k88936
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f3f52dc5e0
|
小红书导出技能:Chrome 61 能力改为硬性 ERROR,pack 自带白名单
- validate.mjs 恢复 CSS_UNSUPPORTED_PATTERNS / MODERN_RUNTIME_API,命中判 ERROR
- 删除「基线层 + 增强层」写法,references 明确 Chrome 61 为硬基线
- pack.mjs 复制白名单与遍历实现,不再 import validate.mjs
- SKILL.md 参数表补 validate / pack / vite.config 的默认值
- 修正 decision-log 中与本次相反的旧结论
|
2026-10-06 18:03:00 +08:00 |
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k88936
|
727aae5844
|
AGC 陶泥儿发布表单内联进左栏并把状态提升到面板根
- 陶泥儿 tab 改为左右两栏:左半内联发布资料表单,右半第二个会话 chatbox
- 去掉「发布到游戏广场」二次跳转与弹窗表单,主行动改为内容末尾的橙色「打包并发布」
- 打包并发布一次点击先按需构建打包(沿用进度 / 阻断弹窗),成功后直接提交发布
- 抽出 useGameDistributionPublishForm 与 GameDistributionPublishFormView,弹窗与内联共用同一份表单
- 发布表单状态提升到面板根 useTaonierTab,切 tab 不丢已填资料;只在首次进入陶泥儿 tab 时初始化
- 同步更新发布反馈用例与玩法链路文档
|
2026-10-06 17:48:58 +08:00 |
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k88936
|
a96c0e6209
|
AGC 小红书导出:validate 去 strict 与增强层告警,pack 加落点预警
- validate.mjs:scanJsSyntax 先 stripJsNoise 剥注释与字符串,`"#e8f4ff"` / `'#hit'` 不再误判为 ES2018
- validate.mjs:删除 MODERN_RUNTIME_API、CSS_MODERN_PATTERNS / CSS_MODERN_FEATURE 与 --strict,退出码只由 ERROR 决定
- pack.mjs:--zip-out 相对 cwd 且落在 <cwd>/.export/ 时打 workdir 警告,打印 cwd 与绝对落点
- SKILL.md:产物为项目根 .export/xhs-minitool.zip,game/ 子工程写 ../.export/...;参数表去掉 --strict
- 测试:增强层放行、JS 噪音不误报、真私有字段仍报、warning 也退出 0、workdir 预警
- manifest:vite-export-xhs-minitool 指纹与 version 同步到 2026-08-26.56
- decision-log.md:记录本次 validate/pack 收敛
|
2026-10-06 17:09:49 +08:00 |
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k88936
|
df744ae155
|
新增 agc_install_skill_resource:宿主直落 Skill 附件,复用写入合同门
- 新增内置 MCP 工具 agc_install_skill_resource(skillName/relativePath/destinationPath),宿主直接读 AGC_SKILL_PACK_FILES 已审核字节
- 组装成 agc_write_file 的 {path,content} 转发客户端工具桥,复用同一份合同、lease、项目写锁与保护面校验
- read/install 共用 skill_resource_relative_path_is_unsafe;模型自带正文无旁路,正文不过模型上下文,不依赖原生 cp 审批
- direct-tools.json 增补工具描述与 destinationPath,direct.json engineering 指引改用本工具复制 Skill 文件
- 新增两条 install_skill_resource 测试并登记工具目录;同步技术方案与 decision-log
|
2026-10-06 16:47:32 +08:00 |
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k88936
|
58f8c2065f
|
AGC 小红书导出 skill:测试按模块命名,取舍记录改回清单
- 隐藏测试 .vite-config.test.mjs 重命名为 .vite.config.xhs-minitool.test.mjs,与 pack.mjs → .pack.test.mjs、validate.mjs → .validate.test.mjs 的命名口径一致;
- .selective_rule.txt 去掉日期段落,把「二次清理」的条目并进 SKILL.md / zip-artifact-spec.md 对应条目,恢复为逐文件「删除与去处」清单;
- decision-log 补记 dist 收尾归 Vite 插件、pack 只读打 zip 的决策、失败语义与验证口径;
- skill-pack 指纹无需重算:本次改动均为隐藏文件与文档,manifest 仍为 2026-08-26.51。
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2026-10-06 16:21:19 +08:00 |
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k88936
|
eccaa5f79c
|
回退 sandbox 启动失败诊断日志,恢复 application.log 默认脱敏
- 回退 6311bb583:移除 sandbox 启动失败时采集子进程 stdout/stderr 的宿主日志及保留绝对路径的变体;
- application.log 恢复对所有行统一脱敏绝对路径的既有行为;
- 真实 npm 启动故障改从宿主 Node 环境修复,不改日志代码。
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2026-10-06 15:41:58 +08:00 |
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k88936
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6311bb5837
|
为 sandbox 启动失败补保留源路径的宿主诊断日志
- `command.exec` 在 sandbox-ready 失败时先取走子进程 stdout/stderr,再终止受控进程组,避免 `Child` 回收时丢掉 bwrap/trampoline 的真实报错;
- 采集结果在有界时间(2s)和字节(8 KiB/流)内读空;新增 `sanitize_diagnostic_message_preserving_paths`、`append_application_log_line_preserving_paths` 与 `app_log_with_paths!`,只做凭据脱敏、保留绝对路径(bwrap `Can't find source path` 的路径就是唯一证据),写入宿主 `application.log`;
- 默认 `sanitize_diagnostic_message` 仍整行脱敏绝对路径,新增项按 `target_os = "linux"` 门控;诊断只进宿主诊断包,不进入模型可见错误、command log、receipt 或 Agent DB;
- 新增 `sandbox_launch_diagnostics_keep_source_paths_and_redact_secrets`,覆盖源路径保留、凭据脱敏与空白流不产出行;
- `pitfalls.md` 记录 sandbox 启动失败丢弃子进程 stderr 的排障经验。
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2026-10-06 15:30:36 +08:00 |
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k88936
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af19af0a2f
|
清掉错误类型相关的过时文档
- 删两份 ADR:`AGC命令错误结构化与错误报告口径`、`AGC认证失败的JS侧载体与抛出时机`;错误通道的现行口径只留在代码与该专题技术方案里;
- 删导出面板的【实施计划】与【里程碑】两份计划,落地情况回到技术方案里一句话;
- `docs/README.md` 去掉对上述四份的链接,技术方案里的失败通道段落跟着删;
- `decision-log` 去掉 2026-10-01 那一段,2026-10-05 那段的标题与四条决策改成「同步细节与文案归属」;`pitfalls` 去掉两份 ADR 的引用。
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2026-10-06 14:32:16 +08:00 |
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k88936
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25315299a5
|
AGC 发布入口迁到导出产物面板陶泥儿 tab
- 新增 useTaonierTab:接管试玩包导出、发布灰度、构建进度与阻断反馈、发布资料面板开关,状态挂在导出面板根上,切 tab 不丢
- usePanel 接入 taonier slice,TAB_PAGES 把 taonier state 交给 TaonierPage
- 重写 tabs/taonier/Page.tsx:渲染「发布到游戏广场」入口,并按 state 挂发布资料面板与进度/阻断弹窗
- useDirectProjectManifest 额外返回完整 manifest,供陶泥儿 tab 复用
- App.tsx 移除发布相关 state、灰度 effect、requestGamePublish、发布面板与两条弹窗的挂载,以及 export_local_project_package invoke
- 移除 DirectProjectChatHeader 的「发布到游戏广场」按钮,并删掉 DirectProjectChatView / DirectProjectChatBox 的 onRequestGamePublish 透传
- gamePublishFeedback 用例改为从导出面板陶泥儿 tab 进入发布;directProjectChatHeader 用例改为覆盖导出入口与「不再有发布入口」
- 同步权威合同文档:发布入口位置由聊天头改为导出产物面板陶泥儿 tab
|
2026-10-06 11:24:30 +08:00 |
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k88936
|
ca53daaec4
|
删掉 artifactsPanel 那份只有存在性断言的外壳测试
- 四个用例里三个是「元素渲染出来了」:三个目标卡片、切 tab 后的文案、tablist 存在;关闭按钮只是把 onClose 转发一次
- 唯一有内容的那条「挂载的是主聊天同一个 .project-chat-surface」已由 chatDialogFrameLayout.test.ts 覆盖,不是唯一防线
- 面板真实行为(表单、冲突、失败卡片、自动重读、入队)由 xhsMinitoolExport.test.tsx 覆盖;前端 vitest 25 → 21 例,里程碑与实施计划的证据口径同步
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2026-10-05 21:06:34 +08:00 |
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k88936
|
f5a3ef8241
|
导出面板的用例去掉恒真的存在性断言
- getBy* / findBy* 找不到元素就抛,外面那层 expect(...).not.toBeNull() 永远不会失败:删掉它,等待出现改用 findBy*,需要对照的用 queryBy* + toBeNull()
- 能写成行为的就别写成存在:有脚本时点按钮行的「适配」看 adapt 是否被调用;读失败时同样点一下证明入口没变成摆设;切 tab 后补一条「卡片没有重新长回来」的负向断言
- artifactsPanel 三个目标改用 role=button(可点入口,不是三行说明文字),保留 querySelector 那几条(它们真的会返回 null)
- team-conventions 记下这条断言口径,并给「不建立固定频率轮询」补上导出面板对 .export/ 的显式例外(那两件事实没有事件源,只能现读)
|
2026-10-05 19:51:52 +08:00 |
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k88936
|
832fca8ae1
|
layout 的用例不再把实现抄一遍,改成只钉关系的四条
- 原来的 artifact_relative_path_stays_inside_the_export_directory 断言的是 format!("{EXPORT_WORK_RELATIVE_DIR}/{ARTIFACT_FILE_NAME}") 本身,只重复实现、挡不住任何真实改动
- 改成:前端字符串相对路径与宿主 PathBuf 必须指向同一文件;相对路径必须项目内、单层、无 .. 且不出现反斜杠(跨平台的线上字符串);注册表与产物共用一个项目根锚定的 flat 目录;脚本名保住 build:<后缀> 形式且不许退化成裸 build(否则跑掉的是项目自己的构建)
- 逐条反证:把产物路径改成 .export/xhs-minitool/ 子目录、把 export_dir 挪进子目录、把 SCRIPT_NAME 改成 build,对应用例分别变红;export:: 50 → 53 例
|
2026-10-05 19:44:43 +08:00 |
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k88936
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9a3e211205
|
导出的文档按 ADR 收口回写:失败通道、输出尾部事实与门禁口径
- decision-log 新增一条:同步细节不进对外状态(内容与指纹两条命令)、自动重读取代刷新按钮、失败通道按 ADR 两道口子分流、宿主不预拼用户可见文案、契约常量以 Rust 为唯一权威并用跨语言测试钉住;顺带修掉上一条里「只有 3 个 per-target 命令」的过时说法
- 主规范导出一节补失败通道与文案归属;README 的状态从「未实现」改成已实现待运行时验收
- 里程碑与实施计划的证据口径同步:export:: 50 例(xhs_minitool 34 例)、export_bindings 116 例、生成文件 118、前端 25 例(19 + 契约 2 + 既有 4);记下本机 check:rust:shell 唯一失败是 4 个 process_session 真 PTY 用例(既有环境噪声),并补上 dffe4de55 / df3a6826b 两条提交
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2026-10-05 19:25:56 +08:00 |
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k88936
|
dfd392e25d
|
记录契约常量的单一来源与前端契约用例
- 实施计划:补「Rust 是权威、前端副本由 xhsMinitoolContract 钉住」这条边界,前端 vitest 口径 21 例(新增 15 + 契约 2 + 既有 4),并说明指令正文与用例的期望值都从常量组合。
- 里程碑:证据里加 tests/xhsMinitoolContract.test.ts 这条(读 layout.rs / export/mod.rs 逐条比对)。
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2026-10-05 18:42:47 +08:00 |
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k88936
|
17044f0504
|
回写自动重读与命令切分的口径
- 主规范:四条命令与内容/指纹的切分理由、自动重读的两条采纳规则(hasScript 随时采纳、表单只在用户没在编辑时采纳)、指纹不进对外状态、验收项补「自动重读不覆盖未保存输入」。
- 实施计划与里程碑:命令清单改 4 条、面板改两颗按钮、运行时验收去掉「点刷新」一步、前端 vitest 口径 19 例(新增 15 + 既有 4),并说明刷新撤掉待保存输入那条行为已被取代。
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2026-10-05 18:29:11 +08:00 |
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k88936
|
6dd0dc00cc
|
回写未适配入口与失败卡片三向分派
- 主规范:说明未适配结论只在注册表读回来之后下、提示卡片自带入队按钮、失败卡片按 action 分派适配/修/重试,同一时刻只有一张卡片一个入口。
- 实施计划与里程碑:补提交、前端 vitest 口径改为 18 例(新增 14 + 既有 4),并把 14 例覆盖到的内容逐项列出。
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2026-10-05 17:54:30 +08:00 |
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k88936
|
ac666daad8
|
回写本轮补的提交与前端用例数
- 实施计划补 1b7741ac6 / f8ed4e898 / 90f651ddf 三条提交,前端 vitest 口径改为 16 例(新增 12 + 既有 4)。
- 里程碑把前端 12 例覆盖的内容逐项列出,便于验收时对照。
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2026-10-05 17:27:49 +08:00 |
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k88936
|
75ff9ca75b
|
实施计划写清真实进程用例失败时的两个观察点
- 说明子进程输出里的 running 1 test 是命令沙箱垫片的预期现象:垫片就是当前可执行文件,编译到测试态时参数换成 --exact ...trampoline_child_fixture,所以垫片进程是测试二进制在跑那个 fixture 用例。
- 真正失败的是沙箱里解析到的 npm(fnm 包装脚本被另一个 node 版本执行),并写明同一脚本在普通 shell 里能正常产出 zip,避免后人把它当成产品缺陷。
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2026-10-05 17:22:29 +08:00 |
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k88936
|
5dd158ee13
|
补一例默认 ignore 的真实起进程用例覆盖宿主导出链路
- build.rs 新增 executes_the_project_script_and_requires_a_non_empty_artifact_each_time(#[ignore]):造一个声明 build:xhs-minitool 的 npm 包,真跑一遍 run(),覆盖「脚本产出 zip 并回带 stdout → 删掉产物再跑必须重新产出 → 脚本成功但没产出报 artifactMissing」。常规单测里没有真实进程,这条链路此前只有"脚本缺失"这一侧被覆盖。
- 用例默认不跑:它要本机 node/npm 与可用命令沙箱。本次在本机尝试被容器环境挡下——沙箱里解析到的 npm 是 fnm 包装脚本、却由另一个 node 版本执行(Cannot find module '../lib/cli.js',Node.js v26.10.0);同一脚本在普通 shell 里 npm run build:xhs-minitool 正常产出 zip,因此不是代码问题。
- 实施计划与里程碑记录该用例的一键复跑命令、观察到的环境现象,并把「真实 vite 项目首轮适配」明确为本里程碑唯一开口项。
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2026-10-05 17:06:45 +08:00 |
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k88936
|
b3be3ee713
|
修正导出里程碑证据口径并补新增用例
- 里程碑证据:Rust export:: 改为 49 例(export::draft::xhs_minitool 33 例)、export_bindings 115 例、前端 vitest 15 例,并把构建收尾判据的六条映射逐条列出(此前把「脚本非零退出/产物缺失」写成已有测试覆盖,实际只有代码分支,现补齐)。
- 实施计划:命令 DTO 口径改为 XHSMiniToolExportRunResult { outputTail } 并说明成功出口不带 exitCode 的理由;提交清单与已验证命令更新到最新;验收文案的「stderr 尾部」改为「输出尾部」(stdout 与 stderr 已合并)。
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2026-10-05 17:00:55 +08:00 |
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k88936
|
faa93929b4
|
导出与小红书小工具里程碑文档回写实现与证据
- 里程碑:Status 改为 implemented-awaiting-runtime-acceptance,九条验收标准勾选,证据要求补已落的自动化证据(Rust export:: 18 例、bindings 117 个文件、前端 vitest 14 例、skill-pack 2026-08-26.41)并明确真实 vite 项目首轮适配是唯一未验证项。
- 实施计划:状态、前端文件落点(state/xhsMinitoolInstruction.ts 等)、pack.mjs 的 --zip-out、快照排除的两侧口径与提交清单逐项对齐实现。
- 主规范与决策记录:把「整个 .export/ 排除出快照」改为精确表述——只排除在快照同步之外,不得并进通用排除口径(那份列表同时是 Agent 的写入门禁,并进去 agc_apply_patch 就拒绝 .export/);skill 落点、prompt 归属与入队链路的文件/函数名同步为实际实现。
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2026-10-05 16:40:00 +08:00 |
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k88936
|
3a1999e115
|
小红书导出命令面:读、存(带冲突)、跑脚本并确认产物
- 新增 src-tauri/src/export/draft/xhs_minitool/build.rs:以既有 command.exec 边界运行项目声明的 build:xhs-minitool(复用 run_project_verification_with_commit_at,脚本白名单、expectedCommand 反漂移、沙箱与 300 秒超时都在那里),跑完确认 .export/xhs-minitool.zip 是非空普通文件,失败输出只回尾部 4000 字符。
- 新增 commands.rs:read_xhs_minitool_export / save_xhs_minitool_export_form / run_xhs_minitool_export_build 三个 per-target 命令;hasScript 每次现算,project_path 先过 validate_project_root,不拿项目写锁、不推进 revision。
- src-tauri/src/desktop.rs 把三个命令注册进 generate_handler!。
- xhs_minitool/mod.rs 收敛为模块声明,不再对外重导出内部类型。
- 实施计划把 XHSMiniToolExportRunResult 的字段名从 stderrTail 修正为 outputTail:输出是 stdout 与 stderr 合并清洗后的尾部。
- Rust 定向测试新增脚本缺失前置失败与输出截断两例。
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2026-10-05 15:41:43 +08:00 |
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k88936
|
f0ee972c9c
|
补充导出产物面板与小红书小工具导出的主规范、里程碑与实施计划
- 主规范在 docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md 新增「2026-10-05 导出产物面板与小红书小工具导出」一节:宿主只做读写注册表、校验表单与脚本、跑项目脚本、交付产物四件确定性的事,适配与打包归 code agent。
- 新增【里程碑】导出产物面板与小红书小工具导出-2026-10-05.md:范围、非目标、依赖与 9 条验收标准。
- 新增【实施计划】导出产物面板与小红书小工具导出-2026-10-05.md:修改边界、实现顺序、验证命令、风险与回滚点。
- docs/project-memory/shared-memory/decision-log.md 记录边界、注册表无状态字段、内容 hash 冲突模型、.export flat 工作目录、复用 command.exec 权限且不拿写锁、prompt 归前端六条决策。
- docs/README.md 的 AI 游戏创作与 Agent Runtime 区补入口。
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2026-10-05 15:18:50 +08:00 |
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k88936
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37cb9fb386
|
审核 Skill 目录加入 eslint 忽略,避免 --fix 改写指纹源
- .eslintrc.cjs 的 ignorePatterns 增加 apps/ai-game-creator-shell/src-tauri/resources/agc-skills/**
- 审核 Skill 脚本按 SHA-256 定址并用 include_bytes! 编进客户端,eslint --fix 改写会导致 manifest 指纹漂移
- .prettierignore 本已排除该目录,eslint 补齐同一口径
- 更新决策记录
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2026-10-04 19:32:33 +08:00 |
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k88936
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e3966bac72
|
注册平台抽象与小红书小工具两项 AGC 审核 Skill,并让隐藏文件永不进包
- 新增 platform-abstract 与 vite-export-xhs-minitool 两项审核 Skill
- agc-skill-pack.v1 清单版本升至 2026-08-26.40,两个新条目 sha256 现场重算
- skill-pack 工具新增隐藏文件规则:. 前缀文件/目录不写清单、不参与指纹、不安装、不可读取
- JS 与 Rust 白名单同步扩到 10 项,AGC_SKILL_PACK_FILES 增加 13 条 include_bytes!
- codex_app_server 三条 skills/list 测试夹具补齐两个新 Skill 名
- 补充隐藏路径拒绝与收集器忽略隐藏文件的 JS/Rust 测试
- 修掉 pack.mjs / validate.mjs 的 eslint 问题与三处空白,使其通过 pre-commit 与 git diff --check
- 同步更新技术方案与决策记录
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2026-10-04 19:23:12 +08:00 |
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kdletters
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81cfbae207
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后台侧栏按业务分组支持折叠
Project CI / AI game creator shell Rust crates (push) Successful in 2m45s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 4m17s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 5m27s
Project CI / Frontend tests (push) Successful in 3m4s
Project CI / Backend tests (push) Successful in 6m32s
Project CI / Native shell tests (push) Successful in 7m36s
Project CI / AI game creator shell web tests (push) Successful in 3m24s
Project CI / Repository checks (push) Successful in 6m44s
新增后台侧栏业务分组与当前页自动展开行为
补充折叠交互、路由分组和权限过滤测试
同步后台导航分组行为文档
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2026-10-04 13:25:58 +08:00 |
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k88936
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ff83b67196
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Merge branch 'master' into feat/play-count-with-cache
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m7s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m20s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m28s
Project CI / Backend tests (pull_request) Successful in 7m46s
Project CI / Frontend tests (pull_request) Successful in 3m55s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m18s
Project CI / Native shell tests (pull_request) Successful in 8m37s
Project CI / Repository checks (pull_request) Failing after 6m40s
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2026-10-04 12:08:32 +08:00 |
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k88936
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57e259278d
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Merge remote-tracking branch 'origin/master' into feat/play-count-with-cache
Project CI / Backend tests (pull_request) Failing after 36s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m28s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m41s
Project CI / Repository checks (pull_request) Failing after 15s
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
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2026-10-04 11:58:25 +08:00 |
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kdletters
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13a15fed5c
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修复 AGC 渠道更新互相终止与快捷方式迁移
Project CI / AI game creator shell Rust crates (push) Successful in 3m5s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 4m24s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 5m20s
Project CI / Backend tests (push) Successful in 6m42s
Project CI / Frontend tests (push) Successful in 3m2s
Project CI / Native shell tests (push) Successful in 7m16s
Project CI / AI game creator shell web tests (push) Successful in 3m17s
Project CI / Repository checks (push) Successful in 6m25s
为 release 与自定义渠道注入独立主程序名,隔离 Windows 更新进程。
新增 release 旧安装目录与快捷方式迁移钩子,保护 dev 历史目录清理。
同步渠道规范、共享决策与排障记录,补充发布脚本回归测试。
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2026-10-04 11:45:20 +08:00 |
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k88936
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08020e664b
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文档:同步客户端 IP 只信 X-Real-IP
- ADR:身份与去重键节写明 IP 取 nginx 覆盖的 X-Real-IP、XFF 只取末段,并追加 2026-10-04 修订记录
- 玩法链路:去重与限流节标注 IP 来源
- decision-log:2026-10-04 条目补安全修正说明与标题
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2026-10-04 11:39:00 +08:00 |
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k88936
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c0148dda7e
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文档:同步游玩计数关停不强制 flush 与失败丢弃口径
- ADR:修订「正常关停必须 force flush」为关停不做强制 flush,并补充 flush 任一分片失败即丢弃剩余分片;追加修订记录
- 玩法链路:缓冲与延迟改为崩溃/被杀/正常关停都允许丢一个窗口;限流节补充先做内存预检;写入语义补充失败丢弃口径
- decision-log:顶部新增 2026-10-04 修订条目,并给 2026-10-03 条目标注失效项
- docs/README:ADR 摘要去掉「关停 flush」
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2026-10-04 11:13:55 +08:00 |
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suzmii
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4fc13bcfe3
|
合并 fix/ci-master-red(PR #609)到 fix/agc-canvas-reference-insert:取得 master 级 CI 修复
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m54s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m22s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m21s
Project CI / Backend tests (pull_request) Successful in 6m30s
Project CI / Frontend tests (pull_request) Successful in 3m29s
Project CI / Native shell tests (pull_request) Successful in 7m10s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m37s
Project CI / Repository checks (pull_request) Successful in 6m16s
把 #609 的 8/8 全绿修复并进本分支,满足「PR head 必须包含最新 base 提交」的门禁,同时带上共享红修复:check:nginx-spa-routes 的 /pay/<checkoutToken> 前缀路由与 Pingora 路由矩阵、external_mcp::semantic 真值 32、api-server/platform-llm 的 tracing interest 竞态、AGC 壳 Rust shard-4 两条偶发断言
本次 merge 无冲突自动完成:pitfalls.md 两边条目都保留(本分支的 issue #602 条目 + #609 的 2026-10-04 tracing/shard-4/SPA 深链三条)
未改动 #609 引入的任何文件
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2026-10-04 03:40:21 +08:00 |
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suzmii
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ad0430fcd2
|
补上收银台深链 /pay/<checkoutToken> 的前缀路由(Nginx 三模板 + Pingora + 门禁)
- 现状:只把 `/pay`、`/profile/payment` 加进 allowlist 只能让 check:nginx-spa-routes 变绿;
payment.rs 生成的 checkoutUrl 是 `/pay/<checkoutToken>`,深链仍落默认 location 的
try_files → 404。同一批漂移里 check:pingora-route-parity 也是红的(Pingora MAIN_SPA_PATHS
缺 /pay、/profile/payment),只是被 lint 链里先失败的门禁掩盖,修一条要跑到链尾
- 真相源:src/routing/activeAppPageRoutes.ts 新增 APP_PREFIX_ROUTE_ENTRIES
('/pay' → payment-checkout),resolveSelectionStageFromPath 改用它
- 门禁:scripts/check-nginx-spa-routes.mjs 要求三份模板都有锚定前缀 location
`location ~* "^/pay/[^/]+/?$"`(裸前缀仍由精确 location 负责;前缀 location 必须镜像精确
location 的维护闸与 try_files 回退);新增 scripts/check-nginx-spa-routes.test.mjs 正/反用例
(把前缀写成精确匹配或过宽裸前缀都会红),由 npm run check:nginx-spa-routes 一起执行;
check-pingora-route-parity 新增 MAIN_SPA_PREFIX_PATHS 与前端前缀路由的逐条比对
- 模板:deploy/nginx/genarrative.conf、deploy/nginx/genarrative-dev-http.conf、
deploy/container/nginx.conf 各加一条锚定前缀 location
- Pingora:MAIN_SPA_PATHS 补 /pay、/profile/payment;新增 MAIN_SPA_PREFIX_PATHS 与
is_main_spa_prefix_path(大小写不敏感,只认「前缀 + 恰好一段」),矩阵新增
pay_checkout_spa_fallback 用例,并给网关补一条前缀正/反单测
- 文档:Pingora 试点文档的路由表与门禁说明、deploy/nginx/README 与本地开发/生产运维文档
同步前缀路由口径与线上 curl 复验方式
- 本地实跑:node --test scripts/check-nginx-spa-routes.test.mjs(4 passed)、
node scripts/check-nginx-spa-routes.mjs(OK,14 SPA routes / 1 prefix routes / 3 templates)、
npm run check:pingora-route-parity(OK,25 routes)、
cargo test -p pingora-gateway -- pay_checkout_deep_link matches_nginx_route_parity_matrix(2 passed)
|
2026-10-04 03:25:54 +08:00 |
|
suzmii
|
9e2cea5b72
|
修复 AGC 壳 Rust shard-4 的两条偶发断言,并补齐 pitfalls 记录
- agent::thread_manager::tests::active_turn_changes_publish_one_notification_per_real_change
偶发 left 8/right 7:测试计数器 DIRECT_ACTIVE_TURNS_EVENT_TEST_COUNT 曾在 2026-10-01 按线程
作用域隔离,2026-10-02 退役 runtime_driver 把它搬进 agent/direct_events.rs 时降级回进程级
static AtomicU64,于是断言会取到宿主 tauri::async_runtime 后台回合在别的线程上的广播
(--test-threads=1 只串行测试线程)。改回 thread_local! Cell,并注明跨线程口径的覆盖取舍
- process_session::tests::process_session_graceful_terminate_keeps_wrapper_alive_for_target_cleanup
偶发 left "exited"/right "terminated":测试命令里 leader 打印 READY 后立刻 exit 0,同组后代
仍存活,trampoline 从 leader 被回收起开始 800ms 宽限;客户端只要晚于宽限才发出 terminate
就只能读到既成事实。改为 leader 用 wait 等后台子进程,让 terminate 必然落在会话仍 running 时
(trap / sleep 0.4 / marker / 断言均未改),并注明该用例的确定性来自 400ms < 800ms 的时间余量
- docs/project-memory/shared-memory/pitfalls.md:更新 graceful terminate 那条已过时的验证口径,
补三条 2026-10-04 条目(tracing interest 竞态、AGC 两条偶发的串台根因、SPA 深链前缀路由)
- 本地实跑:修复前把计数器临时改回 AtomicU64 时同一并行口径 17/20 红;修复后并行 20 次全绿、
agent::thread_manager:: 连跑 5 次 72 passed;第 2 条用例是 #[cfg(target_os = "linux")],
Windows 本机跑不到,已用真实 Linux 内核(WSL Alpine)验证命令形状(leader 活到 TERM、
同组后代完成 400ms 延迟清理 marker=done 0.41s、清理后组内零残留),CI 侧仍需跑
node apps/ai-game-creator-shell/scripts/run-rust-shell-test-shards.mjs --shards=4 --shard-index=4 复核
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2026-10-04 03:25:54 +08:00 |
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suzmii
|
3f18e3dc77
|
按独立评审的三条 P2 收口:空批次不误报、重复注册留线索、文档与实测对齐
Project CI / AI game creator shell Rust crates (pull_request) Failing after 1m35s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m20s
Project CI / Backend tests (pull_request) Failing after 4m39s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m18s
Project CI / Frontend tests (pull_request) Successful in 3m19s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m43s
Project CI / Native shell tests (pull_request) Successful in 7m28s
Project CI / Repository checks (pull_request) Failing after 4m32s
App.tsx 的监听处对空批次直接返回:空批次没有要插的东西,不能报成「没有可用的聊天输入区」(原因指向错了方向)
activeChatComposer.registerActiveChatComposer 增加重复注册检测:dev 下 console.warn 指出后注册者顶替了前者,不改运行时语义(仍然后注册者接管、身份校验照旧兜住乱序卸载)
tests/activeChatComposer.test.ts 补两条:空批次不打扰已挂载输入区;重复注册出现告警且乱序注销清不掉更新的句柄
tests/resourceCanvasChatReferenceDrop.test.tsx 补一条:直接构造空批次引用事件时不产生「没有可用的聊天输入区」告警
decision-log 的「影响范围」补记 tests/activeChatComposer.test.ts,「验证」换成合并 master 后的实跑数字;功能说明的用例表补两行
反向证伪:去掉空批次短路、去掉重复注册告警后,上面两条新用例各红一处
|
2026-10-04 00:38:06 +08:00 |
|
suzmii
|
455b265a75
|
合并 master 到 fix/agc-canvas-reference-insert:按新测试替身与类型门禁解冲突
master 侧(PR #601)新增 tests/tauriRuntimeFake.ts(全仓唯一 window.__TAURI__ 安装点)与 tsconfig.tests.json,测试统一改用 installTauriRuntime / resetTauriRuntime,并新增 check:tests:types 门禁
冲突三处测试文件(resourceCanvasChatReferenceDrop.test.tsx、appSurface/project-development.suite.ts、appSurface/design-agent.suite.ts)按语义两边保留:采用 master 的替身安装点与类型收窄(ResourceReference 过滤),保留本分支的真实 DirectProject 聊天面挂载与端到端草稿断言
App 的 props 类型未导出,新增的两处 chat 节点改用 AppComponent 组件类型别名(与 design-agent.suite.ts 同一写法),通过新的 check:tests:types
docs 侧 pitfalls.md / decision-log.md 自动合并:本分支的 issue #602 条目与 master 的「根因 7/8」条目都保留
未在本分支修 master 既有红(check:nginx-spa-routes 缺 /pay 与 /profile/payment、external_mcp::semantic 32 vs 30、http_tracing 偶发、AGC Rust shard 4/4),由上游 fix/ci-master-red 处理
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2026-10-04 00:28:19 +08:00 |
|
suzmii
|
f4ada50612
|
自审加固:注册表按 ref 转发注册、插入成功语义与失败留痕对齐
Project CI / Backend tests (pull_request) Failing after 17s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m50s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m19s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m43s
Project CI / Repository checks (pull_request) Failing after 32s
Project CI / Frontend tests (pull_request) Successful in 2m35s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m23s
Project CI / Native shell tests (pull_request) Successful in 6m26s
ActiveChatComposerHandle.insertReferences 改为返回 boolean:由句柄回答这一批有没有真的递到输入区,注册表不再用「有句柄」冒充「插进去了」
insertChatReferences 增加第三种 false(句柄报落空),且只有插入成功才 focus,失败不抢焦点
DirectProjectChatView 改为注册「按 ref 转发」的句柄,注册时不再读 composerHandleRef.current,去掉对父子 effect 顺序的隐式依赖(内层输入区重挂载也不会留下死句柄)
DirectProjectComposer 与 PlanningChatView 的转发句柄同步返回 boolean
App.tsx 的 dev 失败线索文案改为「没有可用的聊天输入区(未挂载或已卸载)」,覆盖句柄落空这一种
新增 tests/activeChatComposer.test.ts:钉住注册表合同(空批次 / 无输入区 / 句柄报落空不聚焦 / 注销身份校验);反向证伪:去掉身份校验后该用例变红
同步 docs/【功能说明】AGC聊天素材引用-2026-09-08.md 与 shared-memory 决策记录
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2026-10-04 00:12:24 +08:00 |
|
suzmii
|
a22e8ee447
|
修复 AGC 画布素材卡「引用」无消费者:新增活跃聊天输入区注册表
Project CI / Backend tests (pull_request) Failing after 18s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m44s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m2s
Project CI / Repository checks (pull_request) Failing after 30s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m10s
Project CI / Frontend tests (pull_request) Successful in 2m43s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m16s
Project CI / Native shell tests (pull_request) Successful in 5m58s
新增 features/project-workspace/activeChatComposer.ts:模块级保存当前挂载的输入区句柄,registerActiveChatComposer 注销时校验身份,insertChatReferences 空批次或无句柄返回 false
DirectProjectComposer 用 useImperativeHandle 暴露 DirectProjectComposerHandle(按 ref 转发,句柄稳定),新增可选 ref 入参
DirectProjectChatView 挂载期间注册、卸载注销,并把 composerHandleRef 传给 DirectProjectComposer
PlanningChatView 同样注册(句柄按 composerRef 转发),两条链路互斥渲染,同一时刻只有一个句柄
App.tsx 收敛为一处监听:单条「引用」与批量拖拽两个事件都走 insertChatReferences,返回 false 时 dev 下 console.warn
chatComposerRef 只保留给策划输入盒自己的 getDraft / clear,不再承担跨面板插入
project-development.suite.ts:工具条「引用」用例改为渲染真实 DirectProject 聊天面,断言草稿里出现引用芯片(键盘 + 鼠标两条通路、光标留在插入之后)
resourceCanvasChatReferenceDrop.test.tsx:换成真实 DirectProject 聊天面,批量拖拽断言整批一次落进草稿且顺序 = 拖动集合顺序;新增未登记素材不出「引用」按钮、拖拽只给原因的用例
design-agent.suite.ts:新增策划链路引用插入不回归用例
同步 docs/【功能说明】AGC聊天素材引用-2026-09-08.md、shared-memory 的 pitfalls 与 decision-log
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2026-10-03 19:43:18 +08:00 |
|
k88936
|
55cca04971
|
Merge remote-tracking branch 'origin/master' into fix/typecheck-test
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m30s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m2s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 3m46s
Project CI / Frontend tests (pull_request) Successful in 3m20s
Project CI / Backend tests (pull_request) Failing after 4m41s
Project CI / Repository checks (pull_request) Failing after 3m59s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m34s
Project CI / Native shell tests (pull_request) Successful in 7m16s
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2026-10-03 19:36:28 +08:00 |
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kdletters
|
d4be3dd97a
|
补齐 Claude 上游错误展示与 MCP 并发隔离
Project CI / AI game creator shell Rust crates (push) Successful in 3m15s
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前端保留 401/403/408/429/5xx 状态并补回归测试
按项目隔离 Claude MCP 注册表并防止旧回合误停新桥
更新 DirectProject 排障记录
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2026-10-03 19:21:18 +08:00 |
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kdletters
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e5fa123483
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修复 Claude Direct MCP 回合授权死循环
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内部 Claude MCP 使用 Direct 工具桥并绑定当前回合授权
保留外部 MCP 隔离模式并补充回归测试与排障记录
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2026-10-03 19:06:38 +08:00 |
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lhk229
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2233f1b7c4
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修复试玩回包遗漏双端玩法失败证据(#548) (#598)
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试玩报告已记录玩法阻断,但工具回包只展示视觉结果,Agent 无法从“画面正常、整体失败”定位原因;返回的私有报告路径也不能通过通用文件工具读取。
本次增加逐视口 gameplayResults,返回有界诊断、断言和初末状态,并从同一份投影生成摘要。明确区分视觉检查与玩法检查、未通过与未执行;保留现有通过判定、验证预算和私有目录保护。同步更新证据合同、提示词与 skill pack。
验证:
- Rust 定向测试、提示词构建与源码边界检查通过。
- 最终 MCP 成功/失败回包均检查逐视口状态、原因、断言及截图。
- 显式运行 4 个真实浏览器用例:双端成功、禁用控件、真实点击后 phase 未进入 playing、仅移动端失败;对照持久报告核对回包与摘要。
- rustfmt、编码、文档索引、skill pack、git diff --check 通过。
- 未运行全量测试或真实模型端到端验证。
Closes #548
Reviewed-on: #598
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2026-10-03 18:54:12 +08:00 |
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k88936
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88abe52c3d
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Merge branch 'master' into fix/typecheck-test
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2026-10-03 18:41:28 +08:00 |
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k88936
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a5e681c0a5
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文档:补充游玩计数契约与决策记录
- 玩法链路:路由表新增 POST /games/{gameId}/plays,并新增「游玩计数(已实现)」小节说明触发、落点、缓冲延迟、去重限流与写入语义
- 后端架构:game_distribution_game 节补 play_count 的批量 procedure 写入路径与参数
- decision-log:记录内存去重缓冲 + 批量 procedure 落库的决策、失败语义与影响范围
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2026-10-03 18:25:49 +08:00 |
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kdletters
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8aee5db84e
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统一 Claude Code 与 Codex 错误分类
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保留 Claude Code 的上游 HTTP 状态、超时、空响应和无效 JSON 语义
补充状态摘要、重试建议、定向回归测试与排障记录
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2026-10-03 18:08:14 +08:00 |
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suzmii
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0b03d563c2
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Merge pull request '修复 AGC 栏目画布上传素材落「待归类」(#359)' (#596) from fix/agc-asset-upload-category into master
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Reviewed-on: #596
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2026-10-03 17:58:02 +08:00 |
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k88936
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7f5ddf8f47
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文档:新增游戏游玩次数计数 ADR
- 新增 docs/adr/【ADR】游戏游玩次数计数-2026-10-03.md:点开始游戏触发、api-server 纯内存 5s flush、30min 去重、IP+game 限流、批量 procedure 自增 play_count、不 bump updated_at、失败少计优于双计
- docs/README.md:登记该 ADR 到当前产品与平台
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2026-10-03 17:55:36 +08:00 |
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suzmii
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86e74867ae
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review 反馈:补齐 targetCategory 的文档与注释口径(#359)
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- 实施计划合同补上「GUI 上传与图片类生成同一 targetCategory 口径,不传时仍按内容证据派生 kind」
- 栏目画布底部工具栏入口矩阵 §1 一句话补上「带当前栏目 targetCategory」
- 工具栏模型里上传入口的类型注释写明入口栏目与「待归类」的因果
- 修正占位落点 effect 里陈旧的示例:普通图片只在 Agent / Direct 不传 targetCategory 时才落「待归类」
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2026-10-03 17:42:50 +08:00 |
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k88936
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2922b94594
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文档:记录 AGC 测试类型门禁与 Node 环境口径
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- development-workflow 增补 AGC 测试类型门禁一节
- pitfalls 记录测试未进 tsconfig 时类型断言为空写的经验
- pitfalls 记录 Node 24+ Web Storage 顶掉 jsdom localStorage 的环境口径
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2026-10-03 17:42:07 +08:00 |
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suzmii
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7e96b369c1
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Merge pull request '修复 Web 预检浏览器失败恢复' (#591) from fix/web-preflight-browser-recovery into master
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Reviewed-on: #591
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2026-10-03 17:33:22 +08:00 |
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