28a6fd97f8fcae6556c7924f5eb9c19fbd05662d
3038 Commits
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28a6fd97f8 |
修复:润色回写与粘贴共用同一条落点兜底,认不出的引用落文本而不是消失
ResourceReferenceInput 新增 mentionTokenOrText:provider 的 mentionToken,答不出来(契约被破坏)时退 contentPartText 的通用文本形态;粘贴插入、润色回写的候选扫描、整根替换的落点共用这一条 润色回写的候选不再跳过「答不出 token 的 part」:这类 part 在回包里没被提到时作为末尾孤儿补回来,而不是在翻译阶段直接消失 applyContentToRoot(初始草稿与润色回写共用)解析不出引用时落文本,不再是整条吃掉 新增两处输入区用例:provider 只答得出引用答不出 token 时润色回写仍保住引用;初始草稿里已解析不出的引用落成 @resourceId 文本。两处去掉兜底即变红 同步 AGC 聊天素材引用功能说明、引用粘贴解析实施计划与决策记录(落点兜底一条,含初始草稿行为变化的记录) |
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f138f648e7 |
修复:粘贴插入解析不出引用时落下文本形态,不再什么都不插
resourceReferences.ts 抽出 contentPartToken:part → 正文 token 的逐字投影,不补白、不裁剪(补白只在 joinMentionText 拼整段文本时加);directCodexContentToPromptText 与新导出 contentPartText 都走这一份 contentPartText 就是单个非文本 part 的文本形态:资源落 @resourceId、Skill 落 $名称、附件落 @附件名、运行区域落 @标签,文本 part 返回 null $insertContentAtSelection 的兜底链改成 provider 的 mentionToken 之外再接 contentPartText,解析不出引用也一定有一段正常文本落到光标处,删掉「两条都答不出来就什么都不插」这条违背「粘贴内容逐字保留」的分支 新增单测覆盖四类 part 的文本形态与文本 part 返回 null;新增输入区集成用例(provider 的 toReference 与 mentionToken 都答不出来时粘贴仍按 @resourceId 落下),去掉兜底即变红 同步 AGC 聊天素材引用功能说明的粘贴解析小节,并在实施计划补记本轮评审的收口 |
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c9bb5a93f0 |
文档:说明引用名归一化可能撞名,以及碰撞目前只在解析侧兜住
normalizeMentionName 的注释补上「归一化不保证名字唯一」:`hero v2` 与 `hero-v2` 折成同一个 token,候选菜单侧不做冲突检测、会显示同一个标签,碰撞由 buildContentFromPastedText 的「同名多候选一律按文本保留」兜住 同步 AGC 聊天素材引用功能说明的引用名空白不变量小节,写明这是已知残留 |
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3391ecf7d4 |
加固:粘贴接管改为「真的插进正文之后」才生效,插入为空时放行默认粘贴
ResourceReferenceInput 的 PASTE_COMMAND 处理器原先先 preventDefault 再去插入:插入为空时这段文字既不进我们的插入、又被挡掉了默认导入。现在先做插入,只有插入确实发生了才 preventDefault 并返回 true,否则返回 false 交给 Lexical 的默认粘贴 $insertContentAtSelection 改为返回「插进去没有」:选区取不到、或每个 part 都没落下内容时返回 false 编辑器已在一次更新里时 editor.update 会把回调排队,这时按原口径先接管(ranSync 标记区分「回调已同步跑完」与「回调被排队」),避免误判成插入为空而放行默认粘贴造成双份插入 同步 AGC 聊天素材引用功能说明的粘贴解析小节 |
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3f9c698a67 |
修复:粘贴解析跳过只有触发符的退化 token,不再错认正文里的裸 @
buildContentFromPastedText 组装候选时跳过 token 长度小于等于 1 的条目(引用名为空时 token 就是裸 `@` / `$`):边界规则会让它在正文里匹配到任何一处触发符,认下来等于把无关文字错认成一条引用 函数注释的保守规则从两条补成三条,写明空名字按「宁可不成 chip」的同一口径跳过 新增用例:空名字引用的 token 是 `@` 时不认领正文里的裸 `@`、其余 token 照常解析;去掉该跳过分支后用例变红 同步 AGC 聊天素材引用功能说明的粘贴解析小节 |
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4e90465c45 |
修复:素材显示名在词干为空时回退 asset.id,不再产生空引用名
resourceDisplayName 在文件名去掉扩展名后为空(`.env` / `.gitignore` 这类整名就是扩展名的文件)时回退 asset.id,回退值同样过 normalizeMentionName;空名字会让 token 退化成只有触发符的裸 `@`,候选菜单里是空芯片、粘贴解析还会认领正文里任何一处裸 `@` normalizeMentionName 的注释改为「只做归一化、不做兜底」,把兜底的落点写明在名字的来源侧 新增用例:`.env` 与 `config/.gitignore` 的显示名回退 asset.id、引用标签不再为空;把该回退去掉后用例变红 同步决策记录(校正「不做 resourceId 兜底」一条)、AGC 聊天素材引用功能说明与引用粘贴解析实施计划 |
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44148542f1 |
Merge remote-tracking branch 'origin/master' into feat/smart-paste
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# Conflicts: # docs/project-memory/shared-memory/decision-log.md |
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20b594d4f2 |
清理后端未使用代码及废弃测试
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删除编辑器旧分段持久化、生成任务收尾和音频发布链路 删除未使用辅助函数及其专属测试,修正受影响的现有测试边界 保留现役实现,将纯退款测试辅助函数移入测试模块 同步原子提交、角色生成文档和计费验证说明 验证:API 全目标编译零警告,格式、编码和 diff 检查通过 定向测试:391 项通过,11 项退款 outbox 测试失败,含 Windows 权限错误 |
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5e36b61534 |
修复:引用名内部空白统一折成 -,粘贴解析不再多插一枚芯片
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resourceReferences.ts 新增共享 normalizeMentionName:内部空白折 `-`、裁掉首尾,token 层幂等再折一次 素材显示名(resourceDisplayName)、Skill 名(目录读入与 toReference / mentionToken)、附件名(导入映射与 toReference / mentionToken)统一过这一份口径 resourceDisplayName 去掉 `|| asset.id` 兜底:引用名假定非空,不再回退 resourceId 前缀重叠 bug 由此收口:`@hero` 不再命中 `@hero-v2`(后一个字符不是空白),粘贴只剩正确的那一枚芯片 新增用例:素材 / Skill / 附件三类归一化口径、前缀重叠回归、Skill 目录名带空白、附件名带空白;把 normalizeMentionName 变异成恒等函数后新增用例全红 顺带修掉 referenceSourceProviders 用例里重命名遗留的 provider.match 断言与 skill provider 注释里的 match 同步 CONTEXT.md 术语、功能说明、实施计划与决策记录 |
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85f2831f16 |
补齐客户端埋点环境变量示例
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补充本地、生产及容器的埋点 origin 配置示例和 dev/release 说明。 同步技术方案中的运行时配置入口与地址匹配要求。 |
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1e186369c9 |
客户端埋点设置 (#446)
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/446 Co-authored-by: Linghong <ink29535@proton.me> Co-committed-by: Linghong <ink29535@proton.me> |
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5c2f85c089 |
修复 CI 缓存镜像组装的基础镜像引用
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使用临时本地标签和宿主默认 builder 组装缓存镜像 组装成功或失败后清理临时标签,保持基础镜像清理归属 补充基础镜像复用、重建及失败清理测试 同步部署文档和项目共享记忆 |
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4380d453d7 |
修复 CI 缓存对象误判与产物下载完整性检查
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按 ZIP 成员内容和元数据识别等价缓存对象,保留真实冲突拒绝规则。 核对产物大小与 ZIP 完整性,为截断和临时传输失败增加有界重试。 补充回归测试并同步部署文档与共享记忆。 通过 80 项缓存测试、17 项工作流测试及真实产物和 HTTP 截断验证。 |
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f502829fde |
发布灰度默认关闭:修掉客户端“看得到点不动”与后台看不到 key (#482)
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## 解决什么 你反馈的两个现象都是真问题,这个 PR 一次修掉: 1. **没开灰度也能看到发布按钮**:发布开关此前是「无 gate 行 = 默认开放」,所以没配灰度时后端把 `gameDistributionPublishEnabled` 判成 true,客户端就渲染了发布入口。 2. **按钮点了没反应**:发布动作的提示原先只写 `workspaceStatus`,而普通项目走 `DirectProjectChatView` 时并不渲染工作台状态行,于是「先打开一个项目再发布」「构建失败…」这类信息全都看不见。 3. **后台看不到 key**:预设项此前在未合并的另一个 PR 里,而且后台只列「已创建」的 gate 行。 ## 改成什么 - `is_game_distribution_publish_enabled_for_user` 要求 gate 行存在且 `enabled=true`:**灰度默认关闭**,未登录/无行/`enabled=false` 一律不开放;只有白名单 / 灰度比例 / 用户标签命中才开放。作者写入与新版本激活都按这条判据。 - 新增与作者无关的总开关 `is_game_distribution_publish_open`:管理员审核激活新版本只看「灰度是否开启」,不会因为审核员不在作者白名单里而被挡住(这是合入后立刻发现的回归,已修 + 有用例)。 - AGC 新增 `announcePublishMessage`:发布相关提示同时写工作台状态与 DirectProject 对话,点「发布到游戏广场」不会再像没反应。 - 后台「灰度发布配置」新增「可配置开关」列表:`game-distribution:publish` 等预设即使还没创建行也会显示,点「配置」按默认关闭填表,运营开启后填白名单/比例即可放量。 ## 验证 - `npm run check:game-distribution-media-e2e`(真实 Phaser 构建产物)现在覆盖:灰度关闭 → 作者拿不到入口 + 写入口 503 → 开启灰度 → 真实封面/截图直传 → 创建游戏/版本/上传/送审 → 管理员审核通过 → 网关 index.html 与 bundle 200 → nosniff;全流程通过。 - 后端:`cargo test -p api-server game_distribution` 19 passed(含新增 `game_distribution_publish_open_ignores_author_allowlist_for_activation`)、`frontend_runtime_config` 6 passed。 - 前端:admin 灰度页 10 用例(含「未创建的预设开关可见并可一键配置」)、AGC 聊天头 3 用例、网页发布页 15 用例;三端 typecheck、`check:encoding`、`check:doc-index`、`check:rustfmt`、全量 `npm test`(400 文件 / 4441 用例)与 `check:repository-ci -- origin/master HEAD` 全绿。 ## 上线注意 灰度默认关闭是**刻意**的:合入后到运营在后台把 `game-distribution:publish` 配置并开启之前,作者看不到发布入口、写入口 503;已公开游戏、目录、详情、发行网关、安全下架不受影响。 Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/482 Co-authored-by: kdletters <kdletters@qq.com> Co-committed-by: kdletters <kdletters@qq.com> |
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a56790eaa6 |
合并 Phaser 一键发布自动构建与打包
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57a72f652c |
Phaser 项目一键发布:发布前自动构建与打包
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- AGC:export_local_project_package 改为发布前构建——已有可玩入口直接打包;否则解析 game/(Phaser 4 + Vite 脚手架)或项目根的 npm build 脚本,缺 game/node_modules 时先跑 project.bootstrap(npm install),再走 project.verify 的受控 npm 运行器执行 npm run build,最后校验入口并打包;安装/构建失败返回带日志尾部的可操作错误。 - 新增 resolve_publish_build_plan 纯函数与用例:game 子工程优先并要求先装依赖、根 npm 工程回退、没有可构建工程时失败关闭。 - 后端:发行网关根路径(含尾斜杠)等价于 index.html,路由级用例覆盖 Cookie 拒绝门与根路径;生产仍由每游戏 origin 把根路径映射到该游戏入口。 - 脚本:check:game-distribution-media-e2e 支持 E2E_PACKAGE_ZIP 直接发布真实构建产物,断言从包内派生入口/资源,本地审核入口改为发行网关路径。 - 文档:玩法链路与实施计划记录「作者不构建、不打 ZIP」的 Phaser 发布口径与验证证据。 - 验证:真实 Phaser 4.2.1 + Vite 7 构建产物(相对引用)经发布链路后网关 index.html 200 / assets 1,388,719 B 200,播放页在 allow-scripts 沙箱 iframe 内渲染 PHASER-PUBLISH-OK 且点击交互生效。 |
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55801deb38 |
Merge remote-tracking branch 'origin/master' into codex/clear-retired-tables-phase2
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1eaa51b72b |
记录阶段二生产发布结果
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记录 release 直接切换 2.8.3 锁定二进制 记录阶段二 wasm 发布后的 84 张现役表与旧 schema 清零 记录运行时服务恢复和公网 200 |
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05a5ea4d85 |
补充历史表清空与备份现场证据
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记录 release 阶段一 apply、全零复核和观察窗口结果 记录 files-minimal 备份与 restore dry-run 验证 记录大库非 minimal files 备份的 catalog 序列化边界 |
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ec1f207021 |
重构:引用 provider 的 match / candidates 改名为 fuzzyLookup / lookup,删除 onPasteText
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match(query) 改名 fuzzyLookup(query):名字写明它是包含匹配 + 截断的模糊菜单查询 candidates() 改名 lookup():名字写明它是精确查找用的就绪全量候选,不模糊不截断 删除 onPasteText 补读钩子:粘贴只用此刻就绪的候选,不等待、不补读,也不为解析提前读盘 输入区与资源 / Skill provider 同步改名,粘贴接管路径改读 lookup() provider 用例与粘贴集成用例同步:Skill 冷启动改为「保持字面,敲过 `$` 后可解析」 补 jsdom 缺的 Range.getBoundingClientRect 与 ResizeObserver 桩(候选菜单测量用,真实浏览器都有) 同步 ADR 修订、实施计划、功能说明与决策记录 |
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7bc411119c |
修复 CI 镜像脚本的 Buildx 驱动检查兼容性
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读取 buildx inspect 的 Driver 字段,移除不受支持的 --format 参数。 收紧 Docker 测试替身参数检查,并覆盖错误驱动拒绝行为。 更新部署文档与共享记忆,记录真实 Buildx 兼容性验证要求。 |
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3103a6e632 |
Merge remote-tracking branch 'origin/master' into codex/clear-retired-tables-phase2
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b417144baf | Merge remote-tracking branch 'origin/master' into codex/clear-retired-tables-phase2 | ||
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fd0c1007ad |
清除旧创作模板历史表定义与绑定
删除 63 张旧玩法表的 module 定义与 legacy schema 移除清空 procedure、迁移白名单和旧行兼容逻辑 重新生成 spacetime-client bindings 新增一次性 schema guard 删除白名单与回归测试 清理后台表名映射、旧回填工具和权威文档 |
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079466b29b |
合并最新 master 到 CI 下载缓存优化分支
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合入 origin/master 的浏览器进程清理与引用输入框重构。 保留 CI 下载缓存、最小构建上下文和维护日志优化。 通过 17 项工作流测试、2 项 npm 缓存导出测试及编码检查。 |
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1e6b0e5684 |
优化 Gitea CI 镜像下载缓存与维护日志
使用专用 BuildKit builder 持久复用 Cargo 与 npm 下载缓存,并支持从可信镜像导入 按当前依赖物化镜像下载快照,配置独立缓存回收策略 补齐 AGC vendor 本地依赖清单并缩小构建上下文 增加缓存维护阶段、耗时和失败日志路径 补充下载缓存与构建上下文测试,同步部署说明和共享记忆 |
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6950e08506 |
功能:引用输入区支持粘贴解析 @显示名 / $名称
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新增 buildContentFromPastedText:粘贴文本按显示口径反解析,同名多候选与未命中 token 一律按文本保留 ReferenceProvider 增加可选 candidates 与 onPasteText:候选枚举保持纯函数,Skill 目录冷启动时补读一次 资源与 Skill provider 落地新缝,静默 provider(附件 / 运行画面区域)不参与粘贴解析 输入区在 CRITICAL 优先级接管 PASTE_COMMAND,仅解析出引用时插入并打 PASTE_TAG,一次 Ctrl+Z 整体回退 补充粘贴解析规则矩阵、provider 候选枚举与补读、输入区粘贴集成用例 同步 ADR 修订、实施计划、术语表、功能说明与决策记录 |
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9ae9ed362a |
Merge remote-tracking branch 'refs/remotes/origin/master' into refactor/extract-dep-from-ref-inputer
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# Conflicts: # docs/project-memory/shared-memory/decision-log.md |
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060a850f74 |
修复 AGC 更新摘要泄漏提交说明
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自动摘要改为读取提交消息首行,仅展示标题并忽略后续说明 更新摘要不再附带短 SHA 补充多行提交消息与摘要格式回归测试 同步客户端更新检查与开发运维文档 |
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b1be6947b0 |
契约检查补齐现有 OSS 上传白名单,保留精确校验。
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Project CI / AI game creator shell Rust crates (push) Successful in 1m21s
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修正过期注释并更新排障记录。 Native shell 契约检查、5 条素材上传测试、编码及格式检查全部通过。 |
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b7ca94334f |
修正 CI 缓存部署的网络地址与验收流程
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区分任务容器、Runner 网关和宿主源码拉取地址 记录内层 Docker 独立地址池与遗留网络定向清理方式 补充真实任务网络中的源码拉取和 API 连通性验收 同步团队开发流程中的部署约定 |
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54a5401cce |
将正式 Full Build 纳入 release 每日调度
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按服务端与客户端 scope 分别触发 release Full Build 和 AGC 双平台 等待并汇总三类下游结果,按成功 lane 推进 revision 同步 release 参数、生产门禁与运维文档 |
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4d45afbd6e |
修复 release 渠道 macOS 测试的默认环境隔离
隔离默认渠道测试中的 AGC_UPDATE_CHANNEL 环境变量 补充 Jenkins 渠道参数进入 Node 测试进程的排障记录 |
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1ecb92c53d |
Merge branch 'master' into refactor/extract-dep-from-ref-inputer
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c42e087a30 |
Merge remote-tracking branch 'origin/master' into refactor/extract-dep-from-ref-inputer
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# Conflicts: # docs/project-memory/shared-memory/decision-log.md |
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9b0fcd48d2 |
Merge branch 'master' into feat/agc-run-preview-tip
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56fd5a98f7 |
修复 release 客户端下载清单的编码空格校验
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放行客户端下载清单 URL 中百分号编码的空格 补充 release 安装包文件名回归测试 更新客户端下载规范与排障文档 |
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c2d756a772 |
Merge branch 'master' into feat/agc-run-preview-tip
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c0c5255b31 |
Merge branch 'master' into codex/game-distribution
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d5fb34209a |
重构:候选懒加载改为菜单回调,match 收成纯函数
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- ReferenceProvider 新增可选 onMenuQueryChange(query):输入区在 useEffect 里回调(菜单关闭时收到 null),作为懒加载的唯一入口 - ProviderMentionMenu 不再让 provider 在渲染期产生副作用:match 只负责过滤已就绪的数据,契约里写明它必须是纯函数 - useSkillReferenceProvider 把目录读取从 match 搬进 onMenuQueryChange,第一次敲出 $ 才读;失败仍放开重试(下一次菜单查询变化时重试)并保留 console.warn - referenceSourceProviders 用例改为经菜单回调驱动,并显式断言 match 不触发任何 Tauri invoke、菜单关闭(null)也不触发 - 同步 ADR、决策记录与功能说明里 provider 契约的那段描述 |
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ff7c5f3589 |
补齐 CI 缓存维护器请求与任务契约校验
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要求 API 请求显式指定 HTTP 方法并更新全部调用点 增加 workflow 全部任务名称与缓存导出映射的契约测试 从 Rust 任务映射推导集合和数量,消除重复硬编码 同步开发流程中的维护约定 |
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705bb1e6b3 |
CI缓存自动维护与清理 (#462)
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Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/462 |
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e5460280ce |
发布入口接入灰度开关
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- 后端:GET /api/runtime/frontend-config 新增 gameDistributionPublishEnabled,复用 `game-distribution:publish` 判据(未配置或 enabled=false 时对已登录作者默认开放,显式收紧后只放行白名单/灰度命中用户,匿名恒为 false),前端入口与写入口共用同一事实源。 - 后端用例:新增 frontend_runtime_config_game_distribution_publish_is_scoped_to_authenticated_gate,覆盖默认开放、enabled=true 无白名单、白名单命中、deny 名单、enabled=false 回退与 rolloutPercent=100。 - 网页:平台壳按灰度隐藏「发布游戏 / 发布新版本」入口;/games/publish 直接访问时渲染「发布功能正在灰度中」并提供重新检查;读取失败按放行处理,由后端写入口把关并返回可读文案。 - AGC:新增 readGamePublishAvailability(同一运行时配置字段),只有命中才把发布回调交给 DirectProject 聊天头;字段缺失或读取失败按不开放处理。 - 文档:玩法链路、后端数据契约与实施计划记录灰度口径、入口行为与验证命令。 |
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f7250f5dd1 |
合并 master(bba4f0eb2):DirectProject 聊天三态与快照文档并入运行页入口收口
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- 只冲突两份共享记忆的尾部追加(pitfalls / decision-log):保留双方新增条目,直接合并非取舍 - App.tsx / styles.css 自动合并通过;本分支的运行页入口收口与 onRunNotice 通道未受影响 |
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1bd5fe9ff0 |
合并 master:AGC 项目快照整目录上传
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- 合并 origin/master(bba4f0eb2:项目快照整目录上传 .agent,保留项目身份与 Agent 历史)。 - 自动合并无冲突;共享记忆与实施计划文档经复核保留双方条目,游戏分发功能面未受影响。 - 同步目的:Gitea PR 门禁要求 PR head 包含目标分支最新提交,合并后重新推送触发 Project CI。 |
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d047b16b91 |
合并 master:DirectProject 回合三态与 AGC release 每日调度
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- 合并 origin/master 11 个提交(DirectProject 回合三态与投影 memo、宿主崩掉后的回合收口、权限拒绝后的忙态、策划对话布局修复、AGC release 每日调度)。 - 本次自动合并无冲突;游戏分发发布入口(App 的 requestGamePublish、DirectProjectChatView 透传、聊天头「发布到游戏广场」按钮)在新聊天状态机下保持接线。 - 验证:root / AGC / admin-web 三端 typecheck、全量 vitest、游戏分发 Rust 测试、encoding、doc-index、rustfmt 与 SpacetimeDB schema guard。 |
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f1b282f3cd |
合并 master 并接入 DirectProject 新聊天架构
- 合并 origin/master(304 个提交:DirectProject 聊天容器重构、Project Supervisor 退役、策划附件导入、CI 隔离编译缓存等)。 - 接受 master 对 ProjectSupervisorView / SupervisorChatOnlyView 的退役与预览快捷测试收敛;发布入口改由 DirectProject 聊天头承载。 - DirectProjectChatHeader 新增「发布到游戏广场」入口(无回调不渲染、回合忙态禁用),DirectProjectChatView 透传 onRequestGamePublish。 - App.tsx 继续由工作台壳持有试玩包导出与 GameDistributionPublishPanel,沿用 project.export_package 权限确认队列;check-config 把该命令从 native-only 清单移回 App invoke。 - 后台游戏审核 API / 类型 / 路由测试与 master 新增的 AGC 模板管理按双方保留合并,并修掉拼接造成的接口与用例闭合缺陷。 - 修正 master 自带的 viteProxyConfig 断言:/api/creation-entry 属退役路由,测试改为断言不进入代理。 - 记录合并踩坑:语法结构内部的冲突不能简单按「双方保留」拼接,必须按某一侧骨架重建并跑 tsc 与单文件测试。 - 验证:全量 vitest 393 文件 / 4374 用例通过,root / AGC / admin-web 三端 typecheck,cargo check 与游戏分发 Rust 测试,encoding、doc-index、rustfmt、SpacetimeDB schema guard。 |
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bba4f0eb24 |
项目快照整目录上传 .agent,保留项目身份与 Agent 历史
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- 新增 should_skip_project_snapshot_sync_path:快照同步放行 .agent 组件,并放行其中 .db / .db-wal / .db-shm 的 Agent 状态数据库 - 组件与后缀排除表提取为常量;should_skip_project_snapshot_path 行为不变,项目索引、checkpoint、Agent 上下文与 git 检查继续排除整个 .agent - project_snapshot 扫描入口切到新口径,.agent 的 manifest、agent.db、会话、日志、checkpoint、workbench 与 project.lock 全部参与同步 - 新增整目录扫描用例与策略用例,覆盖 .agent 内凭据、.env、版本库与构建目录仍被排除 - 主规范更新上传内容边界与后台归档范围:工程 ZIP 可用于还原项目身份与 AGC 对话历史 - 里程碑、实施计划与共享记忆决策记录同步 .agent 全量口径、真实上传与后台 ZIP 的运行时验证证据,以及 v1/v2 键布局边界 |
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fdc14404b2 |
新增 AGC release 每日调度
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新增 Genarrative-Scheduled-Release-Trigger,每天 04:00 发布 Windows/macOS release 渠道 release 调度复用统一发号源,并为 macOS 启用过期构建让位 现有小时 dev 调度保持同时触发 Windows 与 macOS 更新生产运维门禁、发号权限、技术方案与共享记忆 |
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3775e05970 |
修复策划对话布局与流式显示 (#460)
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恢复固定消息区域和工作区状态条样式,修正窄屏单列布局 限制长阶段提示、澄清卡片和文件导入结果高度,保证输入区可达 补齐实时正文和思考的滚动跟随,保留用户上滚意图 移除读取策划历史时补造的发送时间 补充布局与显示回归测试,同步技术方案和共享排障约定 Reviewed-on: https://git.genarrative.world/git/GenarrativeAI/Genarrative/pulls/460 |