恢复普通媒体画布时长状态
非角色动作图层继续从画布布局恢复音频和视频运行时秒数。 账号素材转图层时保留前端临时媒体时长,不写入角色动作正式字段。 补充音频图层时长恢复回归测试。
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@@ -589,6 +589,7 @@ describe('ImageCanvasEditorModel', () => {
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sourceType: 'generated',
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mediaType: 'audio',
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assetKind: 'sound-effect',
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durationSeconds: 3.5,
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},
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new Map([
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[
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@@ -605,6 +606,7 @@ describe('ImageCanvasEditorModel', () => {
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src: '/generated-character-drafts/editor-audios/sfx.mp3',
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mediaType: 'audio',
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assetKind: 'sound-effect',
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durationSeconds: 3.5,
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});
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});
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@@ -186,6 +186,7 @@ export function createLayerFromAsset(
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objectKey: asset.objectKey,
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assetObjectId: asset.assetObjectId,
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sourceResourceId: asset.sourceResourceId,
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durationSeconds: asset.durationSeconds,
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sourceAssetId: asset.id,
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assetKind,
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generationInputs: asset.generationInputs,
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@@ -781,6 +782,9 @@ export function hydrateLayer(
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? stringOrNull(resource?.assetObjectId)
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: stringOrNull(snapshot.assetObjectId) ??
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stringOrNull(resource?.assetObjectId),
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durationSeconds: isCharacterAnimation
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? undefined
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: audioDurationOrNull(snapshot.durationSeconds),
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imageSequenceDurationMs: isCharacterAnimation
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? audioDurationOrNull(resource?.imageSequenceDurationMs)
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: undefined,
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@@ -60,6 +60,7 @@ export type EditorAsset = {
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showcaseSubmitError?: string | null;
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assetKind?: CanvasAssetKind | null;
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generationInputs?: CanvasGenerationInputs | null;
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durationSeconds?: number;
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imageSequenceFrames?: EditorImageSequenceFrameResult[];
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imageSequenceDurationMs?: number;
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uploadStatus?: 'uploading' | 'failed';
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