suzmii
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bdcefe91d1
|
Merge remote-tracking branch 'origin/master' into feat/game-fork
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m31s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m20s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m3s
Project CI / Frontend tests (pull_request) Successful in 2m54s
Project CI / Backend tests (pull_request) Successful in 7m36s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m26s
Project CI / Repository checks (pull_request) Successful in 6m25s
Project CI / Native shell tests (pull_request) Successful in 9m34s
# Conflicts:
# deploy/container/nginx.conf
# deploy/nginx/genarrative-dev-http.conf
# deploy/nginx/genarrative.conf
# server-rs/crates/api-server/src/modules/game_distribution.rs
# src/components/game-distribution/GameDetailPage.tsx
# src/components/game-distribution/GameDistributionPages.test.tsx
# src/components/platform-entry/PlatformEntryActiveFlowShell.tsx
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2026-10-06 00:19:40 +08:00 |
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suzmii
|
364b1aa342
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Merge remote-tracking branch 'origin/master' into feat/agc-runtime-picking-engines
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
- 冲突解决(3 处):
- agc-game-production-workflow/SKILL.md:双方都保留——第 4 条用本分支版本(含「运行画面点选契约」指针),第 5 条用 master 的新构建验证口径
- agc-skills/manifest.json:先取 master 侧,再用 `agc:skill-pack:sync` 按合并后内容重新生成 version 与指纹(2026-08-26.41),`skill-pack:check` 通过
- pitfalls.md:两侧新增条目全部保留(按日期倒序:本分支 10-05 / 10-04 条目在前,master 的 10-04 / 10-03 条目紧随,未改动任一方内容)
- 无冲突但人工核对:`agc-web-game-development/SKILL.md`(本分支「运行画面点选契约」小节 + master 内容都在)、
`index.tsx`(我们的 `handleRuntimeInspectSelection` 回调体逐字不变,master 新增内容都在)
- 桥脚本 sha256 未变(9513020cfffa79128fb6355d44cdaabe666eefecbd96b7e807b15d2c4601bf76),真机证据对应字节不变
|
2026-10-05 18:25:49 +08:00 |
|
suzmii
|
d89e21ffd5
|
feat(游戏共创): 首页新增「从平台作品开始创作」入口(唯一可点的客户端路径)
- 入口位置:首页模板库推荐位之后新增一节「从平台作品开始创作」。与模板库同属「从现成内容
起步」,但这条拿的是平台作品的已构建成品(可玩参考 + 素材),不是可编辑工程,因此单独成节
而不是塞进模板库;未登录用户进不到首页,服务端也确实对任何登录用户开放取件,无需额外灰度。
- 交互:输入平台作品 ID 或作品链接 → 解析出作品 ID(裸 ID / `?id=` / `?gameId=` / `/games/<id>`,
也容忍不带 scheme 的粘贴;解析不出就本地拦截、不发请求)→ 调
`create_local_project_from_platform_game`(name/planning 走默认,与模板链路一致)→
成功后复用模板那条「原生已落盘 → 登记最近项目并进入工作区」通道进项目。
- 三类结果:① 未登录/登录过期(`authentication-required:`)→「请重新登录后重试」;
② 403 未开放授权(`permission-denied:`)与 409 未公开/已下架(`fork-source-not-available:`)
按服务端文案分别展示,且都不建项目、按钮可重试;③ 成功展示「改编自平台作品 <gameId>」
与 `reference/<gameId>/` 参考产物位置,让来源事实可见。
- 为此给取件的 404/409 补了与 401/403 同族的稳定前缀(`fork-source-not-found:` /
`fork-source-not-available:`):渲染层按前缀精确分类,不做文案子串猜测。
- 加载态:取件期间按钮禁用 + 明确提示「下载、校验、解压需要几分钟」,并用 ref 守卫挡住同一
tick 的重复提交(只认最后一次请求)。
- 文案严守产品口径:拿到的是「已构建成品」= 可玩参考 + 素材,不能直接再次发布,需在新工程里
改造后发布;不出现「一键复刻工程」这类说法。
- 门禁登记:命令已接回 App 入口,因此从 `scripts/check-config.mjs` 的 native-only 白名单移除
(该脚本要求「已接入」与「未接入」两个集合互斥)。
- 测试:新增 `tests/platformGameFork.test.tsx`(纯解析/失败分类 + 组件:空与非法输入不发请求、
403/409/401 各自提示且不建项目、加载态与重复提交、成功时命令参数与「改编自」展示)。
|
2026-10-05 17:30:47 +08:00 |
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suzmii
|
21c79f54a4
|
Merge pull request '修复:AGC 窗口标题栏项目标签改认当前项目(#618)' (#621) from fix/agc-titlebar-project-label into master
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 6m47s
Project CI / AI game creator shell Rust crates (push) Successful in 4m38s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 6m6s
Project CI / Frontend tests (push) Successful in 3m41s
Project CI / Backend tests (push) Successful in 8m0s
Project CI / AI game creator shell web tests (push) Successful in 2m48s
Project CI / Repository checks (push) Successful in 7m17s
Project CI / Native shell tests (push) Successful in 9m27s
Reviewed-on: http://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/621
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2026-10-05 16:11:16 +08:00 |
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suzmii
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45ae29461c
|
评审后续:修正标题栏项目标签的空态、视图门控与文案
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m7s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m38s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m42s
Project CI / Frontend tests (pull_request) Successful in 3m37s
Project CI / Backend tests (pull_request) Successful in 8m12s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m54s
Project CI / Repository checks (pull_request) Successful in 6m58s
Project CI / Native shell tests (pull_request) Successful in 9m32s
- 面板形态:快照读取成功但没有在跑回合时不再渲染「未能读取正在运行的项目」,补回 !readFailed 守卫
- 发布门控:currentProjectPath / currentProjectName 只在 launcherView === 'project-development' 时发布,离开工作台按口径回落到最近启动的在跑项目
- 菜单头部只报运行中数量,读取失败结论由 role=status 一行独占,避免同一句连排两遍
- 标签提示拆成「作用域 + 运行状态」:回落态记为「最近运行的项目:X」、状态位「共 N 个项目在运行」,不再重复「正在运行」
- 数量徽标补 title 说明数字含义
- 用例:新增面板空态回归与两条视图门控回归,更新两处标签断言;三条定向文件 25 passed
- 文档:决策日志补 2026-10-05 评审后续条目并修正实施计划交叉引用,里程碑补 2026-10-05 修订,实施计划与主规范同步口径
|
2026-10-05 15:35:55 +08:00 |
|
suzmii
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d550d882d4
|
合并 master 6c9566058:保留 v2 账本/命名任务与 master 侧改动
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m17s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m44s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m26s
Project CI / Frontend tests (pull_request) Successful in 2m58s
Project CI / Backend tests (pull_request) Successful in 7m24s
Project CI / Repository checks (pull_request) Successful in 6m23s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m47s
Project CI / Native shell tests (pull_request) Successful in 9m34s
- 冲突仅在 docs/project-memory/shared-memory/decision-log.md 与 pitfalls.md(双方都在顶部追加条目):两边条目全部保留——本分支的 Issue 599 条目(AI 项目命名解耦 / 生成任务账本 taskType + live 集合)在前,master 侧新增条目(发布版本标签派生、随包 plugins feature 档位、.worktrees 下 Vite 忽略规则、并发 dev 栈、Windows 阻塞模态用例)原样保留,逐条核对无丢失。
- 其余文件(desktop.rs、check-config.mjs、view/project-development/index.tsx、src-tauri 多处、admin-web、game distribution 等)均为自动合并,无冲突。
- 合并后自证:v2 账本常量/命令注册/命名任务命令名/条件改名空 expected 校验/entrySettled 顺序/命名行与事件刷新/三个测试文件的关键断言全部在位(脚本逐条核对 ALL_OK)。
|
2026-10-04 23:37:57 +08:00 |
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suzmii
|
b2307a5c5c
|
Merge remote-tracking branch 'origin/master' into feat/agc-runtime-picking-engines
Project CI / AI game creator shell Rust crates (pull_request) Successful in 6m10s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m28s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m15s
Project CI / Backend tests (pull_request) Successful in 8m43s
Project CI / Frontend tests (pull_request) Successful in 2m47s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m27s
Project CI / Native shell tests (pull_request) Successful in 8m14s
Project CI / Repository checks (pull_request) Successful in 6m38s
# Conflicts:
# docs/project-memory/shared-memory/pitfalls.md
|
2026-10-04 21:47:51 +08:00 |
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suzmii
|
6264fed6b4
|
运行画面点选结果收敛到 manifest 现有素材 id
- 新增匹配纯函数:显式 id、精确路径后缀、文件名、序列帧地址四档,未知值一律丢弃
- 恰好命中一个素材且标签由文件名派生时,芯片名归一化为资源显示名
- 点选处理改为调用该纯函数,派发载荷字段与顺序不变
- 新增匹配与标签归一化的单元用例
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2026-10-04 20:50:26 +08:00 |
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suzmii
|
9755b381c1
|
Merge branch 'master' into fix/agc-titlebar-project-label
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m11s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m3s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m29s
Project CI / Frontend tests (pull_request) Successful in 3m45s
Project CI / Backend tests (pull_request) Successful in 8m5s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m25s
Project CI / Repository checks (pull_request) Successful in 6m1s
Project CI / Native shell tests (pull_request) Successful in 7m41s
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2026-10-04 20:05:42 +08:00 |
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suzmii
|
c9df6edc63
|
修复:AGC 窗口标题栏项目标签改认当前项目(#618)
Project CI / AI game creator shell Rust crates (pull_request) Successful in 4m40s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 7m15s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m17s
Project CI / Frontend tests (pull_request) Successful in 2m51s
Project CI / Backend tests (pull_request) Successful in 7m38s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m58s
Project CI / Repository checks (pull_request) Successful in 6m18s
Project CI / Native shell tests (pull_request) Has been cancelled
- 窗口标题栏标签主文案恒为当前项目名:WindowChromeActiveProjectRuns 新增 currentProjectName,由 WorkspaceLauncher 发布当前项目清单名,WindowChrome 透传给标题栏入口
- 正在运行的项目降级为圆点、运行中数量徽标与展开菜单:ActiveProjectRunsPanel 主文案不再取开始时间最晚的在跑项目
- 展开菜单里当前项目那一行沿用清单项目名,meta 首位标「当前」,aria-current 保留
- 运行快照读取失败不再整块替换标签:圆点转告警色,结论落在菜单内一行;既无在跑项目又无当前项目名时保留原来的纯提示
- 新增 .launcher-runs-panel-dot.is-warning 与 .launcher-runs-titlebar-menu-note 样式
- 用例:directActiveTurns 新增三条回归(别的项目在跑时标签仍是当前项目、当前项目自己跑时列表带「当前」、读取失败不顶掉当前项目名),WindowChrome 新增当前项目优先级用例,并把「只显示最后开始的项目」用例改名为「不在项目内时…」
- 文档:修正主规范 2026-09-15 段的标题栏条目、里程碑与实施计划文末修订,decision-log 追加 2026-10-04 决策
|
2026-10-04 18:57:20 +08:00 |
|
suzmii
|
3dcfbb1d10
|
合并 origin/master(33552d2ed):文档冲突两边条目都保留
- 冲突仅在 docs/project-memory/shared-memory/decision-log.md 与 pitfalls.md(双方都在文件顶部追加最新条目)。
- 解决方式:两边条目全部保留——本分支的 Issue 599 条目(AI 项目命名解耦 / 生成任务账本 taskType)在前,master 侧的新条目(#604 游戏游玩次数两条、#602 AGC 画布引用、AGC 渠道更新两条)原样保留,逐条核对无丢失。
|
2026-10-04 17:17:30 +08:00 |
|
suzmii
|
a554b0c7ca
|
把 AI 项目命名接进「生成任务」体系:账本 v2 任务类型、命名任务入队与推进、面板命名行
- 账本 v2:记录新增 taskType(asset-generation / project-naming,缺省 asset-generation,旧壳按素材任务读回),kind 改为可选;schema 升 agc-asset-generation-task.v2,读取同时接受 v1 与 v2。
- 新增 enqueue_local_project_naming_task / update_local_project_naming_task:命名任务入队时登记 live、终态写盘后摘除(写盘失败只回滚本轮插入),中断残留按命名口径收口为 failed(文案不含「目标素材」)。
- 首页命名链路改为推进这条任务:入队 → 命名中 → 已完成(已应用 AI 名称 / 建议名与现状一致 / 用户已手动改名而跳过)或失败(无可用名称 / 自动改名失败,均保留兜底名);账本只作展示旁路,推进失败只写诊断日志。
- 前端模型与面板支持命名行:按 taskType 把命名记录从素材任务分支剔除,命名行固定展示名「AI 项目命名」、只在终态显示结论、不渲染缩略图/提示词/定位动作;命令名写字面量以满足 check-config 静态枚举门禁。
- 工作台订阅账本变更事件做一次受控快照读取刷新命名行(不新增固定频率轮询);另修:命名行的 useLiveNow 收进独立组件,避免行种类变化导致 hooks 数量变化。
- 测试:homeProjectNamingAsync 12 例(新增入队→命名中→终态推进序列断言)、projectNamingGenerationTaskRow 3 例、appSurface 建项后命名行可见 + 事件刷新出终态结论 + 标题/列表同步;Rust asset_generation_task 22 例(含 naming_task_stays_in_flight_across_ledger_reads_until_terminal、legacy_v1_ledger_reads_back_*)。
- 文档:decision-log 改写为「生成任务体系里的后台任务」、pitfalls 新增 taskType/live 集合条目、实施计划专题补任务接入口径。
- 门禁:AGC 全量 1925 passed / 17 skipped;cargo 定向 22 + 6;npm run agc:typecheck(含 check:tests:types 与 check-config);cargo fmt --check;check:encoding;git diff --check。
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2026-10-04 16:59:59 +08:00 |
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suzmii
|
b8849b8c01
|
优化 AGC 工作台顶栏布局:一行到底、版本入口钉右分级、播放并入运行页签
- 顶栏去掉两侧 flex-wrap、工具条改 overflow: hidden,空间不足按 data-layout 三档降级而不是换行
- 新增 workbenchToolbarModel(档位顺序与 1px 判据)与 useWorkbenchToolbarLayout(ResizeObserver 管宽度、MutationObserver 管内容,实测内容宽度写档位)
- 版本入口 margin-left: auto 钉在动作区最右,标识改「版本 N(原因 · 时间)」,窄档只留「版本 N」(序号复用资源画布版本卡编号口径)
- 新增 WorkbenchMoreActionsMenu:「打开项目目录 / 资源面板 / 整理画布」在 collapsed-actions 档收进「更多」下拉
- 删除独立「播放」按钮,运行页签前加 ▶ 图标,点页签即切视图并载入游戏资源
- 运行画面右下角新增「刷新运行画面」,LocalGamePreviewFrame 新增 reloadNonce 换 iframe 元素身份重新载入页面
- 用例:新增 workbenchToolbarLayout / runPreviewRefresh;改写 appSurface 顶栏与播放/刷新断言、版本标识断言与顶栏样式断言
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2026-10-04 14:04:02 +08:00 |
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suzmii
|
4144c04b1c
|
自审收口 #599:空 expected 失败关闭、异步回填生命周期守卫、合并 master 后过测试类型门禁
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m0s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 3m49s
Project CI / Backend tests (pull_request) Failing after 3m43s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m23s
Project CI / Frontend tests (pull_request) Successful in 3m11s
Project CI / Repository checks (pull_request) Failing after 4m13s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m5s
Project CI / Native shell tests (pull_request) Successful in 7m13s
- 合并 origin/master tip ccd271572(merge commit eeac2c759),无冲突;本分支不修 master 既有共享红(check:nginx-spa-routes / external_mcp::semantic 32 与 30 / http_tracing 偶发 / AGC Rust shard 4/4,由 fix/ci-master-red 处理)。
- 按 master 新增的测试类型门禁(check:tests:types)把两处直接赋值 window.__TAURI__ 迁到 installTauriRuntime / resetTauriRuntime(tests/tauriRuntimeFake.ts 是全仓唯一安装点),否则 appSurface/home.suite.ts 报 TS2322。
- Rust:rename_local_game_project_if_unchanged_at 对空 expectedProjectId / expectedName 按仓库同类入口口径失败关闭(不再静默 renamed:false);非空但不匹配仍是正常跳过。新增 1 条单测,含「非空不匹配不是错误」的反向保护。
- 前端:applyAutomaticProjectName 在 await entrySettled 之后加壳生命周期守卫(mounted + 代次,与 enterProjectDevelopment 同口径):关窗 / 卸载后只保留已落盘的改名,不再写当前项目上下文、不再重检最近项目。新增 2 条 hook 用例(unmount / pagehide),去掉守卫即变红。
- 注释口径:把 suggestName 判据与 ProjectStartMode 的映射写清(planning 覆盖「做方案」与勾选「策划补全」的「做游戏」,见 view/home/homeStartMode.ts),行为不变。
- 文档:decision-log 的验证数字更新为 12 例 / 6 例 / 全量 1922 passed,并补记生命周期守卫与空 expected 口径。
- 定向验证:homeProjectNamingAsync 12 passed;appSurface.test.ts 197 passed / 9 skipped;AGC 全量 1922 passed / 17 skipped;cargo conditional_project_rename_tests 6 passed;cargo fmt --check、npm run agc:typecheck(含 check:tests:types)、check:encoding、git diff --check 全过。
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2026-10-04 00:38:34 +08:00 |
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suzmii
|
3f18e3dc77
|
按独立评审的三条 P2 收口:空批次不误报、重复注册留线索、文档与实测对齐
Project CI / AI game creator shell Rust crates (pull_request) Failing after 1m35s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m20s
Project CI / Backend tests (pull_request) Failing after 4m39s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m18s
Project CI / Frontend tests (pull_request) Successful in 3m19s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m43s
Project CI / Native shell tests (pull_request) Successful in 7m28s
Project CI / Repository checks (pull_request) Failing after 4m32s
App.tsx 的监听处对空批次直接返回:空批次没有要插的东西,不能报成「没有可用的聊天输入区」(原因指向错了方向)
activeChatComposer.registerActiveChatComposer 增加重复注册检测:dev 下 console.warn 指出后注册者顶替了前者,不改运行时语义(仍然后注册者接管、身份校验照旧兜住乱序卸载)
tests/activeChatComposer.test.ts 补两条:空批次不打扰已挂载输入区;重复注册出现告警且乱序注销清不掉更新的句柄
tests/resourceCanvasChatReferenceDrop.test.tsx 补一条:直接构造空批次引用事件时不产生「没有可用的聊天输入区」告警
decision-log 的「影响范围」补记 tests/activeChatComposer.test.ts,「验证」换成合并 master 后的实跑数字;功能说明的用例表补两行
反向证伪:去掉空批次短路、去掉重复注册告警后,上面两条新用例各红一处
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2026-10-04 00:38:06 +08:00 |
|
suzmii
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f4ada50612
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自审加固:注册表按 ref 转发注册、插入成功语义与失败留痕对齐
Project CI / Backend tests (pull_request) Failing after 17s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m50s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m19s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m43s
Project CI / Repository checks (pull_request) Failing after 32s
Project CI / Frontend tests (pull_request) Successful in 2m35s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m23s
Project CI / Native shell tests (pull_request) Successful in 6m26s
ActiveChatComposerHandle.insertReferences 改为返回 boolean:由句柄回答这一批有没有真的递到输入区,注册表不再用「有句柄」冒充「插进去了」
insertChatReferences 增加第三种 false(句柄报落空),且只有插入成功才 focus,失败不抢焦点
DirectProjectChatView 改为注册「按 ref 转发」的句柄,注册时不再读 composerHandleRef.current,去掉对父子 effect 顺序的隐式依赖(内层输入区重挂载也不会留下死句柄)
DirectProjectComposer 与 PlanningChatView 的转发句柄同步返回 boolean
App.tsx 的 dev 失败线索文案改为「没有可用的聊天输入区(未挂载或已卸载)」,覆盖句柄落空这一种
新增 tests/activeChatComposer.test.ts:钉住注册表合同(空批次 / 无输入区 / 句柄报落空不聚焦 / 注销身份校验);反向证伪:去掉身份校验后该用例变红
同步 docs/【功能说明】AGC聊天素材引用-2026-09-08.md 与 shared-memory 决策记录
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2026-10-04 00:12:24 +08:00 |
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suzmii
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e3c91c4e2c
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修复 #599:首页建项不再等待 AI 项目命名,改为后台条件改名
Project CI / Backend tests (pull_request) Failing after 17s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m31s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m6s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m9s
Project CI / Repository checks (pull_request) Failing after 30s
Project CI / Frontend tests (pull_request) Successful in 3m21s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m24s
Project CI / Native shell tests (pull_request) Successful in 7m5s
- 首页自动建项:预检通过后立即以宿主兜底名创建工作区并进入项目,create_automatic_local_game_project 固定传 name: null,不再等待 suggest_automatic_project_name。
- 命名请求在建项前并行打出,结果交给后台任务;命名慢、超时、失败或返回非法内容都不影响建项、附件导入与首轮创作。
- 新增 Rust 命令 rename_local_game_project_if_unchanged(expectedProjectId + expectedName 条件改名):项目 ID 不符、用户已手动改名、名称未变一律返回 renamed: false 并保持现状,空名/控制字符/超长失败关闭,改名不推进项目 revision。
- 后台改名结果等「建项主体收尾」再写当前项目上下文与最近项目行重检,避免被进项目的兜底上下文覆盖。
- 新增前端时序测试 tests/homeProjectNamingAsync.test.tsx(9 例,promise 闸门而非 sleep)与 appSurface 客户端流程用例。
- 新增 Rust 条件改名单测 5 例;更新实施计划专题、decision-log、pitfalls。
验证:npx vitest run apps/ai-game-creator-shell/tests/homeProjectNamingAsync.test.tsx(9 passed);npm run test -- apps/ai-game-creator-shell/tests(1910 passed / 17 skipped);cargo test --features=cocos-editor-execute,unity-editor-execute,godot-editor-execute --bin genarrative-ai-game-creator-shell conditional_project_rename_tests(5 passed);cargo check 同 features 通过;npm run agc:typecheck、cargo fmt --check、npm run check:encoding、git diff --check 全绿。
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2026-10-03 19:44:00 +08:00 |
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suzmii
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a22e8ee447
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修复 AGC 画布素材卡「引用」无消费者:新增活跃聊天输入区注册表
Project CI / Backend tests (pull_request) Failing after 18s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m44s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m2s
Project CI / Repository checks (pull_request) Failing after 30s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m10s
Project CI / Frontend tests (pull_request) Successful in 2m43s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m16s
Project CI / Native shell tests (pull_request) Successful in 5m58s
新增 features/project-workspace/activeChatComposer.ts:模块级保存当前挂载的输入区句柄,registerActiveChatComposer 注销时校验身份,insertChatReferences 空批次或无句柄返回 false
DirectProjectComposer 用 useImperativeHandle 暴露 DirectProjectComposerHandle(按 ref 转发,句柄稳定),新增可选 ref 入参
DirectProjectChatView 挂载期间注册、卸载注销,并把 composerHandleRef 传给 DirectProjectComposer
PlanningChatView 同样注册(句柄按 composerRef 转发),两条链路互斥渲染,同一时刻只有一个句柄
App.tsx 收敛为一处监听:单条「引用」与批量拖拽两个事件都走 insertChatReferences,返回 false 时 dev 下 console.warn
chatComposerRef 只保留给策划输入盒自己的 getDraft / clear,不再承担跨面板插入
project-development.suite.ts:工具条「引用」用例改为渲染真实 DirectProject 聊天面,断言草稿里出现引用芯片(键盘 + 鼠标两条通路、光标留在插入之后)
resourceCanvasChatReferenceDrop.test.tsx:换成真实 DirectProject 聊天面,批量拖拽断言整批一次落进草稿且顺序 = 拖动集合顺序;新增未登记素材不出「引用」按钮、拖拽只给原因的用例
design-agent.suite.ts:新增策划链路引用插入不回归用例
同步 docs/【功能说明】AGC聊天素材引用-2026-09-08.md、shared-memory 的 pitfalls 与 decision-log
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2026-10-03 19:43:18 +08:00 |
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suzmii
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86e74867ae
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review 反馈:补齐 targetCategory 的文档与注释口径(#359)
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m27s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m37s
Project CI / Backend tests (pull_request) Failing after 31s
Project CI / Repository checks (pull_request) Failing after 28s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m54s
Project CI / Frontend tests (pull_request) Successful in 3m18s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m28s
Project CI / Native shell tests (pull_request) Successful in 7m28s
- 实施计划合同补上「GUI 上传与图片类生成同一 targetCategory 口径,不传时仍按内容证据派生 kind」
- 栏目画布底部工具栏入口矩阵 §1 一句话补上「带当前栏目 targetCategory」
- 工具栏模型里上传入口的类型注释写明入口栏目与「待归类」的因果
- 修正占位落点 effect 里陈旧的示例:普通图片只在 Agent / Direct 不传 targetCategory 时才落「待归类」
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2026-10-03 17:42:50 +08:00 |
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k88936
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d7d09f310c
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合并:把 origin/master 并入回合错误重构分支并保留双方行为
- 解决 direct_runtime/mod.rs 冲突:保留本分支 typed 回合错误重构(TurnError/EnqueueError 与 record_direct_codex_failure_facts 拆分),接入 master 的诊断 v3 口径(persist_agent_runtime_error 新签名 + typed error 字段)、prompt 反馈改截断不脱敏、项目写锁改名
- 解决 thread_manager/dispatch.rs 冲突:保留本分支 TurnError/TurnCompletion 换代与 finish_turn_failure 分类层,接住 master 的 tt= 日志改名与 cc 执行器整轮成功后补写 completed 终态
- 解决 direct_tools_mcp.rs 冲突:采用 master 版(本分支唯一改动是 external MCP 容量测试读 body,master 已有等价实现)
- 处理 direct_turn_failure.rs 删除/修改冲突:维持本分支删除,把 completed() 语义迁进 TurnCompletion::Completed 并补回对应测试
- 处理 runtime_driver/entrypoints.rs 修改/删除冲突:接受 master 退役自建 Agent Runtime 的删除(本分支只在该文件做 direct_now_ms 改名)
- 合并 decision-log.md:双方条目都保留
- 修复 auto-merge 漏掉的语义冲突:claude_code_cli.rs 的 direct_now_ms() 改名 now_ms();诊断测试改为断言 AGENT_RUNTIME_ERROR_SCHEMA_VERSION、detail 字段改 message;record_direct_codex_failure_facts 新增 typed_error 入参(TurnError 不序列化,落盘用 classify 投影出的 TurnFailure)
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2026-10-03 13:12:10 +08:00 |
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k88936
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cb13ecf879
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清理资源引用里残留的 DirectCodex 函数名
- resourceReferences.ts:chatComposerDraftToDirectCodexUserItem → chatComposerDraftToUserItem、directCodexUserItemFromContent → userItemFromContent,与已改名的 UserItem 生成类型对齐
- 同步 DirectProjectChatView、useDirectProjectChatController 与三处用例的调用与 import
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2026-10-02 22:24:00 +08:00 |
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k88936
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29eed573a0
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重命名 Direct 回合失败载荷并让 typed 失败原样下发
- TurnFailed 更名为 SuperErrorFromStringPlusStage:只有 stage 是 typed,detail 仍是产生层字符串
- TurnFailedUnclassified 更名为 Unclassified:深层字符串兜底,连交付阶段都没有
- 拆掉 direct_runtime 与 thread_manager 两处收口重包,typed 失败原样投影成失败载荷
- 审计写盘保留,只是不再把 direct-codex-failure:v2 收口文案当失败载荷的 detail
- 生成绑定重导出(旧 TurnFailed/TurnFailedUnclassified 生成文件删除),前端分支与 directThreadChat 用例同步改名
- 命名债注释补记:这两个载荷臂与 SuperErrorEnumFromStringTyped 属同一笔待清债
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2026-10-02 22:11:41 +08:00 |
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k88936
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394b8de9d2
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重构:DirectProject 回合错误去前缀、拆分 wire 模块、终态改判别联合
- 三条错误表去冗余前缀:DirectTurnError→TurnError、DirectTurnEnqueueError→EnqueueError、DirectTurnFailure→TurnFailure、DirectTurnDeadline→Deadline、DirectCodexFailureStage→FailureStage、DirectCodexNativeKind→NativeKind、DirectModelCallKind→ModelCallKind
- 用户条目去前缀:DirectCodexUserItem→UserItem 等六个类型;agent/direct_turn_error.rs 移到 codex_app_server/turn_error.rs
- thread_manager/wire.rs 拆为 wire/{mod,clock,items,turn,failure,tests}.rs;direct_turn_failure.rs 的失败载荷并入 wire/failure.rs
- 宿主侧回合终态从 struct TurnTerminal 改为 enum TurnCompletion{Completed,Interrupted,Aborted,Failed},从 wire 移到 thread_manager/turn_completion.rs,status 由变体反推
- 过期回合释放兜底改走 TurnCompletion::Aborted.event
- 同步生成绑定、前端调用点与测试;修正终态单测里过时的 TransportClosed 断言
- 对 src-tauri 全量 cargo fmt,满足 pre-commit 的 rustfmt 门禁
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2026-10-02 18:10:17 +08:00 |
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k88936
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4246052bff
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合并 origin/master 到 feat/typed-tool-error
- 取 master 退役 DirectProject 工具调用与回合流账本(#560):删除 direct_tool_calls / direct_turn_stream,direct_events 的回合更新收敛为状态与活动,不再广播 game-creator-direct-turn-update
- 取 master 修复 AGC 文件列举被无关临时锁删除打断(#552)与素材导入 / 资源提交项目锁争用(#581)
- 保留本分支 typed 工具错误口径:逐工具错误枚举、派发边界携带原始 error、工具返回不再软失败
- 保留本分支退役 AGC 独立 Agent Runtime / CLI 执行面的删除,继续删掉 master 侧 runtime_actions 等测试与入口
- 补齐 master 新增的 with_conversation_write_contention 测试助手,项目写锁调用统一为 acquire_project_write_lock_with_wait
- 账户素材分页 offset 上限 500 的 schema、预检与行为对齐,越界 offset 返回 typed 错误并适配相关用例
- 错误事件结构体 message 保留调用方原文,脱敏只发生在落盘与应用日志边界
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2026-10-02 16:18:50 +08:00 |
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k88936
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839051f532
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退役AGC独立Agent Runtime与CLI执行面
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 1m50s
Project CI / Backend tests (pull_request) Failing after 24s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m47s
Project CI / Repository checks (pull_request) Failing after 21s
Project CI / Frontend tests (pull_request) Successful in 2m38s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 3m41s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m23s
Project CI / Native shell tests (pull_request) Successful in 6m20s
- 删除 agent/runtime_driver、runtime_protocol、runtime_tools、runtime_actions、runtime_state、runtime_adapter、context_compaction、collaboration、delegation、goal 等自建 Runtime 执行面及专属测试与 fixture
- CliCommand 收敛为 LlmStatus | EnvironmentCheck | PreviewServe,删除 --agent-run / --agent-task / --agent-goal-* / --agent-resume / --agent-context-compact 等 CLI 与 Tauri 命令白名单条目
- 外部 Runner 收缩为编辑器桥 RPC 与 runner.attach_gui_owner + GUI owner 参与锁 / watchdog,保留 --agent-runner
- 前端删除 AgentRuntime* / AgentGoal* 状态与命令调用链,移除 agent-runtime real-e2e / steer / smoke / llm-transient-fault 脚本与对应 CI job
- 内置工具错误收口为 typed error,抽取 agent/tool/error.rs 共享错误供各工具复用
- 新增 agent/redaction.rs、runtime_models.rs、json_sidecar.rs、task_lock.rs、process_identity.rs、art_manifest.rs、design_session.rs、direct_events.rs
- 同步更新 ADR、decision-log、Runtime V1.1、App 实施计划、本地开发运维、pitfalls 与 CI 脚本
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2026-10-02 15:23:12 +08:00 |
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k88936
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c9b4813e68
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移除已无消费者的 toolOutputTokenLimit 配置
- main.rs/config.rs/cli.rs 删除字段、默认值、校验、patch 合并与 CLI 展示
- 默认配置 game-creator.config.json 删除该键,旧配置里多余的键会被 serde 忽略
- 前端 types/RuntimeConfigDialog 与界面测试同步移除
- 该配置在 context_compaction 删除后已无任何 prompt 构建消费者
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2026-10-02 15:08:23 +08:00 |
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k88936
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f756b52d8c
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Merge remote-tracking branch 'origin/master' into fix/wrong-report
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 2m23s
Project CI / Backend tests (pull_request) Failing after 19s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 1m48s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 2m14s
Project CI / Repository checks (pull_request) Failing after 36s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m49s
Project CI / Frontend tests (pull_request) Successful in 4m7s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m41s
Project CI / Native shell tests (pull_request) Failing after 5m46s
# Conflicts:
# docs/project-memory/shared-memory/pitfalls.md
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2026-10-02 13:56:47 +08:00 |
|
kdletters
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e3b4127440
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统一 AGC 失败兜底口径:兜底只用专用错误码与专用文案
Project CI / AI game creator shell Rust crates (push) Successful in 1m52s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m47s
Project CI / Backend tests (push) Failing after 4m0s
Project CI / Frontend tests (push) Successful in 1m59s
Project CI / Native shell tests (push) Successful in 6m19s
Project CI / Repository checks (push) Successful in 2m43s
Project CI / AI game creator shell web tests (push) Successful in 1m47s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 11m5s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 11m19s
新增 homeCreationFailure 统一创建失败出口:宿主机器码 / IPC 失联 / 专用未分类兜底三种文案,宿主原始文本改为 appendWebviewLog 落 application.log 而不上屏
首页创建失败不再无条件覆盖成「创建未完成,请重试」,也不再写死「首条需求投递失败」指认某一步;工作区已建好时保留该事实并提供「已创建的工作区」恢复说法
宿主预检按真实原因分流浏览器验证错误码(browser-missing / launch-timeout / launch-failed / cancelled / browser-cleanup-failed / browser-environment-failed / evidence-failed / input-invalid / page-check-failed),未识别落回专用 web-preflight-unclassified
依赖准备收据保留宿主返回的真实失败码,不再一律写成 web-scaffold-preparation-failed
直连回合失败分类器 else 改为专用 runtime-unclassified,并补 sidecar-turn-timeout / sidecar-launch-failed / app-server-launch-failed / claude-code-failed 四个有证据的具体码
Codex CLI 与 Claude sidecar 的进程启动失败保留真实 OS 错误,不再报成「不支持 app-server 子命令」或「Node runtime 不可用」
更新检查新增结果型入口 checkForAppUpdateResult,「关于」页检查失败显示真实原因而不是「当前已是最新版本」
首页无码预检兜底文案不再写「请检查 Node/npm 或浏览器」这类未证实的候选原因
同步 pitfalls 六条与团队约定:兜底码/兜底文案规则、五项修复的现象根因处理验证、测试夹具编译修复记录
验证:vitest homeCreationFailure/homeWebPreflight/appUpdate/appSurface 共 215 passed;cargo test environment_check:: 19 passed、agent::runtime_error:: 5 passed、direct_failure_diagnostic 4 passed、tests::configuration:: 45 passed;cargo fmt --check、tsc --noEmit、npm run typecheck、check:encoding、git diff --check 通过
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2026-10-02 13:07:00 +08:00 |
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kdletters
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6bf57c1e51
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AGC 把执行器与线协议拆成正交维度
Project CI / AI game creator shell Rust lane 1/2 (push) Failing after 3m1s
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Project CI / AI game creator shell Rust crates (push) Successful in 1m25s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m6s
Project CI / Frontend tests (push) Successful in 2m52s
Project CI / Backend tests (push) Failing after 4m14s
Project CI / Repository checks (push) Successful in 3m42s
Project CI / AI game creator shell web tests (push) Successful in 2m5s
Project CI / Native shell tests (push) Successful in 8m2s
AgcAgentMode 回退为仅 codex/cc,只表示执行器;新增 AgcModelProtocol 表示线协议
协议取值 openai_responses/openai_chat/anthropic,与执行器组合封闭并在校验时失败关闭
存量目录缺 protocol 时按执行器推导;历史误写的 agentMode=anthropic 读取时归一为 cc
后台 AGC 模型页拆成 Agent 模式与协议两列,新增协议下拉与对应测试
公开目录 /api/llm/models 与后台 DTO 同时下发解析后的 protocol
客户端持久化 selectedModelProtocol,选模型时按执行器推导兜底协议并校验组合
Codex wire_api 按协议在 responses/chat 间切换,不再硬编码 responses
同步 appSurface 与模型选择测试断言,补 protocol 字段
同步模型别名文档与后端架构文档的正交维度说明
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2026-10-02 12:08:26 +08:00 |
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kdletters
|
41b882e1fe
|
我的页签恢复邀请好友入口,AGC 客户端账号菜单接入邀请码与玩家社区
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- 主站「我的」页签常用功能宫格补回「邀请好友」,邀请码与邀请链接拆成两个复制动作
- 邀请弹层下沉到 packages/shared/src/components/PlatformProfileReferralModal,主站与客户端共用一份实现
- 邀请奖励说明不再写死次数与金额,每日上限由 todayInviterRewardCount 与 todayInviterRewardRemaining 推导
- 奖励说明从面板正文移入右上角帮助按钮,鼠标悬浮展开、触屏与键盘点击开合
- 帮助按钮复用平台 .platform-icon-button 配色,说明气泡复用 PlatformStatusMessage 的 warning token
- AGC 客户端账号菜单新增「邀请码」与「玩家社区」两项,弹层标题与菜单入口文案保持一致
- 新增 Tauri 命令 read_profile_referral_invite_center,用登录 origin 补全 inviteLinkPath 后交给渲染层
- 客户端邀请中心按登录账号隔离,切号重置并作废在飞响应,不本地另存邀请码
- 新命令登记进 apps/ai-game-creator-shell/scripts/check-config.mjs 的 native-only 白名单门禁
- 微信群与 QQ 群二维码从 media/social-media-group 迁入共享组件 assets
- 移除已下线文件的 Tailwind @source 与客户端专用弹层样式,原地删除旧邀请弹层实现
- 同步决策记录与产品基线文档中邀请奖励、跨端复用与文案口径
|
2026-10-01 19:46:18 +08:00 |
|
kdletters
|
44f415d057
|
合并 origin/master(58 个提交):生产 Nginx 模板收敛与记录同步
Project CI / AI game creator shell Rust lane 1/2 (push) Failing after 2m23s
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- 合并 origin/master 58 个提交,解决 2 处文件冲突:决策记录与踩坑记录均按两侧新增条目并存处理
- claude_code_cli.rs 自动合并通过:本机 Claude sidecar 诊断改动与上游 sidecar 归位并存,无重复函数定义、无冲突残留
- 保留本地未推送提交:AGC Claude 执行认证与错误诊断、Claude sidecar 超时诊断
- 本次推送主体内容不变:生产 Nginx 模板收敛、host-only snippet 与运维/踩坑/决策文档同步
|
2026-10-01 18:38:56 +08:00 |
|
JenkenB
|
97617608ba
|
修正 Web 预检错误分流
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2026-10-01 17:54:53 +08:00 |
|
kdletters
|
66ff5bf4b7
|
隐藏扩展设置中的插件进程诊断信息
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移除内置插件卡片中的 lastError 展示
移除导入插件卡片中的 lastError 展示
补充扩展设置文档约定
|
2026-09-30 18:59:26 +08:00 |
|
k88936
|
888c249ffd
|
Merge branch 'master' into feat/msg-queue-to-rust
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2026-09-30 14:37:25 +08:00 |
|
kdletters
|
fb130d1847
|
新增 AGC 模型 Agent 模式与 Claude Agent SDK sidecar
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后台模型目录增加 codex/cc 执行模式绑定,旧目录缺省兼容 Codex
AGC 客户端按模型绑定路由 Codex app-server 或 Claude Agent SDK sidecar
随包携带 Node runtime、Claude Agent SDK 与匹配平台 Claude runtime
补充模型配置、客户端选择、运行时适配、MCP 取消和定向测试
同步 AGC 模型配置规范、里程碑计划与共享决策记录
|
2026-09-30 14:07:25 +08:00 |
|
k88936
|
131026795a
|
合并 origin/master:待发消息队列归宿主叠加 master 的 active-turns 广播与保活下沉
- direct_runtime/mod.rs:保留本分支「Thread Manager 是活动回合唯一事实源」(direct_active_turn_id_at),
丢掉 master 的 DirectTaonierActiveInvocationGuard 第二份进程内表;master 的美术背景路由改动全部保留
- direct_thread_manager.rs:双方都保留——本分支的待发队列 / 容量上限 / 残留回合兜底释放,
与 master 的 emit_direct_active_turns_changed 广播、unsubscribe、update_active_turn 返回「是否真的变了」
- useDirectProjectChatController.ts:保留本分支入队化逻辑,采纳 master 的 rawMessage 小重构与保活下沉
- direct_turn_dispatch.rs:会话保活改挂放行占用(DirectTurnReservation._session_keepalive),
随占用释放即停,等价承接 master 放在调用身份守卫里的保活意图
- 保留本分支对 direct-execution-production-fixture.mjs 的删除(--direct-codex-chat CLI 已退役,夹具无入口)
- 连带退役 scripts/run-agc-direct-execution-fixture.mjs 与 npm run check:agc-direct-execution-fixture(只服务该夹具)
- 文档同步:ADR / 09-24 实施计划 / decision-log 记录上述退役,09-16 与 09-18 里程碑、pitfalls 的夹具命令标注为已退役
|
2026-09-30 13:35:14 +08:00 |
|
kdletters
|
1d6cbd4b67
|
外壳状态栏退役,状态改由浮层提示承载
Project CI / AI game creator shell Rust crates (push) Successful in 1m29s
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Project CI / Repository checks (push) Failing after 42s
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- 首页输入框下方与项目组页面头部那行状态栏退役:status 不再由页面渲染,统一由外壳浮层承载(WorkspaceLauncher 合成粘性状态与一次性提示,渲染 notice ?? statusNotice)
- 进行中进度与失败结论走粘性浮层(sticky: true,不自动收起,切页回来仍可见);成功与取消回显走一次性浮层(成功/取消 2.6 秒、失败 6 秒收起),一次性提示优先显示,收起后粘性状态继续显示
- 粘性状态只挂首页与项目组两个页面,进项目工作台、模板库、帮助页不再飘在界面上;运行/预览提示与取消回显不受该限制
- RunNoticeToast/RunNotice 更名为 LauncherNoticeToast/LauncherNotice,新增 sticky 与 neutral 色调,挂点改为 data-launcher-notice-toast,长文案容器限宽 min(680px, 100vw - 2rem) 并换行
- 收起回调只从 ref 读,不再写进 effect 依赖:此前外壳每次重渲染都会换一个内联箭头函数,把收起计时重新起算,长驻页面上的提示可能永远收不回去
- useHomeProjectCreation 三处取消(非空文件夹确认弹窗、打开项目选目录、新建项目选目录)改为清空状态并弹一次性浮层回显「已取消」,不再往页面上那行写文字
- 删除 HomeView 的 status prop 与状态行节点、ProjectsPage 的 status prop 与 .launcher-project-page-status 节点及对应 CSS 规则
- launcherNoticeToast 用例补粘性不收起、父组件重渲染不重新计时、取消回显短时收起;launcherNoticeShellWiring 用例补进行中状态与取消回显都只走浮层、首页不留那一行、粘性状态不进项目工作台
- appSurface/home.suite 三处取消断言改断浮层挂点;homeWebPreflight 与 designProjectRestore 的 hook 夹具补 showTransientNotice
- 技术方案与 decision-log 记录该口径与边界:首页带按钮的「已创建的工作区」提示仍留在页面上
|
2026-09-29 19:35:49 +08:00 |
|
kdletters
|
1e62d8317a
|
合并 origin/master 到 AGC 渲染层下沉分支并完成三处对齐
- 活动回合事实源统一到 Direct 线程管理器:删除 direct_runtime 的第二份快照,接单、进度内容变化与收口各广播一次活动回合变更事件
- 平台维护态判定移入 Rust 并在渲染层只订阅单一事件:新增 platform_maintenance 模块与各平台 facade 错误分支的分类入口
- 封面生成请求补 generationInputs.source,保持队列回填后仍能拿到平台素材 ID
- 渲染层按 master 5398a53e6 退役诊断详情入口:删除 agentRuntimeErrorDetail 与「查看详情」交互及其专属用例
- 冲突收口:nginx SPA 白名单、.gitignore、mobile 检查脚本、capabilities 描述取上游,两个已退役计划随上游删除,文档保留双方条目
- 新增并回写本里程碑取证、decision-log 与 pitfalls 的 2026-09-28 记录
|
2026-09-28 15:07:30 +08:00 |
|
kdletters
|
8701f43f75
|
AGC 渲染层网络与状态下沉 Rust,并修复画布交互与失败文案
- 删除渲染层传输层:services/clientApi.ts、clientHttp 的 fetchClientHttp 与超时封装整体退场,账户、认证、素材直传、错误上报与游戏分发发布改走 Rust typed command。
- 新增宿主封装:accountHost、editorAssetHost、platformSessionRetry、agentRuntimeErrorDetail 与 features/app-shell/workspacePreferences;渲染层不再读写 access token / refresh cookie,localStorage 只剩测试态旧键迁移 shim。
- 修复 DirectProject 失败文案 v2 映射与「查看详情」按需读取,画布标签面板高度夹紧、框选每帧重算、文档预览入口与场景标题栏 key、资源筛选面板样式。
- 补齐与调整回归:accountHost、agentRuntimeErrorDetail、clientAuthHost、clientHttp、platformSession、platformSessionRetry、resourceFilterPanelStyle、directThreadChatSubscription 等定向用例,并清理测试 harness 中无调用方的残留。
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2026-09-28 14:15:02 +08:00 |
|
k88936
|
132f96581a
|
DirectProject 命令入队化:放行接线、队列移除命令与词表切换
- 命令改名 enqueue_direct_codex_turn:跑完入队检查后只入队,返回结构化的入队失败载荷
- direct_turn_accept.rs 改为 direct_turn_dispatch.rs:放行占用对象改为接管 Thread Manager 认领好的那一轮
- 新增 kick_direct_queue_dispatch:入队、占用释放与中止路径共用同一个幂等放行点
- 放行之后取调用身份、落盘用户条目、下发条目、跑整轮,失败一律收口成回合失败
- 新增 remove_direct_project_pending_turn 命令,取消一条还没放行的待发消息
- 队列条目补 analytics_attempt_id:埋点身份跟着入队走,放行不重算
- DirectTurnRejection 改名 DirectTurnEnqueueFailure,新增 QueueFull 变体
- 退役 accept_turn / accept_direct_thread_turn,测试改用 accept_for_test 建占用
- 前端与生成绑定同步改名,DirectTurnRejection.ts 换成 DirectTurnEnqueueFailure.ts
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2026-09-24 21:36:22 +08:00 |
|
k88936
|
fecb8fe76f
|
Merge remote-tracking branch 'origin/master' into feat/ui-editor-v3
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
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2026-09-24 19:43:20 +08:00 |
|
k88936
|
2fa89006c4
|
Merge remote-tracking branch 'origin/master' into feat/fail-as-event
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Project CI / Frontend tests (pull_request) Successful in 2m6s
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
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2026-09-24 19:17:48 +08:00 |
|
k88936
|
56760a7397
|
让 Node 类型绑定回到 ts-rs 生成结果
src/features/ui-editor/types/Node.ts 补回末位逗号:该目录在 .prettierignore 内,文件内容就是 ts-rs 直出,46f859237 手工补 offset 字段时漏掉这个逗号,导致每次 cargo test 跑导出后这个文件都会以「已修改」状态留在工作区
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2026-09-24 17:25:28 +08:00 |
|
k88936
|
b42966eb9e
|
前端:Direct 失败说明补上宿主事实句的文案模式
- `projectRuntimeVisibleError` 增加宿主 `Display` 事实句模式:`执行通道已断开`(TransportClosed)、`等待模型回合结束达到硬上限`(TimedOut 的硬上限那档)、`宿主任务提前结束`(host-dropped),并给落盘那档补上 `收尾历史失败` / `未确认历史完整落盘` / `写入本项目对话历史失败`——改动前这几种都掉进「执行失败,请稍后重试」
- 只认宿主写死的短语、不回落原文:原文带 `exitStatus=` / `stderrClass=` 这类内部字段,`TransportClosed` 就是这种
- 修掉宿主收口文案的版本口径:解析只认 `v1`,而宿主发的是多一段 `code=` 的 `v2`,于是脱敏摘要永远命中不了;现在两版都认,并把解析结果拆成 parts,供拒单文案复用(`projectRuntimeVisibleRejectionError`,不带阶段标签——拒单这一轮没有开始)
- `directTurnFailureNoticeText` 的文档注释写明「不加模式就只会看到通用文案」是有意取舍,加模式时补 `agentRuntimeModel.test.ts` 用例
- 用例:`agentRuntimeModel.test.ts` 补 v2 收口文案、拒单文案与三句宿主事实句;`directThreadChat.test.ts` 的「收尾历史失败」期望改成映射后的句子
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2026-09-24 16:19:37 +08:00 |
|
k88936
|
0f9e2f1737
|
把设计图引用建模成 assetId 与 path 二选一的联合类型
src/features/ui-editor/uiDesignResourceBridge.ts 的 UiDesignDocImageReference 改为判别联合:原先两个字段都可选,`{}` 或两个都给要等到 Rust 运行时才被判错
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2026-09-24 16:10:50 +08:00 |
|
k88936
|
9e49db419f
|
让状态不变量校验先判字段类型再取值
src/features/ui-editor/stateInvariants.ts 在取 path.trim 与 pixel_size.every 前先判 string / Array.isArray,残缺持久化文档此前会在 firstUiDesignInvariantMessage 里抛 TypeError,被保存流程吞成通用失败文案
tests/uiEditorState.test.ts 补三组残缺界面图都回落到 invalid-image 的用例
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2026-09-24 16:01:14 +08:00 |
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k88936
|
e2e9243415
|
拒绝不是二元组的树偏移输入
src/features/ui-editor/stateTransition.ts 的 set-tree-offset 分支增加 min.length !== 2 判据:空数组会让 every 空真通过,缺坐标时 max 会算出 NaN 污染渲染消费的偏移
tests/uiEditorState.test.ts 补「[12] 与 [] 都判 invalid」用例
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2026-09-24 16:00:13 +08:00 |
|
k88936
|
2873bed732
|
合并 origin/master 到 feat/ui-editor-v3
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m27s
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Project CI / Native shell tests (pull_request) Failing after 1m47s
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Project CI / Frontend tests (pull_request) Successful in 1m38s
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Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 9m2s
- 合入 master 179 个提交(后台管理页、游戏发行入口、AGC 运行页签、编译 warning 清理等)
- policy.rs 采用 master 版本:删除无调用方的 autonomous_design_foundation_command_is_allowed 重复名单,design-foundation 权限以 tool_policy_snapshot.rs 为准
- native-tools.json 保留双方结果:master 的描述文本 + 分支删除已退役的 ui.workflow.run.description
- useUiEditorPage.ts 保留分支的 save / saveAndGenerateCode 状态返回契约,并接上 master 的 beginUiSaveAnalytics 与 saveSource: 'auto' 埋点
- 验证:cargo check --bin genarrative-ai-game-creator-shell、npm run check:rustfmt、tsc --noEmit、vitest tests/uiEditorPage.test.ts + tests/clientAnalytics.test.tsx(47 passed)
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2026-09-24 13:53:34 +08:00 |
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suzmii
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1931852e9e
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补齐打开/选择目录入口的提权拒绝记忆清除
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m25s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m45s
Project CI / Backend tests (pull_request) Successful in 3m54s
Project CI / Frontend tests (pull_request) Successful in 2m5s
Project CI / Native shell tests (pull_request) Successful in 6m0s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 8m24s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m38s
Project CI / Repository checks (pull_request) Successful in 2m10s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 10m1s
- aclElevation:新增唯一入口 clearAclElevationDenials()(Tauri 环境判断 + 命令失败只吞掉,旁路动作不影响本次操作)
- useRecentProjects:rememberRecentWorkspace / refreshRecentWorkspace 改用该共享入口,删掉本地同名实现
- useHomeProjectCreation:openProject 入口先清除拒绝记忆再 inspect,覆盖行内打开、运行中项目入口与文件选择器选择目录;此前只挂在「打开/新建成功之后」,用户点了打开会撞上 120s 冷却直接失败且不弹 UAC
- appSurface/home.suite:新增断言「用户动作先 clear 再 inspect」,并做逆向确认(去掉该调用即红)
- docs:decision-log 写清前端唯一入口与必须挂的四个入口,pitfalls 记录 leader 失效接管这条残余边界
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2026-09-24 12:56:47 +08:00 |
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suzmii
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67d5ad6026
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合并 master 到 fix/acl-elevation-single-flight
- 合入 origin/master(87e52860a):后台游戏审核弹窗、客户端维护态错误弹窗、发行入口同源路径等上游变更
- decision-log.md 冲突按「两边都保留」解决:单飞决策条目置顶,其后保留上游同日条目
- 本次合并未改动 ACL 单飞实现本身(acl_repair_gate.rs / config.rs / useRecentProjects.ts 无冲突)
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2026-09-24 11:47:33 +08:00 |
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