k88936
|
c51cd973fc
|
优化模块组织
重构Transform类型路径
|
2026-08-18 21:10:26 +08:00 |
|
k88936
|
4532388572
|
重构 UI 编辑器数据结构并扩展序列化支持
- 重构导入的 UI 数据结构,移除过时的 `ui_editor/import` 模块
- 引入和扩展 `serde` 序列化支持,为大部分核心组件添加 `Deserialize` 和 `Serialize`
- 增加新模块 `state`,设计 UI 状态管理,包括 UI Tree 和素材管理
- 拓展现有类型(如 `SpriteAsset`, `Node`, `ImageComponent` 等),添加更多元数据字段
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2026-08-18 21:10:26 +08:00 |
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k88936
|
c5eaebdfdd
|
新增素材导入功能
支持从本地或云端导入图片素材,包含预览, 限制检查。
|
2026-08-18 21:10:26 +08:00 |
|
k88936
|
f30f1e5829
|
新增 UI Transform 编辑器组件
新增 Unity 风格锚点预设与自定义锚点编辑
始终展示并编辑 Offset Min 与 Offset Max
支持按父级尺寸保持解析矩形不变
|
2026-08-18 21:10:26 +08:00 |
|
k88936
|
b426af27a3
|
支持 UI 编辑器Transform 到 CSS 属性的转换
新增 tf2css 函数及其单元测试
|
2026-08-18 21:10:26 +08:00 |
|
k88936
|
8f6573cff0
|
设计UI布局编辑器数据结构
参考godot和ugui的api拆分布局, 资源, 样式
实现ts type binding
|
2026-08-18 21:10:26 +08:00 |
|
kdletters
|
15c227cebf
|
修复AGC Windows运行与全量测试稳定性
完善Codex CLI、App Server、ConPTY与进程会话在Windows下的发现、启动、恢复和退出行为
修复Agent Runtime、Provider重试、项目写锁及工具交接账本的并发与跨测试串线问题
补齐配置目录、路径脱敏、原子写入、浏览器探测和本地Provider smoke的跨平台兼容
增强Goal Contract、自动策略、资源生成及运行态恢复的契约和回归测试
更新AI游戏创作智能体App技术文档中的Windows稳定性说明
验证AGC开发态、Release打包、打包后GUI运行及完整agc:check门禁
|
2026-08-13 13:36:21 +08:00 |
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kdletters
|
f395a6ed36
|
稳定Agent失败审计时序测试
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Project CI / Native shell tests (push) Successful in 14m15s
等待 Runtime 失败后的审计记录有界落盘
保持 final-reply-failed 审计最终存在的强断言
连续五次验证流式连接中断回归
|
2026-08-12 22:38:59 +08:00 |
|
kdletters
|
da7c4dc71c
|
修正Agent失败关闭回归语义
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Project CI / Backend tests (push) Successful in 3m44s
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将流式连接中断断言为 Runtime 失败
禁止 transport 错误提交 planning fallback 冒充成功
保留安全失败消息与 final-reply-failed 审计验证
|
2026-08-12 22:24:17 +08:00 |
|
kdletters
|
fd423770d8
|
根治Repository checks本地漏检
Project CI / Repository checks (push) Successful in 1m18s
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Project CI / Backend tests (push) Successful in 4m17s
Project CI / Native shell tests (push) Failing after 12m32s
修复 Agent 失败展示变更中的 import 排序错误
统一 CI 与 master pre-push 的 Repository checks 入口
让 staged JS 和 TS 自动执行 ESLint 修复与 Prettier
补充部分暂存、忽略文件和待推 SHA 回归测试
同步分支保护与本地门禁流程文档
|
2026-08-12 22:06:35 +08:00 |
|
kdletters
|
794f3d4cf8
|
修复Agent失败原因丢失与成功误判
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Project CI / Frontend tests (push) Successful in 3m39s
Project CI / Backend tests (push) Successful in 4m44s
Project CI / Native shell tests (push) Failing after 13m11s
解析 Codex app-server 稳定失败分类并生成安全可行动摘要
统一 Runtime 事件、任务、阶段记录和各 Agent 状态面的失败展示
限制自主构建最终回复 fallback,避免鉴权与网络错误被提交为成功
补充失败分类、防泄漏、待核对和 fallback 回归测试
同步技术方案与共享决策记录
|
2026-08-12 21:35:11 +08:00 |
|
kdletters
|
e04a8310a0
|
重做AGC智能体设置界面
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将常用设置、Agent 模型、连接工具和高级参数分层展示
补充保存中、保存成功和失败状态反馈
更新设置页测试与项目决策记录
|
2026-08-12 21:04:30 +08:00 |
|
kdletters
|
82957fe1d4
|
修复子 Agent 澄清回执中转 (#165)
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Closes #163
实现 child 澄清回执到 Supervisor 的 needs-user-input 中转。
- child 返回结构化问题回执,Runtime fail-closed 校验问题和 SHA-256。
- Supervisor 创建自己的 durable user.input_request,重复唤醒复用同一 action。
- 用户回答沿用 same-run 回灌,后续 continuation 绑定原 delegation。
- 补充 Rust 定向测试、技术方案和共享排障记忆。
验证:
- cargo check --tests
- cargo test ... claimed_needs_user_input_delivery_becomes_one_supervisor_wait
- cargo test ... static_delegate_user_input
- git diff --check
注:npm run check:encoding 在当前受限执行环境中因 spawnSync git EPERM 未能运行。
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/165
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
|
2026-08-12 20:07:59 +08:00 |
|
kdletters
|
5e16837f3d
|
恢复游戏创作 External Editor 配置入口
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普通 Launcher、开发工作台和独立 game-chat 统一显示 External Editor 配置。
补齐配置可见性、密码输入和持久化回归测试。
同步配置静态门禁、PRD、技术合同与共享决策。
|
2026-08-12 18:43:55 +08:00 |
|
kdletters
|
effdaefc63
|
修复游戏智能体计划拒绝后的重复规划
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Project CI / Backend tests (push) Successful in 3m55s
在 runtime.plan_update 被拒绝后按角色收窄下一轮工具目录
恢复 Supervisor 首次项目修改的活性门禁
补充请求目录与活性门禁回归测试
同步更新游戏创作智能体实施规则
|
2026-08-12 17:00:50 +08:00 |
|
kdletters
|
4c3c0e9cd4
|
修正GameAgent灵感区数据接入
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保留灵感推荐空态展示
移除主站精选接口与素材类型接入
补充无数据状态回归测试与产品边界文档
|
2026-08-12 14:17:47 +08:00 |
|
menghao
|
8e3d9991fa
|
完成资源管理的功能修复 (#154)
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实现资源卡本体化与图片视频音频预览播放
实现四个资源分区独立高度与内外滚动
实现依赖视图确定性聚类与拓扑变化重排
补齐布局、SVG、AppSurface、性能和媒体回归
同步工作台PRD、技术方案与项目共享记忆
---------
Co-authored-by: kdletters <kdletters@qq.com>
Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/154
Co-authored-by: menghao <mh18530625731@163.com>
Co-committed-by: menghao <mh18530625731@163.com>
|
2026-08-12 13:14:55 +08:00 |
|
kdletters
|
51e35468a5
|
修复自主构建测试项目锁竞态
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Project CI / Native shell tests (push) Successful in 16m33s
将纯继续契约测试改为异步并等待子任务持久化终态。
等待 Agent lane 释放后再执行后续 manifest 写入,避免后台终态投影竞争项目锁。
|
2026-08-12 11:42:49 +08:00 |
|
menghao
|
03a4410272
|
game agent无限画布开发 (#136)
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主要工作是共享同一套“画布内核与通用 UI 源码”,网站和 Tauri 只分别实现宿主适配层。
---------
Co-authored-by: 段舒康 <kdletters@qq.com>
Co-authored-by: kdletters <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/136
Co-authored-by: menghao <mh18530625731@163.com>
Co-committed-by: menghao <mh18530625731@163.com>
|
2026-08-12 10:54:16 +08:00 |
|
kdletters
|
1363b9374c
|
引入游戏智能体动态目标验收图 (#161)
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Project CI / Native shell tests (push) Successful in 16m2s
## 变更
- 冻结根 Supervisor 的 Goal Contract
- 引入动态 Acceptance Graph 并传播到专业 Agent
- 使用当前 revision 的真实动作回执作为完成证据
- 安全处理 steer 后旧根任务树替换
## 验证
- `npm run check:native-shells`
- `npm run agc:typecheck`
- `npm run check:encoding`
- `cargo fmt --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml -- --check`
- `git diff --check`
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/161
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
|
2026-08-12 10:34:20 +08:00 |
|
kdletters
|
aa5c857060
|
修复 Godot 项目提交后的 CI 门禁
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Project CI / Native shell tests (push) Successful in 13m41s
移除根 H5 包中冗余的 Tauri HTTP 依赖并同步锁文件
修正客户端错误边界测试的 import 顺序
固定两项后台 Runtime 恢复测试使用 Provider 模式
补充 AGC 原生 HTTP 依赖归属约束
|
2026-08-11 14:34:42 +08:00 |
|
kdletters
|
755bf80858
|
支持 AI 游戏创作打开现有 Godot 项目
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Project CI / Frontend tests (push) Successful in 2m50s
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新增 Godot 项目选择、校验、导入和项目上下文切换入口。
只在所选项目根保留 .agent 元数据,并让总控使用标准运行档。
修复发布版原生 API 访问和 React runtime 重复加载问题。
收紧 Provider 工具 Schema 子集并增加回归门禁。
补充 Rust、前端测试及 PRD、技术方案和共享决策记录。
|
2026-08-11 13:25:29 +08:00 |
|
kdletters
|
7f129ddd6e
|
修复 Native CI 的 Agent 模式测试隔离
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为 Provider handoff 与 mock 请求测试显式固定 Provider 模式
同步 Goal steer 测试到条件中断语义
补充模拟 Provider 测试不得依赖本机 Codex 的排障约束
|
2026-08-11 11:14:38 +08:00 |
|
kdletters
|
4d79971d6b
|
修复多模式 Provider 请求栈溢出
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装箱持久重试与非持久压缩的完整 Provider 请求 future
补充默认 Tokio worker 栈溢出排障经验
同步 AI 游戏创作 Runtime 的异步装箱约束
|
2026-08-11 10:24:58 +08:00 |
|
kdletters
|
5550e24f83
|
接入 Codex 节点 Agent 并完善总控交互
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新增 Codex app-server 与 CLI 节点执行模式并保留 Provider 回退
加固节点凭据隔离、终态未知回收、进程生命周期与持久恢复边界
修复资源画布等价刷新闪烁
为 Supervisor steer 增加 LLM 回复与条件中断
补齐配置界面、测试和技术文档
|
2026-08-10 20:58:43 +08:00 |
|
kdletters
|
dfcd67bd05
|
修复进程会话终止清理竞态
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在发布终态通知前先移除 live registry 会话\n避免取消清理瞬时误判仍有未收束进程
|
2026-08-08 22:33:55 +08:00 |
|
kdletters
|
a27798be77
|
合并生成参数恢复与改造入口修复
合入 PR 135 的 GenerationInputs V2 稳定字段与严格恢复链路
统一缺失来源时保留改造入口并在点击后复检拒绝
保留主分支 SFX V2 自动时长、Loop 与权威元数据语义
将队列引用槽位与场景配方修复移植到 PR 137 的模块结构
|
2026-08-08 22:03:50 +08:00 |
|
k88936
|
a43c84fd75
|
修正AGC图集规范引用字段
AI游戏创作图集请求改用External v1必填referenceId
持久生成账本兼容回读旧本地sidecar并补充请求断言
同步Agent提示合同与项目文档
|
2026-08-08 19:08:29 +08:00 |
|
k88936
|
9e70f7a07c
|
再次合并远端主分支更新
同步 AGC 启动脚本导入顺序修复
|
2026-08-08 17:37:43 +08:00 |
|
k88936
|
dc3e92433f
|
合并主分支并同步AGC启动脚本修复
调整开发端口与启动栈模块的导入顺序
保持启动脚本符合ESLint导入顺序规则
|
2026-08-08 17:37:35 +08:00 |
|
k88936
|
cef79f629a
|
合并远端主分支更新
修复 AGC 实时清单测试竞态
同步实时清单测试约束与项目记忆
|
2026-08-08 17:32:45 +08:00 |
|
kdletters
|
6cb13b3884
|
修复AGC启动脚本导入顺序
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按ESLint规则调整开发端口与启动栈模块的导入顺序
|
2026-08-08 17:30:51 +08:00 |
|
k88936
|
ae174ecb06
|
合并主分支并同步AGC开发端口修复
统一AGC开发端口分配与旧注册记录迁移逻辑
修复AGC实时清单测试竞态
补齐相关测试、开发文档与共享记忆
|
2026-08-08 17:23:08 +08:00 |
|
kdletters
|
5393ef8720
|
修复AGC实时清单测试竞态
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等待最近项目目录检查完成后再触发清单失效事件
收紧事件后只重读清单且不重新检查目录的断言
同步实时清单测试时序约束文档
|
2026-08-08 17:16:00 +08:00 |
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k88936
|
7ce7c11ca4
|
合并主分支并解决编辑器冲突
保留图片生成 V2 配方中的像素艺术风格断言
合并 AGC 统一端口段、文本编辑器与移动端欢迎页改动
合并 Jenkins 产物权限门禁并同步项目共享文档
|
2026-08-08 17:15:07 +08:00 |
|
kdletters
|
83f07fc58d
|
统一 AGC 开发端口分配
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将 AGC Vite 纳入 Linux 用户端口段第六槽位
同步 Tauri devUrl、Vite 监听和配套后端端口预留
兼容迁移旧五端口注册记录并阻止重复分配
补齐动态配置顺序、跨平台和进程生命周期回归测试
更新开发运维文档、端口 skill 与项目共享记忆
|
2026-08-08 16:18:45 +08:00 |
|
k88936
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d1562ab65f
|
合并主分支并适配图标精灵图编辑
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合入统一 Lexical 文本编辑器与滚动条样式调整
保留图标规范字段优化、字符限制与提交门禁
补齐图标生成及画布集成测试的 Lexical 交互适配
|
2026-08-08 15:23:29 +08:00 |
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k88936
|
676bd524ee
|
滑动条样式调整 (#149)
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Project CI / Native shell tests (push) Successful in 13m32s
示例来自微信:

before:
- firefox:

- edge:

after:
- firefox:


- edge:

- 使用 Lexical + OverlayScrollbars 实现统一可控的滑动条样式, 取代原来的textarea
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/149
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
|
2026-08-08 15:10:16 +08:00 |
|
k88936
|
1303df1ee7
|
修复运行详情竞态与场景断言
同步关闭项目或 Run 切换时的运行详情弹窗,消除延迟 effect 覆盖用户点击的竞态
更新场景提交测试,按当前稳定枚举值和完整兼容字段断言
同步补充 AI 游戏 Runtime 与场景 V2 配方文档
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2026-08-08 12:53:53 +08:00 |
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k88936
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777f567cb4
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合并主分支
解决合并冲突
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2026-08-08 12:03:09 +08:00 |
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k88936
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3016b6a3af
|
合并主分支并保留画布图标与场景生成能力
解决编辑项目后端、SpacetimeDB 客户端与前端生成流程冲突
保留图标规范及图集链路并接入场景生成与统一目标预检
同步合并运行时、钱包、契约、文档与测试改动
|
2026-08-08 11:43:45 +08:00 |
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k88936
|
498b905bd8
|
优化素材库多选操作 (#114)
Project CI / Repository checks (push) Successful in 1m21s
Project CI / Frontend tests (push) Successful in 3m9s
Project CI / Backend tests (push) Successful in 4m2s
Project CI / Native shell tests (push) Successful in 15m48s
<video src="attachments/2377fc8b-50e4-4919-ba41-5027b957709f" title="2026-07-27 16-15-53.mp4" controls></video>
- 实现shift ctrl的范围选扩选
- 实现多选下载(为一个zip)
- 原本有搜索和文件夹折叠展开功能, 我的处理是: 只作为方便查找的用途. 最终操作会有"目前一些(比如待删除)元素被隐藏了,请再确认"的提示.
result:
```shell
root@k88936-t14p: ~/Downloads# unzip 未命名画布-选中素材-20260806-195631.zip
Archive: 未命名画布-选中素材-20260806-195631.zip
creating: 未命名画布-选中素材/
creating: 未命名画布-选中素材/images/
creating: 未命名画布-选中素材/media/
extracting: 未命名画布-选中素材/media/001-角色动作(原始视频).mp4
creating: 未命名画布-选中素材/sequences/
creating: 未命名画布-选中素材/sequences/002-角色动作/
creating: 未命名画布-选中素材/sequences/002-角色动作/frames/
extracting: 未命名画布-选中素材/sequences/002-角色动作/frames/frame-01.png
extracting: 未命名画布-选中素材/sequences/002-角色动作/frames/frame-02.png
extracting: 未命名画布-选中素材/sequences/002-角色动作/frames/frame-03.png
...
extracting: 未命名画布-选中素材/sequences/002-角色动作/frames/frame-31.png
extracting: 未命名画布-选中素材/sequences/002-角色动作/frames/frame-32.png
extracting: 未命名画布-选中素材/sequences/002-角色动作/metadata.json
extracting: 未命名画布-选中素材/sequences/002-角色动作/skeleton.json
extracting: 未命名画布-选中素材/sequences/002-角色动作/README.md
extracting: 未命名画布-选中素材/sequences/002-角色动作/manifest.txt
extracting: 未命名画布-选中素材/metadata.json
extracting: 未命名画布-选中素材/manifest.txt
```
~~动作的导出存在很大的问题, 在另一个pr #117 解决~~
---------
Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/114
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
|
2026-08-08 11:11:25 +08:00 |
|
k88936
|
fc0dcb0782
|
修复泥点消耗刷新不及时 (#138)
Project CI / Repository checks (push) Successful in 50s
Project CI / Frontend tests (push) Has been cancelled
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refactor:
- 主站复用game agent的zustand store
fix:
- 修复旧请求覆盖问题
- 修复账号切换问题
- 主站原本已经每 4 秒轮询 external generation 任务状态, 在这里补充触发余额刷新的时机
---------
Co-authored-by: 段舒康 <kdletters@qq.com>
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/138
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
|
2026-08-08 10:25:02 +08:00 |
|
kdletters
|
44de26d204
|
重构 game-chat 为单主 Agent 按需美术编排
Project CI / Repository checks (push) Successful in 1m19s
Project CI / Frontend tests (push) Successful in 2m48s
Project CI / Backend tests (push) Successful in 3m44s
Project CI / Native shell tests (push) Successful in 13m12s
由 Supervisor 持久化用户意图并只启动 code-prototype 主 Agent
按真实素材缺口动态委派受限美术 child 并绑定回执
补齐旧 Run 迁移、fixed-graph 与 isolated 后代失效及嵌套硬截止恢复
收紧美术 child 为 assets 路径写入并阻断 memory、manifest 等旁路
更新运行时 Prompt、回归测试与协作文档
|
2026-08-08 04:10:16 +08:00 |
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k88936
|
7d904974f2
|
合并主分支并同步外部编辑器契约
同步外部编辑器项目选择与 MCP 工具契约
同步外部 v1 OpenAPI、API 实现及相关测试
同步 CI 容器网络韧性配置
|
2026-08-07 20:45:36 +08:00 |
|
kdletters
|
f113326973
|
修复 CI 契约检查与原生依赖锁
Project CI / Repository checks (push) Successful in 1m30s
Project CI / Frontend tests (push) Successful in 2m55s
Project CI / Backend tests (push) Successful in 4m1s
Project CI / Native shell tests (push) Successful in 12m55s
改用量词表达工作流缩进正则以通过 ESLint。
补齐 AGC shared-contracts 的 sha2 锁依赖。
|
2026-08-07 19:26:44 +08:00 |
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k88936
|
5eee62cf39
|
修复预览权限拒绝测试竞态
为自动预览权限检查断言增加 2500 毫秒等待预算
保持权限拒绝文案与禁止启动预览断言不变
|
2026-08-06 20:12:21 +08:00 |
|
k88936
|
a03f13d0a5
|
Fix/动作 前端展示下载+后端数据结构+精选 的问题 (#117)
Project CI / Repository checks (push) Successful in 1m28s
Project CI / Frontend tests (push) Successful in 3m19s
Project CI / Backend tests (push) Successful in 4m3s
Project CI / Native shell tests (push) Successful in 13m58s
原问题
```
历史角色动作是一个兼容例外:
后端允许它没有 editor_project_resource 资源行,只要布局自身保存了完整图片序列帧。
```
- 把生成动作的原视频asstetkind改为 video, 只把图片序列作为action
- db asset新增字段image_sequence_frames_json image_seq_duration_ms等, (原来动作的这些数据存在generation-input中,并不合适)
修改了externaljob,把这部分数据正确填写到数据库中。
- 为避免到处fallback,做了数据库迁移, 脚本: `scripts/spacetime-normalize-editor-character-actions.mjs` 手动进行过画布+素材库中动作序列帧+原始视频 迁移的测试
- 移除preview_video_path字段, reason:
>preview video
→ separate resource/asset with assetKind="video"
final transparent action
→ assetKind="character-animation"
→ source_resource_id points to the preview-video resource
→ image_sequence_frames_json contains the actual playable result
>
> So preview_video_path on the final action duplicates the source video resource’s image_src.
- 移除每个frame的index字段 原因: 这个只用于后端内部处理时有一个并发请求, 每个赋一个index方便收集, 后续没有再用到,且与数组本身重复
- 清除副产品preview video的generation_input_json, 因为会影响改造功能, 迁移后预览视频不提供改造(参数), 只有序列帧动作有改造
仍存在的共性问题: #134
- 导出:
下载改为完整序列帧, 封面不再作为fallback, 部分帧读取失败时行为:仍生成 ZIP,并记录失败帧, 不变
画布放置:
before:

after:

精选模块: 主页展示, 审核部分UI:


这两处序列帧们的加载设计为惰式的, 只有hover和单独preview才会全部加载
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/117
Reviewed-by: 段舒康 <kdletters@qq.com>
Co-authored-by: 王德宇 <kvtodev@outlook.com>
Co-committed-by: 王德宇 <kvtodev@outlook.com>
|
2026-08-06 16:57:38 +08:00 |
|
kdletters
|
b63923eb04
|
修复智能体根任务可观测性
Project CI / Repository checks (push) Successful in 1m29s
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Project CI / Native shell tests (push) Successful in 17m40s
根任务先持久化启动确认并在审计异常时保持可执行队列连续性
严格校验根子任务与会话绑定并收束消息身份冲突
幂等恢复公开终态消息并消除回执和隔离汇合重复输出
统一同一运行关联消息的排序与前端状态展示
隔离运行时公开状态与智能体提示词及压缩上下文
补充运行时回归测试、前端测试和工程文档
|
2026-08-06 15:14:23 +08:00 |
|
kdletters
|
ef6281e135
|
修复游戏创作条件任务图路由
Project CI / Repository checks (push) Successful in 1m19s
Project CI / Frontend tests (push) Successful in 4m4s
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固定规则降级为 Supervisor advisory 上下文并持久化工作流决策
加入 code-director 资产审计、精确缺口路由与幂等恢复
避免完整资产、仅缺清单和无效旧资产场景重复或错误生成美术
补齐 Prompt Bundle、共享契约、回归测试和协作文档
|
2026-08-06 11:53:00 +08:00 |
|