suzmii
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f0cad9dddc
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合并 origin/master(52c83cc2a,248 个提交)到 feat/game-purchase
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m28s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m26s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m41s
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- 同步 master 侧 248 个提交:会员与泥点计费(PR #588 / #603)、创作者主页与关注粉丝(PR #638)、运行页刷新真重载(PR #640)、AGC 模板 templateVersion 递增(PR #643)等;确认 master 未触碰发行网关与 `api-server/src/modules/game_distribution.rs`。
- 冲突 1(server-rs/crates/module-runtime/src/domain.rs:1157-1162)`RuntimeProfileWalletLedgerSourceType` 两侧各自在末尾追加变体:保留 master 的 `MembershipUpgradeGrant` 为索引 16(线上已落库口径),本分支 `GamePurchase` 顺延为索引 17,并保留其「每账号每游戏一次扣费」注释。
- 冲突 2(server-rs/crates/module-runtime/src/domain.rs:1184-1188)`as_str()` 同时保留 `membership_upgrade_grant` 与 `game_purchase` 两个分支。
- 冲突 3(server-rs/crates/spacetime-client/src/active/mapper/runtime_profile.rs:95-101)bindings→领域枚举映射同时保留 `MembershipUpgradeGrant` 与 `GamePurchase` 两支,按新索引顺序排列。
- 冲突 4(server-rs/crates/spacetime-client/src/module_bindings/runtime_profile_wallet_ledger_source_type_type.rs:43-47)生成枚举按模块源码顺序合并为 …`MembershipUpgradeGrant`、`GamePurchase`;随后 `npm run spacetime:generate` 复核该文件与生成结果逐字节一致。
- 冲突 5(server-rs/crates/api-server/src/admin.rs:4849-4853)sats 索引映射改为 `16 => membership_upgrade_grant` 与 `17 => game_purchase` 两条并存。
- 冲突 6(server-rs/crates/api-server/src/admin.rs:6368-6461)索引断言并入 master 的 `[16] => membership_upgrade_grant`,并把 master 的「17 尚未映射」占位断言替换为 `[17] => game_purchase`;本分支的后台消耗统计两个用例原样保留。
- 冲突 7(server-rs/crates/api-server/src/runtime_profile.rs:219-226)来源文案格式化同时保留 `MembershipUpgradeGrant` 与 `GamePurchase` 两支,注释随 `GamePurchase` 保留。
- 冲突 8(docs/project-memory/shared-memory/decision-log.md:3-24)两条决策记录并列保留:本分支 2026-10-05「播放会话前缀在三处入口清空 Cookie」在前,master 2026-10-03「每日免费发放额为 0 时前端隐藏该池」在后。
- 保住 master 侧:发行响应 ETag/304/gzip(`release_asset_response_with_cache` 五参形态与 `release_asset_etag` / `if_none_match_matches` / `accepts_gzip_encoding` / `gzip_release_asset` / `release_asset_not_modified_response`)、共享加载面 `PlatformGameLoadingSurface` 及其使用方、三池钱包与会员档位目录改造。
- 保住本分支侧:付费作品 404 守卫(`price_mud_points > 0` 且位于 `load_package` 之前)、购买与播放会话网关路由、nginx×3 / Pingora / Vite 的播放会话 Cookie 清空与 `nginx-route-parity.matrix.json` 登记、viewer 感知公开详情、后台审核价格、`PlatformGamePricingField` 共享定价组件与两端接入、AGC 项目版本只读 + 平台派发下一版本号、schema 与迁移白名单、钱包来源 `game_purchase`。
- 验证:`git merge-base --is-ancestor origin/master HEAD` 返回 0;`check:encoding`、`check:doc-index`、`check:spacetime-schema`、`check:server-rs-ddd`、`check:rustfmt`、`check:npm-workspaces`、`check:game-distribution-dto-parity`、`check:game-distribution-price-limit-parity`、`check:pingora-route-parity`、`check:nginx-spa-routes`、根/admin-web/AGC typecheck、`git diff --check` 全绿。
- 测试:`cargo test -p module-game-distribution` 30 passed,`cargo test -p api-server game_distribution` 61 passed,`cargo test -p spacetime-module game_distribution` 7 passed;定向 vitest 28 个文件 252 个用例全通过。
- `npm run spacetime:generate` 除 11 个 procedure 文件的纯空白格式差异外无任何语义改动(`git diff -w` 为空),已保留 master 的生成产物形态,提交内无 schema/绑定语义变化。
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2026-10-06 13:12:32 +08:00 |
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suzmii
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31a3d326b3
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项目版本改用平台派发的下一个版本号:AGC 只读展示 + 提交同一个值
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- packages/shared:定价字段提示句补 `id` 并挂进 `aria-describedby`(与错误行并列),恢复「最多 1000000 泥点」的程序化关联;补两条断言(有错/无误时描述里都含上限)。
- packages/shared:分组标题改用 `PlatformFieldLabel variant="field"`(12px/700/弱化色),与网页「支持设备 / 封面与截图」的 legend 同号;价格输入中和原生 number spinner(`appearance: textfield` + 隐藏 `::-webkit-inner-spin-button`),不再压住「泥点」单位,`inputMode="numeric"` 保留。
- packages/shared:非法态去掉组件级 `!important`,改由网页宿主 remap 的 `[aria-invalid='true']` 分支给出错误色(`src/index.css`,排在 `:focus` 之后),组件侧保留正常权重同名声明供 AGC 生效。
- AGC 壳 Rust(`game_distribution_publish.rs`):作者作品条目解析 `versions[]`;新增 `resolve_owner_next_version_number`(已有版本最大 `versionNumber + 1`,对齐平台 `resolve_version_number(None)`);发布状态回读下发 `nextVersionNumber`(首次发布 `1`;刷新成功的更新 `max+1`;`unavailable` 与「有绑定但没刷新成功」为 `None`);补单测两条。
- AGC 服务层(`gameDistributionPublish.ts`):`versionNumber` 改为必填,删除按清单 `versions[]` 条数的回落;回读结果类型补 `nextVersionNumber`。
- AGC 发布面板:删除本地派生的 `projectVersion`,`项目版本` 显示并提交同一个平台版本号;字段改为只读 + 禁用观感(未知时显示 `—` 占位);平台版本未知时提交按钮禁用并提示重试;「项目版本」不再可从 AGC 手填。
- AGC 样式:新增 `__version-field` / `__version-value`(与相邻字段同形 + 灰底只读观感),并更新版本标签注释为平台口径。
- 测试:AGC 面板三条新口径断言(显示值==提交值==平台下一个版本号;本地迭代计数与遗留字段不参与;平台数据不可得时显示占位/提交禁用/不调用发布)、非 Tauri 宿主用例改为断言禁用、服务层用例改为「只认调用方传入值 + 缺省失败关闭」、live 用例补显式版本号;陈旧注释同步(`game_publish_attempt.rs`、`project/manifest.rs`、`resourceProjectionModel.ts`)。
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2026-10-06 11:29:38 +08:00 |
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suzmii
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7d342856fa
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Merge pull request '修复运行页刷新按钮不真正重载' (#640) from fix/run-preview-refresh-reload into master
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 7m7s
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Reviewed-on: http://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/640
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2026-10-06 10:59:23 +08:00 |
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k88936
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796cf9843c
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Merge remote-tracking branch 'origin/master' into feat/pricing-plan
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
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2026-10-06 10:14:15 +08:00 |
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k88936
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febbdd59d5
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Merge branch 'feat/pricing-plan-fix' into feat/pricing-plan
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2026-10-06 10:12:41 +08:00 |
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suzmii
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959ed4fd53
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合并 origin/master(51cb05f41,22 个提交)到 feat/game-purchase
- 逐块合并 server-rs/crates/api-server/src/modules/game_distribution.rs:以 master 的 ReleaseAssetResponseInput / 5 参 release_asset_response_with_cache / ETag / 304 / gzip 结构为准,并在其上保留本分支的付费 404 守卫(price_mud_points > 0 仍在 release_package_bytes 读包之前返回);播放会话资源响应改用同一结构(etag None、cache_control no-store、沿用 accept-encoding 协商)。
- 合并 src/components/game-distribution/GamePlayPage.tsx:接入 master 的共享 PlatformGameLoadingSurface 与 PLATFORM_GAME_LOADING_TIMEOUT_MS,删除本地重复常量 GAME_PLAY_STARTUP_TIMEOUT_MS 与裸 div,买断制播放会话准备态改由共享加载面承载。
- 合并 src/components/game-distribution/GameDetailPage.tsx:同时保留 master 的 onOpenCreator 作者插槽与本分支的买断制购买弹窗、onOpenRecharge 充值入口。
- 合并 vite.config.ts:保留 master 的 /api/creators 代理,并保留 play-sessions 前缀清 Cookie 规则(顺序仍在通用 /api/game-distribution 之前)。
- 合并 deploy/nginx/README.md:保留 master 的 SPA allowlist 门禁口径(含 /creators、/creators/connections)与本分支的播放会话前缀章节;三份 nginx 模板的 ^~ play-sessions location 与清 Cookie 原样保留。
- 合并 apps/admin-web/src/pages/AdminGameDistributionReviewPage.test.tsx:保留 master 的加载面/超时用例与本分支的审核价格(冻结价优先、历史按 0)用例。
- 合并 src/components/game-distribution/GameDistributionPages.test.tsx:保留双方 mock,并新增「付费作品在会话签发期间显示共享加载面」用例。
- 合并 docs/【玩法创作】平台入口与玩法链路-2026-05-15.md(保留买断制合同并回填 master 的创作者主页与关注粉丝合同)、decision-log.md、pitfalls.md:追加双方条目,不改写任一侧正文。
- 保留 master 侧新增能力:release_asset_etag / if_none_match_matches / accepts_gzip_encoding / gzip_release_asset / release_asset_not_modified_response、SPA 加载面、创作者主页与关注粉丝(user_follow 表、creator 查询与 author_id 过滤)。
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2026-10-06 00:28:36 +08:00 |
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k88936
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d917d2f4d1
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修复(AGC模型): 会员到账后主动刷新模型目录
- confirmNativeRechargePayment 确认订单为 paid 且 kind=membership 时调用 notifyLlmConfigChanged
- 保留 applyCatalog 的 revision 门控不变,由配置变更事件重置已应用 revision 并重新读取
- 补「revision 不变但账号档位变化时,显式通知必须重新应用」的回归测试
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2026-10-05 20:22:43 +08:00 |
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suzmii
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ce737f4e8b
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AGC 发布面板接入买断制定价并抽取共享定价组件
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packages/shared/src/components:新增 PlatformGamePricingField(.tsx/.css/.test.tsx)与 platformGamePricingModel(上限常量与解析),并从 components/index.ts 导出;组件只表达付费方式单选、买断价输入、上限提示、禁用态与错误行,校验由使用方持有。
src/components/common/PlatformGamePricingField.tsx:按既有的 common 适配约定新增网页端再导出。
src/components/game-distribution/GamePublishPage.tsx:把内联的付费方式 fieldset 与买断价输入替换为共享组件,文案、校验、禁用逻辑与既有用例保持不变。
src/components/game-distribution/gamePublishMetadata.ts:买断价上限与解析改为复用共享常量与共享函数,不再各写一份。
apps/ai-game-creator-shell/src/components/game-distribution/GameDistributionPublishPanel.tsx:首次发布与更新两条路径都加入共享定价组件,默认免费;提交前本地校验并透传价格。
apps/ai-game-creator-shell/src/services/gameDistributionPublish.ts:发布命令载荷透传 priceMudPoints,并做 0..=1000000 兜底校验;发布草稿回读新增 priceMudPoints 字段。
apps/ai-game-creator-shell/src-tauri/src/game_distribution_publish.rs:Tauri 命令新增可选 price_mud_points(旧前端不传按免费,向后兼容)并替换硬编码的 0;回读作者作品时解析 priceMudPoints,按「最近版本冻结价优先、回退游戏行当前价」预填,避免已上线付费作品被静默改成免费;发布摘要纳入价格,只改价格也会换幂等键,不会重放上一次收据。
apps/ai-game-creator-shell/tests:补充买断价透传、本地校验拦截、更新模式价格预填与免费兜底用例。
packages/shared/src/components/PlatformGamePricingField.test.tsx:覆盖免费/买断制切换、价格输入、上限提示、禁用态与错误行。
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2026-10-05 20:20:53 +08:00 |
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suzmii
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386fe4b64f
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Merge remote-tracking branch 'origin/master' into fix/run-preview-refresh-reload
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2026-10-05 19:17:50 +08:00 |
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k88936
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9a00700447
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修复(AGC模型): 添加协议字段并确保无可用模型时 unavailableModels 返回空数组
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2026-10-05 18:51:53 +08:00 |
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suzmii
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364b1aa342
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Merge remote-tracking branch 'origin/master' into feat/agc-runtime-picking-engines
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
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- 冲突解决(3 处):
- agc-game-production-workflow/SKILL.md:双方都保留——第 4 条用本分支版本(含「运行画面点选契约」指针),第 5 条用 master 的新构建验证口径
- agc-skills/manifest.json:先取 master 侧,再用 `agc:skill-pack:sync` 按合并后内容重新生成 version 与指纹(2026-08-26.41),`skill-pack:check` 通过
- pitfalls.md:两侧新增条目全部保留(按日期倒序:本分支 10-05 / 10-04 条目在前,master 的 10-04 / 10-03 条目紧随,未改动任一方内容)
- 无冲突但人工核对:`agc-web-game-development/SKILL.md`(本分支「运行画面点选契约」小节 + master 内容都在)、
`index.tsx`(我们的 `handleRuntimeInspectSelection` 回调体逐字不变,master 新增内容都在)
- 桥脚本 sha256 未变(9513020cfffa79128fb6355d44cdaabe666eefecbd96b7e807b15d2c4601bf76),真机证据对应字节不变
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2026-10-05 18:25:49 +08:00 |
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k88936
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6738cf1aa9
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Merge remote-tracking branch 'origin/master' into feat/pricing-plan
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
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2026-10-05 18:00:09 +08:00 |
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k88936
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8009a70bb1
|
测试(AGC模型): 目录透传用例去掉过期的映射断言
- loadClientLlmModels 已改为直接透传 Rust typed command 结果
- 用例改名为透传断言,不再期望渲染层补默认 agentMode(该逻辑已下沉到 Rust)
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2026-10-05 17:42:46 +08:00 |
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suzmii
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14283db943
|
修复运行页「刷新运行画面」不是真正重载
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
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- 刷新时给 iframe 地址加一枚随 reloadNonce 递增的 __agc_reload 参数:同一地址的导航可能命中缓存,只换元素身份不足以保证重新请求
- 重新载入时丢掉上一版量到的内容尺寸,新页面先在容器尺寸上适配,不再被上一版的适配结果渲染
- tests/localGamePreviewFrame.test.ts 补刷新回归:换新节点 + 地址带一次性参数 + 丢弃旧测量
- tests/runPreviewRefresh.test.tsx 断言改为新契约(原地址逐字保留、参数逐次递增、节点每次都是新的)
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2026-10-05 17:08:21 +08:00 |
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suzmii
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7ad412f0ec
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修运行画面点选后预览自己缩放:高亮框不再参与尺寸上报,命中矩形裁剪到画布
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- 根因:高亮框(body 下 data-genarrative-preview-inspect,position:fixed)被尺寸上报的 measureContentBounds 遍历计入内容尺寸;three 投影盒超出画布时把内容尺寸撑到 3756×2643(视口 900×560),宿主改 iframe 尺寸触发游戏 resize 重算相机,形成自激振荡
- 桥:measureContentBounds 的 TreeWalker 对 data-genarrative-preview-fit / data-genarrative-preview-inspect 返回 FILTER_REJECT(桥自己的节点不参与内容测量)
- 桥:新增 clipInspectRect,引擎档(three 投影盒、Phaser 世界包围盒)命中矩形统一裁剪到画布可见范围;与画布无交集时退化为指针点矩形(不出现 0/负尺寸)
- 测试:新增 localPreviewInspectSizeStability.test.ts(5 例:桥节点不参与测量、同尺寸普通节点仍计入的对照组、进入检查模式与 hover 后尺寸与宿主适配布局不变、投影盒超出画布时载荷被裁剪、与画布无交集时退化为 1×1);runtimeInspectEngines 的字段换算用例改到画布内的等价参数(原矩形落在画布外,裁剪后按新规则退化为指针点矩形)
- 文档:pitfalls 记一条「高亮框被尺寸上报当成页面内容」的根因、口径与回归
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2026-10-05 17:08:03 +08:00 |
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suzmii
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21c79f54a4
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Merge pull request '修复:AGC 窗口标题栏项目标签改认当前项目(#618)' (#621) from fix/agc-titlebar-project-label into master
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 6m47s
Project CI / AI game creator shell Rust crates (push) Successful in 4m38s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 6m6s
Project CI / Frontend tests (push) Successful in 3m41s
Project CI / Backend tests (push) Successful in 8m0s
Project CI / AI game creator shell web tests (push) Successful in 2m48s
Project CI / Repository checks (push) Successful in 7m17s
Project CI / Native shell tests (push) Successful in 9m27s
Reviewed-on: http://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/621
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2026-10-05 16:11:16 +08:00 |
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suzmii
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45ae29461c
|
评审后续:修正标题栏项目标签的空态、视图门控与文案
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m7s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m38s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m42s
Project CI / Frontend tests (pull_request) Successful in 3m37s
Project CI / Backend tests (pull_request) Successful in 8m12s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m54s
Project CI / Repository checks (pull_request) Successful in 6m58s
Project CI / Native shell tests (pull_request) Successful in 9m32s
- 面板形态:快照读取成功但没有在跑回合时不再渲染「未能读取正在运行的项目」,补回 !readFailed 守卫
- 发布门控:currentProjectPath / currentProjectName 只在 launcherView === 'project-development' 时发布,离开工作台按口径回落到最近启动的在跑项目
- 菜单头部只报运行中数量,读取失败结论由 role=status 一行独占,避免同一句连排两遍
- 标签提示拆成「作用域 + 运行状态」:回落态记为「最近运行的项目:X」、状态位「共 N 个项目在运行」,不再重复「正在运行」
- 数量徽标补 title 说明数字含义
- 用例:新增面板空态回归与两条视图门控回归,更新两处标签断言;三条定向文件 25 passed
- 文档:决策日志补 2026-10-05 评审后续条目并修正实施计划交叉引用,里程碑补 2026-10-05 修订,实施计划与主规范同步口径
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2026-10-05 15:35:55 +08:00 |
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suzmii
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19d179bde4
|
运行画面点选:three 句柄瘦身 + 命中对象 label 兜底
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
- 桥:three 句柄改读 `handle.three || handle.THREE`(旧整命名空间形态仍兼容),四个构造器缺任一即按未命中退化
- 桥:three label 链补 `object.name` → `geometry.type` → `object.type`,Phaser 补 `name` → `type`(取值超 40 字符丢弃);命中对象但取不到素材身份时芯片不再一律是 `@canvas`
- 契约:agc-web-game-development 的「运行画面点选契约」改用瘦身句柄 `three: { Raycaster, Vector2, Vector3, Box3 }`,并写明整命名空间会破坏 tree-shaking(同一 Vite 构建 517,682 B → 730,831 B,+41%);skill-pack 指纹同步到 2026-08-26.39
- 模板:threejs-3d-starter 与 blank-3d-scene 的句柄源改成瘦身形态
- 测试:runtimeInspectEngines 新增 6 例(瘦身句柄命中、旧命名空间兼容、name / geometry.type / object.type 兜底、缺构造器退化),共 33 例
- 文档:功能说明补 label 兜底与瘦身句柄的验收行和边界;pitfalls 记一条 tree-shaking 口径;实施计划阶段二进展补该轮结论
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2026-10-05 15:23:46 +08:00 |
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k88936
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a48b7f8de8
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Merge remote-tracking branch 'origin/master' into feat/pricing-plan
Project CI / Backend tests (pull_request) Failing after 48s
Project CI / Native shell tests (pull_request) Failing after 3m50s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 5m21s
Project CI / Frontend tests (pull_request) Failing after 47s
Project CI / AI game creator shell web tests (pull_request) Failing after 39s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m6s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m23s
Project CI / Repository checks (pull_request) Successful in 6m31s
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
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2026-10-05 10:50:30 +08:00 |
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suzmii
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67d06bc168
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独立评审收口 #599:命名行事件时序、命名任务 update 门禁、失败关闭与 legacy 用例
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m1s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m35s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m21s
Project CI / Frontend tests (pull_request) Successful in 3m36s
Project CI / Backend tests (pull_request) Successful in 7m48s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m12s
Project CI / Repository checks (pull_request) Successful in 7m2s
Project CI / Native shell tests (pull_request) Successful in 8m41s
- P2-2:命名行的账本订阅与恢复读合并为同一次 effect 的「先订阅、后读、只读一次」(与素材队列先订阅后派发同口径),并在「生成任务」面板打开且**确有在途命名行**时补读一次兜底——多读会改变既有生成任务链路可观测的轮询计数,因此不给没有命名任务的项目加读。新增 2 条 appSurface 用例(错过终态事件仍到终态 / 面板打开补读),并做了「改前红」验证:退回「先读后订阅 + 面板不补读」两条即红。
- P2-3:update_local_project_naming_task 补 project.rename 权限门禁(与 enqueue 同口径)、校验记录 project_id 与项目一致、终态只接受同状态幂等重放(completed→failed 一律 Err 且不写盘);新增 3 条 Rust 用例。
- P2-4:新增失败关闭与 schema 分支用例——超长项目名条件改名 Err 且 manifest/revision 不变、不支持 schemaVersion Err、缺 schemaVersion 按 v1 接受。
- P3-1:legacy v1 兼容用例改为断言兼容性质(字段原样保留),不再引用 phase 文案常量。
- 文档:pitfalls 补「兼容是单向的(旧构建读含命名记录的账本会整份失败,含影响面/触发条件/潜在低成本正向兼容方向)」与「先订阅后读快照」「update 门禁与终态语义」三条边界;decision-log 同步边界与数字。
- 门禁:AGC 全量 1964 passed / 17 skipped(appSurface 200 passed / 9 skipped);cargo asset_generation_task 27 passed、conditional_project_rename_tests 7 passed;agc:typecheck、lint:eslint(0 problems)、check:encoding、check:spacetime-schema、cargo fmt --check、git diff --check 全过。
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2026-10-05 00:55:29 +08:00 |
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suzmii
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d550d882d4
|
合并 master 6c9566058:保留 v2 账本/命名任务与 master 侧改动
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m17s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m44s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m26s
Project CI / Frontend tests (pull_request) Successful in 2m58s
Project CI / Backend tests (pull_request) Successful in 7m24s
Project CI / Repository checks (pull_request) Successful in 6m23s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m47s
Project CI / Native shell tests (pull_request) Successful in 9m34s
- 冲突仅在 docs/project-memory/shared-memory/decision-log.md 与 pitfalls.md(双方都在顶部追加条目):两边条目全部保留——本分支的 Issue 599 条目(AI 项目命名解耦 / 生成任务账本 taskType + live 集合)在前,master 侧新增条目(发布版本标签派生、随包 plugins feature 档位、.worktrees 下 Vite 忽略规则、并发 dev 栈、Windows 阻塞模态用例)原样保留,逐条核对无丢失。
- 其余文件(desktop.rs、check-config.mjs、view/project-development/index.tsx、src-tauri 多处、admin-web、game distribution 等)均为自动合并,无冲突。
- 合并后自证:v2 账本常量/命令注册/命名任务命令名/条件改名空 expected 校验/entrySettled 顺序/命名行与事件刷新/三个测试文件的关键断言全部在位(脚本逐条核对 ALL_OK)。
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2026-10-04 23:37:57 +08:00 |
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suzmii
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b2307a5c5c
|
Merge remote-tracking branch 'origin/master' into feat/agc-runtime-picking-engines
Project CI / AI game creator shell Rust crates (pull_request) Successful in 6m10s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m28s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m15s
Project CI / Backend tests (pull_request) Successful in 8m43s
Project CI / Frontend tests (pull_request) Successful in 2m47s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m27s
Project CI / Native shell tests (pull_request) Successful in 8m14s
Project CI / Repository checks (pull_request) Successful in 6m38s
# Conflicts:
# docs/project-memory/shared-memory/pitfalls.md
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2026-10-04 21:47:51 +08:00 |
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suzmii
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6264fed6b4
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运行画面点选结果收敛到 manifest 现有素材 id
- 新增匹配纯函数:显式 id、精确路径后缀、文件名、序列帧地址四档,未知值一律丢弃
- 恰好命中一个素材且标签由文件名派生时,芯片名归一化为资源显示名
- 点选处理改为调用该纯函数,派发载荷字段与顺序不变
- 新增匹配与标签归一化的单元用例
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2026-10-04 20:50:26 +08:00 |
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suzmii
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6c6850352e
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AGC 运行画面点选新增 Phaser 4 与 three.js 引擎档
- 预览桥脚本从 preview.rs 的 Rust 字符串常量搬到 resources/preview/local-preview-fit.js,改由 include_str! 引用,尺寸上报与 DOM 点选行为逐字不变
- 抽出共享命中解析,DOM 档语义保持原样
- 新增 canvas 引擎档:只认玩法发布的只读句柄,实现 Phaser 4 与 three.js 两条适配与几何兜底
- 素材身份显式标注优先于贴图地址推断,取不到时退化为不带素材的区域引用,不伪造 id
- 新增引擎档用例,直接加载随包桥脚本文件断言消息载荷
- 随包桥脚本加入 prettier 排除,保持逐字内容
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2026-10-04 20:45:48 +08:00 |
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suzmii
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9755b381c1
|
Merge branch 'master' into fix/agc-titlebar-project-label
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m11s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m3s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m29s
Project CI / Frontend tests (pull_request) Successful in 3m45s
Project CI / Backend tests (pull_request) Successful in 8m5s
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Project CI / Repository checks (pull_request) Successful in 6m1s
Project CI / Native shell tests (pull_request) Successful in 7m41s
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2026-10-04 20:05:42 +08:00 |
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suzmii
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6c95660588
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Merge pull request '优化 AGC 工作台顶栏布局:一行到底、版本入口钉右分级、播放并入运行页签(Issue #613)' (#615) from fix/agc-toolbar-layout into master
Project CI / AI game creator shell Rust crates (push) Successful in 6m22s
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Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 8m17s
Project CI / Backend tests (push) Successful in 9m12s
Project CI / Frontend tests (push) Successful in 4m13s
Project CI / AI game creator shell web tests (push) Successful in 4m34s
Project CI / Repository checks (push) Successful in 8m36s
Project CI / Native shell tests (push) Successful in 10m32s
Reviewed-on: #615
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2026-10-04 20:04:30 +08:00 |
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suzmii
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42364befb1
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同步发布面板测试:删除已废弃的「按首版」提示断言
Project CI / AI game creator shell Rust crates (pull_request) Successful in 6m9s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m26s
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Project CI / Backend tests (pull_request) Successful in 8m52s
Project CI / Frontend tests (pull_request) Successful in 2m58s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m59s
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Project CI / Repository checks (pull_request) Successful in 5m26s
- tests/gameDistributionPublishPanel.test.tsx:删除「已有绑定时进入更新模式,回填线上资料并按派生项目版本提交原 gameId」用例中对 /本次发布按首版 v1。/ 的断言(该文案随 5a651f3ea 删除 projectVersionHint 一并下线,属遗漏同步)
- 版本派生本身仍由同用例的「项目版本」只读值 1、提交参数 versionNumber=1 覆盖,断言能力未削弱
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2026-10-04 19:43:27 +08:00 |
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suzmii
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c9df6edc63
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修复:AGC 窗口标题栏项目标签改认当前项目(#618)
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m40s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m15s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m17s
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Project CI / Backend tests (pull_request) Successful in 7m38s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m58s
Project CI / Repository checks (pull_request) Successful in 6m18s
Project CI / Native shell tests (pull_request) Has been cancelled
- 窗口标题栏标签主文案恒为当前项目名:WindowChromeActiveProjectRuns 新增 currentProjectName,由 WorkspaceLauncher 发布当前项目清单名,WindowChrome 透传给标题栏入口
- 正在运行的项目降级为圆点、运行中数量徽标与展开菜单:ActiveProjectRunsPanel 主文案不再取开始时间最晚的在跑项目
- 展开菜单里当前项目那一行沿用清单项目名,meta 首位标「当前」,aria-current 保留
- 运行快照读取失败不再整块替换标签:圆点转告警色,结论落在菜单内一行;既无在跑项目又无当前项目名时保留原来的纯提示
- 新增 .launcher-runs-panel-dot.is-warning 与 .launcher-runs-titlebar-menu-note 样式
- 用例:directActiveTurns 新增三条回归(别的项目在跑时标签仍是当前项目、当前项目自己跑时列表带「当前」、读取失败不顶掉当前项目名),WindowChrome 新增当前项目优先级用例,并把「只显示最后开始的项目」用例改名为「不在项目内时…」
- 文档:修正主规范 2026-09-15 段的标题栏条目、里程碑与实施计划文末修订,decision-log 追加 2026-10-04 决策
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2026-10-04 18:57:20 +08:00 |
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suzmii
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5a651f3eae
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删除发布面板冗余提示文案
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m58s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m52s
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Project CI / Frontend tests (pull_request) Successful in 3m32s
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Project CI / Repository checks (pull_request) Successful in 7m6s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m42s
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- GameDistributionPublishPanel.tsx:删除「项目版本」下的说明段(projectVersionHint 派生逻辑与其 useMemo、以及渲染它的 hint span),面板不再写「发布将使用最新内部版本 v{N}…」「线上最近提交 vN 是平台侧事实…」
- GameDistributionPublishPanel.tsx:删除简介/分类的三态提示文案(「正在根据创作内容生成简介和分类…」/「AI 已根据创作内容生成…」/「已根据创作内容预填…」)及支撑它们的 metadataSuggestionPending、metadataSuggestionReady 两个 state 与请求完成后的置位,保留静默预填行为
- apps/ai-game-creator-shell/src/styles.css:删除随上述提示一起作废的样式(-7 行)
- tests/gameDistributionPublishPanel.test.tsx:同步删除对已废弃提示文案的断言(-15 行)
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2026-10-04 18:45:56 +08:00 |
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suzmii
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2e74092743
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发布版本文案去诱导:卡面角标只写最新,面板写明发布固定取最新内部版本
- resourceProjectionModel.ts:publicationTag 注释改为「值是内部版本序数(versions.length),也就是发布时会提交的那个标签」,并注明卡面只渲染中性的「最新」角标,不再写「发布标签 v{N}」
- GameDistributionPublishPanel.tsx:「项目版本」说明注释写明发布提交的标签是 versions.length(最新内部版本序数),不读任何「选中版本」;画布上的选中/「当前版本」只影响当前版本素材与运行播放哪一版
- index.tsx / styles.css:版本卡角标由「最新 · 发布标签 v{N}」改为中性的「最新」,并换用卡面既有的中性 pill 样式
- gameDistributionPublishPanel.test.tsx:同步旧的角标/文案断言
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2026-10-04 17:58:50 +08:00 |
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suzmii
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3dcfbb1d10
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合并 origin/master(33552d2ed):文档冲突两边条目都保留
- 冲突仅在 docs/project-memory/shared-memory/decision-log.md 与 pitfalls.md(双方都在文件顶部追加最新条目)。
- 解决方式:两边条目全部保留——本分支的 Issue 599 条目(AI 项目命名解耦 / 生成任务账本 taskType)在前,master 侧的新条目(#604 游戏游玩次数两条、#602 AGC 画布引用、AGC 渠道更新两条)原样保留,逐条核对无丢失。
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2026-10-04 17:17:30 +08:00 |
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suzmii
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206c625a58
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顶栏两端留给两枚大分组:排序分段收行尾,版本入口移到它左边
Project CI / Backend tests (pull_request) Failing after 18s
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Project CI / Frontend tests (pull_request) Successful in 2m37s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m9s
Project CI / Native shell tests (pull_request) Successful in 5m32s
- index.tsx:把「依赖 / 类型」分段从动作区中部挪到动作行最后一个子元素,版本入口紧邻其左(版本不再是最右那一枚)
- styles.css:排序分段左边距的注释改成与左邻无关(现在左邻是版本入口)
- 用例:资源版本切换新增顶栏顺序断言(版本入口在排序分段之前、排序分段是动作行行尾);生成任务侧栏用例改判排序分段为动作行最后一个子元素
- 文档:PRD 两端分组条款、验收用例 S16 入口位置、决策记录、改动后对照图与 README 重拍
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2026-10-04 17:14:26 +08:00 |
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suzmii
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a554b0c7ca
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把 AI 项目命名接进「生成任务」体系:账本 v2 任务类型、命名任务入队与推进、面板命名行
- 账本 v2:记录新增 taskType(asset-generation / project-naming,缺省 asset-generation,旧壳按素材任务读回),kind 改为可选;schema 升 agc-asset-generation-task.v2,读取同时接受 v1 与 v2。
- 新增 enqueue_local_project_naming_task / update_local_project_naming_task:命名任务入队时登记 live、终态写盘后摘除(写盘失败只回滚本轮插入),中断残留按命名口径收口为 failed(文案不含「目标素材」)。
- 首页命名链路改为推进这条任务:入队 → 命名中 → 已完成(已应用 AI 名称 / 建议名与现状一致 / 用户已手动改名而跳过)或失败(无可用名称 / 自动改名失败,均保留兜底名);账本只作展示旁路,推进失败只写诊断日志。
- 前端模型与面板支持命名行:按 taskType 把命名记录从素材任务分支剔除,命名行固定展示名「AI 项目命名」、只在终态显示结论、不渲染缩略图/提示词/定位动作;命令名写字面量以满足 check-config 静态枚举门禁。
- 工作台订阅账本变更事件做一次受控快照读取刷新命名行(不新增固定频率轮询);另修:命名行的 useLiveNow 收进独立组件,避免行种类变化导致 hooks 数量变化。
- 测试:homeProjectNamingAsync 12 例(新增入队→命名中→终态推进序列断言)、projectNamingGenerationTaskRow 3 例、appSurface 建项后命名行可见 + 事件刷新出终态结论 + 标题/列表同步;Rust asset_generation_task 22 例(含 naming_task_stays_in_flight_across_ledger_reads_until_terminal、legacy_v1_ledger_reads_back_*)。
- 文档:decision-log 改写为「生成任务体系里的后台任务」、pitfalls 新增 taskType/live 集合条目、实施计划专题补任务接入口径。
- 门禁:AGC 全量 1925 passed / 17 skipped;cargo 定向 22 + 6;npm run agc:typecheck(含 check:tests:types 与 check-config);cargo fmt --check;check:encoding;git diff --check。
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2026-10-04 16:59:59 +08:00 |
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suzmii
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9eb537c6ff
|
运行视图没有画面时自动补一次载入(进入项目/切项目的运行页空态)
- index.tsx:新增 autoRunPreviewProjectRef 记账,站在运行视图却没有可嵌入预览且可运行时自动补发一次 onPlay,同一个项目只补一次
- index.tsx:showRunView 先记账再发播放,避免点页签时被自动补发重复触发一次
- 用例:新增 runAutoLoadOnEnter(切项目自动补发一次、同项目不重复、点页签只发一次、有活体预览时不补发)
- 文档:PRD 顶栏条款、验收用例 S17 判据、decision-log 同步自动载入口径
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2026-10-04 15:56:41 +08:00 |
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k88936
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87f3cd4462
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test(AGC): 去掉 findBy 查询后多余的 not.toBeNull 断言
- findBy* 在超时后会直接抛错,末尾的 .not.toBeNull() 永远看不到 null
- 充值弹窗用例内的 dialog / 「可用总额」断言改为直接 await,保持意图清晰
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2026-10-04 15:48:35 +08:00 |
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suzmii
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7c5bcc4fb0
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内部版本登记后立即宣告清单失效,版本卡不再需要重开项目才出现
- 根因:版本追加只写盘、不发「清单已变」事件,而前端被当作「回合结束刷新」的那次调用实际发生在入队时(useDirectProjectChatController.ts:588-592 紧跟 startTurn 的 finally,await 的只是 enqueue_direct_codex_turn),于是 agent 追加版本后无人重读清单,新卡必须先重开项目才出现(旁证:resource-layouts/dependency.json 里 74 分钟缺该版本,直到重开项目才补齐)
- 修复:版本真正追加成功时才 emit_game_creator_manifest_invalidated(root, "direct-codex.version")(与素材工具桥同口径),订阅侧立刻重读清单
- 版本卡显示顺序:orderIndex(内部版本序数)+ compareResourceOrder,修正初始版本被排到最后(4 版读作 2/3/4/1 → 现为 1..N 单调);不带 orderIndex 的资源排序与坐标逐值不变
- 最新版本卡角标:`最新 · 发布标签 v{N}`(只给 versions 最后一条,N = versions.length = 发布面板取的标签)
- 发布面板文案:「本次发布标签 = 最新内部版本 v{N};agent 再改进一次后,下一次发布将是 v{N+1}」,并保留「平台线上号是平台侧事实、与本标签互不推导」
- 验证:vitest apps/ai-game-creator-shell/tests 1935 passed / 0 failed;cargo check(带编辑器 feature)通过;encoding / typecheck 通过;真机未验(环境重新拉起前无法核验,待补)
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2026-10-04 15:13:31 +08:00 |
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suzmii
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0e75d132a7
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修正运行页刷新用例的 preview 类型:改用 GameCreationAppPreviewState
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m59s
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Project CI / Backend tests (pull_request) Successful in 6m36s
Project CI / Frontend tests (pull_request) Successful in 3m15s
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- runPreviewRefresh 的 preview 形参从自造字面量类型改为契约类型,避免 status 被放宽成 string 与 view 的 props 冲突(tsconfig.tests.json 才会覆盖 tests/ 目录,此前只跑 tsc -p tsconfig.json 漏检)
- 已跑 npm run ai-game-creator-shell:typecheck(含 check:tests:types)与定向用例确认通过
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2026-10-04 14:48:28 +08:00 |
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suzmii
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b8849b8c01
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优化 AGC 工作台顶栏布局:一行到底、版本入口钉右分级、播放并入运行页签
- 顶栏去掉两侧 flex-wrap、工具条改 overflow: hidden,空间不足按 data-layout 三档降级而不是换行
- 新增 workbenchToolbarModel(档位顺序与 1px 判据)与 useWorkbenchToolbarLayout(ResizeObserver 管宽度、MutationObserver 管内容,实测内容宽度写档位)
- 版本入口 margin-left: auto 钉在动作区最右,标识改「版本 N(原因 · 时间)」,窄档只留「版本 N」(序号复用资源画布版本卡编号口径)
- 新增 WorkbenchMoreActionsMenu:「打开项目目录 / 资源面板 / 整理画布」在 collapsed-actions 档收进「更多」下拉
- 删除独立「播放」按钮,运行页签前加 ▶ 图标,点页签即切视图并载入游戏资源
- 运行画面右下角新增「刷新运行画面」,LocalGamePreviewFrame 新增 reloadNonce 换 iframe 元素身份重新载入页面
- 用例:新增 workbenchToolbarLayout / runPreviewRefresh;改写 appSurface 顶栏与播放/刷新断言、版本标识断言与顶栏样式断言
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2026-10-04 14:04:02 +08:00 |
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k88936
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620f6ca938
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fix(AGC): 目录缺 unavailableModels 时不再崩溃
Project CI / Backend tests (pull_request) Failing after 1m26s
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- applyCatalog 归一化 catalog.unavailableModels,修掉按 reason 取降级文案时对 undefined 解引用(此前 26 个用例挂在这)
- 用例跟进新降级文案;disabled 用例补上下线桶,断言「该模型已下线」专用文案
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2026-10-04 13:29:32 +08:00 |
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k88936
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65b9821d25
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Merge remote-tracking branch 'origin/master' into feat/pricing-plan
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
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Project CI / AI game creator shell web tests (pull_request) Has been cancelled
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
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2026-10-04 13:27:20 +08:00 |
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suzmii
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3cca4fb99c
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项目版本卡按内部版本序数排序,修正初始版本被排到最后
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
- 根因:版本投影的显示顺序走依赖视图、同层按 opaque 资源 id 做字符串排序,而 `version:initial-*` 的字符串序大于 `version:agent-*`,于是初始版本被排到最后(4 个版本读作 2/3/4/1,既与卡面「版本 N」序号冲突,也与「最新版本 = 发布标签」冲突;已落盘坐标 agent-22(0,0) agent-42(228,0) agent-46(0,168) initial-13(228,168) 为证)
- 改法:`ProjectResource` / `ResourceCanvasItem` 增加 `orderIndex`(= 内部版本序数,仅项目版本资源携带),新增 `compareResourceOrder`(先比序键、再回落 opaque id)并替换依赖视图 4 处 `compareStableIdentifier`;类型视图在 mediaType 之后插入序键比较(顺带修掉 ≥10 个版本时「版本 10」被字符串序排到「版本 2」之前的错位)
- 兼容性:不带 `orderIndex` 的其它资源排序结果与落盘坐标逐值不变
- 验证:`npx vitest run apps/ai-game-creator-shell/tests` 199 文件 / 1935 passed / 0 failed;`npm run agc:typecheck` exit 0;`npm run check:encoding` passed;`git diff --check` 干净;真机 CDP 用 Vite 现网真实模块 + 真实 manifest 复算落位:修复前 2→3→4→5→1,修复后 1→2→3→4→5
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2026-10-04 13:11:37 +08:00 |
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suzmii
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0168aa7bc3
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Merge remote-tracking branch 'origin/master' into feat/game-works-management
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m3s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m33s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m18s
Project CI / Backend tests (pull_request) Successful in 6m35s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m50s
Project CI / Native shell tests (pull_request) Successful in 6m32s
Project CI / Repository checks (pull_request) Successful in 5m9s
Project CI / Frontend tests (pull_request) Successful in 1m53s
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/project-memory/shared-memory/pitfalls.md
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2026-10-04 11:27:10 +08:00 |
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suzmii
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4144c04b1c
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自审收口 #599:空 expected 失败关闭、异步回填生命周期守卫、合并 master 后过测试类型门禁
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m0s
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Project CI / Backend tests (pull_request) Failing after 3m43s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m23s
Project CI / Frontend tests (pull_request) Successful in 3m11s
Project CI / Repository checks (pull_request) Failing after 4m13s
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Project CI / Native shell tests (pull_request) Successful in 7m13s
- 合并 origin/master tip ccd271572(merge commit eeac2c759),无冲突;本分支不修 master 既有共享红(check:nginx-spa-routes / external_mcp::semantic 32 与 30 / http_tracing 偶发 / AGC Rust shard 4/4,由 fix/ci-master-red 处理)。
- 按 master 新增的测试类型门禁(check:tests:types)把两处直接赋值 window.__TAURI__ 迁到 installTauriRuntime / resetTauriRuntime(tests/tauriRuntimeFake.ts 是全仓唯一安装点),否则 appSurface/home.suite.ts 报 TS2322。
- Rust:rename_local_game_project_if_unchanged_at 对空 expectedProjectId / expectedName 按仓库同类入口口径失败关闭(不再静默 renamed:false);非空但不匹配仍是正常跳过。新增 1 条单测,含「非空不匹配不是错误」的反向保护。
- 前端:applyAutomaticProjectName 在 await entrySettled 之后加壳生命周期守卫(mounted + 代次,与 enterProjectDevelopment 同口径):关窗 / 卸载后只保留已落盘的改名,不再写当前项目上下文、不再重检最近项目。新增 2 条 hook 用例(unmount / pagehide),去掉守卫即变红。
- 注释口径:把 suggestName 判据与 ProjectStartMode 的映射写清(planning 覆盖「做方案」与勾选「策划补全」的「做游戏」,见 view/home/homeStartMode.ts),行为不变。
- 文档:decision-log 的验证数字更新为 12 例 / 6 例 / 全量 1922 passed,并补记生命周期守卫与空 expected 口径。
- 定向验证:homeProjectNamingAsync 12 passed;appSurface.test.ts 197 passed / 9 skipped;AGC 全量 1922 passed / 17 skipped;cargo conditional_project_rename_tests 6 passed;cargo fmt --check、npm run agc:typecheck(含 check:tests:types)、check:encoding、git diff --check 全过。
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2026-10-04 00:38:34 +08:00 |
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suzmii
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3f18e3dc77
|
按独立评审的三条 P2 收口:空批次不误报、重复注册留线索、文档与实测对齐
Project CI / AI game creator shell Rust crates (pull_request) Failing after 1m35s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m20s
Project CI / Backend tests (pull_request) Failing after 4m39s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m18s
Project CI / Frontend tests (pull_request) Successful in 3m19s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m43s
Project CI / Native shell tests (pull_request) Successful in 7m28s
Project CI / Repository checks (pull_request) Failing after 4m32s
App.tsx 的监听处对空批次直接返回:空批次没有要插的东西,不能报成「没有可用的聊天输入区」(原因指向错了方向)
activeChatComposer.registerActiveChatComposer 增加重复注册检测:dev 下 console.warn 指出后注册者顶替了前者,不改运行时语义(仍然后注册者接管、身份校验照旧兜住乱序卸载)
tests/activeChatComposer.test.ts 补两条:空批次不打扰已挂载输入区;重复注册出现告警且乱序注销清不掉更新的句柄
tests/resourceCanvasChatReferenceDrop.test.tsx 补一条:直接构造空批次引用事件时不产生「没有可用的聊天输入区」告警
decision-log 的「影响范围」补记 tests/activeChatComposer.test.ts,「验证」换成合并 master 后的实跑数字;功能说明的用例表补两行
反向证伪:去掉空批次短路、去掉重复注册告警后,上面两条新用例各红一处
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2026-10-04 00:38:06 +08:00 |
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suzmii
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72f299ee40
|
修正 AGC 测试与 tsconfig lib 不兼容的 Promise.withResolvers 用法
- 改动文件:apps/ai-game-creator-shell/tests/gameDistributionPublishPanel.test.tsx(仅此一个文件)
- 写法替换:把 `Promise.withResolvers<unknown>()` 换成本地手写 deferred(`let settlePending` + `new Promise((resolve) => { settlePending = resolve })`),resolve 仍由外部持有、promise 仍交回测试,与原 onResolve/onReject 语义一致(原 reject 未被使用)
- 为什么不改 tsconfig:`Promise.withResolvers` 需要 lib ES2024,而 apps/ai-game-creator-shell/tsconfig.json 是 target/lib ES2022;为单个测试把 lib 提到 ES2024 会改整个 AGC 客户端的编译目标与运行时假设,影响面远大于此处需求,故只在测试内手写等价 deferred
- 验证:npm run agc:typecheck 五步全 0(check:tests:types → tsc -p tsconfig.json → skill-pack:check → bundled-resources:check → check-config.mjs)
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2026-10-04 00:30:49 +08:00 |
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suzmii
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455b265a75
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合并 master 到 fix/agc-canvas-reference-insert:按新测试替身与类型门禁解冲突
master 侧(PR #601)新增 tests/tauriRuntimeFake.ts(全仓唯一 window.__TAURI__ 安装点)与 tsconfig.tests.json,测试统一改用 installTauriRuntime / resetTauriRuntime,并新增 check:tests:types 门禁
冲突三处测试文件(resourceCanvasChatReferenceDrop.test.tsx、appSurface/project-development.suite.ts、appSurface/design-agent.suite.ts)按语义两边保留:采用 master 的替身安装点与类型收窄(ResourceReference 过滤),保留本分支的真实 DirectProject 聊天面挂载与端到端草稿断言
App 的 props 类型未导出,新增的两处 chat 节点改用 AppComponent 组件类型别名(与 design-agent.suite.ts 同一写法),通过新的 check:tests:types
docs 侧 pitfalls.md / decision-log.md 自动合并:本分支的 issue #602 条目与 master 的「根因 7/8」条目都保留
未在本分支修 master 既有红(check:nginx-spa-routes 缺 /pay 与 /profile/payment、external_mcp::semantic 32 vs 30、http_tracing 偶发、AGC Rust shard 4/4),由上游 fix/ci-master-red 处理
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2026-10-04 00:28:19 +08:00 |
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suzmii
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759ae616d4
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Merge remote-tracking branch 'origin/master' into feat/game-works-management
# Conflicts:
# apps/ai-game-creator-shell/tests/gameDistributionPublishLive.test.ts
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2026-10-04 00:24:45 +08:00 |
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suzmii
|
eeac2c759a
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Merge remote-tracking branch 'origin/master' into fix/home-project-naming-async
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2026-10-04 00:21:43 +08:00 |
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suzmii
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daae35a1a1
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AGC 发布版本标签改由工程内部版本派生,拆除 projectVersion 写链路
- shared contracts:resolveGameCreationAppProjectVersion 改为按 manifest.versions 条数派生,删除 isGameCreationAppProjectVersion,projectVersion 注释降级为遗留兼容位
- Rust shared-contracts:删除 resolve_game_creation_app_project_version / is_game_creation_app_project_version / GAME_CREATION_APP_FIRST_PROJECT_VERSION,project_version 注释改遗留位并重写往返测试
- AGC 发布面板:项目版本改为 useMemo 派生只读输入框,删除本地 state、失焦落盘与 onManifestUpdated 回调
- AGC 发布服务:删除 saveGameDistributionProjectVersion,提交版本号缺省改为按 versions 派生
- AGC 原生:发布成功回写与绑定回填不再写 project_version(置空),删除 update_game_distribution_project_version 命令
- AGC 命令注册与白名单:desktop.rs 注销命令、check-config.mjs 移除白名单条目
- AGC 前端装配:App.tsx 移除两处 onManifestUpdated 传递
- AGC 测试:publish/panel 两条测试改为覆盖派生口径,删除四条写回用例
- 注释对齐:game_publish_attempt.rs / project/manifest.rs / styles.css / shared-contracts 的 game_distribution.rs 把版本标签口径改为「由 versions[] 派生」,清掉 projectVersion 遗留位表述
- 文档:decision-log 追加本决策条目,两份 2026-10-02 计划加取代标注,新增 2026-10-03 里程碑与实施计划
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2026-10-04 00:16:14 +08:00 |
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suzmii
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f4ada50612
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自审加固:注册表按 ref 转发注册、插入成功语义与失败留痕对齐
Project CI / Backend tests (pull_request) Failing after 17s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m50s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m19s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m43s
Project CI / Repository checks (pull_request) Failing after 32s
Project CI / Frontend tests (pull_request) Successful in 2m35s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m23s
Project CI / Native shell tests (pull_request) Successful in 6m26s
ActiveChatComposerHandle.insertReferences 改为返回 boolean:由句柄回答这一批有没有真的递到输入区,注册表不再用「有句柄」冒充「插进去了」
insertChatReferences 增加第三种 false(句柄报落空),且只有插入成功才 focus,失败不抢焦点
DirectProjectChatView 改为注册「按 ref 转发」的句柄,注册时不再读 composerHandleRef.current,去掉对父子 effect 顺序的隐式依赖(内层输入区重挂载也不会留下死句柄)
DirectProjectComposer 与 PlanningChatView 的转发句柄同步返回 boolean
App.tsx 的 dev 失败线索文案改为「没有可用的聊天输入区(未挂载或已卸载)」,覆盖句柄落空这一种
新增 tests/activeChatComposer.test.ts:钉住注册表合同(空批次 / 无输入区 / 句柄报落空不聚焦 / 注销身份校验);反向证伪:去掉身份校验后该用例变红
同步 docs/【功能说明】AGC聊天素材引用-2026-09-08.md 与 shared-memory 决策记录
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2026-10-04 00:12:24 +08:00 |
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