ae0ab0ddf4b04084cb86e901426a5e7f21b3cecf
4381 Commits
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ae0ab0ddf4 |
音频后台生成不再传形同虚设的 sourceMediaType
- `run_local_project_audio_generation_at` 提交 `derive_local_project_resource_at` 时把
`source_media_type` 从 `Some("audio/mpeg")` 改成 `None`(`generation_mode: Create` 下源快照的
媒体类型由 `edit_kind` 推出,这条通道根本不读该入参,留着会让读者以为它有作用)
- 该函数文档补一句说明「Create 模式不读 `input.source_media_type`」,避免后续又被加回去
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fca111239c |
AGC 音频账本 kind 判定改成显式穷举,去掉静默兜底
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 19s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Failing after 19s
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 20s
Project CI / Native shell tests (pull_request) Failing after 17s
Project CI / AI game creator shell Rust crates (pull_request) Failing after 19s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 19s
Project CI / Backend tests (pull_request) Failing after 18s
Project CI / Frontend tests (pull_request) Failing after 8s
Project CI / Repository checks (pull_request) Failing after 12s
Project CI / AI game creator shell web tests (pull_request) Failing after 12s
- `begin_local_project_audio_generation_task` 的 `edit_kind → 账本 kind` 映射显式列出 `SoundEffect` 与 `BackgroundMusic` 两个成员,不再用 `_ =>` 兜底 - 其余 `LocalProjectResourceEditKind` 变体在此处直接返回错误,避免新增音频变体(或上游白名单被 放宽)时被静默记成音效 |
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9a6875b4ce | Merge remote-tracking branch 'origin/master' | ||
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99fb6c38c1 |
AGC 音频生成并入图片类那份后台任务账本
- 原生:`start_local_project_asset_generation` 新增可选入参 `idempotencyKey`,并在音频 kind 上分叉;图片类载荷与分支逐字未改 - 原生:新增音频提交期收口 `prepare_local_project_audio_generation`(kind / 提示词上限 / 素材名 / operation 身份 / 幂等键) - 原生:新增 `run_local_project_audio_generation_at`,在派发时刻读项目 revision 并复用既有音频无源生成实现,不复制生成逻辑 - 原生:新增 `begin_local_project_audio_generation_task` / `run_local_project_audio_generation_task`,音频任务落同一份项目内账本并写 running → completed / failed,跑完没登记素材按失败收口 - 原生:补两条用例——被拒绝的提交零写入账本、音频任务落在同一账本且 kind 正确 - 前端任务模型:新增音频任务与 `idempotencyKey` 字段,恢复出来的历史任务不带它也不承接重试,入口文案扩到音频栏目 - 前端队列:按 kind 分流派发载荷,音频只发任务身份(任务 id 即 operation id)与幂等键 - 前端面板:音频生成面板改为点「生成」同步提交并立即关闭,删除「生成中…」「后台运行并关闭」与输入锁定 - 前端宿主:音频提交改为同步入队并展开「生成任务」侧栏,只有「后端从未受理」才连原草稿与原请求身份重开面板 - 前端清理:删除随本次改动失效的 `resourceCanvasGenerationSourceId` 与宿主里不再使用的 import - 测试:面板 / 队列 / 宿主生命周期 / 落点 / appSurface 改按后台账本口径断言,并补「未受理即时失败重开」用例(已用移除重开逻辑的变异验证其非空) - 文档:PRD §3.10 / §7.9、AGC 底部工具栏入口矩阵、V3 端到端验收 S11a 同步为音频后台化口径 - 文档:新增里程碑与实施计划(含验收证据矩阵),并在 decision-log 记下「音频并入后台任务账本」这条长期约定 |
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fdc48aa573 |
将 Godot 原生引导迁移到官方 C++ 绑定
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 17s
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Project CI / AI game creator shell web tests (push) Failing after 11s
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使用固定版本 godot-cpp 替换手写 C ABI 引导并保留执行协议 采用 MSVC 与 CMake 构建,校验依赖归档和源码缓存 修复动态卸载时的实例绑定与单例包装生命周期 补充构建缓存测试、实机验收结果及分发文档 |
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429f991bde |
回滚误入 master 的游戏分发 WIP(夹带在 OSS v1 签名提交里)
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 19s
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- 撤销
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a2acfa9a6f |
修复 Godot 原生插件的 MSVC 编译兼容性
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 17s
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Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 19s
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将 ABI 存储改为 C11 显式 16 字节对齐并保留 128 字节容量 补充 Windows 编译环境要求与 MSVC 对齐问题排障说明 |
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cde34428f9 |
补提交 AGC 后端框架与演进路线文档
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 18s
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docs/README.md 已引用但文件未入库,是文档索引门禁失败的第二处缺失\n补齐后 check:doc-index 可在干净检出上通过 |
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07dc1e9add |
补提交 Responses API 与 Agents SDK 迁移评估文档
docs/README.md 已引用该评估文档但文件未入库,导致 check:doc-index 与 pre-push 对所有人生效失败 本次把文档正文补进仓库,恢复文档索引门禁 |
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39aed2e486 |
OSS 写入显式使用 v1 签名
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ossutil v2 默认 v4 签名,缺 region 会直接失败\n总号写入与回读统一走 buildOssutilArgs,默认 --sign-version v1,可切 v4 并配合 AGC_OSS_REGION\n补充参数构造单测 |
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752116fe41 |
改用可执行性校验确认 ossutil 就绪
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 19s
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Project CI / AI game creator shell Rust crates (push) Failing after 19s
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ossutil v2 不支持 --version,版本打印会误判为失败 引导阶段只校验二进制存在且可执行,具体命令错误仍由发号步骤暴露 |
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d64ce64056 |
修复 AGC 发号 Job 的 ossutil 引导路径
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 18s
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官方 ossutil v2 zip 解压后带版本目录,先定位二进制再落到工作区固定路径 避免 chmod 找不到文件导致发号 Job 在引导阶段失败 |
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9e0cbc7041 |
AGC 客户端版本号收敛为单一发号源
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 18s
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新增 OSS agc/global-version.json 发号模块与发号入口脚本\n构建侧优先采用发号 Job 下发的总号,未传入时本地兜底发号\n渠道高水位降级为回退断言,请求号低于渠道清单版本即失败关闭\n新增 Genarrative-Agc-Global-Version-Issue 发号 Job 与 job config\n调度管线与手动管线先发号再透传 AGC_RELEASE_VERSION\n补充单元测试、生产运维门禁、主规范与里程碑文档 |
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4864e92e30 |
修复策划智能体提示词边界与资源引用 (#433)
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恢复顾问态不自主推进、不安排下一步和不提交阶段审批的约束 恢复过程文档轻量记录原则并明确审批与问询的职责边界 补回顶层设计的排除方向及星露谷示例定位 统一星露谷分析示例的五处旧路径引用 同步策划专题文档与团队共享约定 Reviewed-on: #433 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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288e1d4f4a |
同步最新主干并修复 Godot 插件启动竞态
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合入主干 Rust 1.98.1 工具链及对应 CI 文档更新 Godot 插件先接收受控项目快照再注册命令和连接能力 补充启动竞态回归、失败回执诊断及插件启动合同 |
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5822b64d7c |
合并 Godot 编辑器插件与常用操作指导到主分支
接入 Godot 原生桥、受控执行、Runner 回执与编辑器操作指南 保留主分支 Cocos 和 Unity 跨工程能力及外置提示词结构 解决插件生命周期、工具目录、前端启动和文档合并冲突 |
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e230d9dc32 |
Merge pull request '升级 Rust toolchain 至 1.98.1' (#432) from chore/rust-toolchain-1-98 into master
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Reviewed-on: #432 |
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b10a2d5d79 |
Merge branch 'master' into chore/rust-toolchain-1-98
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
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Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
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Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
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b96473836d |
补齐 Unity 与 Godot 常用操作指导
新增两种编辑器的内置 Skill 和场景、资源、UI、保存撤销示例 接入 DirectProject 按需读取与 Runtime 同源操作参考 补齐指南原文实机测试、安装投影及工具说明完整性检查 记录 Godot 图形补验结果并保留尚未验收的边界 |
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a35cdcc68c |
同步 CI 镜像 tag 与文档口径,并补上工具链一致性护栏
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- 将 CI job 镜像默认 tag 从 genarrative/gitea-project-ci:20260807.1 升为 20260920.1 - 将 Dockerfile 两处 org.opencontainers.image.version 统一为 2026.09.20.1(原先一处 2026.07.23.1、一处 2026.08.07.1,后写的覆盖先写的) - 同步 deploy/container/README.md 与开发运维文档中的镜像归档示例名 - 订正 pitfalls.md 中 CI 镜像的 Rust 版本,并记录 number_of_links 在 1.98.1 上实测仍未稳定 - 在 decision-log.md 追加本次 Rust 工具链升级到 1.98.1 的决策条目 - 在 scripts/project-ci-workflow.test.ts 新增一致性用例:镜像版本段、digest 与 tag 必须与 rust-toolchain.toml 及两份运维文档一致 |
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37189c9252 |
记录项目主模型使用历史并补录旧项目
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在项目 .agent 中保存请求模型与响应确认型号,区分目录标识和真实模型 为旧项目补录带来源标记的模型信息,保留历史并确保重复打开幂等 在 Direct Codex 代理中提取模型元数据,异步落盘且不阻塞响应转发 补充模型追溯边界测试并同步技术方案与团队约定 |
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54d0fb75ea |
接入 Godot 编辑器插件与受控执行链路
新增 GDExtension 自动引导、GDScript 执行和实例隔离缓存 接入 AGC 插件开关、Runner、Agent 工具与权限审计 完善执行回执确认、不确定状态阻断及卸载恢复 补齐 Windows 分发资源、定向测试与实机验收文档 |
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e1c8edd6bf |
Merge remote-tracking branch 'origin/master' into fix/rust-toolchain-1-98
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8a3daff55b |
升级 Rust 工具链到 1.98.1
- 将 rust-toolchain.toml 的 channel 从 1.96.0 提升到 1.98.1,保留 rustfmt 组件要求 - 将 CI job 镜像 Rust stage 从 rust:1.96-bookworm 更新为 rust:1.98-bookworm,并同步新的固定镜像 digest - 同步 deploy/container/README.md 中 Rust 版本与 digest 的说明 - 同步开发运维文档中 CI 环境与 rust-toolchain.toml 的版本口径为 1.98.1 |
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97d8a6c39a |
清理并统一外置智能体提示词
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Project CI / Backend tests (push) Successful in 12m4s
Project CI / Frontend tests (push) Successful in 11m37s
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将智能体系统指令、工具说明和恢复模板集中到外置提示词目录 精简重复否定、历史对照与无关实现说明,保留必要执行约束 扩展提示词构建校验和源码边界检查并接入现有本地与持续集成门禁 同步内置技能、协作规范、技术文档与对应验证断言 |
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70271b408e |
删除策划agent v2,与退役功能解耦 (#355)
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Project CI / Backend tests (push) Successful in 9m16s
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Reviewed-on: #355 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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623e007fae |
完善客户端发布渠道并接入模板库灰度
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区分发布渠道与系统,支持 dev、release 和自定义渠道 允许网站通过服务端配置选择客户端下载检测渠道 接入模板库灰度权限并阻断退出和切号后的异步操作 补齐发布、下载、灰度与会话竞态测试及当前规范 |
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fc0ce4ee5f |
补齐跨工程插件启动的界面测试响应
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为五个项目打开与对话恢复测试提供插件项目绑定及空插件列表响应 保留原有业务状态断言和产品错误提示,修复完整界面门禁暴露的测试桩缺口 |
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c1d26f11df |
移除 Cocos 和 Unity 插件的工程类型限制
统一插件列表、启动、面板和 Agent 工具的可用性判断,保留开关与平台约束 调整前端自动启动并修复 Cocos 项目切换的旧连接与订阅快照竞态 补充插件宿主、工具目录和前端回归测试,同步插件技术规范与共享决策 |
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15774a1c02 |
修复项目自动上传并增加后台完整工程下载
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接入真实项目打开、切换和关闭生命周期并修复退出等待竞态 新增后台项目列表及按原目录校验导出的 ZIP 下载 补充快照完整性元数据、后台权限和取消清理 固定默认 AGC 存储目标并支持空文件与特殊字符路径 补充自动化测试及真实 OSS 只读导出验证 记录本地数据库 404 导致完整 HTTP 联调和安装版实机验证待补 |
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e3682fd06f |
固定客户端dev服务并支持官网多平台下载
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Project CI / Native shell tests (push) Successful in 16m15s
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移除服务器选择并按来源隔离登录凭据 新增官网客户端下载入口和匿名平台聚合接口 根据发布清单自动展示Windows与macOS首装包 补齐Mac首装元数据和上传顺序校验 同步定向测试与下载发布规范 |
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33f5ad68bf |
接入 DotCraft Unity 编辑器插件与受控执行链路 (#423)
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Project CI / Backend tests (push) Successful in 12m42s
Project CI / Frontend tests (push) Successful in 13m4s
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AGC 原有插件系统无法直接操作已打开的 Unity Editor。本变更增加内置 `agc-unity-editor`,在 Windows x64 / Unity Mono 上支持当前项目探测、连接与 C# 执行,不向 Unity 工程安装 UPM 桥接包。 ## 主要变更 - 固定复用 DotCraft.Unity 0.4.3 的 Attach 核心,提供自包含 .NET helper,保留上游许可证、来源及修改记录。 - GUI、Runtime、DirectProject 共用 Runner 执行服务;补齐项目身份、并发、总期限、回执确认与持久不确定状态阻断。 - 现有打开项目入口支持 Unity,按项目类型及开关暴露插件和 Agent 工具。 - Windows 构建准备 helper 并随包分发;插件 JS/Rust 测试接入现有 CI 组,Jenkins 增加 .NET 10 工具链预检。 ## 验证 - .NET helper 27 项测试、自包含发布及最小环境协议 smoke 通过。 - Unity 6000.3.7f1 实机验证通过:连接、C# 执行、编译错误修复、断连重连、Domain Reload 后重新握手;真实 Runner 的 ACK、并发拒绝和跨重启阻断通过。 - 宿主 Unity、PluginHost、Cocos、MCP、工具目录与引擎识别定向回归通过;前端类型检查、插件 JS/Rust、CI 配置、格式、编码和文档门禁通过。 Linux CI 不代替 Windows helper/实机验证;发行安装包 UI smoke、其它 Unity 版本和 Unity CoreCLR 未验证。Unity 演示工程中的场景和组件已撤销,不在此 PR 范围内。 --------- Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com> Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/423 |
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5bf036bb81 |
收敛后端依赖装配与鉴权并完善异步追踪 (#425)
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HTTP 请求取消后,在途计数原先无法释放;项目元数据和 External API 鉴权依赖完整 AppState,相同鉴权和追踪配置也散落在多个入口。本次集中装配这些依赖和横切能力,保持现有公开 API、权限、计费、幂等和事务规则。 ## 修改 - 91 个受保护路由集中应用鉴权;保留方法级 404/405/HEAD/Allow、公开入口、MCP、精选缓存头及 2/4 MiB 请求限制。 - 七个项目元数据入口改用缓存的 EditorProjectState,External/MCP 鉴权改用 ExternalApiAuthState;生产实现复用 SpacetimeClient,媒体修复维持原有上传和登记顺序。 - RAII 覆盖请求 Future 取消和 panic unwind 的计数清理;正常与降级服务复用 TraceLayer,指标采用 MatchedPath 模板及固定兜底。 - LLM 普通与流式调用增加跳过参数的异步 span,保持父上下文、流式回调、错误与重试行为;补充替代依赖测试并同步锁文件和文档。 ## 验证 | 验证面 | 结果 | | --- | --- | | platform-llm 完整本地回归 | 161 个单元测试、3 个集成测试通过;1 个真实 Provider 用例按原配置忽略 | | api-server 完整回归 | 执行时 1075 通过、12 失败、6 忽略;其中 1 个新增公开读取 fixture 断言已修正,14 个路由契约回归随后全部通过;剩余 11 个是下述既有 Windows 失败 | | 窄依赖、取消与追踪 | 元数据 owner/幂等/revision、鉴权及 MCP 错误传播、取消/panic/流式响应、追踪父子关系与敏感参数省略均通过 | | 实际本地服务 | 独立 SpacetimeDB 上 102/102 检查通过,两个动态项目 ID 的路由模板及请求 ID 日志核验 3/3 通过 | | 编译与边界 | api-server cargo check、AGC 锁文件下 platform-llm cargo check、rustfmt、编码、文档索引、DDD 与 diff 检查通过 | | 合入最新 master 后 | 后端源码及锁文件保持已测内容;再次通过 14 个路由契约测试、3 个 Provider 追踪测试及编码/文档/DDD/diff 检查 | 实际服务检查覆盖 health/ready、两账号登录、项目 CRUD、幂等重复、跨 owner 拒绝、revision 冲突、External/MCP 读取、Key 撤销及 404/405。使用既有 test 环境的本地 Router 拒绝 fixture,未调用真实付费 Provider;自建服务已关闭,原开发实例保留。 ## 已知测试限制 API 全量测试尚未全绿:11 个 wallet_refund_outbox 用例在 Windows 的目录同步处失败。其生产文件与变更前内容一致;标准库隔离复现确认 File::open(目录) 返回 OS 5,而普通文件写入、同步及 hard_link 正常。这个已有的目录持久化问题未混入本次重构,也未通过跳过或弱化相关断言掩盖。 --------- Co-authored-by: kdletters <61648117+kdletters@users.noreply.github.com> Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/425 |
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5383af4cc5 |
Merge pull request 'refactor/整理现有的string-typed资源类型' (#388) from feat/agc-organize-assetkind into master
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Reviewed-on: #388 |
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47f7cb2bf1 |
修复 AGC 前端资源 kind 判据与用例的 canonical 残留
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- resource-canvas/resourceCanvasAssetGenerationReferenceModel.ts:「图集不接受用户参考」判据改用 canonical icon-spritesheet,删除残留平台词的字符串清单。 - view/project-development/index.tsx:美术摘要的图片产出判据显式排除 ui-design,候选 UI 原型图不再顶掉「仅完成计划」。 - tests/appSurface/project-development.suite.ts:generateCall 支持按素材名定位,规范 / 图集 / UI 设计图入口断言改用 canonical kind。 - tests/appSurface/project-assets.suite.ts:/asset-register 与开发面板用例改用 canonical kind,面板默认值按 unknown 断言。 - tests/resourceCanvasAssetGenerationReferences.test.tsx:夹具与提交断言改用 icon-spritesheet / ui-design。 - docs/technical/【AGC】栏目画布底部工具栏入口矩阵-2026-09-13.md:载荷表与规范通道说明改用 canonical kind,并写明平台请求词汇只留在 source.generationKind。 - docs/project-memory/shared-memory/pitfalls.md:记录前端 kind 判据与 fixture 必须一起按 canonical 成员重写。 |
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603650fbf4 |
修复 AGC 资源 kind 收敛后的 Rust 默认值与工具栏用例
- agent/runtime_tools/media.rs:asset_kind 只在入参未声明(空白)时落通道默认值,显式认不出的值保持 Unknown 交给下游失败关闭。 - tests/project.rs:规范图 / 图集用例的入参改传 canonical kind(icon-spec / icon-spritesheet),用例名与断言同步。 |
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5d20f5bfeb |
修复 AGC 资源 kind 枚举化后的编译与字符串回退
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- canvas_generation:参考素材合同四个 helper 改收 GameCreationAppAssetKind,删除 ui-prototype/game-background/art-spritesheet 字符串比较 - direct_runtime:删除 game-background / art-spritesheet 的参考合同字符串映射,直接传枚举 - resource_editor:音效/BGM 编辑类型判据改为比较 ResourceEditSourceKind::Manifest(BackgroundMusic),不再拼字符串 haystack - assets/commands:画板导入 kind 解析上移到 Tauri 命令边界,import_canvas_asset_at 只接收枚举 - 测试与批量标签脚手架:kind 参数由字符串改为 GameCreationAppAssetKind,恢复编译期穷举保护 - 技术方案:登记边界同口径改为描述命令边界解析 |
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af38de9fd1 |
Merge remote-tracking branch 'origin/master' into feat/agc-organize-assetkind
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18252e24b8 |
合并主线并保留资源kind枚举收口
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合并 origin/master 的 AGC 画布参考与项目能力更新 解决 canvas 生成恢复与任务模型冲突并继续使用共享 GameCreationAppAssetKind 保留 run_id、generationKind 与外部协议字符串的独立边界 |
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1ce2c10107 |
删除客户端每回合四项媒体资源请求上限 (#427)
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- direct_tool_bridge.rs 删除 DIRECT_TOOL_BRIDGE_MAX_RESOURCE_CALLS_PER_TURN 常量、回合授权状态的 resource_request_ids 计数 map 与 resource_request_ids() 方法 - agc_create_or_derive_resource(含 agc_edit_image 委托)与 agc_remove_background 统一按回合身份与请求指纹确定性派生 operation/idempotency id,同指纹重试复用与 pending 对账语义不变 - 付费提交串行仍由 resource_generation_gate 互斥保证,成本控制交由服务端计费与泥点余额兜底 - 决策记录新增 2026-09-19 删除上限条目,2026-09-18 抠图豁免条目标记为仅作追溯 - 实施计划文档同步改为「不同请求串行提交,不设每回合计数上限」 Reviewed-on: #427 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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48caa23997 |
收紧AGC资源kind枚举边界
canvas生成与运行时统一使用共享GameCreationAppAssetKind 删除平台kind兼容映射与退役kind拒绝测试 更新资源kind审计里程碑与绑定文档 |
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ea141d9f17 |
修复持久目标模式切换测试的异步竞态
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- developer-agent-window.suite.ts 在切换目标模式前等待按钮脱离 disabled,避免读取历史链路在途时点击落空导致 aria-pressed 断言偶发失败 |
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769740a46d |
Merge pull request '取消抠图工具的每回合四项媒体请求限制' (#426) from codex/remove-bg-turn-limit into master
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Reviewed-on: #426 |
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b472b9eec9 |
取消抠图工具的每回合四项媒体请求限制
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agc_remove_background 不再经过 resource_request_ids 付费计数,直接按回合身份与请求指纹确定性派生 id 抠图请求不再挤占付费 create/derive 的四项额度,幂等复用与 pending 对账语义不变 create_or_derive(含 agc_edit_image 委托)路径逐字节不变 决策记录补充 2026-09-18 抠图豁免条目 实施计划文档同步注明抠图不占四项额度 |
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0d5940433d |
删除资源 kind 兼容白名单
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服务端图片快速编辑改用共享枚举静态图片判定 移除退役 kind 的兼容放行与冗余回归测试 清理客户端恒假 art-spritesheet 判断并统一远端 kind 解析 同步 AGC kind 里程碑、实施计划与决策记录 |
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9a21690fe9 |
Merge pull request '修复 AGC 画布生成、卡片展示与布局交互' (#412) from feat/agc-canvas-acceptance into master
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deff6319e2 |
合并主线项目创建目录选择更新
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合入 master
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2257a78d6b |
收口思考等待反馈与紧凑过程样式及失败状态
思考展开时隐藏重复预览并使用灯泡图标,首个响应前显示临时思考提示。 统一分钟内小数和分钟以上整数秒,保持内外过程的紧凑间距与正文层级。 失败工具与分组显示错误色,非零退出码不再误判为成功。 补齐状态、格式、样式和交互回归,本批其余需求留待后续PR。 |
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e5fd454bb3 |
收紧 AGC 资源 kind 类型边界并统一族判据
- 将 manifest 与本地导入回执的资源 kind 改为 ts-rs 生成绑定 - 集中音频与视觉资源族判据并复用 Rust 枚举方法 - 放宽 Unknown 未解析语义并清理上传类型墓碑注释 - 标记共享生成绑定并同步项目决策与实施计划 |
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a0f6b7c67d |
统一思考与执行过程折叠样式及中文耗时
思考展开复用安全Markdown渲染,折叠显示浅色单行纯文本预览与右侧箭头。 共享过程摘要组件,执行过程按真实操作数显示统计并保留各组独立计时。 工具、整轮、生成任务和策划耗时统一为中文时分秒格式。 补齐格式与Markdown回归、更新已有界面断言并验证窄屏键盘操作。 |