kdletters
|
a4d4d04d97
|
补齐 AGC 已发布渠道清单只读核对与线上差异取证
Project CI / AI game creator shell Rust crates (push) Successful in 1m28s
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Project CI / Frontend tests (push) Has been cancelled
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- 新增 scripts/check-agc-update-channel-manifests.mjs:只读核对 OSS 渠道清单结构、对象存在性、签名对象一致性,AGC_UPDATE_VERIFY_DOWNLOAD=1 时下载产物用内置公钥验签
- package.json 注册 npm run check:agc-update-channel-manifests
- 渠道化里程碑条目 3 勾选:dev-win/dev-mac 产物下载验签通过,dev-win 的 sha256/size 与旧协议指针一致;条目 5 记录 withCredentials 与归档 glob 的静态核对结果
- macOS 里程碑记录线上 dev-mac 清单仍是单架构(0.1.142 / c07c10c0c),universal 需 mac 构建机重发
- pitfalls 记录「单测绿不等于线上清单符合契约」与 dev-mac 更新产物命名待核对
|
2026-09-28 21:56:50 +08:00 |
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kdletters
|
e8b76da809
|
补齐游戏分发发布回滚窗口与发行网关缓存取证
Project CI / AI game creator shell Rust crates (push) Successful in 1m31s
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Project CI / Frontend tests (push) Has been cancelled
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- 新增 scripts/check-game-distribution-ops-rollback-e2e.mjs:关闭/开放发布开关、关投稿保在线、管理员批准被拦、拒绝审核与安全下架仍可用、换版保留旧版本、发行网关响应头与 60 秒缓存窗口、日志脱敏、边缘 /games/<gameId>/ 路由映射(40 项 PASS)
- package.json 注册 npm run check:game-distribution-ops-rollback-e2e
- 里程碑阶段 D 第 4、5 条勾选并补「本轮核对(阶段 D 发布回滚窗口与发行网关缓存)」,含变异验证结果
- pitfalls 记录发布开关用例要连拒绝审核与安全下架一起验,以及本机 check:production-health-patrol 必然 FAILED
|
2026-09-28 21:46:29 +08:00 |
|
kdletters
|
6afa63a9de
|
补齐游戏分发校验重启恢复与失败可观测取证
Project CI / AI game creator shell Rust smoke (push) Successful in 1m34s
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Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
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- 新增 scripts/check-game-distribution-validation-restart-e2e.mjs:两段式 prepare/resume,在确认校验中途杀掉 api-server,覆盖暂存字节不丢、重新确认可恢复、待审积压可查、坏包 422 失败可诊断、公开版本不被误删
- package.json 注册 npm run check:game-distribution-validation-restart-e2e
- 里程碑阶段 D 第 3 条勾选,并补「本轮核对(阶段 D 重启恢复与失败可观测)」与阶段 D 现状描述
- pitfalls 记录两段式 E2E 的管理员凭据取决于 api-server 启动环境,以及同一状态文件只能 resume 一次
|
2026-09-28 21:34:24 +08:00 |
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kdletters
|
b58fab7b52
|
补齐游戏分发 200 MiB 上限档与发包边界复跑
Project CI / AI game creator shell Rust crates (push) Successful in 1m33s
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- 新增 scripts/check-game-distribution-package-limits-e2e.mjs:196 MiB 合法包走通上传+校验+送审并记录耗时与工作集,声明超限 413,文件数/单文件/展开量/压缩比四类边界各自 422 失败关闭并落 upload_failed
- 校验实现无进程拉起,包内脚本未被执行
- 游戏分发里程碑阶段 D 第 2 条改为已勾选,并写明本轮可复核数据
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2026-09-28 21:13:50 +08:00 |
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kdletters
|
76cdb96c55
|
补齐游戏分发网页侧导航可达性与视觉约定取证
Project CI / AI game creator shell Rust crates (push) Successful in 1m35s
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Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 8m5s
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- 新增 scripts/check-game-distribution-web-a11y-e2e.mjs:桌面/移动导航切换、键盘焦点一路进到开始游戏、全屏按钮生效、安全区内边距、移动端发布面板无横向溢出,共 11 项 PASS
- 游戏分发里程碑阶段 C 第 8 条改为已勾选,并记录移动端首次进入的阻断提示这一既有门槛
- 第 9 条按共享组件、warm token、无假统计/演示兜底、iframe 未放宽四条约定取证后勾选
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2026-09-28 20:52:54 +08:00 |
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kdletters
|
bbe416ca60
|
补齐游戏分发发布恢复链路并修掉双击提交建两份游戏
Project CI / AI game creator shell Rust crates (push) Successful in 1m37s
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Project CI / Native shell tests (push) Successful in 6m20s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 8m28s
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- 新增 scripts/check-game-distribution-web-publish-recovery-e2e.mjs:上传中断留草稿、关窗/登录失效后重登续传沿用原 versionId、双击只落一份、换账号不显示他人草稿,共 10 项 PASS
- GamePublishPage 加同步 submitInFlightRef 在途守卫与按次稳定的 Idempotency-Key(失败重试复用、成功后清空),双击不再创建第二份游戏
- 游戏分发里程碑阶段 C 第 5 条改为已勾选
- pitfalls 记录「点一次会建资源的入口需要同步守卫或稳定幂等键」
|
2026-09-28 20:37:48 +08:00 |
|
kdletters
|
bbbd91db88
|
补齐游戏分发网页发布链路并修掉发布灰度按匿名判定
Project CI / AI game creator shell Rust crates (push) Successful in 1m34s
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Project CI / Backend tests (push) Successful in 4m9s
Project CI / Frontend tests (push) Successful in 2m6s
Project CI / Native shell tests (push) Successful in 6m22s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 8m32s
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Project CI / AI game creator shell web tests (push) Successful in 1m37s
Project CI / Repository checks (push) Successful in 2m17s
- 新增 scripts/check-game-distribution-web-publish-e2e.mjs:网页登录、选封面、选发行包 ZIP、填资料提交,待审不可见、审核后公开、更新沿用同一 gameId 且旧版在线,共 12 项 PASS
- frontendRuntimeConfigService 去掉 skipAuth:发布灰度按作者判定,匿名请求恒为 false,之前只要显式配置过灰度网页端就永远没有发布入口;单测同步更新
- 游戏分发里程碑阶段 C 第 4 条改为已勾选,第 5 条缺口收窄到上传中断/双击/登录失效/窗口关闭与换账号
- pitfalls 记录「按用户灰度配置不能走 skipAuth」的经验
|
2026-09-28 20:21:34 +08:00 |
|
kdletters
|
f0ae3ce52c
|
补齐游戏分发网页侧链路取证并修掉返回目录丢关键词
Project CI / AI game creator shell Rust crates (push) Successful in 1m31s
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Project CI / Backend tests (push) Successful in 5m4s
Project CI / AI game creator shell Rust lane 2/2 (push) Successful in 8m50s
Project CI / Frontend tests (push) Successful in 2m24s
Project CI / Native shell tests (push) Successful in 7m27s
Project CI / AI game creator shell Rust lane 1/2 (push) Successful in 10m9s
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- 新增 scripts/check-game-distribution-web-e2e.mjs:真实 dev 网页栈 + Chromium 游客走目录筛选、空态与重置、详情主动作、分享直达详情、按需加载发行 iframe、失败重试、退出不自动重启、移动端门槛与旋转提示,共 23 项 PASS
- GameGalleryPage 的顶栏搜索词同步改为按 prop 值比对:原来的一次性 ref 守卫在开发态 StrictMode 双跑下会用空值清掉刚从 sessionStorage 恢复的关键词
- vite.config.ts 增加 /games/<gameId>/ 发行入口代理(rewrite 到发行网关并去掉 Cookie),本地网页栈与生产 nginx 同口径
- 游戏分发里程碑阶段 C 第 6、7 条改为已勾选,其余条目列出具体缺口
- pitfalls 记录 StrictMode 守卫击穿与 Vite 发行入口代理两条经验
|
2026-09-28 20:07:20 +08:00 |
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kdletters
|
eb7c00658a
|
补齐 External v1 场景生成路由的本地真实栈受理 smoke
Project CI / AI game creator shell Rust crates (push) Successful in 1m27s
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- 新增 scripts/check-external-v1-scene-generation-smoke.mjs:dev 账号现建外部 API Key,校验非法 Key 401、缺幂等键/空 sceneContent/custom 缺 customStyle 各自 400、合法请求 202 且返回 operationId、同键重放同一 operationId、同键换请求体 409
- 轮询生成状态得到 completed 与 assetObjectId,并用 external read-url 换签名地址下载成功(200 image/png),证明 Provider 出图在本机可用
- 里程碑最后一条验收改为已勾选,并把先前「Provider 出图未验证」的环境结论更新为已实测
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2026-09-28 19:52:16 +08:00 |
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kdletters
|
ad2ab4cd60
|
补齐游戏发行沙箱的真实浏览器取证并勾选阶段 B 第 5/6 条
Project CI / AI game creator shell Rust crates (push) Successful in 1m32s
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Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
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- 新增 scripts/check-game-distribution-sandbox-e2e.mjs:把探针包发布到本地发行网关,再用 Chromium 以 sandbox=allow-scripts 的 iframe 打开,断言 module 载入、storage/cookie/父文档 DOM 隔离、跨源 fetch 与 WebSocket、Worker、弹窗、顶层跳转、敏感权限全部被挡
- 同一次运行核对发行网关策略:最小 CSP(connect-src self / worker-src none)、nosniff、Access-Control-Allow-Origin *、带 Cookie 403、未知扩展名 404,共 22 项 PASS
- 游戏分发里程碑阶段 B 第 5、6 条改为已勾选,并按主规范 2026 决策说明独立发行域名已由「平台同源路径 + sandbox 不透明来源」替代
- 第 7 条缺口收窄到只剩「撤销传播符合最大缓存窗口」需要生产 CDN/TTL
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2026-09-28 19:43:59 +08:00 |
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kdletters
|
2d875377a9
|
补齐项目快照的客户端上传与后台列表下载联调取证
Project CI / AI game creator shell Rust crates (push) Successful in 1m39s
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Project CI / AI game creator shell Rust lane 2/2 (push) Has been cancelled
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- 新增 scripts/check-agc-project-snapshot-admin-http.mjs:核对后台列表里的快照统计、下载工程 ZIP、逐条与本地项目副本比对 SHA-256,并检查排除项与 .agent 目录
- 里程碑条目 9 改为已勾选,写入真实客户端共享模块上传(首次 synced、紧接着 no-op)与后台列表/ZIP 的 HTTP 联调取证,并把未验证项单独列出
- pitfalls 记录单用户每小时 3000 次文件上传配额对真实链路冒烟的影响与选项目口径
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2026-09-28 19:35:22 +08:00 |
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kdletters
|
25a992468d
|
写入对象存储时下发对象级 ACL,修掉发行包可匿名直取
Project CI / AI game creator shell Rust crates (push) Successful in 1m30s
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- platform-oss 的内部 PUT 与分片追加显式下发 x-oss-object-acl(Private 为 private、Public 为 public-read),OssAppendInternalObjectRequest 增加 access 字段
- 直传 policy 增加 x-oss-object-acl 条件,表单字段与 shared-contracts 的 DirectUploadTicketFormFields 同步新增并透传到 ticket 响应
- 媒体链路 E2E 增加匿名直取直传封面与发行包两条探测:默认 WARN,E2E_REQUIRE_PRIVATE_BUCKET=1 时按失败处理
- 里程碑第 7 条、pitfalls 与 decision-log 记录根因、修复与复验(严格模式 65 项 PASS,两处匿名直取都 403)
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2026-09-28 19:20:21 +08:00 |
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kdletters
|
fb87e1d4ff
|
补齐游戏分发安全下架取证并记录发行包对象可匿名直取
Project CI / AI game creator shell Rust crates (push) Successful in 1m32s
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- 媒体链路脚本新增管理员安全下架与恢复段:suspend 后目录/详情/发行读取全部关闭、过期 revision 的 suspend 被 CAS 拒绝、restore 后重新公开且可玩
- 新增匿名直取发行包对象探测:本地 dev bucket 返回 200(同 bucket 不存在 key 为 404),默认只打 WARN,E2E_REQUIRE_PRIVATE_BUCKET=1 时按失败处理
- 游戏分发里程碑阶段 B 第 7 条补上「不能绕过网关直取 OSS 在当前环境不成立」的实测、根因与剩余缺口
- pitfalls 记录 platform-oss 的 put_internal_object_bytes 从不发送 x-oss-object-acl 的问题与上线前处理
|
2026-09-28 19:08:51 +08:00 |
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kdletters
|
6cbc56dd98
|
补齐游戏分发审核 CAS 与下架可见性取证
Project CI / AI game creator shell Rust crates (push) Successful in 1m19s
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Project CI / Backend tests (push) Has been cancelled
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- 媒体链路脚本新增 publicationRevision CAS 段:过期审核与过期下架 409 PUBLICATION_CONFLICT、同 key 重放批准 replayed=true、并发激活只有一次成功、下架前的 revision 不能批准新版本
- 新增作者下架后的可见性段:公开目录不含、详情 404、发行网关 404,且目录与详情不返回对象存储地址
- 游戏分发里程碑阶段 B 第 3、4 条改为已勾选,脚本共 58 项 PASS
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2026-09-28 19:04:23 +08:00 |
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kdletters
|
253f99d921
|
补齐错误 envelope 的请求上下文并扩展游戏分发审核取证
Project CI / AI game creator shell Rust crates (push) Successful in 1m30s
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- api-server 的错误响应改用 attach_request_context 建立的 CURRENT_REQUEST_CONTEXT(tokio task_local),错误 envelope 与成功 envelope 一样带 meta.requestId / meta.operation,脱离请求任务时退回原形状
- 越权隔离脚本新增成功/失败 envelope 断言:修复前错误响应 requestId 为空让断言变红,修复后 23 项 PASS
- 媒体链路脚本扩展审核治理段:普通作者不能提交审核动作、更新待审与被拒都不改变在线旧版 URL 与可玩内容、审核结论可在后台追溯,44 项 PASS
- 游戏分发里程碑阶段 A 第 6 条、阶段 B 第 1/2 条改为已勾选并写入取证,阶段 B 其余条目列出具体缺口
- decision-log 补记错误 envelope 同一份 meta 与「按可消费取证」两条口径
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2026-09-28 18:58:38 +08:00 |
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kdletters
|
23de78b476
|
补齐游戏分发分片续传与失败恢复用例并收口阶段 A 第 5 条
Project CI / AI game creator shell Rust crates (push) Successful in 1m41s
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- 新增 scripts/check-game-distribution-upload-resume.mjs:prepare 段造 9,437,658 字节真实 ZIP 只传第一片 8,388,608 字节,杀掉 api-server(PID 53844 -> 7728)后 resume 段从对象存储读回权威偏移继续传完、确认 uploaded、送审 202 pending_review
- 上传安全检查脚本改名并扩展为 check-game-distribution-upload-safety:新增「结构合法但摘要与声明不符 -> 409 PACKAGE_MISMATCH -> upload_failed + recoveryAction=reupload -> reset 归零 -> 重传确认成功」失败恢复用例,共 24 项 PASS
- package.json 注册 check:game-distribution-upload-resume 并改名 check:game-distribution-upload-safety
- 游戏分发里程碑阶段 A 第 5 条改为已勾选,写入三段式取证
- decision-log 记录越权一律 404、并发落败给权威偏移两条错误码口径
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2026-09-28 18:44:16 +08:00 |
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kdletters
|
665f88b85f
|
补齐游戏分发并发上传与幂等重放用例并修掉并发落败的错误码
Project CI / AI game creator shell Rust crates (push) Successful in 1m25s
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- 新增 scripts/check-game-distribution-upload-concurrency.mjs:同 key 重放建游戏/建版本返回同一条记录、换请求体 409、同版本同偏移并发写片只成功一片、权威已收字节等于单份包长、确认校验通过落到 uploaded、换 key 重复送审 409 且版本数仍为 1
- 分片追加失败后回读权威已收字节:长度已前进时返回 409 PACKAGE_UPLOAD_OFFSET_MISMATCH 与 receivedBytes,不再把 OSS position 冲突报成 502 UPSTREAM_ERROR
- package.json 注册 check:game-distribution-upload-concurrency
- 游戏分发里程碑阶段 A 第 4 条改为已勾选,并把第 5 条的缺口收窄到「响应丢失与进程退出后的续传编排」
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2026-09-28 18:31:39 +08:00 |
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kdletters
|
0989f9f40e
|
补齐游戏分发跨账号越权用例并统一送审的 404 口径
Project CI / AI game creator shell Rust crates (push) Successful in 1m40s
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- 新增 scripts/check-game-distribution-owner-isolation.mjs:对本地真实栈注册两个账号,逐条验证私有版本读取、上传状态、分片写入、分包确认、送审、撤回与未认证访问的越权口径,并验证请求体伪造 owner 不生效
- api-server 的 submit_version 改用 load_owner_version_or_404:他人送审返回 404 而不是 403,不再用错误码泄露版本是否存在
- package.json 注册 check:game-distribution-owner-isolation
- 游戏分发里程碑阶段 A 第 1 条改为已勾选,写入 21 项 PASS 取证与修复前的 403 变异证据
|
2026-09-28 18:23:52 +08:00 |
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kdletters
|
4c4e61255e
|
给游戏分发 DTO 门禁补上手拼响应构建器的逐键比对
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- 新增 RESPONSE_BUILDERS:解析 api-server 里 game_payload / public_game_payload / private_version_payload / version_summary_payload 的 json! 顶层键与顶层 object.insert,逐键比对 TS 类型
- 发出的键必须都在 TS 类型里,TS 的必需字段必须都发出,公开投影还必须发出被标成可选的 currentVersion
- game_payload 的 author / deviceSupport 两个嵌套字面量同样逐键比对
- TS 类型解析同时记录必需字段,供这一层比对使用
- 同步游戏分发里程碑第 6 条的构建器取证与剩余缺口
|
2026-09-28 18:06:56 +08:00 |
|
kdletters
|
46d8768529
|
对齐游戏分发响应 DTO 的 Rust 与 TypeScript 字段
- 给 GameDistributionGameSummary 补 coverObjectKey / screenshots / publicationRevision,给 GameDistributionPrivateVersion 补 publicationRevision,与 game_payload / private_version_payload 实际发出的键一致
- packages/shared 的 GameDistributionGame.currentVersion 改为可选,并写明作者侧响应自带同一份 game_payload 但不发这一项
- 删掉 DTO 一致性门禁里豁免这 4 个字段的 TS_ONLY_FIELDS 白名单,现在任一方向多出字段都会失败
- 同步游戏分发里程碑第 6 条的取证与剩余缺口
|
2026-09-28 17:58:00 +08:00 |
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kdletters
|
1b2bfa4e74
|
新增游戏分发 Rust 与手写 TS DTO 的一致性门禁
- scripts/check-game-distribution-dto-parity.mjs:按显式映射表逐字段/逐变体比对 14 组 shared-contracts DTO 与 packages/shared/src/contracts/gameDistribution.ts,未分类的新类型或新字段直接失败
- 脚本登记 7 个服务端逐字段手拼 JSON 的 TS 类型,并记录 4 个已知响应侧附加字段(coverObjectKey/screenshots/publicationRevision)以便后续收口
- package.json 增加 check:game-distribution-dto-parity 并接进 npm run lint
- 变异验证:TS 改名与 Rust 加字段各自都让门禁失败并指出缺哪个字段;里程碑第 6 条写明剩余缺口(两个响应仍是 serde_json 手拼)
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2026-09-28 17:52:11 +08:00 |
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kdletters
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1e62d8317a
|
合并 origin/master 到 AGC 渲染层下沉分支并完成三处对齐
- 活动回合事实源统一到 Direct 线程管理器:删除 direct_runtime 的第二份快照,接单、进度内容变化与收口各广播一次活动回合变更事件
- 平台维护态判定移入 Rust 并在渲染层只订阅单一事件:新增 platform_maintenance 模块与各平台 facade 错误分支的分类入口
- 封面生成请求补 generationInputs.source,保持队列回填后仍能拿到平台素材 ID
- 渲染层按 master 5398a53e6 退役诊断详情入口:删除 agentRuntimeErrorDetail 与「查看详情」交互及其专属用例
- 冲突收口:nginx SPA 白名单、.gitignore、mobile 检查脚本、capabilities 描述取上游,两个已退役计划随上游删除,文档保留双方条目
- 新增并回写本里程碑取证、decision-log 与 pitfalls 的 2026-09-28 记录
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2026-09-28 15:07:30 +08:00 |
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kdletters
|
01394ed238
|
门禁加固与 Windows 可跑性
- 新增 scripts/check-generated-bindings.mjs 并接入 lint 与 ai-game-creator-shell:check:rust:crates:重跑 export_bindings 前后逐字节比对共享契约绑定。
- check:native-shells 的 AGC 边界改为负向门禁:渲染源码不得出现 fetch(/XHR/EventSource/sendBeacon/WebSocket/plugin-http,客户端 capability 不得授予 http:default。
- check-pingora-gateway-smoke 在 Windows 上找 pingora-gateway.exe,并修掉「API 并发保护」先关客户端连接再读响应的竞态。
- mobile-shell 三个 smoke 改成固定命令串启动 npm(绕开 npm.cmd EINVAL 与 DEP0190),desktop-shell 的 stage-release-binary 改用 fileURLToPath 修掉 F:\F:\… 路径拼接。
- vitest.config.ts 白名单补回现役根用例;三份 nginx 模板的 SPA allowlist 补回 /components 与 /design-system。
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2026-09-28 14:15:50 +08:00 |
|
suzmii
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89a51cfd5b
|
修复 hook 隔离用例把探针自身的索引写入当成被测行为
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- git-hooks.test.mjs 的隔离用例改为先跑会写索引的探针(git status 会刷新并重写索引的 stat 缓存),再取索引快照,避免把自身副作用断言成 hook fixture 的污染
- 该用例在 macOS 与部分 git 版本上必然失败(干净 origin/master worktree 上同样复现),修后 scripts/git-hooks.test.mjs 4/4 通过、npm run check:repository-ci 全绿
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2026-09-27 23:01:33 +08:00 |
|
kdletters
|
87e52860a7
|
游戏发行入口改为平台同源路径
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- 审核通过时由 api-server 按 gameId 派生 /games/{gameId}/ 相对路径写入公开投影,删除 AppConfig 的发行入口模板字段与读取逻辑
- 删除 deploy/env 两份示例中的 GENARRATIVE_GAME_DISTRIBUTION_RELEASE_ENTRY_TEMPLATE
- 三份 nginx 模板内联同源发行入口 location,把 /games/<gameId>/ 与子资源转发到发行网关并在边缘清空 Cookie
- SPA allowlist 补齐 components、design-system、games、games/detail、games/mine、games/play、games/publish
- 前端 normalizeGameEntryUrl 支持相对路径与同源发行路径,按当前 origin 解析并补尾斜杠,继续兼容历史绝对 URL
- 删除退役的独立来源模板 deploy/nginx/genarrative-release-origin.conf、门禁脚本 scripts/check-release-origin-config.mjs 与其 npm 脚本
- 游戏分发 e2e 脚本改为在公开投影上断言 entryUrl 等于 /games/{gameId}/
- 同步平台主规范、运维主规范、nginx README 与共享决策记录
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2026-09-24 00:21:27 +08:00 |
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kdletters
|
cf19241544
|
游戏发行入口改为服务端按模板派生
- 后台审核页删除「发行入口」输入框与前端 HTTPS 校验,审核请求只提交结论与公开修订号
- api-server 新增 GENARRATIVE_GAME_DISTRIBUTION_RELEASE_ENTRY_TEMPLATE 模板配置,审核通过时读版本取 gameId 并派生该游戏独立来源地址
- 模板缺 {gameId}、生产未配置模板、gameId 非主机安全字符或派生结果非法时审核通过失败关闭,非生产未配置时回落本地回环发行网关
- 同步更新发行来源 nginx 模板与说明、两份 api-server 环境变量样例、平台与运维主规范、发行里程碑实施计划和决策记录
- 真实栈 e2e 脚本不再传 entryUrl,并断言审核结果里的入口为服务端派生值
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2026-09-23 21:33:42 +08:00 |
|
kdletters
|
43b7aa809b
|
清理旧创作模板退役过程记录与死代码 (#489)
Project CI / AI game creator shell Rust crates (push) Successful in 1m6s
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- 删除一次性 schema guard 退役表白名单、isApprovedRetiredTableDeletion 导出与专属测试,compareTables 收回为内部函数
- 删除 shared-contracts 未挂载的旧玩法契约模块、api-server 旧 story 模块与旧压测资源 scripts/loadtest/ 及对应忽略/排除配置
- 清理 decision-log、pitfalls 中旧表退役、两阶段清表窗口与旧玩法过程记录,保留改写后的通用条目
- 移除权威文档、模块 README 与运维文档中的旧模板、历史表与旧压测叙述
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/489
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
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2026-09-23 11:46:39 +08:00 |
|
lhk229
|
1e186369c9
|
客户端埋点设置 (#446)
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/446
Co-authored-by: Linghong <ink29535@proton.me>
Co-committed-by: Linghong <ink29535@proton.me>
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2026-09-23 00:09:12 +08:00 |
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lhk229
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5c2f85c089
|
修复 CI 缓存镜像组装的基础镜像引用
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使用临时本地标签和宿主默认 builder 组装缓存镜像
组装成功或失败后清理临时标签,保持基础镜像清理归属
补充基础镜像复用、重建及失败清理测试
同步部署文档和项目共享记忆
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2026-09-22 15:03:05 +00:00 |
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lhk229
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4380d453d7
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修复 CI 缓存对象误判与产物下载完整性检查
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按 ZIP 成员内容和元数据识别等价缓存对象,保留真实冲突拒绝规则。
核对产物大小与 ZIP 完整性,为截断和临时传输失败增加有界重试。
补充回归测试并同步部署文档与共享记忆。
通过 80 项缓存测试、17 项工作流测试及真实产物和 HTTP 截断验证。
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2026-09-22 14:40:55 +00:00 |
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kdletters
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f502829fde
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发布灰度默认关闭:修掉客户端“看得到点不动”与后台看不到 key (#482)
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## 解决什么
你反馈的两个现象都是真问题,这个 PR 一次修掉:
1. **没开灰度也能看到发布按钮**:发布开关此前是「无 gate 行 = 默认开放」,所以没配灰度时后端把 `gameDistributionPublishEnabled` 判成 true,客户端就渲染了发布入口。
2. **按钮点了没反应**:发布动作的提示原先只写 `workspaceStatus`,而普通项目走 `DirectProjectChatView` 时并不渲染工作台状态行,于是「先打开一个项目再发布」「构建失败…」这类信息全都看不见。
3. **后台看不到 key**:预设项此前在未合并的另一个 PR 里,而且后台只列「已创建」的 gate 行。
## 改成什么
- `is_game_distribution_publish_enabled_for_user` 要求 gate 行存在且 `enabled=true`:**灰度默认关闭**,未登录/无行/`enabled=false` 一律不开放;只有白名单 / 灰度比例 / 用户标签命中才开放。作者写入与新版本激活都按这条判据。
- 新增与作者无关的总开关 `is_game_distribution_publish_open`:管理员审核激活新版本只看「灰度是否开启」,不会因为审核员不在作者白名单里而被挡住(这是合入后立刻发现的回归,已修 + 有用例)。
- AGC 新增 `announcePublishMessage`:发布相关提示同时写工作台状态与 DirectProject 对话,点「发布到游戏广场」不会再像没反应。
- 后台「灰度发布配置」新增「可配置开关」列表:`game-distribution:publish` 等预设即使还没创建行也会显示,点「配置」按默认关闭填表,运营开启后填白名单/比例即可放量。
## 验证
- `npm run check:game-distribution-media-e2e`(真实 Phaser 构建产物)现在覆盖:灰度关闭 → 作者拿不到入口 + 写入口 503 → 开启灰度 → 真实封面/截图直传 → 创建游戏/版本/上传/送审 → 管理员审核通过 → 网关 index.html 与 bundle 200 → nosniff;全流程通过。
- 后端:`cargo test -p api-server game_distribution` 19 passed(含新增 `game_distribution_publish_open_ignores_author_allowlist_for_activation`)、`frontend_runtime_config` 6 passed。
- 前端:admin 灰度页 10 用例(含「未创建的预设开关可见并可一键配置」)、AGC 聊天头 3 用例、网页发布页 15 用例;三端 typecheck、`check:encoding`、`check:doc-index`、`check:rustfmt`、全量 `npm test`(400 文件 / 4441 用例)与 `check:repository-ci -- origin/master HEAD` 全绿。
## 上线注意
灰度默认关闭是**刻意**的:合入后到运营在后台把 `game-distribution:publish` 配置并开启之前,作者看不到发布入口、写入口 503;已公开游戏、目录、详情、发行网关、安全下架不受影响。
Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/482
Co-authored-by: kdletters <kdletters@qq.com>
Co-committed-by: kdletters <kdletters@qq.com>
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2026-09-22 21:38:03 +08:00 |
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kdletters
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a56790eaa6
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合并 Phaser 一键发布自动构建与打包
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2026-09-22 21:03:57 +08:00 |
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kdletters
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57a72f652c
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Phaser 项目一键发布:发布前自动构建与打包
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- AGC:export_local_project_package 改为发布前构建——已有可玩入口直接打包;否则解析 game/(Phaser 4 + Vite 脚手架)或项目根的 npm build 脚本,缺 game/node_modules 时先跑 project.bootstrap(npm install),再走 project.verify 的受控 npm 运行器执行 npm run build,最后校验入口并打包;安装/构建失败返回带日志尾部的可操作错误。
- 新增 resolve_publish_build_plan 纯函数与用例:game 子工程优先并要求先装依赖、根 npm 工程回退、没有可构建工程时失败关闭。
- 后端:发行网关根路径(含尾斜杠)等价于 index.html,路由级用例覆盖 Cookie 拒绝门与根路径;生产仍由每游戏 origin 把根路径映射到该游戏入口。
- 脚本:check:game-distribution-media-e2e 支持 E2E_PACKAGE_ZIP 直接发布真实构建产物,断言从包内派生入口/资源,本地审核入口改为发行网关路径。
- 文档:玩法链路与实施计划记录「作者不构建、不打 ZIP」的 Phaser 发布口径与验证证据。
- 验证:真实 Phaser 4.2.1 + Vite 7 构建产物(相对引用)经发布链路后网关 index.html 200 / assets 1,388,719 B 200,播放页在 allow-scripts 沙箱 iframe 内渲染 PHASER-PUBLISH-OK 且点击交互生效。
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2026-09-22 20:38:00 +08:00 |
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kdletters
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55801deb38
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Merge remote-tracking branch 'origin/master' into codex/clear-retired-tables-phase2
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2026-09-22 20:22:09 +08:00 |
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lhk229
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7bc411119c
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修复 CI 镜像脚本的 Buildx 驱动检查兼容性
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读取 buildx inspect 的 Driver 字段,移除不受支持的 --format 参数。
收紧 Docker 测试替身参数检查,并覆盖错误驱动拒绝行为。
更新部署文档与共享记忆,记录真实 Buildx 兼容性验证要求。
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2026-09-22 11:45:22 +00:00 |
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kdletters
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3103a6e632
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Merge remote-tracking branch 'origin/master' into codex/clear-retired-tables-phase2
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2026-09-22 19:43:10 +08:00 |
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kdletters
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b417144baf
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Merge remote-tracking branch 'origin/master' into codex/clear-retired-tables-phase2
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2026-09-22 19:42:44 +08:00 |
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kdletters
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fd0c1007ad
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清除旧创作模板历史表定义与绑定
删除 63 张旧玩法表的 module 定义与 legacy schema
移除清空 procedure、迁移白名单和旧行兼容逻辑
重新生成 spacetime-client bindings
新增一次性 schema guard 删除白名单与回归测试
清理后台表名映射、旧回填工具和权威文档
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2026-09-22 19:42:29 +08:00 |
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lhk229
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1e6b0e5684
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优化 Gitea CI 镜像下载缓存与维护日志
使用专用 BuildKit builder 持久复用 Cargo 与 npm 下载缓存,并支持从可信镜像导入
按当前依赖物化镜像下载快照,配置独立缓存回收策略
补齐 AGC vendor 本地依赖清单并缩小构建上下文
增加缓存维护阶段、耗时和失败日志路径
补充下载缓存与构建上下文测试,同步部署说明和共享记忆
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2026-09-22 11:23:46 +00:00 |
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lhk229
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b1be6947b0
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契约检查补齐现有 OSS 上传白名单,保留精确校验。
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修正过期注释并更新排障记录。
Native shell 契约检查、5 条素材上传测试、编码及格式检查全部通过。
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2026-09-22 10:23:29 +00:00 |
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kdletters
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54a5401cce
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将正式 Full Build 纳入 release 每日调度
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按服务端与客户端 scope 分别触发 release Full Build 和 AGC 双平台
等待并汇总三类下游结果,按成功 lane 推进 revision
同步 release 参数、生产门禁与运维文档
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2026-09-22 17:59:57 +08:00 |
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suzmii
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c2d756a772
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Merge branch 'master' into feat/agc-run-preview-tip
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2026-09-22 17:28:39 +08:00 |
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kdletters
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c0c5255b31
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Merge branch 'master' into codex/game-distribution
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2026-09-22 17:26:50 +08:00 |
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lhk229
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ff7c5f3589
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补齐 CI 缓存维护器请求与任务契约校验
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要求 API 请求显式指定 HTTP 方法并更新全部调用点
增加 workflow 全部任务名称与缓存导出映射的契约测试
从 Rust 任务映射推导集合和数量,消除重复硬编码
同步开发流程中的维护约定
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2026-09-22 09:22:54 +00:00 |
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lhk229
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705bb1e6b3
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CI缓存自动维护与清理 (#462)
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/462
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2026-09-22 17:19:11 +08:00 |
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suzmii
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f7250f5dd1
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合并 master(bba4f0eb2):DirectProject 聊天三态与快照文档并入运行页入口收口
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- 只冲突两份共享记忆的尾部追加(pitfalls / decision-log):保留双方新增条目,直接合并非取舍
- App.tsx / styles.css 自动合并通过;本分支的运行页入口收口与 onRunNotice 通道未受影响
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2026-09-22 17:08:03 +08:00 |
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kdletters
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d047b16b91
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合并 master:DirectProject 回合三态与 AGC release 每日调度
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- 合并 origin/master 11 个提交(DirectProject 回合三态与投影 memo、宿主崩掉后的回合收口、权限拒绝后的忙态、策划对话布局修复、AGC release 每日调度)。
- 本次自动合并无冲突;游戏分发发布入口(App 的 requestGamePublish、DirectProjectChatView 透传、聊天头「发布到游戏广场」按钮)在新聊天状态机下保持接线。
- 验证:root / AGC / admin-web 三端 typecheck、全量 vitest、游戏分发 Rust 测试、encoding、doc-index、rustfmt 与 SpacetimeDB schema guard。
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2026-09-22 16:54:38 +08:00 |
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kdletters
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f1b282f3cd
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合并 master 并接入 DirectProject 新聊天架构
- 合并 origin/master(304 个提交:DirectProject 聊天容器重构、Project Supervisor 退役、策划附件导入、CI 隔离编译缓存等)。
- 接受 master 对 ProjectSupervisorView / SupervisorChatOnlyView 的退役与预览快捷测试收敛;发布入口改由 DirectProject 聊天头承载。
- DirectProjectChatHeader 新增「发布到游戏广场」入口(无回调不渲染、回合忙态禁用),DirectProjectChatView 透传 onRequestGamePublish。
- App.tsx 继续由工作台壳持有试玩包导出与 GameDistributionPublishPanel,沿用 project.export_package 权限确认队列;check-config 把该命令从 native-only 清单移回 App invoke。
- 后台游戏审核 API / 类型 / 路由测试与 master 新增的 AGC 模板管理按双方保留合并,并修掉拼接造成的接口与用例闭合缺陷。
- 修正 master 自带的 viteProxyConfig 断言:/api/creation-entry 属退役路由,测试改为断言不进入代理。
- 记录合并踩坑:语法结构内部的冲突不能简单按「双方保留」拼接,必须按某一侧骨架重建并跑 tsc 与单文件测试。
- 验证:全量 vitest 393 文件 / 4374 用例通过,root / AGC / admin-web 三端 typecheck,cargo check 与游戏分发 Rust 测试,encoding、doc-index、rustfmt、SpacetimeDB schema guard。
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2026-09-22 16:45:29 +08:00 |
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kdletters
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fdc14404b2
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新增 AGC release 每日调度
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新增 Genarrative-Scheduled-Release-Trigger,每天 04:00 发布 Windows/macOS release 渠道
release 调度复用统一发号源,并为 macOS 启用过期构建让位
现有小时 dev 调度保持同时触发 Windows 与 macOS
更新生产运维门禁、发号权限、技术方案与共享记忆
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2026-09-22 16:32:11 +08:00 |
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suzmii
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3b2a6c8853
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Merge remote-tracking branch 'origin/master' into feat/agc-run-preview-tip
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2026-09-22 15:26:54 +08:00 |
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