suzmii
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d550d882d4
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合并 master 6c9566058:保留 v2 账本/命名任务与 master 侧改动
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m17s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m44s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m26s
Project CI / Frontend tests (pull_request) Successful in 2m58s
Project CI / Backend tests (pull_request) Successful in 7m24s
Project CI / Repository checks (pull_request) Successful in 6m23s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m47s
Project CI / Native shell tests (pull_request) Successful in 9m34s
- 冲突仅在 docs/project-memory/shared-memory/decision-log.md 与 pitfalls.md(双方都在顶部追加条目):两边条目全部保留——本分支的 Issue 599 条目(AI 项目命名解耦 / 生成任务账本 taskType + live 集合)在前,master 侧新增条目(发布版本标签派生、随包 plugins feature 档位、.worktrees 下 Vite 忽略规则、并发 dev 栈、Windows 阻塞模态用例)原样保留,逐条核对无丢失。
- 其余文件(desktop.rs、check-config.mjs、view/project-development/index.tsx、src-tauri 多处、admin-web、game distribution 等)均为自动合并,无冲突。
- 合并后自证:v2 账本常量/命令注册/命名任务命令名/条件改名空 expected 校验/entrySettled 顺序/命名行与事件刷新/三个测试文件的关键断言全部在位(脚本逐条核对 ALL_OK)。
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2026-10-04 23:37:57 +08:00 |
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suzmii
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6c95660588
|
Merge pull request '优化 AGC 工作台顶栏布局:一行到底、版本入口钉右分级、播放并入运行页签(Issue #613)' (#615) from fix/agc-toolbar-layout into master
Project CI / AI game creator shell Rust crates (push) Successful in 6m22s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 7m32s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 8m17s
Project CI / Backend tests (push) Successful in 9m12s
Project CI / Frontend tests (push) Successful in 4m13s
Project CI / AI game creator shell web tests (push) Successful in 4m34s
Project CI / Repository checks (push) Successful in 8m36s
Project CI / Native shell tests (push) Successful in 10m32s
Reviewed-on: #615
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2026-10-04 20:04:30 +08:00 |
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suzmii
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93deb694b0
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Merge remote-tracking branch 'origin/master' into fix/home-project-naming-async
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m30s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 5m18s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m25s
Project CI / Frontend tests (pull_request) Successful in 2m33s
Project CI / Backend tests (pull_request) Successful in 7m46s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m33s
Project CI / Repository checks (pull_request) Successful in 7m33s
Project CI / Native shell tests (pull_request) Successful in 10m6s
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2026-10-04 18:56:12 +08:00 |
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suzmii
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5a651f3eae
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删除发布面板冗余提示文案
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m58s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m52s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m47s
Project CI / Frontend tests (pull_request) Successful in 3m32s
Project CI / Backend tests (pull_request) Successful in 8m33s
Project CI / Repository checks (pull_request) Successful in 7m6s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m42s
Project CI / Native shell tests (pull_request) Successful in 10m57s
- GameDistributionPublishPanel.tsx:删除「项目版本」下的说明段(projectVersionHint 派生逻辑与其 useMemo、以及渲染它的 hint span),面板不再写「发布将使用最新内部版本 v{N}…」「线上最近提交 vN 是平台侧事实…」
- GameDistributionPublishPanel.tsx:删除简介/分类的三态提示文案(「正在根据创作内容生成简介和分类…」/「AI 已根据创作内容生成…」/「已根据创作内容预填…」)及支撑它们的 metadataSuggestionPending、metadataSuggestionReady 两个 state 与请求完成后的置位,保留静默预填行为
- apps/ai-game-creator-shell/src/styles.css:删除随上述提示一起作废的样式(-7 行)
- tests/gameDistributionPublishPanel.test.tsx:同步删除对已废弃提示文案的断言(-15 行)
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2026-10-04 18:45:56 +08:00 |
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suzmii
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f418ecfee9
|
Merge branch 'master' into fix/agc-toolbar-layout
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m48s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m30s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m12s
Project CI / Frontend tests (pull_request) Successful in 3m20s
Project CI / Backend tests (pull_request) Successful in 7m47s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m42s
Project CI / Repository checks (pull_request) Successful in 7m5s
Project CI / Native shell tests (pull_request) Successful in 9m43s
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2026-10-04 18:37:56 +08:00 |
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suzmii
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cd07b7375a
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修复 Repository checks 的 ESLint 报错:import 顺序按 simple-import-sort 归位
Project CI / Backend tests (pull_request) Failing after 22s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m33s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m30s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m14s
Project CI / Repository checks (pull_request) Failing after 34s
Project CI / Frontend tests (pull_request) Successful in 3m39s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m43s
Project CI / Native shell tests (pull_request) Successful in 9m12s
- CI「Repository checks」红在 lint:eslint:apps/ai-game-creator-shell/src/view/project-development/index.tsx 的 import 顺序未按 simple-import-sort 排序(type 导入与值导入混排)。
- 只调整该文件 import 顺序(1 行),无行为改动;已实跑 npm run lint:eslint(0 problems)、npx prettier --check、homeProjectNamingAsync + projectNamingGenerationTaskRow 15 passed、npm run agc:typecheck。
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2026-10-04 18:35:55 +08:00 |
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suzmii
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ab1045f72d
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Merge remote-tracking branch 'origin/master' into feat/game-works-management
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2026-10-04 18:28:11 +08:00 |
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suzmii
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2e74092743
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发布版本文案去诱导:卡面角标只写最新,面板写明发布固定取最新内部版本
- resourceProjectionModel.ts:publicationTag 注释改为「值是内部版本序数(versions.length),也就是发布时会提交的那个标签」,并注明卡面只渲染中性的「最新」角标,不再写「发布标签 v{N}」
- GameDistributionPublishPanel.tsx:「项目版本」说明注释写明发布提交的标签是 versions.length(最新内部版本序数),不读任何「选中版本」;画布上的选中/「当前版本」只影响当前版本素材与运行播放哪一版
- index.tsx / styles.css:版本卡角标由「最新 · 发布标签 v{N}」改为中性的「最新」,并换用卡面既有的中性 pill 样式
- gameDistributionPublishPanel.test.tsx:同步旧的角标/文案断言
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2026-10-04 17:58:50 +08:00 |
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suzmii
|
8ada23ea0e
|
修复:AGC 工具调用组折叠箭头展开时仍朝下
Project CI / AI game creator shell Rust crates (pull_request) Successful in 6m12s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m10s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m7s
Project CI / Backend tests (pull_request) Successful in 9m2s
Project CI / Frontend tests (pull_request) Successful in 2m54s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m55s
Project CI / Native shell tests (pull_request) Successful in 6m57s
Project CI / Repository checks (pull_request) Successful in 5m3s
- 删除 .agent-tool-call-group-head[aria-expanded='true'] .agent-tool-call-group-chevron 的 rotate(180deg),消除与共享 AgentProcessSummary wrapper 叠加的 360° 旋转
- 在 .agent-tool-call-group-chevron 上方补注释,写明换向唯一来源在共享 wrapper,避免再次重复旋转
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2026-10-04 17:34:27 +08:00 |
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suzmii
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3dcfbb1d10
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合并 origin/master(33552d2ed):文档冲突两边条目都保留
- 冲突仅在 docs/project-memory/shared-memory/decision-log.md 与 pitfalls.md(双方都在文件顶部追加最新条目)。
- 解决方式:两边条目全部保留——本分支的 Issue 599 条目(AI 项目命名解耦 / 生成任务账本 taskType)在前,master 侧的新条目(#604 游戏游玩次数两条、#602 AGC 画布引用、AGC 渠道更新两条)原样保留,逐条核对无丢失。
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2026-10-04 17:17:30 +08:00 |
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suzmii
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206c625a58
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顶栏两端留给两枚大分组:排序分段收行尾,版本入口移到它左边
Project CI / Backend tests (pull_request) Failing after 18s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m14s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m11s
Project CI / Repository checks (pull_request) Failing after 25s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m4s
Project CI / Frontend tests (pull_request) Successful in 2m37s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m9s
Project CI / Native shell tests (pull_request) Successful in 5m32s
- index.tsx:把「依赖 / 类型」分段从动作区中部挪到动作行最后一个子元素,版本入口紧邻其左(版本不再是最右那一枚)
- styles.css:排序分段左边距的注释改成与左邻无关(现在左邻是版本入口)
- 用例:资源版本切换新增顶栏顺序断言(版本入口在排序分段之前、排序分段是动作行行尾);生成任务侧栏用例改判排序分段为动作行最后一个子元素
- 文档:PRD 两端分组条款、验收用例 S16 入口位置、决策记录、改动后对照图与 README 重拍
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2026-10-04 17:14:26 +08:00 |
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suzmii
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a554b0c7ca
|
把 AI 项目命名接进「生成任务」体系:账本 v2 任务类型、命名任务入队与推进、面板命名行
- 账本 v2:记录新增 taskType(asset-generation / project-naming,缺省 asset-generation,旧壳按素材任务读回),kind 改为可选;schema 升 agc-asset-generation-task.v2,读取同时接受 v1 与 v2。
- 新增 enqueue_local_project_naming_task / update_local_project_naming_task:命名任务入队时登记 live、终态写盘后摘除(写盘失败只回滚本轮插入),中断残留按命名口径收口为 failed(文案不含「目标素材」)。
- 首页命名链路改为推进这条任务:入队 → 命名中 → 已完成(已应用 AI 名称 / 建议名与现状一致 / 用户已手动改名而跳过)或失败(无可用名称 / 自动改名失败,均保留兜底名);账本只作展示旁路,推进失败只写诊断日志。
- 前端模型与面板支持命名行:按 taskType 把命名记录从素材任务分支剔除,命名行固定展示名「AI 项目命名」、只在终态显示结论、不渲染缩略图/提示词/定位动作;命令名写字面量以满足 check-config 静态枚举门禁。
- 工作台订阅账本变更事件做一次受控快照读取刷新命名行(不新增固定频率轮询);另修:命名行的 useLiveNow 收进独立组件,避免行种类变化导致 hooks 数量变化。
- 测试:homeProjectNamingAsync 12 例(新增入队→命名中→终态推进序列断言)、projectNamingGenerationTaskRow 3 例、appSurface 建项后命名行可见 + 事件刷新出终态结论 + 标题/列表同步;Rust asset_generation_task 22 例(含 naming_task_stays_in_flight_across_ledger_reads_until_terminal、legacy_v1_ledger_reads_back_*)。
- 文档:decision-log 改写为「生成任务体系里的后台任务」、pitfalls 新增 taskType/live 集合条目、实施计划专题补任务接入口径。
- 门禁:AGC 全量 1925 passed / 17 skipped;cargo 定向 22 + 6;npm run agc:typecheck(含 check:tests:types 与 check-config);cargo fmt --check;check:encoding;git diff --check。
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2026-10-04 16:59:59 +08:00 |
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suzmii
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9eb537c6ff
|
运行视图没有画面时自动补一次载入(进入项目/切项目的运行页空态)
- index.tsx:新增 autoRunPreviewProjectRef 记账,站在运行视图却没有可嵌入预览且可运行时自动补发一次 onPlay,同一个项目只补一次
- index.tsx:showRunView 先记账再发播放,避免点页签时被自动补发重复触发一次
- 用例:新增 runAutoLoadOnEnter(切项目自动补发一次、同项目不重复、点页签只发一次、有活体预览时不补发)
- 文档:PRD 顶栏条款、验收用例 S17 判据、decision-log 同步自动载入口径
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2026-10-04 15:56:41 +08:00 |
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suzmii
|
7c5bcc4fb0
|
内部版本登记后立即宣告清单失效,版本卡不再需要重开项目才出现
- 根因:版本追加只写盘、不发「清单已变」事件,而前端被当作「回合结束刷新」的那次调用实际发生在入队时(useDirectProjectChatController.ts:588-592 紧跟 startTurn 的 finally,await 的只是 enqueue_direct_codex_turn),于是 agent 追加版本后无人重读清单,新卡必须先重开项目才出现(旁证:resource-layouts/dependency.json 里 74 分钟缺该版本,直到重开项目才补齐)
- 修复:版本真正追加成功时才 emit_game_creator_manifest_invalidated(root, "direct-codex.version")(与素材工具桥同口径),订阅侧立刻重读清单
- 版本卡显示顺序:orderIndex(内部版本序数)+ compareResourceOrder,修正初始版本被排到最后(4 版读作 2/3/4/1 → 现为 1..N 单调);不带 orderIndex 的资源排序与坐标逐值不变
- 最新版本卡角标:`最新 · 发布标签 v{N}`(只给 versions 最后一条,N = versions.length = 发布面板取的标签)
- 发布面板文案:「本次发布标签 = 最新内部版本 v{N};agent 再改进一次后,下一次发布将是 v{N+1}」,并保留「平台线上号是平台侧事实、与本标签互不推导」
- 验证:vitest apps/ai-game-creator-shell/tests 1935 passed / 0 failed;cargo check(带编辑器 feature)通过;encoding / typecheck 通过;真机未验(环境重新拉起前无法核验,待补)
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2026-10-04 15:13:31 +08:00 |
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suzmii
|
b8849b8c01
|
优化 AGC 工作台顶栏布局:一行到底、版本入口钉右分级、播放并入运行页签
- 顶栏去掉两侧 flex-wrap、工具条改 overflow: hidden,空间不足按 data-layout 三档降级而不是换行
- 新增 workbenchToolbarModel(档位顺序与 1px 判据)与 useWorkbenchToolbarLayout(ResizeObserver 管宽度、MutationObserver 管内容,实测内容宽度写档位)
- 版本入口 margin-left: auto 钉在动作区最右,标识改「版本 N(原因 · 时间)」,窄档只留「版本 N」(序号复用资源画布版本卡编号口径)
- 新增 WorkbenchMoreActionsMenu:「打开项目目录 / 资源面板 / 整理画布」在 collapsed-actions 档收进「更多」下拉
- 删除独立「播放」按钮,运行页签前加 ▶ 图标,点页签即切视图并载入游戏资源
- 运行画面右下角新增「刷新运行画面」,LocalGamePreviewFrame 新增 reloadNonce 换 iframe 元素身份重新载入页面
- 用例:新增 workbenchToolbarLayout / runPreviewRefresh;改写 appSurface 顶栏与播放/刷新断言、版本标识断言与顶栏样式断言
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2026-10-04 14:04:02 +08:00 |
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suzmii
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3cca4fb99c
|
项目版本卡按内部版本序数排序,修正初始版本被排到最后
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
- 根因:版本投影的显示顺序走依赖视图、同层按 opaque 资源 id 做字符串排序,而 `version:initial-*` 的字符串序大于 `version:agent-*`,于是初始版本被排到最后(4 个版本读作 2/3/4/1,既与卡面「版本 N」序号冲突,也与「最新版本 = 发布标签」冲突;已落盘坐标 agent-22(0,0) agent-42(228,0) agent-46(0,168) initial-13(228,168) 为证)
- 改法:`ProjectResource` / `ResourceCanvasItem` 增加 `orderIndex`(= 内部版本序数,仅项目版本资源携带),新增 `compareResourceOrder`(先比序键、再回落 opaque id)并替换依赖视图 4 处 `compareStableIdentifier`;类型视图在 mediaType 之后插入序键比较(顺带修掉 ≥10 个版本时「版本 10」被字符串序排到「版本 2」之前的错位)
- 兼容性:不带 `orderIndex` 的其它资源排序结果与落盘坐标逐值不变
- 验证:`npx vitest run apps/ai-game-creator-shell/tests` 199 文件 / 1935 passed / 0 failed;`npm run agc:typecheck` exit 0;`npm run check:encoding` passed;`git diff --check` 干净;真机 CDP 用 Vite 现网真实模块 + 真实 manifest 复算落位:修复前 2→3→4→5→1,修复后 1→2→3→4→5
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2026-10-04 13:11:37 +08:00 |
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suzmii
|
fa0427e595
|
去掉 AGC 发布抽屉的可见滚动条
- 改动规则:apps/ai-game-creator-shell/src/styles.css 的 `.game-distribution-publish-panel` 追加 `scrollbar-width: none` 与其 `::-webkit-scrollbar { display: none; }`
- 为什么用 scrollbar-width: none:该抽屉自身就是唯一滚动区(用户口径:这条抽屉里的滚动条太丑);实测隐藏后引擎不再为滚动条预留槽位,内容宽度恒定、无宽度跳变
- 另一条 webkit 规则的必要性:`scrollbar-width` 只覆盖标准路径(Firefox / 新引擎),Chromium / WebView2(AGC 真机)仍需 `::-webkit-scrollbar` 才能隐藏,否则真机上滚动条依旧可见
- 真机实测结论(CDP,WebView2):滚动条布局占位 15px → 0,`clientWidth` 503 → 518,`scrollTopMax` 231 不变,滚轮与键盘仍可滚到底
- 验证命令:`npm run check:encoding`、`git diff --check`
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2026-10-04 12:29:15 +08:00 |
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suzmii
|
0168aa7bc3
|
Merge remote-tracking branch 'origin/master' into feat/game-works-management
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m3s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m33s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m18s
Project CI / Backend tests (pull_request) Successful in 6m35s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m50s
Project CI / Native shell tests (pull_request) Successful in 6m32s
Project CI / Repository checks (pull_request) Successful in 5m9s
Project CI / Frontend tests (pull_request) Successful in 1m53s
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/project-memory/shared-memory/pitfalls.md
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2026-10-04 11:27:10 +08:00 |
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suzmii
|
4144c04b1c
|
自审收口 #599:空 expected 失败关闭、异步回填生命周期守卫、合并 master 后过测试类型门禁
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m0s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 3m49s
Project CI / Backend tests (pull_request) Failing after 3m43s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m23s
Project CI / Frontend tests (pull_request) Successful in 3m11s
Project CI / Repository checks (pull_request) Failing after 4m13s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m5s
Project CI / Native shell tests (pull_request) Successful in 7m13s
- 合并 origin/master tip ccd271572(merge commit eeac2c759),无冲突;本分支不修 master 既有共享红(check:nginx-spa-routes / external_mcp::semantic 32 与 30 / http_tracing 偶发 / AGC Rust shard 4/4,由 fix/ci-master-red 处理)。
- 按 master 新增的测试类型门禁(check:tests:types)把两处直接赋值 window.__TAURI__ 迁到 installTauriRuntime / resetTauriRuntime(tests/tauriRuntimeFake.ts 是全仓唯一安装点),否则 appSurface/home.suite.ts 报 TS2322。
- Rust:rename_local_game_project_if_unchanged_at 对空 expectedProjectId / expectedName 按仓库同类入口口径失败关闭(不再静默 renamed:false);非空但不匹配仍是正常跳过。新增 1 条单测,含「非空不匹配不是错误」的反向保护。
- 前端:applyAutomaticProjectName 在 await entrySettled 之后加壳生命周期守卫(mounted + 代次,与 enterProjectDevelopment 同口径):关窗 / 卸载后只保留已落盘的改名,不再写当前项目上下文、不再重检最近项目。新增 2 条 hook 用例(unmount / pagehide),去掉守卫即变红。
- 注释口径:把 suggestName 判据与 ProjectStartMode 的映射写清(planning 覆盖「做方案」与勾选「策划补全」的「做游戏」,见 view/home/homeStartMode.ts),行为不变。
- 文档:decision-log 的验证数字更新为 12 例 / 6 例 / 全量 1922 passed,并补记生命周期守卫与空 expected 口径。
- 定向验证:homeProjectNamingAsync 12 passed;appSurface.test.ts 197 passed / 9 skipped;AGC 全量 1922 passed / 17 skipped;cargo conditional_project_rename_tests 6 passed;cargo fmt --check、npm run agc:typecheck(含 check:tests:types)、check:encoding、git diff --check 全过。
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2026-10-04 00:38:34 +08:00 |
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suzmii
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3f18e3dc77
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按独立评审的三条 P2 收口:空批次不误报、重复注册留线索、文档与实测对齐
Project CI / AI game creator shell Rust crates (pull_request) Failing after 1m35s
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Project CI / Backend tests (pull_request) Failing after 4m39s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m18s
Project CI / Frontend tests (pull_request) Successful in 3m19s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m43s
Project CI / Native shell tests (pull_request) Successful in 7m28s
Project CI / Repository checks (pull_request) Failing after 4m32s
App.tsx 的监听处对空批次直接返回:空批次没有要插的东西,不能报成「没有可用的聊天输入区」(原因指向错了方向)
activeChatComposer.registerActiveChatComposer 增加重复注册检测:dev 下 console.warn 指出后注册者顶替了前者,不改运行时语义(仍然后注册者接管、身份校验照旧兜住乱序卸载)
tests/activeChatComposer.test.ts 补两条:空批次不打扰已挂载输入区;重复注册出现告警且乱序注销清不掉更新的句柄
tests/resourceCanvasChatReferenceDrop.test.tsx 补一条:直接构造空批次引用事件时不产生「没有可用的聊天输入区」告警
decision-log 的「影响范围」补记 tests/activeChatComposer.test.ts,「验证」换成合并 master 后的实跑数字;功能说明的用例表补两行
反向证伪:去掉空批次短路、去掉重复注册告警后,上面两条新用例各红一处
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2026-10-04 00:38:06 +08:00 |
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suzmii
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455b265a75
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合并 master 到 fix/agc-canvas-reference-insert:按新测试替身与类型门禁解冲突
master 侧(PR #601)新增 tests/tauriRuntimeFake.ts(全仓唯一 window.__TAURI__ 安装点)与 tsconfig.tests.json,测试统一改用 installTauriRuntime / resetTauriRuntime,并新增 check:tests:types 门禁
冲突三处测试文件(resourceCanvasChatReferenceDrop.test.tsx、appSurface/project-development.suite.ts、appSurface/design-agent.suite.ts)按语义两边保留:采用 master 的替身安装点与类型收窄(ResourceReference 过滤),保留本分支的真实 DirectProject 聊天面挂载与端到端草稿断言
App 的 props 类型未导出,新增的两处 chat 节点改用 AppComponent 组件类型别名(与 design-agent.suite.ts 同一写法),通过新的 check:tests:types
docs 侧 pitfalls.md / decision-log.md 自动合并:本分支的 issue #602 条目与 master 的「根因 7/8」条目都保留
未在本分支修 master 既有红(check:nginx-spa-routes 缺 /pay 与 /profile/payment、external_mcp::semantic 32 vs 30、http_tracing 偶发、AGC Rust shard 4/4),由上游 fix/ci-master-red 处理
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2026-10-04 00:28:19 +08:00 |
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suzmii
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759ae616d4
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Merge remote-tracking branch 'origin/master' into feat/game-works-management
# Conflicts:
# apps/ai-game-creator-shell/tests/gameDistributionPublishLive.test.ts
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2026-10-04 00:24:45 +08:00 |
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suzmii
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eeac2c759a
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Merge remote-tracking branch 'origin/master' into fix/home-project-naming-async
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2026-10-04 00:21:43 +08:00 |
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suzmii
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daae35a1a1
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AGC 发布版本标签改由工程内部版本派生,拆除 projectVersion 写链路
- shared contracts:resolveGameCreationAppProjectVersion 改为按 manifest.versions 条数派生,删除 isGameCreationAppProjectVersion,projectVersion 注释降级为遗留兼容位
- Rust shared-contracts:删除 resolve_game_creation_app_project_version / is_game_creation_app_project_version / GAME_CREATION_APP_FIRST_PROJECT_VERSION,project_version 注释改遗留位并重写往返测试
- AGC 发布面板:项目版本改为 useMemo 派生只读输入框,删除本地 state、失焦落盘与 onManifestUpdated 回调
- AGC 发布服务:删除 saveGameDistributionProjectVersion,提交版本号缺省改为按 versions 派生
- AGC 原生:发布成功回写与绑定回填不再写 project_version(置空),删除 update_game_distribution_project_version 命令
- AGC 命令注册与白名单:desktop.rs 注销命令、check-config.mjs 移除白名单条目
- AGC 前端装配:App.tsx 移除两处 onManifestUpdated 传递
- AGC 测试:publish/panel 两条测试改为覆盖派生口径,删除四条写回用例
- 注释对齐:game_publish_attempt.rs / project/manifest.rs / styles.css / shared-contracts 的 game_distribution.rs 把版本标签口径改为「由 versions[] 派生」,清掉 projectVersion 遗留位表述
- 文档:decision-log 追加本决策条目,两份 2026-10-02 计划加取代标注,新增 2026-10-03 里程碑与实施计划
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2026-10-04 00:16:14 +08:00 |
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suzmii
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f4ada50612
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自审加固:注册表按 ref 转发注册、插入成功语义与失败留痕对齐
Project CI / Backend tests (pull_request) Failing after 17s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m50s
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m43s
Project CI / Repository checks (pull_request) Failing after 32s
Project CI / Frontend tests (pull_request) Successful in 2m35s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m23s
Project CI / Native shell tests (pull_request) Successful in 6m26s
ActiveChatComposerHandle.insertReferences 改为返回 boolean:由句柄回答这一批有没有真的递到输入区,注册表不再用「有句柄」冒充「插进去了」
insertChatReferences 增加第三种 false(句柄报落空),且只有插入成功才 focus,失败不抢焦点
DirectProjectChatView 改为注册「按 ref 转发」的句柄,注册时不再读 composerHandleRef.current,去掉对父子 effect 顺序的隐式依赖(内层输入区重挂载也不会留下死句柄)
DirectProjectComposer 与 PlanningChatView 的转发句柄同步返回 boolean
App.tsx 的 dev 失败线索文案改为「没有可用的聊天输入区(未挂载或已卸载)」,覆盖句柄落空这一种
新增 tests/activeChatComposer.test.ts:钉住注册表合同(空批次 / 无输入区 / 句柄报落空不聚焦 / 注销身份校验);反向证伪:去掉身份校验后该用例变红
同步 docs/【功能说明】AGC聊天素材引用-2026-09-08.md 与 shared-memory 决策记录
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2026-10-04 00:12:24 +08:00 |
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suzmii
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e3c91c4e2c
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修复 #599:首页建项不再等待 AI 项目命名,改为后台条件改名
Project CI / Backend tests (pull_request) Failing after 17s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m31s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m6s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m9s
Project CI / Repository checks (pull_request) Failing after 30s
Project CI / Frontend tests (pull_request) Successful in 3m21s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m24s
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- 首页自动建项:预检通过后立即以宿主兜底名创建工作区并进入项目,create_automatic_local_game_project 固定传 name: null,不再等待 suggest_automatic_project_name。
- 命名请求在建项前并行打出,结果交给后台任务;命名慢、超时、失败或返回非法内容都不影响建项、附件导入与首轮创作。
- 新增 Rust 命令 rename_local_game_project_if_unchanged(expectedProjectId + expectedName 条件改名):项目 ID 不符、用户已手动改名、名称未变一律返回 renamed: false 并保持现状,空名/控制字符/超长失败关闭,改名不推进项目 revision。
- 后台改名结果等「建项主体收尾」再写当前项目上下文与最近项目行重检,避免被进项目的兜底上下文覆盖。
- 新增前端时序测试 tests/homeProjectNamingAsync.test.tsx(9 例,promise 闸门而非 sleep)与 appSurface 客户端流程用例。
- 新增 Rust 条件改名单测 5 例;更新实施计划专题、decision-log、pitfalls。
验证:npx vitest run apps/ai-game-creator-shell/tests/homeProjectNamingAsync.test.tsx(9 passed);npm run test -- apps/ai-game-creator-shell/tests(1910 passed / 17 skipped);cargo test --features=cocos-editor-execute,unity-editor-execute,godot-editor-execute --bin genarrative-ai-game-creator-shell conditional_project_rename_tests(5 passed);cargo check 同 features 通过;npm run agc:typecheck、cargo fmt --check、npm run check:encoding、git diff --check 全绿。
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2026-10-03 19:44:00 +08:00 |
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suzmii
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a22e8ee447
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修复 AGC 画布素材卡「引用」无消费者:新增活跃聊天输入区注册表
Project CI / Backend tests (pull_request) Failing after 18s
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m2s
Project CI / Repository checks (pull_request) Failing after 30s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m10s
Project CI / Frontend tests (pull_request) Successful in 2m43s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m16s
Project CI / Native shell tests (pull_request) Successful in 5m58s
新增 features/project-workspace/activeChatComposer.ts:模块级保存当前挂载的输入区句柄,registerActiveChatComposer 注销时校验身份,insertChatReferences 空批次或无句柄返回 false
DirectProjectComposer 用 useImperativeHandle 暴露 DirectProjectComposerHandle(按 ref 转发,句柄稳定),新增可选 ref 入参
DirectProjectChatView 挂载期间注册、卸载注销,并把 composerHandleRef 传给 DirectProjectComposer
PlanningChatView 同样注册(句柄按 composerRef 转发),两条链路互斥渲染,同一时刻只有一个句柄
App.tsx 收敛为一处监听:单条「引用」与批量拖拽两个事件都走 insertChatReferences,返回 false 时 dev 下 console.warn
chatComposerRef 只保留给策划输入盒自己的 getDraft / clear,不再承担跨面板插入
project-development.suite.ts:工具条「引用」用例改为渲染真实 DirectProject 聊天面,断言草稿里出现引用芯片(键盘 + 鼠标两条通路、光标留在插入之后)
resourceCanvasChatReferenceDrop.test.tsx:换成真实 DirectProject 聊天面,批量拖拽断言整批一次落进草稿且顺序 = 拖动集合顺序;新增未登记素材不出「引用」按钮、拖拽只给原因的用例
design-agent.suite.ts:新增策划链路引用插入不回归用例
同步 docs/【功能说明】AGC聊天素材引用-2026-09-08.md、shared-memory 的 pitfalls 与 decision-log
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2026-10-03 19:43:18 +08:00 |
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kdletters
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d4be3dd97a
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补齐 Claude 上游错误展示与 MCP 并发隔离
Project CI / AI game creator shell Rust crates (push) Successful in 3m15s
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前端保留 401/403/408/429/5xx 状态并补回归测试
按项目隔离 Claude MCP 注册表并防止旧回合误停新桥
更新 DirectProject 排障记录
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2026-10-03 19:21:18 +08:00 |
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suzmii
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6edda2ae68
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Merge remote-tracking branch 'origin/master' into feat/game-works-management
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m56s
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2026-10-03 18:26:19 +08:00 |
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suzmii
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86e74867ae
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review 反馈:补齐 targetCategory 的文档与注释口径(#359)
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m27s
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- 实施计划合同补上「GUI 上传与图片类生成同一 targetCategory 口径,不传时仍按内容证据派生 kind」
- 栏目画布底部工具栏入口矩阵 §1 一句话补上「带当前栏目 targetCategory」
- 工具栏模型里上传入口的类型注释写明入口栏目与「待归类」的因果
- 修正占位落点 effect 里陈旧的示例:普通图片只在 Agent / Direct 不传 targetCategory 时才落「待归类」
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2026-10-03 17:42:50 +08:00 |
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suzmii
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3a1ccf312d
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修复审核与发布页面 import 排序
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按仓库 eslint simple-import-sort 规则整理五个相关文件,保持行为不变。
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2026-10-03 17:20:02 +08:00 |
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suzmii
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72d6ea2180
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Merge remote-tracking branch 'origin/master' into feat/game-works-management
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2026-10-03 17:06:04 +08:00 |
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suzmii
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372b7d3a00
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修复 AGC 栏目画布上传素材落「待归类」(Issue 359)
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m17s
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Project CI / Repository checks (pull_request) Successful in 5m38s
- AGC Rust `upload_local_asset` 新增可选 `targetCategory`,登记改走 `register_local_asset_entry_with_category`(非法值失败关闭,不回退 kind 派生);`upload_local_asset_at` 委托新的 `upload_local_asset_at_with_category`,既有调用点与单测不动
- 前端 `uploadProjectAssetFilesAndReadSnapshot` 透传 `targetCategory`;栏目画布底部工具栏上传带上工具栏自己的栏目,与生成入口的 `targetCategory` 同一口径
- 新增 Rust 单测 `upload_registers_into_the_explicit_entry_category`(显式栏目 → character / 不传 → unclassified / 非法 version 失败关闭且不新增登记)与 appSurface 用例(在「角色与对象」上传图片,载荷必须带 `targetCategory: 'character'`)
- 同步 PRD §3.10、`docs/technical/【AGC】栏目画布底部工具栏入口矩阵-2026-09-13.md` §4 载荷表、V3 验收用例 S11a、decision-log 与 pitfalls
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2026-10-03 16:59:22 +08:00 |
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suzmii
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3aa3e33ceb
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实现统一项目发行版本
Project CI / AI game creator shell Rust crates (pull_request) Failing after 56s
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以 projectVersion 作为 AGC 唯一用户版本,支持同版本重复提交和版本回退。
保留 publicationRevision 并发校验与旧客户端自动递增兼容。
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2026-10-03 16:41:04 +08:00 |
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k88936
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0e313405d6
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修复:生成绑定校验不再用 prettier 改写生成文件
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m54s
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- scripts/check-generated-bindings.mjs:删掉生成后的 prettier 归一化,直接逐字节比较 ts-rs 原始输出
- .prettierignore 与 .eslintrc.cjs:四个 ts-rs 生成目录统一排除,禁止格式化工具二次改写
- .prettierrc.json:删除 contracts/generated 的 printWidth / singleQuote 覆盖
- .gitattributes:生成目录标 linguist-generated 并豁免 trailing-space,保证 git diff --check 通过
- 重新生成 AGC chat/generated 与 services/generated 的 51 个绑定,改为提交 ts-rs 原始输出(纯格式,语义不变)
- docs/project-memory:记录生成绑定不再经 prettier 的口径,修正旧流程说明
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2026-10-03 15:40:21 +08:00 |
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k88936
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d07f894bf6
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修复:Bearer 引号值脱敏正则只匹配到第一个空格,密钥尾部漏出
- directThreadSanitize.ts:BEARER_VALUE 的引号分支由 \\.?["'] 改为 \\?["'],与同文件 SENSITIVE_ASSIGNMENT 的写法一致
- 原写法要求引号前必须有一个字面反斜杠,导致 Bearer "abc def" 走不到引号分支,退化到裸 token 分支后只遮到第一个空格,示例会输出 Bearer [redacted-secret] def"
- 修正后引号内的整段值都被遮掉;JSON 转义的 \"abc def\" 仍然匹配
- 同步在 directThreadSanitize.test.ts 增加带引号 Bearer 的用例(修复前该用例失败)
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2026-10-03 13:42:40 +08:00 |
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k88936
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0a16d5d574
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修复:入队命令的真 Error 不再被包装,失败文案不再变成 {}
- directTurnEnqueueFailure.ts:invokeTurnEnqueue 的 catch 先判断 error instanceof Error,是则原样抛出
- JSON.stringify(new Error(...)) 得到 {}(message/stack 不可枚举),包进 EnqueueFailureWrapper 后控制器读 error.message 只能拿到 {},真实失败文案丢失
- 结构化拒绝是普通对象,不受影响;真 Error 交回调用方既有的 instanceof 分界,与类注释口径一致
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2026-10-03 13:41:30 +08:00 |
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k88936
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2fe651c845
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修复:入队失败提示对缺失字段容错,不再抛 Cannot read properties
- directTurnEnqueueFailure.ts:permissionRejected.policyDetail / inputRejected.detail 改用可选链再 trim
- 跨 IPC 载荷没有运行时校验,字段理论上可能是 null/undefined;原实现会在 runTurn 的 catch 里抛错,用户看到的是裸 TypeError、草稿还被清掉
- 缺失字段现在与空串同档:返回 null,按"没有提示"处理,保留草稿并走上报通道
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2026-10-03 13:41:00 +08:00 |
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k88936
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d7d09f310c
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合并:把 origin/master 并入回合错误重构分支并保留双方行为
- 解决 direct_runtime/mod.rs 冲突:保留本分支 typed 回合错误重构(TurnError/EnqueueError 与 record_direct_codex_failure_facts 拆分),接入 master 的诊断 v3 口径(persist_agent_runtime_error 新签名 + typed error 字段)、prompt 反馈改截断不脱敏、项目写锁改名
- 解决 thread_manager/dispatch.rs 冲突:保留本分支 TurnError/TurnCompletion 换代与 finish_turn_failure 分类层,接住 master 的 tt= 日志改名与 cc 执行器整轮成功后补写 completed 终态
- 解决 direct_tools_mcp.rs 冲突:采用 master 版(本分支唯一改动是 external MCP 容量测试读 body,master 已有等价实现)
- 处理 direct_turn_failure.rs 删除/修改冲突:维持本分支删除,把 completed() 语义迁进 TurnCompletion::Completed 并补回对应测试
- 处理 runtime_driver/entrypoints.rs 修改/删除冲突:接受 master 退役自建 Agent Runtime 的删除(本分支只在该文件做 direct_now_ms 改名)
- 合并 decision-log.md:双方条目都保留
- 修复 auto-merge 漏掉的语义冲突:claude_code_cli.rs 的 direct_now_ms() 改名 now_ms();诊断测试改为断言 AGENT_RUNTIME_ERROR_SCHEMA_VERSION、detail 字段改 message;record_direct_codex_failure_facts 新增 typed_error 入参(TurnError 不序列化,落盘用 classify 投影出的 TurnFailure)
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2026-10-03 13:12:10 +08:00 |
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suzmii
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44f02ee19b
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完善游戏审核试玩与客户端版本更新
后台审核详情复用公开游戏详情样式,补齐发布者、冻结资料、素材换签和待审 ZIP 试玩。
AGC 保存已发布作品绑定,支持同一 gameId 更新版本并由用户填写目标版本号。
保留 SpacetimeDB 表结构不变,增加版本号请求校验、幂等边界和本地清单字段。
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2026-10-03 12:35:57 +08:00 |
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suzmii
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783ca014ef
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合并 master 到作品管理分支
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2026-10-03 12:30:07 +08:00 |
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k88936
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549915a2be
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重构:线程条目脱敏改由前端统一做
- 新增 directThreadSanitize:项目内路径归一成相对路径,绝对路径 / 密钥 / 敏感赋值 / Bearer / 配置文件 / 私钥块 / 敏感开关统一换成占位符,只遮挡不截断
- 订阅 hook 在 bootstrap / consume / 历史切片进入聊天状态之前统一过脱敏,复用已有的 projectPath
- 新增 12 条单测:项目内外路径、密钥前缀与 JWT、Bearer、.env、私钥块、多行换行保留、条目与增量事件
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2026-10-03 12:06:40 +08:00 |
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k88936
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500479b4aa
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文档:同步 ThreadItem 与 TurnFailure 的生成绑定注释
- ThreadItem 注记改为"原样投影、脱敏在前端"
- TurnFailure 注记改为 TurnError::classify / TurnErrorClassified::ShouldContinue
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2026-10-03 12:00:00 +08:00 |
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k88936
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40b79bb1ec
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重构:turn.completed 的 status 由自由字符串收成 typed 枚举
- 新增 TurnCompletedStatus(completed / interrupted / aborted / failed),作为 turn.rs 里 status 字段的类型
- 新增只作构造参数的 TurnOutcome(completed / interrupted / aborted):turn_completed 拿不到 Failed,"failed 但没有失败载荷"在构造层就写不出来
- turn_completed_failed 固定写 TurnCompletedStatus::Failed,载荷与状态在同一条构造路径上
- 内部状态比较与用例断言改为比较枚举取值;线上 JSON 形状、字段名与前端契约不变
- 重新生成绑定:新增 TurnCompletedStatus.ts,ThreadEvent.ts 的 status 由 string 收成字面量联合
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2026-10-03 10:55:04 +08:00 |
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k88936
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1874a6e9ec
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注释:为会话滚动锚点的全表量测补 TODO 性能分析
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m55s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 4m18s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m33s
Project CI / Backend tests (pull_request) Successful in 3m58s
Project CI / Repository checks (pull_request) Successful in 3m4s
Project CI / Frontend tests (pull_request) Successful in 3m25s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m14s
Project CI / Native shell tests (pull_request) Successful in 5m49s
- conversationScrollAnchor.ts 的 readTopVisibleTurnAnchor 循环上方新增 // TODO(perf): 注释,仅注释、无行为变化
- 记录量测口径:最坏 O(锚点之前的块数) 次 getBoundingClientRect,同帧首次调用后布局已干净、后续不再各自触发 reflow,属 low,不是振荡源
- 记录 rAF 节流与「只在补偿前才读」都省不掉这次遍历,故不采纳
- 记录二分 / 续扫被收起 <details> 的 0 矩形打断单调性,需先定「隐藏块怎么参与」
- 首选后续方向:缓存上次命中的块身份并从附近续扫,不破坏单调性假设
Co-authored-by: Junie <junie@jetbrains.com>
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2026-10-02 22:34:07 +08:00 |
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k88936
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adcf3b9730
|
修复:回合失败载荷 stage 未知时不再渲染 undefined
- turn.completed.failure 跨 IPC 没有运行时校验,superErrorFromStringPlusStage 的 stage 缺失或为更新后端新增的取值时,查表得到 undefined 会被拼进用户可见文案
- 查不到标签时回落到通用句"执行失败,请稍后重试",只有已知阶段才带"请检查项目诊断"
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2026-10-02 22:31:52 +08:00 |
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k88936
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1ba9ac848f
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修复:回合失败载荷缺 kind 时不再让失败文案抛错
- turn.completed.failure 跨 IPC 没有运行时校验,modelCallFailed 载荷缺 kind 时 directModelCallText 会解引用 undefined 抛错,整个事件订阅被打断
- directModelCallText 参数放宽为 ModelCallKind | null | undefined,缺分类时回落到通用句"智能服务执行失败,请稍后重试"
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2026-10-02 22:31:36 +08:00 |
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k88936
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0ae94caf16
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修复:更早历史的世代号在渲染期推进,切换项目的守卫不等 effect
- 换项目时 historyLoadTokenRef 与 projectPathRef 同一处推进,复位 effect 不再推进
- 旧读取在「切换提交完成、复位 effect 未跑」的窗口落地时立刻失效,不再合并条目或写游标
- ADR 第 1 条与决策记录说明推进时机与其安全性依据(该窗口内不会新起带旧游标的读取)
Co-authored-by: Junie <junie@jetbrains.com>
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2026-10-02 22:27:33 +08:00 |
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k88936
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2b01476891
|
修复:动画期间内容变高时把回到底部动画重新对准新底部
- 程序化平滑滚动期间布局补偿不再直接跳过:内容变高时以新的 scrollHeight 重发平滑滚动
- 避免动画停在旧目标后 programmaticScrollRef 等不到贴底事件、跟随与补偿整段挂起
- hook 用例断言动画目标从 [1200] 变为 [1200,1500] 且仍能交还控制权
- ADR 第 3 条补一条口径,决策记录补齐本条与错误行结构两条
Co-authored-by: Junie <junie@jetbrains.com>
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2026-10-02 22:25:47 +08:00 |
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k88936
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8f91227d17
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修复:历史加载错误行的重试按钮移出断言式 live region
- 内联错误行由 <p role=alert> 改为普通容器,role=alert 只包住错误文案本身
- 重试按钮留在 live region 之外,避免被卷进 assertive + atomic 的整体播报
- 组件用例断言 alert 不包含重试按钮,重试仍是可点击的唯一手动出路
- ADR 同步错误行的无障碍结构
Co-authored-by: Junie <junie@jetbrains.com>
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2026-10-02 22:24:21 +08:00 |
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