补充媒体资料包聊天入口
新增 /media-kit 媒体资料包摘要 补充 /next 与 /help 的媒体资料包入口覆盖 验证 /media-kit 不触发文件读取、运行、预览、导出或 agent 控制 同步 AI 游戏创作 App 技术方案和决策记录
This commit is contained in:
@@ -1894,6 +1894,7 @@ const chatCommandHelp = [
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'/faq:准备试玩常见问答',
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'/post:准备社区发布文案',
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'/store:准备上架资料清单',
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'/media-kit:准备媒体资料包清单',
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'/criteria:查看当前任务验收标准',
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'/groups:查看专业组进度',
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'/balance:查看数值与难度口径',
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@@ -4255,6 +4256,81 @@ function summarizeProjectStoreChecklist(
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};
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}
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function summarizeProjectMediaKit(
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nextManifest: GameCreationAppManifest,
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trace: GameCreationAgentRunTrace | null,
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) {
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const preview = nextManifest.preview;
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const previewRunning = preview?.status === 'running' && preview.url;
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const previewSummary = previewRunning
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? `运行中 ${preview.url}`
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: preview
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? previewStatusLabels[preview.status]
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: '未启动';
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const tracePassed = isAgentRunTracePassed(trace);
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const blockedTrace =
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trace?.lifecycleStatus === 'killed' ||
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trace?.status === 'failed' ||
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trace?.status === 'needs-revision' ||
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trace?.stopReason === 'max-passes-exhausted';
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const goal =
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nextManifest.goal?.trim() ||
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trace?.goal?.trim() ||
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trace?.taskGraph.goal?.trim() ||
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'暂无';
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const visualAssetCount = nextManifest.assets.filter(isProjectVisualAsset)
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.length;
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const audioAssetCount = nextManifest.assets.filter(isProjectAudioAsset)
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.length;
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const hasPublishReadme =
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trace?.artifacts.some(
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(artifact) => artifact.path === 'exports/README.md',
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) ?? false;
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let draftCommand = '/screenshots';
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let draftCommandLabel = '准备截图';
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if (!trace) {
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draftCommand = '/next';
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draftCommandLabel = '查看下一步';
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} else if (blockedTrace) {
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draftCommand = '/review';
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draftCommandLabel = '查看评审';
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} else if (!tracePassed) {
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draftCommand = '/trace';
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draftCommandLabel = '查看 trace';
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} else if (!previewRunning) {
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draftCommand = '/run';
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draftCommandLabel = '启动试玩';
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} else if (hasPublishReadme) {
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draftCommand = '/read exports/README.md';
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draftCommandLabel = '读发布说明';
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}
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return {
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text: [
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'媒体资料包:',
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`- 项目:${nextManifest.name}`,
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`- 一句话:${goal}`,
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`- 当前状态:${
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tracePassed
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? `最近 run 已通过${trace?.runId ? ` ${trace.runId}` : ''}`
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: trace
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? `最近 run 未通过 ${trace.status} / ${trace.stopReason}`
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: '暂无最近 run'
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};预览 ${previewSummary}`,
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`- 素材概况:视觉素材 ${visualAssetCount} 个;音频素材 ${audioAssetCount} 个;总资产 ${nextManifest.assets.length} 个;发布说明 ${hasPublishReadme ? 'exports/README.md · 已生成' : '待生成'}`,
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'- 资料清单:作品页 /listing;宣传截图 /screenshots;短视频 /trailer;FAQ /faq;社区文案 /post;上架清单 /store',
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'- 缺口优先级:先跑 /run 确认可试玩;再补 /screenshots 和 /trailer;最后整理 /post 与 /store',
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'- 打包顺序:1. 确认首屏和核心玩法;2. 准备截图 / 视频 / FAQ;3. 汇总署名、隐私和发布说明',
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'- 参考:/screenshots;/trailer;/listing;/faq;/post;/store;/share',
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'- 边界:只准备媒体资料包清单;不截屏;不录屏;不读取文件;不启动或打开预览;不导出试玩包;不上传云端;不发布作品;不写项目',
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`- 建议:${draftCommand}`,
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].join('\n'),
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draftCommand,
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draftCommandLabel,
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};
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}
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function summarizeProjectAcceptanceCriteria(
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nextManifest: GameCreationAppManifest,
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trace: GameCreationAgentRunTrace | null,
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@@ -5698,6 +5774,7 @@ function summarizeNextProjectActions(
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addSuggestion('准备试玩常见问答', '/faq');
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addSuggestion('准备社区发布文案', '/post');
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addSuggestion('准备上架资料清单', '/store');
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addSuggestion('准备媒体资料包清单', '/media-kit');
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const readyTasks = selectGameCreationAppReadyTasks({
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tasks: taskRowsFromManifest(nextManifest),
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@@ -9842,6 +9919,23 @@ export function App() {
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return;
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}
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if (prompt === '/media-kit') {
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if (!requireChatProjectForUserAction()) {
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return;
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}
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const summary = summarizeProjectMediaKit(manifest, agentRunTrace);
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setMessages((current) => [
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...current,
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{
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role: 'assistant',
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text: summary.text,
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draftCommand: summary.draftCommand,
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draftCommandLabel: summary.draftCommandLabel,
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},
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]);
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return;
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}
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if (prompt === '/criteria') {
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if (!requireChatProjectForUserAction()) {
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return;
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@@ -4754,6 +4754,7 @@ describe('AI 游戏创作 App 界面边界', () => {
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expect(screen.getByText(/准备试玩常见问答:\/faq/)).not.toBeNull();
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expect(screen.getByText(/准备社区发布文案:\/post/)).not.toBeNull();
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expect(screen.getByText(/准备上架资料清单:\/store/)).not.toBeNull();
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expect(screen.getByText(/准备媒体资料包清单:\/media-kit/)).not.toBeNull();
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expect(screen.getByText(/查看素材署名与来源:\/credits/)).not.toBeNull();
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expect(screen.getByText(/查看美术素材:\/art/)).not.toBeNull();
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expect(screen.getByText(/查看发布准备清单:\/publish/)).not.toBeNull();
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@@ -6072,6 +6073,116 @@ describe('AI 游戏创作 App 界面边界', () => {
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invoke.mock.calls.filter(([command]) => command === 'control_agent_run'),
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).toHaveLength(commandCountsBeforeStore.controlAgentRun);
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const commandCountsBeforeMediaKit = {
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manifestRead: invoke.mock.calls.filter(
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([command]) => command === 'get_local_game_manifest',
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).length,
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fileRead: invoke.mock.calls.filter(
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([command]) => command === 'read_local_project_file',
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).length,
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fileList: invoke.mock.calls.filter(
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([command]) => command === 'list_local_project_files',
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).length,
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runLocal: invoke.mock.calls.filter(
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([command]) => command === 'run_limited_local_command',
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).length,
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startPreview: invoke.mock.calls.filter(
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([command]) => command === 'start_local_game_preview',
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).length,
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openPreview: invoke.mock.calls.filter(
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([command]) => command === 'open_local_game_preview',
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).length,
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exportPackage: invoke.mock.calls.filter(
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([command]) => command === 'export_local_project_package',
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).length,
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exportList: invoke.mock.calls.filter(
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([command]) => command === 'list_local_project_export_packages',
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).length,
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controlAgentRun: invoke.mock.calls.filter(
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([command]) => command === 'control_agent_run',
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).length,
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};
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submitChat('/media-kit');
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const mediaKitMessages = await screen.findAllByText(/媒体资料包:/);
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const mediaKitMessage = mediaKitMessages[mediaKitMessages.length - 1];
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expect(mediaKitMessage.textContent).toContain('项目:未命名游戏原型');
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expect(mediaKitMessage.textContent).toContain(
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'一句话:做一个厨房弹幕游戏',
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);
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expect(mediaKitMessage.textContent).toContain(
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'当前状态:最近 run 已通过 run-main-shortcut-trace;预览 未启动',
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);
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expect(mediaKitMessage.textContent).toContain(
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'素材概况:视觉素材 1 个;音频素材 0 个;总资产 2 个;发布说明 exports/README.md · 已生成',
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);
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expect(mediaKitMessage.textContent).toContain(
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'资料清单:作品页 /listing;宣传截图 /screenshots;短视频 /trailer;FAQ /faq;社区文案 /post;上架清单 /store',
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);
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expect(mediaKitMessage.textContent).toContain(
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'缺口优先级:先跑 /run 确认可试玩;再补 /screenshots 和 /trailer;最后整理 /post 与 /store',
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);
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expect(mediaKitMessage.textContent).toContain(
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'打包顺序:1. 确认首屏和核心玩法;2. 准备截图 / 视频 / FAQ;3. 汇总署名、隐私和发布说明',
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);
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expect(mediaKitMessage.textContent).toContain(
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'参考:/screenshots;/trailer;/listing;/faq;/post;/store;/share',
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);
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expect(mediaKitMessage.textContent).toContain(
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'边界:只准备媒体资料包清单;不截屏;不录屏;不读取文件;不启动或打开预览;不导出试玩包;不上传云端;不发布作品;不写项目',
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);
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expect(mediaKitMessage.textContent).toContain('建议:/run');
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const mediaKitMessageList = document.querySelector('.message-list');
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expect(mediaKitMessageList).not.toBeNull();
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const mediaKitDraftButtons = within(mediaKitMessageList as HTMLElement)
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.getAllByRole('button', { name: '启动试玩' });
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fireEvent.click(
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mediaKitDraftButtons[mediaKitDraftButtons.length - 1],
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);
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expect(screen.getByLabelText('创作想法')).toHaveProperty('value', '/run');
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'get_local_game_manifest',
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),
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).toHaveLength(commandCountsBeforeMediaKit.manifestRead);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'read_local_project_file',
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),
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).toHaveLength(commandCountsBeforeMediaKit.fileRead);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'list_local_project_files',
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),
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).toHaveLength(commandCountsBeforeMediaKit.fileList);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'run_limited_local_command',
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),
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).toHaveLength(commandCountsBeforeMediaKit.runLocal);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'start_local_game_preview',
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),
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).toHaveLength(commandCountsBeforeMediaKit.startPreview);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'open_local_game_preview',
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),
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).toHaveLength(commandCountsBeforeMediaKit.openPreview);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'export_local_project_package',
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),
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).toHaveLength(commandCountsBeforeMediaKit.exportPackage);
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expect(
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invoke.mock.calls.filter(
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([command]) => command === 'list_local_project_export_packages',
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),
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).toHaveLength(commandCountsBeforeMediaKit.exportList);
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expect(
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invoke.mock.calls.filter(([command]) => command === 'control_agent_run'),
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).toHaveLength(commandCountsBeforeMediaKit.controlAgentRun);
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const commandCountsBeforeFeedback = {
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manifestRead: invoke.mock.calls.filter(
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([command]) => command === 'get_local_game_manifest',
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@@ -12048,6 +12159,7 @@ describe('AI 游戏创作 App 界面边界', () => {
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expect(screen.getByText(/\/faq:准备试玩常见问答/)).not.toBeNull();
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expect(screen.getByText(/\/post:准备社区发布文案/)).not.toBeNull();
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expect(screen.getByText(/\/store:准备上架资料清单/)).not.toBeNull();
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expect(screen.getByText(/\/media-kit:准备媒体资料包清单/)).not.toBeNull();
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expect(screen.getByText(/\/criteria:查看当前任务验收标准/)).not.toBeNull();
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expect(screen.getByText(/\/groups:查看专业组进度/)).not.toBeNull();
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expect(screen.getByText(/\/balance:查看数值与难度口径/)).not.toBeNull();
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@@ -3904,6 +3904,7 @@
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- 2026-07-04 调整:普通用户通过聊天输入 `/faq` 准备试玩常见问答,只基于主窗口当前已加载的 manifest、最近 run trace 和 preview 状态汇总试玩问答、回答口径、测试者提醒和交付搭配,并提供 `/run`、`/share`、`/review`、`/trace` 或 `/next` 草稿;该入口不得触发 Tauri 读写、不得读取文件、不得启动或打开预览、不得导出试玩包、不得上传云端、不得写项目,也不得新增普通用户 FAQ 面板。
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- 2026-07-04 调整:普通用户通过聊天输入 `/post` 准备社区发布文案,只基于主窗口当前已加载的 manifest、最近 run trace、preview 和资产状态汇总短文案、长文案结构、标签建议和 CTA,并提供 `/run`、`/store`、`/review`、`/trace` 或 `/next` 草稿;该入口不得触发 Tauri 读写、不得上传云端、不得发布作品、不得读取文件、不得启动或打开预览、不得导出试玩包、不得写项目,也不得新增普通用户社区发布面板。
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- 2026-07-04 调整:普通用户通过聊天输入 `/store` 准备上架资料清单,只基于主窗口当前已加载的 manifest、最近 run trace、preview、资产和发布说明状态汇总必备资料、首发范围、上架前检查和参考命令,并提供 `/run`、`/listing`、`/review`、`/trace`、`/read exports/README.md` 或 `/next` 草稿;该入口不得触发 Tauri 读写、不得上传云端、不得发布作品、不得读取文件、不得启动或打开预览、不得导出试玩包、不得写项目,也不得新增普通用户上架面板。
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- 2026-07-04 调整:普通用户通过聊天输入 `/media-kit` 准备媒体资料包清单,只基于主窗口当前已加载的 manifest、最近 run trace、preview、资产和发布说明状态汇总对外资料、素材缺口、组装顺序和参考命令,并提供 `/run`、`/screenshots`、`/review`、`/trace`、`/read exports/README.md` 或 `/next` 草稿;该入口不得触发 Tauri 读写、不得截屏、不得录屏、不得读取文件、不得启动或打开预览、不得导出试玩包、不得上传云端、不得发布作品、不得写项目,也不得新增普通用户媒体包面板。
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- 2026-07-03 调整:普通用户通过聊天输入 `/feedback` 准备试玩反馈和修改说明,只基于当前 manifest、最近 run trace 和 preview 状态列出反馈方向、反馈模板和参考命令,并提供 `/run`、`/agent-resume 试玩反馈:`、`/review` 或 `/next` 草稿;该入口不得触发 Tauri 读写、不得读取文件、不得启动或打开预览、不得直接继续 run,也不得新增普通用户反馈面板。
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- 2026-07-03 调整:普通用户通过聊天输入 `/listing` 准备作品页文案清单,只基于当前 manifest、最近 run trace、发布组任务和资产清单汇总标题、一句话卖点、标签口径、封面素材、发布说明和最近运营步骤,并提供 `/read exports/README.md`、`/review`、`/art`、`/publish` 或 `/next` 草稿;该入口不得触发 Tauri 读写、不得读取发布说明、不得上传云端、不得发布作品,也不得新增普通用户作品页面板。
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- 2026-07-03 调整:普通用户通过聊天输入 `/handoff` 生成当前项目交接摘要,只基于主窗口当前已加载的 manifest、授权项目路径、最近 run trace、Agent 状态和已加载 run 历史生成交接信息,并提供 `/next` 后续草稿;该入口不得触发 Tauri 读写、不得读取文件、不得启动或打开预览,也不得新增普通用户面板。
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@@ -3917,7 +3918,7 @@
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- 2026-07-03 调整:普通用户通过聊天输入 `/balance` 查看数值与难度口径,只基于当前 manifest.tasks、最近 run trace.taskGraph、trace artifacts 和 steps 汇总数值组任务、验收口径、`game/balance.json` 状态和最近数值步骤,并提供 `/read game/balance.json` 或 `/agent-resume 数值调整:...` 草稿;该入口不得触发 Tauri 读写、不得读取数值表、不得启动预览或继续 run,也不得新增普通用户数值面板。
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- 2026-07-03 调整:主窗口新增常用生成产物读取入口,只把入口 HTML、设计、数值、美术清单、音频清单和发布说明对应的 `/read` 草稿填入聊天输入框;聊天命令 `/artifacts` 只列出同一组固定读取命令并提供首个读取草稿,`/run-artifacts` 只列出最近 trace 里的产物读取命令并提供首个 `/read` 草稿,`/logs` 只列出固定日志读取命令;实际读取仍走聊天侧 `file.read` 权限流,不直接读本地文件。
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- 2026-07-03 调整:普通用户通过聊天输入 `/share` 准备试玩交付清单,只基于当前 manifest、授权项目路径、最近 run trace、preview 状态和 manifest.commandRuns 汇总原型通过状态、本地预览、本地试玩包、测试者说明和反馈收集方向,并提供 `/export`、`/exports`、`/trace`、`/review` 或 `/next` 草稿;该入口不得触发 Tauri 读写、不得导出试玩包、不得列出历史包、不得上传云端、不得生成公开分享链接,也不得新增普通用户分享面板。
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- 2026-07-03 调整,2026-07-04 更新:普通用户通过聊天输入 `/next` 触发下一步建议入口,只基于主窗口当前已加载的 manifest、最近 run trace 和最近命令摘要生成聊天建议,列出 `/goal`、`/spec`、`/mvp`、`/pitch`、`/demo`、`/rules`、`/tutorial`、`/mobile`、`/accessibility`、`/performance`、`/polish`、`/blockers`、`/ready`、`/deps`、`/revise`、`/privacy`、`/audience`、`/invite`、`/bug-report`、`/survey`、`/screenshots`、`/trailer`、`/faq`、`/post`、`/store`、`/tasks`、`/criteria`、`/groups`、`/balance`、`/budget`、`/qa`、`/changes`、`/todo`、`/trace`、`/review`、`/context`、`/timeline`、`/playtest`、`/test-plan`、`/feedback`、`/share`、`/listing`、`/run`、`/open-preview`、`/assets`、`/credits`、`/art`、`/audio`、`/publish`、`/artifacts`、`/run-artifacts`、`/passes`、`/run-files`、`/internals`、`/logs`、`/agent-resume ` 等安全命令草稿方向,并提供一个首选草稿;该命令不得直接执行 Tauri 读写、启动或打开预览、读取本地文件,也不得绕过原有命令确认和 `file.read` 权限流。
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- 2026-07-03 调整,2026-07-04 更新:普通用户通过聊天输入 `/next` 触发下一步建议入口,只基于主窗口当前已加载的 manifest、最近 run trace 和最近命令摘要生成聊天建议,列出 `/goal`、`/spec`、`/mvp`、`/pitch`、`/demo`、`/rules`、`/tutorial`、`/mobile`、`/accessibility`、`/performance`、`/polish`、`/blockers`、`/ready`、`/deps`、`/revise`、`/privacy`、`/audience`、`/invite`、`/bug-report`、`/survey`、`/screenshots`、`/trailer`、`/faq`、`/post`、`/store`、`/media-kit`、`/tasks`、`/criteria`、`/groups`、`/balance`、`/budget`、`/qa`、`/changes`、`/todo`、`/trace`、`/review`、`/context`、`/timeline`、`/playtest`、`/test-plan`、`/feedback`、`/share`、`/listing`、`/run`、`/open-preview`、`/assets`、`/credits`、`/art`、`/audio`、`/publish`、`/artifacts`、`/run-artifacts`、`/passes`、`/run-files`、`/internals`、`/logs`、`/agent-resume ` 等安全命令草稿方向,并提供一个首选草稿;该命令不得直接执行 Tauri 读写、启动或打开预览、读取本地文件,也不得绕过原有命令确认和 `file.read` 权限流。
|
||||
- 2026-07-03 调整:普通用户通过聊天输入 `/publish` 生成发布准备清单,只基于主窗口当前已加载的 manifest、最近 run trace、预览状态、资产来源和最近命令摘要列出原型通过、预览、任务、资产、音频、包装说明和试玩包状态,并提供 `/run`、`/trace`、`/agent-resume ` 或 `/export` 草稿;该入口不得触发 Tauri 读写、不得启动或打开预览、不得读取文件,也不得新增普通用户发布面板。
|
||||
- 2026-07-03 调整:普通用户通过聊天输入 `/internals` 只列出 `.agent/manifest.json`、`.agent/run.latest.json`、`.agent/spec.md`、`.agent/findings.md`、`.agent/policy.json`、`.agent/project.index.json`、`.agent/agent.db` 和 `.agent/conversations/project.jsonl` 的 `/read` 草稿,并提供首个读取草稿;该入口不得直接读取内部文件、不得触发 Tauri 读写,也不得新增普通用户内部文件面板。
|
||||
- 2026-07-03 调整:普通用户通过聊天输入 `/passes` 只从当前已加载的最近 run trace artifacts 中筛选 `.agent/passes/` 轮次产物,列出 `/read` 草稿并提供首个读取草稿;该入口不得直接读取轮次文件、不得触发 Tauri 读写,也不得新增普通用户轮次面板。
|
||||
|
||||
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Reference in New Issue
Block a user