修复审核版本 revision 冲突
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审核队列与版本快照使用所属游戏当前 publication_revision,避免新游戏审核通过时误携带 0。 详情审核动作使用最新详情 revision,并补充后台回归测试。
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@@ -2929,6 +2929,7 @@ fn private_version_payload(version: &GameDistributionVersionRecord) -> Value {
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})
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}
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/// 游戏分发写入开关。
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///
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/// 运营在灰度配置里把 `game-distribution:publish` 收紧后,作者写入与新版本激活会返回
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@@ -3286,7 +3286,7 @@ fn list_game_distribution_reviews_tx(
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versions.truncate(limit);
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Ok(versions
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.iter()
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.map(game_distribution_version_snapshot)
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.map(|version| game_distribution_version_snapshot_for_game(ctx, version))
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.collect())
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}
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@@ -3356,7 +3356,9 @@ fn list_owner_game_distribution_games_tx(
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GameDistributionOwnerGameSnapshot {
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versions: versions
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.iter()
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.map(|version| game_distribution_version_snapshot(version))
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.map(|version| {
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game_distribution_version_snapshot(version, game.publication_revision)
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})
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.collect(),
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game: game_distribution_game_snapshot(&game),
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}
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@@ -3716,6 +3718,7 @@ pub(crate) fn game_distribution_asset_has_public_read_grant(
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fn game_distribution_version_snapshot(
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version: &GameDistributionVersion,
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publication_revision: u64,
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) -> GameDistributionVersionSnapshot {
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GameDistributionVersionSnapshot {
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version_id: version.version_id.clone(),
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@@ -3729,7 +3732,7 @@ fn game_distribution_version_snapshot(
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status: version.status.clone(),
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review_reason: version.review_reason.clone(),
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entry_url: version.entry_url.clone(),
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publication_revision: 0,
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publication_revision,
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created_at_micros: version.created_at.to_micros_since_unix_epoch(),
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updated_at_micros: version.updated_at.to_micros_since_unix_epoch(),
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metadata_json: version.metadata_json.clone(),
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@@ -3740,15 +3743,14 @@ fn game_distribution_version_snapshot_for_game(
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ctx: &ReducerContext,
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version: &GameDistributionVersion,
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) -> GameDistributionVersionSnapshot {
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let mut snapshot = game_distribution_version_snapshot(version);
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snapshot.publication_revision = ctx
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let publication_revision = ctx
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.db
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.game_distribution_game()
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.game_id()
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.find(&version.game_id)
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.map(|game| game.publication_revision)
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.unwrap_or_default();
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snapshot
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game_distribution_version_snapshot(version, publication_revision)
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}
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fn public_game_distribution_version(
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