k88936
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8af02daeea
|
3D 产物上传带上退避重试,一次瞬时网络失败不再废掉整笔生成
- platform-oss:新增按前缀拼对象键的 `put_object_with_transient_retry`,与内部对象 PUT 共用同一套「可判定才重试」规则与退避(传输 / 超时 / 408 / 429 / 5xx 才重试,确定性 4xx 直接失败),body 只准备一次、每次 attempt 复用引用计数字节;重试次数或退避配置不足时按配置错误失败关闭
- api-server storage:3D 产物的模型 / 预览图 PUT 改用该入口,最多 3 次尝试、退避 250 / 500 ms(与角色动画同一口径);模型上限 512 MiB 但实际产物远小,重试成本可控
- 新增用例:重试次数为 0 与退避不足都失败关闭;对一定解析不出的域名会真的按退避重试多次
- docs/technical:写明产物 PUT 的重试口径与「每个网络动作都要能重试」的理由
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2026-09-24 20:43:39 +08:00 |
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k88936
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4ca1329d24
|
任务状态查询本身带上退避重试,瞬时故障不再作废一次计费任务
- platform-tripo:`get_task` 内部按 `TripoSettings::retries` 对瞬时故障(连接抖动 / 超时、408、429、5xx)退避重试,确定性失败(任务 id 非法、响应结构不符、404)立即返回;重试字段与退避函数改名,不再只服务产物下载
- api-server worker:查询在重试后仍是瞬时故障时继续按轮询间隔查到预算用尽,只有确定性失败才立刻收口
- 新增用例:一次 500 后成功(重试生效)、404 只打一次请求(不重试),并给测试客户端加了可指定 base_url 的构造
- docs/technical:写明查询带退避重试与「确定性失败立即返回」的边界
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2026-09-24 20:39:12 +08:00 |
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k88936
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a08e3bf262
|
产物地址只允许公网主机,回环与内网段一律拒收
- platform-tripo:`TripoUrl::parse` 在协议与 userinfo 检查之后,再加一道主机检查——回环、内网、链路本地、组播与保留段(含云元数据 169.254.169.254)全部拒收;`localhost` 及其子域同样拒收;IPv4-mapped 的 IPv6 地址按内嵌的 IPv4 判定,`::ffff:127.0.0.1` 绕不过去
- 保留段按 IANA 特殊用途表逐段列出(0/8、100.64/10、192.0.0/24、198.18/15、240/4),因为 `Ipv4Addr::is_reserved` 与 `is_global` 在当前工具链上仍是 nightly
- 新增用例覆盖 17 个拒收地址与 5 个放行地址;产物下载用例本来就跑在 127.0.0.1 的本地 mock 上,改用 `parse_unchecked_for_test` 构造
- docs/technical:写明这条主机规则与「域名解析结果在这一层看不见」的已知限制
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2026-09-24 20:36:57 +08:00 |
|
k88936
|
453e351fc6
|
3D 资源没有预览图时封面留空,不再拿模型对象顶上去
- api-server:`project_editor_client_media_src` 对 `model3d` 在没有预览(`thumbnail_src` 与存储的 `image_src` 都缺)时直接返回空,不再回落到模型对象;用例改成断言空串,并补「存储的 image_src 是空白」一例
- docs/adr 0003:写明这是唯一允许「有对象但 `imageSrc` 为空」的类别,消费方按空值显示占位;被否决项里补上「拿模型对象冒充 imageSrc 的投影回落」
- docs/technical Tripo 集成方案:资源表说明改成「有预览才填」,验收项 11 改成「预览缺失时留空、不得回落成模型对象」
- 画布侧 `Model3dViewerModel` 的注释同步:历史布局里仍可能留着指向模型本体的地址,图片元素不能加载它
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2026-09-24 19:51:47 +08:00 |
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k88936
|
2dfb60a34e
|
格式判定的注释与文档改成「信任后端的检测结果」,不再说魔数纠正错误声明
- packages/model3d-viewer:`resolveModel3dViewerFormat` 与字节识别函数的注释改写——声明优先是因为后端的 `content_type` 写入前已按字节核过,魔数只在声明缺失或认不出来时兜住,不负责纠错一个认得出来但不对的声明
- docs/technical Tripo 集成方案:补上同一条口径,与实现里「声明 → 字节魔数 → 地址扩展名」的顺序对齐
行为不变,只改注释与文档。
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2026-09-24 19:51:25 +08:00 |
|
k88936
|
a61725003e
|
补齐定价文档里漏掉的版本比对:技术方案与决策记录同步为整段覆盖
- docs/technical Tripo 集成方案:删掉「后台保存携带定价版本做事务内比对、不一致 409」这句,改成整段覆盖、不做版本比对
- docs/project-memory 决策记录:在 2026-09-23 那条设计决策末尾追加 2026-09-24 的修订说明,指向同日「模型定价保存去掉版本比对」
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2026-09-24 19:51:19 +08:00 |
|
k88936
|
5748cf303f
|
种子字段的对外类型改成普通数字,不再导出 bigint
- shared-contracts:多视图请求与文生 / 图生参数的 seed 注记从 `bigint | null` 改成 `number | null`,并写明只支持 JS 安全整数范围(2^53-1)内的取值;Rust 侧仍是 `Option<i64>`,反序列化行为不变
- packages/shared:重新生成 model3d 绑定,seed 变成 `number | null`,请求体可以直接 JSON 序列化(带 bigint 的请求在 JSON.stringify 阶段必定抛错);顺带补上此前漏生成的多视图请求文档注释(「多视图生 3D」→「多视图生成 3D」)
- docs/technical:在 Tripo Provider 集成方案里写明 seed 为什么按 number 导出、代价是超出 2^53-1 的取值无法从 TS 侧精确构造
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2026-09-24 19:17:42 +08:00 |
|
k88936
|
ff38eb0308
|
Merge remote-tracking branch 'origin/master' into feat/tribo3d-integeration
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# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/project-memory/shared-memory/pitfalls.md
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2026-09-24 15:28:01 +08:00 |
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k88936
|
d1e11c705d
|
Tripo 配置改为启动期失败关闭,缺网关或密钥的进程拒绝启动
- api-server 新增启动期门禁:会提交或会执行 3D job 的角色(api / external-generation-worker / all)缺 TRIPO_BASE_URL 或 TRIPO_API_KEY、值为空白或网关不是合法 HTTP(S) 地址时直接拒绝启动;bgfilter-worker 与 external-generation-controller 不受影响
- 删除内置默认网关常量,AppConfig::default() 的 tripo_base_url 改为空串;请求路径不再把超时静默钳到 .max(1)、重试钳到 .min(10),坏值原样交给 TripoSettings 并映射 503,作为启动期之后的第二道防线
- 两个运行旋钮仍可缺省(沿用内置 60000 / 2),显式声明时零超时、非数字或重试超过 10 都判启动失败
- .env.example 与 deploy/env/api-server.env.example 补齐 TRIPO_* 必填说明;deploy/container/api-server.env.example 与 container-worker-smoke 生成 env 补占位值,避免容器压测与 Jenkins 分支预览起不来
- 文档:新增 ADR 0006 并登记 docs/README.md,同步外部生成 Worker 化方案、开发运维文档、CONTEXT.md、决策记录、踩坑记录与实施计划
|
2026-09-24 13:53:43 +08:00 |
|
lhk229
|
ec3a187dd7
|
处理编译大量warning问题 (#503)
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/503
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
|
2026-09-24 13:01:31 +08:00 |
|
suzmii
|
5b1fc59d63
|
Merge pull request '运行页签补齐全屏预览与可收起的信息栏' (#497) from feat/run-view-chrome-cleanup into master
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Reviewed-on: #497
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2026-09-23 20:50:42 +08:00 |
|
kdletters
|
0dbd279dfc
|
后台 Dashboard 消耗泥点改为对冲退还后的净消耗
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- consumedMudPoints 改为净额:按北京时间业务日先抵当日消耗,不足再回溯抵扣最近仍有净额的业务日,抵扣不完的丢弃,每日净额非负且区间合计严格等于「消耗 − 退还」
- 退还口径并入 asset_operation_refund 正向流水(生成失败退还、精选审核返还)与 llm_router_consume 正向冲正流水;充值退款追回、余额重置、赠送和 hold 仍不计入
- 契约新增 refundedMudPoints,后端新增「退还泥点」趋势图,后台时段数据并列「退还泥点数」卡,毛消耗可由「消耗 + 退还」核出
- 新增 4 条净额单测(同日对冲 / 回溯抵扣 / 超额归零 / 无退还保原值)与 Dashboard 用例断言
- 同步 Dashboard 运营看板方案指标口径与决策记录
- 验证:cargo test -p api-server --bin api-server admin(136 passed / 0 failed / 1 ignored)、npm run admin-web:typecheck、npx vitest run apps/admin-web/src(218 passed)、cargo fmt --all --check、npm run check:encoding、npm run check:doc-index、git diff --check 全部通过
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2026-09-23 19:56:24 +08:00 |
|
kdletters
|
eb192eb161
|
修复渠道配置替换窗口契约导致的系统标题栏回归与登录请求被拒
- 渠道 --config 改为从基线 tauri.conf.json 读取完整 client 窗口对象后展开、只覆盖 title,避免 Tauri JSON Merge Patch 整体替换 app.windows 丢掉 label / decorations / 尺寸
- build-release.test.mjs 新增合并守卫用例:按同一 merge patch 语义复现 Tauri 合并,断言 label=client、decorations=false、1280x800、min 1280x720,且承载 http:default 的 capability 必须包含该 label
- check-config.mjs 增补基线 client 窗口 decorations 必须为 false 的门禁
- 更新 AGC 客户端更新检查与下载技术方案,写明渠道配置必须下发完整窗口对象的约定
- pitfalls.md 记录本次回归的现象、根因、现行口径与验证证据
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2026-09-23 19:54:11 +08:00 |
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k88936
|
d231cc4602
|
合并 origin/master:保留 3D 契约与 provider checkpoint,旧玩法表随主线退役
- server-rs/crates/shared-contracts/src/lib.rs:采用主线的模块裁剪(删掉 cfg(any()) 遗留模块、补上 agc_analytics 与 game_distribution),同时保留本分支的 editor_canvas、model3d 模块与 EDITOR_GENERATION_OPERATION_KINDS 导出
- server-rs/crates/spacetime-module/src/migration.rs:主线删除的 410 行旧玩法表 normalize 段保持删除,保留本分支的 provider_kind / provider_task_id 兼容段与对应用例
- docs/【开发运维】本地开发验证与生产运维-2026-05-15.md:校验清单同时保留 Tripo 3D 生成任务与 editor_background_music_generation / model3d_text_to_model / model3d_image_to_model
- .gitignore:补回本分支新增的 3D 模型文件忽略规则(*.glb / *.gltf 等 12 行),压测数据段随主线一并删除
- 共享记忆:本分支的 3D 决策与踩坑条目保留在主线重排后的 decision-log.md 与 pitfalls.md 中
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2026-09-23 19:39:30 +08:00 |
|
suzmii
|
c723e0b1bf
|
合并 master:标题栏弹层契约、发行包上限与策划回复修复等上游变更
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- 合并 origin/master(自绘标题栏作为窗口边框的弹层契约、游戏发行包上限提升到 200 MiB、策划回复重复播放修复 #501、标题栏品牌标签用例修正 f0ef06891 等)到本分支,保持 PR #497 可合并。
- 冲突仍只在 `docs/project-memory/shared-memory/decision-log.md` 顶部新增条目:按「新条目在上」保留双方内容,本分支的运行视窗条目在前。
- 上一轮合并记录的「`WindowChrome` 用例断言渠道产品名 stale」已由上游 f0ef06891 自行修复,本轮合并后该用例恢复通过。
- 上游改动未触及本分支的运行页 chrome 与预览适配文件;合并后重跑 `ai-game-creator-shell:check:web`、编码检查与 `git diff --check`。
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2026-09-23 19:37:07 +08:00 |
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suzmii
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5e5407e4cf
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合并 master:引用粘贴解析与渠道产品名等上游变更
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- 合并 origin/master(引用名归一化与粘贴解析 #473 系列、客户端渠道产品名统一 ebb288a6a、#500 等)到本分支,保持 PR #497 可合并。
- 冲突仍只在 `docs/project-memory/shared-memory/decision-log.md` 顶部新增条目:按「新条目在上」保留双方内容,本分支的运行视窗条目在前。
- 上游改动落在 `features/project-workspace` 的引用链路与渠道命名脚本上,未触及本分支的运行页 chrome 与预览适配文件。
- 合并后 `apps/ai-game-creator-shell:check:web` 有 1 条红:`tests/WindowChrome.test.tsx` 仍断言标题栏品牌名为 `陶泥儿 GameAgent`,而 ebb288a6a 把该处改成读取 `APP_NAME`(未注入 `VITE_AGC_PRODUCT_NAME` 时回退 `陶泥儿开发版`),测试未同步。已验证与本分支无关:把这两个文件的合并前版本换回来 5/5 通过,换回合入版本即 1 条红。等上游修,本分支不动。
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2026-09-23 19:21:33 +08:00 |
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lhk229
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248003a445
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合并主线更新并保留双方排障记录
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合并 origin/master 的上传续传、标题栏弹窗及测试更新。
解决排障文档冲突,保留策划回复与标题栏问题记录。
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2026-09-23 11:18:46 +00:00 |
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kdletters
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c2c5e1ced5
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发行包上限提升到 200 MiB 并支持 AGC 分片续传上传
- 发行包上限 100→200 MiB、展开总量 250→500 MiB,整包路由请求体上限继续从包上限派生;发行静态资源进程内缓存预算提到 256 MiB
- 反代放行量同步放宽到 210 MiB:Nginx 三份模板的 client_max_body_size、Pingora 网关默认值与 env 样例、路由对照矩阵
- platform-oss 新增内部对象追加写 append_internal_object(_with_retry),以 OSS 返回的 next-append-position 作为权威已收字节
- api-server 新增 upload-state / chunk / complete / reset 四条分片路由,抽出共享收口 confirm_validated_package;偏移不符返回 409 与权威偏移,校验失败删除半包并落 upload_failed
- AGC 新增原生上传器 game_package_upload.rs(内容寻址暂存、分片续传、受控重试、进度事件)与 prepare / upload 两条命令,退役整包回传命令
- 渲染进程改为 prepare → 创建游戏 → 创建版本 → 原生分片上传 → 送审,LocalProjectExportPackagePayload 整包类型退役
- 同时修正 live 用例无法指向本地栈的两处基础设施问题:平台基址按传入 URL 选择,桥接层把 jsdom realm 的 Headers / Blob / FormData 降级成 Node 原生值
- 测试:platform-oss 74、api-server game_distribution 23、AGC 原生 4、发布相关前端 20;live 用例补真实栈「中断 → 续传 → 确认」断言(分片偏移序列 [0, 8388608])
- 文档:玩法创作主规范的上传合同、运维与 Pingora 文档、决策记录、发行里程碑口径,以及新增的续传里程碑与实施计划
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2026-09-23 19:06:02 +08:00 |
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lhk229
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2c778fb027
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补全聊天作用域重置时的忙碌态清理
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重置聊天状态时同步清空 chatAgentBusy,保留旧请求的回合归属检查。
同步更新策划会话的作用域清理约定。
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2026-09-23 11:03:03 +00:00 |
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k88936
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f198b7a6d0
|
multiview 视图输入显式化为 url / fileToken,线上按文档 view-key 形态发出
- 契约新增 Model3dViewInput(url / fileToken 的 tagged enum),views 的四个视图都改用它,裸字符串在契约层即被拒绝
- platform-tripo 不再走 SDK 的位置数组形态:按 Tripo 文档推荐的 view-key 构造 inputs,值写成显式 {url} / {file_token},种类由契约字段决定、链路上不再猜前缀
- 视图校验(front 必填、至少两张、空白按未提供)与 inputs 构造合并成一条路径,不再两处重复规则
- 新增 4 条定向用例钉住发出的 JSON 形状、空白视图、视图数量与 taskId 复用;契约用例补齐裸字符串与视图内未知字段被拒
- 重新生成 ts-rs 绑定与导出索引,技术方案同步 multiview 输入口径
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2026-09-23 18:59:05 +08:00 |
|
suzmii
|
16361bfbe1
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修复退出全屏后运行画面不回缩,并收口信息栏开合与文档口径
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- `resolveLocalGamePreviewFitLayout` 增加回退:上报的内容尺寸等于它被接受时的容器尺寸(自适应页面把视口原样报回)时不算内容高水位,直接按容器取画布——修复「全屏预览退出后画布仍保持全屏比例、永久带黑边」;真比容器高的页面(内容 ≠ 视口)仍按原生尺寸缩放显示。
- 该回退的已知残余(固定尺寸页面恰好等于接受时的容器且之后不上报新尺寸会被裁)与「内容尺寸没变就改认新容器」这条更差尝试一起写进代码注释与 decision-log;根治方向记在桥/协议侧。
- `tests/localGamePreviewFrame.test.ts` 抽出 `renderFittedFrame` 夹具,补「退出全屏回到容器尺寸」(改前必红)与「容器缩小后按新内容尺寸重新适配」两条用例。
- 信息栏手动态改为按资源 id 在渲染期派生(去掉 effect 回写),修掉「刚有内容那一帧先画收起态」的抖动,并让 `onClick` 写入的字段与派生读的字段一致。
- AGC 子集删掉恒真的「数值微调面板不存在」断言,保留「卡片不渲染」与「开合行不渲染」两条独立事实。
- 文档同步:PRD §3.4、技术方案与 decision-log 的信息栏判据口径改为「资源选中态」,并记录全屏回归的根因、修法、残余边界与桥协议根治方向;2026-08-23 适配条目补一条指向本次收口。
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2026-09-23 18:38:47 +08:00 |
|
lhk229
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688cf7a971
|
修复策划回复重复播放并保留伪流式
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按消息 ID 合并实时正文与正式消息,保留逐步显示进度
分离请求收尾与动画结束,隔离旧回合事件及异步返回
独立展示工具状态,保留 Provider 重试的正文重置语义
补充重复终态、整块回复、多消息及回合隔离回归测试
同步更新策划展示规范与排障记录
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2026-09-23 10:38:01 +00:00 |
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lhk229
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c2ec978199
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修复宿主继续请求重复发送原始用户输入 (#500)
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区分首次用户请求与宿主反馈,继续时发送实际验收或错误信息
固定 GUI 和 CLI 的原始用户条目,保留历史与回合身份关联
补充结构化输入、反馈发送、图片输入和历史去重的定向回归测试
同步更新实施计划与排障记录,保持交付验收条件和预算不变
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/500
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-09-23 18:20:42 +08:00 |
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k88936
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985955205c
|
把 checkpoint 分支写实为 at-most-once 硬约束而非续跑能力
- worker.rs 模块注释明确 Tripo job 固定 max_attempts = 1,崩溃后租约耗尽直接终态失败、不会被重新 claim,因此不存在续跑路径
- worker.rs 说明 existing_checkpoint 是防御性硬约束,checkpoint 的日常用途是人工对账
- 技术方案与 ADR 把「崩溃后重新 claim 只查询」改写为「不重新 claim,带 checkpoint 的路径绝不二次 submit」
- 实施计划与里程碑同步 checkpoint 语义,不再宣称续跑
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2026-09-23 17:50:04 +08:00 |
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suzmii
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8d487685f3
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合并 master:上游 18 个提交并保留运行页签 chrome 改动
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- 合并 origin/master(斜杠命令退役、筛选控件选中态、埋点后台排序、发版脚本等)到本分支,解决 PR #497 的冲突。
- 冲突只在 `docs/project-memory/shared-memory/decision-log.md`:双方都在文件顶部新增条目,按「新条目在上」保留双方内容,本分支的 2026-09-23 条目在前。
- `apps/ai-game-creator-shell/src/styles.css`、`tests/appSurface/project-development.suite.ts` 与实施计划技术方案为自动合并,逐块核对本分支的运行页改动(全屏钮、信息栏开合、数值微调隐藏)仍完整保留。
|
2026-09-23 17:41:00 +08:00 |
|
k88936
|
42b4315b4f
|
可重试性改为显式判定,不再由 status 缺省推断
- TripoError::Request 增加 retryable 字段:由产生错误的一方按真实分类判定
- 传输层失败按 reqwest 的 is_timeout / is_connect 分类(新增 transport_error_is_transient,
以及状态集合 http_status_is_transient)
- SDK 的 Error::Request 只在带瞬时状态码、或底层 reqwest 错误确实瞬时时可重试;
source 为空(空 body / 格式错误 / 缺 data 字段)不再重试
- 产物客户端构造失败标为不可重试;无数据推进、body 读取失败与长度不一致标为可重试
- 新增四组用例:显式标记、状态集合、SDK 分类,以及用真实 reqwest 错误(连接被拒 vs 非法地址)验证分类
- 同步技术方案:写明「可重试性由产生错误处判定」的口径
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2026-09-23 17:40:18 +08:00 |
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k88936
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f6f41f22c3
|
geometry_quality 预检只拒绝 detailed,standard 按不传处理
- validate_generation_options 对非 v3.1 / v3.0 家族只在取值 detailed 时拒绝,
与 quad / smart_low_poly / generate_parts「只拒绝启用值」的处理对称
- 新增 wire_geometry_quality:不支持的家族把 standard 收敛成不发(等价于 provider 默认档),
三个 endpoint 的请求映射都过这一层,避免 provider 因「不支持该字段」整单拒绝
- 新增两组表驱动用例:非 v3 家族 standard 放行 / detailed 拒绝,以及映射层的收敛结果
- 同步技术方案:写明「预检只拒绝启用值」与映射层收敛 standard 的口径
|
2026-09-23 17:33:51 +08:00 |
|
suzmii
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09fb8bc076
|
运行页签补齐全屏预览与可收起的信息栏
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- 运行画面右下角新增「全屏预览」:新增 `useElementFullscreen`,只把画面那一格(`.game-run-preview`)送进全屏,按钮态只认 `fullscreenchange`,宿主没有 Fullscreen API 时整枚入口不渲染。
- 底部信息栏改为「有内容才存在」:运行页选中资源时自动展开,可手动收起到只剩一行开合按钮,清空选中后整栏不渲染;只有一栏内容时卡片铺满整行。
- 「数值微调」在没有登记表前不渲染区域标题与卡片,随这一栏删除其 label / input 样式声明。
- 新增 `tests/runPreviewFullscreen.test.tsx`;AGC 子集补信息栏开合用例,并把「没有内容仍渲染两张空卡片」的旧断言改成整栏不渲染。
- 同步 PRD §3.4、技术方案运行表现层条目与 project-memory 决策记录。
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2026-09-23 17:26:53 +08:00 |
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lhk229
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5bc5328c06
|
客户端埋点复用已有下载渠道配置 (#496)
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删除独立埋点 origin 环境变量及配置字段,按 dev/release 渠道校验官方站点。
本地开发、测试及容器的 dev 渠道允许规范回环地址,兼容可变端口。
同步环境变量示例、技术方案和运维说明,补充渠道隔离与身份校验测试。
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/496
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2026-09-23 17:03:17 +08:00 |
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k88936
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b33a8a141c
|
3D 产物下载的重试改为覆盖整个响应体
- download_model / download_rendered_image 把「取响应头 + 读完 body」作为一次可重试事务,
每次尝试都重新取响应头并整体重下,不做断点续传
- body 传输失败与长度不一致归一成可重试的传输错误(不再带 HTTP 200),HTTP 状态只留在文案里
- 新增 TripoArtifactBytes(读完的产物)并公开 download_model / download_rendered_image 的 max_bytes 上限;
超限按 OutputSchema 失败且不重试,流式句柄 TripoDownloadedArtifact 收回 crate 内部
- api-server 的 read_artifact 改成对完整产物做落库前校验(只判空),体积上限转由调用方传入
- smoke 示例改为一次写入完整字节;新增「body 中途断开后整体重下成功」与「超限不重试」两个用例
- 同步技术方案与实施计划:把「只重试响应头」的描述改成「重试包住整个 body」
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2026-09-23 17:01:40 +08:00 |
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kdletters
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e072c66ce9
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修复 AGC 模板库筛选与卡片状态的表现缺陷
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- 模板库筛选区改用共享筛选条与标签 chip:选中为实心品牌填充 + 反白文字,未选为浅底描边
- 未选中悬停不再借用品牌色(品牌色专属已选中),状态阶梯固定为静止 / 悬停 / 按下 / 选中
- 新增 getPlatformCategoryChipClassName 收敛筛选 chip 类名口径,模板库、资源画布、参考图弹窗与平台 Web 端共用
- PlatformSegmentedTabs 增加 accent 选中口径,与筛选 chip 共用 --platform-chip-* 语义色
- 修复卡片文字区按 grid auto 行排版导致的标题 / 简介 / 标签被裁:行高契约拆为分项常量,文字区固定 174
- 修复忙状态下动作行塞入第三个元素导致的按钮文案换行顶出卡片:忙状态写在触发它的按钮上
- 修复经典滚动条占宽导致的卡片区横向滚动条:按竖滚动条预留列宽后再算列宽行高
- 焦点环由 15% 透明度改为实心色并用 outline 绘制,选中项聚焦不再被状态投影盖掉
- 封面加载失败改为隐藏图片留中性底色,不再出现浏览器裂图图标
- 补充状态对比度、行高契约、滚动条预留、封面兜底与忙状态文案的回归测试
- 同步技术方案、踩坑记录与决策记录的口径
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2026-09-23 16:51:15 +08:00 |
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k88936
|
a4132616d8
|
3D 产物 content type 只认字节或槽位白名单,去掉兜底
- 删除 fallback_extension 与「未知声明原样放行 + 扩展名兜底」的归一逻辑
- 槽位白名单收敛为唯一映射表(content type ↔ 对象键扩展名),跨槽位类型返回 None
- resolve_artifact_content_type 改为返回 Result:字节认不出且声明不在白名单时按 502 失败,
不再把 text/plain 之类的声明连同拼出来的 .glb 扩展名落进 OSS 与 asset_object
- 错误体只回显截断到 64 字符的声明值,避免把任意长度的 provider 文本带进响应
- 重写 storage 测试:新增白名单外声明、跨槽位类型与字节认不出三类用例
- 同步技术方案:说明白名单范围与「不做任何兜底」的口径
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2026-09-23 16:39:15 +08:00 |
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k88936
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e8d987c207
|
Merge pull request 'refactor/收口退役AGC项目对话斜杠命令与终端swarm chat入口' (#488) from fix/clean-history-cmd into master
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Reviewed-on: #488
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2026-09-23 16:34:03 +08:00 |
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k88936
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6a7cf294a0
|
3D 生成请求允许缺省 textureQuality 并按 standard 计价
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- PricingParamView::validate 不再要求 texture=true 时显式给出 textureQuality,缺省按 standard 计价
- 只有显式 detailed / extreme 才命中 hdTexture / ultraTexture 加价,缺省不改变报价
- v2.5 拒绝任何显式 texture_quality,必填规则会让 H25 + texture=true 永远不可达
- texture=false 仍禁止出现贴图档位,原有冲突校验与用例保持不变
- 同步技术方案:说明 geometryQuality / textureQuality 两个字段允许缺省的共同理由
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2026-09-23 16:30:22 +08:00 |
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k88936
|
427b9f19a1
|
3D 生成请求允许缺省 geometryQuality 并按 standard 计价
- PricingParamView::validate 去掉 geometryQuality 必填,缺省按 standard 计入定价
- 只有显式 detailed 才命中 hdGeometry 加价,缺省不会改变报价
- 新增缺省几何质量的定价用例(v3.1 与 v2.5 两条路径),并把它从必填字段用例里移除
- 同步技术方案:说明该字段允许缺省的原因,v2.5 / P1 / P2 因 provider 不支持该参数而必须允许缺省
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2026-09-23 16:24:18 +08:00 |
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kdletters
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f426944701
|
调整 AGC 更新弹窗并停止自动生成更新日志
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- 更新弹窗改为窗口居中纵向排版
- 停止自动生成渠道清单更新摘要
- 仅保留 AGC_UPDATE_RELEASE_NOTES 手动更新说明
- 清理 Jenkins 摘要锚点与 macOS 额外拉取 master 逻辑
- 同步开发运维、技术方案和回归测试
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2026-09-23 16:18:04 +08:00 |
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k88936
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ede6efbe73
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Merge remote-tracking branch 'origin/master' into fix/clean-history-cmd
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m23s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m51s
Project CI / Backend tests (pull_request) Successful in 3m38s
Project CI / Frontend tests (pull_request) Successful in 1m55s
Project CI / Native shell tests (pull_request) Successful in 5m38s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 8m16s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 8m28s
Project CI / Repository checks (pull_request) Successful in 1m47s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m17s
# Conflicts:
# docs/project-memory/shared-memory/decision-log.md
# docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md
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2026-09-23 15:32:47 +08:00 |
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k88936
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c64bfc3867
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3D 预览产物 content type 改为按字节识别
- storage.rs 新增 sniff_preview_content_type(PNG / JPEG / WebP),resolve_artifact_content_type 改为按槽位判定:预览与模型一样先嗅探字节,嗅不出才回落声明值(最终仍回落 image/webp)
- 修掉 provider / CDN 不写或写错 Content-Type 时 PNG 预览被写成 image/webp 并传播到 OSS metadata、asset_object.content_type 与生成结果的问题;对象键扩展名随之正确
- 定向用例重写为「字节优先 / 未知回落」两组,替换原先钉住「预览不嗅探」的用例
- 技术方案与决策记录同步该口径,并记录与其它图片链路(bgfilter / VectorEngine / 生成图落 OSS 适配器)的一致性对照
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2026-09-23 15:28:23 +08:00 |
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kdletters
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016356e509
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合并 AGC 发布前原型门禁与进度弹窗
Project CI / AI game creator shell Rust crates (push) Successful in 1m25s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m56s
Project CI / Backend tests (push) Successful in 3m54s
Project CI / Frontend tests (push) Successful in 1m54s
Project CI / Native shell tests (push) Successful in 5m55s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 7m56s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 8m58s
Project CI / Repository checks (push) Successful in 1m53s
Project CI / AI game creator shell web tests (push) Successful in 1m18s
合并 codex/agc-publish-prototype-gate
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2026-09-23 14:55:45 +08:00 |
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kdletters
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8dc0da4608
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完善 AGC 发布前原型门禁与进度弹窗
发布前校验可运行原型,未完成时禁止触发用户项目构建
缺失发布说明时自动生成 exports/README.md
移除发布流程的聊天确认卡,新增全屏发布进度弹窗
补充前后端回归测试与项目决策文档
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2026-09-23 14:47:43 +08:00 |
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k88936
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9edb4e5f80
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3D 提交侧归一落点并删掉 Standard 顶层 result 透传
- 提交侧新增归一并写回请求:项目 ID 只 trim,素材夹 ID 走其它工具同一套 normalize_generated_asset_folder_id(project / 旧 folder-* 收敛到 owner 默认素材夹),素材名走 resolve_editor_generated_asset_label(trim、截断到上限、缺省「3D 模型」),保证预检值 = 队列载荷 = 落库值。
- 队列行 sourceEntityId 改用共用 editor_generation_source_entity_id(项目 ID,缺项目回落 job kind),不再拿素材夹 ID 顶替。
- 按你的决定删掉 Standard 消费者顶层 result 逐字透传:标准消费者只回来源身份,3D 结果与图片等画布任务一样靠画布 placement / 素材行读回,连带删掉「3D 生成没有画布读回路径」这条错注释。
- 技术方案与共享记忆同步落点归一、身份口径与结果读取路径;job.rs 补归一用例(含素材名截断)。
- 验证:cargo test -p api-server(1193 passed)、cargo test -p api-server tripo3d::(55 passed)、npx vitest run src/components/image-editor/model3d-generation src/components/image-editor/model3d-preview(63 passed)、check:rustfmt / check:encoding / check-doc-index / git diff --check 通过。
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2026-09-23 14:36:50 +08:00 |
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lhk229
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6b4c6b8a63
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修复策划 Agent 提示词契约误删 (#494)
Project CI / AI game creator shell Rust crates (push) Successful in 1m26s
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Project CI / AI game creator shell Rust lane 2/2 (push) Failing after 5m15s
Project CI / Backend tests (push) Successful in 3m53s
Project CI / Frontend tests (push) Successful in 2m4s
Project CI / Repository checks (push) Successful in 2m16s
Project CI / Native shell tests (push) Successful in 6m15s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 8m33s
Project CI / AI game creator shell web tests (push) Successful in 1m34s
恢复策划产物路径及模板、示例资源定位。
恢复决定台账 D-xx 编号与跨文档引用。
恢复验收及 Skill 标识和阶段审批成功条件。
保留战斗系统示例非必读约定。
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/494
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-09-23 14:25:02 +08:00 |
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k88936
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21b9d850c7
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3D 落点契约文档同步为平坦可选字段
- 技术方案的请求契约段改成平坦可选 projectId / canvasCompletion / assetFolderId / assetLabel,并把「二选一 + 同现拒绝」的口径与落点预检路径写清。
- 里程碑与实施计划把 tagged enum 的表述改成平坦字段与二选一验收口径。
- 前端入口与 Worker 计划的落点表述去掉 target 分支写法,改为只发 projectId / 素材库落点产出 assetId。
- 决策记录补一条:撤销请求侧 tagged enum、复用统一定点预检、素材名缺省回落默认名,并记下未做的目录归一与原因。
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2026-09-23 14:03:13 +08:00 |
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k88936
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fc39080f27
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Merge remote-tracking branch 'origin/master' into fix/clean-history-cmd
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 1m31s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m8s
Project CI / AI game creator shell Rust smoke (pull_request) Failing after 1m25s
Project CI / Frontend tests (pull_request) Successful in 2m17s
Project CI / Backend tests (pull_request) Successful in 3m56s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 4m58s
Project CI / Repository checks (pull_request) Successful in 2m3s
Project CI / AI game creator shell web tests (pull_request) Successful in 1m33s
Project CI / Native shell tests (pull_request) Successful in 5m54s
# Conflicts:
# CONTEXT.md
# apps/ai-game-creator-shell/scripts/check-config.mjs
# apps/ai-game-creator-shell/src/App.tsx
# apps/ai-game-creator-shell/src/view/project-development/chat/controller/useDirectProjectChatController.ts
# docs/README.md
# docs/project-memory/shared-memory/decision-log.md
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2026-09-23 13:27:52 +08:00 |
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k88936
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857acd4190
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文档:记录退役收尾删除AGC LLM steer 判定链
- ADR 与里程碑的复查收尾改为「steer 命令删除后整条 LLM 判定链一并退役」,去掉“单独评估”的过渡口径
- Runtime V1.1 的 V1.53 与主实施计划的 2026-08-10 节新增 2026-09-23 复查收尾说明,标明判定链已删除、现役只保留 runtime.steer 唤醒
- decision-log 的 2026-08-10 条目补更新说明,并从已知失败基线用例里移除已删除的 runtime_interrupt_for_true_steer_decision_only_interrupts_older_provider_cursor
- pitfalls 的「Supervisor steer 不能只有内部排队事件」标注判定链实现已删除
- 里程碑验证段补充本轮 cargo check / typecheck / 编码与文档索引 / 幂等检索的实测结果
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2026-09-23 12:35:08 +08:00 |
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k88936
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645ef30752
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文档:修正AGC斜杠命令与终端swarm chat退役口径并记录收尾清理
- 修正 ADR 与里程碑中「agent.compact / agent.resume / agent.run_status 权限门禁消失」的过宽表述,限定为 swarm_cli/input.rs 里那份终端命令校验,现役门禁仍在
- 修正 `GAME_CREATION_APP_COMMANDS`「开发 Agent UI 仍在用」的说法为 App 只消费命令 id 类型与审计粒度
- 里程碑新增「收尾清理」小节,记录配置向导悬空脚本、用户文案、孤儿 prompt 键、harness 死导出与无调用方 Tauri 命令的清理结论
- 里程碑验证段更新为本次实测数据(typecheck、appSurface 211 tests、cargo check、编码与文档索引、harness self-test)
- AGC 渠道安装身份隔离实施计划移除已删除的 agent-swarm-test-chat.mjs
- pitfalls 去掉 `agc:test:chat` 与 `--configure-only` 的过期表述
- CONTEXT 的「项目命令 id」术语按现役消费方改写
- 主实施计划与 decision-log 中被删 Tauri 后台任务命令名改为现役入口 start_game_creator_agent_background_task_for_session_at
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2026-09-23 12:07:20 +08:00 |
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k88936
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5b488f5a59
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补齐定价版本术语与 Tripo 技术方案的乐观锁说明
- CONTEXT.md 补「定价版本(乐观锁)」术语,并在 3D 生成定价条目写明权威事实源与公开投影
- Tripo 技术方案补后台保存的版本比对与 409 语义
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2026-09-23 11:51:34 +08:00 |
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kdletters
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43b7aa809b
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清理旧创作模板退役过程记录与死代码 (#489)
Project CI / AI game creator shell Rust crates (push) Successful in 1m6s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m16s
Project CI / Backend tests (push) Successful in 4m49s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 8m1s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 8m50s
Project CI / Native shell tests (push) Successful in 6m5s
Project CI / Frontend tests (push) Successful in 2m6s
Project CI / AI game creator shell web tests (push) Successful in 1m19s
Project CI / Repository checks (push) Successful in 1m43s
- 删除一次性 schema guard 退役表白名单、isApprovedRetiredTableDeletion 导出与专属测试,compareTables 收回为内部函数
- 删除 shared-contracts 未挂载的旧玩法契约模块、api-server 旧 story 模块与旧压测资源 scripts/loadtest/ 及对应忽略/排除配置
- 清理 decision-log、pitfalls 中旧表退役、两阶段清表窗口与旧玩法过程记录,保留改写后的通用条目
- 移除权威文档、模块 README 与运维文档中的旧模板、历史表与旧压测叙述
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/489
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
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2026-09-23 11:46:39 +08:00 |
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k88936
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530538842e
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文档:收口退役AGC项目对话斜杠命令与终端swarm chat入口
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m20s
Project CI / Backend tests (pull_request) Failing after 16s
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Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 7m22s
Project CI / Repository checks (pull_request) Failing after 12s
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Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 8m12s
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Project CI / Native shell tests (pull_request) Successful in 7m13s
- 新增 ADR:记录斜杠命令与终端 swarm chat 入口整体退役的决策、保留项与影响边界
- 新增里程碑计划:登记删除范围、检查点、验证命令与未做边界
- 更新 decision-log:新增 2026-09-22 决策条目,清理被本次退役取代的历史命令条目
- 更新 pitfalls:移除已退役命令入口的现役表述
- 更新 CONTEXT.md 术语:把「斜杠命令」标为已退役说法
- 更新 docs/README.md:登记新 ADR
- 更新 AGC 主实施计划:删除全部「聊天输入 /<cmd>」能力条目与终端聊天入口承诺
- 更新 Agent Runtime V1.1 文档:删除终端 swarm chat 入口整节,控制面统一记为 --agent-* CLI
- 更新 DirectProject 里程碑计划:/history 入口表述改为显式重新加载对话
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2026-09-23 11:10:55 +08:00 |
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k88936
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1327cd53b7
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3D 生成定价迁移先落文档:两段并列结构、SpacetimeDB 权威与后台编辑
- 主规范把 3D 定价改成按端点两段并列结构,事实源改为 SpacetimeDB,补契约归一化、后台保存语义与验收项
- 新增 ADR 0005,记录权威事实源迁移、公开读模型不变的取舍与四条被否决做法
- 新增里程碑规范与实施计划,列出范围、验收标准、文件切分、验证命令与两个回滚点
- 同步 Tripo 技术方案的定价段形状、后端架构表目录的两列说明、CONTEXT.md 术语与决策记录
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2026-09-23 10:53:28 +08:00 |
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