Commit Graph

3039 Commits

Author SHA1 Message Date
suzmii e7530d0c8e Merge remote-tracking branch 'origin/master' into fix/web-preflight-browser-recovery
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m50s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m16s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 4m45s
Project CI / Backend tests (pull_request) Successful in 4m53s
Project CI / Frontend tests (pull_request) Successful in 2m26s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m18s
Project CI / Native shell tests (pull_request) Successful in 5m46s
Project CI / Repository checks (pull_request) Successful in 3m35s
2026-10-03 12:51:42 +08:00
suzmii c833e30d73 修复 Web 预检浏览器恢复与安全收束
Project CI / Backend tests (pull_request) Failing after 28s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
修复 Windows Job 绑定窗口内子树未纳入的问题,无法确认时收束并 fail-closed。

使用 CommandLineToArgvW 校验含空格 Profile,补充 Job 子树与 Profile 回归测试。

补齐清理失败安全诊断和浏览器环境错误码契约。
2026-10-03 12:50:18 +08:00
kdletters 25beb3ad59 修复 cc 回复只在重进项目时才可见:补下发 item.completed 事件
Project CI / AI game creator shell Rust crates (push) Successful in 1m16s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 4m50s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 4m33s
Project CI / Backend tests (push) Successful in 4m1s
Project CI / Frontend tests (push) Successful in 2m31s
Project CI / AI game creator shell web tests (push) Successful in 1m55s
Project CI / Repository checks (push) Successful in 2m49s
Project CI / Native shell tests (push) Successful in 5m9s
- claude_code_cli.rs 在 cc 解析成功、回复落盘之后,用同一个条目 id 下发 ThreadEvent::item_completed(ThreadItem::Message{role:"assistant"}),聊天区按事件流投影即可实时显示本轮回复
- 之前只落盘 project.jsonl、不下发条目事件,用户看到的是"用户气泡 + 本轮结束于 … · 耗时",回复要重进项目才从历史读出来
- pitfalls.md 补记第四条根因与 CDP + DOM 断言验收证据
2026-10-03 11:42:52 +08:00
k88936 c7e51266c8 Merge pull request 'fix/资源编辑错误通道补 typed 错误并把平台失败原文带出' (#589) from fix/res-edit-error-handling into master
Project CI / AI game creator shell Rust crates (push) Successful in 1m56s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 4m14s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 4m40s
Project CI / Backend tests (push) Successful in 4m37s
Project CI / Frontend tests (push) Successful in 2m27s
Project CI / AI game creator shell web tests (push) Successful in 2m19s
Project CI / Native shell tests (push) Successful in 5m30s
Project CI / Repository checks (push) Successful in 2m52s
Reviewed-on: #589
2026-10-03 11:32:40 +08:00
kdletters 3f0895fa41 修复 cc 回合"模型已回复却报宿主任务提前结束",并放行宿主 MCP 工具
Project CI / AI game creator shell Rust crates (push) Successful in 1m45s
Project CI / Frontend tests (push) Has been cancelled
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Project CI / Backend tests (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (push) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
- thread_manager/dispatch.rs 在放行成功出口补写 DirectTurnTerminal::completed():cc 执行器没有 codex app-server 那条深层终态出口,否则占用对象兜底会把已拿到回复的回合收成 HostDropped
- direct_turn_failure.rs 新增 completed() 终态(status=completed、无失败载荷)与对应单测
- claude_code_cli.rs 在 cc 解析成功后把回复按 response_item/assistant 落进 .agent/conversations/project.jsonl(id=direct-codex:<clientTurnId>:assistant),落盘失败按回合失败收口
- agent-sidecar 按 mcp__<server> 前缀放行请求声明的 MCP 服务器,避免 dontAsk 模式下宿主工具被直接拒绝
- dispatch.rs 的 host_dropped / panic 诊断字段改用 tt=,不再被日志脱敏整行吃掉(原 turnToken= 命中凭据标记)
- pitfalls.md 记录三条根因、现行口径、诊断口径与 CDP 注入验收证据
2026-10-03 11:28:07 +08:00
k88936 bb446553fd Merge remote-tracking branch 'origin/master' into fix/res-edit-error-handling
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m43s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m4s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 4m9s
Project CI / Backend tests (pull_request) Successful in 4m39s
Project CI / Frontend tests (pull_request) Successful in 2m19s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m20s
Project CI / Repository checks (pull_request) Successful in 3m2s
Project CI / Native shell tests (pull_request) Successful in 5m37s
# Conflicts:
#	docs/project-memory/shared-memory/decision-log.md
2026-10-03 11:21:20 +08:00
k88936 fb80c7d5e4 发行包上传用 From 收敛结构化错误,替换重复的 map_err
- 为 GamePackageUploadError 实现 From<GamePackageUploadError> for String
- upload_staged_game_package 中三处 .map_err(|e| e.to_user_msg()) 改为 ?,Fatal 分支改为 error.into()
2026-10-03 10:54:29 +08:00
k88936 b4bbd08414 发行包上传错误 detail 去掉与步骤标签重复的前缀
- 读取响应/分片响应/完成响应失败改为直接给原始 error,步骤由 GamePackageUploadStep 标签提供
- JSON 解析与缺字段的 detail 去掉「上传状态响应」「分片响应」「完成响应」等重复主语
2026-10-03 10:52:32 +08:00
k88936 b3ed1c0f80 发行包上传抽 server_error_detail,统一 message/code/兜底顺序
- game_package_upload.rs 新增 pub(crate) server_error_detail,统一先取非空 message 再退非空 code 的顺序
- runtime.rs 五处 HTTP 错误分支改用该 helper,删除各自复制的过滤逻辑
- game_distribution_publish.rs 的 response_data 与 map_http_error 共用同一 helper
- FORBIDDEN 分支改用 helper,补上此前缺失的空 message trim 过滤
2026-10-03 10:51:29 +08:00
suzmii 64ef6d7428 Merge remote-tracking branch 'origin/master' into fix/web-preflight-browser-recovery 2026-10-03 10:29:10 +08:00
k88936 1874a6e9ec 注释:为会话滚动锚点的全表量测补 TODO 性能分析
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m55s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 4m18s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m33s
Project CI / Backend tests (pull_request) Successful in 3m58s
Project CI / Repository checks (pull_request) Successful in 3m4s
Project CI / Frontend tests (pull_request) Successful in 3m25s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m14s
Project CI / Native shell tests (pull_request) Successful in 5m49s
- conversationScrollAnchor.ts 的 readTopVisibleTurnAnchor 循环上方新增 // TODO(perf): 注释,仅注释、无行为变化
- 记录量测口径:最坏 O(锚点之前的块数) 次 getBoundingClientRect,同帧首次调用后布局已干净、后续不再各自触发 reflow,属 low,不是振荡源
- 记录 rAF 节流与「只在补偿前才读」都省不掉这次遍历,故不采纳
- 记录二分 / 续扫被收起 <details> 的 0 矩形打断单调性,需先定「隐藏块怎么参与」
- 首选后续方向:缓存上次命中的块身份并从附近续扫,不破坏单调性假设

Co-authored-by: Junie <junie@jetbrains.com>
2026-10-02 22:34:07 +08:00
k88936 0ae94caf16 修复:更早历史的世代号在渲染期推进,切换项目的守卫不等 effect
- 换项目时 historyLoadTokenRef 与 projectPathRef 同一处推进,复位 effect 不再推进
- 旧读取在「切换提交完成、复位 effect 未跑」的窗口落地时立刻失效,不再合并条目或写游标
- ADR 第 1 条与决策记录说明推进时机与其安全性依据(该窗口内不会新起带旧游标的读取)

Co-authored-by: Junie <junie@jetbrains.com>
2026-10-02 22:27:33 +08:00
k88936 2b01476891 修复:动画期间内容变高时把回到底部动画重新对准新底部
- 程序化平滑滚动期间布局补偿不再直接跳过:内容变高时以新的 scrollHeight 重发平滑滚动
- 避免动画停在旧目标后 programmaticScrollRef 等不到贴底事件、跟随与补偿整段挂起
- hook 用例断言动画目标从 [1200] 变为 [1200,1500] 且仍能交还控制权
- ADR 第 3 条补一条口径,决策记录补齐本条与错误行结构两条

Co-authored-by: Junie <junie@jetbrains.com>
2026-10-02 22:25:47 +08:00
k88936 8f91227d17 修复:历史加载错误行的重试按钮移出断言式 live region
- 内联错误行由 <p role=alert> 改为普通容器,role=alert 只包住错误文案本身
- 重试按钮留在 live region 之外,避免被卷进 assertive + atomic 的整体播报
- 组件用例断言 alert 不包含重试按钮,重试仍是可点击的唯一手动出路
- ADR 同步错误行的无障碍结构

Co-authored-by: Junie <junie@jetbrains.com>
2026-10-02 22:24:21 +08:00
k88936 c0ad48798f Merge remote-tracking branch 'origin/master' into fix/res-edit-error-handling
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m1s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 3m51s
Project CI / Backend tests (pull_request) Successful in 4m43s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 4m48s
Project CI / Frontend tests (pull_request) Successful in 2m19s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m26s
Project CI / Repository checks (pull_request) Successful in 2m53s
Project CI / Native shell tests (pull_request) Successful in 6m5s
2026-10-02 22:21:24 +08:00
k88936 cdccfa6cd5 发行包上传失败带出「哪一步」子枚举
新增 GamePackageUploadStep(ReadUploadState / UploadChunk / CompleteUpload)与 GamePackageUploadError { step, detail }
read_upload_state / upload_chunk / complete_upload 改返回 typed 错误,detail 只放服务端 message / code / HTTP {status}
步骤名由 step 枚举渲染,不再靠各调用点硬拼「读取上传状态失败」这类前缀
upload_staged_game_package 在三个远端调用点 .map_err(to_user_msg);本地错误与对外签名保持 String,两处调用方零改动
2026-10-02 22:19:27 +08:00
k88936 1a99a2f26b 发行包上传 HTTP 兜底先过滤 message 再退 code
read_upload_state / upload_chunk(retryable、fatal) / complete_upload 四处 .or(code).filter 顺序反了
空 message 会把服务端 code 一起吞掉,统一改成 filter(message).or_else(|| code.filter(...))
2026-10-02 22:09:02 +08:00
k88936 a0428da5d1 HTTP 错误兜底先过滤 message 再退 code,避免空 message 吞掉 code
game_distribution_publish response_data 的 message.or(code).filter 顺序反了,空 message 会连 code 一起丢掉
map_http_error 同类顺序问题一并修正(review 未列,属同一类 bug)
2026-10-02 22:08:53 +08:00
k88936 675dfe0c8f account_api 抽出 error_field 消除 message/code 的重复解析
error_message / error_code 只差字段名,合并到 error_field(body, field)
调用点保留 error_message / error_code 两个薄封装
2026-10-02 22:08:44 +08:00
suzmii 2579c04c4d 修复 Web 预检浏览器失败恢复
Project CI / Backend tests (pull_request) Failing after 34s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m45s
Project CI / Frontend tests (pull_request) Successful in 2m14s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m13s
Project CI / Repository checks (pull_request) Failing after 15s
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Project CI / AI game creator shell web tests (pull_request) Successful in 1m55s
Project CI / Native shell tests (pull_request) Successful in 5m44s
- WS 握手与 CDP 连接瞬态失败在确认进程树清理后使用新 Profile 重试一次\n- 加强 Windows Edge 进程身份、命令行 Profile 与 Job 子树归属校验\n- 透传恢复阶段诊断并补充预检规范、里程碑计划和定向测试
2026-10-02 20:50:50 +08:00
k88936 ff88ad9210 Merge remote-tracking branch 'origin/master' into feat/smoother-dialog-history
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m39s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 3m41s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m25s
Project CI / Backend tests (pull_request) Successful in 4m46s
Project CI / Frontend tests (pull_request) Successful in 2m30s
Project CI / Repository checks (pull_request) Successful in 2m58s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m14s
Project CI / Native shell tests (pull_request) Successful in 5m37s
2026-10-02 20:19:53 +08:00
k88936 429557ea6a 修复:会话滚动锚点改用稳定块身份定位
锚点从「回合 key + 块序号」改为「回合 key + 块身份」,findTurnBlock 按 data-block-key 定位:回合收口时过程块被折进 details,块序号会整体后移,原实现会解析到隔壁块并按错误基准写 scrollTop。

收集选择器收敛为 [data-turn-key][data-block-key],只把可定位的块计入候选。

锚点块没有布局盒(被折进收起的 details)时读锚点跳过它、restoreTurnAnchor 判失败并放弃这次补偿,调用方拿当前位置重新起锚。

用例补齐:块序号后移后按块身份仍还原到同一块、收起的 details 里的块不参与读取也不参与还原、只收集带块身份的块。

Co-authored-by: Junie <junie@jetbrains.com>
2026-10-02 20:18:08 +08:00
k88936 883bcb182d HTTP 错误兜底优先服务端 code,叶子不再拼操作名前缀
game_package_upload 三处不再丢弃服务端 code,改成 message → code → HTTP {status}
去掉「读取上传状态失败(HTTP 503)」这类叶子里的操作名前缀,操作名交给调用方话术
game_distribution_publish response_data 用上被丢掉的 error.code
game_distribution_publish 封面任务终态兜底统一成「服务器未返回错误信息」
account_api envelope 分支补 error.code 兜底
2026-10-02 20:17:00 +08:00
k88936 14afd21d7e 资源编辑错误文案只认平台 error 原文,phaseDetail 只进诊断
RemoteResourceEditFailure / ResourceEditError 的 to_user_msg 只回平台 error 原文,平台没给时回「服务器未返回错误信息」
typed 错误新增 phaseDetail 字段,只随诊断 sidecar 序列化,不参与用户文案
远端轮询 failed 分支同时读取 error 与 phaseDetail
删除断言 to_user_msg 字面量的单测,只保留 typed 字段原样序列化进诊断的结构断言
canvas_generation 远端 failed 分支不再拿 phaseDetail 当用户文案
同步 decision-log 与 pitfalls
2026-10-02 20:16:47 +08:00
k88936 42de1b4c39 展示:可锚定块带上稳定块身份 data-block-key
DirectProjectTurn 给正文块写 data-block-key={block.key},「执行过程」包装块与终态文案各给一个回合内唯一的字面量块身份。

ToolCallGroup 与 AgentReasoning 新增可选 blockKey 并透传到 data-block-key,turnKey 的注释改成「按回合 key + 块身份定位」。

组件用例断言每个可锚定块都有块身份且同回合内唯一,并用 running→finished 前后对照钉住「块序号会整体后移、块身份不变」。

Co-authored-by: Junie <junie@jetbrains.com>
2026-10-02 20:15:07 +08:00
k88936 1caf8ae8b0 优化:会话滚动锚点复用块集合缓存
collectTurnBlocks 结果按列表缓存(WeakMap),读锚点与还原锚点在同一帧内不再各查一遍整份列表

useConversationScroll 的 MutationObserver 在子元素增删时调 invalidateTurnBlocks,失效信号与重订阅共用同一处

新增两例纯函数用例:连续收集只查一次 DOM、子元素变化并失效后重新收集

Co-authored-by: Junie <junie@jetbrains.com>
2026-10-02 19:58:19 +08:00
k88936 e3c3091ec4 修复:更早历史读取按世代号失效旧请求
loadEarlierHistory 的成功 / 失败 / finally 守卫从「项目路径相等」改成「世代号相等」,A→B→A 之后在飞的旧读取不会再清掉新一代的加载态

新增 historyLoadTokenRef,切项目与每次读取各推进一格,旧世代落地时整段丢弃:不合并条目、不写游标、不关并发闸门

新增一例控制器用例驱动 A→B→A 与同路径新读取在飞,修正前在「旧读取落地」处确实红

Co-authored-by: Junie <junie@jetbrains.com>
2026-10-02 19:57:04 +08:00
kdletters db0332ea09 把 AGC 的 cc 执行器与本机 Claude Code 配置彻底隔离
Project CI / AI game creator shell Rust crates (push) Successful in 1m43s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 4m14s
Project CI / Backend tests (push) Successful in 4m38s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 5m23s
Project CI / Frontend tests (push) Successful in 2m8s
Project CI / Native shell tests (push) Successful in 6m11s
Project CI / Repository checks (push) Successful in 3m15s
Project CI / AI game creator shell web tests (push) Successful in 2m34s
- sidecar 子进程把 HOME、USERPROFILE、CLAUDE_CONFIG_DIR 全部指向项目内隔离目录,不再读用户自己的 ~/.claude.json(个人 MCP、插件市场、凭据),也不再往真实 profile 写 projects / sessions
- requestTimeoutMs 在 cc 执行器里改为静默预算:sidecar 每有一条事件就重置,连续静默超预算才按 sidecar-turn-timeout 收口
- 新增 CLAUDE_CODE_TURN_MAX_DURATION(45 分钟)兜底事件流假活,正常情况更早到的是 DirectProject 的 maxTurnSeconds
- claude_route 诊断行改成 source / host / auth,避开日志脱敏标记(原 credential=bearer 会被整行替换)
- 新增 sidecar 环境隔离单测:USERPROFILE / CLAUDE_CONFIG_DIR 指向隔离目录,且不下发本机 ANTHROPIC_*
- pitfalls.md 记录配置隔离、静默超时语义与脱敏标记的坑
2026-10-02 19:54:13 +08:00
kdletters c5673c5757 修复 AGC 的 cc 路由被本机 ANTHROPIC_* 环境顶掉
- claude_code_cli.rs 用 claude_code_route 统一决定 cc 的 baseUrl 与凭据:平台会话 > 自定义端点 > 配置 key,本机 ANTHROPIC_BASE_URL / ANTHROPIC_AUTH_TOKEN / ANTHROPIC_API_KEY 完全不再参与
- 未登录且没配 key 时由 game_creator_claude_code_cli_route_error 明确报「cc 模式需要先登录陶泥儿账号」,不再静默回落到用户个人中转
- 不再把 ANTHROPIC_API_KEY、ANTHROPIC_AUTH_TOKEN 放进 sidecar 的 copy_env 白名单,凭据只由解析出的路由下发
- 新增 agent.direct_codex.claude_route 诊断行(source / host / credential),只写主机名,不带路径与凭据
- 新增 claude_code_cli 路由单测:平台优先、自定义端点用 x-api-key、未登录不回落本机环境、baseUrl /v1 归一化、主机名诊断
- pitfalls.md 记录本次「官方模型全被发到用户个人中转」的根因、现行口径与排查手段
2026-10-02 19:30:59 +08:00
k88936 d62afe3275 图片生成远端失败不再兜底一句重复的「生成任务失败」
- canvas_generation 轮询到 status=failed 时,平台既没给 error 也没给 phaseDetail 的兜底由「生成任务失败」改为「服务器未返回错误信息」,不再和句首「平台图片生成任务失败:」重复
- decision-log 追加同类兜底决策,说明这条与资源编辑同属「缺省时要说清是服务器没给信息,而不是再喊一次失败」
2026-10-02 19:30:03 +08:00
k88936 a932c9635e 资源编辑 typed 错误只给事实,前缀交给使用方
- ResourceEditError::to_user_msg 不再拼「资源编辑生成失败」:远端终态只回平台 error 原文,平台没给时统一说「服务器未返回错误信息」
- 桌面命令面 derive/resume_local_project_resource 自己补「资源编辑生成失败:」前缀,桌面 UI 文案不变,前缀落在它真正的使用者这一层
- 单测:typed 错误断言原文逐字透传与缺省兜底;抠图远端失败测试同口径更新
- decision-log 追加「前缀归属」决策(工具面各用各的前缀、桌面面用资源编辑生成失败、叶子错误不写死总结),pitfalls 同步口径
2026-10-02 19:29:49 +08:00
k88936 44dd809e9a 工具错误不再写死「资源编辑生成失败」前缀
- RemoteResourceEditFailure::to_user_msg 只回平台 error 原文,平台没给时统一说「服务器未返回错误信息」,不再拼一句没有信息量的总结
- 前缀交给使用它的工具自己加:生成/派生侧「生成或派生资源失败:」、抠图侧「抠图失败:」,两侧文案回到各自工具的既有口径
- 载体仍是两个工具共用的 RemoteResourceEditFailure,平台原文照旧整段进诊断的 typed error
- 补单测:载体层断言原文逐字透传与缺省兜底,工具层断言各自前缀下的文案
2026-10-02 19:29:33 +08:00
k88936 97e8f1b652 Merge remote-tracking branch 'origin/master' into feat/smoother-dialog-history
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2026-10-02 19:20:53 +08:00
k88936 cdccb7a06a 去掉抠图资源编辑调用上冗余的凭据 wrapper
- remove_background_payload 的恢复与派生两处不再套 with_direct_editor_api_credentials_as:整个 payload 已在 bridge_remove_background 的 with_direct_editor_api_credentials 作用域内,内层凭据解析只会命中 override
- 因此 ResourceEditError::Other 作为 credentials_error 的分支不可达,删掉以免误导(凭据失败仍按原路径落到 CredentialsUnavailable)
- 保留 Box::pin(资源编辑 future 体积问题不变),注释改为同时说明装箱原因与凭据作用域来源
2026-10-02 19:14:57 +08:00
k88936 ccc9b776d1 修复:切项目时复位 DirectProject 对话滚动所有权
useConversationScroll 新增 conversationKey 身份信号,身份变化时复位跟随最新 / 贴底 / 有新回复 / 前插锚点 / 折叠头 / 程序化滚动标记

复位时把终态指纹同步成新会话内容并重新贴底,避免同一次提交里的内容变化被算成「有新回复」

DirectProjectConversation 透传身份键,DirectProjectChatView 传项目路径,不重建列表 DOM

新增 3 条换会话用例与 1 条组件用例,组件用例抽成 conversationElement 以便 rerender

Co-authored-by: Junie <junie@jetbrains.com>
2026-10-02 19:13:07 +08:00
k88936 986136171e 修复控制器回归测试的 invoke 替身类型
- vi.fn 返回固定签名,装不进 window.__TAURI__.core.invoke 的泛型签名,显式转成 TauriInvoke
- tsc 不再报 TS2322;用例行为与断言不变

Co-authored-by: Junie <junie@jetbrains.com>
2026-10-02 18:57:43 +08:00
k88936 9cff7bf049 修复更早历史读取失败消息为空时挂起态与错误行一起消失
- 失败消息统一收口成非空兜底文案,空 message 不再让 historyError 变 falsy
- 新增控制器回归用例:宿主抛 new Error() 时挂起态仍成立

Co-authored-by: Junie <junie@jetbrains.com>
2026-10-02 18:53:51 +08:00
k88936 77401adfe8 修复更早历史加载被旧项目读取提前关闭加载态
- loadEarlierHistory 的 finally 补上项目归属守卫,旧项目在飞的读取落地时不再清掉新项目的加载态与并发闸门
- 新增控制器回归用例:切项目后旧读取落地,新项目的加载态保持到它自己收口

Co-authored-by: Junie <junie@jetbrains.com>
2026-10-02 18:52:33 +08:00
kdletters fcb3f2d258 修复 process_identity 在 dev feature 组合下编不过
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- process_identity:补 use std::io;,dev 构建(no-default-features + editor-execute)下 io::Error 解析不到,挡住本地开发栈启动
2026-10-02 18:51:11 +08:00
kdletters a5c2ddb917 cc 收尾解析补不过脱敏的失败诊断
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- claude_code_cli:parse 之后写 claude-parse-done chars=N / claude-parse-error 分段 trace,失败时再往 stderr 打一行 [agc-cc-direct] parse failed: <原因>
- 起因:2026-10-02 18:19 那轮模型已回复(33/103 tokens,149 秒)却在 claude-parse-start 之后被丢弃收成 host_dropped,AppData 日志因文本含 turnToken= 被整体脱敏,看不到原因
2026-10-02 18:47:28 +08:00
k88936 d2a5bceaba 资源编辑远端失败原文透传到工具错误与诊断
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- agent/tool/error.rs 新增共用载体 RemoteResourceEditFailure { serverMessage },两个工具的平台失败文案只写一份
- CreateOrDeriveResourceError 与 RemoveBackgroundError 各加 RemoteGenerationFailed(RemoteResourceEditFailure) 变体,远端终态失败不再压回字符串
- 两个工具各加显式 from_resource_edit_error 翻译,不用 impl From<ResourceEditError>;Other 仍落回各工具原有的「失败:<文案>」变体并留 TODO
- 桥里四个资源编辑调用点改用 typed 入口,并 Box::pin 后再 await:资源编辑 future 内联会顶穿 handle_direct_tool_bridge 状态机的调试测试线程栈
- assets.rs 新增 with_direct_editor_api_credentials_as,保留调用方 error 类型,凭据解析失败由调用方显式翻译成 ResourceEditError::Other,旧名与其余调用点零改动
- 工具错误模块补单测:平台原文进 message、进序列化的 typed 错误,无原文与未分类失败各自的文案
- decision-log 补工具层承载、凭据作用域错误类型、future 装箱三条决策与真实验证结果;pitfalls 补工具层原样透传口径
2026-10-02 18:43:07 +08:00
k88936 f68773db9a 资源编辑错误通道补 typed 错误并把平台失败原文带出
- 新增 project/resource_editor/error.rs:ResourceEditError 只有 RemoteGenerationFailed { server_message } 与 Other(String) 两个变体,to_user_msg 是唯一写「资源编辑生成失败:…」的地方,Other 上留 // TODO refactor string-typed
- 轮询到 status=failed 时读平台 error 原文装进 RemoteGenerationFailed 带出,账本仍只写 terminal_failure_code,原文不进账本
- 删掉轮询与提交期 HTTP 400 两处首句失败文案的 remote-terminal-failed 前缀;ensure_resource_edit_phase_resumable 里的三个 token 保留
- 两个入口拆成 typed 实现与 Result<_, String> 外观:derive_local_project_resource_typed / resume_local_project_resource_edit_typed,旧名映射 to_user_msg 供既有调用点与 Tauri 命令使用
- 不提供 impl From<String>,每处 String 错误显式 .map_err(ResourceEditError::Other)
- terminal_failure_code 加 // TODO clean unnecessary 并写明清理前置条件(字段无 skip_serializing_if、账本带 deny_unknown_fields)
- 测试:远端终态断言平台原文进文案且不进账本,抠图远端失败改用 typed 入口覆盖无 error 时的兜底
2026-10-02 18:42:41 +08:00
k88936 238c3c60d7 修复:点回到底部后平滑滚动不再被自身补偿打断
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- 新增 programmaticScrollRef:动画在飞时滚动事件不翻转跟随、布局补偿整段跳过
- 只有真的还要走一段距离才接管滚动位置;滚到贴底或滚轮 / 触摸 / 键盘接手即交还
- 补齐 hook 用例:动画途中胶囊不闪回、不写 scrollTop、落位后与被打断后照常判定

Co-authored-by: Junie <junie@jetbrains.com>
2026-10-02 18:18:34 +08:00
k88936 ecb84f1e70 修复:展开折叠块时把新展开的正文露出来
- 新增纯函数 toggleRevealDelta:折叠头冻结与露出正文合成一次 scrollTop 位移
- 正文底边超出视口只补超出量,正文比视口还高才对齐正文顶边,收起不额外滚动
- 补齐用例:纯函数六例与 freezeToggleHead 两条真机行为

Co-authored-by: Junie <junie@jetbrains.com>
2026-10-02 18:18:26 +08:00
k88936 65b90ed43e 测试:覆盖更早历史自动加载、前插锚点与回到底部胶囊
- 新增与实现同目录的 5 组用例:阈值与加载门、锚点读取/还原、折叠头冻结与正文对齐、hook 状态机、组件层按钮移除与重试行
- 根 vitest.config.ts 补一条 include,同目录用例才进得了门禁
- 既有断言同步:消息列表类名加上 overflow-anchor 工具类,DirectProjectConversation 用例改用新的加载状态入参

Co-authored-by: Junie <junie@jetbrains.com>
2026-10-02 17:54:10 +08:00
k88936 0aa9dad3c7 功能:DirectProject 对话自动加载更早历史并支持回到底部
- 删掉常驻的「显示更早的对话」按钮,改由触顶与填充视口两条触发自动加载,失败即挂起并留内联重试行
- 新增 useConversationScroll:列表唯一滚动所有权(跟随最新、ResizeObserver 补偿、前插锚点冻结、胶囊显隐)
- 新增顶部加载行与底部居中 sticky 胶囊两个表现组件,文案与阈值取自 conversationScrollPolicy
- 列表追加 overflow-anchor:none 关掉原生锚定;「有新回复」按最后一轮终态内容指纹判定
- DirectProjectChatView 交出 messagesRef / shouldFollowLatestRef / handleScroll,只传加载状态与回调

Co-authored-by: Junie <junie@jetbrains.com>
2026-10-02 17:54:03 +08:00
k88936 1653a2be6e 功能:DirectProject 回合块标记 data-turn-key 供滚动锚点定位
- DirectProjectTurn 的正文块、执行过程折叠块与终态文案块写上 data-turn-key
- ToolCallGroup 与 AgentReasoning 新增可选 turnKey 透传,工具组与思考块也带回合身份
- 锚点按「回合 key + 块内序号 + 偏移」定位,不新增 DOM 包裹层

Co-authored-by: Junie <junie@jetbrains.com>
2026-10-02 17:53:53 +08:00
k88936 72ad9b8cdb 功能:DirectProject 聊天控制器暴露更早历史的加载态、失败态与重试入口
控制器新增 historyLoading / historyError 两个可渲染状态,与并发判据用的 ref 同步镜像。
loadEarlierHistory 失败时写入 historyError 并挂起自动加载,成功路径清掉失败记录。
新增 retryEarlierHistory:先解挂起再走同一条加载入口,供内联错误行的重试按钮调用。
加载失败不再写顶部状态行(状态行留给首屏读取失败等其它用途)。

Co-authored-by: Junie <junie@jetbrains.com>
2026-10-02 17:42:14 +08:00
k88936 f0ae0bd5d7 重构:抽出 DirectProject 对话滚动判据、锚点与折叠补偿纯函数
新增 conversationScrollPolicy.ts:滚动/自动加载阈值、加载门、胶囊文案与填充视口判据集中在一处。
新增 conversationScrollAnchor.ts:回合 key + 块序号 + 偏移的锚点读取与还原,供前插补偿使用。
新增 conversationToggleReveal.ts:折叠头解析、头部冻结与超长正文对齐,覆盖 details 与 aria-expanded 两种折叠。
新增 useDelayedFlag.ts:延迟显示开关位,避免本地读取瞬间返回时闪一下加载行。

Co-authored-by: Junie <junie@jetbrains.com>
2026-10-02 17:41:55 +08:00
k88936 3e9a059d16 Merge remote-tracking branch 'origin/master' into feat/typed-tool-error
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2026-10-02 16:56:45 +08:00