ded9f13f027867e60ca6af48d8c2b43cf0f2e58e
687 Commits
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ded9f13f02 |
Fix Issue 549 (#573)
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账户素材超过 500 项时,AGC 曾在筛选和分页前直接拒绝整个素材库,导致查询、预览和指定 ID 导入不可用。本 PR 移除账户素材总量及账户分页 offset=500 的客户端限制,允许大库继续使用现有客户端筛选分页。
Closes #549
## 实现范围
- 移除账户素材库原始条数超过 500 的拒绝,以及 MCP schema、桥接、Runtime 执行层和原生函数 strict schema 的账户分页 offset 上限。
- 保留单页最多 100 项、导入批次数量与下载体积、媒体类型、账号归属、权限及会话校验。项目文件查询的 offset 上限和绑定项目画布资源的数量上限保持原有契约。
- 账户素材 UI 列表、预览及指定 ID 导入同步恢复可用。
- 修复真实账户导入时,在持有身份租约期间重复读取会话互斥锁造成的自锁;写入前校验和覆盖写入过程的身份租约继续保留。
- 同步工具说明、技术方案与排障记录。服务端仍返回全库,传输和解析开销另由 #574 跟进,不作为本 PR 的验收前置条件。
## 验收
以下已完成项表示本地自动化与代码核查通过,不代表线上真实账号验收。
- [x] 覆盖 500/501 项素材库解析;503 张静态图片及 1 项不支持媒体的模拟素材库可正常工作。
- [x] MCP 查询支持 limit=1、folderId、query 和 offset>500;nextOffset、末页、越界空页及默认每页 100 项符合现有契约。
- [x] 直接调用 Runtime 执行层时 offset=501 可查询;MCP schema 与参数校验一致,仍拒绝负数、非整数 offset 和 limit>100。这项不覆盖 Runtime 下发给模型的原生函数 schema。
- [x] Runtime 原生函数 asset.library.list 的 strict schema 允许 offset>500;实际下发的完整函数参数已验证 offset=501/600/10000、null 可用,负数/非整数偏移及超界页长拒绝。补丁已提交并推送:41e2cc0b5。
- [x] 共用读取链路的 UI 素材列表和预览在大库场景可用。
- [x] 指定有效 assetId 完成实际下载、本地文件写入及 manifest/revision 更新;重复导入保持幂等。
- [x] 模拟素材库中的不存在 ID 和不支持媒体被拒绝,且不改变 manifest;返回 Agent 的当前页元数据不泄露媒体地址、对象键或凭据。
- [x] 会话退出、账号切换、凭据刷新、身份租约和取消写入相关定向测试通过。
- [x] 工具说明、技术方案和共享排障文档已同步;项目文件与画布资源原有独立边界已核对保留。
- [ ] 真实平台账号联调:超过 500 项素材时查询、预览和导入,以及实际删除、跨账号、无权限素材的拒绝行为。
## 验证证据
- 账户素材、导入、参数校验、项目文件、取消写入与平台会话定向 Rust 测试:33 项通过。
- runtime_prompt_bundle_build:17 项通过;prompt_source_boundaries:6 项通过。合计 56 项通过。
- Rust 格式检查、npm run check:encoding、npm run check:doc-index、git diff --check 通过。
- 以上 Rust 测试在快进 master 前运行;快进至
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1aa457c36b |
Merge branch 'master' of https://git.genarrative.world/git/GenarrativeAI/Genarrative
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3193182665 |
修复 AGC 测试编译并保留 CI 编译诊断
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删除 Claude 流式结果测试中已失效的回合参数 分片运行器使用 Cargo 渲染诊断并保留 JSON 产物发现 新增编译失败诊断回归测试并更新排障文档 |
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d1f789cc10 |
AGC 支持 Anthropic 独立网关路由与后台协议选项
新增平台 Anthropic 网关路由 /api/llm/anthropic/{*path},复用账号 Router 凭据边界
OpenAI 侧规范路径改为 /api/llm/v1/responses 与 /api/llm/v1/chat/completions,旧路径保留兼容
baseUrl 不再携带路由与版本段,统一由协议自己拼 v1/<op>
cc 执行器改走平台网关,ANTHROPIC_AUTH_TOKEN 复用平台会话,不再直连 Router
后台模型目录 agentMode 增加 anthropic,管理页与客户端契约同步
补齐三条路由埋点与静态段白名单,新增三条回归测试
同步后端架构文档、模型别名文档与排障记忆
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44f415d057 |
合并 origin/master(58 个提交):生产 Nginx 模板收敛与记录同步
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- 合并 origin/master 58 个提交,解决 2 处文件冲突:决策记录与踩坑记录均按两侧新增条目并存处理 - claude_code_cli.rs 自动合并通过:本机 Claude sidecar 诊断改动与上游 sidecar 归位并存,无重复函数定义、无冲突残留 - 保留本地未推送提交:AGC Claude 执行认证与错误诊断、Claude sidecar 超时诊断 - 本次推送主体内容不变:生产 Nginx 模板收敛、host-only snippet 与运维/踩坑/决策文档同步 |
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ac4148d24b |
生产 Nginx 收敛到仓库模板并同步生产机 host-only 覆盖
- 主模板 http 段新增 genarrative_gallery_rps 限流 zone,供公开作品架与自定义世界画廊读取接口使用 - 新增 deploy/nginx/snippets/genarrative-host-extras.conf:内部工具页、公开画廊读取 location、主站官网首页入口 - 主模板改为 include host-only snippet,线上 vhost 以仓库模板为唯一来源 - Server-Provision 安装、备份并回滚 genarrative-host-extras.conf,补充 require_path 与临时文件清理 - 生产运维护栏新增 host-only snippet 安装断言 - 运维文档补充主站 SPA 白名单与 host-only 覆盖小节及生效配置核对命令 - 踩坑记录新增线上手工维护漂移条目:/profile 刷新 404 与 client_max_body_size 停在 64m - 决策记录新增生产 vhost 单一来源、host-only 独立成 snippet、退役路由不做显式 404 的长期口径 |
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97617608ba |
修正 Web 预检错误分流
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127def0a8a |
修复 AGC Claude 执行认证与错误诊断
官方 Claude 模型复用当前平台会话令牌 保留 Claude 失败终态摘要并增加回归测试 补充 AGC 排障记忆 |
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cdb2223140 |
Merge branch 'master' into refactor/remove-toolcall.jsonl-legacy
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719db293d2 |
退役 DirectProject 工具调用与回合流账本
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- agent/direct_tool_calls.rs、agent/direct_turn_stream.rs:整体删除,agent.rs 去掉模块声明与导出 - direct_runtime/mod.rs:删 DirectToolCallCollector、回合流节流器与全部落盘/发射调用点,observer 只回填 update_active_turn - codex_app_server/mod.rs:删 DirectCodexTurnObservation::ToolCall,AgentMessageSegment 结构体变体简化为元组变体,direct_tool_call_turn_id / direct_tool_call_now_ms 改名 - claude_code_cli.rs:删 tool_use / tool_result 采集分支与 DirectToolCall 构造 - main.rs、runtime_driver/entrypoints.rs:删 GameCreatorDirectTurnUpdateEvent 与 game-creator-direct-turn-update 事件,emit 收缩为 (status, activity) - thread_manager/wire.rs:新增 direct_now_ms,替代随 direct_tool_calls 删除的时钟函数 - docs:ADR、工具调用卡片技术方案、DirectProject 聊天真相源收敛里程碑与实施计划、pitfalls 旧路径同步到当前状态,decision-log 新增 2026-09-30 退役条目 - 未修(另开):redact_absolute_path_tokens 的无语境绝对路径扫描仍会误伤 HTML 结束标签与嵌套 JSON 转义 - 验证:cargo test --bin genarrative-ai-game-creator-shell agent::(929 passed / 0 failed / 5 ignored)、npm run check:encoding、npm run check:doc-index、git diff --check |
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8be75e8e15 |
合并 origin/master(33 个提交):DirectProject 入队化与事件投影
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- 合并 origin/master(425fbcf63..9ee34809b),唯一冲突是共享决策日志两侧各插条目,取「两侧并存」 - 本轮 master 未触及随包资源声明、准备步骤与三份 tauri 配置,build.rs 只读校验保持不变 - 决策日志与踩坑记录同步两侧条目;docs/README.md 与项目索引按 master 收敛 - 构建期重新生成的 ts-rs 绑定经 prettier 归一后与 master 逐字节一致(合并未丢类型) - 校验:cargo test --no-run 全 target 通过、AGC 应用 vitest 191 files / 1889 tests passed、check-package-layout、prepare-bundled-resources 18 passed、check-config、check:encoding、prettier、cargo fmt --check 全绿 |
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b5a143c04f |
合并 origin/master:随包资源仍由准备步骤生成,Claude Agent SDK sidecar 按同一架构归位
- 合并 origin/master(140 个提交),解决 4 处冲突:build.rs 取只读校验分支、package.json 同时保留 bundled-resources:test 与 check:generated-bindings、决策日志与踩坑记录两侧条目并存 - master 的构建期 staging(stage_bundled_claude_agent、prune_stale_codex_components)不进构建脚本;sidecar 改由声明与准备步骤产出 - package-layout.json 新增 claudeAgent section(锁定版本、sidecar 入口、上游 SDK 与平台原生运行时目标表、复制跳过规则),layoutVersion 递增到 2 - prepare-bundled-resources.mjs 新增 sidecar 整目录原子替换与缓存 key,复制规则按 section 参数化,Windows 真机 24 个文件、复跑命中缓存零写入 - package_layout.rs 新增 sidecar 只读校验(入口与仓库源码逐字节一致、上游包版本、可执行位、白名单外文件)与声明钉住用例 - build.rs 调用 sidecar 校验并导出 AGC_CLAUDE_AGENT_SDK_VERSION;claude_code_cli.rs 的 sidecar 身份串改用声明版本 - resources/claude-agent 映射从基线 tauri.conf.json 移到 windows/macos 平台配置,check-config.mjs 增加「基线不得声明 resources/**」守卫 - 修正 package_layout 的 Windows 路径期望用例(期望值改与实现同形,原用例在 Windows 必红) - 同步技术方案 §4.5/§4.9、共享决策日志与踩坑记录 |
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8a4e3cbcdd |
Merge remote-tracking branch 'origin/master' into feat/msg-queue-to-rust
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110f088d41 |
修复 Jenkins 发布流水线与 macOS 包门禁
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- 转义 Stdb Publish GString 内的 shell 命令替换,避免 Jenkinsfile 加载时 Groovy 编译失败 - 为 Stdb Publish 暂存清理命令补充生产运维回归门禁 - 抽离 macOS 包内容策略并放行随包 Claude Agent SDK 的受控 node_modules - 违规资源现在会输出具体相对路径,并补充包内容白名单单测与排障记录 |
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888c249ffd |
Merge branch 'master' into feat/msg-queue-to-rust
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a7caaa6ade |
Merge remote-tracking branch 'origin/master' into style/game-play
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# Conflicts: # docs/project-memory/shared-memory/pitfalls.md |
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d538c6e9c9 |
Merge remote-tracking branch 'origin/master' into feat/msg-queue-to-rust
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131026795a |
合并 origin/master:待发消息队列归宿主叠加 master 的 active-turns 广播与保活下沉
- direct_runtime/mod.rs:保留本分支「Thread Manager 是活动回合唯一事实源」(direct_active_turn_id_at), 丢掉 master 的 DirectTaonierActiveInvocationGuard 第二份进程内表;master 的美术背景路由改动全部保留 - direct_thread_manager.rs:双方都保留——本分支的待发队列 / 容量上限 / 残留回合兜底释放, 与 master 的 emit_direct_active_turns_changed 广播、unsubscribe、update_active_turn 返回「是否真的变了」 - useDirectProjectChatController.ts:保留本分支入队化逻辑,采纳 master 的 rawMessage 小重构与保活下沉 - direct_turn_dispatch.rs:会话保活改挂放行占用(DirectTurnReservation._session_keepalive), 随占用释放即停,等价承接 master 放在调用身份守卫里的保活意图 - 保留本分支对 direct-execution-production-fixture.mjs 的删除(--direct-codex-chat CLI 已退役,夹具无入口) - 连带退役 scripts/run-agc-direct-execution-fixture.mjs 与 npm run check:agc-direct-execution-fixture(只服务该夹具) - 文档同步:ADR / 09-24 实施计划 / decision-log 记录上述退役,09-16 与 09-18 里程碑、pitfalls 的夹具命令标注为已退役 |
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0619903e3f |
修复游玩页面板不滚动规则被 workbench 祖先规则压掉
- .platform-tab-panel--game-play 覆盖带上 .platform-desktop-shell--workbench 祖先,压过 overflow: auto - E2E 游玩页断言补整页与面板的横向溢出测量,避免面板 overflow-x: hidden 静默裁切漏检 - 修正 E2E 探针里重复的 panelOverflowY 键名,拆成 panelOverflowY 与 panelOverflowStyle - 同步里程碑文档与 pitfalls 同日条目(单类名覆盖被祖先规则压掉、守卫实际为空) |
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e976a69f9f |
详情页返回按来源回到上一页并改用浏览器原生返回
- GameDetailPage 左上角「返回游戏广场」简化为「返回」,不再写死跳广场 - 详情/游玩页返回优先 window.history.back(),由 popstate 还原真实来源页(我的游戏/广场) - activeAppPageRoutes 给应用历史条目补深度标记并新增 hasAppHistoryBackEntry() - 深链直开等无可回退条目时用 replaceAppHistoryPath 兜底回广场或详情 - 新增 activeAppPageRoutes 深度语义用例与 PlatformEntryActiveFlowShell「游戏详情返回」两条用例 - 同步里程碑文档 2026-09-30 与 pitfalls 同日条目 |
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baca440c5d |
对齐页签面板左右留白,修掉移动端右侧贴边
- 删除 .platform-tab-panel 里写死的 padding-right: 0.25rem:它是不分层规则,优先级高于 Tailwind @layer utilities 的 padding-inline,把右内边距钉成 0 - 同时删除 @media (max-width: 639px) .platform-tab-panel 与 .platform-desktop-shell--workbench .platform-tab-panel 里各自重复的 padding-right: 0 - 左右留白统一交给使用处的 px-3 / sm:px-6;没有 px 类的舞台(创作主页、我的、游玩页)保持 0/0 - 实测:390 下面板 12/12、列表左右留白 28/28;820 下 24/24、44/44(改前为 12/0、28/16 与 24/0、44/20),横向溢出仍为 0 - pitfalls 与里程碑文档同步该根因(unlayered 覆盖 Tailwind 层级)与测量结论 |
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3bb1c28a51 |
修复我的游戏页移动端列表横向溢出并与画廊统一布局口径
- .my-game-list 改 grid-template-columns: minmax(0, 1fr),单列 auto 轨道不再被内容最小宽度撑开 - .my-game-card 加 min-width: 0 与 overflow: hidden,卡片可被压缩并裁掉溢出,与 .game-card 同口径 - .my-game-card__title 加 min-width: 0 与 overflow-wrap: anywhere,长标题不撑宽标题行 - pitfalls 记录该机制(auto 轨道最小尺寸 = 内容最小宽度 + nowrap 简介 + 缺 min-width:0)与 Chromium 夹具判据 - 里程碑文档补上该修复与 390/360 视口的测量结论 |
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e405a4f36f |
修复游玩页启动面板居中溢出导致顶部内容滚不到
- .game-player-launch 纵向对齐由 center 改为 safe center(保留 center 作旧浏览器回退),溢出时退回 start,不再把标题裁到 scrollTop=0 也够不到的位置 - 同步修正 ≤820px 与 max-height:26rem 两处媒体查询里的 align-content - 把 overflow-y: auto 提到 .game-player-launch 基础规则,启动卡片成为唯一的内部滚动兜底,页面与 .platform-tab-panel 仍保持 overflow:hidden - pitfalls 记录该故障模式(居中溢出叠加内部滚动会让负方向那半不可达)与真实 Chromium 夹具判据 - 里程碑文档补上 safe center 口径与取证说明 |
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39823b05c1 |
修复Jenkins release渠道测试环境污染
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固定发布构建单测使用dev渠道,避免继承Jenkins的release环境变量。 记录Mac构建在Windows目标测试中读取NSIS配置失败的根因与排障口径。 |
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b7862288d0 |
移除AGC正式渠道产品名后缀
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- release 渠道复用正式产品名陶泥儿,安装包与更新归档不再包含 Release 文本。 - 保留 release identifier 与 release-win/release-mac 更新分区,更新渠道身份回归测试。 - 同步客户端发布、运维与项目记忆文档。 |
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dfd94c435f |
Merge remote-tracking branch 'origin/master' into fix/mobile-style
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# Conflicts: # docs/project-memory/shared-memory/decision-log.md # docs/project-memory/shared-memory/pitfalls.md |
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6d8969a6fa |
清理过期共享记忆与固定文案检查
移除运维和原生壳对记忆文案的固定措辞检查,保留实际契约与权限验证 清理过期决策和踩坑流水账,保留当前兼容约束与未完成验证边界 明确共享记忆维护规则,并同步修正游戏发行计划的现行入口说明 |
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8315d5660a |
后台公共组件收口到共享组件库并统一列表实现
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- packages/shared/src/components/admin/ 新增 16 个后台共享组件(AdminPage/AdminPanel/AdminButton/AdminAlert/AdminTable/AdminField/AdminInfoList/AdminTagList/AdminPagination/AdminListPanel/AdminDialog 等)与随组件的 admin.css,经 @genarrative/shared/components 导出 - AdminListPanel 统一列表外壳:columns + renderRow、加载两口径(empty/line)、空态三态(state/text/row)、toolbar 与 pagination 槽位、showEmpty 判据、surface=plain(弹窗内列表) - AdminListPanel 新增列头排序(sortable/sortValue/sortDescription):正序→倒序→不排序循环、同步 th[aria-sort]、稳定排序 - AdminDialog 统一弹窗外壳(遮罩/标题行/关闭动作/role=dialog/aria-modal/Esc/点遮罩关闭/初始聚焦/as=form),12 处各页自写弹窗全部改用它 - AdminFormat 新增 formatAdminDateTime/formatAdminDate,删除 7 份重复的本地时间格式化实现,修掉列表里裸 ISO 时间 - 21 个文件里 26 处列表全部迁到 AdminListPanel(24 处 columns 形态、2 处弹窗内 plain),页内已无手写表头或 AdminTable 当 children 的写法;累计 45 个可排序列 - 页面壳归一:错误报告补 AdminPage wide + AdminPageHeading,详情弹窗移出列表面板;模板管理列表从共享 ui Table 换成 AdminTable - 样式收口:公共组件规则随组件进入共享 styles,清理 admin.css 重复按钮/面板规则,.admin-tag 与 .admin-table th 改 nowrap,埋点用户列参考按钮紧跟本行并留行距,错误报告修版心 - 新增 scripts/admin-web-fake-api.mjs 本地假 API(含 overview/dashboard/tracking/error-reports/feature-gates/邀请码/兑换码/任务/充值/项目工程/AGC 模型与模板/游戏/账号/用户详情夹具),用于本地核对渲染 - docs 同步:共享基础组件库与展示页(后台组件层/列表排序/收敛范围/本地核对)、decision-log 与 pitfalls 记录迁移口径、排序边界与踩坑 - 验证:npm run admin-web:typecheck、npx vitest run apps/admin-web packages/shared/src/components/admin(26 files / 244 tests)、npm run check:encoding、git diff --check、prettier、eslint 全部通过 |
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2cc7df8074 |
修复 DirectProject 流式正文逐 delta 脱敏吃掉段尾换行导致 Markdown 结构损坏
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- prompt_context.rs:sanitize_error_context 改为 split_inclusive('\n') 逐段处理并原样保留行终止符,「逐段脱敏」与「整段脱敏」同形(CRLF 仍归一成 LF,私钥块整行吞掉的旧口径不变)
- codex_app_server/mod.rs:新增 direct_thread_delta_sanitization_preserves_line_breaks,钉住逐段脱敏 == 整段脱敏,去掉 split_inclusive 即红
- pitfalls.md:记入本次排障(含 chunk 起点路径误判这一同源未修缺陷)
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0dacfec429 |
修复 Game Agent 项目外读取的父目录链接绕过
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文件读取和目录列表逐段拒绝符号链接及 Windows 重解析点 新增受保护目录别名与文件链接回归测试,保留普通外部读取 同步技术方案与排障记录,明确真实路径要求 |
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59966b55c0 |
放开 Game Agent 读取工具的绝对路径和项目外路径
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- agc_read_project_context 与 agc_list_project_files 改走 resolve_game_agent_read_path,绝对路径和离开项目的 .. 可以读 - 落在项目内的路径仍按项目相对路径处理,继续拒绝 .agent、凭据文件名、符号链接和硬链接 - 项目外读取同样拒绝这些受保护名字和链接,目录列表标记为未登记且不可导入 - agc_write_file、agc_apply_patch、素材导入和共享 normalize_relative_path 仍限定在当前项目 - Codex 进程沙箱仍是 read-only,提示词未改 - 决策记录、实施计划和 pitfalls 同步该口径 |
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30a190d183 |
修复 AGC NSIS 安装钩子在模板常量与插件目录之前编译导致的出包失败
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- installer-hooks.nsh 顶层收敛为 !define / Var / !macro:迁移逻辑改成 !macro AgcMigrateLegacyIdentity,由 !macro NSIS_HOOK_POSTINSTALL 在模板插入点(Section Install,addplugindir 之后)展开,避免 include 时 INSTALLMODE 未定义走错分支、nsis_tauri_utils 插件目录还没 add 导致 makensis 报 Plugin not found 中断 - 旧展示名改走运行期变量 $AgcLegacyIdentity(替换 Push/Pop + Function),去掉 section 上下文里不可用的 Return 提前返回,清理与补建语义保持不变 - 文件头补编译期位置纪律:模板在 installer.nsi 第 28 行 include 本文件,早于 !define INSTALLMODE / MAINBINARYNAME 与 !addplugindir,顶层只能放声明 - build-release.test.mjs 新增守卫用例:顶层不得出现 Function、插件调用、模板常量引用或裸可执行语句(对修复前形态命中 36 条,含第 68 行顶层插件调用) - pitfalls 与 decision-log 记录该踩坑、根因、本机逐字复现与处理口径 - AGC 渠道安装身份隔离里程碑补 2026-09-29 钩子编译位置修正小节与本机探针取证 |
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06f7f145b8 |
Remove Absolute and External Path Restrictions of Design Agent. Fix mac runtime failure (#528)
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Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com> Reviewed-on: #528 Co-authored-by: lhk <ink29535@proton.me> Co-committed-by: lhk <ink29535@proton.me> |
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1099b2dad4 |
记录 M3 Windows 打包一致性验收结论与两条排障经验
- M3 里程碑补「验收记录(2026-09-29)」:准备步骤连续三次复跑 32 个文件内容与 mtime 不变;NSIS 包内 plugins/ 与 resources/plugins 逐文件 sha256 完全一致;运行时三个相对路径与声明必需产物 17 项在包内全部命中
- 与迁移前两份对照(本机 2026-09-24 已安装包、合并基线
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80bf54c39d |
修复 AGC dev 渠道改名后旧快捷方式仍指向旧安装
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- 新增 src-tauri/windows/installer-hooks.nsh:安装结束时按旧展示名(陶泥儿、Genarrative AI Game Creator)清理旧快捷方式(先用 IsShortcutTarget 校验目标)、旧安装目录与旧卸载项 - 同一钩子在用户原本就有旧桌面图标时补建当前身份的桌面图标、并始终补建开始菜单图标,解决 /UPDATE 下模板不创建快捷方式导致「点旧快捷方式→更新→自动启动新版」的循环 - build-release.mjs 只在 dev 渠道 + Windows 目标注入 bundle.windows.nsis.installerHooks,并让 node runtime 资源映射与钩子共存 - build-release.test.mjs 新增用例:只有 dev+Windows 注入、钩子文件存在且旧身份表完整、JSON Merge Patch 后钩子不被资源映射顶掉 - pitfalls 与 decision-log 记录改名迁移口径、删除边界与「再改展示名必须追加旧身份」的纪律 - AGC 渠道安装身份隔离里程碑补 2026-09-29 修正小节与真机升级验收项 |
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02c6d33e9c |
把两条路由门禁串进 npm run lint 并用 guardrail 锁住接线
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- 根因:check:nginx-spa-routes 与 check:pingora-route-parity 从来没有自动调用方(只有切换期聚合门禁 check:pingora-release-readiness 含 parity,而它不在 CI 里跑),所以红了一个月也没人看见 - package.json 的 lint 链在 check:maintenance-page 之后接入 check:nginx-spa-routes 与 check:pingora-route-parity,因此 check:repository-ci、CI 与 pre-push 都会执行 - check-production-ops 新增两条 guardrail:断言 package.json 的 lint 链里必须出现 npm run check:nginx-spa-routes / npm run check:pingora-route-parity,删任一条立刻变红(变异验证已做) - 文档:索引第五节与 Pingora 试点文档更新为「已接进 CI」;pitfalls 新增「为什么以前会漏:加新门禁先问它有没有自动调用方」 - 验证:npm run lint 全绿(含两条新门禁 + eslint + typecheck)、check:production-ops OK、encoding / doc-index / diff / prettier / eslint 通过 |
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38eb5b69ed |
给路由 parity 门禁补反向覆盖,模板里的 location 必须被矩阵声明
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- check-pingora-route-parity 新增 validateNginxLocationsAreCovered:两份 Nginx 模板里出现的每条 location 都必须被矩阵某条用例的 nginx 片段(location 前缀)声明,否则判红 - 这条针对的正是 2026-09-29 发行网关路由那类漂移:此前只做正向检查(矩阵片段必须存在于模板),模板单方面加路由时门禁一直是绿的 - 矩阵新增 web_root_spa(samplePath=/ → static/web/spa_fallback,片段 location = / + try_files /index.html =404;)并把三个新 id 列入必查清单;Pingora 试点文档补根路径回退与反向覆盖说明 - 验证:check:pingora-route-parity OK(24 路由)、check:nginx-spa-routes OK(12 路由 / 3 模板)、cargo test -p pingora-gateway 39 passed、check:production-ops、prettier / eslint / encoding / doc-index / diff 全绿;变异验证:往生产模板插一条无矩阵声明的 location → 只有反向覆盖报「production 模板的 location 没有被矩阵覆盖」 |
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5fee115f10 |
实现 Pingora 发行网关路由并关闭两处路由漂移待办
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- 新增 RouteDecision::ReleaseGateway:/games/game_<32 位小写十六进制 id>/… 重写上游路径到 /api/game-distribution/releases/<gameId><asset>、清空 Cookie、不进 SPA fallback、不套接流保护分组、不受维护闸拦截,与 nginx 同名 location 同口径(只认小写 32 位十六进制) - 路由矩阵新增 games_release_gateway 用例(含 upstreamPath 期望值)与对应断言;parity 门禁支持 release_gateway 并把 games_spa_fallback、games_release_gateway 列入必查清单 - check:pingora-gateway-smoke 新增三条运行时断言:重写到发行网关且上游拿不到 Cookie、/games/detail 仍走 SPA、/games/game/index.html 仍是真实 404 - 文档:Pingora 试点文档补「平台同源发行入口」语义;pitfalls 记录 SPA allowlist 三处真相源与「发行入口不是 SPA」;按 docs/project-memory/README.md 删除两份已关闭待办,关闭记录写入开放事项索引第五节 - 验证:网关 39 passed、check:pingora-route-parity OK(23 路由)、check:nginx-spa-routes OK(12 路由 / 3 模板)、check:pingora-gateway-smoke 通过、cargo fmt --all --check、check:production-ops、encoding / doc-index / diff 检查全绿;变异验证:矩阵 upstreamPath 写错或拿掉 /games/detail 都会立刻变红 |
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16ff10111f |
限制 dev 发布目录与 Jenkins 构建暂存的历史堆积
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- production-api-deploy.sh 新增 --keep-releases(默认 2):发布成功后保留 current 目标与最近 1 个历史 release,只清理同时含 api-server 或 web 标记的旧目录,清理失败只告警、不改变发布结论 - production-api-deploy.sh 新增 prune_old_releases 与参数校验:非整数或小于 1 的 --keep-releases 在任何动作之前失败 - check-production-api-deploy 增加默认值、显式值和非法值三类夹具,并断言非法参数不会提升 release - check-production-ops 增加 release 保留策略与三个部署 Job 暂存清理的合同 - Api Deploy、Web Deploy、Stdb Publish 三个 Jenkinsfile 在部署或发布成功后只保留最近 2 个 build/<version> 暂存,失败时保留暂存便于诊断和重跑 - 内联清理片段避开 Groovy 反斜杠转义,并在 set -euo pipefail 下对空 build 目录安全(if [ -d build ] 守卫加兜底) - 开发运维文档补充 release 与 Jenkins 暂存的保留上限口径 - pitfalls 记录 dev 根盘写满的两处根因(发布与暂存无上限、JNLP 幽灵 agent 刷 syslog)以及 Jenkins 内联 shell 的两个坑 |
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d8011a72fa |
游戏分发 web E2E 的冷启动假失败改为浏览器级预热
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- 现象:冷 Vite 下 check:game-distribution-web-e2e 先卡在目录卡片 20 秒等待,重跑又卡在游玩页「开始游戏」15 秒等待;同一时刻公开目录 API 已把该游戏排在第一 - 根因:原先的 fetch 预热只拿到 SPA 外壳(HTML 里没有路由模块),Vite 仍在断言阶段现编译这些模块图 - 修复:改成起浏览器后用一次性 context 真走 /games、/games/detail、/games/play(domcontentloaded + 2 秒 settle,120 秒上限,失败只告警),首个 goto 的 120 秒超时保留 - 复验:重启 dev 栈(冷缓存)→ 24/24 PASS;四条 web E2E(web / publish / publish-recovery / a11y)全部复跑通过 - 文档:里程碑补 2026-09-29 复跑记录,pitfalls 同日条目按实测证据补正 |
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198c208172 |
用已安装包现场取证随包 Codex,并收窄 Windows 验收边界
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- Mac 客户端随包运行依赖补齐:记录已安装 陶泥儿开发版 0.1.154 的载荷完整性(coding-agent/win-x64 六个组件 SHA-256 与 manifest.json 6/6 一致、codex-cli 0.155.1)与随包 app-server 能在 Windows 起来的现场证据
- 说明该包在第一条 direct 回合报 items must not be empty 是
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3fa4501c68 |
用 Jenkins 真实证据关闭渠道化第 5 条,并记录 dev-mac 卡在离线 mac 节点
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- 渠道化里程碑:四渠道全量只读核对(dev-win 0.1.158、release-win 0.1.159、release-mac 0.1.139、dev-mac 0.1.142)与真实 Jenkins 日志/归档取证,条目 5「凭据不落日志、不进归档」勾选关闭 - macOS 里程碑:记录节点 genarrative-agc-macos-01 自 2026-09-24 19:54:51 +08:00 起 ChannelTermination 离线(JNLP 只能在 Mac 本机启动)、离线期间不产出半成品,以及日调度 Job 因此连续失败 - pitfalls:新增「AGC 发布类 Job 变红或卡住先看构建节点在线状态」的排查口径与只读检查命令 |
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e6c3729adb |
AGC 发布前检查平台包体上限,并把上限单一来源
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- shared-contracts 新增 GAME_DISTRIBUTION_MAX_PACKAGE_BYTES(200 MiB),服务端 module-game-distribution 保留同值常量并在注释里指明;api-server 新增 publish_package_limit_matches_the_shared_contract 守卫测试把两处锁一致 - AGC project/export 新增 ensure_within_platform_package_limit:读包阶段预检,超限返回「发行包 X MiB 超过平台上限 200 MiB;请精简资源后重新导出再发布」,不再让 200–512 MiB 的包白读盘/暂存后吃服务端 413 - 用例:project::export::npm_export_tests::publish_precheck_rejects_packages_over_the_platform_limit(边界=上限放行、超限文案、本地导出上限确实更宽) - 里程碑 C1 与 pitfalls 记录「本地导出上限 ≠ 平台发布上限」这一口径 |
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1951a88fba |
网页侧证据复跑并修掉 Vite 冷启动造成的假失败
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- check-game-distribution-web-e2e:导航前先 fetch 预热 /games、/games/detail、/games/play 三条路由(120s 上限,失败只告警),首个 goto 超时提到 120s,避免 Vite dev 冷启动(实测 /games 首请求 20.2s、warm 后 14ms)被当成页面故障 - 复跑合并 Web 预检改动之后的网页侧四条 E2E:web-e2e 24/24 PASS、web-publish 全过、web-publish-recovery 全过、web-a11y 全过 - 里程碑补「网页侧证据复跑(2026-09-29)」小节;pitfalls 记录冷启动判据与修法 |
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f6ccabf425 |
补客户端更新"校验失败不得当成功"的回归用例
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- appUpdate.test:新增「签名校验失败时拒绝安装、不重启进程,并保留待装更新供重试」——插件抛 signature verification failed 时断言错误原样上抛、restart_agc_app 未被调用、重试仍走安装链路并在成功后重启 - 变异验证:把 restartAppAfterUpdate() 挪到 await downloadAndInstall 之前,该用例立即以 expected "spy" to not be called with arguments: [ 'restart_agc_app' ] 变红;还原后 7 passed - 客户端更新里程碑补记该覆盖与剩余边界(真机安装闭环与插件侧临时文件清理需真实设备与已发布包);pitfalls 记录"重启必须排在安装成功之后" |
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a59329995e |
真机夹具加 running 用例:进程存活期间宿主可观测到运行中回合
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- direct-execution-production-fixture:新增 running 场景(工具阻塞期间进程存活),轮询宿主账本抓快照,断言 phase=working、active 里恰好一条 kind=execute 在途许可、executorStopped=false;收尾后 phase=completed、active 清空、executorStopped=true,宿主侧条目顺序不变 - 复验:completed,passes,mcp,mcp-write,native,deadline,restart,running 共 8/8 passed - 记录事实:CLI/无前端宿主既无用户消息也无最终助手回复(前端写入),夹具断言只校验宿主侧条目;宿主侧"正在跑"的可观测事实两路径一致 - 文档:DirectProject 里程碑补该轮核对;pitfalls 扩写 CLI 历史只含宿主侧条目这一坑 |
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b0d94ed2d9 |
Merge branch 'master' into codex/fix-web-preflight-home
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c388803729 |
给真机夹具加 restart 用例:回合进行中杀进程后部分历史与宿主事实
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- direct-execution-production-fixture:新增 restart 场景(契约 → 部分助手文本 + 阻塞原生工具 → 工具真开始后 SIGTERM 杀进程),断言部分文本与工具卡片按顺序落盘、被杀工具卡片是最后一行且无回执行、账本不伪造成 completed/executorStopped - 复验:completed,passes,mcp,mcp-write,native,deadline,restart 共 7/7 passed - 变异验证:把"等 400ms 再杀"改成"等 20s"(让回合自然跑完)后同一条用例立即变红(AGC must be killed mid-turn) - 记录事实:CLI/无前端宿主不写用户消息(GUI 由前端写),夹具断言据此只校验部分文本与工具卡片顺序 - 文档:DirectProject 里程碑补该轮核对与剩余 UI 侧边界;pitfalls 记 CLI 不写用户消息这一坑 |
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720498c028 |
合并最新主分支到 Web 环境预检修复分支
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同步远端 master 至
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4415c7a5ff |
修复宿主自己收尾被记成本轮未完成(CLI 回执不再是通道断开)
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- fail_turn:宿主自己关的连接(is_closed)只把原因追加进终态说明,不再调 session.interrupt,避免把正常收尾改写成 interrupted - direct_execution:新增 ExecutionSession::append_terminal_note,与 interrupt 同款留痕但不改阶段;用户主动终止与真实通道故障保持原口径 - 复验:真 AGC CLI → 真 app-server → loopback Responses 夹具 6/6 passed(原来 6/6 失败);completed 用例 phase=completed、executorStopped=true,terminalReport 为宿主真实交付报告 - 定向单测 codex_app_server::execution 13 passed(含 host_ended_turn_is_not_a_failure、user_requested_stop_is_not_recorded_as_a_failure)、direct_execution 26 passed - 文档:pitfalls 记录 Killer 定位与修复、decision-log 记该决策与边界、DirectProject 里程碑说明该夹具现为可复跑证路(两条 UI 验收仍需真实客户端窗口) |