隐藏扩展设置中的插件进程诊断信息
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移除内置插件卡片中的 lastError 展示 移除导入插件卡片中的 lastError 展示 补充扩展设置文档约定
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@@ -1113,11 +1113,6 @@ export function RuntimeConfigDialog({
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<div className="runtime-settings-extension-main">
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<strong title={plugin.name}>{plugin.name}</strong>
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<span>内置 Plugin · 不可卸载</span>
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{plugin.lastError ? (
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<small title={plugin.lastError}>
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{plugin.lastError}
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</small>
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) : null}
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</div>
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<div className="runtime-settings-extension-actions">
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<span>
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@@ -1258,11 +1253,6 @@ export function RuntimeConfigDialog({
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<span>
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{typeLabel} · 来自 {item.sourceName}
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</span>
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{item.lastError ? (
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<small title={item.lastError}>
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{item.lastError}
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</small>
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) : null}
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</div>
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<div className="runtime-settings-extension-actions">
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<span>
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@@ -91,6 +91,10 @@ UI 编辑器的“分析参考图”步骤、Rust 命令 `suggest_ui_design_sema
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| 保持不变的边界 | 工作区根本身是链接、候选子目录是链接、二层及更深目录不递归,这三条既有边界不动 | `import_tests::ignores_symbolic_link_child_candidate_without_writing_agent_metadata`、`import_tests::ignores_windows_reparse_child_candidate_without_writing_agent_metadata`、`import_tests::ignores_godot_projects_below_the_first_child_level` |
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| 内置插件行 | 设置→扩展 的内置插件行不再渲染手动「启动 / 停止」按钮;启动由项目切换时的前端自动启动承担,停止走该行启用开关(禁用即停止并断开编辑器连接);导入扩展行的启动按钮保留 | `apps/ai-game-creator-shell/src/features/runtime-config/RuntimeConfigDialog.tsx`、`tests/pluginHost.test.ts` |
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## 2026-09-30 扩展设置隐藏插件进程诊断文案
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设置→扩展的内置插件与导入插件卡片不再渲染宿主返回的 `lastError`(包括“插件进程已退出”)。插件启用状态、运行状态、重载与启用/禁用操作保持现有行为;错误仍由宿主保留用于状态判定和操作反馈。
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## 2026-09-20 DirectProject 七项效率闭环(补齐合同)
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本节补齐并覆盖下节中仅靠 Skill 要求预检、收尾、批读和原生命令预算的部分。完整目标仍为:自动预检、宿主验收与收尾、分层验证、统一执行/返修预算、稳定测试基线、请求耗时与批量读取、所有工具并行。已有代码及测试不等于全部目标已完成;按下表逐项验收。
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