补充下一轮分工计划聊天入口
新增 /plan 下一轮分工计划摘要 补充 /next 与 /help 的计划入口覆盖 验证 /plan 不触发文件读取、运行、预览、导出或写入 同步 AI 游戏创作 App 技术方案和决策记录
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@@ -1913,6 +1913,7 @@ const chatCommandHelp = [
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'/timeline:查看项目活动时间线',
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'/handoff:生成当前项目交接摘要',
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'/next:查看下一步建议',
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'/plan:查看下一轮分工计划',
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'/todo:查看下一轮小步清单',
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'/publish:查看发布准备清单',
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'/listing:准备作品页文案清单',
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@@ -5039,6 +5040,123 @@ function summarizeProjectTodoList(
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};
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}
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function summarizeProjectNextRoundPlan(
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nextManifest: GameCreationAppManifest,
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trace: GameCreationAgentRunTrace | null,
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) {
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const manifestTasks = taskRowsFromManifest(nextManifest);
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const traceTasks = trace?.taskGraph.tasks ?? [];
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const taskSource = traceTasks.length > 0 ? traceTasks : manifestTasks;
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const manifestTasksById = new Map(
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manifestTasks.map((task) => [task.id, task]),
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);
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const taskSourceById = new Map(taskSource.map((task) => [task.id, task]));
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const selectedTasks: Array<{
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task: GameCreationAppTaskState;
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marker: string;
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}> = [];
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const seenTaskIds = new Set<string>();
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const addTask = (taskId: string, marker: string) => {
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if (seenTaskIds.has(taskId)) {
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return;
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}
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const task = taskSourceById.get(taskId) ?? manifestTasksById.get(taskId);
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if (!task) {
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return;
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}
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selectedTasks.push({ task, marker });
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seenTaskIds.add(task.id);
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};
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taskSource
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.filter((task) => task.status === 'failed')
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.forEach((task) => addTask(task.id, '失败'));
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trace?.taskGraph.activeTaskIds.forEach((taskId) =>
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addTask(taskId, 'active'),
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);
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trace?.taskGraph.carriedTaskIds.forEach((taskId) =>
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addTask(taskId, 'carry'),
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);
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trace?.taskGraph.readyTaskIds.forEach((taskId) => addTask(taskId, 'ready'));
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if (selectedTasks.length === 0) {
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selectGameCreationAppReadyTasks({ tasks: manifestTasks }).forEach((task) =>
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addTask(task.id, 'ready'),
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);
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}
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if (selectedTasks.length === 0) {
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taskSource
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.filter((task) => task.status !== 'completed')
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.slice(0, 6)
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.forEach((task) => addTask(task.id, taskStatusLabels[task.status]));
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}
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const groups: GameCreationAppAgentGroup[] = [
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'design',
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'art',
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'code',
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'balance',
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'audio',
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'publishing',
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];
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const groupLines = groups.flatMap((group) => {
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const groupTasks = selectedTasks.filter(({ task }) => task.group === group);
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return groupTasks.slice(0, 2).map(({ task, marker }) => {
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const acceptance = task.acceptanceCriteria[0] ?? '暂无';
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return `- ${taskGroupLabels[group]}:${marker} · ${task.role} ${task.title}(${task.id}) · 验收:${acceptance}`;
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});
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});
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const selectedGroups = groups.filter((group) =>
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selectedTasks.some(({ task }) => task.group === group),
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);
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const idleGroups = groups.filter((group) => !selectedGroups.includes(group));
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const firstTask = selectedTasks[0]?.task ?? null;
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const blockedTrace =
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trace?.lifecycleStatus === 'killed' ||
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trace?.status === 'failed' ||
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trace?.status === 'needs-revision' ||
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trace?.stopReason === 'max-passes-exhausted';
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const draftCommand = blockedTrace
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? '/review'
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: firstTask
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? `/agent-resume 下一轮计划:${taskGroupLabels[firstTask.group]} / ${firstTask.role} ${firstTask.title}`
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: '/next';
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const draftCommandLabel = blockedTrace
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? '查看评审'
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: firstTask
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? '继续执行计划'
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: '查看下一步';
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return {
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text: [
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'下一轮分工计划:',
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`- 项目:${nextManifest.name}`,
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trace ? `- Run:${trace.runId} · ${formatAgentRunStatus(trace)}` : null,
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trace?.nextStep ? `- 编排焦点:${trace.nextStep}` : null,
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selectedGroups.length > 0
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? `- 协作顺序:${selectedGroups
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.map((group) => taskGroupLabels[group])
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.join(' -> ')}`
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: '- 协作顺序:暂无',
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groupLines.length > 0
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? `- 分工:\n${groupLines.join('\n')}`
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: '- 分工:暂无待接手任务',
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idleGroups.length > 0
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? `- 空档组:${idleGroups
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.map((group) => taskGroupLabels[group])
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.join('、')}`
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: '- 空档组:暂无',
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'- 边界:只整理下一轮分工;不读取任务文件;不启动 run;不修改项目',
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`- 建议:${draftCommand}`,
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]
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.filter(Boolean)
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.join('\n'),
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draftCommand,
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draftCommandLabel,
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};
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}
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function summarizeProjectSpecSheet(
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nextManifest: GameCreationAppManifest,
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trace: GameCreationAgentRunTrace | null,
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@@ -6438,6 +6556,7 @@ function summarizeNextProjectActions(
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}
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addSuggestion('查看质量检查清单', '/qa');
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addSuggestion('查看最近生成变更', '/changes');
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addSuggestion('查看下一轮分工计划', '/plan');
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addSuggestion('查看下一轮小步清单', '/todo');
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if (nextManifest.assets.length > 0) {
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@@ -10954,6 +11073,23 @@ export function App() {
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return;
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}
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if (prompt === '/plan') {
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if (!requireChatProjectForUserAction()) {
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return;
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}
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const summary = summarizeProjectNextRoundPlan(manifest, agentRunTrace);
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setMessages((current) => [
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...current,
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{
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role: 'assistant',
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text: summary.text,
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draftCommand: summary.draftCommand,
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draftCommandLabel: summary.draftCommandLabel,
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},
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]);
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return;
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}
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if (prompt === '/todo') {
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if (!requireChatProjectForUserAction()) {
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return;
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@@ -5071,6 +5071,110 @@ describe('AI 游戏创作 App 界面边界', () => {
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),
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).toHaveLength(commandCountsBeforeTodo.exportList);
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const commandCountsBeforePlan = {
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manifestRead: invoke.mock.calls.filter(
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([command]) => command === 'get_local_game_manifest',
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).length,
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fileRead: invoke.mock.calls.filter(
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([command]) => command === 'read_local_project_file',
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).length,
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fileList: invoke.mock.calls.filter(
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([command]) => command === 'list_local_project_files',
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).length,
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runLocal: invoke.mock.calls.filter(
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([command]) => command === 'run_limited_local_command',
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).length,
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startPreview: invoke.mock.calls.filter(
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([command]) => command === 'start_local_game_preview',
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).length,
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openPreview: invoke.mock.calls.filter(
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([command]) => command === 'open_local_game_preview',
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).length,
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exportPackage: invoke.mock.calls.filter(
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([command]) => command === 'export_local_project_package',
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).length,
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exportList: invoke.mock.calls.filter(
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([command]) => command === 'list_local_project_export_packages',
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).length,
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controlAgentRun: invoke.mock.calls.filter(
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([command]) => command === 'control_agent_run',
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).length,
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};
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submitChat('/plan');
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const planMessages = await screen.findAllByText(/下一轮分工计划:/);
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const planMessage = planMessages[planMessages.length - 1];
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expect(planMessage.textContent).toContain('项目:未命名游戏原型');
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expect(planMessage.textContent).toContain(
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'Run:run-main-shortcut-trace · passed / done · 1/3 轮 · evaluator-passed',
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);
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expect(planMessage.textContent).toContain('编排焦点:preview');
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expect(planMessage.textContent).toContain('协作顺序:美术组');
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expect(planMessage.textContent).toContain(
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'美术组:ready · Asset 规划美术资产(art-asset-plan) · 验收:角色、场景、UI 和动画需求已映射到画板或本地资产',
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);
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expect(planMessage.textContent).toContain(
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'空档组:策划组、程序组、数值组、音乐组、运营组',
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);
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expect(planMessage.textContent).toContain(
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'边界:只整理下一轮分工;不读取任务文件;不启动 run;不修改项目',
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);
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expect(planMessage.textContent).toContain(
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'建议:/agent-resume 下一轮计划:美术组 / Asset 规划美术资产',
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);
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const planMessageList = document.querySelector('.message-list');
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expect(planMessageList).not.toBeNull();
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const planDraftButtons = within(
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planMessageList as HTMLElement,
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).getAllByRole('button', { name: '继续执行计划' });
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fireEvent.click(planDraftButtons[planDraftButtons.length - 1]);
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expect(screen.getByLabelText('创作想法')).toHaveProperty(
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'value',
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'/agent-resume 下一轮计划:美术组 / Asset 规划美术资产',
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);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'get_local_game_manifest',
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),
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).toHaveLength(commandCountsBeforePlan.manifestRead);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'read_local_project_file',
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),
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).toHaveLength(commandCountsBeforePlan.fileRead);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'list_local_project_files',
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),
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).toHaveLength(commandCountsBeforePlan.fileList);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'run_limited_local_command',
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),
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).toHaveLength(commandCountsBeforePlan.runLocal);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'start_local_game_preview',
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),
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).toHaveLength(commandCountsBeforePlan.startPreview);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'open_local_game_preview',
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),
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).toHaveLength(commandCountsBeforePlan.openPreview);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'export_local_project_package',
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),
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).toHaveLength(commandCountsBeforePlan.exportPackage);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'list_local_project_export_packages',
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),
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).toHaveLength(commandCountsBeforePlan.exportList);
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expect(
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invoke.mock.calls.filter(([command]) => command === 'control_agent_run'),
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).toHaveLength(commandCountsBeforePlan.controlAgentRun);
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const runLocalCountBeforeNext = invoke.mock.calls.filter(
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([command]) => command === 'run_limited_local_command',
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).length;
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@@ -5102,6 +5206,7 @@ describe('AI 游戏创作 App 界面边界', () => {
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expect(screen.getByText(/查看专业组进度:\/groups/)).not.toBeNull();
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expect(screen.getByText(/查看质量检查清单:\/qa/)).not.toBeNull();
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expect(screen.getByText(/查看最近生成变更:\/changes/)).not.toBeNull();
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expect(screen.getByText(/查看下一轮分工计划:\/plan/)).not.toBeNull();
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expect(screen.getByText(/查看下一轮小步清单:\/todo/)).not.toBeNull();
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expect(screen.getByText(/查看当前阻塞项:\/blockers/)).not.toBeNull();
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expect(screen.getByText(/查看试玩就绪度:\/ready/)).not.toBeNull();
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@@ -13000,6 +13105,7 @@ describe('AI 游戏创作 App 界面边界', () => {
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expect(screen.getByText(/\/timeline:查看项目活动时间线/)).not.toBeNull();
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expect(screen.getByText(/\/handoff:生成当前项目交接摘要/)).not.toBeNull();
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expect(screen.getByText(/\/next:查看下一步建议/)).not.toBeNull();
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expect(screen.getByText(/\/plan:查看下一轮分工计划/)).not.toBeNull();
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expect(screen.getByText(/\/todo:查看下一轮小步清单/)).not.toBeNull();
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expect(screen.getByText(/\/publish:查看发布准备清单/)).not.toBeNull();
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expect(screen.getByText(/\/listing:准备作品页文案清单/)).not.toBeNull();
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@@ -3893,6 +3893,7 @@
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- 2026-07-03 调整:普通用户通过聊天输入 `/qa` 查看质量检查清单,只基于当前 manifest、最近 run trace、最近命令和 preview 状态汇总 Evaluator、任务、静态自检、试玩和产物状态,并提供 `/review`、`/tasks`、`/trace`、`/playtest`、`/publish` 或 `/next` 草稿;该入口不得触发 Tauri 读写、不得读取 trace 或日志文件、不得启动或打开预览,也不得新增普通用户 QA 面板。
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- 2026-07-03 调整:普通用户通过聊天输入 `/changes` 查看最近生成变更,只基于当前 manifest、最近 run trace 的 artifacts / steps 和最近命令汇总可验产物、最近输出、当前资产和真实差异查看方向,并提供 `/read <首个可验产物>` 或 `/run-artifacts` 草稿;该入口不得触发 Tauri 读写、不得读取产物或日志文件、不得执行 checkpoint diff,也不得新增普通用户变更面板。
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- 2026-07-04 调整:普通用户通过聊天输入 `/todo` 查看下一轮小步清单,只基于当前 manifest 和最近 run trace 汇总失败、active、carry、ready 或待处理任务,并提供 `/tasks`、`/review` 或 `/next` 草稿;该入口不得触发 Tauri 读写、不得读取任务文件、不得启动 run、不得修改项目,也不得新增普通用户小步面板。
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- 2026-07-04 调整:普通用户通过聊天输入 `/plan` 查看下一轮分工计划,只基于当前 manifest 和最近 run trace 汇总协作顺序、各专业组接手任务、空档组和首个继续执行草稿,并提供 `/agent-resume 下一轮计划:...`、`/review` 或 `/next` 草稿;该入口不得触发 Tauri 读写、不得读取任务文件、不得启动 run、不得修改项目,也不得新增普通用户计划面板。
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- 2026-07-03 调整:普通用户通过聊天输入 `/review` 查看 Evaluator 评审状态,只基于主窗口当前已加载的最近 run trace 派生通过 / 需返工状态、返工焦点、返工路线和最近评审步骤,并提供 `/read .agent/findings.md` 或 `/agent-resume ` 草稿;该入口不得直接读取评审文件、不得触发 Tauri 读写,也不得新增普通用户评审面板。
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- 2026-07-03 调整:普通用户通过聊天输入 `/context` 查看生成上下文来源,只基于当前 manifest 和最近 run trace 列出项目对话、短期记忆、长期记忆、项目黑板、Agent 对话、Agent 私有记忆、manifest、最近 trace 和最近 LLM 输入路径,并提供 `/read` 或 `/memory blackboard` 草稿;该入口不得触发 Tauri 读写、不得读取上下文文件,也不得新增普通用户上下文面板。
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- 2026-07-03 调整:普通用户通过聊天输入 `/timeline` 查看项目活动时间线,只基于当前 manifest.commandRuns 和最近 run trace 汇总最近命令、日志读取草稿和最近 Agent 步骤,并提供 `/read`、`/trace` 或 `/history` 草稿;该入口不得触发 Tauri 读写、不得读取日志或 trace 文件,也不得新增普通用户时间线面板。
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@@ -3925,7 +3926,7 @@
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- 2026-07-03 调整:普通用户通过聊天输入 `/balance` 查看数值与难度口径,只基于当前 manifest.tasks、最近 run trace.taskGraph、trace artifacts 和 steps 汇总数值组任务、验收口径、`game/balance.json` 状态和最近数值步骤,并提供 `/read game/balance.json` 或 `/agent-resume 数值调整:...` 草稿;该入口不得触发 Tauri 读写、不得读取数值表、不得启动预览或继续 run,也不得新增普通用户数值面板。
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- 2026-07-03 调整:主窗口新增常用生成产物读取入口,只把入口 HTML、设计、数值、美术清单、音频清单和发布说明对应的 `/read` 草稿填入聊天输入框;聊天命令 `/artifacts` 只列出同一组固定读取命令并提供首个读取草稿,`/run-artifacts` 只列出最近 trace 里的产物读取命令并提供首个 `/read` 草稿,`/logs` 只列出固定日志读取命令;实际读取仍走聊天侧 `file.read` 权限流,不直接读本地文件。
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- 2026-07-03 调整:普通用户通过聊天输入 `/share` 准备试玩交付清单,只基于当前 manifest、授权项目路径、最近 run trace、preview 状态和 manifest.commandRuns 汇总原型通过状态、本地预览、本地试玩包、测试者说明和反馈收集方向,并提供 `/export`、`/exports`、`/trace`、`/review` 或 `/next` 草稿;该入口不得触发 Tauri 读写、不得导出试玩包、不得列出历史包、不得上传云端、不得生成公开分享链接,也不得新增普通用户分享面板。
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- 2026-07-03 调整,2026-07-04 更新:普通用户通过聊天输入 `/next` 触发下一步建议入口,只基于主窗口当前已加载的 manifest、最近 run trace 和最近命令摘要生成聊天建议,列出 `/goal`、`/spec`、`/mvp`、`/pitch`、`/demo`、`/rules`、`/tutorial`、`/mobile`、`/compatibility`、`/accessibility`、`/localization`、`/performance`、`/polish`、`/blockers`、`/ready`、`/evidence`、`/deps`、`/revise`、`/privacy`、`/audience`、`/invite`、`/bug-report`、`/survey`、`/cover`、`/screenshots`、`/trailer`、`/faq`、`/post`、`/store`、`/media-kit`、`/release-notes`、`/known-issues`、`/tasks`、`/criteria`、`/groups`、`/balance`、`/budget`、`/qa`、`/changes`、`/todo`、`/trace`、`/review`、`/context`、`/timeline`、`/playtest`、`/test-plan`、`/feedback`、`/retention`、`/share`、`/listing`、`/run`、`/open-preview`、`/assets`、`/credits`、`/art`、`/audio`、`/publish`、`/artifacts`、`/run-artifacts`、`/passes`、`/run-files`、`/internals`、`/logs`、`/agent-resume ` 等安全命令草稿方向,并提供一个首选草稿;该命令不得直接执行 Tauri 读写、启动或打开预览、读取本地文件,也不得绕过原有命令确认和 `file.read` 权限流。
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- 2026-07-03 调整,2026-07-04 更新:普通用户通过聊天输入 `/next` 触发下一步建议入口,只基于主窗口当前已加载的 manifest、最近 run trace 和最近命令摘要生成聊天建议,列出 `/goal`、`/spec`、`/mvp`、`/pitch`、`/demo`、`/rules`、`/tutorial`、`/mobile`、`/compatibility`、`/accessibility`、`/localization`、`/performance`、`/polish`、`/blockers`、`/ready`、`/evidence`、`/deps`、`/revise`、`/privacy`、`/audience`、`/invite`、`/bug-report`、`/survey`、`/cover`、`/screenshots`、`/trailer`、`/faq`、`/post`、`/store`、`/media-kit`、`/release-notes`、`/known-issues`、`/tasks`、`/criteria`、`/groups`、`/balance`、`/budget`、`/qa`、`/changes`、`/plan`、`/todo`、`/trace`、`/review`、`/context`、`/timeline`、`/playtest`、`/test-plan`、`/feedback`、`/retention`、`/share`、`/listing`、`/run`、`/open-preview`、`/assets`、`/credits`、`/art`、`/audio`、`/publish`、`/artifacts`、`/run-artifacts`、`/passes`、`/run-files`、`/internals`、`/logs`、`/agent-resume ` 等安全命令草稿方向,并提供一个首选草稿;该命令不得直接执行 Tauri 读写、启动或打开预览、读取本地文件,也不得绕过原有命令确认和 `file.read` 权限流。
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- 2026-07-03 调整:普通用户通过聊天输入 `/publish` 生成发布准备清单,只基于主窗口当前已加载的 manifest、最近 run trace、预览状态、资产来源和最近命令摘要列出原型通过、预览、任务、资产、音频、包装说明和试玩包状态,并提供 `/run`、`/trace`、`/agent-resume ` 或 `/export` 草稿;该入口不得触发 Tauri 读写、不得启动或打开预览、不得读取文件,也不得新增普通用户发布面板。
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- 2026-07-03 调整:普通用户通过聊天输入 `/internals` 只列出 `.agent/manifest.json`、`.agent/run.latest.json`、`.agent/spec.md`、`.agent/findings.md`、`.agent/policy.json`、`.agent/project.index.json`、`.agent/agent.db` 和 `.agent/conversations/project.jsonl` 的 `/read` 草稿,并提供首个读取草稿;该入口不得直接读取内部文件、不得触发 Tauri 读写,也不得新增普通用户内部文件面板。
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||||
- 2026-07-03 调整:普通用户通过聊天输入 `/passes` 只从当前已加载的最近 run trace artifacts 中筛选 `.agent/passes/` 轮次产物,列出 `/read` 草稿并提供首个读取草稿;该入口不得直接读取轮次文件、不得触发 Tauri 读写,也不得新增普通用户轮次面板。
|
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|
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Reference in New Issue
Block a user