修复资源编辑分支持续集成门禁
同步全类型资源投影与工具栏测试断言 补齐 HTML 文本资源预览回归 消除委派回执测试的异步唤醒竞态 更新资源编辑验证约定
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@@ -690,13 +690,6 @@ fn game_chat_art_receipt_wakes_the_same_code_prototype_run() {
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let root = temporary.path().join("project");
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let (mut main, mut child, delegation_id) =
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game_chat_main_art_child_fixture(&root, "art-asset-plan", &["core-spritesheet"]);
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main.status = "running".to_string();
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main.phase = "waiting-for-delegate-receipts".to_string();
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main.current_action = "等待临时美术 Agent 回执".to_string();
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main.waiting_on = "art-asset-plan 完成并回执".to_string();
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append_game_creator_agent_runtime_task(&root, &main).expect("persist waiting main task");
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write_game_creator_agent_runtime_state(&root, &main).expect("persist waiting main runtime");
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child.status = "completed".to_string();
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child.phase = "completed".to_string();
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child.current_action = "已写入临时美术资产".to_string();
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@@ -763,6 +756,12 @@ fn game_chat_art_receipt_wakes_the_same_code_prototype_run() {
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assert_eq!(duplicate.status, "failed", "{duplicate:?}");
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assert!(duplicate.summary.contains("最多委派一次"));
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main.status = "running".to_string();
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main.phase = "waiting-for-delegate-receipts".to_string();
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main.current_action = "等待临时美术 Agent 回执".to_string();
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main.waiting_on = "art-asset-plan 完成并回执".to_string();
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append_game_creator_agent_runtime_task(&root, &main).expect("persist waiting main task");
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write_game_creator_agent_runtime_state(&root, &main).expect("persist waiting main runtime");
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let waiting = read_latest_game_creator_agent_runtime_task_by_run_id(
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&root,
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"code-prototype",
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@@ -125,7 +125,7 @@ pub(crate) fn load_local_project_text_preview(
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let normalized = normalize_relative_path(relative_path.trim())?;
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reject_sensitive_project_file_read(&normalized)?;
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let media_type = project_text_media_type(&normalized)
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.ok_or_else(|| "文档预览只支持 Markdown、文本、JSON、YAML 和 TOML".to_string())?;
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.ok_or_else(|| "文档预览只支持现役文本与代码扩展名".to_string())?;
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let bytes = read_stable_project_resource(
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root,
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&normalized,
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@@ -430,13 +430,19 @@ mod tests {
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fs::write(root.path().join("docs/design.md"), "# 设计\n\n正文").expect("markdown");
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fs::write(root.path().join("docs/legacy.txt"), [0xff, 0xfe]).expect("legacy text");
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fs::write(root.path().join("docs/page.html"), "<h1>unsafe</h1>").expect("html");
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fs::write(root.path().join("docs/archive.bin"), "not a text resource")
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.expect("unsupported extension");
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let preview =
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load_local_project_text_preview(root.path(), "docs/design.md").expect("load markdown");
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assert_eq!(preview.media_type, "text/markdown");
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assert!(preview.content.contains("正文"));
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assert!(load_local_project_text_preview(root.path(), "docs/legacy.txt").is_err());
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assert!(load_local_project_text_preview(root.path(), "docs/page.html").is_err());
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let html_preview =
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load_local_project_text_preview(root.path(), "docs/page.html").expect("load HTML");
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assert_eq!(html_preview.media_type, "text/html");
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assert_eq!(html_preview.content, "<h1>unsafe</h1>");
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assert!(load_local_project_text_preview(root.path(), "docs/archive.bin").is_err());
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}
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#[test]
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@@ -309,9 +309,6 @@ export function registerClientHomeTests() {
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),
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).toHaveLength(2);
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});
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const manifestReadsBeforeEvent = invoke.mock.calls.filter(
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([command]) => command === 'get_local_game_manifest',
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).length;
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const inspectionsBeforeEvent = invoke.mock.calls.filter(
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([command]) => command === 'inspect_local_project_directory',
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).length;
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@@ -114,6 +114,10 @@ describe('项目资源投影', () => {
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id: 'agent-result:design-foundation:final-run',
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category: 'document',
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},
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{
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id: 'task:audio-asset-plan:audio/unregistered-bgm.wav',
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category: 'audio',
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},
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{ id: 'version:version-1', category: 'version' },
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]),
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);
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@@ -121,7 +125,6 @@ describe('项目资源投影', () => {
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resources.some(({ id }) =>
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[
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'task:design-foundation:build/game.bundle',
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'task:audio-asset-plan:audio/unregistered-bgm.wav',
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'asset:unknown-binary',
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'attachment:imports/archive.zip',
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].includes(id),
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@@ -23,6 +23,7 @@
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- 能力分流:SVG/文本/代码走结构化 LLM 内容派生与格式复核;视频使用源视频稳定引用;音效/BGM 因现役接口无源音频字段,固定定义为基于源语义的派生重制,不能宣称波形级编辑;项目版本追加子版本。
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- 信任边界:前端能力提示不是授权事实,Tauri 在提交前按 manifest、已完成任务或上传登记重新核验来源并复核项目 revision / 源内容摘要。远端生成继续使用稳定幂等身份、`202` 轮询与稳定 object/resource/asset 身份,签名 URL 不落 manifest。
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- 队列与结果边界:登录态媒体派生统一使用 `game-creator-resource-editor` 专用消费身份;图片 refine、视频、音效和 BGM 复用同一逻辑请求的稳定 `Idempotency-Key`,路由不得丢弃。完成结果只返回裁剪后的稳定 object/resource/asset 引用与必要媒体元数据,不暴露 provider、worker、队列内部字段或临时签名 URL。
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- 验证边界:资源投影回归必须把已完成任务在 `artifacts` 中明确登记的音频归入音乐音效资源,同时继续排除未登记音频和未知二进制;画布工具栏数量断言必须与全部现役工具清单同步;文本预览回归必须覆盖 HTML 与现役代码扩展名;委派回执测试应在显式进入等待态前完成同 action 幂等断言,避免后台 parent-wake 与断言竞争。
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- 关联:`docs/technical/【技术方案】客户端素材创作无限画布阶段一合同-2026-08-05.md`、`apps/ai-game-creator-shell/src/view/project-development/resourceEditModel.ts`、`apps/ai-game-creator-shell/src-tauri/src/project/resource_editor.rs`。
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## 2026-08-10 客户端素材画布临时收敛为现有图片非破坏性编辑
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@@ -73,7 +73,7 @@ describe('ImageCanvasBottomToolbarView', () => {
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);
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expect(
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toolbar.querySelectorAll('.genarrative-image-canvas__toolbar-group'),
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).toHaveLength(11);
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).toHaveLength(12);
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expect(
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toolbar.querySelectorAll('.genarrative-image-canvas__toolbar-divider'),
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).toHaveLength(2);
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@@ -4,6 +4,7 @@ import {
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resolveSnappedItemPosition,
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viewportScaleToCanvasDisplayScale,
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} from '@genarrative/image-canvas-core';
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import {
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EDITOR_SOUND_EFFECT_MODEL,
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SOUND_EFFECT_DURATION_MAX_SECONDS,
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