lhk229
|
efbfc8085d
|
Merge branch 'master' into fix/design-agent-fe
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Project CI / AI game creator shell web tests (pull_request) Failing after 2m37s
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2026-09-23 19:04:31 +08:00 |
|
lhk229
|
2c778fb027
|
补全聊天作用域重置时的忙碌态清理
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重置聊天状态时同步清空 chatAgentBusy,保留旧请求的回合归属检查。
同步更新策划会话的作用域清理约定。
|
2026-09-23 11:03:03 +00:00 |
|
kdletters
|
ebb288a6a4
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统一客户端渠道产品名称
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Project CI / AI game creator shell web tests (push) Failing after 1m52s
Project CI / Repository checks (push) Successful in 2m29s
dev 渠道显示为陶泥儿开发版并保持既有 identifier 与升级链。
将产品名注入 Tauri、原生窗口、前端标题栏和关于页面,统一快捷方式与注册表展示来源。
补充渠道配置门禁、发布脚本测试和渠道身份文档。
|
2026-09-23 18:53:23 +08:00 |
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k88936
|
c0e233fe6c
|
Merge remote-tracking branch 'origin/master' into feat/smart-paste
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2026-09-23 18:50:15 +08:00 |
|
k88936
|
136e1ebceb
|
Remove redundant fuzzy_lookup methods from test ReferenceProviders for cleanup
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
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2026-09-23 18:49:07 +08:00 |
|
lhk229
|
688cf7a971
|
修复策划回复重复播放并保留伪流式
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m28s
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Project CI / Repository checks (pull_request) Successful in 2m18s
按消息 ID 合并实时正文与正式消息,保留逐步显示进度
分离请求收尾与动画结束,隔离旧回合事件及异步返回
独立展示工具状态,保留 Provider 重试的正文重置语义
补充重复终态、整块回复、多消息及回合隔离回归测试
同步更新策划展示规范与排障记录
|
2026-09-23 10:38:01 +00:00 |
|
lhk229
|
c2ec978199
|
修复宿主继续请求重复发送原始用户输入 (#500)
Project CI / AI game creator shell Rust crates (push) Successful in 1m23s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m0s
Project CI / Backend tests (push) Successful in 4m51s
Project CI / Native shell tests (push) Successful in 5m57s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 8m2s
Project CI / Frontend tests (push) Successful in 2m1s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 9m7s
Project CI / AI game creator shell web tests (push) Successful in 1m20s
Project CI / Repository checks (push) Successful in 1m43s
区分首次用户请求与宿主反馈,继续时发送实际验收或错误信息
固定 GUI 和 CLI 的原始用户条目,保留历史与回合身份关联
补充结构化输入、反馈发送、图片输入和历史去重的定向回归测试
同步更新实施计划与排障记录,保持交付验收条件和预算不变
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/500
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
|
2026-09-23 18:20:42 +08:00 |
|
k88936
|
58c59b750e
|
Merge remote-tracking branch 'origin/master' into feat/smart-paste
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m14s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 56s
Project CI / Backend tests (pull_request) Successful in 4m42s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m4s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 8m15s
Project CI / Native shell tests (pull_request) Successful in 6m1s
Project CI / Frontend tests (pull_request) Successful in 2m26s
Project CI / Repository checks (pull_request) Successful in 2m33s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m31s
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
|
2026-09-23 17:52:49 +08:00 |
|
kdletters
|
297d7bf1e7
|
优化 AGC 发布资料与截图交互
Project CI / AI game creator shell Rust crates (push) Successful in 1m24s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m56s
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Project CI / Native shell tests (push) Successful in 5m49s
Project CI / Frontend tests (push) Successful in 2m1s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 8m29s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 8m31s
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Project CI / Repository checks (push) Successful in 2m25s
发布门禁阻断提示改为独立弹窗且不写入聊天记录
移除发布面板发行包技术摘要
新增免费发布简介与分类建议接口和前端回填
接入封面泥点定价、确认与生成流程
截图改为并行上传,单张失败隔离且不阻断发布
截图操作改为图标,失败项内嵌错误与删除
同步发布合同、实施计划和决策记录
|
2026-09-23 17:40:08 +08:00 |
|
suzmii
|
924d5d3fd0
|
Merge remote-tracking branch 'origin/master' into fix/agc-recent-project-status-retry
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
|
2026-09-23 17:10:38 +08:00 |
|
suzmii
|
e6ed3cae2c
|
Merge remote-tracking branch 'origin/master' into fix/agc-recent-project-status-retry
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
|
2026-09-23 16:54:56 +08:00 |
|
kdletters
|
e072c66ce9
|
修复 AGC 模板库筛选与卡片状态的表现缺陷
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
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Project CI / AI game creator shell Rust crates (push) Has been cancelled
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- 模板库筛选区改用共享筛选条与标签 chip:选中为实心品牌填充 + 反白文字,未选为浅底描边
- 未选中悬停不再借用品牌色(品牌色专属已选中),状态阶梯固定为静止 / 悬停 / 按下 / 选中
- 新增 getPlatformCategoryChipClassName 收敛筛选 chip 类名口径,模板库、资源画布、参考图弹窗与平台 Web 端共用
- PlatformSegmentedTabs 增加 accent 选中口径,与筛选 chip 共用 --platform-chip-* 语义色
- 修复卡片文字区按 grid auto 行排版导致的标题 / 简介 / 标签被裁:行高契约拆为分项常量,文字区固定 174
- 修复忙状态下动作行塞入第三个元素导致的按钮文案换行顶出卡片:忙状态写在触发它的按钮上
- 修复经典滚动条占宽导致的卡片区横向滚动条:按竖滚动条预留列宽后再算列宽行高
- 焦点环由 15% 透明度改为实心色并用 outline 绘制,选中项聚焦不再被状态投影盖掉
- 封面加载失败改为隐藏图片留中性底色,不再出现浏览器裂图图标
- 补充状态对比度、行高契约、滚动条预留、封面兜底与忙状态文案的回归测试
- 同步技术方案、踩坑记录与决策记录的口径
|
2026-09-23 16:51:15 +08:00 |
|
suzmii
|
5bdf25cfd7
|
评审收口:提权类失败不再重试、重命名路径复用重试、退避预算绑定失败集合
- useRecentProjects:区分可重试失败与提权/权限类失败,后者不再就地重试、也不驱动整表重查,避免自己驱动 UAC 反复弹窗
- useRecentProjects:提权类失败的项目在用户主动打开/新建项目或重命名刷新前跳过检查
- useRecentProjects:退避重查预算绑定到失败集合,集合变化或整轮无失败即重置,长期坏目录不再吃满额度
- useRecentProjects:重命名后的单条刷新复用同一套就地重试与有界重查
- app/tauri:删除重复的 TauriInvoke 类型,统一引用 app/types 的既有定义
- tests/recentProjectsHook:失败不跨轮保留改为断言在途「检查中」,新增提权类失败不重试用例
- docs:decision-log、pitfalls、生命周期方案与异步闭环方案同步失败自愈口径与提权边界
|
2026-09-23 16:41:10 +08:00 |
|
k88936
|
e8d987c207
|
Merge pull request 'refactor/收口退役AGC项目对话斜杠命令与终端swarm chat入口' (#488) from fix/clean-history-cmd into master
Project CI / AI game creator shell Rust crates (push) Successful in 1m21s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m43s
Project CI / Backend tests (push) Successful in 3m47s
Project CI / Frontend tests (push) Successful in 2m23s
Project CI / Native shell tests (push) Successful in 6m14s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 8m13s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 9m19s
Project CI / Repository checks (push) Successful in 2m9s
Project CI / AI game creator shell web tests (push) Successful in 1m45s
Reviewed-on: #488
|
2026-09-23 16:34:03 +08:00 |
|
suzmii
|
cfd41b5a0d
|
Merge remote-tracking branch 'origin/master' into fix/agc-recent-project-status-retry
|
2026-09-23 16:24:13 +08:00 |
|
kdletters
|
f426944701
|
调整 AGC 更新弹窗并停止自动生成更新日志
Project CI / AI game creator shell Rust crates (push) Successful in 1m18s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m46s
Project CI / Backend tests (push) Successful in 3m36s
Project CI / Frontend tests (push) Successful in 1m43s
Project CI / Native shell tests (push) Successful in 5m40s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 7m35s
Project CI / Repository checks (push) Successful in 1m50s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 8m31s
Project CI / AI game creator shell web tests (push) Successful in 1m16s
- 更新弹窗改为窗口居中纵向排版
- 停止自动生成渠道清单更新摘要
- 仅保留 AGC_UPDATE_RELEASE_NOTES 手动更新说明
- 清理 Jenkins 摘要锚点与 macOS 额外拉取 master 逻辑
- 同步开发运维、技术方案和回归测试
|
2026-09-23 16:18:04 +08:00 |
|
k88936
|
ede6efbe73
|
Merge remote-tracking branch 'origin/master' into fix/clean-history-cmd
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m23s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m51s
Project CI / Backend tests (pull_request) Successful in 3m38s
Project CI / Frontend tests (pull_request) Successful in 1m55s
Project CI / Native shell tests (pull_request) Successful in 5m38s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 8m16s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m28s
Project CI / Repository checks (pull_request) Successful in 1m47s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m17s
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md
|
2026-09-23 15:32:47 +08:00 |
|
kdletters
|
016356e509
|
合并 AGC 发布前原型门禁与进度弹窗
Project CI / AI game creator shell Rust crates (push) Successful in 1m25s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m56s
Project CI / Backend tests (push) Successful in 3m54s
Project CI / Frontend tests (push) Successful in 1m54s
Project CI / Native shell tests (push) Successful in 5m55s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 7m56s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 8m58s
Project CI / Repository checks (push) Successful in 1m53s
Project CI / AI game creator shell web tests (push) Successful in 1m18s
合并 codex/agc-publish-prototype-gate
|
2026-09-23 14:55:45 +08:00 |
|
kdletters
|
8dc0da4608
|
完善 AGC 发布前原型门禁与进度弹窗
发布前校验可运行原型,未完成时禁止触发用户项目构建
缺失发布说明时自动生成 exports/README.md
移除发布流程的聊天确认卡,新增全屏发布进度弹窗
补充前后端回归测试与项目决策文档
|
2026-09-23 14:47:43 +08:00 |
|
suzmii
|
7157a90d31
|
合并 master(含 #494):AGC 提示词断言同步改采 master 版本
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m22s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m52s
Project CI / Backend tests (pull_request) Successful in 3m54s
Project CI / Frontend tests (pull_request) Successful in 1m55s
Project CI / Native shell tests (pull_request) Successful in 5m58s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 8m13s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m47s
Project CI / Repository checks (pull_request) Successful in 2m1s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m26s
- 合并 origin/master(6b4c6b8a6 修复策划 Agent 提示词契约误删 #494)
- Rust 断言同步与本分支 25d331ca0 重复,冲突按 master 版本解决(#494 用「请求含该 run 任务文本」替代 run_id 断言)
- 保留本分支独有改动:最近项目检查失败退避重试、TauriInvoke 命名类型、admin-web 409 聚焦断言等待
- 丢弃本地 cargo 运行重新生成的 chat/generated/*.ts,按 master 版本还原
|
2026-09-23 14:46:39 +08:00 |
|
lhk229
|
6b4c6b8a63
|
修复策划 Agent 提示词契约误删 (#494)
Project CI / AI game creator shell Rust crates (push) Successful in 1m26s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m55s
Project CI / AI game creator shell Rust lane 2/2 (push) Failing after 5m15s
Project CI / Backend tests (push) Successful in 3m53s
Project CI / Frontend tests (push) Successful in 2m4s
Project CI / Repository checks (push) Successful in 2m16s
Project CI / Native shell tests (push) Successful in 6m15s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 8m33s
Project CI / AI game creator shell web tests (push) Successful in 1m34s
恢复策划产物路径及模板、示例资源定位。
恢复决定台账 D-xx 编号与跨文档引用。
恢复验收及 Skill 标识和阶段审批成功条件。
保留战斗系统示例非必读约定。
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/494
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
|
2026-09-23 14:25:02 +08:00 |
|
k88936
|
ce70171b43
|
修正AGC退役后遗留的 prompt 源文件门禁与本地 Provider 冒烟断言
- prompt_source_boundaries.rs 移除已删除的 src/agent/interaction.rs 条目(否则读源文件直接 NotFound)
- smoke-agent-run-local-provider.mjs 删除已退役的画板回流建议断言,对应被删的 suggested_canvas_tool_call
|
2026-09-23 14:23:02 +08:00 |
|
suzmii
|
25d331ca0a
|
同步 #491 漏改的提示词断言,修 master 上两条 AGC Rust lane 的 CI 红
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m20s
Project CI / Backend tests (pull_request) Failing after 12s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m6s
Project CI / Frontend tests (pull_request) Successful in 2m3s
Project CI / Repository checks (pull_request) Failing after 12s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m23s
Project CI / Native shell tests (pull_request) Successful in 5m45s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 8m8s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m52s
- tests/provider:工具计划与修复请求的 run_id 断言反转为「不得携带」(#491 已把 runId 移出提示词)
- tests/response_stream:4 个 finalization/replan 用例同步 run_id 与 session_id 断言(同一 run 改由 runtime/DB 断言承担)
- tests/project_tools:删除确认后的重规划请求同样反转为「不得携带 run_id」
- admin-web:AGC 模板 409 写入错误用例把聚焦断言套进 waitFor,消除 CI 抢跑 flake
|
2026-09-23 13:28:17 +08:00 |
|
k88936
|
fc39080f27
|
Merge remote-tracking branch 'origin/master' into fix/clean-history-cmd
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 1m31s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m8s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 1m25s
Project CI / Frontend tests (pull_request) Successful in 2m17s
Project CI / Backend tests (pull_request) Successful in 3m56s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 4m58s
Project CI / Repository checks (pull_request) Successful in 2m3s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m33s
Project CI / Native shell tests (pull_request) Successful in 5m54s
# Conflicts:
# CONTEXT.md
# apps/ai-game-creator-shell/scripts/check-config.mjs
# apps/ai-game-creator-shell/src/App.tsx
# apps/ai-game-creator-shell/src/view/project-development/chat/controller/useDirectProjectChatController.ts
# docs/README.md
# docs/project-memory/shared-memory/decision-log.md
|
2026-09-23 13:27:52 +08:00 |
|
k88936
|
cba98be35f
|
Merge remote-tracking branch 'origin/master' into feat/smart-paste
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m23s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m57s
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2026-09-23 13:23:10 +08:00 |
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k88936
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28a6fd97f8
|
修复:润色回写与粘贴共用同一条落点兜底,认不出的引用落文本而不是消失
ResourceReferenceInput 新增 mentionTokenOrText:provider 的 mentionToken,答不出来(契约被破坏)时退 contentPartText 的通用文本形态;粘贴插入、润色回写的候选扫描、整根替换的落点共用这一条
润色回写的候选不再跳过「答不出 token 的 part」:这类 part 在回包里没被提到时作为末尾孤儿补回来,而不是在翻译阶段直接消失
applyContentToRoot(初始草稿与润色回写共用)解析不出引用时落文本,不再是整条吃掉
新增两处输入区用例:provider 只答得出引用答不出 token 时润色回写仍保住引用;初始草稿里已解析不出的引用落成 @resourceId 文本。两处去掉兜底即变红
同步 AGC 聊天素材引用功能说明、引用粘贴解析实施计划与决策记录(落点兜底一条,含初始草稿行为变化的记录)
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2026-09-23 13:11:17 +08:00 |
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k88936
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f138f648e7
|
修复:粘贴插入解析不出引用时落下文本形态,不再什么都不插
resourceReferences.ts 抽出 contentPartToken:part → 正文 token 的逐字投影,不补白、不裁剪(补白只在 joinMentionText 拼整段文本时加);directCodexContentToPromptText 与新导出 contentPartText 都走这一份
contentPartText 就是单个非文本 part 的文本形态:资源落 @resourceId、Skill 落 $名称、附件落 @附件名、运行区域落 @标签,文本 part 返回 null
$insertContentAtSelection 的兜底链改成 provider 的 mentionToken 之外再接 contentPartText,解析不出引用也一定有一段正常文本落到光标处,删掉「两条都答不出来就什么都不插」这条违背「粘贴内容逐字保留」的分支
新增单测覆盖四类 part 的文本形态与文本 part 返回 null;新增输入区集成用例(provider 的 toReference 与 mentionToken 都答不出来时粘贴仍按 @resourceId 落下),去掉兜底即变红
同步 AGC 聊天素材引用功能说明的粘贴解析小节,并在实施计划补记本轮评审的收口
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2026-09-23 13:06:43 +08:00 |
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kdletters
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97bb0673bf
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合并 修复 AGC 发布入口在 DirectProject 下的反馈与确认
Project CI / AI game creator shell Rust crates (push) Successful in 1m24s
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- 发布动作即时回显权限检查与构建打包状态
- DirectProject 对话渲染项目权限确认卡片并回传确认与取消
- 权限拒绝、取消和查询失败统一回显到项目对话
- 新增发布反馈回归用例并记录排障口径
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2026-09-23 13:01:45 +08:00 |
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kdletters
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ba45ca7048
|
修复 AGC 发布入口在 DirectProject 下的反馈与确认
- 发布动作即时回显权限检查与构建打包状态
- DirectProject 对话渲染项目权限确认卡片并回传确认与取消
- 权限拒绝、取消和查询失败统一回显到项目对话
- 新增发布反馈回归用例并记录排障口径
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2026-09-23 12:59:17 +08:00 |
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suzmii
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ceb6418877
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Merge branch 'master' into fix/agc-recent-project-status-retry
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2026-09-23 12:53:17 +08:00 |
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suzmii
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04b738755f
|
修复 AGC 最近项目「检查失败」被钉死:失败退避重试 + 按轮重查
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- useRecentProjects:单次目录检查失败先就地重试一次(300ms),不再立刻落成失败状态
- useRecentProjects:增量投影只保留成功结果,上一轮的失败项回到「检查中」并重新检查
- useRecentProjects:一轮结束仍有失败行时按 15s/45s/120s 退避重跑整张列表,连续无失败即清零
- app/tauri:导出命名类型 TauriInvoke,替换 3 处 ReturnType<typeof resolveTauriInvoke> 写法
- tests/recentProjectsHook:新增「单次失败会重试」「刷新时重查失败项」两个用例
- tests/appSurface/home.suite:失败状态改为异步等待(重试后才会落成)
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2026-09-23 12:38:04 +08:00 |
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k88936
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d019e48f58
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删除AGC steer 判定链相关前端类型、prompt 键与门禁条目
- 删除前端 AgentRuntimeSteerResult 类型
- 删除 interaction.json 中只服务该判定链的 steer_decision_description / steer_decision_system / steer_decision_user 提示词键
- 移除 check-config.mjs 未调用 Tauri 命令允许清单里的 steer_game_creator_agent_runtime_task
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2026-09-23 12:36:11 +08:00 |
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k88936
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ba9832a287
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删除AGC无调用方的 steer Tauri 命令与 LLM steer 判定链
- 删除 Tauri 命令 steer_game_creator_agent_runtime_task,并同步 main.rs invoke_handler 注册与 AgentRuntimeSteerResult 的 assistantReply / interruptDecision / decisionReason 字段
- 删除只服务该命令的 agent/interaction.rs 整层(runtime_steer_decision 工具、判定请求构建与响应解析、decide_game_creator_agent_runtime_steer_at)及其 agent.rs 模块挂载
- 删除 runtime.interrupt_for_steer_decision RPC 与 Runner 客户端/派发分支、持久 decision 记录 agent.runtime.steer_decision、AgentRuntimeProviderInterrupt::applied_steer_cursor 及 register 的 cursor 参数
- 删除只测该链条的 provider / runner / runtime_state 用例
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2026-09-23 12:35:44 +08:00 |
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kdletters
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f789db7f2f
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收敛 AGC 外置智能体提示词,去掉客户端与宿主实现细节 (#491)
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## 背景
AGC 外置智能体提示词里暴露了过多客户端/宿主实现细节。本次按「提示词只写模型必须遵守的指令与契约」的边界做收敛:删掉"我们系统怎么实现"的叙述,保留模型真正要执行的契约。
## 改动
- `prompts/runtime`:删除宿主机制叙述(交付合同冻结与自动关闭、manifest 幂等投影、回执认领与 continuation 派生、浏览器证据回灌、Runtime 自动推进阶段)
- 删除内部技术栈与部署细节(bubblewrap/Chromium profile 沙箱、执行器锁与 stage ledger、DLL/gdextension 分发、Chromium loopback 预览)
- 删除内部预算与字段(`validation.maxRuns`、共用客户端持久预算、preMutationLoopLimit、源码字符上限、错误反馈重试计数)
- 删除内部标识与名词(Runtime 元数据 `instanceId/sessionId/runId/executionMode/contextBoundary`、`DirectProject`/`workspaceMode`、`autonomous-game-build`、Run Profile、manifest DAG)
- `resources/agc-skills`:8 个 skill 的客户端职责/状态枚举叙述收敛,skill pack 版本与内容哈希同步
- `design-agent`:系统提示、阶段上下文、模板与示例中的渲染器、内部落盘路径、登记编号与平台实现措辞收敛
- 保留不动:工具名与参数、回执字段与枚举、调用顺序、禁止项、失败与鉴权处理、产物要求
- 约定写入 `docs/project-memory/shared-memory/team-conventions.md`:提示词不写宿主实现细节;改占位符须同步 Rust 调用点与断言
## 验证
- `cargo check --offline --tests`:通过
- `cargo test … prompt`:76 passed;`design`:60 passed;`autonomous_game_build`:29 passed;`tool_planning`:10 passed
- `npm run check:encoding`、`npm run check:rustfmt`、`node scripts/check-skill-pack.mjs`、`git diff --check`:均通过
- 本机既有环境失败(非本次引入,已在未改动 HEAD 上用 stash 复现):mock provider 相关的 runtime_actions 用例、isolated-registry 进程会话用例
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/491
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
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2026-09-23 12:31:20 +08:00 |
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k88936
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271b7172bd
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删除AGC无调用方的 Tauri 后台任务命令并清理门禁注释
- 删除 commands.rs 的 start_game_creator_agent_runtime_task(前端无调用方,内部实现与 CLI 入口保持不变)
- main.rs invoke_handler 同步移除该命令注册
- check-config.mjs 的 native-only allowlist 同步移除该条目
- check-config.mjs allowlist 注释去掉「终端 swarm CLI 也已退役」的墓碑式表述
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2026-09-23 12:08:09 +08:00 |
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k88936
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5b2318acf3
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删除AGC退役后零引用的真实E2E harness 导出与函数
- runtime-state.mjs 删除只被已删套件使用的 4 个 schema 常量(runProfileBinding / autonomousCompletionContract / autonomousPlaytestReceipt / autonomousGameBuildRunProfile)
- assertions/runtime.mjs 删除 runtimePublicStatusMessageId
- harness/project.mjs 删除 productionDefaultGameIndexHtml
- collaboration-policy.mjs 删除 validateSupervisorSwarmIsolatedSpawnInput 及其专属的静态隔离校验函数族
- persistence.mjs 删除 5 个 supervisorSwarmIsolated*Identity 函数
- 移除随之失去用途的 import(hashJsonValue、isolatedJoinDeliveryTarget、supervisorSwarmIsolatedReviews)
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2026-09-23 12:07:51 +08:00 |
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k88936
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8d710738e2
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清理AGC退役残留:配置向导悬空脚本、用户文案与孤儿 prompt 键
- 配置向导删除指向已删 npm 脚本的 `npm run test:chat` 调用与失去含义的 `--configure-only` 开关
- 删除只服务该分支的 askYesNo 与 npmCommand,保持 TTY 前置检查语义不变
- App 内用户文案 `请先用 /project 设置本地项目。` 改为 `请先打开本地项目。`
- chatPromptPolish 头部注释去掉已退役的 `/` 命令表述
- 删除 interaction.json 中只服务已删交互内核的 7 个 prompt 键(execute_description、resume_description、project_location_description、protocol、system、user、user_with_context)
- harness/process.mjs 的账号 fixture 注释改为描述现役隔离 Runner 机制
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2026-09-23 12:07:37 +08:00 |
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k88936
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c9bb5a93f0
|
文档:说明引用名归一化可能撞名,以及碰撞目前只在解析侧兜住
normalizeMentionName 的注释补上「归一化不保证名字唯一」:`hero v2` 与 `hero-v2` 折成同一个 token,候选菜单侧不做冲突检测、会显示同一个标签,碰撞由 buildContentFromPastedText 的「同名多候选一律按文本保留」兜住
同步 AGC 聊天素材引用功能说明的引用名空白不变量小节,写明这是已知残留
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2026-09-23 11:55:53 +08:00 |
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k88936
|
3391ecf7d4
|
加固:粘贴接管改为「真的插进正文之后」才生效,插入为空时放行默认粘贴
ResourceReferenceInput 的 PASTE_COMMAND 处理器原先先 preventDefault 再去插入:插入为空时这段文字既不进我们的插入、又被挡掉了默认导入。现在先做插入,只有插入确实发生了才 preventDefault 并返回 true,否则返回 false 交给 Lexical 的默认粘贴
$insertContentAtSelection 改为返回「插进去没有」:选区取不到、或每个 part 都没落下内容时返回 false
编辑器已在一次更新里时 editor.update 会把回调排队,这时按原口径先接管(ranSync 标记区分「回调已同步跑完」与「回调被排队」),避免误判成插入为空而放行默认粘贴造成双份插入
同步 AGC 聊天素材引用功能说明的粘贴解析小节
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2026-09-23 11:55:40 +08:00 |
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k88936
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3f9c698a67
|
修复:粘贴解析跳过只有触发符的退化 token,不再错认正文里的裸 @
buildContentFromPastedText 组装候选时跳过 token 长度小于等于 1 的条目(引用名为空时 token 就是裸 `@` / `$`):边界规则会让它在正文里匹配到任何一处触发符,认下来等于把无关文字错认成一条引用
函数注释的保守规则从两条补成三条,写明空名字按「宁可不成 chip」的同一口径跳过
新增用例:空名字引用的 token 是 `@` 时不认领正文里的裸 `@`、其余 token 照常解析;去掉该跳过分支后用例变红
同步 AGC 聊天素材引用功能说明的粘贴解析小节
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2026-09-23 11:54:09 +08:00 |
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k88936
|
4e90465c45
|
修复:素材显示名在词干为空时回退 asset.id,不再产生空引用名
resourceDisplayName 在文件名去掉扩展名后为空(`.env` / `.gitignore` 这类整名就是扩展名的文件)时回退 asset.id,回退值同样过 normalizeMentionName;空名字会让 token 退化成只有触发符的裸 `@`,候选菜单里是空芯片、粘贴解析还会认领正文里任何一处裸 `@`
normalizeMentionName 的注释改为「只做归一化、不做兜底」,把兜底的落点写明在名字的来源侧
新增用例:`.env` 与 `config/.gitignore` 的显示名回退 asset.id、引用标签不再为空;把该回退去掉后用例变红
同步决策记录(校正「不做 resourceId 兜底」一条)、AGC 聊天素材引用功能说明与引用粘贴解析实施计划
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2026-09-23 11:53:14 +08:00 |
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kdletters
|
43b7aa809b
|
清理旧创作模板退役过程记录与死代码 (#489)
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- 删除一次性 schema guard 退役表白名单、isApprovedRetiredTableDeletion 导出与专属测试,compareTables 收回为内部函数
- 删除 shared-contracts 未挂载的旧玩法契约模块、api-server 旧 story 模块与旧压测资源 scripts/loadtest/ 及对应忽略/排除配置
- 清理 decision-log、pitfalls 中旧表退役、两阶段清表窗口与旧玩法过程记录,保留改写后的通用条目
- 移除权威文档、模块 README 与运维文档中的旧模板、历史表与旧压测叙述
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/489
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
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2026-09-23 11:46:39 +08:00 |
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k88936
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f4294660d2
|
退役AGC项目对话斜杠命令与终端swarm chat入口:真实E2E、脚本与门禁清理
- 删除 scripts/agent-swarm-test-chat.mjs、agent-runtime-deterministic-playable-e2e.mjs、deterministic-lane-defense-provider.mjs
- 删除 user-input、supervisor-autonomous-playable-lane-defense、supervisor-swarm-autonomous-chat、static-isolated 与 collaboration-policy-mixed 套件
- 删除仅服务终端入口的交互式 CLI harness 管道与其进程清理、残留校验逻辑
- 清理 collaboration-assertions、evidence 模板与校验、self-test 中随之失效的混合与静态隔离断言及占位字段
- 移除 check-config.mjs 中钉住已删脚本、命令与套件的断言
- 删除 root 与应用 package.json 的 agc:test*、agc:chat、agc:swarm、各 *-real-e2e 与 test:chat* 脚本
- game-creator-config-wizard.mjs 改为从 channel-identity.mjs 取应用标识
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2026-09-23 11:13:03 +08:00 |
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k88936
|
6106b4e67c
|
退役AGC项目对话斜杠命令与终端swarm chat入口:应用与Rust实现删除
- 删除应用侧 /history 精确匹配分支与 reloadHistory、chatPromptPolish 的 / 前缀绕过、chatCommandMetadata、memoryCommands、projectSummaryConstants 命令清单
- 删除只服务退役摘要面板的 project-summary/*Summaries.ts 与 agentTrace.ts 及对应测试
- 删除 /sync-canvas-project、/read、/trace 草稿回填死链(agentPresentation.ts 与 Rust suggested_canvas_tool_call)
- 删除无人调用的 Tauri 命令 get_game_creation_agent_capabilities 与 get_limited_local_commands
- 删除 --swarm-chat 入口、SwarmChat 变体、src/swarm_cli.rs 与整个 swarm_cli/ 目录
- 收敛 agent/interaction.rs 至自然语言 steer 决策路径,删除交互内核整层
- 删除 SWARM_TURN_*_ERROR、print_runtime_response_stream_status 及其专属测试
- 更新 ChatMarkdownMessage、chatPromptPolish、rememberCommand 与 appSurface 用例,移除斜杠命令断言
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2026-09-23 11:12:39 +08:00 |
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suzmii
|
710d6dddf2
|
修复 AGC dev 无限重建:Codex 组件权限仅在真正不一致时写入
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
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- build.rs 的 Codex staging 不再无条件调用 fs::set_permissions,改为仅在目标文件权限与源文件不一致时写入
- 内容相同且权限一致时跳过写入,避免 Windows 上更新 change time 被 tauri dev 文件监听误判为 staging 变更,形成“构建 -> 监听 -> 再构建”的自触发循环
- 复制分支仍保留写权限;权限不一致时仍会恢复,staging 组件执行权限语义不变
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2026-09-23 11:09:09 +08:00 |
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k88936
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44148542f1
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Merge remote-tracking branch 'origin/master' into feat/smart-paste
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
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2026-09-23 11:04:46 +08:00 |
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k88936
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5e36b61534
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修复:引用名内部空白统一折成 -,粘贴解析不再多插一枚芯片
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resourceReferences.ts 新增共享 normalizeMentionName:内部空白折 `-`、裁掉首尾,token 层幂等再折一次
素材显示名(resourceDisplayName)、Skill 名(目录读入与 toReference / mentionToken)、附件名(导入映射与 toReference / mentionToken)统一过这一份口径
resourceDisplayName 去掉 `|| asset.id` 兜底:引用名假定非空,不再回退 resourceId
前缀重叠 bug 由此收口:`@hero` 不再命中 `@hero-v2`(后一个字符不是空白),粘贴只剩正确的那一枚芯片
新增用例:素材 / Skill / 附件三类归一化口径、前缀重叠回归、Skill 目录名带空白、附件名带空白;把 normalizeMentionName 变异成恒等函数后新增用例全红
顺带修掉 referenceSourceProviders 用例里重命名遗留的 provider.match 断言与 skill provider 注释里的 match
同步 CONTEXT.md 术语、功能说明、实施计划与决策记录
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2026-09-23 10:40:21 +08:00 |
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lhk229
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1e186369c9
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客户端埋点设置 (#446)
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/446
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-09-23 00:09:12 +08:00 |
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kdletters
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f502829fde
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发布灰度默认关闭:修掉客户端“看得到点不动”与后台看不到 key (#482)
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## 解决什么
你反馈的两个现象都是真问题,这个 PR 一次修掉:
1. **没开灰度也能看到发布按钮**:发布开关此前是「无 gate 行 = 默认开放」,所以没配灰度时后端把 `gameDistributionPublishEnabled` 判成 true,客户端就渲染了发布入口。
2. **按钮点了没反应**:发布动作的提示原先只写 `workspaceStatus`,而普通项目走 `DirectProjectChatView` 时并不渲染工作台状态行,于是「先打开一个项目再发布」「构建失败…」这类信息全都看不见。
3. **后台看不到 key**:预设项此前在未合并的另一个 PR 里,而且后台只列「已创建」的 gate 行。
## 改成什么
- `is_game_distribution_publish_enabled_for_user` 要求 gate 行存在且 `enabled=true`:**灰度默认关闭**,未登录/无行/`enabled=false` 一律不开放;只有白名单 / 灰度比例 / 用户标签命中才开放。作者写入与新版本激活都按这条判据。
- 新增与作者无关的总开关 `is_game_distribution_publish_open`:管理员审核激活新版本只看「灰度是否开启」,不会因为审核员不在作者白名单里而被挡住(这是合入后立刻发现的回归,已修 + 有用例)。
- AGC 新增 `announcePublishMessage`:发布相关提示同时写工作台状态与 DirectProject 对话,点「发布到游戏广场」不会再像没反应。
- 后台「灰度发布配置」新增「可配置开关」列表:`game-distribution:publish` 等预设即使还没创建行也会显示,点「配置」按默认关闭填表,运营开启后填白名单/比例即可放量。
## 验证
- `npm run check:game-distribution-media-e2e`(真实 Phaser 构建产物)现在覆盖:灰度关闭 → 作者拿不到入口 + 写入口 503 → 开启灰度 → 真实封面/截图直传 → 创建游戏/版本/上传/送审 → 管理员审核通过 → 网关 index.html 与 bundle 200 → nosniff;全流程通过。
- 后端:`cargo test -p api-server game_distribution` 19 passed(含新增 `game_distribution_publish_open_ignores_author_allowlist_for_activation`)、`frontend_runtime_config` 6 passed。
- 前端:admin 灰度页 10 用例(含「未创建的预设开关可见并可一键配置」)、AGC 聊天头 3 用例、网页发布页 15 用例;三端 typecheck、`check:encoding`、`check:doc-index`、`check:rustfmt`、全量 `npm test`(400 文件 / 4441 用例)与 `check:repository-ci -- origin/master HEAD` 全绿。
## 上线注意
灰度默认关闭是**刻意**的:合入后到运营在后台把 `game-distribution:publish` 配置并开启之前,作者看不到发布入口、写入口 503;已公开游戏、目录、详情、发行网关、安全下架不受影响。
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/482
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
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2026-09-22 21:38:03 +08:00 |
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kdletters
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a56790eaa6
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合并 Phaser 一键发布自动构建与打包
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2026-09-22 21:03:57 +08:00 |
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