Commit Graph

4713 Commits

Author SHA1 Message Date
k88936 1b3a3b003f 测试骨架不再重复下发 turn.started
- harness.ts 记录运行态"最新回合是否在跑",emitDirectThreadEvents 只在生命周期事件上更新
- completeDirectThreadTurn 仅在回合没在跑时补 turn.started,避免与用例先发的事件重叠
2026-09-16 23:45:19 +08:00
k88936 ff8e517c8e 清理 DirectProject 回合结束后丢弃回复正文的死语句
- App.tsx 不再绑定 chat_with_game_creator_direct_codex 的返回值,删掉 void reply
- 保留说明:回复正文按条目身份从线程事件 / 历史切片进聊天,本地不再补第二条
2026-09-16 23:42:58 +08:00
k88936 56c4faa8ee 清理项目视觉资产判断里已不可达的旧 kind 字面量
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m58s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m44s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m26s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m3s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m0s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m50s
Project CI / Repository checks (pull_request) Failing after 14s
Project CI / Frontend tests (pull_request) Successful in 6m3s
Project CI / AI game creator shell web tests (pull_request) Successful in 6m3s
Project CI / Native shell tests (pull_request) Successful in 11m11s
- projectAssetSummaries.ts:`isProjectVisualAsset` 去掉 `sprite` / `ui` / `background` 三个旧 kind 判断。
- 理由:manifest kind 由 Rust 枚举序列化,只会是 canonical 成员或 `unknown`,这三个旧字面量在 TS 侧永远无法命中;图像与视频资产仍由 mediaType 分支覆盖。
2026-09-16 23:31:01 +08:00
k88936 d23c808376 新建 UI 设计资源复用无冲突编号规则
- ui_editor/resource_bridge.rs:`next_ui_design_path` 提升为 `pub(crate)` 并补注释,作为两个写入侧唯一的「UI 设计 N」命名规则。
- commands.rs:`create_ui_design_resource` 不再按已登记文档数直接取名,改为复用该规则,resourceId 与文件名同一编号。
- tests/project.rs:新增已存在 `ui/UI 设计 1.json` 时仍能创建并落到编号 2 的回归用例。
2026-09-16 23:24:15 +08:00
k88936 41930b858e 修正陶泥儿运行态图片筛选残留的旧 kind 字面量
- direct_runtime/mod.rs:`direct_game_sources_referenced_taonier_assets` 的 manifest 兜底由 `art-spritesheet | art-spritesheet-slice | game-background` 改为 `IconSpritesheet | Icon | Scene`,恢复对项目自定义图集与背景的收录。
- direct_runtime/mod.rs:同处与 `direct_registered_taonier_runtime_image_paths` 的「切片不得绕过严格校验」排除条件改用 `GameCreationAppAssetKind::Icon`,并顺手把 `icon-spec` 比较改为枚举成员。
- 理由:kind 收紧为枚举后 `as_str()` 只会返回 canonical 名,旧字面量恒不命中,兜底筛选与切片排除同时失效。
2026-09-16 23:13:21 +08:00
k88936 9dccf5318e UI 原型 kind 判断改用共享常量
- uiDesignResourceBridge.ts:原型 kind 比较由裸字符串 `'ui-design'` 改为 `GAME_CREATION_APP_UI_DESIGN_ASSET_KIND`,与 manifest kind 契约保持同一处定义。
2026-09-16 23:10:59 +08:00
k88936 f216381619 修正 UI 编辑器入口对 canonical ui-design 原型的判断
- packages/shared:新增 `GAME_CREATION_APP_UI_DESIGN_ASSET_KIND`(`ui-design`)并让 canonical kind 列表与分类表引用它,避免散落裸字符串。
- project-development/index.tsx:`openResourceUiEditor` 与 `selectedResourceOpensUiEditor` 的原型判断由旧值 `ui-prototype` 改为该常量,恢复原型图的「UI 编辑器」入口。
- resourceProjectionModel.ts:`isPendingUiPrototype` 同步改用该常量,恢复待视觉验收标注。
- project-development.suite.ts:候选界面图 fixture 改用 canonical kind,并补一条原型图打开 UI 编辑器桥接的回归用例(去掉修正即转红)。
2026-09-16 23:10:31 +08:00
k88936 d454d3fa4b 修正 asset.list 工具示例 kind 到 canonical 词汇
- direct_tools_mcp.rs:`agc_list_registered_assets` 的 kind 过滤示例把旧值 `art-spritesheet-slice` 换成 canonical 的 `icon-spritesheet`。
- 理由:manifest kind 收紧为枚举后,旧值在过滤前已收口为 `unknown`,按示例传参只会得到空结果。
2026-09-16 23:03:44 +08:00
k88936 a5ee45aa4e 构建脚本依赖不再打开 shared-contracts 的 ts-bindings
- Cargo.toml:`[build-dependencies]` 的 shared-contracts 去掉 `features = ["ts-bindings"]`,只保留 `[dependencies]` 那份。
- build.rs 只用 `GameCreationAppAgentGroup` 与 `new_game_creation_app_seed_tasks`,不需要 ts-rs 导出,没必要让构建脚本图额外编译 ts-rs。
2026-09-16 23:01:51 +08:00
k88936 d333f783fe 修正资源 kind 解析边界对非字符串输入的日志
- assetKind.ts:非字符串输入不再走 `String(raw)` 字符串化,改为记录 `rawType` 并直接收口为 `unknown`。
- assetKind.test.ts:新增非字符串输入用例,钉住新的日志形状。
2026-09-16 23:00:42 +08:00
k88936 faab318127 删除资源引用缩略图里已不可达的 ui kind 分支
- ResourceReferenceInput 缩略图:删掉 `kind === 'ui'` 判断与只服务它的 `kind` 变量,UI 设计文档仍由 `mediaType === 'application/json'` 识别。
- 理由:manifest kind 由 Rust 枚举序列化,只会是 canonical 成员或 `unknown`,该分支永远无法命中。
2026-09-16 23:00:07 +08:00
suzmii ecaf1e8cec Merge branch 'master' into fix/agc-canvas-json
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 4m50s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 6m22s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m19s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m9s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m45s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m38s
Project CI / Frontend tests (pull_request) Failing after 3m50s
Project CI / Repository checks (pull_request) Failing after 4m18s
Project CI / Native shell tests (pull_request) Successful in 8m2s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m31s
Project CI / Backend tests (pull_request) Successful in 8m50s
2026-09-16 22:58:25 +08:00
k88936 d874a13a92 补记 Node 26 下 vitest jsdom 用例的 localStorage 坑
- pitfalls 记录:Node 26 的实验性 globalThis.localStorage 会顶掉 jsdom 的 Storage,导致只声明 jsdom 的用例读到 undefined
- 给出跑法:NODE_OPTIONS=--localstorage-file=… 后 clientApi 与 chatPromptPolish 共 26 项转绿
- 里程碑证据更新为全量结果:125 files / 1676 passed / 17 skipped,tsc exit 0
2026-09-16 22:41:54 +08:00
k88936 5eba53a5cc 补齐 DirectProject 聊天真相源收敛的文档结论
- 主规范:运行态事件改为下发与历史切片同形的脱敏原始条目,不再只给类型与身份
- 主规范与 ADR 写清回执竞态:回执前到达的通知只能记欠账,回执到达后必须补一次 consume
- ADR 与实施计划说明 list_game_creator_direct_active_turns 有意保留,服务首页运行中项目列表
- 里程碑验收标准按自动化证据勾选,运行时验收与已知环境缺口单独标注
- 实施计划补 export_bindings 后需 prettier 生成目录、测试文件更名与竞态风险项
2026-09-16 22:16:24 +08:00
k88936 33ddb5de27 DirectProject 聊天框改用线程订阅作为唯一运行态来源
- App.tsx 删除 Direct 回合事件订阅、turn-stream/tool-calls 读取、活动回合快照接管与瞬时应答文本
- 新增 game-creator-direct-thread-notify 唤醒的 subscribe/consume 单飞循环,过期时重订一次
- 通知先于订阅回执到达时记一笔欠账,回执到达后补一次 consume,避免回合尾部事件卡在队列里
- 历史切片并入同一个 reducer,聊天条目只由 selectDirectChatEntries 投影
- ProjectSupervisorView 改为渲染用户气泡 / 执行过程折叠区 / 最终回复,运行态只保留一个 turnRunning
- directTurnPresentation 重写为条目分区:连续工具合块、本地运行期说明只作最终提示
- 测试改按订阅事件与历史条目断言,补回执竞态、持久化工具卡片、空对话首轮三条用例
2026-09-16 22:16:15 +08:00
k88936 bf8f96c115 DirectProject 回合事件补齐用户条目与终态兜底
- 新增 direct_thread_id_for_project:订阅、回合事件写入与兜底释放共用一个线程身份
- 订阅命令改用同一个身份函数,删掉命令层自己那套路径归一
- 用户消息落盘后立刻作为 item.completed 下发,前端用同一个 itemId 合并乐观气泡与历史条目
- 采集终态事件是否已经下发,缺失时按成功 / 失败补一条 turn.completed,避免前端永远停在运行中
- 取消回合的 Stale 分支补一条 turn.completed(aborted)
2026-09-16 22:15:57 +08:00
lhk229 79b153e3fa 修复Direct活动回合重试类型错误
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 6m53s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m5s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m26s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m51s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m49s
Project CI / AI game creator shell Rust crates (push) Successful in 2m23s
Project CI / Frontend tests (push) Failing after 4m42s
Project CI / Repository checks (push) Successful in 4m44s
Project CI / Backend tests (push) Successful in 9m27s
Project CI / Native shell tests (push) Successful in 9m17s
Project CI / AI game creator shell web tests (push) Failing after 5m2s
重试等待 Promise 显式声明为 void,修复 shell typecheck 与原生构建失败。

补充卸载后取消读取重试的回归测试。
2026-09-16 21:53:19 +08:00
lhk229 362edcc49d 修复前端测试偶发超时与异步清理
Direct 活动回合读取失败后的重试定时器随组件卸载清理,避免测试环境销毁后访问 window。

后台素材查询大量缩略图测试合并可见性触发,并补充独立超时预算。

创作首页活动图与资源卡预览调度重载用例分别补充独立超时预算。

清单快照测试补齐 Direct 活动回合 IPC mock,避免未预期命令进入重试。
2026-09-16 21:53:19 +08:00
k88936 e469831543 修复快速编辑提示词把 @ 引用写成内部 id(review 第 3、4 条)
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m39s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m18s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 5m8s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 1m55s
Project CI / Backend tests (pull_request) Failing after 11s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m11s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m45s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m10s
Project CI / Native shell tests (pull_request) Successful in 8m37s
Project CI / Frontend tests (pull_request) Successful in 8m46s
- applyResourceQuickEditPrompt 与 applyResourceQuickEditDraft 改用 directCodexContentToPromptText(content, manifest.assets),并在 useCallback 依赖里加上 manifest.assets
- 两处必须同口径:比较用的草稿文本与落进 quickEditPanel.prompt 的文本都按显示名展开,出站 derive_local_project_resource 的 prompt 与聊天 @ 逐字一致,也不会每次输入都重跑 replaceText
- 补充两处注释说明素材清单口径,shared-memory/pitfalls 记录「派生文本漏传 manifest.assets」的现象、原因、处理与验证
2026-09-16 21:26:53 +08:00
k88936 869abad879 修复排队消息 chip 的 @ 引用露出内部 resourceId(review 第 2 条)
- queuedChatTurnLabel 增加 assets 入参并透传给 directCodexContentToPromptText,@ 引用按 manifest 显示名展开,与聊天输入区文案口径一致
- ComposerTurnQueue 增加 assets 属性,ProjectSupervisorView 把 chatProjectAssets 传下去
- chat-composer 用例新增「队列 chip 的 @ 引用按 manifest 显示名展开」,钉住显示名文案与不传清单时的稳定 id 兜底
2026-09-16 21:25:38 +08:00
k88936 280a2dc5d1 修复 DirectProject 输入草稿丢掉引用后的换行(review 第 1 条)
- ResourceReferenceInput 的草稿投影改为「向前合并」:上一 part 是引用 chip 时先把待写文本攒在 pendingText 上,等下一个文本 part 到来再合并,段落分隔符与软换行不再被 trim() 丢掉
- 攒到最后仍只有空白的文本不入 content,避免产出 Rust validate_direct_codex_user_item 会拒绝的空 input_text
- 新增 resourceReferenceInput 用例「引用后面的段落分隔不会被吞掉」,钉住 chip 后一段的 content part、派生文本与「不产生纯空白 part」
- 同步更新 canonical content 严格边界里程碑的实现结论与证据,并在 shared-memory/pitfalls 记录该缺陷的现象、原因、处理与验证
2026-09-16 21:24:41 +08:00
kdletters 1e434e0cb5 文档记录 CI 宿主 CPU 上限:Jenkins 16 核 / Gitea Actions runner 12 核
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 6m57s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 7m10s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 7m35s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 7m56s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m46s
Project CI / AI game creator shell Rust crates (push) Successful in 1m47s
Project CI / Repository checks (push) Successful in 3m34s
Project CI / Frontend tests (push) Successful in 4m25s
Project CI / Native shell tests (push) Successful in 7m56s
Project CI / AI game creator shell web tests (push) Successful in 4m32s
Project CI / Backend tests (push) Successful in 10m1s
- 在【开发运维】本地开发验证与生产运维新增「CI 宿主 CPU 上限」小节,写明 jenkins.service CPUQuota=1600% 与 gitea-stack runner cpus=12.0 的生效位置、核验命令和回滚方式
- 在 shared-memory/decision-log.md 补记该资源上限决策的背景、边界与验证证据
2026-09-16 21:17:30 +08:00
k88936 a4296a4bdd 合并 origin/master 并收敛 DirectProject 引用渲染到 canonical user item
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 7m17s
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 7m15s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 7m45s
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 7m59s
Project CI / Backend tests (pull_request) Failing after 10s
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 2m8s
Project CI / Repository checks (pull_request) Failing after 9s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m48s
Project CI / AI game creator shell web tests (pull_request) Successful in 6m24s
Project CI / Frontend tests (pull_request) Successful in 15m29s
Project CI / Native shell tests (pull_request) Successful in 19m38s
- .eslintrc.cjs 冲突取双方 ignore 并集,保留 contracts/generated/** 与 project-workspace/generated/**。
- 实施计划文档冲突保留双方内容:2026-09-15 资源 kind 枚举化权威口径与 master 新增计划段并存。
- resourceReferences.ts 冲突合并双方 import:kind 解析入口与 canonical DirectCodexUserItem 类型同时保留。
- project-development.suite.ts 冲突合并双方 import:UI 设计文档 kind/mediaType 常量与 ProjectSupervisorView 同时保留。
- decision-log.md 冲突取双方条目,并补记 DirectProject 引用渲染收敛到 canonical user item 的决策。
- 接受 master 退役 agent/direct_codex_references.rs,把 UI 设计文档引用生成代码上下文的 prompt 注入迁入 agent/direct_codex_user_item/wire.rs。
- assets.rs 资源登记 kind 参数收紧为 GameCreationAppAssetKind,相应测试 fixture 改用正式枚举成员。
- 同步 project-memory 实施计划、里程碑与扫描清单中的模块路径。
2026-09-16 21:01:20 +08:00
k88936 3c6e084a41 DirectProject 历史切片改为从文件尾回扫并删掉聊天框只读命令
- 新增 DirectProjectHistoryReverseLines:按块从文件尾逐行回读 project.jsonl
- 幂等回扫与"读一屏"共用这一套尾部回读,不再各自从文件头读到尾
- read_direct_project_history_items_slice_at 语义不变仍返回元组,新增第四项为本屏最老的 itemId 作分页锚点
- 分页锚点只按归一身份 itemId 匹配,不再接受第二个 id
- read_direct_project_last_item_id_at 改为尾部回扫读一行,不再读整份历史
- 删除只服务聊天框回读的 read_direct_tool_calls / read_direct_turn_stream 命令与注册
- 保留 list_game_creator_direct_active_turns:它服务首页跨页面"运行中的项目",不是聊天框读路径
- 补历史切片尾部回扫与分页锚点两条用例
2026-09-16 20:17:15 +08:00
k88936 ed3369a494 文档先行:把 DirectProject 聊天真相源收敛的文档改到当前实现状态
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Failing after 5m13s
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Successful in 4m30s
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Successful in 4m39s
Project CI / Backend tests (pull_request) Failing after 12s
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Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 4m8s
Project CI / Repository checks (pull_request) Failing after 10s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m10s
Project CI / Frontend tests (pull_request) Failing after 3m24s
Project CI / AI game creator shell web tests (pull_request) Failing after 3m7s
Project CI / Native shell tests (pull_request) Successful in 6m8s
- 主规范把事件模型写成 ts-rs 导出的 tagged enum,说明 seq 不下发、事件不带回合身份,并补上 ts 绑定生成与 f64 时间戳约定
- ADR 补上 tagged enum 绑定、turn id 删除、正文只增不减与回合回收、前端卡片去掉 turnId、未知类型前端丢弃
- 里程碑与实施计划同步:文件改名到 direct_thread_wire.rs,新增删回合身份与生成绑定两步,验证命令加上 export_bindings
- 工具卡片技术方案在文首加修订段:数据来源层作废,表现层契约仍然有效,DirectRuntime 的 tool-calls.jsonl 写入保留
- 对话回合唯一投影里程碑改为 superseded,列出仍然有效与已作废的分界
2026-09-16 19:57:21 +08:00
lhk229 cec971c438 修复局部修改工具的缺陷和偶发锁问题 (#386)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m49s
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 4m50s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m53s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m16s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m1s
Project CI / AI game creator shell Rust crates (push) Successful in 2m14s
Project CI / Frontend tests (push) Failing after 4m6s
Project CI / Repository checks (push) Successful in 4m33s
Project CI / Native shell tests (push) Successful in 6m33s
Project CI / Backend tests (push) Successful in 8m26s
Project CI / AI game creator shell web tests (push) Successful in 3m43s
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/386
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
2026-09-16 19:53:23 +08:00
k88936 fdc48fe725 前端聊天投影按 ts-rs 生成类型收口,删掉 callId 与回合身份
- directThreadItemProjection.ts 直接消费生成的 DirectThreadItem,工具卡片 kind / 标题 / 摘要 / 状态与可见性判定都在这里
- directThreadChat.ts 聊天条目只留一个 itemId:去掉 callId 概念,去掉 deltaText 缓冲,增量直接追加到运行态条目正文
- 合并规则收成先到者赢、后到只补空:正文只增不减、工具状态允许从 running 升级到终态
- 回合结束把运行态条目并入历史并清空 live,条目既不消失也不重复
- directThreadEvents.ts 改为转发 ts-rs 绑定,只保留历史条目转消息的过渡函数
- ToolCallGroup 与 toolCallGroupPresentation 改用去掉回合身份的 DirectChatToolCard
- generated/index.ts 补上 DirectThread* 绑定导出
- 回退本仓库其它模块仍在改的 DirectCodexUser* 绑定重新生成(避免误改他人进行中的契约)
- 两个 vitest 用例文件按新 API 重写,11 条用例通过
2026-09-16 19:49:26 +08:00
k88936 2748468d12 DirectProject 聊天事件改用 ts-rs 导出的 tagged enum 并删掉 turn id
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- 新增 direct_thread_wire.rs:DirectThreadItem / DirectThreadEvent / 订阅与历史切片全部改成 ts-rs 导出的 tagged enum,取代原大而全的可空结构体
- 删除 direct_thread_raw_item.rs,模块注册与直通引用改到 direct_thread_wire
- 条目身份只看一个 itemId:工具条目的第二个 id 在 Rust 边界归一,不再对外暴露
- 删除 DirectProject 聊天事件里的 turn id:生命周期用无载荷的 turn.started / turn.completed{status} 表示
- append 直接接收 DirectThreadEvent 并返回同一事件,队列内部自算 seq
- 请求事件改为携带 DirectThreadRequestKind,去掉字符串中转
- 思考增量走 ReasoningDelta 通道,与正文增量共用 item.delta
- at 用 #[ts(as = "f64")] 对齐 Tauri JSON 通道的 number
- 用 cargo test export_bindings 重新生成 project-workspace/generated 绑定
2026-09-16 19:43:57 +08:00
suzmii fca3df964c Merge branch 'master' into fix/agc-canvas-json
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2026-09-16 19:29:05 +08:00
k88936 7eee89ded3 同步 AGC 资源 kind 枚举化的实施计划、里程碑与扫描清单
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- 实施计划:记录已落地内容(kind 由 `String` 收紧为枚举的破坏性变更、写入与读取统一正式成员、资源编辑源身份词汇表、`cargo test export_bindings` 生成路径、TS 穷举派生)
- 实施计划:修正「明确不修改」与验证命令,去掉与当前代码不符的表述
- 里程碑:验收标准除旧 alias 读边界一项外全部勾选,并补记 ts-rs 生成与退役类型导出两项证据
- 扫描清单:把「当前未决项」逐条落成结论(`asset`、`art-spritesheet*`、`game-*`、`ui*`、`Unknown` trace、生成路径),只保留 CI verify 接入一项待办
2026-09-16 19:08:28 +08:00
k88936 f9bc2d917c AGC 资源 kind 集合改为从生成 union 穷举派生
- assetKind.ts:新增 `GAME_CREATION_APP_ASSET_KIND_MEMBERS: Record<GameCreationAppAssetKind, true>`,生成 union 增删成员时会直接编译报错
- assetKind.ts:`GAME_CREATION_APP_ASSET_KINDS` 由该表派生,不再手写第二份字面量列表
- assetKind.ts:新增 `isGameCreationAppAssetKind` 类型守卫,`parseGameCreationAppAssetKind` 复用它
- view/project-development/index.tsx:资源引用的 `sourceSubtype` 只传正式 kind 成员,任务产物等非 manifest 来源传 `null`
- tests/assetKindCanonicalMapping.test.ts:两侧 kind 目录比对前先展开 Rust 常量引用(`ui-design-doc` 是常量),修正此前恒失败的两条;删除测试体里游离的 `'font',` 表达式
2026-09-16 19:07:58 +08:00
lhk229 70157673b6 Merge branch 'master' into fix/ci
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2026-09-16 19:07:53 +08:00
k88936 b96cd4b7c2 ts-rs 绑定统一走 cargo test export_bindings,删除退役类型导出
- asset_kind.rs:`GameCreationAppAssetKind` 自带 `#[ts(export, export_to = ../apps/ai-game-creator-shell/src/contracts/generated/)]`,`cargo test export_bindings` 即可复现生成文件
- binding.rs:删除手写的 `exports_ui_editor_types` 测试,不再由测试就地重写生成文件或重建退役类型
- binding.rs:`BindingChange` / `BindingDTO` 去掉 `TS` derive 与 `ts(export_to)`,只作为内部结构使用,不再导出退役的前端绑定
- binding.rs:清理仅为该测试存在的 `ts_rs` / `GameCreationAppAssetKind` 导入
- .prettierignore、.eslintrc.cjs:忽略 `src/contracts/generated/`,保留 ts-rs 原始格式使生成幂等且不污染工作树
- GameCreationAppAssetKind.ts:按生成器原始格式更新(与上述路径一致,无内容漂移)
2026-09-16 19:07:33 +08:00
k88936 f185d21f55 资源编辑源身份改用独立词汇表,只传正式 kind 成员
- resource_editor.rs:新增 `ResourceEditSourceKind`,把源身份拆成 `Manifest(GameCreationAppAssetKind)` / `ProjectVersion` / `AgentResultText`
- resource_editor.rs:`ResourceEditSourceSnapshot.asset_kind` 由 `String` 收紧为该枚举,项目版本与 Agent 回执不再冒充 manifest kind
- resource_editor.rs:`infer_resource_edit_source_asset_kind` 直接返回枚举成员,`art-image` / `svg` / `text` 收口为 `Image` / `Image` / `Document`
- resource_editor.rs:栅格源归一化只接受正式枚举成员,`task-artifact` 特判删除,未知值按 `Image` 收口
- resource_editor.rs:账本、HTTP 载荷与提示词边界改用 `as_str()`,manifest 写回改用 `manifest_kind()`
- resource_editor.rs:`source_subtype` 字段补充「只接受 manifest 正式 kind」的文档说明,测试 fixture 同步改用枚举成员
2026-09-16 19:07:23 +08:00
k88936 a61b0cce81 收敛 AGC 资源 kind 写入与读取到正式枚举成员
- assets.rs:`register_local_asset_at` / `register_local_asset_entry` 改为接收 `GameCreationAppAssetKind`,画板导入与画板同步在边界解析 kind
- assets.rs:`infer_canvas_export_asset_kind` 直接返回枚举成员,去掉仅供兜底的 canonical 归一
- commands.rs:资源登记按 `asset.register` 上下文解析 kind,字体导入写 `Font`,本地文件类型表与平台导入归一改用枚举
- direct_runtime.rs:直连游戏工程产物统一写 `Code`,图集切片读取按 `Icon` 叠加切片路径判定,陶泥儿美术身份改收枚举
- canvas_generation.rs:新增 `platform_art_asset_manifest_kind` 收口平台美术请求词汇,切片登记 category 改用 `Icon.as_str()`
- manifest.rs:必填视觉资产校验改用 `IconSpec` / `UiDesign` / `IconSpritesheet`,修正此前与写入侧对不上的比对
- project_gates.rs、autonomous_policy.rs、recovery_scan.rs、direct_tool_bridge.rs、ui_editor workflow/persistence/resource_bridge:读取侧与 fixture 改用正式枚举成员
- tests:资源相关 fixture 与断言改用正式枚举成员
2026-09-16 19:07:12 +08:00
k88936 09ad0073fe 修正 DirectProject 订阅语义:bootstrap 事件就是当前要处理的事件
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subscribe 已在同一边界把游标钉在队尾,因此前端直接 reduce bootstrap 事件,不再补一次 consume
主规范、ADR 与实施计划同步删除"竞态窗口"说法,notify 仍是唯一唤醒来源
2026-09-16 19:06:05 +08:00
k88936 42b702d362 按 grill 结论修正 DirectProject 聊天真相源收敛计划
里程碑与实施计划改定边界:Thread Manager 只搬运脱敏原始条目,不生成卡片形状与可见性
条目身份归一为 call_id ?? id,Thread Manager 与前端不再暴露第二个 id 概念,分页锚点仍取文件里的原始 item id
合并规则收敛为"先到定形、后到补空白",删除逐字段优先级表
主规范补充条目形状三条职责边界,并说明思考正文流式下发不放宽可见范围
ADR 同步:DirectRuntime 自己的进度事件与投影文件保留,前端删除的是 DirectProject 的读路径
失败与中止说明只在运行期显示;历史切片改为从文件尾反向扫描;未知 item 类型透传并加 TODO
2026-09-16 19:05:04 +08:00
suzmii ac8a51ca79 同步master最新基线并准备画布修复PR
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合入平台会话与主线测试修复
保持画布交互、JSON识别和对话历史分页修复范围不变
2026-09-16 18:59:32 +08:00
kdletters 492e9e63af 合入 AGC 终止链路 abort 闪退修复
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codex_app_server 新增 spawn_codex_app_server_task,统一经 tauri::async_runtime::spawn 派发
终止链路、CodexThreadLease::drop、CodexTurnGuard::drop 三处不再在同步命令线程上 tokio::spawn
新增回归用例 codex_app_server_task_dispatch_needs_no_tokio_runtime_context
补记 tokio::spawn 导致 abort 闪退、cargo test 重写 generated 绑定两条踩坑
2026-09-16 18:58:19 +08:00
lhk229 57fae7037a 修复 Agent 异步测试等待
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移除不稳定的项目页文案前置

保留刷新 Agent 与拆解任务按钮就绪检查
2026-09-16 10:52:25 +00:00
k88936 edfd1f9143 修正 Godot 直接回合用例对 canonical content 的断言
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- appSurface Godot 用例不再断言被裁剪过的纯文本,改为断言编辑器实际提交的 canonical content(Shift+Enter 与组合态 Enter 插入的换行原样保留)
2026-09-16 18:51:08 +08:00
k88936 423f2d7184 修复独立总控聊天窗口未发送草稿的恢复
- App.tsx 增加 supervisorChatDraftHydratedRef 守卫的挂载水合:独立总控聊天窗口挂载走 loadProjectConversation,不经过 openWorkspace,此前 sessionStorage 里的草稿只写不读,重载后为空
- 仅在 supervisorChatOnly、存在持久化草稿且输入框已挂载时回填一次,避免覆盖用户后续输入
2026-09-16 18:50:55 +08:00
suzmii 1b010fb1f8 修复DirectProject对话历史分页卡页
聊天历史按有效消息分页并返回原生游标,保留默认原始切片接口
工具和推理记录不占聊天页名额,逐行过滤避免传回大段工具输出
隔离重新加载和项目切换的迟到响应,补齐单飞、重试与消息去重
补充原生和真实App回归测试,增加人工只读日志重放入口
更新B05状态、规范与PR验收记录,不提交用户原始日志
2026-09-16 18:46:47 +08:00
k88936 656c89e4b2 把 DirectProject 聊天条目的投影从前端收口,Rust 只搬运脱敏原始条目
新增 agent/direct_thread_raw_item.rs:把 Codex 原始 response item 与 app-server item 收敛成同一形状的脱敏原始条目,只做挑字段、脱敏、截断,不再生成卡片的 kind / 标题 / 折叠摘要
删除 agent/direct_chat_entry.rs:工具卡片形状不再由 Rust 生产
历史切片改为返回脱敏原始条目列表,不再在 Rust 侧合并 function_call 与 function_call_output
新增前端 directThreadItemProjection.ts:工具卡片 kind / 标题 / 摘要 / 状态与可见性判定全部在前端完成
directThreadChat reducer 改用同一投影函数处理运行态事件,新增 mergeDirectHistoryItems 走同一份投影与合并规则
DirectThreadHistorySlice 去掉 entries 与 itemTimestamps,改为 items + firstItemId
2026-09-16 18:45:13 +08:00
kdletters 2bcfa10647 修复 AGC 客户端点「终止」整体闪退:同步命令线程改走 Tauri 全局异步 runtime
- codex_app_server 新增 spawn_codex_app_server_task,统一经 tauri::async_runtime::spawn 派发中断与收尾任务
- 终止链路 maybe_interrupt、CodexThreadLease::drop、CodexTurnGuard::drop 三处改走该入口,避免同步 Tauri 命令线程上 tokio::spawn panic 后跨 IPC 回调边界 abort
- 新增回归用例 codex_app_server_task_dispatch_needs_no_tokio_runtime_context,把派发入口钉在没有 tokio 上下文的线程上
- 同步 agc-skills manifest 指纹,修复 master 指纹回退导致的 skill-pack:check 失败(本地打包前置门禁)
- 记录两条踩坑:同步命令线程 tokio::spawn 导致客户端 abort 闪退、cargo test 重写 generated/*.ts 后前端 typecheck 必红
2026-09-16 18:40:14 +08:00
kdletters e777236817 补齐 decision-log 两处标题前缺失的空行
恢复引言引用块、2026-09-16 图标图集条目之前的空行分隔,与文件既有排版一致
仅新增两行空行,不改动任何决策条目内容
2026-09-16 18:35:52 +08:00
lhk229 d11c74212d Merge pull request '修复 AGC skill 包与 Agent 测试' (#387) from fix/ci into master
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/387
2026-09-16 18:33:52 +08:00
lhk229 82b2f853e7 修复 AGC skill 包与 Agent 测试
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同步工作流和试玩 skill 指纹

等待项目页面与拆解任务按钮就绪
2026-09-16 10:31:57 +00:00
k88936 aa9076c95c 删除 DirectProject 图片专用 content part
- 移除 DirectCodexUserContentPart 的 agc_image_reference 分支与对应 ts-rs 绑定
- Rust 校验与 Codex wire 投影只保留 agc_attachment_reference
- 更新附件顺序投影测试的用例名、输入与断言
- 同步聊天素材功能说明、用户 Response item 里程碑与实施计划
- 在决策日志记录上传文件统一走附件 part、不保留图片兼容分支
2026-09-16 18:29:24 +08:00
k88936 0ec1179bf1 移除前端 consume 轮询兜底
- 唤醒只由 notify 驱动,bootstrap 后立刻 consume 一次补齐竞态窗口
- 定时 tick 无法自举:判断活动回合本身依赖事件,唤醒丢失时定时器不会启动
- 主规范、ADR 与实施计划同步删除该条款
2026-09-16 18:17:38 +08:00