feat: add bark battle browser prototype
This commit is contained in:
193
src/games/bark-battle/ui/BarkBattleHud.css
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193
src/games/bark-battle/ui/BarkBattleHud.css
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.bark-battle-hud {
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min-height: 100svh;
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color: #fff7ed;
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background: radial-gradient(circle at 50% 15%, rgba(251, 191, 36, 0.35), transparent 28%), linear-gradient(180deg, #1f1147 0%, #521b4f 48%, #130a28 100%);
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display: flex;
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flex-direction: column;
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gap: 18px;
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padding: max(18px, env(safe-area-inset-top)) 16px max(18px, env(safe-area-inset-bottom));
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box-sizing: border-box;
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overflow: hidden;
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}
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.bark-battle-hud__topline {
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display: grid;
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gap: 10px;
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}
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.bark-battle-hud__timer {
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justify-self: center;
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border-radius: 999px;
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padding: 8px 16px;
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background: rgba(15, 23, 42, 0.56);
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font-weight: 900;
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letter-spacing: 0.04em;
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}
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.bark-battle-energy {
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position: relative;
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display: flex;
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height: 18px;
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border: 2px solid rgba(255, 247, 237, 0.78);
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border-radius: 999px;
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overflow: hidden;
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background: rgba(15, 23, 42, 0.48);
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}
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.bark-battle-energy__side--player { background: linear-gradient(90deg, #f97316, #facc15); }
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.bark-battle-energy__side--opponent { background: linear-gradient(90deg, #60a5fa, #a78bfa); }
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.bark-battle-arena {
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flex: 1;
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min-height: 0;
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display: grid;
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grid-template-rows: 1fr auto 1fr;
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place-items: center;
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}
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.bark-battle-dog {
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display: grid;
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place-items: center;
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gap: 8px;
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}
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.bark-battle-dog__body {
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font-size: clamp(92px, 30vw, 150px);
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filter: drop-shadow(0 18px 22px rgba(0, 0, 0, 0.42));
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}
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.bark-battle-dog--player .bark-battle-dog__body {
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transform: rotateY(180deg) translateY(4px);
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}
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.bark-battle-dog__label,
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.bark-battle-vs {
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font-weight: 900;
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text-shadow: 0 2px 10px rgba(0, 0, 0, 0.35);
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}
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.bark-battle-vs {
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border-radius: 999px;
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padding: 10px 18px;
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background: rgba(255, 255, 255, 0.16);
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}
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.bark-battle-controls,
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.bark-battle-result__stats {
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display: flex;
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gap: 10px;
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justify-content: center;
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flex-wrap: wrap;
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}
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.bark-battle-controls button,
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.bark-battle-primary-button {
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border: 0;
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border-radius: 999px;
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padding: 12px 18px;
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color: #1f1147;
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background: #fff7ed;
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font-weight: 900;
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}
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.bark-battle-primary-button {
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background: linear-gradient(135deg, #facc15, #fb7185);
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}
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.bark-battle-status-card,
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.bark-battle-result {
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margin: auto;
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width: min(92vw, 420px);
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border: 1px solid rgba(255, 255, 255, 0.18);
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border-radius: 28px;
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padding: 24px;
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text-align: center;
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background: rgba(15, 23, 42, 0.68);
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box-shadow: 0 26px 60px rgba(0, 0, 0, 0.3);
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backdrop-filter: blur(18px);
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}
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.bark-battle-result__stats span {
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min-width: 84px;
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display: grid;
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gap: 4px;
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}
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.bark-battle-result__stats strong {
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font-size: 28px;
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}
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.bark-battle-particles {
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position: absolute;
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inset: 18% 0 auto;
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pointer-events: none;
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text-align: center;
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font-size: clamp(30px, 10vw, 70px);
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font-weight: 950;
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letter-spacing: 0.08em;
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color: rgba(255, 247, 237, 0.88);
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text-shadow: 0 0 18px rgba(250, 204, 21, 0.75);
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animation: barkBattleParticlePop 820ms ease-out both;
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}
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.bark-battle-debug-panel {
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position: fixed;
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right: 12px;
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bottom: max(12px, env(safe-area-inset-bottom));
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z-index: 8;
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width: min(92vw, 340px);
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max-height: 42svh;
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overflow: auto;
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border: 1px solid rgba(255, 255, 255, 0.18);
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border-radius: 22px;
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padding: 12px;
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color: #fff7ed;
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background: rgba(15, 23, 42, 0.72);
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box-shadow: 0 18px 46px rgba(0, 0, 0, 0.28);
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backdrop-filter: blur(18px);
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}
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.bark-battle-debug-panel header,
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.bark-battle-debug-panel label {
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display: flex;
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align-items: center;
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justify-content: space-between;
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gap: 10px;
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}
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.bark-battle-debug-panel label {
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margin-top: 8px;
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font-size: 12px;
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}
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.bark-battle-debug-panel input {
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flex: 1;
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}
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.bark-battle-debug-panel output {
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min-width: 44px;
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text-align: right;
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font-variant-numeric: tabular-nums;
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}
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.bark-battle-debug-panel__controls {
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display: flex;
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gap: 8px;
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margin-top: 10px;
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}
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.bark-battle-debug-panel__controls button {
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flex: 1;
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border: 0;
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border-radius: 999px;
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padding: 8px 10px;
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color: #1f1147;
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background: #fff7ed;
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font-weight: 800;
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}
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@keyframes barkBattleParticlePop {
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from { transform: translateY(28px) scale(0.7); opacity: 0; }
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42% { opacity: 1; }
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to { transform: translateY(-80px) scale(1.14); opacity: 0; }
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}
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91
src/games/bark-battle/ui/BarkBattleHud.tsx
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91
src/games/bark-battle/ui/BarkBattleHud.tsx
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@@ -0,0 +1,91 @@
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import './BarkBattleHud.css';
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import type { BarkBattleSnapshot } from '../domain/BarkBattleTypes';
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type BarkBattleHudProps = {
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snapshot: BarkBattleSnapshot;
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onStartMicrophone?: () => void;
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onMockBark?: () => void;
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onMockQuiet?: () => void;
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onRestart?: () => void;
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};
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const failureText = {
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unsupported: '当前浏览器不支持麦克风输入',
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'permission-denied': '麦克风授权被拒绝',
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'non-secure-context': '当前环境无法使用麦克风',
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'not-found': '未检测到麦克风',
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'not-readable': '麦克风暂时不可读',
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'audio-context-blocked': '音频上下文被拦截',
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'calibration-timeout': '校准超时',
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'calibration-sample-unreadable': '校准样本不可读',
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unknown: '麦克风暂时不可用',
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};
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export function BarkBattleHud({
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snapshot,
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onStartMicrophone,
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onMockBark,
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onMockQuiet,
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onRestart,
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}: BarkBattleHudProps) {
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const playerWidth = `${Math.round(((snapshot.energy + 100) / 200) * 100)}%`;
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const opponentWidth = `${Math.round(((100 - snapshot.energy) / 200) * 100)}%`;
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const isUnavailable = snapshot.phase === 'unavailable';
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return (
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<section className="bark-battle-hud" aria-label="汪汪声浪大作战">
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<header className="bark-battle-hud__topline">
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<div className="bark-battle-hud__timer">{(snapshot.remainingMs / 1000).toFixed(1)}s</div>
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<div
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className="bark-battle-energy"
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role="meter"
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aria-label="声浪能量条"
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aria-valuemin={-100}
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aria-valuemax={100}
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aria-valuenow={Math.round(snapshot.energy)}
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>
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<div className="bark-battle-energy__side bark-battle-energy__side--player" data-testid="player-energy-fill" style={{ width: playerWidth }} />
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<div className="bark-battle-energy__side bark-battle-energy__side--opponent" data-testid="opponent-energy-fill" style={{ width: opponentWidth }} />
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</div>
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</header>
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{isUnavailable ? (
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<div className="bark-battle-status-card">
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<h1>{snapshot.errorReason ? failureText[snapshot.errorReason] : '麦克风暂时不可用'}</h1>
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{snapshot.errorReason !== 'unsupported' ? (
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<button type="button" className="bark-battle-primary-button" onClick={onStartMicrophone}>
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{snapshot.errorReason === 'permission-denied' ? '重新授权' : '重试'}
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</button>
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) : null}
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</div>
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) : (
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<div className="bark-battle-arena" aria-label="竖屏声浪竞技场">
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<div className="bark-battle-dog bark-battle-dog--player" aria-label="玩家狗狗背对屏幕">
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<span className="bark-battle-dog__body">🐕</span>
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<span className="bark-battle-dog__label">你 · {snapshot.player.barkCount}</span>
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</div>
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<div className="bark-battle-vs">VS</div>
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<div className="bark-battle-dog bark-battle-dog--opponent" aria-label="对手狗狗面向屏幕">
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<span className="bark-battle-dog__body">🐶</span>
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<span className="bark-battle-dog__label">对手 · {snapshot.opponent.barkCount}</span>
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</div>
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</div>
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)}
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<footer className="bark-battle-controls">
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{snapshot.phase === 'permission' ? (
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<button className="bark-battle-primary-button" type="button" onClick={onStartMicrophone}>
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开始声控
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</button>
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) : null}
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<button type="button" onPointerDown={onMockBark} onPointerUp={onMockQuiet} onClick={onMockBark}>
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模拟叫声
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</button>
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{snapshot.phase === 'finished' ? (
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<button type="button" onClick={onRestart}>再来一局</button>
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) : null}
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</footer>
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</section>
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);
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}
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34
src/games/bark-battle/ui/BarkBattleResultPanel.tsx
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34
src/games/bark-battle/ui/BarkBattleResultPanel.tsx
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import type { BarkBattleResult } from '../domain/BarkBattleTypes';
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type BarkBattleResultPanelProps = {
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result: BarkBattleResult;
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onRestart: () => void;
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};
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export function BarkBattleResultPanel({ result, onRestart }: BarkBattleResultPanelProps) {
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const title = result.winner === 'player' ? '汪力压制成功' : result.winner === 'opponent' ? '对手声浪更强' : '势均力敌';
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return (
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<section className="bark-battle-result" role="dialog" aria-label="对战结算">
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<p className="bark-battle-result__eyebrow">本局结束</p>
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<h2>{title}</h2>
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<div className="bark-battle-result__stats">
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<span>
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<strong>{result.playerBarkCount}</strong>
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玩家叫声
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</span>
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<span>
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<strong>{result.opponentBarkCount}</strong>
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对手压制
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</span>
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<span>
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<strong>{result.score}</strong>
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声浪分
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</span>
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</div>
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<button className="bark-battle-primary-button" type="button" onClick={onRestart}>
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再来一局
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</button>
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</section>
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);
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}
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137
src/games/bark-battle/ui/BarkBattleRuntimeShell.tsx
Normal file
137
src/games/bark-battle/ui/BarkBattleRuntimeShell.tsx
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@@ -0,0 +1,137 @@
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import { useEffect, useRef, useState } from 'react';
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import {
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type BarkBattleConfig,
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DEFAULT_BARK_BATTLE_CONFIG,
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} from '../application/BarkBattleConfig';
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import { BarkBattleController } from '../application/BarkBattleController';
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import { BarkBattleHud } from './BarkBattleHud';
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import { BarkBattleResultPanel } from './BarkBattleResultPanel';
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type BarkBattleRuntimeShellProps = {
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title?: string;
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};
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const DEBUG_CONFIG_FIELDS: Array<{
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key: keyof Pick<
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BarkBattleConfig,
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| 'roundDurationMs'
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| 'countdownMs'
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| 'drawThreshold'
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| 'barkThreshold'
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| 'minBarkGapMs'
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| 'balanceFactor'
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| 'opponentBasePower'
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>;
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label: string;
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min: number;
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max: number;
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step: number;
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}> = [
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{ key: 'roundDurationMs', label: '局长(ms)', min: 1000, max: 60000, step: 1000 },
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{ key: 'countdownMs', label: '倒计时(ms)', min: 0, max: 5000, step: 500 },
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{ key: 'drawThreshold', label: '平局阈值', min: 0, max: 40, step: 1 },
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{ key: 'barkThreshold', label: '叫声阈值', min: 0.1, max: 1, step: 0.05 },
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{ key: 'minBarkGapMs', label: '叫声间隔(ms)', min: 100, max: 1200, step: 50 },
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{ key: 'balanceFactor', label: '拉锯速度', min: 5, max: 80, step: 1 },
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{ key: 'opponentBasePower', label: '对手基础力', min: 0, max: 1, step: 0.05 },
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];
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export function BarkBattleRuntimeShell({ title = '汪汪声浪大作战' }: BarkBattleRuntimeShellProps) {
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const [config, setConfig] = useState(DEFAULT_BARK_BATTLE_CONFIG);
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const controllerRef = useRef<BarkBattleController | null>(null);
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if (!controllerRef.current) {
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controllerRef.current = new BarkBattleController(config);
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}
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const controller = controllerRef.current;
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const [snapshot, setSnapshot] = useState(() => controller.getSnapshot());
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const [particleText, setParticleText] = useState('');
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const heldRef = useRef(false);
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useEffect(() => {
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controller.updateConfig(config);
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setSnapshot(controller.getSnapshot());
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}, [config, controller]);
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useEffect(() => {
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const timer = window.setInterval(() => {
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controller.tick(100);
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if (heldRef.current) {
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controller.submitMockSample(0.88);
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} else {
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controller.submitMockSample(0.12);
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}
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setSnapshot(controller.getSnapshot());
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}, 100);
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return () => window.clearInterval(timer);
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}, [controller]);
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const restart = () => {
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heldRef.current = false;
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controller.restart();
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setParticleText('');
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setSnapshot(controller.getSnapshot());
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};
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const startMock = () => {
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controller.startWithMockInput();
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setSnapshot(controller.getSnapshot());
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};
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const finishNow = () => {
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heldRef.current = false;
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controller.finishNow();
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setSnapshot(controller.getSnapshot());
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};
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const bark = () => {
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heldRef.current = true;
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setParticleText('汪!');
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window.setTimeout(() => setParticleText(''), 680);
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};
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return (
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<main className="bark-battle-runtime" aria-label={title}>
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<BarkBattleHud
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snapshot={snapshot}
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onStartMicrophone={startMock}
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onMockBark={bark}
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onMockQuiet={() => {
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heldRef.current = false;
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}}
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onRestart={restart}
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/>
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<aside className="bark-battle-debug-panel" aria-label="调试面板">
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<header>
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<strong>调试面板</strong>
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<span>{snapshot.phase}</span>
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</header>
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<div className="bark-battle-debug-panel__controls">
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<button type="button" onClick={startMock}>开始</button>
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<button type="button" onClick={finishNow}>结束</button>
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<button type="button" onClick={restart}>重置</button>
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</div>
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{DEBUG_CONFIG_FIELDS.map((field) => (
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<label key={field.key}>
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<span>{field.label}</span>
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||||
<input
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||||
aria-label={field.label}
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||||
type="range"
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||||
min={field.min}
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||||
max={field.max}
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||||
step={field.step}
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value={config[field.key]}
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onChange={(event) => {
|
||||
const value = Number(event.currentTarget.value);
|
||||
setConfig((current) => ({ ...current, [field.key]: value }));
|
||||
}}
|
||||
/>
|
||||
<output>{config[field.key]}</output>
|
||||
</label>
|
||||
))}
|
||||
</aside>
|
||||
{particleText ? <div className="bark-battle-particles">{particleText}</div> : null}
|
||||
{snapshot.result ? <BarkBattleResultPanel result={snapshot.result} onRestart={restart} /> : null}
|
||||
</main>
|
||||
);
|
||||
}
|
||||
57
src/games/bark-battle/ui/__tests__/BarkBattleHud.test.tsx
Normal file
57
src/games/bark-battle/ui/__tests__/BarkBattleHud.test.tsx
Normal file
@@ -0,0 +1,57 @@
|
||||
/* @vitest-environment jsdom */
|
||||
|
||||
import { render, screen } from '@testing-library/react';
|
||||
import { describe, expect, it } from 'vitest';
|
||||
|
||||
import type { BarkBattleSnapshot } from '../../domain/BarkBattleTypes';
|
||||
import { BarkBattleHud } from '../BarkBattleHud';
|
||||
|
||||
function buildSnapshot(overrides: Partial<BarkBattleSnapshot> = {}): BarkBattleSnapshot {
|
||||
return {
|
||||
phase: 'playing',
|
||||
uiState: 'playing',
|
||||
errorReason: null,
|
||||
statusMessageKey: null,
|
||||
elapsedMs: 0,
|
||||
remainingMs: 12_000,
|
||||
countdownMs: 0,
|
||||
energy: 40,
|
||||
player: { barkCount: 3, power: 0.8 },
|
||||
opponent: { barkCount: 1, power: 0.25 },
|
||||
winner: null,
|
||||
result: null,
|
||||
lastEvents: [],
|
||||
...overrides,
|
||||
};
|
||||
}
|
||||
|
||||
describe('BarkBattleHud', () => {
|
||||
it('playing 阶段展示竖屏核心元素、倒计时和双方狗狗朝向', () => {
|
||||
render(<BarkBattleHud snapshot={buildSnapshot()} onMockBark={() => {}} onMockQuiet={() => {}} />);
|
||||
|
||||
expect(screen.getByText('12.0s')).toBeTruthy();
|
||||
expect(screen.getByLabelText('玩家狗狗背对屏幕')).toBeTruthy();
|
||||
expect(screen.getByLabelText('对手狗狗面向屏幕')).toBeTruthy();
|
||||
expect(screen.getByLabelText('声浪能量条').getAttribute('aria-valuenow')).toBe('40');
|
||||
});
|
||||
|
||||
it('energy 正负值会改变玩家侧和对手侧占比', () => {
|
||||
const { rerender } = render(<BarkBattleHud snapshot={buildSnapshot({ energy: 60 })} />);
|
||||
expect(screen.getByTestId('player-energy-fill').getAttribute('style')).toContain('width: 80%');
|
||||
|
||||
rerender(<BarkBattleHud snapshot={buildSnapshot({ energy: -60 })} />);
|
||||
expect(screen.getByTestId('opponent-energy-fill').getAttribute('style')).toContain('width: 80%');
|
||||
});
|
||||
|
||||
it('unsupported 不展示开始声控按钮,permission-denied 展示重试授权入口', () => {
|
||||
const { rerender } = render(
|
||||
<BarkBattleHud snapshot={buildSnapshot({ phase: 'unavailable', errorReason: 'unsupported' })} onStartMicrophone={() => {}} />,
|
||||
);
|
||||
expect(screen.queryByRole('button', { name: '开始声控' })).toBeNull();
|
||||
|
||||
rerender(
|
||||
<BarkBattleHud snapshot={buildSnapshot({ phase: 'unavailable', errorReason: 'permission-denied' })} onStartMicrophone={() => {}} />,
|
||||
);
|
||||
expect(screen.getByRole('button', { name: '重新授权' })).toBeTruthy();
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,26 @@
|
||||
/* @vitest-environment jsdom */
|
||||
|
||||
import { render, screen } from '@testing-library/react';
|
||||
import userEvent from '@testing-library/user-event';
|
||||
import { describe, expect, it, vi } from 'vitest';
|
||||
|
||||
import { BarkBattleResultPanel } from '../BarkBattleResultPanel';
|
||||
|
||||
describe('BarkBattleResultPanel', () => {
|
||||
it('展示胜负、叫声次数并支持再来一局', async () => {
|
||||
const onRestart = vi.fn();
|
||||
render(
|
||||
<BarkBattleResultPanel
|
||||
result={{ winner: 'player', playerBarkCount: 6, opponentBarkCount: 2, finalEnergy: 72, score: 792 }}
|
||||
onRestart={onRestart}
|
||||
/>,
|
||||
);
|
||||
|
||||
expect(screen.getByRole('dialog', { name: '对战结算' })).toBeTruthy();
|
||||
expect(screen.getByText('汪力压制成功')).toBeTruthy();
|
||||
expect(screen.getByText('6')).toBeTruthy();
|
||||
|
||||
await userEvent.click(screen.getByRole('button', { name: '再来一局' }));
|
||||
expect(onRestart).toHaveBeenCalledTimes(1);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,25 @@
|
||||
/* @vitest-environment jsdom */
|
||||
|
||||
import { render, screen } from '@testing-library/react';
|
||||
import userEvent from '@testing-library/user-event';
|
||||
import { describe, expect, it } from 'vitest';
|
||||
|
||||
import { BarkBattleRuntimeShell } from '../BarkBattleRuntimeShell';
|
||||
|
||||
describe('BarkBattleRuntimeShell 调试面板', () => {
|
||||
it('提供开始、结束、重置流程控制按钮和参数滑杆', async () => {
|
||||
render(<BarkBattleRuntimeShell />);
|
||||
|
||||
expect(screen.getByLabelText('调试面板')).toBeTruthy();
|
||||
expect(screen.getByRole('button', { name: '开始' })).toBeTruthy();
|
||||
expect(screen.getByRole('button', { name: '结束' })).toBeTruthy();
|
||||
expect(screen.getByRole('button', { name: '重置' })).toBeTruthy();
|
||||
expect(screen.getByLabelText('叫声阈值')).toBeTruthy();
|
||||
|
||||
await userEvent.click(screen.getByRole('button', { name: '开始' }));
|
||||
expect(screen.getByText(/countdown|playing/u)).toBeTruthy();
|
||||
|
||||
await userEvent.click(screen.getByRole('button', { name: '结束' }));
|
||||
expect(screen.getByRole('dialog', { name: '对战结算' })).toBeTruthy();
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user