5bc734030493aeadeb36392d16ab91eca641cd34
3955 Commits
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5bc7340304 |
抽离 DirectProject 身份解析模块
将项目 canonical identity 与 digest 放入独立文件 保持 Codex app-server 线程池调用接口不变 |
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76bbeb6848 |
重构 DirectProject Agent 深模块
将 direct_runtime 与 codex_app_server 改为目录模块 拆分 user item 的模型、校验与 wire 投影文件 抽离 DirectProject 历史注入载荷构造 seam |
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24bbdfda7d |
新增 DirectProject 用户 Response item 契约
新增 Rust canonical user item 与 Codex wire 转换模块 增加 ts-rs 绑定目录及生成文件检查边界 更新聊天素材引用规范与里程碑实施计划 |
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34503990f2 |
修复 AGC 维护期登录错误提示
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
按 HTTP 状态展示认证服务不可用、超时和维护提示 增加 503 非 JSON 维护页认证界面回归测试 同步 AGC 启动认证错误提示技术方案 |
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34db1b6ad1 |
避免清理失效锁时误删新锁
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
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Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 1/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
使用原子重命名隔离失效锁文件 |
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6d7b3e74a6 |
自动清理失效数据库备份锁
失效进程锁自动清理后重试获取 仍存活进程持锁时继续阻断并发备份 补充锁生命周期文档与回归测试 |
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390bfafed8 |
Opt/design simplify (#377)
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m21s
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 5m51s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 4m48s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m17s
Project CI / Frontend tests (push) Has been cancelled
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Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/377 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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2ef9238aa9 |
修复生产发布备份状态处理
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 3m53s
Project CI / AI game creator shell Rust shard 3/4 (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust shard 2/4 (push) Has been cancelled
备份锁冲突时写入失败状态 JSON 发布脚本安全解析异步备份状态并保留异常文件 生产发布临时目录统一使用 ~/data/tmp |
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7015f41a8e |
修复 AGC Skill 清单指纹
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m46s
Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 5m44s
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 6m4s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 6m12s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m58s
Project CI / AI game creator shell Rust crates (push) Successful in 2m26s
Project CI / Native shell tests (push) Successful in 6m44s
Project CI / Repository checks (push) Successful in 5m40s
Project CI / Backend tests (push) Successful in 9m15s
Project CI / Frontend tests (push) Successful in 8m43s
Project CI / AI game creator shell web tests (push) Successful in 3m56s
同步 taonier-art-assets 内容指纹 递增 Skill pack manifest 版本 |
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c7ba007463 |
修复 AGC 长回合鉴权与素材验收循环
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 4m39s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 4m50s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 4m18s
Project CI / Native shell tests (push) Has been cancelled
Project CI / Frontend tests (push) Has been cancelled
Project CI / Repository checks (push) Has been cancelled
Project CI / AI game creator shell web tests (push) Has been cancelled
Project CI / AI game creator shell Rust shard 4/4 (push) Has been cancelled
Project CI / AI game creator shell Rust crates (push) Has been cancelled
Project CI / Backend tests (push) Has been cancelled
Project CI / AI game creator shell Rust smoke (push) Has been cancelled
修复 DirectProject 长回合平台会话保活与 401 分类 允许已登记普通平台图片通过运行时素材完成门禁 兼容预览 UUID 图片路径并补充技术方案说明 |
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361daf374d |
修复 AGC 统一错误诊断与素材验收 (#376)
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 4m49s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 5m9s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 4m34s
Project CI / AI game creator shell Rust smoke (push) Successful in 2m1s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 4m20s
Project CI / AI game creator shell Rust crates (push) Successful in 2m27s
Project CI / Native shell tests (push) Failing after 2m36s
Project CI / AI game creator shell web tests (push) Failing after 47s
Project CI / Frontend tests (push) Successful in 4m23s
Project CI / Repository checks (push) Failing after 3m14s
Project CI / Backend tests (push) Successful in 7m17s
## 变更内容 - 新增统一 Agent Runtime 错误事件和项目内诊断 sidecar,统一 DirectProject、Agent Runtime、app-server 与 AGC 工具桥的失败记录。 - 失败回执写回 DirectProject 对话历史,下一轮可读取上一轮失败证据;前端支持读取脱敏诊断详情。 - 区分 app-server 终态、空闲/硬超时、工具参数错误和试玩次数越界。 - 素材完成门扫描实际 npm 源码模块,并识别 manifest 中合法的自定义登记素材路径。 - 更新 AGC 技术规范、项目决策记录、里程碑和实施计划。 ## 验证 - cargo check --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml --tests - 统一错误测试 6/6 通过 - DirectProject 失败诊断测试 4/4 通过 - npm 场景模块素材引用回归测试通过 - npm run --prefix apps/ai-game-creator-shell typecheck - npm run check:encoding - npm run check:doc-index - git diff --check、Rust 格式检查 真实 Provider / 安装包 smoke 尚未在本 PR 中运行。 --------- Co-authored-by: Git Hooks Test <git-hooks-test@example.invalid> Reviewed-on: #376 |
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dd24690b02 |
新增图集连通域与可配置网格切分
Project CI / AI game creator shell Rust shard 1/4 (push) Failing after 4m37s
Project CI / AI game creator shell Rust shard 2/4 (push) Failing after 4m36s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m31s
Project CI / Backend tests (push) Failing after 10s
Project CI / AI game creator shell Rust shard 4/4 (push) Failing after 4m2s
Project CI / AI game creator shell Rust shard 3/4 (push) Failing after 4m45s
Project CI / Repository checks (push) Failing after 11s
Project CI / AI game creator shell web tests (push) Failing after 1m18s
Project CI / AI game creator shell Rust crates (push) Successful in 2m36s
Project CI / Native shell tests (push) Failing after 2m34s
Project CI / Frontend tests (push) Successful in 4m52s
增加 connected-components 与 grid 切分模式 支持 gridX/gridY 并同步 API、MCP、Skill、AGC 客户端 移除固定 2x2 图集切分契约与文档 |
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29e84a77d1 |
切换 Tiantoken 并删除旧 Vidu 音效
Project CI / AI game creator shell Rust shard 2/4 (push) Successful in 5m31s
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Project CI / AI game creator shell Rust smoke (push) Successful in 1m43s
Project CI / AI game creator shell Rust crates (push) Successful in 2m3s
Project CI / Repository checks (push) Successful in 3m43s
Project CI / Frontend tests (push) Successful in 4m53s
Project CI / Native shell tests (push) Successful in 6m35s
Project CI / Backend tests (push) Successful in 7m25s
Project CI / AI game creator shell web tests (push) Successful in 2m35s
新增 TIANTOKEN_BASE_URL / TIANTOKEN_API_KEY 配置并切换文本与图片链路 保留 Suno VectorEngine 路径,删除旧 Vidu submit/poll/builder 实现 同步脚本、文档、测试与运行时 provider 路由 |
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687bad0adf |
修复登录失败原因提示 (#374)
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m1s
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Project CI / AI game creator shell Rust shard 3/4 (push) Successful in 4m44s
Project CI / AI game creator shell Rust smoke (push) Successful in 1m34s
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 3m56s
Project CI / AI game creator shell Rust crates (push) Successful in 2m4s
Project CI / Frontend tests (push) Successful in 4m29s
Project CI / Repository checks (push) Successful in 3m42s
Project CI / Backend tests (push) Successful in 7m0s
Project CI / AI game creator shell web tests (push) Successful in 2m44s
Project CI / Native shell tests (push) Successful in 7m25s
登录失败时,部分网关或兼容接口返回字符串形式的 error,前端解析失败后只显示通用“登录失败”,用户无法判断具体原因。 本次修改: - 统一错误解析器支持字符串 error,并保留标准嵌套错误的优先级。 - 增加登录接口返回“手机号或密码错误”的回归测试。 - 同步认证排障记录。 验证: - API 客户端测试 32 项通过 - 认证服务与登录弹窗测试 55 项通过 - npm run typecheck 通过 - npm run lint:eslint 通过 - npm run check:encoding 通过 Reviewed-on: #374 Co-authored-by: kdletters <kdletters@qq.com> Co-committed-by: kdletters <kdletters@qq.com> |
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2111078483 |
削减策划agent的工作流负担 (#373)
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 5m15s
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Project CI / AI game creator shell Rust smoke (push) Successful in 1m33s
Project CI / AI game creator shell Rust crates (push) Successful in 1m35s
Project CI / Repository checks (push) Successful in 3m46s
Project CI / Frontend tests (push) Successful in 4m52s
Project CI / Native shell tests (push) Successful in 6m15s
Project CI / Backend tests (push) Successful in 7m11s
Project CI / AI game creator shell web tests (push) Successful in 2m18s
Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/373 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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2a89d4c20b |
游戏生产流程SOP补充错误重试口径
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 4m55s
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Project CI / AI game creator shell Rust smoke (push) Successful in 1m34s
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Project CI / AI game creator shell Rust crates (push) Successful in 4m6s
Project CI / Frontend tests (push) Successful in 4m4s
Project CI / Repository checks (push) Successful in 3m30s
Project CI / Native shell tests (push) Successful in 7m59s
Project CI / AI game creator shell web tests (push) Successful in 3m57s
Project CI / Backend tests (push) Successful in 9m4s
阶段工具、命令或验证失败时最多重试 3 次,串行、同一阶段同一输入,不得并行绕路、跳到后续阶段或用占位物顶替 3 次尝试全部失败后才停止并把失败原因告诉用户:失败阶段、报错工具或命令、原始错误、仍然缺失的产物 未通过三轮重试的阶段不算完成,缺失产物不得报成已交付 同步 agc-skills manifest 内容指纹 |
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a319a24cba |
回退Direct回合生命周期规范提交3dfb8056d
回退 3dfb8056d:删除新增的《Direct回合跨页面生命周期与运行中项目可见性》里程碑与实施计划两份文档 回退 3dfb8056d:移除 AGC 主规范中的 Direct 回合跨页面生命周期章节及其快照失败重试条款 |
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3dfb8056d0 |
新增Direct回合跨页面生命周期规范并固定快照失败重试3次
Project CI / AI game creator shell Rust shard 4/4 (push) Successful in 5m13s
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Project CI / AI game creator shell Rust smoke (push) Successful in 1m33s
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Project CI / Repository checks (push) Successful in 3m15s
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新增《Direct回合跨页面生命周期与运行中项目可见性》里程碑与实施计划,约定离开项目页面不终止回合、重新进入需恢复忙碌态与进度并以快照 sequence 续接 主规范补充 Direct 回合跨页面行为合同、左上角运行中项目面板契约与验收标准 读取活动回合快照失败改为最多重试 3 次,3 次全部失败才向用户告知失败原因,且不得改写成业务、权限或审批结论 |
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d9151219ab |
调整陶泥儿安装包资源与显示名称
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 4m49s
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安装包内置 Codex 顶层目录改为 coding-agent Windows 注册表和快捷方式显示名改为陶泥儿 同步运行时路径、配置校验与项目文档 |
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dc8e03988f |
修复AGC模型列表刷新无反馈与响应体无限等待
Project CI / AI game creator shell Rust shard 1/4 (push) Successful in 5m26s
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ConversationModelSelect:手动刷新立即显示「刷新中…」,真实刷新成功后显示「模型列表已刷新」,revision 未变化也有反馈 ConversationModelSelect:刷新失败按 HTTP 状态与超时给出可辨认提示,沿用有效缓存时不报告刷新成功,已选模型与挂载/聚焦语义不变 clientApi:成功与错误响应体统一走 readClientHttpResponseText 的 15 秒上限,响应体卡住时结束等待并释放模型目录在途请求 测试:补齐模型目录响应体超时后保留缓存并可重试、迟到响应不覆盖新目录、手动刷新进行中/同版本成功/失败反馈用例 文档:同步 AGC 模型目录刷新反馈与响应体超时合同,并在共享记忆记录该排障口径 |
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8ae7ed0128 |
Merge branch 'master' into opt/design-debug
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Successful in 5m32s
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Project CI / AI game creator shell Rust crates (pull_request) Successful in 2m32s
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dfdcc43a0b |
Merge pull request '新增 AGC 首页策划补全入口' (#369) from feat/entrance into master
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Project CI / AI game creator shell Rust smoke (push) Successful in 1m40s
Project CI / AI game creator shell Rust crates (push) Successful in 2m13s
Project CI / Repository checks (push) Successful in 3m59s
Project CI / Frontend tests (push) Successful in 5m36s
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/369 |
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9389c7fff8 |
修正 AGC 策划补全说明
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
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更新首页启动模式注释以覆盖游戏策划补全分支 同步实施计划与当前测试覆盖边界 |
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77d3917d9c |
统一策划 Agent Debug 运行时开关
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策划 Debug 日志与快速推进入口共用 GENARRATIVE_AGC_DESIGN_DEBUG。 通过 Tauri 查询构建与运行时状态,移除前端 VITE Debug 开关依赖。 更新开发启动器、策划工作区测试和技术方案文档。 |
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fbf8d34f45 |
新增 AGC 首页策划补全入口
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首页做游戏入口增加策划补全勾选项 勾选后复用 planning Agent Runtime 启动模式 补充首页启动模式回归测试与实施计划 |
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33369f1180 |
修复生图资产实时刷新
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兼容 Windows 普通、verbatim 与 UNC 项目路径的失效事件匹配 让普通生图成功后立即发送 manifest 刷新通知 补充资源卡片与桥接通知回归测试 |
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9aa6f5efea |
解决platform-llm和策划agent reasoning问题,并修复若干bug (#350)
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Reviewed-on: #350 |
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0ced0c2564 |
Merge pull request 'AGC 资源工作台三处交互收口:侧栏关闭入口合并、删除折叠把手、播放左对齐' (#361) from fix/agc-resource-workbench-chrome into master
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Reviewed-on: #361 |
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0aa6dfe994 |
修复两个 CSS 文件末尾多出的空行(CI git diff --check 报 new blank line at EOF)
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- resourceCanvasAssetGenerationTasksSidebar.css:文件末尾由 ``}\n\n\n`` 收敛为 ``}\n``,与 origin/master 的结尾字节一致 - styles.css:同上(此前由编辑工具补写整文件时多留了两个空行) - 两处都只删结尾空白,文件内容与行尾风格(LF)不变 |
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40e2a1b9b1 |
AGC 资源工作台工具条:把布局状态提示移出动作行,按钮间距不再随提示文案变长而变化
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- 根因(按真机截图逐像素量出来的):动作行 `game-workbench-view-actions` 里除了按钮还挂着 `game-resource-reorder-status` 这个 `role="status"` 提示,它是 flex 子项、`white-space: nowrap`,文案从空 →「保存中」→「布局已保存」→ 失败原因会越变越长,于是把右侧按钮按文本宽度顶开:同一份截图里「资源面板→生成素材」「生成素材→整理画布」的空隙是 64/66px,而「整理画布→生成任务」是 80px,差值正是这条提示当时的宽度(10px × 8 字符 ≈ 16px) - 修法:把它从动作行里搬出来,改成工具条内的绝对定位(`bottom: 4px; left: 12px`,`max-width` + 省略号兜底),不再参与行内排版;四枚动作按钮的内容宽度实测都是 132~134px,间距因此只剩一套 - 保留上一笔的分段控件 `margin-left: 17px`:它解决的是另一半——分段控件内部 0 间距导致它与前一按钮只隔 10px,而其余按钮之间是 24px - 用例:新增「布局状态提示不参与动作行排版,不会按文案宽度顶开按钮」,钉住 `position: absolute` 与锚点;既有「布局已保存」文本断言(按文本查,不依赖它在哪个容器)不受影响 - 文档:AGC 入口矩阵补「工具条动作行的间距只有一套」口径,写清提示为什么不进这一行 验证:tsc --noEmit 通过;appSurface 全量 441 条通过;侧栏开合与入口 5 条、画布手动布局 9 条通过;变异验证:把提示改回 `position: static`,新用例变红 |
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e272492f25 |
AGC 资源工作台工具条:统一行内间距,「依赖 / 类型」不再与前一按钮贴得过近
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- 现象:工具条动作行里「资源面板 / 生成素材 / 整理画布 / 生成任务」之间是 gap 7px + 两侧 padding 11px = 视觉 24px,而「整理画布 → 生成任务 → 依赖」这一段只有 gap 7px + 分段控件自带 padding 3px = 10~13px,一行里两套间距;截图量出来的词间距是 64/65/65px,换算后正好差在这一段落上 - 根因:`.game-workbench-tabs.game-resource-sort-tabs` 把分段控件的 `padding: 3px` 归零后,它和同容器兄弟之间就只剩行本身的 7px gap,而其余按钮靠自身左右 padding 各撑出 11px - 修法:给分段控件补 `margin-left: 17px`(7 + 17 = 24px),整行只剩一套间距;分段控件内部仍是 0 间距的连通分段(依赖 / 类型 共享边界不变),高度 36px 与其余按钮对齐的既有口径不变 - 用例:`resourceCanvasGenerationTasksSidebarDismiss.test.tsx` 新增「依赖 / 类型 与前一按钮之间的间距跟行内其他按钮一致」,钉住 `margin-left: 17px` 与 `padding: 0` 两条声明 验证:tsc --noEmit 通过;appSurface 全量 441 条通过;侧栏开合与入口 4 条、画布手动布局 9 条通过;变异验证:把 `margin-left` 改回 0,新用例变红 |
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38928167f4 |
Merge branch 'master' into fix/agc-resource-workbench-chrome
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d0b15dbc54 |
AGC 生成任务侧栏:收起也补上退场动画,退场期间内容不跳
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- 进场本来就有动画(`…-enter`),收起却是瞬间卸载,观感上"闪一下没了"。现在收起先播退场再卸载:`open` 变 false 后进入 `leaving`,根节点挂 `is-leaving` 播 `…-leave`(与进场同向反向,160ms,`pointer-events: none`),播完才卸载 - 时长在组件与 CSS 两处各写一次,组件导出 `RESOURCE_CANVAS_ASSET_GENERATION_TASKS_LEAVE_MILLIS` 并由用例钉住两处一致 - 减动效偏好下 CSS 已关掉动画,组件那边同步按 0ms 处理,收起立即卸载,不白等 160ms - 退场期间沿用收起前那一份列表(`lastRenderedRef`):宿主会在同一帧里收起侧栏并把在途任务收口,直接吃新 props 会让退场动画里的内容跳一下;滚动区的空态分支也改读这份冻结快照,不能读实时 `ordered`(这是本批调试时用假时钟用例抓到的真问题) - 用例:面板用例新增「收起时先播完收起动画再卸载,动画期间列表内容不跳」;样式用例新增「is-leaving 挂上收起动画、pointer-events: none、减动效同样关掉」;既有生成任务相关性用例改为等退场动画走完再断言(新增 `waitForTasksSidebarLeaveAnimationToFinish`) - 文档:AGC 入口矩阵与 decision-log 同步退场动画口径 验证:tsc --noEmit 通过;appSurface 全量 441 条通过;侧栏面板 9 条、样式 10 条、开合与入口 3 条通过;变异验证:把早返回改回「立即卸载」与把 CSS 的 `is-leaving` 选择器写错,对应断言分别变红 |
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96971403ee |
AGC 资源画布:定位到素材后把视口居中到该卡
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- 根因:`handleResourceSelect` 只改选中、不移动画布,而这张画布是 transform 平移的、资源卡不在任何滚动容器里;既有的 `card.scrollIntoView()` 碰不到滚动祖先,卡在视口外时用户看到的就是「定位过去了但依然见不到素材」 - 新增 `centerResourceCanvasOnResource`:读该卡在当前布局位置表里的 x/y 与卡片尺寸,按 `canvasSize / 2 − 卡中心 × scale` 求视口平移量;缩放保持不变(定位不改用户缩放预期,与 `ensureResourceBookContentVisible` 同口径) - 聚焦链在「选中新资源」那一步之后调用它;`scrollIntoView` 保留(栏目页仍有带滚动条的祖先) - 用例:新增「centers the canvas viewport on the located asset so it is actually visible」,用渲染进 DOM 的真实画布尺寸断言 `viewportX + 卡中心 × scale = 画布中心` - 文档:decision-log 补「失去焦点即收起」与「定位必须让素材真的可见」两条决策;AGC 入口矩阵同步自动收起、入口顺序与定位居中口径 验证:tsc --noEmit 通过;appSurface 全量 441 条通过;变异验证:把定位链里的居中调用摘掉,新用例变红(450 vs 400,正好是画布宽 800 的一半与旧视口之差) |
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a439b2cb34 |
修复 Linux CI 缺少策略路径归一化实现
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为非 Windows 平台补充 normalize_windows_policy_path 恒等实现,修复 Linux Rust 编译失败。 |
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45ccc58969 |
AGC 生成任务侧栏:失去焦点自动收起、入口挪到排列方式之前
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- 侧栏展开时挂 document 级 pointerdown 捕获监听:点在侧栏内部与工具条那枚开合按钮以外的地方(画布、其他工具条按钮、对话框)即自动收起侧栏 - 排除开合按钮本身:它自己负责 toggle,若在「点外部」里也命中会先收起再被 toggle 打开,表现为按钮失灵 - 工具条「生成任务」入口加 data-resource-generation-task-toggle 标记,供上面的判定排除 - 「生成任务」入口从资源排列方式之后挪到之前:动作在前、排列方式(依赖 / 类型)收在行尾;入口抽成可复用元素,资源页签与运行页签各渲染一次,同一时刻只渲染一处 - 新增 tests/resourceCanvasGenerationTasksSidebarDismiss.test.tsx:点外部收起、点内部与开合按钮不收起且仍能 toggle、入口排在依赖/类型之前 验证:tsc --noEmit 通过;vitest(新用例 3 条 + 生成任务侧栏 8 条 + 侧栏样式 9 条 + 画布手动布局 9 条)通过;变异验证:关掉自动收起 effect 与把入口挪回排列方式之后,对应断言分别变红 |
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9e709ce727 |
AGC 资源工作台交互收口:补充改动前三处截图对照图
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- 新增 docs/technical/assets/agc-resource-workbench-ui-before-20260914/:任务侧栏两个关闭入口、左侧贴边折叠把手、顶部播放按钮居中悬浮三张改动前截图 - 新增该目录 README,逐图说明改动前的问题与同步过的文档口径,供 PR 与后续回归对照 |
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96ae3db1df |
AGC 资源工作台三处交互收口:侧栏关闭入口合并、删除折叠把手、播放左对齐
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- 「生成任务」侧栏头部右上角由返回箭头(ChevronLeft / aria-label=收起生成任务)改为关闭 X,并与底部那枚重复的 X 统一为同一个 aria-label=关闭生成任务 - 删除「生成任务」侧栏底部 footer(关闭按钮 + border-top 分割线):关闭入口只留头部一枚 - 删除「生成任务」侧栏折叠态的左侧贴边竖排把手(handle 及其标签 / 在途角标 / 进场动画 / 悬停位移):折叠后组件不再渲染任何常驻入口 - 清理上述删除留下的悬空样式:focus-visible 分组选择器、480px 窄屏媒体查询与 prefers-reduced-motion 块里的把手分支 - 工具条「生成任务」入口移出 `mode === 'resources'` 分支:两个页签下都常驻。侧栏本体本来就是无条件渲染的浮层,运行态可见;入口只留资源页签时,切到运行关掉侧栏就再也打不开(此前靠左侧贴边把手兼作运行态入口) - 工具条把「播放」移到「资源管理 / 运行」右侧并左对齐:新增 .game-workbench-view-tabs 作为左侧控件组,播放按钮由 absolute + left:50% + translateX(-50%) 的居中悬浮改为 static;相应删除 max-width:1000px 里的居中兜底规则 - 播放按钮并进按钮基础外观与 focus-visible 规则列表:新位置不再命中 .game-workbench-tabs / .game-workbench-view-actions 的选择器,漏掉会掉成零圆角、零内边距、无边框、默认字号的裸按钮(颜色规则仍生效,肉眼容易漏) - 播放按钮保持两个页签下都常驻(回到改动前的可见性):运行视图空态与预览失败态要靠它重跑 - 同步更新断言:侧栏关闭入口唯一且 footer 不存在、折叠态不渲染任何按钮或把手、样式表不残留被删类名、播放按钮声明为左对齐静态定位且仍在基础外观/焦点环规则内 - 生成任务用例补回机器证据:折叠后工具条按钮的 data-resource-generation-task-count 归零、重开后头部「在途生成任务 0」徽标跟上收口结果、运行页签下侧栏仍能重开(先用 aria-selected 钉住真的切了页签);用例夹具新增 runnable 开关把首个原型标成完成 - 同步文档现状:PRD 顶部播放按钮与任务侧栏进度面两条、AGC 栏目画布底部工具栏入口矩阵的侧栏形态、decision-log 的进度面形态决策 验证:tsc -p apps/ai-game-creator-shell/tsconfig.json --noEmit 通过;vitest appSurface 全量 440 条通过、生成任务侧栏 8 条与侧栏样式 9 条通过;check-encoding 通过;prettier --list-different 未新增命中(project-development/index.tsx 属基线既有非格式化文件);变异验证:还原播放按钮基础外观规则、还原折叠把手与 footer、还原折叠态早返回、把「生成任务」入口退回 mode 分支,对应断言均变红 |
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1877aea33c |
修复 Windows verbatim AppData 路径权限识别
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归一化 \\?\ 与 \\?\UNC\ 路径后再判断受管 ACL scope 补充 verbatim AppData 回归测试 |
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2bdee990a2 |
AGC 开发态补齐后台 Web 启动与端口汇总,端口归属探测从 WMI 换成 netstat
- dev-port.mjs 新增 resolveAgcAdminWebEndpoint:后台 Web 端口按 Linux 用户端口段 start + 3、非 Linux 优先 3102 解析,ADMIN_WEB_PORT 可显式指定,并把已解析的 AGC Vite 端口列为保留端口 - start-dev-stack.mjs 随 AGC 一起拉起 apps/admin-web(AGC_DEV_ADMIN_WEB=0 关闭):与 AGC Vite 一样由启动器直接持有并纳入信号与退出收束,不走会整体重写 .app/dev-stack.json 的 dev:admin-web - start-dev-stack.mjs 新增启动汇总行,一次给出前端、后端、后台、数据库与 bgfilter-worker 的实际地址,端口漂移后以该行为准 - start-dev-stack.mjs 端口归属探测改用 netstat -ano 取端口到 PID、.NET Process 读可执行文件路径,仅在核对 SpacetimeDB --data-dir 归属时按 PID 取命令行并做 5 分钟 TTL 缓存:本机实测单轮探测由约 43 秒降到 0.37 秒,agc:serve 的 starting backend stack 到 backend ready 由约 80 秒降到 16.7 秒 - 后台 Web 端口解析或启动失败只告警,不阻断也不连带停止 AGC 客户端与配套后端 - tests/dev-port.test.ts、tests/start-dev-stack.test.ts 补充用例覆盖后台 Web 端口解析与严格占用、失败软化、启动汇总、netstat 探测脚本与命令行缓存失效 - docs/【开发运维】与 docs/technical 同步 AGC 开发态启动口径,pitfalls.md 记录 WMI 慢速探测的实测数据、netstat 改法与 PID 取最后一列的易错点 |
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330e4d6c5b |
Merge pull request 'AGC 画布:生成期间可退出与任务侧栏(高优)、画布手动整理、透明底判据、素材类型独立入口' (#358) from fix/agc-canvas-acceptance-batch into master
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aeac6c7b74 |
合并 origin/master(279a5e8e0,#356 UI 编辑器返回后资源画布平移)到验收批次
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- 合并最新 master,使 PR #358 的头包含当前 master 顶端(CI 门禁要求) - 冲突按「两侧语义都保住」解: - docs/project-memory/shared-memory/pitfalls.md:保留我方新增的「严格 IPC 桩缺登记新命令」 与上游新增的「UI 编辑器返回后资源画布滚轮平移失效」两条,只删除冲突标记行 - index.tsx / tests/appSurface/harness.ts / project-development.suite.ts:保留本批生成任务与 资源画布改动,同时并入上游的资源画布平移回归用例与共享 ResizeObserver 桩 - 工作树里另有 5 个版本号改动(package.json / Cargo.toml / Cargo.lock / tauri.conf.json / package-lock.json,0.1.29 → 0.1.34)属发布动作,**本次刻意未提交**,原样留在工作树 |
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279a5e8e0e |
Merge pull request '修复 UI 编辑器返回后资源画布平移' (#356) from fix/cant-pan-after-ui-editor into master
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Project CI / AI game creator shell Rust shard 1/4 (pull_request) Has been cancelled
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Reviewed-on: #356 Reviewed-by: 孔令弘 <ink29535@proton.me> |
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2292ae1fc1 |
Merge branch 'master' into fix/agc-canvas-acceptance-batch
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a5dfa322cb |
Merge branch 'master' into fix/cant-pan-after-ui-editor
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b077cb5277 |
更正 decision-log:「整理画布」最终位置固定在「生成素材」之后、「管理未完成编辑」之前(不在行尾)
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8ad0487b8d |
合并 fix/agc-resource-layout-manual:「整理画布」移入资源动作簇(离开行尾)
- 冲突解在 index.tsx 工具条动作区:两侧都要在同一位置插入按钮(WS1 的「生成任务」入口 + WS2 把「整理画布」从行尾移到「生成素材」之后),按「两侧语义都保住」解—— 「整理画布」在前(紧邻「生成素材」,满足其 previousElementSibling 断言与「不是行尾」断言), 「生成任务」紧随其后,共用同一个闭合标签;行尾那份旧「整理画布」由 WS2 的删除 hunk 干净应用 - 已核对:ria-label="整理画布" 与 ria-label="生成任务" 在文件中各恰好一处 - 合并后实测:gc:typecheck 通过;resourceCanvasManualLayout 9 + appSurface 439 = 448 passed |
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417b5ec630 |
「整理画布」移入资源动作簇:排在「生成素材」之后,不再挂在这一行行尾
- index.tsx:把「整理画布」从 game-workbench-view-actions 行尾(排序 tab 之后)
移到「生成素材」之后、「管理未完成编辑」之前,与其它资源动作同类相邻,
标签仍为 aria-label=\"整理画布\",零 CSS 改动
- index.tsx:语义与行为一字未改——disabled={!resourceLayoutReady}、
aria-busy={resourceLayoutSaving}、onClick 仍调 activeResourceLayout.rederiveNow(),
反馈仍走既有 resourceLayoutNotice / resourceLayoutSaving,changed 门保留
- resourceCanvasManualLayout.test.tsx:位置断言改为钉新位置——该行最后一个按钮不是它、
它在「生成素材」之后(previousElementSibling)、在排序组左侧;
继续保留「资源排列方式」组内只有「按依赖 / 按类型」与本按钮不在该组 /
不在 .game-resource-sort-tabs 内的断言
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174b6dd347 |
抽取共享 ResizeObserver 测试桩
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让项目开发测试复用统一 observer 安装 helper 保留 observer 创建与断开计数断言 |
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5adc16fbda | Merge branch 'feat/agc-generation-task-progress' into fix/agc-canvas-acceptance-batch |