suzmii
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8abc35158c
|
Merge branch 'master' into feat/game-works-management
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m44s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m31s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m2s
Project CI / Frontend tests (pull_request) Successful in 2m21s
Project CI / Backend tests (pull_request) Successful in 6m47s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m51s
Project CI / Native shell tests (pull_request) Successful in 6m18s
Project CI / Repository checks (pull_request) Successful in 5m5s
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2026-10-04 09:23:45 +08:00 |
|
suzmii
|
8b11dc4e7a
|
语义目录测试的总数断言改回字面量,避免恒真
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m50s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m10s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m5s
Project CI / Backend tests (pull_request) Successful in 6m30s
Project CI / Frontend tests (pull_request) Successful in 3m12s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m44s
Project CI / Native shell tests (pull_request) Successful in 6m33s
Project CI / Repository checks (pull_request) Successful in 5m5s
- names.len() == MCP_OPERATIONS.len() + TOOLS.len() 在 BTreeSet 去重构造下恒真、没有判别力;
改回固定 47(32 条 legacy 工具 + 15 条语义工具),并注明上面的插入断言已保证两组名字互不覆盖
- 本地实跑:cargo test --locked -p api-server --manifest-path server-rs/Cargo.toml --bin api-server semantic
→ 18 passed
|
2026-10-04 03:25:54 +08:00 |
|
suzmii
|
ad0430fcd2
|
补上收银台深链 /pay/<checkoutToken> 的前缀路由(Nginx 三模板 + Pingora + 门禁)
- 现状:只把 `/pay`、`/profile/payment` 加进 allowlist 只能让 check:nginx-spa-routes 变绿;
payment.rs 生成的 checkoutUrl 是 `/pay/<checkoutToken>`,深链仍落默认 location 的
try_files → 404。同一批漂移里 check:pingora-route-parity 也是红的(Pingora MAIN_SPA_PATHS
缺 /pay、/profile/payment),只是被 lint 链里先失败的门禁掩盖,修一条要跑到链尾
- 真相源:src/routing/activeAppPageRoutes.ts 新增 APP_PREFIX_ROUTE_ENTRIES
('/pay' → payment-checkout),resolveSelectionStageFromPath 改用它
- 门禁:scripts/check-nginx-spa-routes.mjs 要求三份模板都有锚定前缀 location
`location ~* "^/pay/[^/]+/?$"`(裸前缀仍由精确 location 负责;前缀 location 必须镜像精确
location 的维护闸与 try_files 回退);新增 scripts/check-nginx-spa-routes.test.mjs 正/反用例
(把前缀写成精确匹配或过宽裸前缀都会红),由 npm run check:nginx-spa-routes 一起执行;
check-pingora-route-parity 新增 MAIN_SPA_PREFIX_PATHS 与前端前缀路由的逐条比对
- 模板:deploy/nginx/genarrative.conf、deploy/nginx/genarrative-dev-http.conf、
deploy/container/nginx.conf 各加一条锚定前缀 location
- Pingora:MAIN_SPA_PATHS 补 /pay、/profile/payment;新增 MAIN_SPA_PREFIX_PATHS 与
is_main_spa_prefix_path(大小写不敏感,只认「前缀 + 恰好一段」),矩阵新增
pay_checkout_spa_fallback 用例,并给网关补一条前缀正/反单测
- 文档:Pingora 试点文档的路由表与门禁说明、deploy/nginx/README 与本地开发/生产运维文档
同步前缀路由口径与线上 curl 复验方式
- 本地实跑:node --test scripts/check-nginx-spa-routes.test.mjs(4 passed)、
node scripts/check-nginx-spa-routes.mjs(OK,14 SPA routes / 1 prefix routes / 3 templates)、
npm run check:pingora-route-parity(OK,25 routes)、
cargo test -p pingora-gateway -- pay_checkout_deep_link matches_nginx_route_parity_matrix(2 passed)
|
2026-10-04 03:25:54 +08:00 |
|
suzmii
|
977b2f0c75
|
修掉并发测试下 HTTP/Provider span 偶发采集为空的 tracing interest 竞态
- 根因:span!/info_span! 宏在 callsite 的缓存 interest 为 never 时会静默返回空 span
(tracing-0.1.44/src/macros.rs 的 span! 分支),而 DefaultCallsite::register 只在调用点
首次被命中时计算一次 interest,且当进程里只注册过一个 dispatcher 时会退化成
dispatcher::get_default()——也就是命中线程自己的 dispatcher(tracing-core-0.1.36
callsite.rs 的 Rebuilder::JustOne)。libtest 默认并发下,没有 subscriber 的普通测试线程
一旦抢到 http.request / llm.request 调用点的首次注册,就会把它永久缓存成 never,
于是 CI 偶发看到 0 个 span(app.rs:603、observability_tests.rs:98)
- 关键:set_default 与 with_subscriber 在 interest 缓存这件事上**等价**(都只是新建 Dispatch
并触发一次 rebuild_interest,只能纠正“已经注册过”的调用点,纠正不了 JustOne→get_default
这条首次注册分支),所以真正起作用的是**在自家 subscriber 下命中同一个调用点做热身**,
把首次注册的顺序握在自己手里;register_callsite 覆写只用于避免本 subscriber 触发的重建
把其它调用点永久标记成 never
- api-server app::tests::http_tracing:不再用 with_subscriber,改为在请求前用同一
http.request 调用点热身到连续两轮采集成功,并在整个请求期间持有 scoped default
(已注明 set_default 是线程绑定,只适用于默认的 current_thread #[tokio::test])
- platform-llm observability_tests:新增 run_under_capture 固定整段流程的 scoped default,
并新增 warm_up_provider_span_callsite(用指向刚释放 loopback 端口的最小失败请求命中同一
llm.request 调用点,连续两轮采集成功才继续)
- 断言未放宽:仍要求每个被拒绝请求恰好 1 个 HTTP span、每次 Provider 调用恰好 1 个
llm.request span;未使用 sleep
- 本地实跑:cargo test -p api-server --bin api-server app::tests::http_tracing(默认并发与
--test-threads=1 各 20 次全绿)、app::tests:: 91 用例并发 10 次全绿、--skip bgfilter_worker
--skip wallet_refund_outbox 的 1133 用例全量 bin 2 次全绿;cargo test -p platform-llm --lib
(162 passed,含 3 条观测用例)连跑 20 次全绿
|
2026-10-04 03:25:54 +08:00 |
|
suzmii
|
05707e61e4
|
修正外部 MCP 语义目录测试里写死的 legacy 工具数断言
- 断言 MCP_OPERATIONS.len() == 30 自 #592 起写死。4b529a895(新增支付服务接入与订单收银台)
在内置 OpenAPI 中新增 createExternalPaymentOrder、getExternalPaymentOrder 两条未被
x-mcp-excluded 排除的操作,legacy 可调用工具由 30 合法增至 32(非重复注册、非覆盖)
- 断言更新为 32 并注明来源(内置 OpenAPI 去掉 5 条元数据/入口操作后的可调用集合),
保留“语义工具是增量、不得覆盖 legacy 工具”的原意;总数断言改为
MCP_OPERATIONS.len() + TOOLS.len() 派生,避免再次写死
- 本地实跑:cargo test --locked -p api-server --no-fail-fast --manifest-path server-rs/Cargo.toml semantic
→ 18 passed(含 semantic_catalog_adds_fifteen_tools_without_replacing_legacy_tools)
|
2026-10-04 00:56:55 +08:00 |
|
suzmii
|
daae35a1a1
|
AGC 发布版本标签改由工程内部版本派生,拆除 projectVersion 写链路
- shared contracts:resolveGameCreationAppProjectVersion 改为按 manifest.versions 条数派生,删除 isGameCreationAppProjectVersion,projectVersion 注释降级为遗留兼容位
- Rust shared-contracts:删除 resolve_game_creation_app_project_version / is_game_creation_app_project_version / GAME_CREATION_APP_FIRST_PROJECT_VERSION,project_version 注释改遗留位并重写往返测试
- AGC 发布面板:项目版本改为 useMemo 派生只读输入框,删除本地 state、失焦落盘与 onManifestUpdated 回调
- AGC 发布服务:删除 saveGameDistributionProjectVersion,提交版本号缺省改为按 versions 派生
- AGC 原生:发布成功回写与绑定回填不再写 project_version(置空),删除 update_game_distribution_project_version 命令
- AGC 命令注册与白名单:desktop.rs 注销命令、check-config.mjs 移除白名单条目
- AGC 前端装配:App.tsx 移除两处 onManifestUpdated 传递
- AGC 测试:publish/panel 两条测试改为覆盖派生口径,删除四条写回用例
- 注释对齐:game_publish_attempt.rs / project/manifest.rs / styles.css / shared-contracts 的 game_distribution.rs 把版本标签口径改为「由 versions[] 派生」,清掉 projectVersion 遗留位表述
- 文档:decision-log 追加本决策条目,两份 2026-10-02 计划加取代标注,新增 2026-10-03 里程碑与实施计划
|
2026-10-04 00:16:14 +08:00 |
|
suzmii
|
f4ca1aeecc
|
合并最新 master 到作品管理分支
Project CI / Backend tests (pull_request) Failing after 39s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m44s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 3m43s
Project CI / Repository checks (pull_request) Failing after 40s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m52s
Project CI / Frontend tests (pull_request) Successful in 3m17s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m12s
Project CI / Native shell tests (pull_request) Successful in 6m41s
|
2026-10-03 17:34:23 +08:00 |
|
kdletters
|
4b529a8952
|
新增支付服务接入与订单收银台
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m59s
Project CI / Backend tests (pull_request) Failing after 4m8s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m9s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m20s
Project CI / Frontend tests (pull_request) Successful in 3m17s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m48s
Project CI / Repository checks (pull_request) Failing after 4m15s
Project CI / Native shell tests (pull_request) Successful in 6m52s
新增支付应用、API Key 与外部产品订单接口
接入微信 Native 下单、二维码收银台与支付结果回调
新增后台支付订单与回调投递页面
补齐 SpacetimeDB 支付表、生成绑定、OpenAPI 与使用说明
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2026-10-03 17:18:13 +08:00 |
|
suzmii
|
7bf7d6b10e
|
支持统一版本回退与重复提交
Project CI / Backend tests (pull_request) Failing after 54s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m22s
Project CI / Frontend tests (pull_request) Successful in 2m8s
Project CI / Repository checks (pull_request) Failing after 17s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m23s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 4m27s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m3s
Project CI / Native shell tests (pull_request) Successful in 5m18s
以 projectVersion 作为唯一用户版本标签,允许同版本重复提交和版本回退。
按 versionId 保持提交实例不可变,取消同版本旧 pending 提交并按最近提交排序。
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2026-10-03 16:55:00 +08:00 |
|
suzmii
|
3aa3e33ceb
|
实现统一项目发行版本
Project CI / AI game creator shell Rust crates (pull_request) Failing after 56s
Project CI / Backend tests (pull_request) Failing after 23s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 5m7s
Project CI / Repository checks (pull_request) Failing after 21s
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
以 projectVersion 作为 AGC 唯一用户版本,支持同版本重复提交和版本回退。
保留 publicationRevision 并发校验与旧客户端自动递增兼容。
|
2026-10-03 16:41:04 +08:00 |
|
suzmii
|
1621c29cf0
|
Merge remote-tracking branch 'origin/master' into feat/game-works-management
|
2026-10-03 15:43:20 +08:00 |
|
lhk229
|
ae2d1a3a21
|
修复 AGC 生成准备依赖全量素材库的问题 (#592)
Project CI / AI game creator shell Rust crates (push) Successful in 1m47s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 5m1s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 5m18s
Project CI / Frontend tests (push) Successful in 2m27s
Project CI / Backend tests (push) Successful in 5m49s
Project CI / Native shell tests (push) Successful in 6m21s
Project CI / Repository checks (push) Successful in 3m36s
Project CI / AI game creator shell web tests (push) Successful in 2m54s
修复已有项目和素材目录绑定时,AGC 生成准备仍读取完整账户素材库、导致无关素材读取失败阻断生成的问题。
- 新增站内与 External v1 的单目录 GET,按主键读取并校验账号归属;复用目录 DTO,不读取素材列表或创建默认目录。
- 已有 binding 和 partial 恢复改为确认目标目录;首次建绑直接沿用稳定幂等创建,不再读取全库。
- 目录缺失、越权、超时、响应身份不符或会话切换时停止,保留恢复证据,不自动重建、不换键重发生成;已有生成账本继续沿用冻结快照恢复。
- 既有素材库与目录创建、修改、删除 API 合同保持不变,持久化表结构不变。同步 OpenAPI、生成绑定及技术文档。
验证:
- AGC Rust:目录绑定 7 项、生成 94 项、资源编辑 60 项、抠图 5 项通过(目录绑定用例包含在生成组中)。
- api-server:External Editor 30 项、受保护路由矩阵 3 项通过。
- 真实隔离 SpacetimeDB:目录读取成功、空目录、缺失、越权、删除后缺失、只读不变,以及既有幂等/并发/孤儿检查通过。
- smoke 脚本测试 4 项通过;module 编译、生成绑定、87 张表 schema guard、DDD、编码、文档索引、定向 Rust 格式与 diff 检查通过。
- 已比较 OpenAPI:除新增单目录 GET 外,原有定义逐项保持一致。
验证限制:未完成独立 API `/healthz` 联调,本地隔离数据库与授权配置未就绪;启动尝试已停止并清理。未运行全量测试或真实付费生成。
发布顺序:先发布后端模块与 API,再发布新客户端;不提供全库回退。#574 的素材分页、筛选及按素材 ID 读取不在本 PR 范围内。
Closes #550
Reviewed-on: #592
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
|
2026-10-03 14:48:54 +08:00 |
|
suzmii
|
454ed320a5
|
修复审核版本 revision 冲突
Project CI / Backend tests (pull_request) Failing after 33s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m57s
Project CI / Frontend tests (pull_request) Failing after 1m33s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 3m39s
Project CI / Repository checks (pull_request) Failing after 25s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 4m46s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m54s
Project CI / Native shell tests (pull_request) Successful in 6m1s
审核队列与版本快照使用所属游戏当前 publication_revision,避免新游戏审核通过时误携带 0。
详情审核动作使用最新详情 revision,并补充后台回归测试。
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2026-10-03 14:34:01 +08:00 |
|
suzmii
|
2eac0975df
|
修复发行资源路径与审核试玩 Cookie
Project CI / Backend tests (pull_request) Failing after 29s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m48s
Project CI / Frontend tests (pull_request) Failing after 1m11s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 3m18s
Project CI / Repository checks (pull_request) Failing after 42s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 4m13s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m15s
Project CI / Native shell tests (pull_request) Successful in 6m37s
归一化发行包根绝对资源引用并兼容已有发行包,修复正式运行时素材请求跑到本地 Vite 的问题。
审核预览仅拒绝真实平台 refresh Cookie,保留版本绑定 Token 和私有缓存隔离。
|
2026-10-03 13:26:23 +08:00 |
|
suzmii
|
44f02ee19b
|
完善游戏审核试玩与客户端版本更新
后台审核详情复用公开游戏详情样式,补齐发布者、冻结资料、素材换签和待审 ZIP 试玩。
AGC 保存已发布作品绑定,支持同一 gameId 更新版本并由用户填写目标版本号。
保留 SpacetimeDB 表结构不变,增加版本号请求校验、幂等边界和本地清单字段。
|
2026-10-03 12:35:57 +08:00 |
|
suzmii
|
783ca014ef
|
合并 master 到作品管理分支
|
2026-10-03 12:30:07 +08:00 |
|
suzmii
|
db344426f2
|
修复发行游戏在沙箱中访问存储报错
将运行期存储兼容层保存为独立 JavaScript 文件,通过 include_str 注入发行 HTML。
保持 opaque sandbox 隔离,仅提供当前运行实例的 localStorage 与 sessionStorage 兼容能力。
同步发行沙箱验收脚本和玩法运行契约文档。
|
2026-10-02 17:06:46 +08:00 |
|
kdletters
|
3a0d92b622
|
Anthropic 直通只用 x-api-key 出示 Router 凭据
Project CI / AI game creator shell Rust crates (push) Successful in 1m55s
Project CI / AI game creator shell Rust lane 2/2 (push) Failing after 2m20s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m36s
Project CI / AI game creator shell Rust lane 1/2 (push) Failing after 3m24s
Project CI / Frontend tests (push) Successful in 3m27s
Project CI / Repository checks (push) Successful in 3m43s
Project CI / Backend tests (push) Successful in 5m15s
Project CI / AI game creator shell web tests (push) Successful in 1m47s
Project CI / Native shell tests (push) Successful in 7m34s
- llm:原生 Anthropic 直通不再同时带 Authorization: Bearer,只发 Anthropic 规范的 x-api-key
- 实测:Router 对同一次 /v1/messages 请求,只带 x-api-key 时 200(4.7s 返回真实回复),同时带 Bearer 时 79 秒后被断开
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2026-10-02 16:14:56 +08:00 |
|
suzmii
|
772e9f0d42
|
修复游戏封面预览并统一发布灰度说明
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m53s
Project CI / Backend tests (pull_request) Failing after 15s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m41s
Project CI / Frontend tests (pull_request) Failing after 1m5s
Project CI / Repository checks (pull_request) Failing after 23s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m48s
Project CI / Native shell tests (pull_request) Successful in 5m43s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 10m6s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 10m9s
封面生成结果经鉴权 read-url 转为安全 data URL 预览,失败时不阻断已登记素材发布。
统一后台、前端与后端对 game-distribution:publish 未配置和关闭状态的说明。
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2026-10-02 16:03:28 +08:00 |
|
kdletters
|
3e9bc76c2c
|
Anthropic 路由改回原生优先、桥接兜底
Project CI / AI game creator shell Rust crates (push) Successful in 1m46s
Project CI / AI game creator shell Rust lane 2/2 (push) Failing after 2m31s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m38s
Project CI / AI game creator shell Rust lane 1/2 (push) Failing after 3m33s
Project CI / Frontend tests (push) Successful in 2m41s
Project CI / Backend tests (push) Successful in 4m17s
Project CI / Repository checks (push) Successful in 2m51s
Project CI / AI game creator shell web tests (push) Successful in 1m52s
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- llm:/api/llm/anthropic/* 先按 Anthropic 原样直通 Router 的 /v1/messages(20 秒首包上限),拿到 2xx 就直接透传
- llm:直通返回非 2xx、连接失败或首包超时才回退到 Anthropic→Chat 协议桥接,并记录 model/status 便于定位
- 测试:两条 Anthropic 路由用例改为「原生先被拒 + 桥接命中」的两段式 mock
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2026-10-02 15:49:01 +08:00 |
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kdletters
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580c74759a
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Anthropic 桥接对上游一律流式,并补非流式聚合
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- anthropic_bridge:向 Router 一律请求 stream=true,兼容只接受流式 chat 的上游
- anthropic_bridge:新增 SSE 聚合,客户端要非流式时在网关侧拼回 OpenAI 形状再转 Anthropic message
- llm:非流式分支按上游返回形状选择直读 JSON 或聚合 SSE
- 测试:新增聚合单测(文本 + tool_calls + usage → Anthropic tool_use 还原)
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2026-10-02 15:29:42 +08:00 |
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suzmii
|
72aff6a6e6
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合并 origin/master 到作品管理分支
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2026-10-02 15:14:34 +08:00 |
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kdletters
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21a8886c4c
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AGC Anthropic 网关改为桥接 Router 的 Chat Completions
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- llm/anthropic_bridge:新增 Anthropic Messages → OpenAI Chat Completions 请求转换(system、messages、tool_use、tool_result、图片、工具名安全化与还原)
- llm/anthropic_bridge:新增 OpenAI SSE → Anthropic SSE 流式翻译(message_start、content_block_start/delta/stop、message_delta、message_stop,tool_calls 还原成 tool_use)
- llm:/api/llm/anthropic/v1/messages 不再打现网不可用的 Router /v1/messages,改走转换后的 /v1/chat/completions;非流式响应同样翻译回 Anthropic message
- llm:删除只服务旧直通的 Anthropic 流式结算辅助,结算点改为翻译器产出 message_stop 或流结束
- 测试:新增请求转换、工具名还原、流式翻译单测;Anthropic 路由测试改为断言 Chat Completions 上游与 Anthropic 形状回包
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2026-10-02 15:09:52 +08:00 |
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lhk229
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aad5a0bcef
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修复公开模型目录测试遗漏协议字段
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补齐公开模型目录完整 JSON 断言中的 protocol 字段。
同步后端契约文档中的回归验证说明。
验证模型目录定向测试、编码检查、文档索引和 Rust 格式检查通过。
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2026-10-02 13:29:08 +08:00 |
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kdletters
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6bf57c1e51
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AGC 把执行器与线协议拆成正交维度
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AgcAgentMode 回退为仅 codex/cc,只表示执行器;新增 AgcModelProtocol 表示线协议
协议取值 openai_responses/openai_chat/anthropic,与执行器组合封闭并在校验时失败关闭
存量目录缺 protocol 时按执行器推导;历史误写的 agentMode=anthropic 读取时归一为 cc
后台 AGC 模型页拆成 Agent 模式与协议两列,新增协议下拉与对应测试
公开目录 /api/llm/models 与后台 DTO 同时下发解析后的 protocol
客户端持久化 selectedModelProtocol,选模型时按执行器推导兜底协议并校验组合
Codex wire_api 按协议在 responses/chat 间切换,不再硬编码 responses
同步 appSurface 与模型选择测试断言,补 protocol 字段
同步模型别名文档与后端架构文档的正交维度说明
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2026-10-02 12:08:26 +08:00 |
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kdletters
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fee0dc1fa4
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合并 origin/master:网站游戏评分与评价
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2026-10-01 19:41:30 +08:00 |
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kdletters
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d1f789cc10
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AGC 支持 Anthropic 独立网关路由与后台协议选项
新增平台 Anthropic 网关路由 /api/llm/anthropic/{*path},复用账号 Router 凭据边界
OpenAI 侧规范路径改为 /api/llm/v1/responses 与 /api/llm/v1/chat/completions,旧路径保留兼容
baseUrl 不再携带路由与版本段,统一由协议自己拼 v1/<op>
cc 执行器改走平台网关,ANTHROPIC_AUTH_TOKEN 复用平台会话,不再直连 Router
后台模型目录 agentMode 增加 anthropic,管理页与客户端契约同步
补齐三条路由埋点与静态段白名单,新增三条回归测试
同步后端架构文档、模型别名文档与排障记忆
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2026-10-01 19:41:08 +08:00 |
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lhk229
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b60aea4e71
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实现网站游戏评分与评价 (#561)
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公开游戏详情页新增评分与评价:登录用户可提交并修改自己对每款游戏的唯一一条 1–10 分评价,评论可空且最多 4000 个 Unicode 码点;游客可分页浏览评价并查看平均分与评分人数。
- 新增私有评价表及共享 DTO/API,事务内校验游戏公开可见性、保证唯一性,并计算分页与全量评分统计;下架或封禁后关闭读写,重新公开及更新版本保留评价。
- 详情页支持编辑预填、取消、提交期间冻结输入、失败保留草稿,以及保存、翻页和账号/游戏切换时的旧响应隔离;复用现有认证与公共组件。
- 同步主规范、里程碑、实施计划、生成绑定、表目录和验收脚本。不扩展 AGC、外部 API、评论审核或评分缓存。
验证:
- 本轮审查复跑前端定向测试 40 项、评价领域测试 2 项,均通过。
- 网站 typecheck、Rust/TypeScript DTO 对齐、SpacetimeDB schema、文档索引、编码与 diff 检查通过。
- 实施文档另记录本地隔离数据库/API 49 项及桌面/移动视口浏览器 smoke 通过;本轮审查未重跑这些运行时验收,也未运行完整测试套件。
发布说明:新增 SpacetimeDB 表,部署时需同步 module 与 API。尚未部署 dev/production,待用户验收。
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/561
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-10-01 19:19:58 +08:00 |
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suzmii
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b3e6950546
|
合并master到作品管理分支
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保留主线DirectProject与客户端基础设施更新
重新接回Phaser4发布、分片上传进度和幂等账本改动
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2026-10-01 17:03:51 +08:00 |
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suzmii
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a2b70d92b8
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作品管理与Phaser4客户端发布闭环
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补齐 Phaser4 客户端发布前校验、阶段进度与原生幂等账本
增加 Web 作者私有作品管理、资料编辑、版本历史与软删除
增加后台作品筛选、游标分页与删除治理
同步 SpacetimeDB schema、bindings、DTO、文档与定向测试
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2026-10-01 16:30:40 +08:00 |
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kdletters
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dbc3355e3a
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账单不再计入实际变动为 0 的泥点流水
- spacetime-module:每日免费 / 会员周期换期改为先算「换期后余额 + 实际变动」(新增 resolve_expiring_points_wallet_transition),实际变动为 0 时只更新余额状态、不再写 profile_wallet_ledger
- spacetime-module:通用结算入口 apply_profile_wallet_signed_delta 在 amount_delta 为 0 时直接返回当前余额,不再落一条 0 变动流水
- spacetime-module:账单列表 list_profile_wallet_ledger_entries 在按余额结算链排序之后、截断 50 条上限之前剔除 amount_delta 为 0 的存量行,历史 0 流水立即从账单消失且不占用列表上限
- spacetime-module:新增 3 条定向单测覆盖换期实际变动与账单 0 变动过滤(去 0 后不改变其余条目顺序)
- 文档:后端数据契约 profile_wallet_ledger 补「实际变动为 0 不进账单」口径并修正源码路径为 runtime/active/profile.rs;decision-log 追加 2026-10-01 条目说明根因是旧判据看入参而不是实际余额变动
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2026-10-01 13:23:29 +08:00 |
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suzmii
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c277fe17e5
|
游戏作品管理:补作者读自己作品详情的 owner 作用域路由
- api-server 新增 GET /api/game-distribution/my-games/{gameId},作者可读自己名下审核中/被驳回/已下架/已撤回的作品
- 抽取 owner_game_entry_payload 统一作者条目形状,公开投影继续不携带版本私有状态
- 版本私有状态补 entryUrl 与 packageFileCount,供客户端作品详情展示版本历史与公开链接
- 主规范路由表登记新路由,并修正 /my-games 的错名
- 新增里程碑实施计划【实施计划】游戏作品管理与客户端发布收口-2026-09-30
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2026-09-30 16:09:29 +08:00 |
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kdletters
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fb130d1847
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新增 AGC 模型 Agent 模式与 Claude Agent SDK sidecar
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后台模型目录增加 codex/cc 执行模式绑定,旧目录缺省兼容 Codex
AGC 客户端按模型绑定路由 Codex app-server 或 Claude Agent SDK sidecar
随包携带 Node runtime、Claude Agent SDK 与匹配平台 Claude runtime
补充模型配置、客户端选择、运行时适配、MCP 取消和定向测试
同步 AGC 模型配置规范、里程碑计划与共享决策记录
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2026-09-30 14:07:25 +08:00 |
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kdletters
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5fee115f10
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实现 Pingora 发行网关路由并关闭两处路由漂移待办
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- 新增 RouteDecision::ReleaseGateway:/games/game_<32 位小写十六进制 id>/… 重写上游路径到 /api/game-distribution/releases/<gameId><asset>、清空 Cookie、不进 SPA fallback、不套接流保护分组、不受维护闸拦截,与 nginx 同名 location 同口径(只认小写 32 位十六进制)
- 路由矩阵新增 games_release_gateway 用例(含 upstreamPath 期望值)与对应断言;parity 门禁支持 release_gateway 并把 games_spa_fallback、games_release_gateway 列入必查清单
- check:pingora-gateway-smoke 新增三条运行时断言:重写到发行网关且上游拿不到 Cookie、/games/detail 仍走 SPA、/games/game/index.html 仍是真实 404
- 文档:Pingora 试点文档补「平台同源发行入口」语义;pitfalls 记录 SPA allowlist 三处真相源与「发行入口不是 SPA」;按 docs/project-memory/README.md 删除两份已关闭待办,关闭记录写入开放事项索引第五节
- 验证:网关 39 passed、check:pingora-route-parity OK(23 路由)、check:nginx-spa-routes OK(12 路由 / 3 模板)、check:pingora-gateway-smoke 通过、cargo fmt --all --check、check:production-ops、encoding / doc-index / diff 检查全绿;变异验证:矩阵 upstreamPath 写错或拿掉 /games/detail 都会立刻变红
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2026-09-29 07:24:52 +08:00 |
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kdletters
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589f3582ae
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补齐 Pingora 网关的 SPA allowlist 并关闭 SPA 路由漂移待办
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- Pingora MAIN_SPA_PATHS 从 5 条补到 12 条(补 /components、/design-system、/games、/games/detail、/games/mine、/games/play、/games/publish),与前端路由源和 nginx 三份模板逐条一致
- 路由对照矩阵新增 games_spa_fallback(/games/detail → static/web/spa_fallback)并同步 Pingora 试点文档的 SPA allowlist 表,让 cargo test -p pingora-gateway matches_nginx_route_parity_matrix 真正覆盖这条
- 门禁与验证:check:nginx-spa-routes OK(12 路由 / 3 模板)、check:pingora-route-parity OK(22 路由)、网关全量 38 passed、check:production-ops OK、cargo fmt --all --check OK;变异验证:临时拿掉 /games/detail 后矩阵用例以 static mode mismatch 变红;dev 与生产 5 条 /games* 深链实测 200
- 关闭【待办】主站SPA路由白名单与前端路由源不一致 并写入关闭记录;另立【待办】Pingora网关缺发行网关路由(三份 nginx 模板都有 /games/game_<32hex>/ → 发行网关,Pingora 缺这条代理,切流后会 404)
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2026-09-29 07:16:00 +08:00 |
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kdletters
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e6c3729adb
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AGC 发布前检查平台包体上限,并把上限单一来源
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- shared-contracts 新增 GAME_DISTRIBUTION_MAX_PACKAGE_BYTES(200 MiB),服务端 module-game-distribution 保留同值常量并在注释里指明;api-server 新增 publish_package_limit_matches_the_shared_contract 守卫测试把两处锁一致
- AGC project/export 新增 ensure_within_platform_package_limit:读包阶段预检,超限返回「发行包 X MiB 超过平台上限 200 MiB;请精简资源后重新导出再发布」,不再让 200–512 MiB 的包白读盘/暂存后吃服务端 413
- 用例:project::export::npm_export_tests::publish_precheck_rejects_packages_over_the_platform_limit(边界=上限放行、超限文案、本地导出上限确实更宽)
- 里程碑 C1 与 pitfalls 记录「本地导出上限 ≠ 平台发布上限」这一口径
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2026-09-29 00:36:28 +08:00 |
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kdletters
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25a992468d
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写入对象存储时下发对象级 ACL,修掉发行包可匿名直取
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- platform-oss 的内部 PUT 与分片追加显式下发 x-oss-object-acl(Private 为 private、Public 为 public-read),OssAppendInternalObjectRequest 增加 access 字段
- 直传 policy 增加 x-oss-object-acl 条件,表单字段与 shared-contracts 的 DirectUploadTicketFormFields 同步新增并透传到 ticket 响应
- 媒体链路 E2E 增加匿名直取直传封面与发行包两条探测:默认 WARN,E2E_REQUIRE_PRIVATE_BUCKET=1 时按失败处理
- 里程碑第 7 条、pitfalls 与 decision-log 记录根因、修复与复验(严格模式 65 项 PASS,两处匿名直取都 403)
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2026-09-28 19:20:21 +08:00 |
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kdletters
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253f99d921
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补齐错误 envelope 的请求上下文并扩展游戏分发审核取证
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- api-server 的错误响应改用 attach_request_context 建立的 CURRENT_REQUEST_CONTEXT(tokio task_local),错误 envelope 与成功 envelope 一样带 meta.requestId / meta.operation,脱离请求任务时退回原形状
- 越权隔离脚本新增成功/失败 envelope 断言:修复前错误响应 requestId 为空让断言变红,修复后 23 项 PASS
- 媒体链路脚本扩展审核治理段:普通作者不能提交审核动作、更新待审与被拒都不改变在线旧版 URL 与可玩内容、审核结论可在后台追溯,44 项 PASS
- 游戏分发里程碑阶段 A 第 6 条、阶段 B 第 1/2 条改为已勾选并写入取证,阶段 B 其余条目列出具体缺口
- decision-log 补记错误 envelope 同一份 meta 与「按可消费取证」两条口径
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2026-09-28 18:58:38 +08:00 |
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kdletters
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665f88b85f
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补齐游戏分发并发上传与幂等重放用例并修掉并发落败的错误码
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- 新增 scripts/check-game-distribution-upload-concurrency.mjs:同 key 重放建游戏/建版本返回同一条记录、换请求体 409、同版本同偏移并发写片只成功一片、权威已收字节等于单份包长、确认校验通过落到 uploaded、换 key 重复送审 409 且版本数仍为 1
- 分片追加失败后回读权威已收字节:长度已前进时返回 409 PACKAGE_UPLOAD_OFFSET_MISMATCH 与 receivedBytes,不再把 OSS position 冲突报成 502 UPSTREAM_ERROR
- package.json 注册 check:game-distribution-upload-concurrency
- 游戏分发里程碑阶段 A 第 4 条改为已勾选,并把第 5 条的缺口收窄到「响应丢失与进程退出后的续传编排」
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2026-09-28 18:31:39 +08:00 |
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kdletters
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0989f9f40e
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补齐游戏分发跨账号越权用例并统一送审的 404 口径
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- 新增 scripts/check-game-distribution-owner-isolation.mjs:对本地真实栈注册两个账号,逐条验证私有版本读取、上传状态、分片写入、分包确认、送审、撤回与未认证访问的越权口径,并验证请求体伪造 owner 不生效
- api-server 的 submit_version 改用 load_owner_version_or_404:他人送审返回 404 而不是 403,不再用错误码泄露版本是否存在
- package.json 注册 check:game-distribution-owner-isolation
- 游戏分发里程碑阶段 A 第 1 条改为已勾选,写入 21 项 PASS 取证与修复前的 403 变异证据
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2026-09-28 18:23:52 +08:00 |
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kdletters
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46d8768529
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对齐游戏分发响应 DTO 的 Rust 与 TypeScript 字段
- 给 GameDistributionGameSummary 补 coverObjectKey / screenshots / publicationRevision,给 GameDistributionPrivateVersion 补 publicationRevision,与 game_payload / private_version_payload 实际发出的键一致
- packages/shared 的 GameDistributionGame.currentVersion 改为可选,并写明作者侧响应自带同一份 game_payload 但不发这一项
- 删掉 DTO 一致性门禁里豁免这 4 个字段的 TS_ONLY_FIELDS 白名单,现在任一方向多出字段都会失败
- 同步游戏分发里程碑第 6 条的取证与剩余缺口
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2026-09-28 17:58:00 +08:00 |
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kdletters
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39a7343079
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补齐游戏分发阶段 A 的三条领域用例并勾选失败关闭条目
- module-game-distribution 新增 rejects_symlink_entries:用 ZipWriter::add_symlink 造真实 S_IFLNK 条目(unix_permissions 会掩掉类型位),去掉 is_symlink 守卫时该用例变红
- 新增 failed_validation_keeps_the_previous_publication_and_confirmed_package:第二版校验失败后已公开游戏快照与上一版已确认包身份逐字段不变,变异成顺带更新游戏记录时变红
- 新增 a_version_accepts_only_one_confirmed_package:不同摘要/字节数确认被拒为 PackageMismatch,重复确认同一份内容返回同一身份,去掉守卫时变红
- 里程碑勾选第 3 条并写明「额度超限」按包/文件/展开量/条目数/压缩比上限口径验收(该链路无按用户配额)、第 4 条只剩并发不混写待补
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2026-09-28 17:48:06 +08:00 |
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kdletters
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1e62d8317a
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合并 origin/master 到 AGC 渲染层下沉分支并完成三处对齐
- 活动回合事实源统一到 Direct 线程管理器:删除 direct_runtime 的第二份快照,接单、进度内容变化与收口各广播一次活动回合变更事件
- 平台维护态判定移入 Rust 并在渲染层只订阅单一事件:新增 platform_maintenance 模块与各平台 facade 错误分支的分类入口
- 封面生成请求补 generationInputs.source,保持队列回填后仍能拿到平台素材 ID
- 渲染层按 master 5398a53e6 退役诊断详情入口:删除 agentRuntimeErrorDetail 与「查看详情」交互及其专属用例
- 冲突收口:nginx SPA 白名单、.gitignore、mobile 检查脚本、capabilities 描述取上游,两个已退役计划随上游删除,文档保留双方条目
- 新增并回写本里程碑取证、decision-log 与 pitfalls 的 2026-09-28 记录
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2026-09-28 15:07:30 +08:00 |
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kdletters
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e7309ad71b
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server-rs 快照回收可测化与 Provider 配置脱敏
- project_snapshots 抽出 plan_project_snapshot_reclamation 纯函数并新增 3 条用例:只回收上一版登记过的对象、上一版清单读不到时一张都不删、单轮回收有硬上限。
- platform-llm / platform-oss / platform-wechat / platform-audio / platform-hyper3d / platform-image / platform-matting / platform-speech 的配置类型改为手写脱敏 Debug,只输出枚举、数值、有界标识与 <redacted> 占位。
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2026-09-28 14:15:31 +08:00 |
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lhk229
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155f0d316a
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新增 external v1 游戏场景生成路由并迁移 AGC 美术包背景阶段 (#516)
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- api-server 新增 POST /api/external/v1/editor/scenes/generations,复用 editor:image-generate scope、幂等键和站内场景生图队列
- editor_project.rs 抽取站内与外部共用的场景生图 payload 构造函数,站内 handler 改为调用共享函数
- 同步更新 external v1 OpenAPI 契约与 MCP 派生排除标记,登记 docs/README.md 索引
- AGC 客户端美术包背景阶段改走新场景路由,stylePreset 固定 custom + customStyle 保留现有风格文案
- external_generation_state 快照与 recovery_scan 账本白名单支持新场景路由
- direct_runtime 背景资源识别同时兼容新场景路由与旧通用路由,新增旧路由回放测试
- 更新 genarrative-external-editor-api skill 参考文档
- 新增主规范、里程碑规范与实施计划三份 SDD 文档
Reviewed-on: #516
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2026-09-27 18:39:01 +08:00 |
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suzmii
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997eba2b7b
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Merge branch 'master' into enhance/default-model
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2026-09-24 18:02:01 +08:00 |
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lhk229
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a07bff85ec
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升级mcp,增加按语义分类的工具。旧工具不变 (#493)
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/493
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-09-24 17:19:45 +08:00 |
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suzmii
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4234a21eed
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服务端:AGC 模型目录缺配置时改为启动期从上游同步,保留原目录格式
- module-runtime:删除写死的初始目录(高质量→gpt-6-astra、快速→gpt-5.6-luna),新增 from_upstream_models:id 用模型名 slug、alias/modelId 用上游原名、默认项取排序后第一项;字段与校验规则不变
- spacetime-module:read_agc_model_catalog 缺行返回 AGC_MODEL_CATALOG_NOT_INITIALIZED,不再返回内置目录
- api-server:新增启动期 ensure_agc_model_catalog_initialized,未初始化时从分组定价列表 GET /api/pricing?group=taonier 生成目录并按存量 revision 写回;拉不到只记录 error、不写替代目录,下次启动重试
- api-server:目录未初始化时 AGC 目录/对话接口与后台目录接口返回 503,不回落任何内置模型名;后台 PUT 同样要求已初始化
- api-server:上游请求 10s 超时、1 MiB 流式上限、禁止重定向、不带凭据;目标校验只校验地址,不再绑定已下线的固定模型哨兵;写回冲突后重读校验既有目录
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2026-09-24 16:18:06 +08:00 |
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kdletters
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87e52860a7
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游戏发行入口改为平台同源路径
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- 审核通过时由 api-server 按 gameId 派生 /games/{gameId}/ 相对路径写入公开投影,删除 AppConfig 的发行入口模板字段与读取逻辑
- 删除 deploy/env 两份示例中的 GENARRATIVE_GAME_DISTRIBUTION_RELEASE_ENTRY_TEMPLATE
- 三份 nginx 模板内联同源发行入口 location,把 /games/<gameId>/ 与子资源转发到发行网关并在边缘清空 Cookie
- SPA allowlist 补齐 components、design-system、games、games/detail、games/mine、games/play、games/publish
- 前端 normalizeGameEntryUrl 支持相对路径与同源发行路径,按当前 origin 解析并补尾斜杠,继续兼容历史绝对 URL
- 删除退役的独立来源模板 deploy/nginx/genarrative-release-origin.conf、门禁脚本 scripts/check-release-origin-config.mjs 与其 npm 脚本
- 游戏分发 e2e 脚本改为在公开投影上断言 entryUrl 等于 /games/{gameId}/
- 同步平台主规范、运维主规范、nginx README 与共享决策记录
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2026-09-24 00:21:27 +08:00 |
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kdletters
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cc958f3678
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后台新增游戏管理页与全量游戏列表接口
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- SpacetimeDB 新增 list_admin_game_distribution_games_and_return:一个事务内返回全量游戏、版本数与最近 20 个版本,作者名/头像读时联 user_account
- SpacetimeDB 新增 restore_game_distribution_game_and_return:恢复管理员暂停的游戏时重新激活最近一次由管理员暂停撤回的公开版本,作者自行下架的版本不会被恢复
- 后台新增 GET /admin/api/game-distribution/games 与 POST /admin/api/game-distribution/games/{gameId}/restore,并新增 game-management Tab 权限,待审队列仍只属于 editor-showcase
- admin-web 新增 #game-management「游戏管理」页:标题/作者/gameId/状态/版本数/游玩数表格,行内下架、恢复与版本历史弹层,复用现有后台表格与二次确认
- 同步生成 spacetime 绑定并更新后端架构数据契约文档
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2026-09-23 21:46:40 +08:00 |
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