Introduce a new UI design asset extraction flow: add POST /api/editor/ui-designs/assets/extractions handler that always uses gpt-image-2 with the fixed prompt "提取画面中的所有独立并整理成spritesheet"; parse Data URL references, call OpenAI image edits, return a spritesheet and sliced icon assets. Increase request body limit for image Data URLs and wire the route with bearer auth. Add platform-image slicing: slice_generated_icon_spritesheet_all_by_connected_components (with auto-naming "素材 1..N", foreground estimation and heuristics) and export it. Add Rust tests for the handler, prompt constant, and slicing behavior. Update frontend client and integration tests to call the new extractEditorUiDesignAssets API and verify spritesheet + icon layers are added to the canvas and persisted. Update multiple docs to describe the extraction UI, toolbar placement, and related audio/playback pitfalls. Minor related updates: toolbar button ordering and audio duration / signed read-url notes.
Adds Seedance 2.0 reference-media constraints and forbids video data URLs; updates docs/decision-log and pitfalls to record the new rules. Introduces typed audio params (type: one-shot|loop, tempo: number|null), generator-specific placeholder styles/avoidance and UI changes for generation panels. Implements related front-end changes (new crop/ raster edit components, many image-editor models, tests and workflow hooks) and server-side contract/handler updates across api-server, shared-contracts, platform-audio, platform-image and vector_engine_audio_generation to support the new submission/asset flow and validations.
Remove backend-assembled raw Prompt and copy action from image info; render a lightweight generationInputs snapshot (user panel inputs + reference thumbnails) stored on canvas layers and shown in the image info dialog. Unify canvas display and info to use originalWidth/originalHeight (Resolution) instead of saved Size and hydrate legacy layout width/height only as fallback. Add model/aspectRatio/imageSize options for character/icon generation (frontend state, tests, and client payloads). Increase Axum JSON body limit for character animation endpoint to 12MB for compatibility and prefer submitting persisted objectKey over large Data URLs. Update tests, docs, and related server/frontend code to reflect these behaviors and validations.
Large update across server and web clients: regenerated/added many spacetime-client module bindings and input types (including new delete/work_delete input types and numerous procedure/reducer files), updates to server-rs API modules (bark_battle, jump_hop, wooden_fish, auth, module-runtime and shared contracts), and fixes in module-runtime behavior and domain logic. Frontend changes include new/updated components and tests (creative audio helpers, bark-battle/jump-hop/wooden-fish clients and views, unified generation pages, RPG entry views, and runtime shells), plus CSS and service updates. Documentation and operational notes updated (.hermes pitfalls and multiple PRD/docs) to cover daily-task refresh, banner asset fallback, recommend-key bug, and other platform behaviors. Tests and verification steps added/updated alongside these changes.
Rewrite Genarrative play-type integration guidance across .codex and .hermes to define a platform-level SOP: default to form/image workbench, unify single-image asset slots (CreativeImageInputPanel), standardize series-material sheet->cut->transparent->OSS pipeline, and forbid copying legacy chat/agent workflows as the default. Add decision-log entry freezing the SOP and a pitfalls note warning against direct reuse of old play tools. Update CONTEXT.md and docs/README.md, add a new PRD file, and apply related small server-side changes (module-auth, spacetime-client mappers and runtime) to align back-end code with the new contracts and flows.