补充普通用户操作导引入口
新增 /guide 纯聊天操作导引 补充 /next 与 /help 的导引入口覆盖 验证 /guide 不触发文件读取、运行、预览、导出或写入 同步 AI 游戏创作 App 技术方案和决策记录
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@@ -1913,6 +1913,7 @@ const chatCommandHelp = [
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'/timeline:查看项目活动时间线',
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'/handoff:生成当前项目交接摘要',
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'/next:查看下一步建议',
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'/guide:查看普通用户操作导引',
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'/plan:查看下一轮分工计划',
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'/todo:查看下一轮小步清单',
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'/publish:查看发布准备清单',
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@@ -6508,6 +6509,7 @@ function summarizeNextProjectActions(
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addSuggestion('查看最近 loop 进展', '/trace');
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}
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addSuggestion('查看创作目标', '/goal');
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addSuggestion('查看普通用户操作导引', '/guide');
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addSuggestion('查看创作规格包', '/spec');
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addSuggestion('查看本轮 MVP 范围', '/mvp');
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addSuggestion('查看试玩定位与卖点', '/pitch');
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@@ -6618,6 +6620,66 @@ function summarizeNextProjectActions(
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};
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}
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function summarizeProjectUserGuide(
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nextManifest: GameCreationAppManifest,
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trace: GameCreationAgentRunTrace | null,
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) {
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const preview = nextManifest.preview;
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const previewRunning = preview?.status === 'running' && preview.url;
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const tracePassed = isAgentRunTracePassed(trace);
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const blockedTrace =
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trace?.lifecycleStatus === 'killed' ||
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trace?.status === 'failed' ||
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trace?.status === 'needs-revision' ||
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trace?.stopReason === 'max-passes-exhausted';
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const exported = (nextManifest.commandRuns ?? []).some(
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(commandRun) =>
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commandRun.commandId === 'project.export_package' &&
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commandRun.status === 'completed',
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);
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let stage = '未开始';
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let nextAction = '先确认一句游戏目标,再生成首版原型。';
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let recommendedCommands = ['/brief', '/mvp', '/next'];
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if (blockedTrace) {
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stage = '需修复';
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nextAction = '先看评审和阻塞,再把修复说明交回 agent。';
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recommendedCommands = ['/review', '/todo', '/plan'];
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} else if (exported) {
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stage = '已导出';
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nextAction = '先检查试玩包和交付材料,再发给测试者。';
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recommendedCommands = ['/exports', '/share', '/listing'];
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} else if (previewRunning) {
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stage = '可预览';
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nextAction = '先打开本地预览试玩一轮,再记录反馈。';
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recommendedCommands = ['/open-preview', '/test-plan', '/feedback'];
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} else if (tracePassed) {
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stage = '可导出';
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nextAction = '先运行自检并启动本地预览,通过后再导出试玩包。';
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recommendedCommands = ['/run', '/test-plan', '/share'];
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} else if (trace) {
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stage = '生成中/待验收';
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nextAction = '先看最近 loop 和下一轮小步,再决定是否继续。';
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recommendedCommands = ['/trace', '/todo', '/plan'];
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}
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const draftCommand = recommendedCommands[0];
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return {
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text: [
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'使用导引:',
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`- 项目:${nextManifest.name}`,
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`- 当前阶段:${stage}`,
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`- 现在先做:${nextAction}`,
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`- 推荐命令:${recommendedCommands.join(' / ')}`,
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'- 边界:只给操作导引;不读取文件;不启动 run;不启动预览;不写项目',
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].join('\n'),
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draftCommand,
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draftCommandLabel: '执行导引建议',
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};
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}
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function summarizeMainProjectHeader(
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nextManifest: GameCreationAppManifest,
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agents: AgentStatusCard[],
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@@ -11073,6 +11135,23 @@ export function App() {
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return;
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}
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if (prompt === '/guide') {
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if (!requireChatProjectForUserAction()) {
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return;
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}
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const summary = summarizeProjectUserGuide(manifest, agentRunTrace);
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setMessages((current) => [
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...current,
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{
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role: 'assistant',
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text: summary.text,
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draftCommand: summary.draftCommand,
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draftCommandLabel: summary.draftCommandLabel,
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},
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]);
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return;
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}
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if (prompt === '/plan') {
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if (!requireChatProjectForUserAction()) {
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return;
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@@ -5175,6 +5175,100 @@ describe('AI 游戏创作 App 界面边界', () => {
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invoke.mock.calls.filter(([command]) => command === 'control_agent_run'),
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).toHaveLength(commandCountsBeforePlan.controlAgentRun);
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const commandCountsBeforeGuide = {
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manifestRead: invoke.mock.calls.filter(
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([command]) => command === 'get_local_game_manifest',
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).length,
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fileRead: invoke.mock.calls.filter(
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([command]) => command === 'read_local_project_file',
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).length,
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fileList: invoke.mock.calls.filter(
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([command]) => command === 'list_local_project_files',
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).length,
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runLocal: invoke.mock.calls.filter(
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([command]) => command === 'run_limited_local_command',
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).length,
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startPreview: invoke.mock.calls.filter(
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([command]) => command === 'start_local_game_preview',
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).length,
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openPreview: invoke.mock.calls.filter(
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([command]) => command === 'open_local_game_preview',
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).length,
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exportPackage: invoke.mock.calls.filter(
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([command]) => command === 'export_local_project_package',
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).length,
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exportList: invoke.mock.calls.filter(
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([command]) => command === 'list_local_project_export_packages',
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).length,
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controlAgentRun: invoke.mock.calls.filter(
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([command]) => command === 'control_agent_run',
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).length,
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};
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submitChat('/guide');
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const guideMessages = await screen.findAllByText(/使用导引:/);
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const guideMessage = guideMessages[guideMessages.length - 1];
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expect(guideMessage.textContent).toContain('项目:未命名游戏原型');
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expect(guideMessage.textContent).toContain('当前阶段:可导出');
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expect(guideMessage.textContent).toContain(
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'现在先做:先运行自检并启动本地预览,通过后再导出试玩包。',
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);
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expect(guideMessage.textContent).toContain(
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'推荐命令:/run / /test-plan / /share',
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);
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expect(guideMessage.textContent).toContain(
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'边界:只给操作导引;不读取文件;不启动 run;不启动预览;不写项目',
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);
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const guideMessageList = document.querySelector('.message-list');
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expect(guideMessageList).not.toBeNull();
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const guideDraftButtons = within(
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guideMessageList as HTMLElement,
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).getAllByRole('button', { name: '执行导引建议' });
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fireEvent.click(guideDraftButtons[guideDraftButtons.length - 1]);
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expect(screen.getByLabelText('创作想法')).toHaveProperty('value', '/run');
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'get_local_game_manifest',
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),
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).toHaveLength(commandCountsBeforeGuide.manifestRead);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'read_local_project_file',
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),
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).toHaveLength(commandCountsBeforeGuide.fileRead);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'list_local_project_files',
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),
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).toHaveLength(commandCountsBeforeGuide.fileList);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'run_limited_local_command',
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),
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).toHaveLength(commandCountsBeforeGuide.runLocal);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'start_local_game_preview',
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),
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).toHaveLength(commandCountsBeforeGuide.startPreview);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'open_local_game_preview',
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),
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).toHaveLength(commandCountsBeforeGuide.openPreview);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'export_local_project_package',
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),
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).toHaveLength(commandCountsBeforeGuide.exportPackage);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'list_local_project_export_packages',
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),
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).toHaveLength(commandCountsBeforeGuide.exportList);
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expect(
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invoke.mock.calls.filter(([command]) => command === 'control_agent_run'),
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).toHaveLength(commandCountsBeforeGuide.controlAgentRun);
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const runLocalCountBeforeNext = invoke.mock.calls.filter(
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([command]) => command === 'run_limited_local_command',
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).length;
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@@ -5182,6 +5276,7 @@ describe('AI 游戏创作 App 界面边界', () => {
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expect(await screen.findByText(/下一步建议:/)).not.toBeNull();
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expect(screen.getByText(/运行自检并启动本地预览:\/run/)).not.toBeNull();
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expect(screen.getByText(/查看创作目标:\/goal/)).not.toBeNull();
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expect(screen.getByText(/查看普通用户操作导引:\/guide/)).not.toBeNull();
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expect(screen.getByText(/查看创作规格包:\/spec/)).not.toBeNull();
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expect(screen.getByText(/查看本轮 MVP 范围:\/mvp/)).not.toBeNull();
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expect(screen.getByText(/查看试玩定位与卖点:\/pitch/)).not.toBeNull();
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@@ -13046,6 +13141,9 @@ describe('AI 游戏创作 App 界面边界', () => {
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).not.toBeNull();
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expect(screen.getByText(/\/brief:生成当前项目简报/)).not.toBeNull();
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expect(screen.getByText(/\/goal:查看创作目标/)).not.toBeNull();
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expect(
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screen.getByText(/\/guide:查看普通用户操作导引/),
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).not.toBeNull();
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expect(screen.getByText(/\/spec:查看创作规格包/)).not.toBeNull();
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expect(screen.getByText(/\/mvp:查看本轮最小可玩范围/)).not.toBeNull();
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expect(screen.getByText(/\/pitch:查看试玩定位与卖点/)).not.toBeNull();
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@@ -3867,6 +3867,7 @@
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- 2026-07-03 调整:主窗口 header 常驻项目摘要只从当前已加载的 manifest / trace 派生任务完成数、ready 数、资产来源分布和最近命令结果;未选择工作区时不显示,不为了摘要额外触发 Tauri 读取或写入,也不把任务、文件、run history 或预览开发面板搬进普通用户窗口。
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- 2026-07-03 调整:普通用户通过聊天输入 `/brief` 触发项目简报入口,只基于主窗口当前已加载的 manifest、最近 run trace、预览状态、资产数量和最近命令生成聊天内简报,并提供 `/next` 作为后续草稿;该入口不得触发 Tauri 读写、不得读取文件、不得启动或打开预览,也不得新增普通用户面板。
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- 2026-07-03 调整:普通用户通过聊天输入 `/goal` 查看创作目标,只基于当前 manifest.goal、最近 run goal 和 taskGraph.goal 汇总项目目标来源,并提供 `/agent-resume 细化目标:` 或 `/next` 草稿;该入口不得触发 Tauri 读写、不得读取 spec、上下文或 trace 文件,也不得新增普通用户目标面板。
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- 2026-07-04 调整:普通用户通过聊天输入 `/guide` 查看操作导引,只基于当前 manifest、最近 run trace、preview 和已加载命令状态判断未开始、需修复、可预览、可导出或已导出阶段,给出最多 3 个推荐命令和首选草稿;该入口不得触发 Tauri 读写、不得读取文件、不得启动 run、不得启动预览、不得写项目,也不得新增普通用户导引面板。`/guide` 只回答“下一步怎么操作”,不承接 `/brief` 的项目快照、`/mvp` 的最小范围或 `/plan` 的分工计划。
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- 2026-07-04 调整:普通用户通过聊天输入 `/spec` 查看创作规格包,只基于当前 manifest、最近 run trace、任务声明产物和 trace 输入 / 输出路径汇总 Planner 规格、玩法设计、数值表、美术清单、音频清单和发布说明状态,并提供 `/read .agent/spec.md` 或 `/next` 草稿;该入口不得触发 Tauri 读写、不得读取规格文件、不得启动预览、不得写项目,也不得新增普通用户规格面板。
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- 2026-07-03 调整:普通用户通过聊天输入 `/mvp` 查看本轮最小可玩范围,只基于当前 manifest、最近 run trace、preview、任务、资产和最近命令汇总 MVP 内、当前状态、试玩包状态和暂不做事项,并提供 `/review`、`/criteria`、`/trace`、`/run`、`/export`、`/exports` 或 `/next` 草稿;该入口不得触发 Tauri 读写、不得读取文件、不得启动或打开预览、不得导出试玩包,也不得新增普通用户 MVP 面板。
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- 2026-07-03 调整:普通用户通过聊天输入 `/pitch` 查看试玩定位与卖点,只基于当前 manifest、最近 run trace 和 preview 状态汇总试玩定位、一句话、核心乐趣、当前可演示状态、测试者讲解口径和暂不承诺事项,并提供 `/mvp`、`/review`、`/trace`、`/open-preview` 或 `/run` 草稿;该入口不得触发 Tauri 读写、不得读取文件、不得启动或打开预览、不得直接继续 run,也不得新增普通用户定位面板。该入口服务试玩讲解,不承接 `/listing` 的作品页包装。
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@@ -3926,7 +3927,7 @@
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- 2026-07-03 调整:普通用户通过聊天输入 `/balance` 查看数值与难度口径,只基于当前 manifest.tasks、最近 run trace.taskGraph、trace artifacts 和 steps 汇总数值组任务、验收口径、`game/balance.json` 状态和最近数值步骤,并提供 `/read game/balance.json` 或 `/agent-resume 数值调整:...` 草稿;该入口不得触发 Tauri 读写、不得读取数值表、不得启动预览或继续 run,也不得新增普通用户数值面板。
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- 2026-07-03 调整:主窗口新增常用生成产物读取入口,只把入口 HTML、设计、数值、美术清单、音频清单和发布说明对应的 `/read` 草稿填入聊天输入框;聊天命令 `/artifacts` 只列出同一组固定读取命令并提供首个读取草稿,`/run-artifacts` 只列出最近 trace 里的产物读取命令并提供首个 `/read` 草稿,`/logs` 只列出固定日志读取命令;实际读取仍走聊天侧 `file.read` 权限流,不直接读本地文件。
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- 2026-07-03 调整:普通用户通过聊天输入 `/share` 准备试玩交付清单,只基于当前 manifest、授权项目路径、最近 run trace、preview 状态和 manifest.commandRuns 汇总原型通过状态、本地预览、本地试玩包、测试者说明和反馈收集方向,并提供 `/export`、`/exports`、`/trace`、`/review` 或 `/next` 草稿;该入口不得触发 Tauri 读写、不得导出试玩包、不得列出历史包、不得上传云端、不得生成公开分享链接,也不得新增普通用户分享面板。
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- 2026-07-03 调整,2026-07-04 更新:普通用户通过聊天输入 `/next` 触发下一步建议入口,只基于主窗口当前已加载的 manifest、最近 run trace 和最近命令摘要生成聊天建议,列出 `/goal`、`/spec`、`/mvp`、`/pitch`、`/demo`、`/rules`、`/tutorial`、`/mobile`、`/compatibility`、`/accessibility`、`/localization`、`/performance`、`/polish`、`/blockers`、`/ready`、`/evidence`、`/deps`、`/revise`、`/privacy`、`/audience`、`/invite`、`/bug-report`、`/survey`、`/cover`、`/screenshots`、`/trailer`、`/faq`、`/post`、`/store`、`/media-kit`、`/release-notes`、`/known-issues`、`/tasks`、`/criteria`、`/groups`、`/balance`、`/budget`、`/qa`、`/changes`、`/plan`、`/todo`、`/trace`、`/review`、`/context`、`/timeline`、`/playtest`、`/test-plan`、`/feedback`、`/retention`、`/share`、`/listing`、`/run`、`/open-preview`、`/assets`、`/credits`、`/art`、`/audio`、`/publish`、`/artifacts`、`/run-artifacts`、`/passes`、`/run-files`、`/internals`、`/logs`、`/agent-resume ` 等安全命令草稿方向,并提供一个首选草稿;该命令不得直接执行 Tauri 读写、启动或打开预览、读取本地文件,也不得绕过原有命令确认和 `file.read` 权限流。
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- 2026-07-03 调整,2026-07-04 更新:普通用户通过聊天输入 `/next` 触发下一步建议入口,只基于主窗口当前已加载的 manifest、最近 run trace 和最近命令摘要生成聊天建议,列出 `/goal`、`/guide`、`/spec`、`/mvp`、`/pitch`、`/demo`、`/rules`、`/tutorial`、`/mobile`、`/compatibility`、`/accessibility`、`/localization`、`/performance`、`/polish`、`/blockers`、`/ready`、`/evidence`、`/deps`、`/revise`、`/privacy`、`/audience`、`/invite`、`/bug-report`、`/survey`、`/cover`、`/screenshots`、`/trailer`、`/faq`、`/post`、`/store`、`/media-kit`、`/release-notes`、`/known-issues`、`/tasks`、`/criteria`、`/groups`、`/balance`、`/budget`、`/qa`、`/changes`、`/plan`、`/todo`、`/trace`、`/review`、`/context`、`/timeline`、`/playtest`、`/test-plan`、`/feedback`、`/retention`、`/share`、`/listing`、`/run`、`/open-preview`、`/assets`、`/credits`、`/art`、`/audio`、`/publish`、`/artifacts`、`/run-artifacts`、`/passes`、`/run-files`、`/internals`、`/logs`、`/agent-resume ` 等安全命令草稿方向,并提供一个首选草稿;该命令不得直接执行 Tauri 读写、启动或打开预览、读取本地文件,也不得绕过原有命令确认和 `file.read` 权限流。
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- 2026-07-03 调整:普通用户通过聊天输入 `/publish` 生成发布准备清单,只基于主窗口当前已加载的 manifest、最近 run trace、预览状态、资产来源和最近命令摘要列出原型通过、预览、任务、资产、音频、包装说明和试玩包状态,并提供 `/run`、`/trace`、`/agent-resume ` 或 `/export` 草稿;该入口不得触发 Tauri 读写、不得启动或打开预览、不得读取文件,也不得新增普通用户发布面板。
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- 2026-07-03 调整:普通用户通过聊天输入 `/internals` 只列出 `.agent/manifest.json`、`.agent/run.latest.json`、`.agent/spec.md`、`.agent/findings.md`、`.agent/policy.json`、`.agent/project.index.json`、`.agent/agent.db` 和 `.agent/conversations/project.jsonl` 的 `/read` 草稿,并提供首个读取草稿;该入口不得直接读取内部文件、不得触发 Tauri 读写,也不得新增普通用户内部文件面板。
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- 2026-07-03 调整:普通用户通过聊天输入 `/passes` 只从当前已加载的最近 run trace artifacts 中筛选 `.agent/passes/` 轮次产物,列出 `/read` 草稿并提供首个读取草稿;该入口不得直接读取轮次文件、不得触发 Tauri 读写,也不得新增普通用户轮次面板。
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Reference in New Issue
Block a user