Commit Graph

5700 Commits

Author SHA1 Message Date
k88936 a2f2503647 Merge pull request 'test/静默测试成功用例' (#614) from test/silent-is-gold into master
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 8m6s
Project CI / AI game creator shell Rust crates (push) Successful in 4m6s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 6m54s
Project CI / Frontend tests (push) Successful in 3m17s
Project CI / Backend tests (push) Successful in 7m49s
Project CI / AI game creator shell web tests (push) Successful in 3m13s
Project CI / Repository checks (push) Successful in 6m36s
Project CI / Native shell tests (push) Successful in 9m26s
Reviewed-on: #614
2026-10-04 17:02:12 +08:00
k88936 a79b9e9f9c Merge branch 'master' into test/silent-is-gold
Project CI / AI game creator shell Rust crates (pull_request) Successful in 6m7s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m52s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m6s
Project CI / Backend tests (pull_request) Successful in 8m51s
Project CI / Frontend tests (pull_request) Successful in 2m49s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m14s
Project CI / Native shell tests (pull_request) Successful in 7m46s
Project CI / Repository checks (pull_request) Successful in 6m8s
2026-10-04 16:31:59 +08:00
k88936 b5a39f425e Merge remote-tracking branch 'origin/master' into test/silent-is-gold
Project CI / Backend tests (pull_request) Failing after 34s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 5m7s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 6m13s
Project CI / Repository checks (pull_request) Failing after 21s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 7m3s
Project CI / Frontend tests (pull_request) Successful in 2m30s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m4s
Project CI / Native shell tests (pull_request) Successful in 9m0s
2026-10-04 15:51:59 +08:00
k88936 84c30b680c 配置:CI 测试成功静默改用 cargo/node 原生 quiet
- .gitea/workflows/project-ci.yml:全局加 CARGO_TERM_QUIET=true,cargo test 成功只打点号、失败才列用例名。
- scripts/build-gitea-rust-cache.sh:预热脚本同步 CARGO_TERM_QUIET=true,与 workflow 的 Cargo 环境一致。
- package.json:agc:plugins:test 改用 node --test --test-reporter=dot。
- apps/ai-game-creator-shell/package.json:bundled-resources:test 改用 node --test --test-reporter=dot。
- scripts/check-native-shells.mjs:去掉每个 step 的成功进度标签,失败时才打印标签。
- scripts/project-ci-workflow.test.ts:移除 silent: true 守护用例。
- docs/project-memory/shared-memory/decision-log.md:移除本次静默决策条目。
- docs/project-memory/shared-memory/development-workflow.md:移除本次静默说明段落。
2026-10-04 15:49:34 +08:00
lhk229 33552d2ed6 修复游戏评价操作列左对齐
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m48s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m58s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m7s
Project CI / Frontend tests (pull_request) Successful in 3m37s
Project CI / Backend tests (pull_request) Successful in 6m44s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m52s
Project CI / Native shell tests (pull_request) Successful in 7m24s
Project CI / Repository checks (pull_request) Successful in 6m52s
Project CI / AI game creator shell Rust crates (push) Successful in 2m47s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 5m25s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 4m47s
Project CI / Frontend tests (push) Successful in 3m44s
Project CI / Backend tests (push) Successful in 6m39s
Project CI / AI game creator shell web tests (push) Successful in 2m52s
Project CI / Repository checks (push) Successful in 6m24s
Project CI / Native shell tests (push) Successful in 7m25s
将评价列表操作按钮与操作列头左对齐
同步评价列表布局规范
2026-10-04 07:52:24 +01:00
lhk229 a1b80ffde9 修复后台游戏评价状态与操作按钮换行
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m12s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
为游戏评价列表增加专属表格样式类
状态胶囊保持单行,操作按钮禁止换行和压缩
同步后台评价列表布局规范
2026-10-04 07:47:13 +01:00
k88936 8e304f2b22 配置:CI 测试固定 silent: true,统一静默成功用例输出
Project CI / Backend tests (pull_request) Failing after 35s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m37s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m43s
Project CI / Repository checks (pull_request) Failing after 26s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m46s
Project CI / Frontend tests (pull_request) Successful in 2m50s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m9s
Project CI / Native shell tests (pull_request) Successful in 5m44s
2026-10-04 13:38:51 +08:00
kdletters 81cfbae207 后台侧栏按业务分组支持折叠
Project CI / AI game creator shell Rust crates (push) Successful in 2m45s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 4m17s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 5m27s
Project CI / Frontend tests (push) Successful in 3m4s
Project CI / Backend tests (push) Successful in 6m32s
Project CI / Native shell tests (push) Successful in 7m36s
Project CI / AI game creator shell web tests (push) Successful in 3m24s
Project CI / Repository checks (push) Successful in 6m44s
新增后台侧栏业务分组与当前页自动展开行为

补充折叠交互、路由分组和权限过滤测试

同步后台导航分组行为文档
2026-10-04 13:25:58 +08:00
k88936 a6fb2f01c1 Merge pull request 'Feat/游玩计数' (#604) from feat/play-count-with-cache into master
Project CI / AI game creator shell Rust crates (push) Successful in 3m8s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 4m44s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 6m7s
Project CI / Backend tests (push) Successful in 7m12s
Project CI / Frontend tests (push) Successful in 3m3s
Project CI / Native shell tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Reviewed-on: #604
2026-10-04 13:21:04 +08:00
k88936 9ce43071ad Add gamePlayClientId.ts to module and test exclusions
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m14s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m54s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m0s
Project CI / Backend tests (pull_request) Successful in 6m54s
Project CI / Frontend tests (pull_request) Successful in 2m54s
Project CI / Native shell tests (pull_request) Successful in 6m47s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m8s
Project CI / Repository checks (pull_request) Successful in 5m9s
2026-10-04 12:53:17 +08:00
k88936 ff83b67196 Merge branch 'master' into feat/play-count-with-cache
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m7s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m20s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m28s
Project CI / Backend tests (pull_request) Successful in 7m46s
Project CI / Frontend tests (pull_request) Successful in 3m55s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m18s
Project CI / Native shell tests (pull_request) Successful in 8m37s
Project CI / Repository checks (pull_request) Failing after 6m40s
2026-10-04 12:08:32 +08:00
k88936 57e259278d Merge remote-tracking branch 'origin/master' into feat/play-count-with-cache
Project CI / Backend tests (pull_request) Failing after 36s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m28s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m41s
Project CI / Repository checks (pull_request) Failing after 15s
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Frontend tests (pull_request) Has been cancelled
# Conflicts:
#	docs/project-memory/shared-memory/decision-log.md
2026-10-04 11:58:25 +08:00
kdletters 13a15fed5c 修复 AGC 渠道更新互相终止与快捷方式迁移
Project CI / AI game creator shell Rust crates (push) Successful in 3m5s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 4m24s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 5m20s
Project CI / Backend tests (push) Successful in 6m42s
Project CI / Frontend tests (push) Successful in 3m2s
Project CI / Native shell tests (push) Successful in 7m16s
Project CI / AI game creator shell web tests (push) Successful in 3m17s
Project CI / Repository checks (push) Successful in 6m25s
为 release 与自定义渠道注入独立主程序名,隔离 Windows 更新进程。

新增 release 旧安装目录与快捷方式迁移钩子,保护 dev 历史目录清理。

同步渠道规范、共享决策与排障记录,补充发布脚本回归测试。
2026-10-04 11:45:20 +08:00
k88936 08020e664b 文档:同步客户端 IP 只信 X-Real-IP
- ADR:身份与去重键节写明 IP 取 nginx 覆盖的 X-Real-IP、XFF 只取末段,并追加 2026-10-04 修订记录
- 玩法链路:去重与限流节标注 IP 来源
- decision-log:2026-10-04 条目补安全修正说明与标题
2026-10-04 11:39:00 +08:00
k88936 95705cbb11 后端:客户端 IP 只信 X-Real-IP,不再取 XFF 首段
- request_context.rs:client_ip_from_headers 改为优先 nginx 覆盖写入的 x-real-ip,x-forwarded-for 只作回退且取最后一段(nginx 用 $proxy_add_x_forwarded_for 追加的真实对端),不再信任可伪造的首段
- 影响两个调用方:公开游玩上报的匿名身份与 IP+game 限流键、微信支付下单的 payer_client_ip
- 更新测试:X-Real-IP 优先、XFF 回退取末段、空 X-Real-IP 回退与回环兜底
2026-10-04 11:38:47 +08:00
k88936 c0148dda7e 文档:同步游玩计数关停不强制 flush 与失败丢弃口径
- ADR:修订「正常关停必须 force flush」为关停不做强制 flush,并补充 flush 任一分片失败即丢弃剩余分片;追加修订记录
- 玩法链路:缓冲与延迟改为崩溃/被杀/正常关停都允许丢一个窗口;限流节补充先做内存预检;写入语义补充失败丢弃口径
- decision-log:顶部新增 2026-10-04 修订条目,并给 2026-10-03 条目标注失效项
- docs/README:ADR 摘要去掉「关停 flush」
2026-10-04 11:13:55 +08:00
k88936 28ac8a1037 后端:游玩计数 flush 失败后直接丢弃剩余分片
- game_play_counter_worker.rs:任一分片失败即停止本次 flush,不再为后续分片逐个重建连接(连接不通时每片都会各自等一次超时)
- Build(确定未发出)仍放回本批,剩余分片直接丢弃;其余错误连本批一起丢弃,并记录丢弃增量
- 补 total_delta 汇总剩余增量,模块文档写明失败即停止与丢弃口径
2026-10-04 11:10:03 +08:00
k88936 75ad087e2c 后端:关停不再强制 flush 游玩计数
- main.rs:finalize_shutdown 删除游戏游玩计数强制 flush,关停不再为它等待网络,内存里剩余增量随进程结束丢弃
- game_play_counter_worker.rs:删除 flush_game_play_counter_for_shutdown,flush_deltas 去掉 requeue_on_build 参数(关停路径已不存在),Build 仍放回等待下一轮
- game_play_counter.rs:take_pending 标记为仅测试使用,模块文档改指 take_pending_if_due
2026-10-04 11:07:02 +08:00
k88936 3f0a77e65e 后端:游玩上报先做内存限流预检再查库
- game_play_counter.rs:新增只读 is_rate_limited,不消耗额度也不改状态
- modules/game_distribution.rs:record_game_play 先做内存限流预检,超限直接 429,不再让这些请求也打一次 SpacetimeDB;真正计数时 record 仍会重新判定
- 补预检只读与固定窗口作用域测试
2026-10-04 11:04:52 +08:00
suzmii f689b97d8a Merge pull request '修复 AGC 画布素材卡「引用」无消费者:新增活跃聊天输入区注册表(Issue #602)' (#605) from fix/agc-canvas-reference-insert into master
Project CI / AI game creator shell Rust crates (push) Successful in 3m2s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 4m17s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 5m36s
Project CI / Backend tests (push) Successful in 6m51s
Project CI / Frontend tests (push) Successful in 3m5s
Project CI / Native shell tests (push) Successful in 6m47s
Project CI / AI game creator shell web tests (push) Successful in 3m0s
Project CI / Repository checks (push) Successful in 5m5s
Reviewed-on: #605
2026-10-04 10:48:19 +08:00
suzmii afc2068fb3 Merge pull request '修复 master CI 红:收银台深链前缀路由、外部 MCP 工具数断言、并发 span 采集竞态、AGC 壳 shard-4 断言' (#609) from fix/ci-master-red into master
Project CI / AI game creator shell Rust crates (push) Successful in 2m58s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 3m58s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 4m45s
Project CI / Backend tests (push) Successful in 7m9s
Project CI / Frontend tests (push) Successful in 3m12s
Project CI / Native shell tests (push) Successful in 7m9s
Project CI / AI game creator shell web tests (push) Successful in 3m13s
Project CI / Repository checks (push) Successful in 6m31s
Reviewed-on: #609
2026-10-04 09:20:59 +08:00
suzmii 4fc13bcfe3 合并 fix/ci-master-red(PR #609)到 fix/agc-canvas-reference-insert:取得 master 级 CI 修复
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m54s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m22s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m21s
Project CI / Backend tests (pull_request) Successful in 6m30s
Project CI / Frontend tests (pull_request) Successful in 3m29s
Project CI / Native shell tests (pull_request) Successful in 7m10s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m37s
Project CI / Repository checks (pull_request) Successful in 6m16s
把 #609 的 8/8 全绿修复并进本分支,满足「PR head 必须包含最新 base 提交」的门禁,同时带上共享红修复:check:nginx-spa-routes 的 /pay/<checkoutToken> 前缀路由与 Pingora 路由矩阵、external_mcp::semantic 真值 32、api-server/platform-llm 的 tracing interest 竞态、AGC 壳 Rust shard-4 两条偶发断言
本次 merge 无冲突自动完成:pitfalls.md 两边条目都保留(本分支的 issue #602 条目 + #609 的 2026-10-04 tracing/shard-4/SPA 深链三条)
未改动 #609 引入的任何文件
2026-10-04 03:40:21 +08:00
suzmii 8b11dc4e7a 语义目录测试的总数断言改回字面量,避免恒真
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m50s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m10s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m5s
Project CI / Backend tests (pull_request) Successful in 6m30s
Project CI / Frontend tests (pull_request) Successful in 3m12s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m44s
Project CI / Native shell tests (pull_request) Successful in 6m33s
Project CI / Repository checks (pull_request) Successful in 5m5s
- names.len() == MCP_OPERATIONS.len() + TOOLS.len() 在 BTreeSet 去重构造下恒真、没有判别力;
  改回固定 47(32 条 legacy 工具 + 15 条语义工具),并注明上面的插入断言已保证两组名字互不覆盖
- 本地实跑:cargo test --locked -p api-server --manifest-path server-rs/Cargo.toml --bin api-server semantic
  → 18 passed
2026-10-04 03:25:54 +08:00
suzmii ad0430fcd2 补上收银台深链 /pay/<checkoutToken> 的前缀路由(Nginx 三模板 + Pingora + 门禁)
- 现状:只把 `/pay`、`/profile/payment` 加进 allowlist 只能让 check:nginx-spa-routes 变绿;
  payment.rs 生成的 checkoutUrl 是 `/pay/<checkoutToken>`,深链仍落默认 location 的
  try_files → 404。同一批漂移里 check:pingora-route-parity 也是红的(Pingora MAIN_SPA_PATHS
  缺 /pay、/profile/payment),只是被 lint 链里先失败的门禁掩盖,修一条要跑到链尾
- 真相源:src/routing/activeAppPageRoutes.ts 新增 APP_PREFIX_ROUTE_ENTRIES
  ('/pay' → payment-checkout),resolveSelectionStageFromPath 改用它
- 门禁:scripts/check-nginx-spa-routes.mjs 要求三份模板都有锚定前缀 location
  `location ~* "^/pay/[^/]+/?$"`(裸前缀仍由精确 location 负责;前缀 location 必须镜像精确
  location 的维护闸与 try_files 回退);新增 scripts/check-nginx-spa-routes.test.mjs 正/反用例
  (把前缀写成精确匹配或过宽裸前缀都会红),由 npm run check:nginx-spa-routes 一起执行;
  check-pingora-route-parity 新增 MAIN_SPA_PREFIX_PATHS 与前端前缀路由的逐条比对
- 模板:deploy/nginx/genarrative.conf、deploy/nginx/genarrative-dev-http.conf、
  deploy/container/nginx.conf 各加一条锚定前缀 location
- Pingora:MAIN_SPA_PATHS 补 /pay、/profile/payment;新增 MAIN_SPA_PREFIX_PATHS 与
  is_main_spa_prefix_path(大小写不敏感,只认「前缀 + 恰好一段」),矩阵新增
  pay_checkout_spa_fallback 用例,并给网关补一条前缀正/反单测
- 文档:Pingora 试点文档的路由表与门禁说明、deploy/nginx/README 与本地开发/生产运维文档
  同步前缀路由口径与线上 curl 复验方式
- 本地实跑:node --test scripts/check-nginx-spa-routes.test.mjs(4 passed)、
  node scripts/check-nginx-spa-routes.mjs(OK,14 SPA routes / 1 prefix routes / 3 templates)、
  npm run check:pingora-route-parity(OK,25 routes)、
  cargo test -p pingora-gateway -- pay_checkout_deep_link matches_nginx_route_parity_matrix(2 passed)
2026-10-04 03:25:54 +08:00
suzmii 9e2cea5b72 修复 AGC 壳 Rust shard-4 的两条偶发断言,并补齐 pitfalls 记录
- agent::thread_manager::tests::active_turn_changes_publish_one_notification_per_real_change
  偶发 left 8/right 7:测试计数器 DIRECT_ACTIVE_TURNS_EVENT_TEST_COUNT 曾在 2026-10-01 按线程
  作用域隔离,2026-10-02 退役 runtime_driver 把它搬进 agent/direct_events.rs 时降级回进程级
  static AtomicU64,于是断言会取到宿主 tauri::async_runtime 后台回合在别的线程上的广播
  (--test-threads=1 只串行测试线程)。改回 thread_local! Cell,并注明跨线程口径的覆盖取舍
- process_session::tests::process_session_graceful_terminate_keeps_wrapper_alive_for_target_cleanup
  偶发 left "exited"/right "terminated":测试命令里 leader 打印 READY 后立刻 exit 0,同组后代
  仍存活,trampoline 从 leader 被回收起开始 800ms 宽限;客户端只要晚于宽限才发出 terminate
  就只能读到既成事实。改为 leader 用 wait 等后台子进程,让 terminate 必然落在会话仍 running 时
  (trap / sleep 0.4 / marker / 断言均未改),并注明该用例的确定性来自 400ms < 800ms 的时间余量
- docs/project-memory/shared-memory/pitfalls.md:更新 graceful terminate 那条已过时的验证口径,
  补三条 2026-10-04 条目(tracing interest 竞态、AGC 两条偶发的串台根因、SPA 深链前缀路由)
- 本地实跑:修复前把计数器临时改回 AtomicU64 时同一并行口径 17/20 红;修复后并行 20 次全绿、
  agent::thread_manager:: 连跑 5 次 72 passed;第 2 条用例是 #[cfg(target_os = "linux")],
  Windows 本机跑不到,已用真实 Linux 内核(WSL Alpine)验证命令形状(leader 活到 TERM、
  同组后代完成 400ms 延迟清理 marker=done 0.41s、清理后组内零残留),CI 侧仍需跑
  node apps/ai-game-creator-shell/scripts/run-rust-shell-test-shards.mjs --shards=4 --shard-index=4 复核
2026-10-04 03:25:54 +08:00
suzmii 977b2f0c75 修掉并发测试下 HTTP/Provider span 偶发采集为空的 tracing interest 竞态
- 根因:span!/info_span! 宏在 callsite 的缓存 interest 为 never 时会静默返回空 span
  (tracing-0.1.44/src/macros.rs 的 span! 分支),而 DefaultCallsite::register 只在调用点
  首次被命中时计算一次 interest,且当进程里只注册过一个 dispatcher 时会退化成
  dispatcher::get_default()——也就是命中线程自己的 dispatcher(tracing-core-0.1.36
  callsite.rs 的 Rebuilder::JustOne)。libtest 默认并发下,没有 subscriber 的普通测试线程
  一旦抢到 http.request / llm.request 调用点的首次注册,就会把它永久缓存成 never,
  于是 CI 偶发看到 0 个 span(app.rs:603、observability_tests.rs:98)
- 关键:set_default 与 with_subscriber 在 interest 缓存这件事上**等价**(都只是新建 Dispatch
  并触发一次 rebuild_interest,只能纠正“已经注册过”的调用点,纠正不了 JustOne→get_default
  这条首次注册分支),所以真正起作用的是**在自家 subscriber 下命中同一个调用点做热身**,
  把首次注册的顺序握在自己手里;register_callsite 覆写只用于避免本 subscriber 触发的重建
  把其它调用点永久标记成 never
- api-server app::tests::http_tracing:不再用 with_subscriber,改为在请求前用同一
  http.request 调用点热身到连续两轮采集成功,并在整个请求期间持有 scoped default
  (已注明 set_default 是线程绑定,只适用于默认的 current_thread #[tokio::test])
- platform-llm observability_tests:新增 run_under_capture 固定整段流程的 scoped default,
  并新增 warm_up_provider_span_callsite(用指向刚释放 loopback 端口的最小失败请求命中同一
  llm.request 调用点,连续两轮采集成功才继续)
- 断言未放宽:仍要求每个被拒绝请求恰好 1 个 HTTP span、每次 Provider 调用恰好 1 个
  llm.request span;未使用 sleep
- 本地实跑:cargo test -p api-server --bin api-server app::tests::http_tracing(默认并发与
  --test-threads=1 各 20 次全绿)、app::tests:: 91 用例并发 10 次全绿、--skip bgfilter_worker
  --skip wallet_refund_outbox 的 1133 用例全量 bin 2 次全绿;cargo test -p platform-llm --lib
  (162 passed,含 3 条观测用例)连跑 20 次全绿
2026-10-04 03:25:54 +08:00
suzmii 05707e61e4 修正外部 MCP 语义目录测试里写死的 legacy 工具数断言
- 断言 MCP_OPERATIONS.len() == 30 自 #592 起写死。4b529a895(新增支付服务接入与订单收银台)
  在内置 OpenAPI 中新增 createExternalPaymentOrder、getExternalPaymentOrder 两条未被
  x-mcp-excluded 排除的操作,legacy 可调用工具由 30 合法增至 32(非重复注册、非覆盖)
- 断言更新为 32 并注明来源(内置 OpenAPI 去掉 5 条元数据/入口操作后的可调用集合),
  保留“语义工具是增量、不得覆盖 legacy 工具”的原意;总数断言改为
  MCP_OPERATIONS.len() + TOOLS.len() 派生,避免再次写死
- 本地实跑:cargo test --locked -p api-server --no-fail-fast --manifest-path server-rs/Cargo.toml semantic
  → 18 passed(含 semantic_catalog_adds_fifteen_tools_without_replacing_legacy_tools)
2026-10-04 00:56:55 +08:00
suzmii 26b6e1095b 修复 Nginx SPA allowlist 缺少 /pay 与 /profile/payment
- src/routing/activeAppPageRoutes.ts 的 STAGE_ROUTE_ENTRIES 已把 payment-checkout→/pay、
  profile-payment→/profile/payment 定义为主站对外可直达的 SPA 路由(分别渲染
  PaymentCheckoutView 与 PlatformPaymentServiceView),但三份 Nginx 模板的 SPA allowlist
  仍停留在加入支付入口之前的集合,导致 check:nginx-spa-routes 在 master 上失败
- deploy/nginx/genarrative.conf、deploy/nginx/genarrative-dev-http.conf、
  deploy/container/nginx.conf 的 SPA regex 补上 pay、profile/payment,
  保持既有形状(锚定完整路径 + 大小写不敏感 + 允许一个尾部斜杠)
- 本地实跑:node scripts/check-nginx-spa-routes.mjs → OK (14 SPA routes, 3 Nginx templates)
2026-10-04 00:56:54 +08:00
suzmii 3f18e3dc77 按独立评审的三条 P2 收口:空批次不误报、重复注册留线索、文档与实测对齐
Project CI / AI game creator shell Rust crates (pull_request) Failing after 1m35s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m20s
Project CI / Backend tests (pull_request) Failing after 4m39s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m18s
Project CI / Frontend tests (pull_request) Successful in 3m19s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m43s
Project CI / Native shell tests (pull_request) Successful in 7m28s
Project CI / Repository checks (pull_request) Failing after 4m32s
App.tsx 的监听处对空批次直接返回:空批次没有要插的东西,不能报成「没有可用的聊天输入区」(原因指向错了方向)
activeChatComposer.registerActiveChatComposer 增加重复注册检测:dev 下 console.warn 指出后注册者顶替了前者,不改运行时语义(仍然后注册者接管、身份校验照旧兜住乱序卸载)
tests/activeChatComposer.test.ts 补两条:空批次不打扰已挂载输入区;重复注册出现告警且乱序注销清不掉更新的句柄
tests/resourceCanvasChatReferenceDrop.test.tsx 补一条:直接构造空批次引用事件时不产生「没有可用的聊天输入区」告警
decision-log 的「影响范围」补记 tests/activeChatComposer.test.ts,「验证」换成合并 master 后的实跑数字;功能说明的用例表补两行
反向证伪:去掉空批次短路、去掉重复注册告警后,上面两条新用例各红一处
2026-10-04 00:38:06 +08:00
suzmii 455b265a75 合并 master 到 fix/agc-canvas-reference-insert:按新测试替身与类型门禁解冲突
master 侧(PR #601)新增 tests/tauriRuntimeFake.ts(全仓唯一 window.__TAURI__ 安装点)与 tsconfig.tests.json,测试统一改用 installTauriRuntime / resetTauriRuntime,并新增 check:tests:types 门禁
冲突三处测试文件(resourceCanvasChatReferenceDrop.test.tsx、appSurface/project-development.suite.ts、appSurface/design-agent.suite.ts)按语义两边保留:采用 master 的替身安装点与类型收窄(ResourceReference 过滤),保留本分支的真实 DirectProject 聊天面挂载与端到端草稿断言
App 的 props 类型未导出,新增的两处 chat 节点改用 AppComponent 组件类型别名(与 design-agent.suite.ts 同一写法),通过新的 check:tests:types
docs 侧 pitfalls.md / decision-log.md 自动合并:本分支的 issue #602 条目与 master 的「根因 7/8」条目都保留
未在本分支修 master 既有红(check:nginx-spa-routes 缺 /pay 与 /profile/payment、external_mcp::semantic 32 vs 30、http_tracing 偶发、AGC Rust shard 4/4),由上游 fix/ci-master-red 处理
2026-10-04 00:28:19 +08:00
suzmii f4ada50612 自审加固:注册表按 ref 转发注册、插入成功语义与失败留痕对齐
Project CI / Backend tests (pull_request) Failing after 17s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m50s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m19s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m43s
Project CI / Repository checks (pull_request) Failing after 32s
Project CI / Frontend tests (pull_request) Successful in 2m35s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m23s
Project CI / Native shell tests (pull_request) Successful in 6m26s
ActiveChatComposerHandle.insertReferences 改为返回 boolean:由句柄回答这一批有没有真的递到输入区,注册表不再用「有句柄」冒充「插进去了」
insertChatReferences 增加第三种 false(句柄报落空),且只有插入成功才 focus,失败不抢焦点
DirectProjectChatView 改为注册「按 ref 转发」的句柄,注册时不再读 composerHandleRef.current,去掉对父子 effect 顺序的隐式依赖(内层输入区重挂载也不会留下死句柄)
DirectProjectComposer 与 PlanningChatView 的转发句柄同步返回 boolean
App.tsx 的 dev 失败线索文案改为「没有可用的聊天输入区(未挂载或已卸载)」,覆盖句柄落空这一种
新增 tests/activeChatComposer.test.ts:钉住注册表合同(空批次 / 无输入区 / 句柄报落空不聚焦 / 注销身份校验);反向证伪:去掉身份校验后该用例变红
同步 docs/【功能说明】AGC聊天素材引用-2026-09-08.md 与 shared-memory 决策记录
2026-10-04 00:12:24 +08:00
k88936 ccd2715726 Merge pull request 'Fix/typecheck test' (#601) from fix/typecheck-test into master
Project CI / AI game creator shell Rust crates (push) Successful in 3m9s
Project CI / Backend tests (push) Failing after 4m6s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 4m59s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 5m49s
Project CI / Frontend tests (push) Successful in 3m5s
Project CI / AI game creator shell web tests (push) Successful in 2m41s
Project CI / Repository checks (push) Failing after 3m36s
Project CI / Native shell tests (push) Successful in 6m18s
Reviewed-on: #601
2026-10-03 21:05:42 +08:00
k88936 25c5ecdf6e 测试:全仓测试统一 Tauri 运行时替身安装点
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m58s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 6m34s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m29s
Project CI / Backend tests (pull_request) Failing after 4m38s
Project CI / Frontend tests (pull_request) Successful in 3m33s
Project CI / Repository checks (pull_request) Failing after 4m4s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m13s
Project CI / Native shell tests (pull_request) Successful in 6m35s
- 78 处内联 window.__TAURI__ 赋值改为 installTauriRuntime,覆盖 appSurface 之外的 37 个测试文件
- 31 处 delete window.__TAURI__ / window.__TAURI__ = undefined 复位改为 resetTauriRuntime
- 删除 recentProjectsHook、projectCreationDirectory、projectResourceLiveIntegration、useProjectResourceCardPreviews、resourceVersionReplacementModel、unityProjectOpen 里的本地 asTauriInvoke / asTauriListen 适配器与相关类型别名
- designProjectRestore 的 setup 参数由 ReturnType<typeof vi.fn> 收窄为具体 invoke 签名
- 迁移后仅 tests/tauriRuntimeFake.ts 直接读写 window.__TAURI__
2026-10-03 20:19:45 +08:00
suzmii a22e8ee447 修复 AGC 画布素材卡「引用」无消费者:新增活跃聊天输入区注册表
Project CI / Backend tests (pull_request) Failing after 18s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m44s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m2s
Project CI / Repository checks (pull_request) Failing after 30s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 5m10s
Project CI / Frontend tests (pull_request) Successful in 2m43s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m16s
Project CI / Native shell tests (pull_request) Successful in 5m58s
新增 features/project-workspace/activeChatComposer.ts:模块级保存当前挂载的输入区句柄,registerActiveChatComposer 注销时校验身份,insertChatReferences 空批次或无句柄返回 false
DirectProjectComposer 用 useImperativeHandle 暴露 DirectProjectComposerHandle(按 ref 转发,句柄稳定),新增可选 ref 入参
DirectProjectChatView 挂载期间注册、卸载注销,并把 composerHandleRef 传给 DirectProjectComposer
PlanningChatView 同样注册(句柄按 composerRef 转发),两条链路互斥渲染,同一时刻只有一个句柄
App.tsx 收敛为一处监听:单条「引用」与批量拖拽两个事件都走 insertChatReferences,返回 false 时 dev 下 console.warn
chatComposerRef 只保留给策划输入盒自己的 getDraft / clear,不再承担跨面板插入
project-development.suite.ts:工具条「引用」用例改为渲染真实 DirectProject 聊天面,断言草稿里出现引用芯片(键盘 + 鼠标两条通路、光标留在插入之后)
resourceCanvasChatReferenceDrop.test.tsx:换成真实 DirectProject 聊天面,批量拖拽断言整批一次落进草稿且顺序 = 拖动集合顺序;新增未登记素材不出「引用」按钮、拖拽只给原因的用例
design-agent.suite.ts:新增策划链路引用插入不回归用例
同步 docs/【功能说明】AGC聊天素材引用-2026-09-08.md、shared-memory 的 pitfalls 与 decision-log
2026-10-03 19:43:18 +08:00
k88936 a77d58b901 测试:抽出全仓共享的 Tauri 运行时替身模块
- 新增 tests/tauriRuntimeFake.ts,作为唯一的 window.__TAURI__ 安装点与类型转换点,并提供 createTauriEventBridge 与 resetTauriRuntime
- appSurface/harness.ts 改为从该模块导入并转出 installTauriRuntime / createTauriEventBridge,既有 ./harness 导入路径不变
- pickProjectFromLauncher 不再直接写 window.__TAURI__,改走 installTauriRuntime 保留原有 core/event
2026-10-03 19:41:21 +08:00
k88936 55cca04971 Merge remote-tracking branch 'origin/master' into fix/typecheck-test
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m30s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m2s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 3m46s
Project CI / Frontend tests (pull_request) Successful in 3m20s
Project CI / Backend tests (pull_request) Failing after 4m41s
Project CI / Repository checks (pull_request) Failing after 3m59s
Project CI / AI game creator shell web tests (pull_request) Successful in 2m34s
Project CI / Native shell tests (pull_request) Successful in 7m16s
2026-10-03 19:36:28 +08:00
k88936 179983b823 测试:appSurface 的 Tauri 替身统一走单一安装点
- harness 新增 createTauriEventBridge,只负责事件登记与派发,不碰 window、不做类型转换
- home.suite 44 处内联 window.__TAURI__ 赋值改为 installTauriRuntime,并删除 asTauriInvoke / asTauriListen 两个适配器
- auth.suite 删除 installTauriBridge 的 as never,改为 createTauriEventBridge + installTauriRuntime 组合
2026-10-03 19:34:08 +08:00
kdletters 1c4073b500 修正插件开关测试的工具桥模式
Project CI / AI game creator shell Rust crates (push) Successful in 3m7s
Project CI / Backend tests (push) Failing after 4m17s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 5m24s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 6m16s
Project CI / Frontend tests (push) Successful in 2m38s
Project CI / AI game creator shell web tests (push) Successful in 2m34s
Project CI / Repository checks (push) Failing after 4m15s
Project CI / Native shell tests (push) Successful in 7m20s
插件宿主开关测试使用外部桥,避免无回合执行许可掩盖插件禁用结果
2026-10-03 19:29:58 +08:00
k88936 2122dc9469 后端:关停 flush 不再假承诺重试
Project CI / Backend tests (pull_request) Failing after 32s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 4m37s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m46s
Project CI / Repository checks (pull_request) Failing after 34s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 5m21s
Project CI / Frontend tests (pull_request) Successful in 3m16s
Project CI / AI game creator shell web tests (pull_request) Successful in 3m3s
Project CI / Native shell tests (pull_request) Successful in 6m51s
- game_play_counter_worker.rs:flush_deltas 增加 requeue_on_build;worker 循环仍把 Build 失败放回下一轮,关停路径改为直接记丢失量,不再把增量放回一个不会再被 flush 的缓冲
2026-10-03 19:28:39 +08:00
k88936 ea8734b700 后端:游玩计数锁中毒时留日志
- game_play_counter.rs:lock 仍从中毒互斥锁恢复,但先 warn 一次,便于关联留下部分更新状态的 panic
2026-10-03 19:26:06 +08:00
k88936 7c3398029e 后端:游玩计数去重与限流改用元组键
- game_play_counter.rs:seen/rate 的键由 U+001F 拼接字符串改为 (identity, game_id)/(ip, game_id) 元组,clientId 携带分隔符时不再发生键碰撞
- 补分隔符碰撞回归测试
2026-10-03 19:23:37 +08:00
kdletters d4be3dd97a 补齐 Claude 上游错误展示与 MCP 并发隔离
Project CI / AI game creator shell Rust crates (push) Successful in 3m15s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 4m30s
Project CI / Backend tests (push) Failing after 4m50s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 6m23s
Project CI / Frontend tests (push) Successful in 3m38s
Project CI / Native shell tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
前端保留 401/403/408/429/5xx 状态并补回归测试

按项目隔离 Claude MCP 注册表并防止旧回合误停新桥

更新 DirectProject 排障记录
2026-10-03 19:21:18 +08:00
k88936 03f1828561 后端:游玩计数排序移出互斥锁
- game_play_counter.rs:drain 只负责在锁内取走增量,新增 sort_deltas 在释放锁后排序,避免 O(n log n) 排序阻塞并发 record
2026-10-03 19:19:57 +08:00
k88936 9de9f4b419 前端:统一游玩上报的返回类型
- gameDistributionClient.ts:recordGamePlay 标注 Promise<{ recorded?: boolean }>,空 id 分支也返回同形状对象,消除 Promise<void> 与对象 Promise 的联合类型
2026-10-03 19:17:38 +08:00
k88936 815728ab08 前端:游玩上报复用后台请求的鉴权降级策略
- gameDistributionClient.ts:删除与 BACKGROUND_AUTH_REQUEST_OPTIONS 逐字重复的 PLAY_REPORT_REQUEST_OPTIONS,改为直接复用该常量,避免两处 local/background 鉴权语义日后漂移
2026-10-03 19:15:56 +08:00
k88936 6efab10743 测试:把 Tauri 替身安装点收口到 appSurface harness
- 合并 chat-composer / project-conversation / project-development / runtime-settings / design-agent 五处重复的 installTauriRuntime 定义为 harness 中一处
- 安装参数由 unknown 收成可调用下界并声明 event 可缺省,非函数的误装会在编译期被挡下
- design-agent 改为薄适配 installChatRuntime,调用点与运行时行为不变
2026-10-03 19:14:08 +08:00
k88936 a83525c964 测试:收窄 home.suite 的 asTauriListen 返回类型
- asTauriListen 形参返回类型由 Promise<unknown> 改为 Promise<() => void>,与 TauriListen 的 unlisten 契约一致
2026-10-03 19:09:40 +08:00
k88936 19c6b1dfc3 测试:修正 auth.suite 注释错别字
- 「渲染函数子节点改编进 props」改为「改传进 props」
2026-10-03 19:09:38 +08:00
kdletters e5fa123483 修复 Claude Direct MCP 回合授权死循环
Project CI / AI game creator shell Rust crates (push) Successful in 2m47s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 4m49s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 6m16s
Project CI / Backend tests (push) Failing after 4m53s
Project CI / Frontend tests (push) Successful in 3m36s
Project CI / Repository checks (push) Failing after 3m57s
Project CI / AI game creator shell web tests (push) Successful in 2m33s
Project CI / Native shell tests (push) Successful in 6m55s
内部 Claude MCP 使用 Direct 工具桥并绑定当前回合授权

保留外部 MCP 隔离模式并补充回归测试与排障记录
2026-10-03 19:06:38 +08:00
lhk229 2233f1b7c4 修复试玩回包遗漏双端玩法失败证据(#548) (#598)
Project CI / AI game creator shell Rust crates (push) Successful in 2m58s
Project CI / Backend tests (push) Failing after 4m25s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 5m34s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 5m44s
Project CI / Frontend tests (push) Successful in 2m50s
Project CI / AI game creator shell web tests (push) Successful in 2m45s
Project CI / Repository checks (push) Failing after 4m7s
Project CI / Native shell tests (push) Successful in 6m49s
试玩报告已记录玩法阻断,但工具回包只展示视觉结果,Agent 无法从“画面正常、整体失败”定位原因;返回的私有报告路径也不能通过通用文件工具读取。

本次增加逐视口 gameplayResults,返回有界诊断、断言和初末状态,并从同一份投影生成摘要。明确区分视觉检查与玩法检查、未通过与未执行;保留现有通过判定、验证预算和私有目录保护。同步更新证据合同、提示词与 skill pack。

验证:
- Rust 定向测试、提示词构建与源码边界检查通过。
- 最终 MCP 成功/失败回包均检查逐视口状态、原因、断言及截图。
- 显式运行 4 个真实浏览器用例:双端成功、禁用控件、真实点击后 phase 未进入 playing、仅移动端失败;对照持久报告核对回包与摘要。
- rustfmt、编码、文档索引、skill pack、git diff --check 通过。
- 未运行全量测试或真实模型端到端验证。

Closes #548

Reviewed-on: #598
2026-10-03 18:54:12 +08:00