k88936
|
85d69a29a9
|
前端:认不出的拒单也在聊天里补一条同级提示
- 新增 `directTurnUnrecognizedRejectionNoticeText`:宿主 / 环境事实的拒单在聊天里的文案取宿主收口文案的脱敏摘要与建议(`projectRuntimeVisibleRejectionError`),不是收口形状时只给一句通用兜底,机器字段不进聊天
- 控制器在「认不出的拒单」分支补写一条与用户消息同级的提示(沿用 `directTurnRejectionNoticeMessageId` 身份):拒单不产生 `turn.completed`,这条乐观用户气泡后面不会再有事件来解释它;上报与横幅照旧保留
- 修正该处注释「聊天里的失败说明不由这里写」——那条只对回合失败成立,拒单没有终态出口;同时把非结构化错误继续只走横幅的理由写清楚
- 用例:`chat-composer.suite.ts` 补一条结构化拒单的界面用例(同级提示可见、`direct-codex-failure` / `stage=` 不进聊天、忙碌态放掉);`project-conversation.suite.ts` 补该文案函数的单元断言
|
2026-09-24 16:21:35 +08:00 |
|
k88936
|
b42966eb9e
|
前端:Direct 失败说明补上宿主事实句的文案模式
- `projectRuntimeVisibleError` 增加宿主 `Display` 事实句模式:`执行通道已断开`(TransportClosed)、`等待模型回合结束达到硬上限`(TimedOut 的硬上限那档)、`宿主任务提前结束`(host-dropped),并给落盘那档补上 `收尾历史失败` / `未确认历史完整落盘` / `写入本项目对话历史失败`——改动前这几种都掉进「执行失败,请稍后重试」
- 只认宿主写死的短语、不回落原文:原文带 `exitStatus=` / `stderrClass=` 这类内部字段,`TransportClosed` 就是这种
- 修掉宿主收口文案的版本口径:解析只认 `v1`,而宿主发的是多一段 `code=` 的 `v2`,于是脱敏摘要永远命中不了;现在两版都认,并把解析结果拆成 parts,供拒单文案复用(`projectRuntimeVisibleRejectionError`,不带阶段标签——拒单这一轮没有开始)
- `directTurnFailureNoticeText` 的文档注释写明「不加模式就只会看到通用文案」是有意取舍,加模式时补 `agentRuntimeModel.test.ts` 用例
- 用例:`agentRuntimeModel.test.ts` 补 v2 收口文案、拒单文案与三句宿主事实句;`directThreadChat.test.ts` 的「收尾历史失败」期望改成映射后的句子
|
2026-09-24 16:19:37 +08:00 |
|
k88936
|
9ecb084b68
|
宿主:失败载荷的 kind 改成 typed 枚举
- 新增 `DirectTurnFailureKind`,成为 `DirectTurnFailure.kind` 的唯一取值表:`timeout / model-failed / transport-failed / request-rejected / environment-not-ready / turn-interrupted / host-dropped`(补齐原先两份注释都漏掉的 `turn-interrupted`)
- `DirectModelCallKind::wire_kind` 与 `DirectTurnError::wire_kind` 改成返回该枚举,`DirectTurnFailure::new` / `DirectTurnTerminal::host_dropped` 同步改签名;线上取值仍是原来的 kebab-case 字符串
- 补 `failure_kind_wire_values_are_stable` 用例:7 个变体的序列化 / 反序列化取值逐条钉住,改名即改协议会先在这里失败
- 前端生成绑定重新导出:`chat/generated/DirectTurnFailureKind.ts` 新增,`DirectTurnFailure.ts` 的 `kind` 由 `string` 收窄成 union
- 受影响断言(`direct_thread_manager` / `direct_turn_accept` / `direct_thread_wire` / `codex_app_server`)改成比较枚举变体
|
2026-09-24 16:05:34 +08:00 |
|
k88936
|
7941aaa660
|
前端:埋点句柄只在结构化拒单时清掉
- `runTurn` 的 catch 先读结构化拒单,只有"这一轮没接单"的拒单才清 `pendingRunAnalyticsRef`;非结构化错误(IPC 失败、命令 panic)可能发生在接单之后,句柄留着等 `turn.completed` 结算,不再让宿主侧这一轮的候选永远没人结算
- chat-composer 用例的注释同步:这一轮没接单,就没有回合终态事件来驱动结算
|
2026-09-24 14:48:32 +08:00 |
|
k88936
|
6cee61b973
|
前端:Direct 回合失败分支去掉嵌套三元
- `runTurn` 的 catch 先把非结构化错误折成文本,再让结构化拒单文案覆盖,替掉原先"拒单 / Error / 其它"三层嵌套的三元表达式
|
2026-09-24 14:48:21 +08:00 |
|
k88936
|
2ce96a73f0
|
前端:拒单提示的空文案不再返回空串
- `directTurnRejectionNotice` 认得的拒单在宿主文案为空白时返回 `null`,不再返回空串:`''` 显示不出任何提示,却会被按 `!== null` 判据的调用方当成"有提示"
- 补注释把"有提示"的判据说清:要么给一条能显示的话,要么给 `null`
|
2026-09-24 14:48:10 +08:00 |
|
k88936
|
8d635c2ff7
|
合并:把 master 的告警清理与首页对话退役并进接单化分支
- 冲突 codex_app_server/mod.rs:保留类型化回合失败 DirectTurnRunFailure 与 EnvironmentNotReady 分类,接受删除 audit/metrics 参数
- 冲突 direct_runtime/mod.rs:保留类型化错误反馈循环与"交付报告只读一次",保留 check_direct_turn_preconditions,接受 master 的 turn_kind 贯穿与首页无项目对话退役
- 冲突 direct_runtime/user_input.rs:保留接单后发射器与 canonical 用户条目的新调用签名
- 删除:随 master 移除 direct_codex_audit、direct_turn_metrics 两个账本模块及其全部引用
- 删除:direct_codex_error_should_feedback 字符串判据与首页对话函数及其测试
- 调整:direct_codex_error_feedback_prompt 收成单参数,与已落地的提示词模板一致
- 修复:master 新插入的用户条目冻结块改用 DirectTurnError::turn_failed
|
2026-09-24 14:30:02 +08:00 |
|
k88936
|
64e3eba55a
|
宿主:封口返修要求改成 typed 控制流,不再写成失败
- 新增 `HostOutcomeText`:封口复核的"继续返修批次"用独立变体表达,不再伪装成 `LlmError::InvalidRequest`
- 新增 `DirectTurnRunFailure`:app-server 回合结果区分"真失败"与"返修控制流",`RepairRequired` 不写终态
- `direct_turn_terminal_write` 收口终态写出:返修要求跳过,真失败从 typed 错误投影 `kind` / `message`
- 早退取得宿主收尾事实的分支只认真失败,返修控制流不再被中断成一次收束
- `DirectTurnError` 新增 `RepairRequired` 变体并重新生成前端绑定
- 返修循环同时消费 `ReviewRequired` / `RepairRequired`,次数上限仍留在产生侧
- 补单测:返修要求不写终态、真失败投影成 transport-failed、正常收尾不带载荷
|
2026-09-24 13:40:36 +08:00 |
|
k88936
|
db11bae2d8
|
注释:说明失败说明身份在无身份无时间时会撞成一条
directTurnFailure.ts:原来那句"身份不可证明时退化成与事件时间绑定的固定形状……不会让两轮失败互相覆盖"漏了 `at` 也拿不到的那一档——常量 direct-thread-turn-failure 会让两条这样的失败按同一个 itemId 合并。补上这一档的真实行为与取舍(唯一性与重放不变不可兼得,这里选重放不变),代码不动。
|
2026-09-24 13:04:11 +08:00 |
|
k88936
|
b0e870e7e2
|
前端:失败终态载荷的 message 缺字段不再打断 reducer
directThreadChat.ts:`turn.completed.failure.message` 在生成类型里是必填 string,但跨 IPC 的载荷没有运行时校验,缺字段 / null 时 `.trim()` 会在 reducer 里抛错,把这条订阅之后的所有事件一起打断;改成与兄弟函数 directTurnFailureNoticeText 一致的 typeof 判据,取不到非空字符串就按"没有原因"收口。
directThreadChat.test.ts:补一条回归用例(message 为 undefined / null 时不抛错、不补空气泡、终态照样收口);变异验证:撤掉 typeof 判据后该用例变红。
|
2026-09-24 13:03:53 +08:00 |
|
suzmii
|
e80279c174
|
修复 AGC DirectProject 运行中过程卡的读秒粒度与样式
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m8s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 53s
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Project CI / Backend tests (pull_request) Successful in 4m12s
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- apps/ai-game-creator-shell/src/view/project-development/chat/components/DirectProjectConversation/DirectProjectConversation.tsx 的 DirectTurnElapsed 改用对话侧共享时钟 useLiveNow(100ms),删掉组件自带的 1000ms setInterval 与 now state:耗时文案不足一分钟保留一位小数,秒级 tick 会让小数位一秒才动一格
- apps/ai-game-creator-shell/src/styles.css 重写 .project-chat-process-card:去掉旧面板遗留的 78px 最小高度与 9px 行距,收敛为单行状态条(padding 8px 12px)
- apps/ai-game-creator-shell/src/styles.css 状态点与扫光改走 --platform-accent(原先写死绿色),标题提到 --platform-text-strong,耗时改 --platform-text-base 并加 tabular-nums
- apps/ai-game-creator-shell/src/styles.css 删除两条永不命中的选择器(卡片渲染在消息列表外,规则却写着 …message-list > .project-chat-process-card)与已无 <p> 渲染的多行摘要样式
- apps/ai-game-creator-shell/src/styles.css 过程卡与最后一条消息之间补 12px 上间距,原先 margin 简写把它清零
- apps/ai-game-creator-shell/tests/directProjectProcessStatus.test.tsx 新增读秒粒度回归用例与「无运行中回合不订阅时钟」用例
- apps/ai-game-creator-shell/tests/appSurface/project-development.suite.ts 与 tests/AgentMessageContent.test.tsx 的选择器契约同步到现行 DOM 结构
- docs/project-memory/shared-memory/pitfalls.md 记录「刷新粒度必须与显示精度同格」这条复发坑
|
2026-09-24 11:47:32 +08:00 |
|
kdletters
|
efbdf7031e
|
统一客户端维护态错误弹窗
Project CI / AI game creator shell Rust crates (push) Successful in 1m30s
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客户端维护响应统一识别并广播维护事件
AGC 与网页端根部展示维护大弹窗,收口发布、上传、资源换签和登录错误
补充维护态弹窗测试、类型检查与实施计划说明
|
2026-09-23 23:16:23 +08:00 |
|
k88936
|
93202f2f91
|
前端:发送队列放行与埋点结算改听回合终态
- reducer 新增 `completedTurnCount`(单调计数):一轮可能在同一次 consume 里开始并结束,
下降沿不可靠,收口是**状态**不是转移
- 队列放行只在"回合终态或拒绝接单"发生;命令返回不再驱动出队
(接单被拒仍当场出队,权限被拒等从未发出的路径保持原样)
- 埋点结算挂到回合终态:接单返回时成绩还没入账,句柄因此活过命令返回;
拒单只丢句柄、不发一次注定被丢弃的结算
- 本地在途标签活到宿主认领这一轮(身份命中 / 出现开始事件 / 收口计数变化),
"命令返回"不再等于"这一轮结束",命令与开始事件之间不再有可发送的空窗
- 删掉 `markTurnStopped()`:终止成功的回合边界由宿主写的兜底终态收口
- 删掉 `turn.started` 的"重复起点保留第一次"兼容分支(接单只发一次开始事件)
- 同步注释:发送时序、待认领窗口、`commandInFlight` 的真实含义
- 测试:队列用例改用终态事件驱动,认证失败用例断言拒单不结算,reducer 补收口计数用例
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2026-09-23 21:54:53 +08:00 |
|
kdletters
|
e0c324c0ac
|
修复游戏封面生成素材 ID 回传
Project CI / AI game creator shell Rust crates (push) Successful in 1m33s
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Project CI / Repository checks (push) Successful in 2m1s
生成游戏封面请求补充 AGC 客户端来源标记,确保队列 worker 返回 result。
补充封面生成请求断言,锁定平台素材 ID 回填链路。
同步记录缺陷根因与修复约定。
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2026-09-23 21:29:18 +08:00 |
|
k88936
|
d31a758c9c
|
宿主与前端:接单被拒返回 typed 错误,界面按变体分流
宿主侧把拒单收成结构化载荷,界面不再解析任何文案前缀。
- `DirectTurnError` 及其嵌套枚举补 `Serialize + TS`,导出到 `chat/generated/`
- 新增 `DirectTurnRejection`(结构化变体 + `Display` 生成的唯一一份文案),命令返回类型改为它
- `EnvironmentNotReady` 补 `environment-not-ready` 失败分类,避免回合失败被写成 `model-failed`
- `TurnAlreadyRunning` 去掉机器前缀,两条文案按身份是否相同分岔
- 删掉「按文案前缀判定」的协议约定与 `is_turn_failure`,通道改由**发生位置**决定
- 兜底终止路径改走 `complete_direct_thread_turn`:写终态的同时解除占用,不再只裸追加事件
前端按 `error.type` 分流,删掉三个按文案判断的旧函数。
- 新增 `readDirectTurnRejection` / `directTurnRejectionNotice` / `directTurnRejectionNoticeMessageId`
- 认得的参数 / 前置条件类(空内容、并发、参数非法、工程根等)写成与用户消息同级的提示,
不占状态行、不写运行错误、不上报
- 认不得的宿主 / 环境事实与其它非结构化错误原样抛出,走既有捕获链路(上报 + 横幅)
- `chat_with_game_creator_direct_codex` 的 catch 从此只剩「拒单」一种输入
测试与绑定同步更新:appSurface 两条用例按新语义重写,`userItemId` / 终态时刻的注释跟着改。
|
2026-09-23 19:56:26 +08:00 |
|
suzmii
|
c723e0b1bf
|
合并 master:标题栏弹层契约、发行包上限与策划回复修复等上游变更
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m12s
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Project CI / AI game creator shell web tests (pull_request) Successful in 1m21s
Project CI / Repository checks (pull_request) Successful in 1m45s
- 合并 origin/master(自绘标题栏作为窗口边框的弹层契约、游戏发行包上限提升到 200 MiB、策划回复重复播放修复 #501、标题栏品牌标签用例修正 f0ef06891 等)到本分支,保持 PR #497 可合并。
- 冲突仍只在 `docs/project-memory/shared-memory/decision-log.md` 顶部新增条目:按「新条目在上」保留双方内容,本分支的运行视窗条目在前。
- 上一轮合并记录的「`WindowChrome` 用例断言渠道产品名 stale」已由上游 f0ef06891 自行修复,本轮合并后该用例恢复通过。
- 上游改动未触及本分支的运行页 chrome 与预览适配文件;合并后重跑 `ai-game-creator-shell:check:web`、编码检查与 `git diff --check`。
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2026-09-23 19:37:07 +08:00 |
|
suzmii
|
5e5407e4cf
|
合并 master:引用粘贴解析与渠道产品名等上游变更
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m21s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 45s
Project CI / Backend tests (pull_request) Failing after 14s
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Project CI / Repository checks (pull_request) Failing after 14s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
- 合并 origin/master(引用名归一化与粘贴解析 #473 系列、客户端渠道产品名统一 ebb288a6a、#500 等)到本分支,保持 PR #497 可合并。
- 冲突仍只在 `docs/project-memory/shared-memory/decision-log.md` 顶部新增条目:按「新条目在上」保留双方内容,本分支的运行视窗条目在前。
- 上游改动落在 `features/project-workspace` 的引用链路与渠道命名脚本上,未触及本分支的运行页 chrome 与预览适配文件。
- 合并后 `apps/ai-game-creator-shell:check:web` 有 1 条红:`tests/WindowChrome.test.tsx` 仍断言标题栏品牌名为 `陶泥儿 GameAgent`,而 ebb288a6a 把该处改成读取 `APP_NAME`(未注入 `VITE_AGC_PRODUCT_NAME` 时回退 `陶泥儿开发版`),测试未同步。已验证与本分支无关:把这两个文件的合并前版本换回来 5/5 通过,换回合入版本即 1 条红。等上游修,本分支不动。
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2026-09-23 19:21:33 +08:00 |
|
lhk229
|
248003a445
|
合并主线更新并保留双方排障记录
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m24s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m1s
Project CI / Frontend tests (pull_request) Has been cancelled
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Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
合并 origin/master 的上传续传、标题栏弹窗及测试更新。
解决排障文档冲突,保留策划回复与标题栏问题记录。
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2026-09-23 11:18:46 +00:00 |
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kdletters
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c2c5e1ced5
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发行包上限提升到 200 MiB 并支持 AGC 分片续传上传
- 发行包上限 100→200 MiB、展开总量 250→500 MiB,整包路由请求体上限继续从包上限派生;发行静态资源进程内缓存预算提到 256 MiB
- 反代放行量同步放宽到 210 MiB:Nginx 三份模板的 client_max_body_size、Pingora 网关默认值与 env 样例、路由对照矩阵
- platform-oss 新增内部对象追加写 append_internal_object(_with_retry),以 OSS 返回的 next-append-position 作为权威已收字节
- api-server 新增 upload-state / chunk / complete / reset 四条分片路由,抽出共享收口 confirm_validated_package;偏移不符返回 409 与权威偏移,校验失败删除半包并落 upload_failed
- AGC 新增原生上传器 game_package_upload.rs(内容寻址暂存、分片续传、受控重试、进度事件)与 prepare / upload 两条命令,退役整包回传命令
- 渲染进程改为 prepare → 创建游戏 → 创建版本 → 原生分片上传 → 送审,LocalProjectExportPackagePayload 整包类型退役
- 同时修正 live 用例无法指向本地栈的两处基础设施问题:平台基址按传入 URL 选择,桥接层把 jsdom realm 的 Headers / Blob / FormData 降级成 Node 原生值
- 测试:platform-oss 74、api-server game_distribution 23、AGC 原生 4、发布相关前端 20;live 用例补真实栈「中断 → 续传 → 确认」断言(分片偏移序列 [0, 8388608])
- 文档:玩法创作主规范的上传合同、运维与 Pingora 文档、决策记录、发行里程碑口径,以及新增的续传里程碑与实施计划
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2026-09-23 19:06:02 +08:00 |
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kdletters
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c38d07044a
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修复 AGC 弹窗打开时自绘标题栏窗口按钮失效
- ThemedModal 的焦点陷阱只放行落在 [data-window-chrome-bar] 内的点击,标题栏拖拽与最小化/最大化/关闭恢复可用,工作区内容点击仍被拦住
- WindowChrome 标题栏加 data-window-chrome-bar 标记,作为这条约定的唯一契约点
- styles.css 明确「全屏弹层一律从标题栏下方开始」,.app-update-overlay 从 inset:0 改为标题栏下方,.game-publish-progress-overlay 显式声明 top
- 新增 tests/windowChromeOverlayContract.test.ts 覆盖 7 个全屏弹层;themedModal / WindowChrome 用例补「标题栏点击放行 + 工作区点击仍被拦」回归;gamePublishFeedback 用例按新口径断言
- pitfalls 记录该静默失效的机制与现行口径
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2026-09-23 19:05:33 +08:00 |
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lhk229
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efbfc8085d
|
Merge branch 'master' into fix/design-agent-fe
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m19s
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2026-09-23 19:04:31 +08:00 |
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lhk229
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2c778fb027
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补全聊天作用域重置时的忙碌态清理
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
重置聊天状态时同步清空 chatAgentBusy,保留旧请求的回合归属检查。
同步更新策划会话的作用域清理约定。
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2026-09-23 11:03:03 +00:00 |
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kdletters
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ebb288a6a4
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统一客户端渠道产品名称
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dev 渠道显示为陶泥儿开发版并保持既有 identifier 与升级链。
将产品名注入 Tauri、原生窗口、前端标题栏和关于页面,统一快捷方式与注册表展示来源。
补充渠道配置门禁、发布脚本测试和渠道身份文档。
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2026-09-23 18:53:23 +08:00 |
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suzmii
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16361bfbe1
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修复退出全屏后运行画面不回缩,并收口信息栏开合与文档口径
Project CI / AI game creator shell Rust crates (pull_request) Successful in 59s
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- `resolveLocalGamePreviewFitLayout` 增加回退:上报的内容尺寸等于它被接受时的容器尺寸(自适应页面把视口原样报回)时不算内容高水位,直接按容器取画布——修复「全屏预览退出后画布仍保持全屏比例、永久带黑边」;真比容器高的页面(内容 ≠ 视口)仍按原生尺寸缩放显示。
- 该回退的已知残余(固定尺寸页面恰好等于接受时的容器且之后不上报新尺寸会被裁)与「内容尺寸没变就改认新容器」这条更差尝试一起写进代码注释与 decision-log;根治方向记在桥/协议侧。
- `tests/localGamePreviewFrame.test.ts` 抽出 `renderFittedFrame` 夹具,补「退出全屏回到容器尺寸」(改前必红)与「容器缩小后按新内容尺寸重新适配」两条用例。
- 信息栏手动态改为按资源 id 在渲染期派生(去掉 effect 回写),修掉「刚有内容那一帧先画收起态」的抖动,并让 `onClick` 写入的字段与派生读的字段一致。
- AGC 子集删掉恒真的「数值微调面板不存在」断言,保留「卡片不渲染」与「开合行不渲染」两条独立事实。
- 文档同步:PRD §3.4、技术方案与 decision-log 的信息栏判据口径改为「资源选中态」,并记录全屏回归的根因、修法、残余边界与桥协议根治方向;2026-08-23 适配条目补一条指向本次收口。
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2026-09-23 18:38:47 +08:00 |
|
lhk229
|
688cf7a971
|
修复策划回复重复播放并保留伪流式
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m28s
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按消息 ID 合并实时正文与正式消息,保留逐步显示进度
分离请求收尾与动画结束,隔离旧回合事件及异步返回
独立展示工具状态,保留 Provider 重试的正文重置语义
补充重复终态、整块回复、多消息及回合隔离回归测试
同步更新策划展示规范与排障记录
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2026-09-23 10:38:01 +00:00 |
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k88936
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5398a53e6e
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宿主与前端:用户可见文案不再带诊断引用,失败也进错误上报池
- `record_direct_codex_failure` 的收口文案去掉 `;详情:<path>`,诊断 sidecar 与应用日志照写
- 同一出口把最终文案送进错误上报池:命令接单化后前端 catch 只剩"接单被拒",池不能只靠前端填
- 删除 `persist_direct_codex_failure_context`:失败说明本轮不写进项目历史,留 TODO 记录以后"进历史但不喂模型"的通道
- 删除只服务详情展开的 IPC `read_agent_runtime_error_detail` 及其注册
- 前端去掉 `详情:` 正则与第二次读取,横幅只显示一句话
- 同步命令边界与相关测试注释
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2026-09-23 17:57:36 +08:00 |
|
k88936
|
58c59b750e
|
Merge remote-tracking branch 'origin/master' into feat/smart-paste
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m14s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 56s
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
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2026-09-23 17:52:49 +08:00 |
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k88936
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e776aa1084
|
前端:删掉由 invoke 拒绝驱动的认证重试
- `directCodexSession.ts` 改名 `directCodexSessionKeepalive.ts`,只保留会话保活常量,删除 `withDirectCodexSessionRefresh` 的"刷新 + 重跑整轮"及其登录失效识别
- 发送回合与终止回合两处调用点直接 invoke,不再包一层重试
- controller 的 catch TODO 更新为新形状:命令只接单、拒单返回 typed 错误、整轮结果只由事件载荷回答
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2026-09-23 17:50:58 +08:00 |
|
suzmii
|
d7440473af
|
合并 master:最近项目重试与发布资料交互等 12 个提交
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- 合并 origin/master(`297d7bf1e` 及之前 12 个提交:最近项目检查失败重试、AGC 发布资料与截图交互、模板库筛选表现等)到本分支,保持 PR #497 可合并。
- 冲突仍只在 `docs/project-memory/shared-memory/decision-log.md`:双方都在顶部新增 2026-09-23 条目,按「新条目在上」保留双方内容,本分支条目在前。
- `apps/ai-game-creator-shell/src/styles.css` 为自动合并;逐条核对本分支运行页改动(全屏钮、信息栏开合、数值微调隐藏)的五处选择器仍在,其余为上游更新弹窗与主题调整。
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2026-09-23 17:49:44 +08:00 |
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suzmii
|
8d487685f3
|
合并 master:上游 18 个提交并保留运行页签 chrome 改动
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- 合并 origin/master(斜杠命令退役、筛选控件选中态、埋点后台排序、发版脚本等)到本分支,解决 PR #497 的冲突。
- 冲突只在 `docs/project-memory/shared-memory/decision-log.md`:双方都在文件顶部新增条目,按「新条目在上」保留双方内容,本分支的 2026-09-23 条目在前。
- `apps/ai-game-creator-shell/src/styles.css`、`tests/appSurface/project-development.suite.ts` 与实施计划技术方案为自动合并,逐块核对本分支的运行页改动(全屏钮、信息栏开合、数值微调隐藏)仍完整保留。
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2026-09-23 17:41:00 +08:00 |
|
kdletters
|
297d7bf1e7
|
优化 AGC 发布资料与截图交互
Project CI / AI game creator shell Rust crates (push) Successful in 1m24s
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发布门禁阻断提示改为独立弹窗且不写入聊天记录
移除发布面板发行包技术摘要
新增免费发布简介与分类建议接口和前端回填
接入封面泥点定价、确认与生成流程
截图改为并行上传,单张失败隔离且不阻断发布
截图操作改为图标,失败项内嵌错误与删除
同步发布合同、实施计划和决策记录
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2026-09-23 17:40:08 +08:00 |
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suzmii
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09fb8bc076
|
运行页签补齐全屏预览与可收起的信息栏
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- 运行画面右下角新增「全屏预览」:新增 `useElementFullscreen`,只把画面那一格(`.game-run-preview`)送进全屏,按钮态只认 `fullscreenchange`,宿主没有 Fullscreen API 时整枚入口不渲染。
- 底部信息栏改为「有内容才存在」:运行页选中资源时自动展开,可手动收起到只剩一行开合按钮,清空选中后整栏不渲染;只有一栏内容时卡片铺满整行。
- 「数值微调」在没有登记表前不渲染区域标题与卡片,随这一栏删除其 label / input 样式声明。
- 新增 `tests/runPreviewFullscreen.test.tsx`;AGC 子集补信息栏开合用例,并把「没有内容仍渲染两张空卡片」的旧断言改成整栏不渲染。
- 同步 PRD §3.4、技术方案运行表现层条目与 project-memory 决策记录。
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2026-09-23 17:26:53 +08:00 |
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suzmii
|
924d5d3fd0
|
Merge remote-tracking branch 'origin/master' into fix/agc-recent-project-status-retry
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
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2026-09-23 17:10:38 +08:00 |
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suzmii
|
e6ed3cae2c
|
Merge remote-tracking branch 'origin/master' into fix/agc-recent-project-status-retry
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
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2026-09-23 16:54:56 +08:00 |
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kdletters
|
e072c66ce9
|
修复 AGC 模板库筛选与卡片状态的表现缺陷
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- 模板库筛选区改用共享筛选条与标签 chip:选中为实心品牌填充 + 反白文字,未选为浅底描边
- 未选中悬停不再借用品牌色(品牌色专属已选中),状态阶梯固定为静止 / 悬停 / 按下 / 选中
- 新增 getPlatformCategoryChipClassName 收敛筛选 chip 类名口径,模板库、资源画布、参考图弹窗与平台 Web 端共用
- PlatformSegmentedTabs 增加 accent 选中口径,与筛选 chip 共用 --platform-chip-* 语义色
- 修复卡片文字区按 grid auto 行排版导致的标题 / 简介 / 标签被裁:行高契约拆为分项常量,文字区固定 174
- 修复忙状态下动作行塞入第三个元素导致的按钮文案换行顶出卡片:忙状态写在触发它的按钮上
- 修复经典滚动条占宽导致的卡片区横向滚动条:按竖滚动条预留列宽后再算列宽行高
- 焦点环由 15% 透明度改为实心色并用 outline 绘制,选中项聚焦不再被状态投影盖掉
- 封面加载失败改为隐藏图片留中性底色,不再出现浏览器裂图图标
- 补充状态对比度、行高契约、滚动条预留、封面兜底与忙状态文案的回归测试
- 同步技术方案、踩坑记录与决策记录的口径
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2026-09-23 16:51:15 +08:00 |
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suzmii
|
5bdf25cfd7
|
评审收口:提权类失败不再重试、重命名路径复用重试、退避预算绑定失败集合
- useRecentProjects:区分可重试失败与提权/权限类失败,后者不再就地重试、也不驱动整表重查,避免自己驱动 UAC 反复弹窗
- useRecentProjects:提权类失败的项目在用户主动打开/新建项目或重命名刷新前跳过检查
- useRecentProjects:退避重查预算绑定到失败集合,集合变化或整轮无失败即重置,长期坏目录不再吃满额度
- useRecentProjects:重命名后的单条刷新复用同一套就地重试与有界重查
- app/tauri:删除重复的 TauriInvoke 类型,统一引用 app/types 的既有定义
- tests/recentProjectsHook:失败不跨轮保留改为断言在途「检查中」,新增提权类失败不重试用例
- docs:decision-log、pitfalls、生命周期方案与异步闭环方案同步失败自愈口径与提权边界
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2026-09-23 16:41:10 +08:00 |
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k88936
|
e8d987c207
|
Merge pull request 'refactor/收口退役AGC项目对话斜杠命令与终端swarm chat入口' (#488) from fix/clean-history-cmd into master
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Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 9m19s
Project CI / Repository checks (push) Successful in 2m9s
Project CI / AI game creator shell web tests (push) Successful in 1m45s
Reviewed-on: #488
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2026-09-23 16:34:03 +08:00 |
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suzmii
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cfd41b5a0d
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Merge remote-tracking branch 'origin/master' into fix/agc-recent-project-status-retry
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2026-09-23 16:24:13 +08:00 |
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kdletters
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f426944701
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调整 AGC 更新弹窗并停止自动生成更新日志
Project CI / AI game creator shell Rust crates (push) Successful in 1m18s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m46s
Project CI / Backend tests (push) Successful in 3m36s
Project CI / Frontend tests (push) Successful in 1m43s
Project CI / Native shell tests (push) Successful in 5m40s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 7m35s
Project CI / Repository checks (push) Successful in 1m50s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 8m31s
Project CI / AI game creator shell web tests (push) Successful in 1m16s
- 更新弹窗改为窗口居中纵向排版
- 停止自动生成渠道清单更新摘要
- 仅保留 AGC_UPDATE_RELEASE_NOTES 手动更新说明
- 清理 Jenkins 摘要锚点与 macOS 额外拉取 master 逻辑
- 同步开发运维、技术方案和回归测试
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2026-09-23 16:18:04 +08:00 |
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k88936
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46b86527f9
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注释:记录 Direct 命令接单化的 TODO 与实现要点
- `direct_runtime/user_input.rs` 命令入口加 TODO:目标形状(接单 + spawn、`turn.started` 与终态守卫下沉、接单后早退必须补终态、环境类失败升为回合级、宿主侧承担留痕与上报)与两条已决策的作废项
- `useDirectProjectChatController.ts` 的 catch 加同一份 TODO,说明它现在兼职"接单被拒"与"回合失败"、将来只剩前者
- 两处都指向草案 `docs/adr/【ADR】DirectProject命令接单化-2026-09-23.md`,本次不实施、不提交该草案
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2026-09-23 15:36:03 +08:00 |
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k88936
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ede6efbe73
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Merge remote-tracking branch 'origin/master' into fix/clean-history-cmd
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m23s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m51s
Project CI / Backend tests (pull_request) Successful in 3m38s
Project CI / Frontend tests (pull_request) Successful in 1m55s
Project CI / Native shell tests (pull_request) Successful in 5m38s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 8m16s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m28s
Project CI / Repository checks (pull_request) Successful in 1m47s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m17s
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md
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2026-09-23 15:32:47 +08:00 |
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kdletters
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8dc0da4608
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完善 AGC 发布前原型门禁与进度弹窗
发布前校验可运行原型,未完成时禁止触发用户项目构建
缺失发布说明时自动生成 exports/README.md
移除发布流程的聊天确认卡,新增全屏发布进度弹窗
补充前后端回归测试与项目决策文档
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2026-09-23 14:47:43 +08:00 |
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suzmii
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7157a90d31
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合并 master(含 #494):AGC 提示词断言同步改采 master 版本
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m22s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m52s
Project CI / Backend tests (pull_request) Successful in 3m54s
Project CI / Frontend tests (pull_request) Successful in 1m55s
Project CI / Native shell tests (pull_request) Successful in 5m58s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 8m13s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m47s
Project CI / Repository checks (pull_request) Successful in 2m1s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m26s
- 合并 origin/master(6b4c6b8a6 修复策划 Agent 提示词契约误删 #494)
- Rust 断言同步与本分支 25d331ca0 重复,冲突按 master 版本解决(#494 用「请求含该 run 任务文本」替代 run_id 断言)
- 保留本分支独有改动:最近项目检查失败退避重试、TauriInvoke 命名类型、admin-web 409 聚焦断言等待
- 丢弃本地 cargo 运行重新生成的 chat/generated/*.ts,按 master 版本还原
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2026-09-23 14:46:39 +08:00 |
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k88936
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fc39080f27
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Merge remote-tracking branch 'origin/master' into fix/clean-history-cmd
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 1m31s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m8s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 1m25s
Project CI / Frontend tests (pull_request) Successful in 2m17s
Project CI / Backend tests (pull_request) Successful in 3m56s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 4m58s
Project CI / Repository checks (pull_request) Successful in 2m3s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m33s
Project CI / Native shell tests (pull_request) Successful in 5m54s
# Conflicts:
# CONTEXT.md
# apps/ai-game-creator-shell/scripts/check-config.mjs
# apps/ai-game-creator-shell/src/App.tsx
# apps/ai-game-creator-shell/src/view/project-development/chat/controller/useDirectProjectChatController.ts
# docs/README.md
# docs/project-memory/shared-memory/decision-log.md
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2026-09-23 13:27:52 +08:00 |
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k88936
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cba98be35f
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Merge remote-tracking branch 'origin/master' into feat/smart-paste
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m23s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m57s
Project CI / Backend tests (pull_request) Successful in 4m32s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 6m44s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 8m24s
Project CI / Frontend tests (pull_request) Successful in 2m37s
Project CI / Native shell tests (pull_request) Successful in 6m49s
Project CI / Repository checks (pull_request) Successful in 2m50s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m52s
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2026-09-23 13:23:10 +08:00 |
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k88936
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28a6fd97f8
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修复:润色回写与粘贴共用同一条落点兜底,认不出的引用落文本而不是消失
ResourceReferenceInput 新增 mentionTokenOrText:provider 的 mentionToken,答不出来(契约被破坏)时退 contentPartText 的通用文本形态;粘贴插入、润色回写的候选扫描、整根替换的落点共用这一条
润色回写的候选不再跳过「答不出 token 的 part」:这类 part 在回包里没被提到时作为末尾孤儿补回来,而不是在翻译阶段直接消失
applyContentToRoot(初始草稿与润色回写共用)解析不出引用时落文本,不再是整条吃掉
新增两处输入区用例:provider 只答得出引用答不出 token 时润色回写仍保住引用;初始草稿里已解析不出的引用落成 @resourceId 文本。两处去掉兜底即变红
同步 AGC 聊天素材引用功能说明、引用粘贴解析实施计划与决策记录(落点兜底一条,含初始草稿行为变化的记录)
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2026-09-23 13:11:17 +08:00 |
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k88936
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f138f648e7
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修复:粘贴插入解析不出引用时落下文本形态,不再什么都不插
resourceReferences.ts 抽出 contentPartToken:part → 正文 token 的逐字投影,不补白、不裁剪(补白只在 joinMentionText 拼整段文本时加);directCodexContentToPromptText 与新导出 contentPartText 都走这一份
contentPartText 就是单个非文本 part 的文本形态:资源落 @resourceId、Skill 落 $名称、附件落 @附件名、运行区域落 @标签,文本 part 返回 null
$insertContentAtSelection 的兜底链改成 provider 的 mentionToken 之外再接 contentPartText,解析不出引用也一定有一段正常文本落到光标处,删掉「两条都答不出来就什么都不插」这条违背「粘贴内容逐字保留」的分支
新增单测覆盖四类 part 的文本形态与文本 part 返回 null;新增输入区集成用例(provider 的 toReference 与 mentionToken 都答不出来时粘贴仍按 @resourceId 落下),去掉兜底即变红
同步 AGC 聊天素材引用功能说明的粘贴解析小节,并在实施计划补记本轮评审的收口
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2026-09-23 13:06:43 +08:00 |
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kdletters
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ba45ca7048
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修复 AGC 发布入口在 DirectProject 下的反馈与确认
- 发布动作即时回显权限检查与构建打包状态
- DirectProject 对话渲染项目权限确认卡片并回传确认与取消
- 权限拒绝、取消和查询失败统一回显到项目对话
- 新增发布反馈回归用例并记录排障口径
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2026-09-23 12:59:17 +08:00 |
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suzmii
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04b738755f
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修复 AGC 最近项目「检查失败」被钉死:失败退避重试 + 按轮重查
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m20s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 57s
Project CI / Backend tests (pull_request) Failing after 19s
Project CI / Frontend tests (pull_request) Successful in 2m3s
Project CI / Repository checks (pull_request) Failing after 14s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m20s
Project CI / Native shell tests (pull_request) Successful in 5m31s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m28s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m11s
- useRecentProjects:单次目录检查失败先就地重试一次(300ms),不再立刻落成失败状态
- useRecentProjects:增量投影只保留成功结果,上一轮的失败项回到「检查中」并重新检查
- useRecentProjects:一轮结束仍有失败行时按 15s/45s/120s 退避重跑整张列表,连续无失败即清零
- app/tauri:导出命名类型 TauriInvoke,替换 3 处 ReturnType<typeof resolveTauriInvoke> 写法
- tests/recentProjectsHook:新增「单次失败会重试」「刷新时重查失败项」两个用例
- tests/appSurface/home.suite:失败状态改为异步等待(重试后才会落成)
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2026-09-23 12:38:04 +08:00 |
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k88936
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d019e48f58
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删除AGC steer 判定链相关前端类型、prompt 键与门禁条目
- 删除前端 AgentRuntimeSteerResult 类型
- 删除 interaction.json 中只服务该判定链的 steer_decision_description / steer_decision_system / steer_decision_user 提示词键
- 移除 check-config.mjs 未调用 Tauri 命令允许清单里的 steer_game_creator_agent_runtime_task
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2026-09-23 12:36:11 +08:00 |
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