diff --git a/apps/ai-game-creator-shell/src-tauri/src/agent/runtime_driver/main_loop_tests.rs b/apps/ai-game-creator-shell/src-tauri/src/agent/runtime_driver/main_loop_tests.rs index f24099dd0..e93c619f2 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/agent/runtime_driver/main_loop_tests.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/agent/runtime_driver/main_loop_tests.rs @@ -690,13 +690,6 @@ fn game_chat_art_receipt_wakes_the_same_code_prototype_run() { let root = temporary.path().join("project"); let (mut main, mut child, delegation_id) = game_chat_main_art_child_fixture(&root, "art-asset-plan", &["core-spritesheet"]); - main.status = "running".to_string(); - main.phase = "waiting-for-delegate-receipts".to_string(); - main.current_action = "等待临时美术 Agent 回执".to_string(); - main.waiting_on = "art-asset-plan 完成并回执".to_string(); - append_game_creator_agent_runtime_task(&root, &main).expect("persist waiting main task"); - write_game_creator_agent_runtime_state(&root, &main).expect("persist waiting main runtime"); - child.status = "completed".to_string(); child.phase = "completed".to_string(); child.current_action = "已写入临时美术资产".to_string(); @@ -763,6 +756,12 @@ fn game_chat_art_receipt_wakes_the_same_code_prototype_run() { assert_eq!(duplicate.status, "failed", "{duplicate:?}"); assert!(duplicate.summary.contains("最多委派一次")); + main.status = "running".to_string(); + main.phase = "waiting-for-delegate-receipts".to_string(); + main.current_action = "等待临时美术 Agent 回执".to_string(); + main.waiting_on = "art-asset-plan 完成并回执".to_string(); + append_game_creator_agent_runtime_task(&root, &main).expect("persist waiting main task"); + write_game_creator_agent_runtime_state(&root, &main).expect("persist waiting main runtime"); let waiting = read_latest_game_creator_agent_runtime_task_by_run_id( &root, "code-prototype", diff --git a/apps/ai-game-creator-shell/src-tauri/src/resource_inspect.rs b/apps/ai-game-creator-shell/src-tauri/src/resource_inspect.rs index 61bd5ea04..06bd9a3be 100644 --- a/apps/ai-game-creator-shell/src-tauri/src/resource_inspect.rs +++ b/apps/ai-game-creator-shell/src-tauri/src/resource_inspect.rs @@ -125,7 +125,7 @@ pub(crate) fn load_local_project_text_preview( let normalized = normalize_relative_path(relative_path.trim())?; reject_sensitive_project_file_read(&normalized)?; let media_type = project_text_media_type(&normalized) - .ok_or_else(|| "文档预览只支持 Markdown、文本、JSON、YAML 和 TOML".to_string())?; + .ok_or_else(|| "文档预览只支持现役文本与代码扩展名".to_string())?; let bytes = read_stable_project_resource( root, &normalized, @@ -430,13 +430,19 @@ mod tests { fs::write(root.path().join("docs/design.md"), "# 设计\n\n正文").expect("markdown"); fs::write(root.path().join("docs/legacy.txt"), [0xff, 0xfe]).expect("legacy text"); fs::write(root.path().join("docs/page.html"), "

unsafe

").expect("html"); + fs::write(root.path().join("docs/archive.bin"), "not a text resource") + .expect("unsupported extension"); let preview = load_local_project_text_preview(root.path(), "docs/design.md").expect("load markdown"); assert_eq!(preview.media_type, "text/markdown"); assert!(preview.content.contains("正文")); assert!(load_local_project_text_preview(root.path(), "docs/legacy.txt").is_err()); - assert!(load_local_project_text_preview(root.path(), "docs/page.html").is_err()); + let html_preview = + load_local_project_text_preview(root.path(), "docs/page.html").expect("load HTML"); + assert_eq!(html_preview.media_type, "text/html"); + assert_eq!(html_preview.content, "

unsafe

"); + assert!(load_local_project_text_preview(root.path(), "docs/archive.bin").is_err()); } #[test] diff --git a/apps/ai-game-creator-shell/tests/appSurface/home.suite.ts b/apps/ai-game-creator-shell/tests/appSurface/home.suite.ts index d10585208..72fac84b3 100644 --- a/apps/ai-game-creator-shell/tests/appSurface/home.suite.ts +++ b/apps/ai-game-creator-shell/tests/appSurface/home.suite.ts @@ -309,9 +309,6 @@ export function registerClientHomeTests() { ), ).toHaveLength(2); }); - const manifestReadsBeforeEvent = invoke.mock.calls.filter( - ([command]) => command === 'get_local_game_manifest', - ).length; const inspectionsBeforeEvent = invoke.mock.calls.filter( ([command]) => command === 'inspect_local_project_directory', ).length; diff --git a/apps/ai-game-creator-shell/tests/projectResourceProjectionModel.test.ts b/apps/ai-game-creator-shell/tests/projectResourceProjectionModel.test.ts index 7f98d4175..13f929ef2 100644 --- a/apps/ai-game-creator-shell/tests/projectResourceProjectionModel.test.ts +++ b/apps/ai-game-creator-shell/tests/projectResourceProjectionModel.test.ts @@ -114,6 +114,10 @@ describe('项目资源投影', () => { id: 'agent-result:design-foundation:final-run', category: 'document', }, + { + id: 'task:audio-asset-plan:audio/unregistered-bgm.wav', + category: 'audio', + }, { id: 'version:version-1', category: 'version' }, ]), ); @@ -121,7 +125,6 @@ describe('项目资源投影', () => { resources.some(({ id }) => [ 'task:design-foundation:build/game.bundle', - 'task:audio-asset-plan:audio/unregistered-bgm.wav', 'asset:unknown-binary', 'attachment:imports/archive.zip', ].includes(id), diff --git a/docs/project-memory/shared-memory/decision-log.md b/docs/project-memory/shared-memory/decision-log.md index 113dd46a3..029739fe0 100644 --- a/docs/project-memory/shared-memory/decision-log.md +++ b/docs/project-memory/shared-memory/decision-log.md @@ -23,6 +23,7 @@ - 能力分流:SVG/文本/代码走结构化 LLM 内容派生与格式复核;视频使用源视频稳定引用;音效/BGM 因现役接口无源音频字段,固定定义为基于源语义的派生重制,不能宣称波形级编辑;项目版本追加子版本。 - 信任边界:前端能力提示不是授权事实,Tauri 在提交前按 manifest、已完成任务或上传登记重新核验来源并复核项目 revision / 源内容摘要。远端生成继续使用稳定幂等身份、`202` 轮询与稳定 object/resource/asset 身份,签名 URL 不落 manifest。 - 队列与结果边界:登录态媒体派生统一使用 `game-creator-resource-editor` 专用消费身份;图片 refine、视频、音效和 BGM 复用同一逻辑请求的稳定 `Idempotency-Key`,路由不得丢弃。完成结果只返回裁剪后的稳定 object/resource/asset 引用与必要媒体元数据,不暴露 provider、worker、队列内部字段或临时签名 URL。 +- 验证边界:资源投影回归必须把已完成任务在 `artifacts` 中明确登记的音频归入音乐音效资源,同时继续排除未登记音频和未知二进制;画布工具栏数量断言必须与全部现役工具清单同步;文本预览回归必须覆盖 HTML 与现役代码扩展名;委派回执测试应在显式进入等待态前完成同 action 幂等断言,避免后台 parent-wake 与断言竞争。 - 关联:`docs/technical/【技术方案】客户端素材创作无限画布阶段一合同-2026-08-05.md`、`apps/ai-game-creator-shell/src/view/project-development/resourceEditModel.ts`、`apps/ai-game-creator-shell/src-tauri/src/project/resource_editor.rs`。 ## 2026-08-10 客户端素材画布临时收敛为现有图片非破坏性编辑 diff --git a/src/components/image-editor/ImageCanvasBottomToolbarView.test.tsx b/src/components/image-editor/ImageCanvasBottomToolbarView.test.tsx index 280273eee..ed6b97b37 100644 --- a/src/components/image-editor/ImageCanvasBottomToolbarView.test.tsx +++ b/src/components/image-editor/ImageCanvasBottomToolbarView.test.tsx @@ -73,7 +73,7 @@ describe('ImageCanvasBottomToolbarView', () => { ); expect( toolbar.querySelectorAll('.genarrative-image-canvas__toolbar-group'), - ).toHaveLength(11); + ).toHaveLength(12); expect( toolbar.querySelectorAll('.genarrative-image-canvas__toolbar-divider'), ).toHaveLength(2); diff --git a/src/components/image-editor/ImageCanvasEditorModel.ts b/src/components/image-editor/ImageCanvasEditorModel.ts index 1c905b381..7e7d8d47b 100644 --- a/src/components/image-editor/ImageCanvasEditorModel.ts +++ b/src/components/image-editor/ImageCanvasEditorModel.ts @@ -4,6 +4,7 @@ import { resolveSnappedItemPosition, viewportScaleToCanvasDisplayScale, } from '@genarrative/image-canvas-core'; + import { EDITOR_SOUND_EFFECT_MODEL, SOUND_EFFECT_DURATION_MAX_SECONDS,