k88936
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b1e82d64cb
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合并 DirectProject 聊天真相源与 canonical content 行为
- 统一历史切片与 Thread Manager 事件投影,保留 DirectProject 单一聊天事实源
- 保留 canonical content 严格校验、资源显示名派生、附件引用与队列语义
- 修复首页首轮缺失 canonical user item 的真实回归并完成定向验证
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2026-09-18 02:49:09 +08:00 |
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k88936
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b7622f4a24
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Merge remote-tracking branch 'origin/master' into fix/chat-status-lost
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
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# Conflicts:
# docs/project-memory/shared-memory/pitfalls.md
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2026-09-17 16:57:47 +08:00 |
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k88936
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cb840c6e8c
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Merge branch 'master' into fix/chat-status-lost
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/project-memory/shared-memory/pitfalls.md
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2026-09-17 16:53:18 +08:00 |
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k88936
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1b56c0a586
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Merge remote-tracking branch 'origin/master' into fix/effort-panel-overlay
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 5m32s
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m58s
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# Conflicts:
# docs/project-memory/shared-memory/pitfalls.md
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2026-09-17 15:56:56 +08:00 |
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k88936
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efdb364a52
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修复推理档弹层被裁剪问题,增加 CSS 覆盖声明以确保窄布局下弹层完整显示。
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2026-09-17 15:54:07 +08:00 |
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kdletters
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cd9faae9b2
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修复 agc_tools 媒体资源提示词上限并按 kind 暴露 (#398)
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## 改动
- 提示词上限收敛为 `resource_edit_prompt_max_chars` 单一权威:`agc_tools` MCP 工具层、客户端受控工具桥与提交校验共用同一数字与拒绝文案,不再出现「schema 写 4000、真实上限按 kind 分」的分叉。
- `agc_create_or_derive_resource` 的 schema 逐 kind 声明 `prompt.maxLength`(background-music / sound-effect / video 与 character-animation),`prompt` 描述写明每个数字;`agc_edit_image` 继续用图片口径 32000。
- 工具桥不再用通用 4000 校验 prompt:图片编辑 4000~32000 的提示词不再被误报成「超出安全边界」。
- 源资源未登记时的错误文案补上可执行两步:先用 `agc_list_registered_assets` 选已有 localAssetId;只在项目里的文件先 `agc_list_project_files` 确认 `assetImportable=true`,再用 `agc_import_account_assets.localPaths` 登记后重试。`agc_remove_background` 复用同一条文案。
- skill 包 `agc-client-projection` 的 SKILL.md 与 projection-contract.md 写明四个上限,并说明超限要在本地收敛而不是原样重发;清单指纹同步到 `2026-08-26.18`(已合并 master 的抠图文案)。
- 前端 `resourceEditModel.ts` 补注释指向 Rust 权威函数,数字未动。
- decision-log、pitfalls 与《AI游戏创作智能体App实施计划》记录本轮口径;未改 External v1 契约 / OpenAPI、SpacetimeDB schema 与客户端 UI 行为。
## 问题
| 编号 | 问题 | 本 PR 状态 |
| --- | --- | --- |
| P1 | 背景音乐提示词真实上限 140,但 schema 只写 4000、skill 未写明,agent 写一句正常长度描述必被硬拒 | 已修复:口径单源 + 逐 kind 暴露 + skill 写明 |
| P2 | 音效 1900 与图片编辑 32000 的上限只在 Rust 内部生效,MCP 与工具桥各自硬编码或误报 | 已修复:三处共用同一函数,图片编辑不再误报安全边界 |
| P3 | 源资源未登记时只报「不属于当前项目已登记资源」,模型会原地重试 | 已修复:文案给出 `agc_list_registered_assets` 与登记工具两步动作 |
| P4 | 这两个工具此前没有端到端用例,同类漂移无法被门禁拦住 | 已补:MCP 工具层 → 真实工具桥 → 假平台的契约用例 + 两条按 kind 上限门禁 |
## 验证
- `agent::direct_tools_mcp::tests` 23 passed / 0 failed:含新增的按 kind 上限门禁、图片快速编辑契约(断言 `POST /api/editor/images/edits` 的路径、Bearer、Idempotency-Key、正文且不得回填 assetKind)、背景音乐契约(断言 `POST /api/editor/audios/background-music/generations` 的 `gptDescriptionPrompt` 与 `makeInstrumental`)、超限零桥请求、未登记源资源提示。
- `agent::direct_tool_bridge::tests` 18 passed / 7 failed;`agent::skill_pack` 4 passed;`npm run agc:skill-pack:check` 与 `skill-pack:test` 通过(version `2026-08-26.18`)。
- AGC `typecheck`(tsc + skill-pack check + check-config)、`resourceEditModel` 6 项前端测试、`npm run check:encoding`、`npm run check:doc-index`、`cargo fmt --check`、`git diff --check` 通过。
- 那 7 条(以及 `project::resource_editor` 45 条)失败与本 PR 无关:全部是 `tempfile::tempdir()` 的 `Windows 安全对象不属于当前用户`,已 stash 改动并用基线复跑确认失败集合一致。
- 未跑整包 AGC Rust 全量分片、`npm run lint` 聚合门禁与 CI;未做任何付费生成。工具 schema 与 skill 文案都在应用内,终端用户需重新构建客户端才能看到修复效果。
---------
Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com>
Reviewed-on: #398
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2026-09-17 14:56:56 +08:00 |
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k88936
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b37d91882c
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Revert "修复DirectProject对话历史分页卡页"
This reverts commit 1b010fb1f8.
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2026-09-17 14:38:39 +08:00 |
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k88936
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6eed6bd13f
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收敛 content→可读文本为单一口径并强制传 manifest(review 第 2、3 条)
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- directCodexContentToPromptText 的 assets 改为必填,去掉 = [] 默认值:漏传素材清单从运行期文案退化变回编译期错误
- queuedChatTurnLabel 的 assets 与 ComposerTurnQueue 的 assets 属性同样必填,队列 chip 与消息正文共用同一个派生(chip 只多做压单行与限长)
- 断言改为显式传 [] 或 manifest:resourceReferences、chat-composer 用例按新签名收敛
- 更新 pitfalls 条目与 decision-log(canonical content 有效性只判整条 content、投影逐字透传、可读文本单一口径必填 assets)
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2026-09-17 14:02:21 +08:00 |
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k88936
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b543a060b7
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放宽 DirectProject content 校验为「整条判定」并按逐字投影(review 第 1 条,① 口径)
- Rust validate_direct_codex_user_item 改为只判整条 content:有一段非空白文本或任意非文本 part 即有效,单个纯空白 input_text(段落分隔 / 软换行 / chip 后的分隔空格)合法,不再逐个 part 拒绝空文本
- 新增 content_has_meaningful_input,并与前端 hasMeaningfulDirectCodexContent 同口径;wire.rs 的「不能转换为空 prompt」只作兜底
- ResourceReferenceInput 的投影层原样透传编辑器节点:不做空白过滤、也不与相邻 part 合并,删掉 appendInputText 与中间版本的「向前合并」收集器
- 按逐字投影更新资源输入、Godot 回合用例的 canonical content 断言
- 同步里程碑实现结论与证据、pitfalls 条目;Rust validation/wire 新增「单个纯空白 part 通过、整条全空白拒绝」用例
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2026-09-17 14:01:41 +08:00 |
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k88936
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d874a13a92
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补记 Node 26 下 vitest jsdom 用例的 localStorage 坑
- pitfalls 记录:Node 26 的实验性 globalThis.localStorage 会顶掉 jsdom 的 Storage,导致只声明 jsdom 的用例读到 undefined
- 给出跑法:NODE_OPTIONS=--localstorage-file=… 后 clientApi 与 chatPromptPolish 共 26 项转绿
- 里程碑证据更新为全量结果:125 files / 1676 passed / 17 skipped,tsc exit 0
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2026-09-16 22:41:54 +08:00 |
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k88936
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e469831543
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修复快速编辑提示词把 @ 引用写成内部 id(review 第 3、4 条)
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- applyResourceQuickEditPrompt 与 applyResourceQuickEditDraft 改用 directCodexContentToPromptText(content, manifest.assets),并在 useCallback 依赖里加上 manifest.assets
- 两处必须同口径:比较用的草稿文本与落进 quickEditPanel.prompt 的文本都按显示名展开,出站 derive_local_project_resource 的 prompt 与聊天 @ 逐字一致,也不会每次输入都重跑 replaceText
- 补充两处注释说明素材清单口径,shared-memory/pitfalls 记录「派生文本漏传 manifest.assets」的现象、原因、处理与验证
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2026-09-16 21:26:53 +08:00 |
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k88936
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280a2dc5d1
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修复 DirectProject 输入草稿丢掉引用后的换行(review 第 1 条)
- ResourceReferenceInput 的草稿投影改为「向前合并」:上一 part 是引用 chip 时先把待写文本攒在 pendingText 上,等下一个文本 part 到来再合并,段落分隔符与软换行不再被 trim() 丢掉
- 攒到最后仍只有空白的文本不入 content,避免产出 Rust validate_direct_codex_user_item 会拒绝的空 input_text
- 新增 resourceReferenceInput 用例「引用后面的段落分隔不会被吞掉」,钉住 chip 后一段的 content part、派生文本与「不产生纯空白 part」
- 同步更新 canonical content 严格边界里程碑的实现结论与证据,并在 shared-memory/pitfalls 记录该缺陷的现象、原因、处理与验证
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2026-09-16 21:24:41 +08:00 |
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suzmii
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fca3df964c
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Merge branch 'master' into fix/agc-canvas-json
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2026-09-16 19:29:05 +08:00 |
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suzmii
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ac8a51ca79
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同步master最新基线并准备画布修复PR
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合入平台会话与主线测试修复
保持画布交互、JSON识别和对话历史分页修复范围不变
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2026-09-16 18:59:32 +08:00 |
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suzmii
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1b010fb1f8
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修复DirectProject对话历史分页卡页
聊天历史按有效消息分页并返回原生游标,保留默认原始切片接口
工具和推理记录不占聊天页名额,逐行过滤避免传回大段工具输出
隔离重新加载和项目切换的迟到响应,补齐单飞、重试与消息去重
补充原生和真实App回归测试,增加人工只读日志重放入口
更新B05状态、规范与PR验收记录,不提交用户原始日志
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2026-09-16 18:46:47 +08:00 |
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kdletters
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2bcfa10647
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修复 AGC 客户端点「终止」整体闪退:同步命令线程改走 Tauri 全局异步 runtime
- codex_app_server 新增 spawn_codex_app_server_task,统一经 tauri::async_runtime::spawn 派发中断与收尾任务
- 终止链路 maybe_interrupt、CodexThreadLease::drop、CodexTurnGuard::drop 三处改走该入口,避免同步 Tauri 命令线程上 tokio::spawn panic 后跨 IPC 回调边界 abort
- 新增回归用例 codex_app_server_task_dispatch_needs_no_tokio_runtime_context,把派发入口钉在没有 tokio 上下文的线程上
- 同步 agc-skills manifest 指纹,修复 master 指纹回退导致的 skill-pack:check 失败(本地打包前置门禁)
- 记录两条踩坑:同步命令线程 tokio::spawn 导致客户端 abort 闪退、cargo test 重写 generated/*.ts 后前端 typecheck 必红
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2026-09-16 18:40:14 +08:00 |
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suzmii
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825ea76b7b
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同步master最新变更
合入当前主线的多窗口与配置更新
保留AGC画布交互和JSON识别修复
保留双方新增的项目排障记录并解决文档冲突
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2026-09-16 17:45:06 +08:00 |
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kdletters
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0594a90bdd
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合入平台会话身份与凭据分离
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平台会话快照拆分身份代次与写入 revision,凭据续期轮换不再中断在途生成
AGC Runner 请求参数新增 platform_auth_revision,并按 revision 做单调写入判定
解决与多窗口共享 Runner 的冲突,保留 claim adopt/publish 与界面参与锁语义
同步刷新轮换竞争、appSurface 鉴权用例与客户端 API 测试
补录平台会话身份与凭据分离的实施计划、共享记忆与决策记录
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2026-09-16 17:42:00 +08:00 |
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suzmii
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910862fd06
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修复AGC画布交互并识别UI设计JSON
稳定工作台与窗口标题栏状态同步,消除重复更新循环
支持画布右键平移并保留左键框选及资源拖动,完善中断清理
解耦运行不可用提示与资源选中状态
复用原生UI状态校验区分UI设计JSON和普通JSON,接入现有编辑器与代码预览
补充前端和原生回归测试、规范及待验收记录,明确对话历史分页尚未修复
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2026-09-16 17:39:23 +08:00 |
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kdletters
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e08171fd2e
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补记平台会话身份与凭据分离的规范与记忆
- 主规范新增平台会话身份与凭据分离条款,并修正长回合保活的口径
- 共享记忆补充并发生图登录态冲突的排障口径与验证方式
- 决策记录补充身份代次、凭据轮换、刷新失败语义的长期决策
- 新增本次里程碑与实施计划,记录证据与未验证项
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2026-09-16 17:08:47 +08:00 |
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kdletters
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737a2266b9
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支持同 AppData 多窗口共享 Agent Runner
- owner 独占锁改为可多窗口同时持有的界面参与锁 agent-runner.gui-participant.lock
- Runner 启动检查、attach 门禁与 watchdog 改用参与锁存活判定,最后一个窗口退出才关停 Runner
- 窗口启动只采纳现有 owner claim,登录/refresh/退出/换号才发布新 epoch claim
- 同 claim 重复 attach 改为幂等空操作,不再清空 Runner 平台登录态
- manifest 失效与 Runtime update relay 接收端改为按 token 去重的注册表并广播,失败只淘汰该接收端
- GUI 退出先释放参与锁,仍有其它窗口时保留 Runner 并记录 retained_for_other_windows
- Runner 启动失败时按最新 endpoint 复用一次,避免两窗口同时冷启动被实例锁竞争误报
- 更新 runner 定向测试、GUI 生命周期集成测试与自检用例
- 同步 AGC 技术方案、决策记录、踩坑记录与多窗口里程碑/实施计划
|
2026-09-16 16:56:21 +08:00 |
|
kdletters
|
576ff07a5e
|
新增定时版本调度管线并收回两条下游管线的定时与去重
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m9s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 5m11s
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Project CI / AI game creator shell Rust crates (push) Successful in 2m36s
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Project CI / Frontend tests (push) Successful in 4m23s
Project CI / Repository checks (push) Successful in 4m13s
Project CI / Native shell tests (push) Successful in 6m44s
Project CI / Backend tests (push) Successful in 8m22s
Project CI / AI game creator shell web tests (push) Successful in 3m28s
- 新增 Genarrative-Scheduled-Revision-Trigger:每小时用 git ls-remote 解析分支版本,与上一次触发过的 revision 不同才继续
- 触发时把同一个固定 COMMIT_HASH 同时传给 Full Build 与 AGC Windows Build,保证两条管线构建同一个版本
- Full Build 与 AGC Windows Build 去掉自带定时触发器与管线内版本去重
- 新增 scheduled-revision-trigger Job 配置 XML,使用本机 Git 入口与既有 SSH 凭据,定时器留在 Jenkinsfile
- 生产运维门禁改为校验调度管线约束,并拦住两条下游管线重新加 cron 或自行去重
- 同步开发运维文档、共享开发工作流与踩坑记录
|
2026-09-16 10:55:16 +08:00 |
|
kdletters
|
5aa616134c
|
修复 Hook 链继承仓库定位变量导致真实仓库被夹具污染
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m30s
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Project CI / AI game creator shell Rust smoke (push) Successful in 1m48s
Project CI / AI game creator shell Rust crates (push) Successful in 2m46s
Project CI / Frontend tests (push) Failing after 4m6s
Project CI / Repository checks (push) Successful in 3m57s
Project CI / Native shell tests (push) Successful in 7m40s
Project CI / Backend tests (push) Successful in 8m27s
Project CI / AI game creator shell web tests (push) Successful in 12m53s
- .husky/pre-commit 与 .husky/pre-push 入口清除 GIT_DIR/GIT_WORK_TREE/GIT_INDEX_FILE 等仓库定位变量
- scripts/check-repository-ci.sh 增加同样的清理,保证本地门禁与 CI 走同一套隔离
- scripts/git-hooks.test.mjs 夹具 Git 调用前自检仓库归属并禁用 Hook,命令落到外部仓库时直接失败
- 守卫用例的子进程必须真的继承 GIT_DIR,避免隔离断言空转
- 更新开发运维文档与 shared-memory/pitfalls.md,记录链接工作树注入形态与配置修复步骤
|
2026-09-16 10:35:07 +08:00 |
|
kdletters
|
1a8c30c865
|
修复后台轮询干扰会话隔离测试
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m23s
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Project CI / Repository checks (push) Successful in 5m1s
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只核对刷新之后最后一次目标会话读取的完整参数
避免无关活动回合轮询改变全局最后调用而造成偶发失败
补充 IPC 异步测试边界约定
|
2026-09-16 02:01:59 +08:00 |
|
kdletters
|
e72a2da733
|
修复构建测试隔离并对齐 Direct 消息契约
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m25s
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Project CI / AI game creator shell Rust crates (push) Successful in 2m1s
Project CI / Frontend tests (push) Failing after 3m5s
Project CI / Repository checks (push) Failing after 3m22s
Project CI / Native shell tests (push) Successful in 6m27s
Project CI / AI game creator shell web tests (push) Successful in 2m35s
Project CI / Backend tests (push) Successful in 7m6s
隔离 Git hook 测试子进程环境并验证外层仓库不变
恢复被测试污染的完整 ESLint 与 Prettier 配置并清除测试产物
撤销无依据的聊天参数和资源初始化时序变更
严格验证 canonical userItem 和现行历史切片契约
同步开发运维文档与共享排障约定
|
2026-09-16 01:40:58 +08:00 |
|
Git Hooks Test
|
0ce5eb35b0
|
提升图集切片上限并保留原始告警
图标图集自动、手动和网格切片上限统一提高到 256。
同步 SpacetimeDB 批次与生成结果 item 上限,覆盖 256/257 边界。
严格图集提交校验透传 sliceWarning 原始原因,避免通用文案覆盖根因。
补充 Rust 定向测试、文档和共享决策记录。
|
2026-09-16 01:06:34 +08:00 |
|
kdletters
|
eeb0206164
|
修复 Stdb 发布临时目录权限
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m14s
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Project CI / AI game creator shell Rust smoke (push) Successful in 1m41s
Project CI / AI game creator shell Rust crates (push) Successful in 2m33s
Project CI / Frontend tests (push) Failing after 3m51s
Project CI / Repository checks (push) Failing after 3m27s
Project CI / Backend tests (push) Successful in 7m37s
Project CI / Native shell tests (push) Successful in 7m7s
Project CI / AI game creator shell web tests (push) Failing after 3m15s
将以服务用户执行的 WASM 发布临时目录移到 /var/tmp
|
2026-09-16 00:03:22 +08:00 |
|
kdletters
|
687bad0adf
|
修复登录失败原因提示 (#374)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m1s
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Project CI / AI game creator shell Rust smoke (push) Successful in 1m34s
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Project CI / AI game creator shell Rust crates (push) Successful in 2m4s
Project CI / Frontend tests (push) Successful in 4m29s
Project CI / Repository checks (push) Successful in 3m42s
Project CI / Backend tests (push) Successful in 7m0s
Project CI / AI game creator shell web tests (push) Successful in 2m44s
Project CI / Native shell tests (push) Successful in 7m25s
登录失败时,部分网关或兼容接口返回字符串形式的 error,前端解析失败后只显示通用“登录失败”,用户无法判断具体原因。
本次修改:
- 统一错误解析器支持字符串 error,并保留标准嵌套错误的优先级。
- 增加登录接口返回“手机号或密码错误”的回归测试。
- 同步认证排障记录。
验证:
- API 客户端测试 32 项通过
- 认证服务与登录弹窗测试 55 项通过
- npm run typecheck 通过
- npm run lint:eslint 通过
- npm run check:encoding 通过
Reviewed-on: #374
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
|
2026-09-15 19:27:14 +08:00 |
|
kdletters
|
dc8e03988f
|
修复AGC模型列表刷新无反馈与响应体无限等待
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m26s
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Project CI / AI game creator shell Rust smoke (push) Successful in 2m8s
Project CI / AI game creator shell Rust crates (push) Successful in 3m6s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m4s
Project CI / Repository checks (push) Successful in 3m27s
Project CI / Frontend tests (push) Successful in 4m39s
Project CI / Native shell tests (push) Successful in 7m27s
Project CI / AI game creator shell web tests (push) Successful in 3m9s
Project CI / Backend tests (push) Successful in 8m47s
ConversationModelSelect:手动刷新立即显示「刷新中…」,真实刷新成功后显示「模型列表已刷新」,revision 未变化也有反馈
ConversationModelSelect:刷新失败按 HTTP 状态与超时给出可辨认提示,沿用有效缓存时不报告刷新成功,已选模型与挂载/聚焦语义不变
clientApi:成功与错误响应体统一走 readClientHttpResponseText 的 15 秒上限,响应体卡住时结束等待并释放模型目录在途请求
测试:补齐模型目录响应体超时后保留缓存并可重试、迟到响应不覆盖新目录、手动刷新进行中/同版本成功/失败反馈用例
文档:同步 AGC 模型目录刷新反馈与响应体超时合同,并在共享记忆记录该排障口径
|
2026-09-15 14:41:57 +08:00 |
|
kdletters
|
33369f1180
|
修复生图资产实时刷新
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m27s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m5s
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Project CI / AI game creator shell Rust crates (push) Successful in 2m2s
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Project CI / Repository checks (push) Successful in 4m16s
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兼容 Windows 普通、verbatim 与 UNC 项目路径的失效事件匹配
让普通生图成功后立即发送 manifest 刷新通知
补充资源卡片与桥接通知回归测试
|
2026-09-15 10:37:47 +08:00 |
|
kdletters
|
2bdee990a2
|
AGC 开发态补齐后台 Web 启动与端口汇总,端口归属探测从 WMI 换成 netstat
- dev-port.mjs 新增 resolveAgcAdminWebEndpoint:后台 Web 端口按 Linux 用户端口段 start + 3、非 Linux 优先 3102 解析,ADMIN_WEB_PORT 可显式指定,并把已解析的 AGC Vite 端口列为保留端口
- start-dev-stack.mjs 随 AGC 一起拉起 apps/admin-web(AGC_DEV_ADMIN_WEB=0 关闭):与 AGC Vite 一样由启动器直接持有并纳入信号与退出收束,不走会整体重写 .app/dev-stack.json 的 dev:admin-web
- start-dev-stack.mjs 新增启动汇总行,一次给出前端、后端、后台、数据库与 bgfilter-worker 的实际地址,端口漂移后以该行为准
- start-dev-stack.mjs 端口归属探测改用 netstat -ano 取端口到 PID、.NET Process 读可执行文件路径,仅在核对 SpacetimeDB --data-dir 归属时按 PID 取命令行并做 5 分钟 TTL 缓存:本机实测单轮探测由约 43 秒降到 0.37 秒,agc:serve 的 starting backend stack 到 backend ready 由约 80 秒降到 16.7 秒
- 后台 Web 端口解析或启动失败只告警,不阻断也不连带停止 AGC 客户端与配套后端
- tests/dev-port.test.ts、tests/start-dev-stack.test.ts 补充用例覆盖后台 Web 端口解析与严格占用、失败软化、启动汇总、netstat 探测脚本与命令行缓存失效
- docs/【开发运维】与 docs/technical 同步 AGC 开发态启动口径,pitfalls.md 记录 WMI 慢速探测的实测数据、netstat 改法与 PID 取最后一列的易错点
|
2026-09-14 21:02:08 +08:00 |
|
suzmii
|
aeac6c7b74
|
合并 origin/master(279a5e8e0,#356 UI 编辑器返回后资源画布平移)到验收批次
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m55s
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m3s
Project CI / Frontend tests (pull_request) Successful in 3m56s
Project CI / Repository checks (pull_request) Successful in 3m28s
Project CI / Native shell tests (pull_request) Successful in 6m19s
Project CI / Backend tests (pull_request) Successful in 7m32s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m0s
- 合并最新 master,使 PR #358 的头包含当前 master 顶端(CI 门禁要求)
- 冲突按「两侧语义都保住」解:
- docs/project-memory/shared-memory/pitfalls.md:保留我方新增的「严格 IPC 桩缺登记新命令」
与上游新增的「UI 编辑器返回后资源画布滚轮平移失效」两条,只删除冲突标记行
- index.tsx / tests/appSurface/harness.ts / project-development.suite.ts:保留本批生成任务与
资源画布改动,同时并入上游的资源画布平移回归用例与共享 ResizeObserver 桩
- 工作树里另有 5 个版本号改动(package.json / Cargo.toml / Cargo.lock / tauri.conf.json /
package-lock.json,0.1.29 → 0.1.34)属发布动作,**本次刻意未提交**,原样留在工作树
|
2026-09-14 20:27:05 +08:00 |
|
suzmii
|
a6de1b5570
|
Merge remote-tracking branch 'origin/master' into fix/agc-canvas-acceptance-batch
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2026-09-14 19:07:46 +08:00 |
|
k88936
|
a0b5a84d61
|
Merge branch 'master' into fix/cant-pan-after-ui-editor
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
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Project CI / Frontend tests (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
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2026-09-14 19:00:47 +08:00 |
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kdletters
|
90d216e241
|
Merge remote-tracking branch 'origin/master'
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 4m58s
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Project CI / AI game creator shell Rust crates (push) Successful in 1m55s
Project CI / Frontend tests (push) Successful in 4m32s
Project CI / Repository checks (push) Successful in 3m34s
Project CI / Native shell tests (push) Successful in 7m1s
Project CI / Backend tests (push) Successful in 7m36s
Project CI / AI game creator shell web tests (push) Successful in 3m15s
|
2026-09-14 18:35:22 +08:00 |
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kdletters
|
c799d00a93
|
记录分支保护现状:不把 Project CI 配成合并必需检查
复核后确认本仓库不把 Project CI 的 context 配成 master 分支保护的合并必需检查,合并前由人工
确认最近一次结果。据此把文档里"必须设为合并必需检查 / 需补 6 个新 context"的强制口径改成
与现状一致,避免下次有人照着一个不执行的待办去逐个勾选 context:
- 开发运维文档:说明当前不配 required context(代价是门禁红了不会自动阻止合并),把 11 个
context 清单降级为"将来若要启用时的清单",并保留"不能残留已不再上报的旧 job 名,否则 PR
会永远停在等待该检查"这一条;master 交付口径里"当前 head 的七个 required context 全绿"
改为"最近一次 Project CI 全绿"。
- shared-memory/decision-log:AGC 壳分片那条的"影响范围"不再把它列为待补 context 的待办。
- shared-memory/pitfalls:置顶条目新增"分支保护口径",并把旧条目里"要补齐两个新 AGC
context"改成"确认没有残留旧 job 名"。
- .craft 的 gitea-ci-triage 技能同步为"改 job 集合或 job 名不需要同步分支保护"。
验证:prettier、check:encoding、check:doc-index 通过。
Co-authored-by: DotCraft <273930855+dotcraft-ai@users.noreply.github.com>
|
2026-09-14 18:35:00 +08:00 |
|
k88936
|
c485ce94a1
|
修复 UI 编辑器返回后资源画布平移
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
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Project CI / Backend tests (pull_request) Has been cancelled
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资源管理卸载重挂时重新绑定画布 wheel 监听
补充 UI 编辑器返回后的资源画布平移回归用例
记录资源画布事件监听重挂排障经验
|
2026-09-14 18:30:33 +08:00 |
|
suzmii
|
b898590c7d
|
合并 feat/agc-resource-type-entry:类型选项改纵向单选列表
- 合并 WS4 追加修复(928a0ea13:类型选项由横排 PlatformSegmentedTabs 改为 role=radiogroup 纵向单选列表,
复用共享 PlatformNavigableListItem,列表有界独立滚动,rogiving tabindex + 方向键移焦点、Enter 落盘)
- 同时并入 origin/master a70ef2d6e(PR #354 Windows sccache / CI 分片改「一片一 job」)
- decision-log.md / pitfalls.md 冲突按「上游改写优先、我方新增保留」解:
保留我方新增的「放开手工图片生成本地并发」「素材类型独立入口」「退役同步命令」三条与
「严格 IPC 桩缺登记新命令」一条;AGC 壳 Rust 套件条目采用上游改写后的新标题(「一片一 job」),
删掉被它取代的旧标题(旧正文早已被上游替换),不留自相矛盾的两条
|
2026-09-14 18:18:30 +08:00 |
|
lhk229
|
cf4a275d26
|
缓存 sccache 探测结果避免重复阻塞
在当前 dev 编排进程内复用 sccache wrapper 探测结果
避免 API 与 worker 重启重复同步等待
同步更新排障文档
|
2026-09-14 18:15:12 +08:00 |
|
lhk229
|
fed9960684
|
修正 POSIX sccache 绕过日志
明确记录 Linux 和 macOS 本地开发实际绕过 sccache
补充 POSIX 日志回归测试并更新排障文档
|
2026-09-14 18:15:12 +08:00 |
|
lhk229
|
a3918c89f0
|
按显式配置控制 Windows sccache
未配置 wrapper 时默认回退到直接 rustc
处理 sccache 探测失败与 wrapper 配置冲突
同步更新开发运维和排障文档
|
2026-09-14 18:15:12 +08:00 |
|
lhk229
|
f955661146
|
增强 Windows sccache wrapper 探测回退
使用限时真实 rustc wrapper 探测替代版本检查
探测失败或超时时回退到直接 rustc
同步更新 sccache 故障排障记录
|
2026-09-14 18:15:12 +08:00 |
|
suzmii
|
8ac77cb090
|
同步共享记忆与专题文档:并发槽身份、素材类型入口、退役同步命令
- PRD §3.10 本地排队一条:删掉已失效的「共用 single-flight 输出槽」理由,改为「本地槽已按精确动作指纹分槽(具备并行能力),本批前端仍按单条在途排队,真并行派发留待下一批」
- 栏目画布底部工具栏入口矩阵 §4a:同上更正,并写明槽身份材料的 8 个字段与旧槽懒迁移
- decision-log:追加三条 2026-09-14 条目(放开手工图片生成本地并发 / 素材类型拆成独立入口 / 同步命令 generate_local_project_asset 退役为仅测试调用)
- decision-log:更正同日「图片类生成后台化」条目里已被同批次推翻的两处表述(槽身份、本地排队的理由),并给 2026-09-11 的类型选择器入口决策加「已被取代」标记
- decision-log/pitfalls:把「严格 IPC 桩缺登记新命令」的排障经验记入共享记忆(unhandled rejection 与不相干提示断言的组合症状、桩必须返回数组、形状错会「看着绿」)
- 端到端验收用例 S12:更正「用户手动设置 category 已移除」与「面板内删除资源是唯一入口」两处与当前实现不符的描述
|
2026-09-14 17:52:27 +08:00 |
|
kdletters
|
2566ae705f
|
AGC 壳 Rust 套件改为「一片一个 job」,客户端 Rust 关键路径压到 7 分钟以内
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 3m53s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 4m11s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 4m6s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m2s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m26s
Project CI / AI game creator shell Rust crates (push) Successful in 2m21s
Project CI / Backend tests (push) Successful in 6m22s
Project CI / Native shell tests (push) Successful in 5m25s
Project CI / Repository checks (push) Successful in 2m17s
Project CI / Frontend tests (push) Successful in 2m58s
Project CI / AI game creator shell web tests (push) Successful in 2m6s
上一轮把 2466 条 bin target 单测切成 4 片放在同一个 job 内多进程并行,run 2102 证明这条路
不通:门禁步骤跑满 18 分钟仍未结束,比整套串行的 507 秒还慢——同一容器内这几片共享
HOME、target 目录与固定临时路径,会互相拖慢。这一轮改成按 job 拆分。
- run-rust-shell-test-shards.mjs 新增 --shard-index=<i>:只跑第 i 片,供 CI 的每个分片 job
使用;覆盖自校验(片并集等于 --list 全集且互斥)仍针对全集执行,所以每个 job 都会
发现分片规则改动,不会被"只跑一片"绕过。负例 --shard-index 超出 --shards 立即失败。
不传 --shard-index 时行为不变(一条命令把 N 片放进程里并行),留给本地全量自测。
- project-ci.yml 由 7 个 job 变 11 个:原 AGC Rust job 拆成 AI game creator shell Rust
shard 1/4 ~ 4/4 与 AI game creator shell Rust smoke,加上已有的 Rust crates,AGC 相关
门禁共 6 个 job。4 个片 job 只预热 AGC 壳自己那份锁定依赖,且与 smoke、crates 一样都是
纯 cargo 门禁,因此这 6 个 job 都不再执行 npm ci(每个省 1~3 分钟)。
- check-native-shells.mjs 分组由五个变十个:agc-rust-shard-1 ~ agc-rust-shard-4 与
agc-rust-smoke 取代 agc-rust-shell;每个分片分组的命令是
`npm run ai-game-creator-shell:check:rust:shell -- --shard-index=<i>`。
- project-ci-workflow.test.ts 相应更新:11 个 job、6 个 job 免 npm ci、10 个分组各被一个
job 恰好调用一次,并新增「每个分片 job 都落到 --shard-index」「4 个 index 各一次」
「分片运行器保留覆盖自校验」等断言。
- 同步运维文档、development-workflow、decision-log、pitfalls 与 gitea-ci-triage 技能到
job 级分片口径,并记录 run 2102 的反面实验,避免以后又改回单 job 内并行。
验证:npx vitest run scripts/project-ci-workflow.test.ts(12 passed)、eslint、prettier、
check:encoding(13330 文件)、check:doc-index、--groups=contract、mobile check-config 全绿;
分片运行器本地以 agent-runtime-core(7 条 → 2/2/2/1)验证 --shard-index 四个 index 各自
只跑一片、片 TMPDIR 隔离、无 index 时全量模式不变。Gitea master 分支保护需补 6 个新
context(共十一个),其中含 4 个分片 job、smoke job 与 crates job。
Co-authored-by: DotCraft <273930855+dotcraft-ai@users.noreply.github.com>
|
2026-09-14 17:32:06 +08:00 |
|
suzmii
|
0b3bf3e52d
|
合并 fix/agc-resource-layout-manual:资源画布改为手动整理口径
- 合并 WS2 分支(新素材不再自动重排 + 显式「整理画布」+ 生成后自动聚焦)
- index.tsx 与 useProjectResourceCanvasLayout.ts 自动合并成功,无需手工介入
- decision-log.md / pitfalls.md 冲突按「两侧语义都保住」解:保留 origin/master 新增的
「AGC 壳 Rust 套件分片并行」与「根门禁 label 字面量契约」两条,同时保留 WS2 新增的
「AGC 资源画布改为手动整理」与「不要恢复无条件重派生」两条,只删除冲突标记行
- 新增 tests/resourceCanvasManualLayout.test.tsx
|
2026-09-14 17:16:58 +08:00 |
|
suzmii
|
3b8ecb02d4
|
记录 AGC 资源画布「手动整理」口径变更
- decision-log:追加 2026-09-14 条目,记录默认 preserve、显式「整理画布」、
依赖侧关系图首次就绪的一次性重派生、新素材按 manifest 新增 id 聚焦四条决策与变异验证
- pitfalls:追加「不要恢复无条件重派生」条目,含 changed 门、ready 时序、
项目作用域 flag 与新素材基线四个易错点
|
2026-09-14 17:08:00 +08:00 |
|
kdletters
|
86b830cf2d
|
AGC 壳 Rust 套件分片并行,客户端 Rust 关键路径压到 7 分钟以内
Project CI / AI game creator shell Rust crates (push) Successful in 3m17s
Project CI / Native shell tests (push) Successful in 6m1s
Project CI / Backend tests (push) Successful in 6m39s
Project CI / Frontend tests (push) Successful in 3m59s
Project CI / Repository checks (push) Successful in 2m37s
Project CI / AI game creator shell web tests (push) Successful in 2m37s
Project CI / AI game creator shell Rust tests (push) Has been cancelled
run 2097 显示 AI game creator shell Rust tests 是客户端 CI 的关键路径(15 分 27 秒):
前置 5 分 30 秒(checkout + npm ci + Cargo fetch)、编译 1 分 39 秒、AGC 壳 bin target
的 2466 条单测一条命令串行 507 秒、agent-run smoke 51 秒。
- 新增 apps/ai-game-creator-shell/scripts/run-rust-shell-test-shards.mjs:cargo test
--no-run 编译一次拿到测试可执行文件,用 --list 取全部用例名,排序后按 index % shards
切 4 片,每片作为独立进程执行 <bin> --exact <名单> --test-threads=1,并给每片独立
TMPDIR。片并集必须等于 --list 全集且互斥(assertShardsCoverEveryTest),改分片规则
不会静默漏跑。串行口径只从「整套串行」放宽到「片内串行」:当年 libtest 线程并行会
互相干扰的是进程内后台锁与异步终态,进程分片不共享这些状态,因此不必放宽断言。
- package.json:ai-game-creator-shell:check:rust 拆成 :rust:crates(agent-runtime-core /
orchestration / platform-llm / shared-contracts)与 :rust:shell(分片运行器),聚合
脚本保持同序,ai-game-creator-shell:check 与本地全量入口语义不变。
- check-native-shells.mjs:分组由五个变六个(新增 agc-rust-crates、agc-rust-shell,
移除 agc-rust);smoke 与壳测试同组以共享 AGC 壳的依赖预热。
- project-ci.yml:新增第 7 个 job AI game creator shell Rust crates(预热 server-rs 与
两个无锁独立 crate 后跑四条 crate 测试);AI game creator shell Rust tests 只保留壳
分片与 agent-run smoke,并只预热 AGC 壳自己那份 manifest(其 Cargo.lock 的 path 依赖
已覆盖 platform-llm / platform-agent / agent-runtime-core / shared-contracts)。
这两个 job 只用 cargo 与 node 内建模块,因此都不再执行 npm ci(各省 1~3 分钟)。
- project-ci-workflow.test.ts:新增纯 cargo job 免 npm ci、分片运行器覆盖校验、crate 级
job 预热顺序等断言;同步运维文档、development-workflow、decision-log、pitfalls。
验证:分片运行器本地以 agent-runtime-core(7 条 → 2/2/2/1)与 platform-llm(146 条 →
49/49/48)验证分片、--exact 与片 TMPDIR 隔离,参数负例 exit 1;vitest
scripts/project-ci-workflow.test.ts 12 passed;contract 分组、AGC 与 mobile 壳
check-config、eslint、prettier、check:encoding(13400 文件)、check:doc-index 全绿。
Gitea master 分支保护需补 Project CI / AI game creator shell Rust crates (pull_request)。
Co-authored-by: DotCraft <273930855+dotcraft-ai@users.noreply.github.com>
|
2026-09-14 17:02:34 +08:00 |
|
kdletters
|
f9bd0adae1
|
补齐客户端 CI 拆分的共享记忆:label 字面量契约与实测耗时
Project CI / Frontend tests (push) Successful in 5m6s
Project CI / Native shell tests (push) Successful in 7m1s
Project CI / Backend tests (push) Successful in 7m45s
Project CI / Repository checks (push) Successful in 2m58s
Project CI / AI game creator shell web tests (push) Successful in 2m10s
Project CI / AI game creator shell Rust tests (push) Successful in 14m39s
- pitfalls:新增「根门禁的 [check:native-shells] <label> 是别处按字面量校验的契约」,
记录 run 2095 里 desktop-shell typecheck 的失败根因(label 被抽进公共打印函数后,
check-config 的字面量断言落空)、处置与本地验证方式。
- decision-log:把「预计收敛到约 13 分钟量级」换成 run 2097 实测——六个 job 全绿、
wall-clock 15 分 27 秒(拆分前 run 2094 为 22 分 15 秒),关键路径转移到
AI game creator shell Rust tests,壳体串行套件 507 秒是硬底。
Co-authored-by: DotCraft <273930855+dotcraft-ai@users.noreply.github.com>
|
2026-09-14 16:47:35 +08:00 |
|
kdletters
|
20f109027a
|
按门禁组拆分客户端 CI,AGC 的 web / rust 两段并行
Project CI / Native shell tests (push) Failing after 3m36s
Project CI / Frontend tests (push) Successful in 4m13s
Project CI / Repository checks (push) Successful in 3m3s
Project CI / AI game creator shell web tests (push) Successful in 2m31s
Project CI / Backend tests (push) Successful in 7m49s
Project CI / AI game creator shell Rust tests (push) Successful in 14m10s
原生壳门禁原本挤在同一个 job 里串行执行,跑一遍 18 分 37 秒,其中 AI 游戏创作
壳独占约 15 分钟(壳内 Rust 套件 2451 条用例串行 441 秒),而微信 / 移动 / 桌面 /
H5 的全部门禁加起来不到 50 秒。长尾拖住短门禁,runner 也无法并行。
- scripts/check-native-shells.mjs 支持 `--groups=`(contract / shells / agc-web /
agc-rust / release):每个步骤与静态断言归属且只归属一个分组,不带参数时仍按
原顺序串行跑全部分组,本地 `npm run check:native-shells` 语义不变。
- 顺带修掉 H5 HostBridge 调用链扫描在 Windows 上恒红的缺陷:collectFiles 返回
反斜杠路径而期望清单是 POSIX 写法,scannedFiles.has() 永远为假。新增
normalizeScannedFilePath 只统一分隔符(不能复用会去后缀的 normalizeModulePath),
在 Linux 上是恒等变换。
- package.json 增加 5 个分组脚本,并把 ai-game-creator-shell:check 拆成
:check:web 与 :check:rust;聚合脚本保持 web && rust && agent-run:smoke 同序。
agent-run smoke 会 spawn cargo,因此归入 agc-rust。
- .gitea/workflows/project-ci.yml 拆成 6 个 job:新增 native-shell-tests(contract +
shells + release)、ai-game-creator-shell-web-tests、ai-game-creator-shell-rust-tests
三个门禁 job,与 backend-tests / frontend-tests / repository-checks 并列。
- scripts/project-ci-workflow.test.ts 增加 3 条结构测试:分组恰好被一个 job 调用且
与脚本内声明一致、CI 不再调用全量入口、AGC web/rust 拆分与聚合脚本等价、独立
crate 预热必须发生在 AGC Rust 门禁之前。
- 同步运维文档、development-workflow、decision-log、pitfalls。
验证:`--groups=contract` 本地通过;vitest 11 passed;eslint 与 prettier 通过;
check:encoding 13329 文件通过;check:doc-index 103 份通过。shells / agc-web /
agc-rust / release 分组只能由 Linux CI 执行(Windows 上 spawnSync npm.cmd 报
EINVAL,属既有平台限制,非本次引入)。分支保护需补两个新 required context:
`Project CI / AI game creator shell web tests (pull_request)` 与
`Project CI / AI game creator shell Rust tests (pull_request)`。
Co-authored-by: DotCraft <273930855+dotcraft-ai@users.noreply.github.com>
|
2026-09-14 16:13:11 +08:00 |
|
kdletters
|
4e553bb15d
|
收窄项目写锁同进程复用判据为同线程重入
Project CI / Repository checks (push) Successful in 3m21s
Project CI / Frontend tests (push) Successful in 4m15s
Project CI / Backend tests (push) Successful in 6m13s
Project CI / Native shell tests (push) Successful in 18m37s
- 修复 write_lock.rs:advisory 复用判据从「本进程持锁」收窄为「同一线程重入或自主流水线」,新增按锁路径登记真实持锁线程的 PROJECT_WRITE_LOCK_THREAD_OWNERS,登记在 create_new 成功处、在 guard Drop 里按路径注销(guard 会被移到别的线程再 Drop)
- 恢复本进程其它线程写通道的串行化:一致快照读、project.diff / action_history、command.output_read、steer 序号分配、项目 revision 侧车、pending sidecar 复核与恢复安装重新等待并保持终态占用
- 调整 tests/project_tools.rs 的 agent_runtime_file_write_lock_failure_redacts_project_path:改为在另一条线程持锁,保持「别的写者持锁时 file.write 失败关闭且脱敏」的断言语义
- 调整 ui_editor/persistence.rs 的 recovery_install_respects_the_project_write_lock:同样改为在另一条线程持锁,保持占用失败断言
- 同步技术方案「2026-09-14 项目客户端占用锁收敛」段落,以及里程碑和实施计划的目标、验收标准、修改顺序、验证命令与未决事项
- 在 decision-log 记录复用判据收窄为同线程重入,并在 pitfalls 记录「同进程复用判据不能只看 pid」的现场、原因、处理与易错点
- 回答 AGC 生命周期文档「同 PID advisory guard 是否放过并行写」的未决项:确认会放过并行写,已收窄
Co-authored-by: DotCraft <273930855+dotcraft-ai@users.noreply.github.com>
|
2026-09-14 15:41:17 +08:00 |
|