67d5ad6026be58085b4296472e7465dfe3997378
1681 Commits
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5b1fc59d63 |
Merge pull request '运行页签补齐全屏预览与可收起的信息栏' (#497) from feat/run-view-chrome-cleanup into master
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Reviewed-on: #497 |
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0dbd279dfc |
后台 Dashboard 消耗泥点改为对冲退还后的净消耗
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- consumedMudPoints 改为净额:按北京时间业务日先抵当日消耗,不足再回溯抵扣最近仍有净额的业务日,抵扣不完的丢弃,每日净额非负且区间合计严格等于「消耗 − 退还」 - 退还口径并入 asset_operation_refund 正向流水(生成失败退还、精选审核返还)与 llm_router_consume 正向冲正流水;充值退款追回、余额重置、赠送和 hold 仍不计入 - 契约新增 refundedMudPoints,后端新增「退还泥点」趋势图,后台时段数据并列「退还泥点数」卡,毛消耗可由「消耗 + 退还」核出 - 新增 4 条净额单测(同日对冲 / 回溯抵扣 / 超额归零 / 无退还保原值)与 Dashboard 用例断言 - 同步 Dashboard 运营看板方案指标口径与决策记录 - 验证:cargo test -p api-server --bin api-server admin(136 passed / 0 failed / 1 ignored)、npm run admin-web:typecheck、npx vitest run apps/admin-web/src(218 passed)、cargo fmt --all --check、npm run check:encoding、npm run check:doc-index、git diff --check 全部通过 |
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eb192eb161 |
修复渠道配置替换窗口契约导致的系统标题栏回归与登录请求被拒
- 渠道 --config 改为从基线 tauri.conf.json 读取完整 client 窗口对象后展开、只覆盖 title,避免 Tauri JSON Merge Patch 整体替换 app.windows 丢掉 label / decorations / 尺寸 - build-release.test.mjs 新增合并守卫用例:按同一 merge patch 语义复现 Tauri 合并,断言 label=client、decorations=false、1280x800、min 1280x720,且承载 http:default 的 capability 必须包含该 label - check-config.mjs 增补基线 client 窗口 decorations 必须为 false 的门禁 - 更新 AGC 客户端更新检查与下载技术方案,写明渠道配置必须下发完整窗口对象的约定 - pitfalls.md 记录本次回归的现象、根因、现行口径与验证证据 |
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c723e0b1bf |
合并 master:标题栏弹层契约、发行包上限与策划回复修复等上游变更
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- 合并 origin/master(自绘标题栏作为窗口边框的弹层契约、游戏发行包上限提升到 200 MiB、策划回复重复播放修复 #501、标题栏品牌标签用例修正 |
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5e5407e4cf |
合并 master:引用粘贴解析与渠道产品名等上游变更
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- 合并 origin/master(引用名归一化与粘贴解析 #473 系列、客户端渠道产品名统一 ebb288a6a、#500 等)到本分支,保持 PR #497 可合并。
- 冲突仍只在 `docs/project-memory/shared-memory/decision-log.md` 顶部新增条目:按「新条目在上」保留双方内容,本分支的运行视窗条目在前。
- 上游改动落在 `features/project-workspace` 的引用链路与渠道命名脚本上,未触及本分支的运行页 chrome 与预览适配文件。
- 合并后 `apps/ai-game-creator-shell:check:web` 有 1 条红:`tests/WindowChrome.test.tsx` 仍断言标题栏品牌名为 `陶泥儿 GameAgent`,而
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248003a445 |
合并主线更新并保留双方排障记录
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合并 origin/master 的上传续传、标题栏弹窗及测试更新。 解决排障文档冲突,保留策划回复与标题栏问题记录。 |
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c2c5e1ced5 |
发行包上限提升到 200 MiB 并支持 AGC 分片续传上传
- 发行包上限 100→200 MiB、展开总量 250→500 MiB,整包路由请求体上限继续从包上限派生;发行静态资源进程内缓存预算提到 256 MiB - 反代放行量同步放宽到 210 MiB:Nginx 三份模板的 client_max_body_size、Pingora 网关默认值与 env 样例、路由对照矩阵 - platform-oss 新增内部对象追加写 append_internal_object(_with_retry),以 OSS 返回的 next-append-position 作为权威已收字节 - api-server 新增 upload-state / chunk / complete / reset 四条分片路由,抽出共享收口 confirm_validated_package;偏移不符返回 409 与权威偏移,校验失败删除半包并落 upload_failed - AGC 新增原生上传器 game_package_upload.rs(内容寻址暂存、分片续传、受控重试、进度事件)与 prepare / upload 两条命令,退役整包回传命令 - 渲染进程改为 prepare → 创建游戏 → 创建版本 → 原生分片上传 → 送审,LocalProjectExportPackagePayload 整包类型退役 - 同时修正 live 用例无法指向本地栈的两处基础设施问题:平台基址按传入 URL 选择,桥接层把 jsdom realm 的 Headers / Blob / FormData 降级成 Node 原生值 - 测试:platform-oss 74、api-server game_distribution 23、AGC 原生 4、发布相关前端 20;live 用例补真实栈「中断 → 续传 → 确认」断言(分片偏移序列 [0, 8388608]) - 文档:玩法创作主规范的上传合同、运维与 Pingora 文档、决策记录、发行里程碑口径,以及新增的续传里程碑与实施计划 |
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2c778fb027 |
补全聊天作用域重置时的忙碌态清理
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重置聊天状态时同步清空 chatAgentBusy,保留旧请求的回合归属检查。 同步更新策划会话的作用域清理约定。 |
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16361bfbe1 |
修复退出全屏后运行画面不回缩,并收口信息栏开合与文档口径
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- `resolveLocalGamePreviewFitLayout` 增加回退:上报的内容尺寸等于它被接受时的容器尺寸(自适应页面把视口原样报回)时不算内容高水位,直接按容器取画布——修复「全屏预览退出后画布仍保持全屏比例、永久带黑边」;真比容器高的页面(内容 ≠ 视口)仍按原生尺寸缩放显示。 - 该回退的已知残余(固定尺寸页面恰好等于接受时的容器且之后不上报新尺寸会被裁)与「内容尺寸没变就改认新容器」这条更差尝试一起写进代码注释与 decision-log;根治方向记在桥/协议侧。 - `tests/localGamePreviewFrame.test.ts` 抽出 `renderFittedFrame` 夹具,补「退出全屏回到容器尺寸」(改前必红)与「容器缩小后按新内容尺寸重新适配」两条用例。 - 信息栏手动态改为按资源 id 在渲染期派生(去掉 effect 回写),修掉「刚有内容那一帧先画收起态」的抖动,并让 `onClick` 写入的字段与派生读的字段一致。 - AGC 子集删掉恒真的「数值微调面板不存在」断言,保留「卡片不渲染」与「开合行不渲染」两条独立事实。 - 文档同步:PRD §3.4、技术方案与 decision-log 的信息栏判据口径改为「资源选中态」,并记录全屏回归的根因、修法、残余边界与桥协议根治方向;2026-08-23 适配条目补一条指向本次收口。 |
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688cf7a971 |
修复策划回复重复播放并保留伪流式
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按消息 ID 合并实时正文与正式消息,保留逐步显示进度 分离请求收尾与动画结束,隔离旧回合事件及异步返回 独立展示工具状态,保留 Provider 重试的正文重置语义 补充重复终态、整块回复、多消息及回合隔离回归测试 同步更新策划展示规范与排障记录 |
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c2ec978199 |
修复宿主继续请求重复发送原始用户输入 (#500)
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区分首次用户请求与宿主反馈,继续时发送实际验收或错误信息 固定 GUI 和 CLI 的原始用户条目,保留历史与回合身份关联 补充结构化输入、反馈发送、图片输入和历史去重的定向回归测试 同步更新实施计划与排障记录,保持交付验收条件和预算不变 Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/500 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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8d487685f3 |
合并 master:上游 18 个提交并保留运行页签 chrome 改动
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- 合并 origin/master(斜杠命令退役、筛选控件选中态、埋点后台排序、发版脚本等)到本分支,解决 PR #497 的冲突。 - 冲突只在 `docs/project-memory/shared-memory/decision-log.md`:双方都在文件顶部新增条目,按「新条目在上」保留双方内容,本分支的 2026-09-23 条目在前。 - `apps/ai-game-creator-shell/src/styles.css`、`tests/appSurface/project-development.suite.ts` 与实施计划技术方案为自动合并,逐块核对本分支的运行页改动(全屏钮、信息栏开合、数值微调隐藏)仍完整保留。 |
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09fb8bc076 |
运行页签补齐全屏预览与可收起的信息栏
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- 运行画面右下角新增「全屏预览」:新增 `useElementFullscreen`,只把画面那一格(`.game-run-preview`)送进全屏,按钮态只认 `fullscreenchange`,宿主没有 Fullscreen API 时整枚入口不渲染。 - 底部信息栏改为「有内容才存在」:运行页选中资源时自动展开,可手动收起到只剩一行开合按钮,清空选中后整栏不渲染;只有一栏内容时卡片铺满整行。 - 「数值微调」在没有登记表前不渲染区域标题与卡片,随这一栏删除其 label / input 样式声明。 - 新增 `tests/runPreviewFullscreen.test.tsx`;AGC 子集补信息栏开合用例,并把「没有内容仍渲染两张空卡片」的旧断言改成整栏不渲染。 - 同步 PRD §3.4、技术方案运行表现层条目与 project-memory 决策记录。 |
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5bc5328c06 |
客户端埋点复用已有下载渠道配置 (#496)
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删除独立埋点 origin 环境变量及配置字段,按 dev/release 渠道校验官方站点。 本地开发、测试及容器的 dev 渠道允许规范回环地址,兼容可变端口。 同步环境变量示例、技术方案和运维说明,补充渠道隔离与身份校验测试。 Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/496 |
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e072c66ce9 |
修复 AGC 模板库筛选与卡片状态的表现缺陷
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- 模板库筛选区改用共享筛选条与标签 chip:选中为实心品牌填充 + 反白文字,未选为浅底描边 - 未选中悬停不再借用品牌色(品牌色专属已选中),状态阶梯固定为静止 / 悬停 / 按下 / 选中 - 新增 getPlatformCategoryChipClassName 收敛筛选 chip 类名口径,模板库、资源画布、参考图弹窗与平台 Web 端共用 - PlatformSegmentedTabs 增加 accent 选中口径,与筛选 chip 共用 --platform-chip-* 语义色 - 修复卡片文字区按 grid auto 行排版导致的标题 / 简介 / 标签被裁:行高契约拆为分项常量,文字区固定 174 - 修复忙状态下动作行塞入第三个元素导致的按钮文案换行顶出卡片:忙状态写在触发它的按钮上 - 修复经典滚动条占宽导致的卡片区横向滚动条:按竖滚动条预留列宽后再算列宽行高 - 焦点环由 15% 透明度改为实心色并用 outline 绘制,选中项聚焦不再被状态投影盖掉 - 封面加载失败改为隐藏图片留中性底色,不再出现浏览器裂图图标 - 补充状态对比度、行高契约、滚动条预留、封面兜底与忙状态文案的回归测试 - 同步技术方案、踩坑记录与决策记录的口径 |
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e8d987c207 |
Merge pull request 'refactor/收口退役AGC项目对话斜杠命令与终端swarm chat入口' (#488) from fix/clean-history-cmd into master
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Reviewed-on: #488 |
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f426944701 |
调整 AGC 更新弹窗并停止自动生成更新日志
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- 更新弹窗改为窗口居中纵向排版 - 停止自动生成渠道清单更新摘要 - 仅保留 AGC_UPDATE_RELEASE_NOTES 手动更新说明 - 清理 Jenkins 摘要锚点与 macOS 额外拉取 master 逻辑 - 同步开发运维、技术方案和回归测试 |
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ede6efbe73 |
Merge remote-tracking branch 'origin/master' into fix/clean-history-cmd
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# Conflicts: # docs/project-memory/shared-memory/decision-log.md # docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md |
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016356e509 |
合并 AGC 发布前原型门禁与进度弹窗
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合并 codex/agc-publish-prototype-gate |
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8dc0da4608 |
完善 AGC 发布前原型门禁与进度弹窗
发布前校验可运行原型,未完成时禁止触发用户项目构建 缺失发布说明时自动生成 exports/README.md 移除发布流程的聊天确认卡,新增全屏发布进度弹窗 补充前后端回归测试与项目决策文档 |
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6b4c6b8a63 |
修复策划 Agent 提示词契约误删 (#494)
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恢复策划产物路径及模板、示例资源定位。 恢复决定台账 D-xx 编号与跨文档引用。 恢复验收及 Skill 标识和阶段审批成功条件。 保留战斗系统示例非必读约定。 Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/494 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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fc39080f27 |
Merge remote-tracking branch 'origin/master' into fix/clean-history-cmd
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# Conflicts: # CONTEXT.md # apps/ai-game-creator-shell/scripts/check-config.mjs # apps/ai-game-creator-shell/src/App.tsx # apps/ai-game-creator-shell/src/view/project-development/chat/controller/useDirectProjectChatController.ts # docs/README.md # docs/project-memory/shared-memory/decision-log.md |
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857acd4190 |
文档:记录退役收尾删除AGC LLM steer 判定链
- ADR 与里程碑的复查收尾改为「steer 命令删除后整条 LLM 判定链一并退役」,去掉“单独评估”的过渡口径 - Runtime V1.1 的 V1.53 与主实施计划的 2026-08-10 节新增 2026-09-23 复查收尾说明,标明判定链已删除、现役只保留 runtime.steer 唤醒 - decision-log 的 2026-08-10 条目补更新说明,并从已知失败基线用例里移除已删除的 runtime_interrupt_for_true_steer_decision_only_interrupts_older_provider_cursor - pitfalls 的「Supervisor steer 不能只有内部排队事件」标注判定链实现已删除 - 里程碑验证段补充本轮 cargo check / typecheck / 编码与文档索引 / 幂等检索的实测结果 |
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645ef30752 |
文档:修正AGC斜杠命令与终端swarm chat退役口径并记录收尾清理
- 修正 ADR 与里程碑中「agent.compact / agent.resume / agent.run_status 权限门禁消失」的过宽表述,限定为 swarm_cli/input.rs 里那份终端命令校验,现役门禁仍在 - 修正 `GAME_CREATION_APP_COMMANDS`「开发 Agent UI 仍在用」的说法为 App 只消费命令 id 类型与审计粒度 - 里程碑新增「收尾清理」小节,记录配置向导悬空脚本、用户文案、孤儿 prompt 键、harness 死导出与无调用方 Tauri 命令的清理结论 - 里程碑验证段更新为本次实测数据(typecheck、appSurface 211 tests、cargo check、编码与文档索引、harness self-test) - AGC 渠道安装身份隔离实施计划移除已删除的 agent-swarm-test-chat.mjs - pitfalls 去掉 `agc:test:chat` 与 `--configure-only` 的过期表述 - CONTEXT 的「项目命令 id」术语按现役消费方改写 - 主实施计划与 decision-log 中被删 Tauri 后台任务命令名改为现役入口 start_game_creator_agent_background_task_for_session_at |
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43b7aa809b |
清理旧创作模板退役过程记录与死代码 (#489)
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- 删除一次性 schema guard 退役表白名单、isApprovedRetiredTableDeletion 导出与专属测试,compareTables 收回为内部函数 - 删除 shared-contracts 未挂载的旧玩法契约模块、api-server 旧 story 模块与旧压测资源 scripts/loadtest/ 及对应忽略/排除配置 - 清理 decision-log、pitfalls 中旧表退役、两阶段清表窗口与旧玩法过程记录,保留改写后的通用条目 - 移除权威文档、模块 README 与运维文档中的旧模板、历史表与旧压测叙述 Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/489 Co-authored-by: kdletters <kdletters@qq.com> Co-committed-by: kdletters <kdletters@qq.com> |
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530538842e |
文档:收口退役AGC项目对话斜杠命令与终端swarm chat入口
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- 新增 ADR:记录斜杠命令与终端 swarm chat 入口整体退役的决策、保留项与影响边界 - 新增里程碑计划:登记删除范围、检查点、验证命令与未做边界 - 更新 decision-log:新增 2026-09-22 决策条目,清理被本次退役取代的历史命令条目 - 更新 pitfalls:移除已退役命令入口的现役表述 - 更新 CONTEXT.md 术语:把「斜杠命令」标为已退役说法 - 更新 docs/README.md:登记新 ADR - 更新 AGC 主实施计划:删除全部「聊天输入 /<cmd>」能力条目与终端聊天入口承诺 - 更新 Agent Runtime V1.1 文档:删除终端 swarm chat 入口整节,控制面统一记为 --agent-* CLI - 更新 DirectProject 里程碑计划:/history 入口表述改为显式重新加载对话 |
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20b594d4f2 |
清理后端未使用代码及废弃测试
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删除编辑器旧分段持久化、生成任务收尾和音频发布链路 删除未使用辅助函数及其专属测试,修正受影响的现有测试边界 保留现役实现,将纯退款测试辅助函数移入测试模块 同步原子提交、角色生成文档和计费验证说明 验证:API 全目标编译零警告,格式、编码和 diff 检查通过 定向测试:391 项通过,11 项退款 outbox 测试失败,含 Windows 权限错误 |
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85f2831f16 |
补齐客户端埋点环境变量示例
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补充本地、生产及容器的埋点 origin 配置示例和 dev/release 说明。 同步技术方案中的运行时配置入口与地址匹配要求。 |
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1e186369c9 |
客户端埋点设置 (#446)
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/446 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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060a850f74 |
修复 AGC 更新摘要泄漏提交说明
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自动摘要改为读取提交消息首行,仅展示标题并忽略后续说明 更新摘要不再附带短 SHA 补充多行提交消息与摘要格式回归测试 同步客户端更新检查与开发运维文档 |
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54a5401cce |
将正式 Full Build 纳入 release 每日调度
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按服务端与客户端 scope 分别触发 release Full Build 和 AGC 双平台 等待并汇总三类下游结果,按成功 lane 推进 revision 同步 release 参数、生产门禁与运维文档 |
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56fd5a98f7 |
修复 release 客户端下载清单的编码空格校验
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放行客户端下载清单 URL 中百分号编码的空格 补充 release 安装包文件名回归测试 更新客户端下载规范与排障文档 |
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bba4f0eb24 |
项目快照整目录上传 .agent,保留项目身份与 Agent 历史
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- 新增 should_skip_project_snapshot_sync_path:快照同步放行 .agent 组件,并放行其中 .db / .db-wal / .db-shm 的 Agent 状态数据库 - 组件与后缀排除表提取为常量;should_skip_project_snapshot_path 行为不变,项目索引、checkpoint、Agent 上下文与 git 检查继续排除整个 .agent - project_snapshot 扫描入口切到新口径,.agent 的 manifest、agent.db、会话、日志、checkpoint、workbench 与 project.lock 全部参与同步 - 新增整目录扫描用例与策略用例,覆盖 .agent 内凭据、.env、版本库与构建目录仍被排除 - 主规范更新上传内容边界与后台归档范围:工程 ZIP 可用于还原项目身份与 AGC 对话历史 - 里程碑、实施计划与共享记忆决策记录同步 .agent 全量口径、真实上传与后台 ZIP 的运行时验证证据,以及 v1/v2 键布局边界 |
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fdc14404b2 |
新增 AGC release 每日调度
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新增 Genarrative-Scheduled-Release-Trigger,每天 04:00 发布 Windows/macOS release 渠道 release 调度复用统一发号源,并为 macOS 启用过期构建让位 现有小时 dev 调度保持同时触发 Windows 与 macOS 更新生产运维门禁、发号权限、技术方案与共享记忆 |
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3775e05970 |
修复策划对话布局与流式显示 (#460)
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恢复固定消息区域和工作区状态条样式,修正窄屏单列布局 限制长阶段提示、澄清卡片和文件导入结果高度,保证输入区可达 补齐实时正文和思考的滚动跟随,保留用户上滚意图 移除读取策划历史时补造的发送时间 补充布局与显示回归测试,同步技术方案和共享排障约定 Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/460 |
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a3586bc995 |
Merge remote-tracking branch 'refs/remotes/origin/master' into feat/log-the-dianosis
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# Conflicts: # docs/project-memory/shared-memory/decision-log.md # docs/project-memory/shared-memory/pitfalls.md |
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74e6ac90a7 |
把摘要移出应用日志身份行,避免整行脱敏吃掉事件定位
- 身份行只留程序生成或调用方常量字段(eventId / source / stage / code / retryable / clientTurnId / elapsedMs / detailRef),去掉了 summary - summary 移到详情行(hint / summary / detail / metadata),自由文本全部只出现在详情行 - 原因:sanitize_diagnostic_message 命中凭据标记时替换整行,且裸词标记(如 credential rotation failed)脱敏消不掉,summary 留在身份行会连 eventId、detailRef 一起被替换 - 用例补一条裸标记词场景:详情行被整体替换时身份行仍能按 eventId 与 code 定位 - 同步【技术方案】AGC错误报告与诊断上传、【技术方案】AI游戏创作智能体App实施计划、决策记录与踩坑记录的两行字段口径 - 验证:cargo test -- runtime_error direct_tool_bridge(41 passed)、cargo fmt --check、git diff --check |
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19e1883f71 |
合并 origin/master:策划附件导入接入策划聊天入口
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- 保留 DirectProject 独立聊天容器与 Supervisor 退役结果,不为冲突恢复运行时兼容分支 - 策划工作区文件导入接入 PlanningChatView 输入盒,导入期间暂缓发送、阶段批准、澄清与重试 - 工作台壳按项目记录导入进行态,导入未完成时不切换游戏运行态并提示等待 - 首页策划附件导入结果落到工作台 fileImportNotice 提示条,可单独关闭 - 设计态输入盒样式选择器由 project-supervisor-* 收敛为 project-chat-* - 策划导入回归用例适配退役后的 harness 与 chatProps 命名 |
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085181c795 |
修复策划附件导入工作区并解除资源清单耦合
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Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 10m40s
Project CI / Backend tests (pull_request) Successful in 5m37s
Project CI / Native shell tests (pull_request) Successful in 7m30s
Project CI / Repository checks (pull_request) Successful in 3m46s
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Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 9m22s
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Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 10m13s
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新增策划工作区文件导入命令,支持同名另存并保留文件字节 首页和聊天框附件直接导入策划工作区,脱离游戏资源清单与回合附件 导入期间暂缓发送、阶段操作和游戏制作切换,保留逐文件失败提示 补充导入、刷新与切换回归测试,同步技术方案和共享约定 |
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852f5de886 |
修复应用日志身份行的摘要只压行未脱敏
- 身份行的 summary 由调用方给,direct_tool_bridge 传的是工具错误原文,而 app_log! 会把整行写 stderr,那里没有 sanitize_diagnostic_message 兜底 - 新增 AGENT_RUNTIME_ERROR_APP_LOG_SUMMARY_CHARS(320 字符,与 sidecar 摘要预算同口径),summary 落日志前先脱敏再截断 - 函数合同写明 detail/metadata/summary 三类外来文本都在这里脱敏,不再只是压平换行 - 同步【技术方案】AGC错误报告与诊断上传与共享记忆 decision-log 的预算口径 - 验证:cargo test runtime_error(7 passed) |
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8968762274 |
合并 origin/master:DirectProject 输入校验取回空白片段回归用例
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Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 9m21s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Successful in 9m31s
- validation.rs 保留本分支的 content_has_meaningful_input 与 Skill/附件独立上限,空输入报错取回 master 的用户可见文案“聊天内容不能为空” - wire.rs 取回 master 新增的 text_projection / user_input_rejects / valid_references / nonempty_text 四条回归用例,测试导入合并两侧 - resourceReferenceInput.test.tsx 取 master 的注释口径:草稿 text 投影会 trim,提交用的 content 保留 chip 后的分隔空格 - pitfalls.md 与《AGC聊天素材引用》改为「任意非文本 part 均算有效内容」,与四类引用的实际校验对齐 - 本地私有改动的 .env 不进入本次合并 |
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8b2d0cb9df |
统一错误事件同步留痕到 AppData 应用日志
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- 新增 agent_runtime_error_app_log_lines,把统一错误事件的同一份已脱敏诊断投影成应用日志两行:agent.runtime.error 身份行与 agent.runtime.error.detail 详情行 - 身份行含 eventId/source/stage/code/retryable/clientTurnId/elapsedMs/detailRef/summary,详情行含 hint/detail/metadata;detail 与 metadata 各按 1200/200 字符预算先脱敏再截断,字段仍只来自 sidecar 那份 diagnosis - 拆两行的原因:整行命中凭据标记会被 sanitize_diagnostic_message 整体替换成脱敏占位,详情行被吃掉时身份行仍能定位 eventId 与 detailRef - app_log! 先于 sidecar 写入,sidecar 写失败也留下可提交的诊断;各字段先压平换行,保证应用日志逐行读取且 stderr 输出不拆行 - 新增用例覆盖身份字段、凭据脱敏、单行口径与实际 sanitize_diagnostic_message 落盘边界(含超长诊断) - 同步文件【技术方案】AGC错误报告与诊断上传与【技术方案】AI游戏创作智能体App实施计划,共享记忆 decision-log 与 pitfalls 明确项目内 .agent/runtime/errors sidecar 与进程内错误报告事件池是两套东西,本次只写日志行 - 验证:cargo test runtime_error(7 passed)、cargo fmt --check、npm run check:encoding、git diff --check |
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6981648796 |
合并 origin/master:Supervisor 永久退役,项目对话收敛为 DirectProject 与 Design Agent
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Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 6m57s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 8m1s
- 解决 refactor/split-direct-project 与 origin/master 在 App.tsx、立项策划聊天视图、Direct composer/引用输入区、styles.css、Rust direct user item 与 appSurface 用例上的冲突,按「Supervisor 永久退役」口径保留 DirectProject 独立聊天容器与 Design Agent 两条产品路径 - 采纳 master 的策划 Agent V1/V2 退役:删除 GDD 审批卡、策划输入卡、planningLane、planningSessionV2、planningSessionContract、规划展示适配与 Rust planning_*_v2 命令、模块、契约及对应用例,不保留兼容别名或双跑路径 - 把 master「折叠思考显示单行预览」的目的落到当前结构:新增共享表现 chat/components/AgentReasoning/AgentReasoning.tsx(折叠态单行纯文本预览 + 箭头、展开态安全 Markdown),DirectProject 回合与策划回合共用,删掉两处写死的 pre 折叠实现 - 把 master「策划入口可选模型 / 推理档」的目的接到当前策划输入盒:复用 ConversationModelSelect 与 ComposerReasoningEffortSelect,配置写回仍走客户端配置通道 - App.tsx 删除只服务退役 Supervisor / 策划 V2 的 state、ref、effect、回调与死参数,并删除两条读路径都退役后的 workspaceProjectKind;openWorkspace 的工程类型入参保留为未使用契约 - Rust 侧保留本分支 canonical→wire 投影、无审计 Direct 回合与 direct user item 严格校验,并入 master 的 prepare_new_web_project_at 前置复核 - 更新 ADR 与 shared-memory 决策记录:策划当前只有 Design Agent、两条路径的共享表现清单,以及本次合并的口径、代价与验证证据 - 验证:AGC 与仓库 typecheck、check:encoding、check:doc-index、git diff --check、改动文件 eslint 0 error;AGC vitest 168 个文件中除 5 个 jsdom localStorage 环境失败文件与本分支既有 resourceTagStatsRefresh 失败外全绿,appSurface 198 passed / 13 skipped;Rust 定向用例 direct_codex_user_item、skill_pack、sessions 全过(整套分片在本容器受 /sbin -> usr/bin 触发沙箱预检失败,与本合并无关) |
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e2bdb1105b |
合并最新 master 到图片生成 CI 修复分支
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Project CI / AI game creator shell Rust lane 2/2 (pull_request) Successful in 8m36s
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合入最新 master 的客户端图标素材描述修复 保留图片生成通知测试的宿主执行会话初始化与失败断言 |
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71f5f36764 |
修复图片生成通知测试缺失宿主执行会话
复用真实宿主执行会话与交付合同夹具,补齐 Direct 工具桥测试前置状态 保留图片资源提交后的刷新通知断言,并核对空提示词拒绝原因 同步更新图片生成集成测试初始化说明 |
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f71361c292 |
修复客户端图标素材生成丢失用户描述 (#450)
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删除图标生成的固定提示词包装、默认美术说明和两次截断 按服务端单条描述语义校验非空及200个Unicode字符,超限拒绝并保留原文 保留内部换行,直接以单条iconDescriptions提交用户描述 更新前端、原生入口和实际HTTP请求回归测试 同步工具说明、生成契约及项目排障文档 Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/450 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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6e9e7edcf8 |
修复回显测试身份数据与 Linux 条件编译
Project CI / AI game creator shell Rust crates (pull_request) Successful in 3m2s
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按实际用户输入生成 SHA-256 请求摘要,保留回显去重与历史记录断言 保留 Windows 安装身份辅助函数的平台限制,补齐两处 AppData 调用分支的条件编译 同步 Direct 回合测试与安装路径策略文档 |
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480fe995ed | Merge remote-tracking branch 'origin/master' into codex/fix-agc-command-runtime-ci | ||
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afd5b8d91f |
修复 Linux 命令执行将孤儿僵尸误判为未回收进程
Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m59s
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命令主进程退出后区分存活成员与僵尸成员,保留进程组身份校验和失败关闭语义 处理 procfs 扫描期间进程退出及非 UTF-8 进程名,空进程组直接返回 新增隔离 subreaper 回归测试并补全命令 observation 断言诊断 同步 Runtime 技术方案与共享排障记录 |
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c60d116af0 |
合并 codex/agc-godot-templates-20260921 到 master:新增 Godot 模板与按模板建项分流
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- 新增 Godot 模板源 godot-empty-2d / godot-empty-3d / godot-hello-world / godot-platformer-2d - 按模板建项新增 Godot 分流:改写 project.godot 的 config/name 后走既有 Godot 导入并写入相对根 - Godot 工作区发现放宽:一层多命中按目录名排序取首个,project.godot 允许链接,内置插件行去掉手动启动 - 解决 decision-log.md 冲突:保留渠道安装身份与项目快照按渠道分区两条记录,并合入 Godot 两条记录 |