修正 Web 预检错误分流
Project CI / AI game creator shell Rust smoke (push) Successful in 1m46s
Project CI / AI game creator shell Rust crates (push) Successful in 1m10s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / Backend tests (push) Successful in 4m33s
Project CI / Native shell tests (push) Successful in 6m15s
Project CI / Frontend tests (push) Successful in 2m3s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 10m31s
Project CI / AI game creator shell Rust lane 1/2 (push) Failing after 11m48s
Project CI / AI game creator shell web tests (push) Successful in 2m3s
Project CI / Repository checks (push) Successful in 3m31s

This commit is contained in:
2026-10-01 17:54:53 +08:00
parent b51bf03854
commit 97617608ba
5 changed files with 118 additions and 35 deletions
@@ -4,19 +4,63 @@ import type { HomeCreationType } from '../../view/home/useHomeDraftStore';
export const HOME_WEB_PREFLIGHT_FAILURE =
'Web 游戏环境预检未通过,请检查 Node/npm 或浏览器后重试;尚未开始生成。';
export const HOME_WEB_PREFLIGHT_IPC_FAILURE =
'Web 游戏环境预检调用失败,客户端连接异常;请重启客户端后重试,尚未开始生成。';
type HomeWebPreflightReport = {
status?: string;
code?: string;
};
function knownPreflightCode(value: unknown): string | undefined {
const text = value instanceof Error ? value.message : value;
if (typeof text !== 'string') return undefined;
const match = text.match(
/(?:预检未通过:|预检未通过(|code[=:])([a-z0-9-]+)/i,
);
return match?.[1];
}
export function homeWebPreflightErrorMessage(value: unknown): string {
if (value instanceof Error && value.message === HOME_WEB_PREFLIGHT_FAILURE) {
return HOME_WEB_PREFLIGHT_FAILURE;
}
const code = knownPreflightCode(value);
if (code) return `Web 游戏环境预检未通过(${code});尚未开始生成。`;
return HOME_WEB_PREFLIGHT_IPC_FAILURE;
}
function isHostPreflightError(value: unknown): boolean {
if (!(value instanceof Error)) return false;
return value.message === HOME_WEB_PREFLIGHT_FAILURE || Boolean(knownPreflightCode(value.message));
}
export async function ensureHomeWebCreationEnvironment(
invoke: TauriInvoke,
creationType: HomeCreationType,
startMode: ProjectStartMode,
): Promise<void> {
if (creationType !== 'game' || startMode !== 'direct-build') return;
try {
const report = await invoke<{ status: string }>(
'preflight_web_game_creation',
);
if (report?.status !== 'ready') throw new Error(HOME_WEB_PREFLIGHT_FAILURE);
} catch {
// 不把子进程、Provider 或宿主路径的原始错误注入首页状态栏。
throw new Error(HOME_WEB_PREFLIGHT_FAILURE);
let lastError: unknown;
for (let attempt = 0; attempt < 2; attempt += 1) {
try {
const report = await invoke<HomeWebPreflightReport>(
'preflight_web_game_creation',
);
if (report?.status === 'ready') return;
throw new Error(
report?.code
? `Web 游戏环境预检未通过:${report.code}`
: HOME_WEB_PREFLIGHT_FAILURE,
);
} catch (error) {
lastError = error;
const code = knownPreflightCode(error);
if (isHostPreflightError(error) || code || attempt === 1) {
throw new Error(homeWebPreflightErrorMessage(error));
}
await new Promise((resolve) => window.setTimeout(resolve, 250));
}
}
throw new Error(homeWebPreflightErrorMessage(lastError));
}
@@ -57,7 +57,7 @@ import { importDesignFiles } from '../project-workspace/importDesignFiles';
import { clearAclElevationDenials } from './aclElevation';
import {
ensureHomeWebCreationEnvironment,
HOME_WEB_PREFLIGHT_FAILURE,
homeWebPreflightErrorMessage,
} from './homeWebPreflight';
import type { ShowTransientNotice } from './model';
import { resolveSessionPreviewOnProjectOpen } from './sessionPreview';
@@ -458,9 +458,10 @@ export function useHomeProjectCreation({
}
try {
await ensureHomeWebCreationEnvironment(invoke, creationType, startMode);
} catch {
setStatus(HOME_WEB_PREFLIGHT_FAILURE);
return HOME_WEB_PREFLIGHT_FAILURE;
} catch (error) {
const message = homeWebPreflightErrorMessage(error);
setStatus(message);
return message;
}
const result = await invoke<InitLocalProjectResult>(
'init_local_game_project',
@@ -894,7 +895,8 @@ export function useHomeProjectCreation({
draft.creationType,
startMode,
);
} catch {
} catch (error) {
const message = homeWebPreflightErrorMessage(error);
setHomeCreationOperation(
transitionClientOperation(
operation,
@@ -902,7 +904,7 @@ export function useHomeProjectCreation({
operationScope(),
),
);
return HOME_WEB_PREFLIGHT_FAILURE;
return message;
}
const suggestedName = options.suggestName
? await suggestAutomaticProjectName(invoke, draft)
@@ -3,7 +3,10 @@ import { act, cleanup, renderHook } from '@testing-library/react';
import { afterEach, expect, it, vi } from 'vitest';
import { createGameCreationAppManifest } from '../../../packages/shared/src/contracts/gameCreationApp';
import { HOME_WEB_PREFLIGHT_FAILURE } from '../src/features/app-shell/homeWebPreflight';
import {
HOME_WEB_PREFLIGHT_FAILURE,
HOME_WEB_PREFLIGHT_IPC_FAILURE,
} from '../src/features/app-shell/homeWebPreflight';
import { useHomeProjectCreation } from '../src/features/app-shell/useHomeProjectCreation';
afterEach(() => {
@@ -67,26 +70,51 @@ it('awaits the real home preflight before naming or creating a game', async () =
expect(result.current.currentProjectContext?.creationType).toBe('game');
});
it.each([false, true])(
'blocks naming, creation, and first generation when preflight fails (throws=%s)',
async (throws) => {
const { result, calls } = mount(async () => {
if (throws) throw new Error('private host path');
return { status: 'blocked' };
});
let status = '';
await act(async () => {
status = await result.current.createHomeDraftAutomatically(
{ creationType: 'game', prompt: '做一个小游戏', attachments: [] },
'direct-build',
);
});
expect(status).toBe(HOME_WEB_PREFLIGHT_FAILURE);
expect(calls).toEqual(['preflight_web_game_creation']);
expect(result.current.currentProjectContext).toBeNull();
expect(status).not.toContain('private');
},
);
it('blocks naming, creation, and first generation with the host error code', async () => {
const { result, calls } = mount(async () => {
throw new Error('Web 游戏环境预检未通过:web-preflight-browser-failed;尚未启动生成');
});
let status = '';
await act(async () => {
status = await result.current.createHomeDraftAutomatically(
{ creationType: 'game', prompt: '做一个小游戏', attachments: [] },
'direct-build',
);
});
expect(status).toBe('Web 游戏环境预检未通过(web-preflight-browser-failed);尚未开始生成。');
expect(calls).toEqual(['preflight_web_game_creation']);
expect(result.current.currentProjectContext).toBeNull();
});
it('distinguishes an IPC failure from a host preflight failure', async () => {
const { result, calls } = mount(async () => {
throw new Error('Failed to fetch');
});
let status = '';
await act(async () => {
status = await result.current.createHomeDraftAutomatically(
{ creationType: 'game', prompt: '做一个小游戏', attachments: [] },
'direct-build',
);
});
expect(status).toBe(HOME_WEB_PREFLIGHT_IPC_FAILURE);
expect(calls).toEqual(['preflight_web_game_creation', 'preflight_web_game_creation']);
expect(result.current.currentProjectContext).toBeNull();
});
it('keeps the legacy fallback for a blocked report without a code', async () => {
const { result, calls } = mount(async () => ({ status: 'blocked' }));
let status = '';
await act(async () => {
status = await result.current.createHomeDraftAutomatically(
{ creationType: 'game', prompt: '做一个小游戏', attachments: [] },
'direct-build',
);
});
expect(status).toBe(HOME_WEB_PREFLIGHT_FAILURE);
expect(calls).toEqual(['preflight_web_game_creation']);
expect(result.current.currentProjectContext).toBeNull();
});
it.each(['game', 'doc'] as const)(
'does not require the Web preflight for %s planning',
@@ -6183,3 +6183,11 @@ Cocos Creator 根目录由 `package.json.creator.version` 与普通 `assets/`
- **同时**:主站顶栏(`platform-desktop-topbar`)在窄屏必须保持单行——加 `flex-wrap` 后新增一个动作入口就会让品牌折到第二行;窄屏降级靠 `< 640px` 图标化下载入口、`< 480px` 只留品牌 IP 标识。
- **验证**:真机尺寸下用 `document.elementFromPoint(按钮中心)` 断言命中的是按钮自身而不是底部菜单(`overlay.parentElement === document.body`);顶栏断点矩阵(320–768)断言单行且无横向溢出。
- **关联**:`src/components/common/SquareImageCropModal.tsx`、`src/components/platform-entry/PlatformProfileModalShell.tsx`、`src/components/platform-entry/PlatformEntryActiveFlowShell.tsx`、`src/index.css`。
## 2026-10-01 AGC 首页把 Web 预检错误与 Tauri IPC 错误合并,造成无法诊断的生成阻拦
- **现象**:用户在首页点击「做游戏」后看到「Web 游戏环境预检未通过,请检查 Node/npm 或浏览器」,但同一安装包的 `--environment-check` 可能已经返回 `status=ready`;首页仍会阻止自动命名、建项和首次生成。
- **根因**:`homeWebPreflight.ts` 原先对 `preflight_web_game_creation` 的所有异常统一抛出 `HOME_WEB_PREFLIGHT_FAILURE`,调用方 `useHomeProjectCreation.ts` 的两层 `catch` 又再次覆盖原始错误。于是宿主真实预检码、Tauri IPC 断连、命令未注册和 WebView `Failed to fetch` 都显示成 Node/npm/浏览器故障。
- **处理**:保留预检失败关闭语义,但提取 Rust 返回的安全错误码;对无错误码的 Tauri 调用故障显示独立 IPC 提示,并仅对这类瞬态调用失败重试一次。首页调用方必须透传该安全提示,不能重新覆盖为通用文案。
- **验证**:`apps/ai-game-creator-shell/tests/homeWebPreflight.test.tsx` 覆盖 ready、具体宿主错误码、IPC 失败、无错误码 blocked 和 planning 绕过;同一 Windows 安装包 CLI 实测 Node `v22.22.2`、npm `10.9.7`、Edge desktop/mobile PNG 均通过。
- **关联**:`apps/ai-game-creator-shell/src/features/app-shell/homeWebPreflight.ts`、`apps/ai-game-creator-shell/src/features/app-shell/useHomeProjectCreation.ts`、`apps/ai-game-creator-shell/tests/homeWebPreflight.test.tsx`、`apps/ai-game-creator-shell/src-tauri/src/environment_check/web_creation.rs`。
@@ -116,6 +116,7 @@ UI 编辑器的“分析参考图”步骤、Rust 命令 `suggest_ui_design_sema
- 对客户端刚创建且内容仍匹配可信模板的 Web 脚手架,在正式生成前由宿主执行受控依赖准备和真实 Vite 构建。依赖安装禁用生命周期脚本;不自动安装或覆盖导入/用户修改过的工程。
- 准备凭证的 `ready` 只证明初次环境准备成功,不代表当前游戏已验收,后续正常修改不得因此重新安装。`preparing` 中断恢复必须证明原拥有者已结束且其执行子树已回收;身份或归属未知时保留阻断,不重复执行。
- 输出明确区分“Node/npm 构建能力通过”与“本项目 Vite 构建通过”;任何一步失败保留可行动错误,不降级为预检成功。
- 首页必须区分宿主预检阻塞与 Tauri IPC 调用失败:Rust 返回的安全错误码可透传到状态栏;无错误码的瞬态 IPC 失败只允许一次有界重试后显示独立的客户端连接故障,不得统一伪装成 Node/npm 或浏览器故障。预检仍保持失败关闭,不得因为展示错误变得可绕过。
- 安装载荷提供相同的安全预检 CLI,验证无系统 Node 的独立运行、缺包/篡改失败关闭。NSIS 解包载荷 smoke 与真实安装器注册流程分开报告,不覆盖当前用户的既有安装。
### 跑酷固定基线