feat: add bark battle browser prototype
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# bark-battle 三阶段实施计划:浏览器原型 → AI 创作入口 → 数据库落地
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> **For Hermes:** Use subagent-driven-development skill to implement this plan task-by-task.
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**Goal:** 按“三阶段”推进 `bark-battle / 汪汪声浪大作战`:第一阶段先做纯浏览器可运行游戏原型并验证玩法跑通;第二阶段接入 Genarrative 创作入口,用 AI 生成可试玩内容;第三阶段再打通后端数据库、发布、成绩和作品闭环。
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**Architecture:** 第一阶段只在前端 runtime 内闭环,优先落 `src/games/bark-battle/` 与直达路由,不依赖后端和 SpacetimeDB。第二阶段在已有创作入口、Agent flow controller、结果页和 runtime shell 上接入 `bark-battle`,AI 只生成配置化草稿,不承接正式业务真相。第三阶段按 `server-rs + Axum + SpacetimeDB` DDD 分层落库,前端只展示后端投影和调用后端 API。
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**Tech Stack:** React 19、TypeScript、Vite、Vitest、Testing Library;第一阶段优先 DOM/Canvas 原型,可在验证玩法后再引入 Phaser 3;后端阶段使用 `server-rs`、Axum、SpacetimeDB、shared-contracts。
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---
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## 0. 当前上下文 / 假设
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- 现有需求与技术文档:
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- `docs/prd/BARK_BATTLE_BDD_2026-05-11.md`
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- `docs/technical/BARK_BATTLE_2D_RUNTIME_TECHNICAL_PLAN_2026-05-11.md`
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- `docs/technical/BARK_BATTLE_BACKEND_DDD_TECHNICAL_PLAN_2026-05-11.md`
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- 用户明确要求阶段顺序:
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1. 第一阶段:先制作纯浏览器运行的游戏原型,需要测试游戏功能是否能跑通。
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2. 第二阶段:打通创作入口,使用 AI 赋能游戏内容创作。
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3. 第三阶段:最后打通数据库落地。
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- 因此本计划调整原技术方案中的落地优先级:
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- 第一阶段不新增后端表、不接发布、不接作品架。
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- 第一阶段可以用 mock / local draft 配置与直达路由 `/bark-battle` 完成 playable prototype。
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- 第一阶段若 Phaser 依赖尚未安装,优先用 React DOM + Canvas/CSS 2D 原型跑通功能;待核心规则验证后再决定是否引入 Phaser,避免第一阶段被依赖安装和素材管线阻塞。
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- 当前仓库 `package.json` 还没有 `phaser` 依赖;如实现者选择 Phaser,需要单独评估依赖引入、包体和测试影响。
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- 本计划只写计划,不直接实现代码。
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## 1. 总体分阶段验收口径
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### Phase 1:纯浏览器游戏原型
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目标:打开本地前端路由即可玩到一局 `bark-battle`,并通过自动测试确认核心规则跑通。
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必须满足:
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- 可从 `/bark-battle` 进入独立原型页面。
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- 不登录、不请求后端、不依赖数据库。
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- 支持开发 mock input:点击/按键/按钮可模拟音量峰值;有真实麦克风时可走 Web Audio。
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- 能完成:权限/开始 → 校准或 mock 准备 → 倒计时 → 30 秒 playing → 结算 → 再来一局。
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- 低于阈值输入不计数;有效叫声计数;能量条向玩家或对手移动;结算胜/负/平。
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- 移动端至少能看到能量条、倒计时、双方狗狗、主要按钮和结算。
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### Phase 2:AI 创作入口
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目标:创作者能从创作中心选择 `bark-battle`,用 AI 生成玩法配置草稿,并进入结果页试玩。
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必须满足:
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- 后端入口配置中出现 `bark-battle`,按开关展示/可点击。
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- 前端类型分流、SelectionStage、工作台、结果页、runtime 入口齐全。
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- AI 生成内容仅限配置化草稿:标题、主题、狗狗外观描述、背景风格、难度、局长、AI 对手参数、提示文案 key 等。
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- 生成结果可在本地 runtime 中试玩。
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- 未落库前可先用 session/local state 保存草稿,但要清楚标识为“未发布草稿”。
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### Phase 3:数据库落地与正式作品闭环
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目标:`bark-battle` 草稿、发布态配置、runtime start/finish、成绩和作品级游玩埋点都进入后端 DDD / SpacetimeDB 链路。
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必须满足:
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- `shared-contracts`、`module-bark-battle`、`spacetime-module`、`spacetime-client`、`api-server` 分层清晰。
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- 发布为稳定作品 ID,runtime 从后端读取发布态 config。
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- start 成功写 `work_play_start`:`scope_kind=work`、`scope_id=稳定作品 ID`、metadata 包含 `playType/workId/sourceRoute/userId`。
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- finish 只上传派生指标,不保存原始麦克风音频、波形或可还原语音内容。
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- 作品架/广场/分享/排行榜如启用,均来自后端投影。
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---
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## 2. Phase 1:纯浏览器运行游戏原型
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### Task 1.1:补齐阶段边界文档
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**Objective:** 在现有技术方案中明确“先浏览器原型,后 AI 创作,最后数据库”的落地顺序,避免实现时过早接后端。
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**Files:**
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- Modify: `docs/technical/BARK_BATTLE_2D_RUNTIME_TECHNICAL_PLAN_2026-05-11.md`
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- Modify: `docs/prd/BARK_BATTLE_BDD_2026-05-11.md`
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**Steps:**
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1. 在 runtime 技术方案中新增“三阶段落地顺序”小节。
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2. 明确 Phase 1 不接后端、不接数据库、不接创作入口事实源。
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3. 在 BDD 中补充“浏览器原型 smoke”验收场景。
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4. 运行:
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```bash
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npm run check:encoding -- docs/prd/BARK_BATTLE_BDD_2026-05-11.md docs/technical/BARK_BATTLE_2D_RUNTIME_TECHNICAL_PLAN_2026-05-11.md
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git diff --check
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```
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**Expected:** 编码检查和 diff 空白检查通过。
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### Task 1.2:建立 Phase 1 目录骨架和类型
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**Objective:** 建立不依赖 React/DOM/Web Audio 的核心类型,后续所有测试和 UI 都围绕这些类型。
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**Files:**
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- Create: `src/games/bark-battle/domain/BarkBattleTypes.ts`
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- Create: `src/games/bark-battle/application/BarkBattleConfig.ts`
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**Key design:**
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- `BarkBattlePhase = 'permission' | 'calibration' | 'countdown' | 'playing' | 'finished' | 'unavailable'`
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- `MicrophoneFailureReason` 覆盖已有文档中的 9 类失败原因。
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- `BarkBattleSnapshot` 包含 `phase/uiState/errorReason/statusMessageKey/remainingMs/energy/player/opponent/winner/result/lastEvents`。
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- `BarkBattleConfig` 包含 `roundDurationMs/drawThreshold/minBarkGapMs/minBarkDurationMs/maxBarkDurationMs/balanceFactor/calibrationMaxWaitMs`。
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**Tests:**
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- 本任务可先不写运行时逻辑,但需要让 typecheck 能引用这些类型。
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**Validation:**
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```bash
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npm run typecheck
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npm run check:encoding -- src/games/bark-battle/domain/BarkBattleTypes.ts src/games/bark-battle/application/BarkBattleConfig.ts
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```
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### Task 1.3:TDD 实现叫声检测 BarkDetector
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**Objective:** 用纯函数/纯类把音频样本转换为有效叫声事件。
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**Files:**
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- Create: `src/games/bark-battle/domain/BarkDetector.ts`
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- Create: `src/games/bark-battle/domain/__tests__/BarkDetector.test.ts`
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**Test cases:**
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1. 超过阈值、持续时长合规、间隔足够时计为一次有效叫声。
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2. 持续噪音不在每个 tick 无限计数。
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3. 低于阈值的背景噪音不计数。
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4. `minBarkGapMs` 内连续峰值不重复计数。
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5. 过短脉冲不计数;过长持续声削弱为单段输入。
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**Validation:**
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```bash
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npm run test -- --run src/games/bark-battle/domain/__tests__/BarkDetector.test.ts
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npm run typecheck
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```
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### Task 1.4:TDD 实现能量条 EnergyTugOfWar
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**Objective:** 验证玩家/对手推动力能稳定改变 `energy`,并 clamp 到 `-100..100`。
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**Files:**
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- Create: `src/games/bark-battle/domain/EnergyTugOfWar.ts`
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- Create: `src/games/bark-battle/domain/__tests__/EnergyTugOfWar.test.ts`
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**Test cases:**
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1. 玩家 power 高于对手时 `energy` 增加。
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2. 对手 power 高于玩家时 `energy` 减少。
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3. energy 不超过 `100`。
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4. energy 不低于 `-100`。
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5. power 相等时变化不超过浮点误差。
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**Validation:**
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```bash
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npm run test -- --run src/games/bark-battle/domain/__tests__/EnergyTugOfWar.test.ts
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npm run typecheck
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```
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### Task 1.5:TDD 实现单局状态机 BarkBattleSession
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**Objective:** 跑通 permission/calibration/countdown/playing/finished/unavailable 状态流转和结算。
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**Files:**
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- Create: `src/games/bark-battle/domain/BarkBattleSession.ts`
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- Create: `src/games/bark-battle/domain/BarkBattleScoring.ts`
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- Create: `src/games/bark-battle/domain/OpponentStrategy.ts`
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- Create: `src/games/bark-battle/domain/__tests__/BarkBattleSession.test.ts`
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- Create: `src/games/bark-battle/domain/__tests__/BarkBattleScoring.test.ts`
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**Test cases:**
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1. 校准完成后进入 countdown。
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2. countdown 结束后进入 playing。
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3. playing 中 `remainingMs` 随 tick 递减。
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4. `remainingMs <= 0` 后进入 finished。
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5. `energy > drawThreshold` 判定玩家胜。
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6. `energy < -drawThreshold` 判定对手胜。
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7. `abs(energy) <= drawThreshold` 判定平局。
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8. finished 后新输入不再改变本局计数和能量。
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**Validation:**
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```bash
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npm run test -- --run src/games/bark-battle/domain/__tests__/BarkBattleSession.test.ts src/games/bark-battle/domain/__tests__/BarkBattleScoring.test.ts
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npm run typecheck
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```
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### Task 1.6:实现 mock-first Application Controller
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**Objective:** 不依赖真实麦克风,先用 mock audio sample 驱动完整 snapshot。
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**Files:**
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- Create: `src/games/bark-battle/application/BarkBattleController.ts`
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- Create: `src/games/bark-battle/application/BarkBattleSnapshotStore.ts`
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- Create: `src/games/bark-battle/application/__tests__/BarkBattleController.test.ts`
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**Behavior:**
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- `startWithMockInput()` 进入校准完成或直接 countdown。
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- `submitMockSample(sample)` 更新玩家输入。
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- `tick(deltaMs)` 推进对手、能量条、倒计时。
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- `restart()` 重置状态。
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- `failMicrophone(reason)` 进入 `phase: 'unavailable'`,并设置 `errorReason/statusMessageKey`。
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**Test cases:**
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1. mock start 后能进入 countdown/playing。
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2. 提交 mock 峰值后 bark count 增加。
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3. tick 后 energy 可变化。
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4. finish 后生成 result。
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5. `failMicrophone('permission-denied')` 不进入 playing。
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**Validation:**
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```bash
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npm run test -- --run src/games/bark-battle/application/__tests__/BarkBattleController.test.ts
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npm run typecheck
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```
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### Task 1.7:实现浏览器原型 UI Shell(不接平台)
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**Objective:** 提供 `/bark-battle` 可访问的 playable prototype。
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**Files:**
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- Create: `src/BarkBattlePlaygroundApp.tsx`
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- Create: `src/games/bark-battle/ui/BarkBattleRuntimeShell.tsx`
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- Create: `src/games/bark-battle/ui/BarkBattleHud.tsx`
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- Create: `src/games/bark-battle/ui/BarkBattleResultPanel.tsx`
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- Create: `src/games/bark-battle/ui/BarkBattleHud.css`
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- Modify: `src/routing/appRoutes.tsx`
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**Behavior:**
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- 新增路由匹配:`/bark-battle`。
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- 首屏只有清爽开始面板,不常驻大段规则。
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- 提供开发原型按钮:开始、模拟叫声、模拟对手增强、再来一局。
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- playing 画面展示:顶部能量条、倒计时、玩家/对手狗狗、叫声次数、麦克风/mock 状态。
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- 结算面板独立居中,不追加在当前面板下方。
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**UI constraints:**
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- 移动端优先。
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- 正常 playing 阶段不在 playfield 常驻规则说明。
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- 大动效不遮挡顶部能量条和倒计时。
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**Validation:**
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```bash
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npm run test -- --run src/games/bark-battle/ui/**/*.test.tsx
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npm run typecheck
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npm run dev:web
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# 手动 smoke: 访问 /bark-battle → 开始 → 模拟叫声 → energy 变化 → 结算 → 再来一局
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```
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### Task 1.8:实现 HUD 组件测试
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**Objective:** 自动验证核心 UI 状态,不只依赖人工试玩。
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**Files:**
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- Create: `src/games/bark-battle/ui/__tests__/BarkBattleHud.test.tsx`
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- Create: `src/games/bark-battle/ui/__tests__/BarkBattleResultPanel.test.tsx`
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**Test cases:**
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1. playing 阶段展示倒计时和能量条。
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2. energy 正值时玩家侧占比更大。
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3. energy 负值时对手侧占比更大。
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4. permission-denied 展示重试授权入口。
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5. unsupported 不展示开始声控按钮。
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6. finished 展示胜负、叫声次数、再来一局。
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**Validation:**
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```bash
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npm run test -- --run src/games/bark-battle/ui/__tests__/BarkBattleHud.test.tsx src/games/bark-battle/ui/__tests__/BarkBattleResultPanel.test.tsx
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npm run typecheck
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```
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### Task 1.9:接入真实 Web Audio(可晚于 mock 原型)
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**Objective:** 在支持麦克风的浏览器中真实采样并驱动 controller,同时保留 mock fallback 便于测试。
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**Files:**
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- Create: `src/games/bark-battle/infrastructure/BrowserMicrophoneInput.ts`
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- Create: `src/games/bark-battle/infrastructure/AudioAnalyserSampler.ts`
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- Create: `src/games/bark-battle/infrastructure/MicrophonePermission.ts`
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- Create: `src/games/bark-battle/infrastructure/__tests__/BrowserMicrophoneInput.test.ts`
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- Create: `src/games/bark-battle/infrastructure/__tests__/AudioAnalyserSampler.test.ts`
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**Behavior:**
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- 用户点击开始后才请求麦克风。
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- 用户手势后创建/resume `AudioContext`。
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- 输出归一化 `BarkAudioSample`。
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- 捕获并映射:unsupported、permission-denied、non-secure-context、not-found、not-readable、audio-context-blocked、unknown。
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- stop/restart/page unload 时停止 tracks。
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**Validation:**
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```bash
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npm run test -- --run src/games/bark-battle/infrastructure/__tests__/BrowserMicrophoneInput.test.ts src/games/bark-battle/infrastructure/__tests__/AudioAnalyserSampler.test.ts
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npm run typecheck
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npm run dev:web
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# 手动 smoke: 真实麦克风授权 → 校准 → 发声 → 结算
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```
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### Task 1.10:Phase 1 收口验证
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**Objective:** 确认“纯浏览器原型”已经可以交给产品/测试试玩。
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**Commands:**
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```bash
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npm run test -- --run src/games/bark-battle/domain/**/*.test.ts src/games/bark-battle/application/**/*.test.ts src/games/bark-battle/infrastructure/**/*.test.ts src/games/bark-battle/ui/**/*.test.tsx
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npm run typecheck
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npm run lint:eslint
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npm run check:encoding
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npm run dev:web
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```
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**Manual smoke checklist:**
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- [ ] `/bark-battle` 能打开。
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- [ ] mock 模式可完整完成一局。
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- [ ] 真实麦克风模式可授权、校准、发声、结算。
|
||||
- [ ] 拒绝权限后不会进入 playing。
|
||||
- [ ] 移动端窄屏能看到核心信息并能点击主要按钮。
|
||||
- [ ] 再来一局不会继承上一局 energy/barkCount/result。
|
||||
|
||||
---
|
||||
|
||||
## 3. Phase 2:打通创作入口,用 AI 赋能内容创作
|
||||
|
||||
### Task 2.1:定义 `bark-battle` 草稿契约(前端本地版)
|
||||
|
||||
**Objective:** 在接后端前,先定义 AI 可生成的 runtime draft shape。
|
||||
|
||||
**Files:**
|
||||
- Create: `packages/shared/src/contracts/barkBattle.ts`(临时前端共享类型,后端阶段再对齐 Rust shared-contracts)
|
||||
- Create: `src/services/bark-battle-creation/barkBattleDraftDefaults.ts`
|
||||
- Create: `src/services/bark-battle-creation/barkBattleDraftValidation.ts`
|
||||
|
||||
**Draft fields:**
|
||||
- `title`
|
||||
- `description`
|
||||
- `themePrompt`
|
||||
- `playerDogName`
|
||||
- `opponentDogName`
|
||||
- `backgroundStyle`
|
||||
- `difficulty`
|
||||
- `roundDurationMs`
|
||||
- `drawThreshold`
|
||||
- `opponentConfig`
|
||||
- `audioSensitivityPreset`
|
||||
- `visualStyle`
|
||||
|
||||
**Validation:**
|
||||
```bash
|
||||
npm run test -- --run src/services/bark-battle-creation/**/*.test.ts
|
||||
npm run typecheck
|
||||
```
|
||||
|
||||
### Task 2.2:新增创作入口配置
|
||||
|
||||
**Objective:** 让 `bark-battle` 出现在创作中心入口中,但可通过后端入口配置开关控制。
|
||||
|
||||
**Files likely to change:**
|
||||
- `server-rs/crates/spacetime-module/src/runtime/creation_entry_config.rs`
|
||||
- `server-rs/crates/module-runtime/src/domain.rs`
|
||||
- `server-rs/crates/module-runtime/src/application.rs`
|
||||
- `server-rs/crates/shared-contracts/src/creation_entry_config.rs`
|
||||
- `src/components/platform-entry/platformEntryCreationTypes.ts`
|
||||
- `src/components/platform-entry/platformEntryCreationTypes.test.ts`
|
||||
|
||||
**Plan:**
|
||||
1. 在入口 seed 中新增 `bark-battle`,首轮可设:`visible: true`、`open: true`(若需要灰度则 `open: false`)。
|
||||
2. 前端展示派生只消费 API 返回,不恢复旧静态入口事实源。
|
||||
3. 更新排序和锁定态测试。
|
||||
|
||||
**Validation:**
|
||||
```bash
|
||||
npm run test -- src/components/platform-entry/platformEntryCreationTypes.test.ts
|
||||
npm run typecheck
|
||||
cd server-rs && cargo check -p api-server -p spacetime-module --no-default-features
|
||||
```
|
||||
|
||||
### Task 2.3:扩展 SelectionStage 与流程分流
|
||||
|
||||
**Objective:** 点击 `bark-battle` 入口后进入对应创作工作台。
|
||||
|
||||
**Files likely to change:**
|
||||
- `src/components/platform-entry/platformEntryTypes.ts`
|
||||
- `src/components/platform-entry/PlatformEntryFlowShellImpl.tsx`
|
||||
- `src/components/platform-entry/usePlatformCreationAgentFlowController.ts`(如复用通用 agent flow)
|
||||
|
||||
**Stages:**
|
||||
- `bark-battle-agent-workspace`
|
||||
- `bark-battle-generating`(可选)
|
||||
- `bark-battle-result`
|
||||
- `bark-battle-runtime`
|
||||
|
||||
**Validation:**
|
||||
```bash
|
||||
npm run test -- src/components/platform-entry/**/*.test.tsx src/components/platform-entry/**/*.test.ts
|
||||
npm run typecheck
|
||||
```
|
||||
|
||||
### Task 2.4:实现 AI 创作工作台
|
||||
|
||||
**Objective:** 用对话式或表单式输入生成 `BarkBattleDraft`。
|
||||
|
||||
**Files:**
|
||||
- Create: `src/components/bark-battle-creation/BarkBattleAgentWorkspace.tsx`
|
||||
- Create: `src/services/bark-battle-creation/barkBattleCreationClient.ts`
|
||||
- Create: `src/services/bark-battle-creation/barkBattlePromptBuilder.ts`
|
||||
- Create: `src/services/bark-battle-creation/__tests__/barkBattlePromptBuilder.test.ts`
|
||||
|
||||
**Behavior:**
|
||||
- 用户输入一句主题,例如“柴犬在赛博公园比谁叫得响”。
|
||||
- AI 返回结构化草稿。
|
||||
- 前端校验并填默认值,不让非法 roundDuration/difficulty 进入 runtime。
|
||||
- 错误时保留用户输入和已生成草稿。
|
||||
|
||||
**Validation:**
|
||||
```bash
|
||||
npm run test -- --run src/services/bark-battle-creation/**/*.test.ts
|
||||
npm run typecheck
|
||||
```
|
||||
|
||||
### Task 2.5:实现结果页与试玩入口
|
||||
|
||||
**Objective:** AI 草稿生成后可查看、返回编辑、进入 Phase 1 runtime 试玩。
|
||||
|
||||
**Files:**
|
||||
- Create: `src/components/bark-battle-result/BarkBattleResultView.tsx`
|
||||
- Create: `src/components/bark-battle-result/BarkBattleResultView.test.tsx`
|
||||
- Modify: `src/games/bark-battle/ui/BarkBattleRuntimeShell.tsx`(允许传入 draft config)
|
||||
|
||||
**Behavior:**
|
||||
- 展示标题、主题、狗狗名、背景风格、难度、局长。
|
||||
- 提供“返回编辑”“试玩”按钮。
|
||||
- 暂不展示发布按钮,或发布按钮显示为后端阶段能力。
|
||||
|
||||
**Validation:**
|
||||
```bash
|
||||
npm run test -- --run src/components/bark-battle-result/BarkBattleResultView.test.tsx
|
||||
npm run typecheck
|
||||
npm run dev:web
|
||||
# 手动 smoke: 创作入口 → AI 草稿 → 结果页 → 试玩 → 返回编辑
|
||||
```
|
||||
|
||||
### Task 2.6:Phase 2 收口验证
|
||||
|
||||
**Commands:**
|
||||
```bash
|
||||
npm run test -- src/components/platform-entry/platformEntryCreationTypes.test.ts src/components/bark-battle-result/BarkBattleResultView.test.tsx src/services/bark-battle-creation/**/*.test.ts src/games/bark-battle/**/*.test.ts src/games/bark-battle/**/*.test.tsx
|
||||
npm run typecheck
|
||||
npm run lint:eslint
|
||||
npm run check:encoding
|
||||
```
|
||||
|
||||
**Manual smoke checklist:**
|
||||
- [ ] 创作中心展示 `bark-battle`。
|
||||
- [ ] 点击入口进入工作台。
|
||||
- [ ] AI 可生成草稿。
|
||||
- [ ] 草稿结果页可展示并返回编辑。
|
||||
- [ ] 试玩使用草稿配置影响 runtime 表现。
|
||||
- [ ] 未接数据库前不会假装发布成功。
|
||||
|
||||
---
|
||||
|
||||
## 4. Phase 3:数据库落地与正式作品闭环
|
||||
|
||||
### Task 3.1:补齐 shared contracts
|
||||
|
||||
**Objective:** 前后端共享 bark-battle DTO,避免前端手写正式契约漂移。
|
||||
|
||||
**Files likely to change:**
|
||||
- `server-rs/crates/shared-contracts/src/bark_battle.rs`
|
||||
- `server-rs/crates/shared-contracts/src/lib.rs`
|
||||
- `packages/shared/src/contracts/barkBattle.ts`
|
||||
|
||||
**DTO:**
|
||||
- `BarkBattleDraft`
|
||||
- `BarkBattlePublishedConfig`
|
||||
- `CreateBarkBattleSessionRequest/Response`
|
||||
- `BarkBattleRuntimeStartRequest/Response`
|
||||
- `BarkBattleRuntimeFinishRequest/Response`
|
||||
- `BarkBattleRunResult`
|
||||
- `BarkBattleScoreSummary`
|
||||
- `BarkBattleLeaderboardEntry`
|
||||
|
||||
**Validation:**
|
||||
```bash
|
||||
npm run typecheck
|
||||
cd server-rs && cargo check -p shared-contracts --no-default-features
|
||||
```
|
||||
|
||||
### Task 3.2:新增 `module-bark-battle` 纯领域模块
|
||||
|
||||
**Objective:** 后端正式分数、配置校验、提交合法性不写在 api-server handler 里。
|
||||
|
||||
**Files:**
|
||||
- Create: `server-rs/crates/module-bark-battle/`
|
||||
- Modify: `server-rs/Cargo.toml`
|
||||
|
||||
**Responsibilities:**
|
||||
- 配置合法性校验。
|
||||
- run start/finish 状态约束。
|
||||
- 派生指标范围校验。
|
||||
- 分数与排行榜排序分计算。
|
||||
- 不接 Axum、不接 SpacetimeDB、不接 HTTP。
|
||||
|
||||
**Validation:**
|
||||
```bash
|
||||
cd server-rs && cargo test -p module-bark-battle --no-default-features
|
||||
cd server-rs && cargo check -p module-bark-battle --no-default-features
|
||||
```
|
||||
|
||||
### Task 3.3:SpacetimeDB 表、reducer、migration
|
||||
|
||||
**Objective:** 保存草稿、发布态配置、run、result、leaderboard 投影。
|
||||
|
||||
**Files likely to change:**
|
||||
- `server-rs/crates/spacetime-module/src/runtime/bark_battle.rs`(或按现有模块目录命名)
|
||||
- `server-rs/crates/spacetime-module/src/migration.rs`
|
||||
- `server-rs/crates/spacetime-module/src/lib.rs`
|
||||
- 生成绑定目录(通过命令生成,不手改生成物)
|
||||
|
||||
**Tables draft:**
|
||||
- `bark_battle_draft`
|
||||
- `bark_battle_published_config`
|
||||
- `bark_battle_run`
|
||||
- `bark_battle_run_result`
|
||||
- `bark_battle_leaderboard_entry`
|
||||
|
||||
**Reducers/procedures:**
|
||||
- `create_bark_battle_draft`
|
||||
- `publish_bark_battle_config`
|
||||
- `start_bark_battle_run`
|
||||
- `finish_bark_battle_run`
|
||||
- `list_bark_battle_leaderboard`
|
||||
|
||||
**Validation:**
|
||||
```bash
|
||||
npm run spacetime:generate
|
||||
cd server-rs && cargo check -p spacetime-module --no-default-features
|
||||
npm run check:server-rs-ddd
|
||||
```
|
||||
|
||||
### Task 3.4:spacetime-client facade
|
||||
|
||||
**Objective:** api-server 通过 facade 调用 SpacetimeDB,不直接散落 reducer 细节。
|
||||
|
||||
**Files likely to change:**
|
||||
- `server-rs/crates/spacetime-client/src/runtime.rs`
|
||||
- `server-rs/crates/spacetime-client/src/mapper.rs`
|
||||
- `server-rs/crates/spacetime-client/src/lib.rs`
|
||||
|
||||
**Validation:**
|
||||
```bash
|
||||
cd server-rs && cargo check -p spacetime-client --no-default-features
|
||||
```
|
||||
|
||||
### Task 3.5:api-server BFF 路由
|
||||
|
||||
**Objective:** 提供创作、发布态 runtime start/finish、leaderboard API。
|
||||
|
||||
**Files likely to change:**
|
||||
- `server-rs/crates/api-server/src/bark_battle.rs`
|
||||
- `server-rs/crates/api-server/src/main.rs` 或路由注册文件
|
||||
|
||||
**Routes draft:**
|
||||
- `POST /api/bark-battle/sessions`
|
||||
- `GET /api/bark-battle/sessions/:sessionId`
|
||||
- `POST /api/bark-battle/runtime/start`
|
||||
- `POST /api/bark-battle/runtime/finish`
|
||||
- `GET /api/bark-battle/works/:workId/runtime-config`
|
||||
- `GET /api/bark-battle/works/:workId/leaderboard`
|
||||
|
||||
**Tracking:**
|
||||
- runtime start 成功后主动写 `work_play_start`。
|
||||
- `scope_kind=work`。
|
||||
- `scope_id=稳定作品 ID`。
|
||||
- metadata 包含 `playType=bark-battle`、`workId`、`sourceRoute`、`userId`。
|
||||
|
||||
**Validation:**
|
||||
```bash
|
||||
npm run api-server
|
||||
# 另一个终端检查 /healthz,并执行对应 API smoke
|
||||
cd server-rs && cargo check -p api-server --no-default-features
|
||||
```
|
||||
|
||||
### Task 3.6:前端正式 client 与 runtime 切换
|
||||
|
||||
**Objective:** runtime 从本地草稿模式升级为可读取后端发布态 config,并提交正式派生结果。
|
||||
|
||||
**Files likely to change:**
|
||||
- Create: `src/services/bark-battle-runtime/barkBattleRuntimeClient.ts`
|
||||
- Create: `src/services/bark-battle-works/barkBattleWorksClient.ts`
|
||||
- Modify: `src/games/bark-battle/ui/BarkBattleRuntimeShell.tsx`
|
||||
- Modify: `src/components/bark-battle-result/BarkBattleResultView.tsx`
|
||||
- Modify: `src/components/custom-world-home/creationWorkShelf.ts`
|
||||
- Modify: `src/components/custom-world-home/CustomWorldCreationHub.tsx`
|
||||
- Modify: `src/services/publicWorkCode.ts`
|
||||
|
||||
**Behavior:**
|
||||
- 本地 preview 仍可使用 draft config。
|
||||
- 正式作品 runtime 必须先调用 start API,拿 run token/session。
|
||||
- finish 只提交派生 metrics。
|
||||
- 发布后刷新作品架/广场。
|
||||
|
||||
**Validation:**
|
||||
```bash
|
||||
npm run test -- src/services/bark-battle-runtime/**/*.test.ts src/games/bark-battle/**/*.test.ts src/games/bark-battle/**/*.test.tsx
|
||||
npm run typecheck
|
||||
npm run check:encoding
|
||||
```
|
||||
|
||||
### Task 3.7:Phase 3 收口验证
|
||||
|
||||
**Commands:**
|
||||
```bash
|
||||
npm run test -- src/games/bark-battle/**/*.test.ts src/games/bark-battle/**/*.test.tsx src/services/bark-battle-runtime/**/*.test.ts src/services/bark-battle-creation/**/*.test.ts
|
||||
npm run typecheck
|
||||
npm run lint:eslint
|
||||
npm run check:encoding
|
||||
npm run check:server-rs-ddd
|
||||
cd server-rs && cargo test -p module-bark-battle --no-default-features
|
||||
cd server-rs && cargo check -p api-server -p spacetime-module -p spacetime-client -p shared-contracts --no-default-features
|
||||
npm run api-server
|
||||
```
|
||||
|
||||
**Manual smoke checklist:**
|
||||
- [ ] 创作者生成并发布 bark-battle 作品。
|
||||
- [ ] 玩家从作品页进入 runtime。
|
||||
- [ ] start API 成功并写 `work_play_start`。
|
||||
- [ ] 浏览器本地完成一局。
|
||||
- [ ] finish API 只上传派生指标。
|
||||
- [ ] 成绩/排行榜/作品架刷新来自后端投影。
|
||||
- [ ] 拒绝麦克风权限时不会创建非法 finished result。
|
||||
|
||||
---
|
||||
|
||||
## 5. 文件清单总览
|
||||
|
||||
### Phase 1 likely files
|
||||
|
||||
- `src/routing/appRoutes.tsx`
|
||||
- `src/BarkBattlePlaygroundApp.tsx`
|
||||
- `src/games/bark-battle/domain/BarkBattleTypes.ts`
|
||||
- `src/games/bark-battle/domain/BarkDetector.ts`
|
||||
- `src/games/bark-battle/domain/EnergyTugOfWar.ts`
|
||||
- `src/games/bark-battle/domain/BarkBattleSession.ts`
|
||||
- `src/games/bark-battle/domain/BarkBattleScoring.ts`
|
||||
- `src/games/bark-battle/domain/OpponentStrategy.ts`
|
||||
- `src/games/bark-battle/application/BarkBattleConfig.ts`
|
||||
- `src/games/bark-battle/application/BarkBattleController.ts`
|
||||
- `src/games/bark-battle/application/BarkBattleSnapshotStore.ts`
|
||||
- `src/games/bark-battle/infrastructure/BrowserMicrophoneInput.ts`
|
||||
- `src/games/bark-battle/infrastructure/AudioAnalyserSampler.ts`
|
||||
- `src/games/bark-battle/infrastructure/MicrophonePermission.ts`
|
||||
- `src/games/bark-battle/ui/BarkBattleRuntimeShell.tsx`
|
||||
- `src/games/bark-battle/ui/BarkBattleHud.tsx`
|
||||
- `src/games/bark-battle/ui/BarkBattleResultPanel.tsx`
|
||||
- `src/games/bark-battle/ui/BarkBattleHud.css`
|
||||
|
||||
### Phase 2 likely files
|
||||
|
||||
- `packages/shared/src/contracts/barkBattle.ts`
|
||||
- `src/components/platform-entry/platformEntryTypes.ts`
|
||||
- `src/components/platform-entry/PlatformEntryFlowShellImpl.tsx`
|
||||
- `src/components/platform-entry/platformEntryCreationTypes.ts`
|
||||
- `src/components/bark-battle-creation/BarkBattleAgentWorkspace.tsx`
|
||||
- `src/components/bark-battle-result/BarkBattleResultView.tsx`
|
||||
- `src/services/bark-battle-creation/*`
|
||||
|
||||
### Phase 3 likely files
|
||||
|
||||
- `server-rs/crates/shared-contracts/src/bark_battle.rs`
|
||||
- `server-rs/crates/module-bark-battle/*`
|
||||
- `server-rs/crates/spacetime-module/src/runtime/bark_battle.rs`
|
||||
- `server-rs/crates/spacetime-module/src/migration.rs`
|
||||
- `server-rs/crates/spacetime-client/src/runtime.rs`
|
||||
- `server-rs/crates/spacetime-client/src/mapper.rs`
|
||||
- `server-rs/crates/api-server/src/bark_battle.rs`
|
||||
- `src/services/bark-battle-runtime/*`
|
||||
- `src/services/bark-battle-works/*`
|
||||
- `src/components/custom-world-home/creationWorkShelf.ts`
|
||||
- `src/services/publicWorkCode.ts`
|
||||
|
||||
---
|
||||
|
||||
## 6. 风险、取舍与开放问题
|
||||
|
||||
### 风险
|
||||
|
||||
1. **麦克风权限和移动端 AudioContext 差异大。** 需要 mock input 保底,否则自动化和本地开发会被真实设备阻塞。
|
||||
2. **第一阶段过早引入 Phaser 可能拖慢验证。** 当前仓库没有 `phaser` 依赖;建议先用 DOM/Canvas 跑通玩法,再决定是否引入 Phaser。
|
||||
3. **AI 草稿和正式发布配置容易漂移。** Phase 2 临时 TS 类型必须在 Phase 3 与 Rust shared-contracts 对齐。
|
||||
4. **不能保存原始音频。** 后端阶段只能保存派生指标,任何音频片段、波形、频谱明细都不应落库。
|
||||
5. **入口配置事实源在后端/SpacetimeDB。** Phase 2 接入口时不要恢复旧前端静态入口配置。
|
||||
|
||||
### 取舍
|
||||
|
||||
- Phase 1 先把“游戏是否好玩、功能是否跑通”作为第一目标,不追求正式作品闭环。
|
||||
- Phase 2 让 AI 生成内容配置,而不是让 AI 直接生成任意代码或不受控规则。
|
||||
- Phase 3 再把正式业务真相交给后端,避免前端 runtime 先背上发布、成绩、排行榜的复杂度。
|
||||
|
||||
### 开放问题
|
||||
|
||||
1. Phase 1 是否必须使用 Phaser?如果只是验证玩法,可先使用 DOM/CSS/Canvas 原型,后续再替换 renderer。
|
||||
2. `bark-battle` 的正式中文名是否固定为“汪汪声浪大作战”?如果名称要改,需先统一文档、入口配置和分享标题。
|
||||
3. AI 创作阶段是否需要生成图片/狗狗视觉资产,还是只生成风格描述和使用占位素材?
|
||||
4. 是否需要排行榜作为 Phase 3 必选,还是作为数据库落地后的增强项?
|
||||
5. 真实麦克风 smoke 需要哪些目标设备:Chrome 桌面、Android Chrome、iOS Safari 是否都纳入首批验收?
|
||||
|
||||
---
|
||||
|
||||
## 7. 建议执行方式
|
||||
|
||||
1. 先按 Phase 1 执行,且每个 domain/application task 坚持 TDD:先失败测试,再实现。
|
||||
2. Phase 1 合并前不要接数据库,不要新增后端表,不要把入口配置切到 open。
|
||||
3. Phase 1 验证通过后,让产品/团队试玩 `/bark-battle`,确认玩法数值和 UI 方向。
|
||||
4. 再进入 Phase 2,把 AI 创作工作台接到同一个 runtime draft config。
|
||||
5. 最后进入 Phase 3,按后端 DDD 文档做数据库、发布、成绩和追踪闭环。
|
||||
|
||||
@@ -383,17 +383,17 @@
|
||||
| 结算后点击再来一局重置本局状态 | application/component | `src/games/bark-battle/application/BarkBattleController.test.ts`, `src/games/bark-battle/ui/BarkBattleResultPanel.test.tsx` | planned |
|
||||
| 结算后返回玩法入口 | integration/smoke | `src/games/bark-battle/application/BarkBattleController.test.ts`, Playwright 或人工 smoke 清单 | planned |
|
||||
| 移动端进入对战页面时核心元素可见 | component/visual/smoke | `src/games/bark-battle/ui/BarkBattleHud.test.tsx`, Playwright 移动端视口 smoke | planned |
|
||||
| 移动端授权和开始必须由用户手势触发 | application/e2e-smoke | `src/games/bark-battle/application/BrowserMicrophoneInput.test.ts`, Playwright 移动端 smoke | planned |
|
||||
| 移动端结算面板不遮挡主要操作 | component/visual/smoke | `src/games/bark-battle/ui/BarkBattleResultPanel.test.tsx`, Playwright 移动端视口 smoke | planned |
|
||||
| 当前浏览器不支持 getUserMedia | component/application | `src/games/bark-battle/application/BrowserMicrophoneInput.test.ts`, `src/games/bark-battle/ui/BarkBattlePermissionPanel.test.tsx` | planned |
|
||||
| getUserMedia 调用失败但浏览器 API 存在 | component/application | `src/games/bark-battle/application/BrowserMicrophoneInput.test.ts`, `src/games/bark-battle/ui/BarkBattlePermissionPanel.test.tsx` | planned |
|
||||
| 非安全上下文导致麦克风不可用 | component/application | `src/games/bark-battle/application/BrowserMicrophoneInput.test.ts`, `src/games/bark-battle/ui/BarkBattlePermissionPanel.test.tsx` | planned |
|
||||
| 对战中离开页面停止采集 | application/integration | `src/games/bark-battle/application/BrowserMicrophoneInput.test.ts`, `src/games/bark-battle/application/BarkBattleController.test.ts` | planned |
|
||||
| 移动端授权和开始必须由用户手势触发 | infrastructure/application/e2e-smoke | `src/games/bark-battle/infrastructure/__tests__/BrowserMicrophoneInput.test.ts`, `src/games/bark-battle/application/__tests__/BarkBattleController.test.ts`, Playwright 移动端 smoke | planned |
|
||||
| 移动端结算面板不遮挡主要操作 | component/visual/smoke | `src/games/bark-battle/ui/__tests__/BarkBattleResultPanel.test.tsx`, Playwright 移动端视口 smoke | planned |
|
||||
| 当前浏览器不支持 getUserMedia | infrastructure/component | `src/games/bark-battle/infrastructure/__tests__/BrowserMicrophoneInput.test.ts`, `src/games/bark-battle/ui/__tests__/BarkBattlePermissionPanel.test.tsx` | planned |
|
||||
| getUserMedia 调用失败但浏览器 API 存在 | infrastructure/application/component | `src/games/bark-battle/infrastructure/__tests__/BrowserMicrophoneInput.test.ts`, `src/games/bark-battle/application/__tests__/BarkBattleController.test.ts`, `src/games/bark-battle/ui/__tests__/BarkBattlePermissionPanel.test.tsx` | planned |
|
||||
| 非安全上下文导致麦克风不可用 | infrastructure/application/component | `src/games/bark-battle/infrastructure/__tests__/BrowserMicrophoneInput.test.ts`, `src/games/bark-battle/application/__tests__/BarkBattleController.test.ts`, `src/games/bark-battle/ui/__tests__/BarkBattlePermissionPanel.test.tsx` | planned |
|
||||
| 对战中离开页面停止采集 | infrastructure/application/integration | `src/games/bark-battle/infrastructure/__tests__/BrowserMicrophoneInput.test.ts`, `src/games/bark-battle/application/__tests__/BarkBattleController.test.ts` | planned |
|
||||
| 刷新页面后不沿用旧局临时状态 | integration/smoke | Playwright 或人工 smoke 清单 | planned |
|
||||
|
||||
## 验收清单
|
||||
|
||||
- [ ] 权限允许、拒绝、API 不支持、麦克风不可读均有明确状态,且不会误进入 playing。
|
||||
- [ ] 权限允许、拒绝、非安全上下文、API 不支持、麦克风未找到/不可读、AudioContext 被拦截、校准超时或样本不可读均有明确状态,且不会误进入 playing。
|
||||
- [ ] 校准阶段会影响有效叫声阈值,低噪音不会增加叫声计数。
|
||||
- [ ] 有效叫声计数具备阈值、峰值间隔、持续时长约束。
|
||||
- [ ] 能量条根据双方推动力差值双向移动,并限制在 `-100` 到 `100`。
|
||||
|
||||
@@ -135,6 +135,7 @@ src/games/bark-battle/
|
||||
AudioAnalyserSampler.ts
|
||||
MicrophonePermission.ts
|
||||
__tests__/
|
||||
BrowserMicrophoneInput.test.ts
|
||||
AudioAnalyserSampler.test.ts
|
||||
|
||||
phaser/
|
||||
@@ -183,14 +184,34 @@ export type BarkBattlePhase =
|
||||
| 'countdown'
|
||||
| 'playing'
|
||||
| 'finished'
|
||||
| 'unsupported'
|
||||
| 'permission-denied'
|
||||
| 'unavailable'
|
||||
|
||||
export type BarkBattleSide = 'player' | 'opponent'
|
||||
|
||||
export type BarkBattleWinner = BarkBattleSide | 'draw' | null
|
||||
|
||||
export type BarkBattleDifficulty = 'easy' | 'normal' | 'hard'
|
||||
|
||||
export type BarkBattleUiState =
|
||||
| 'idle'
|
||||
| 'permission-ready'
|
||||
| 'microphone-authorized'
|
||||
| 'calibrating'
|
||||
| 'ready-countdown'
|
||||
| 'playing'
|
||||
| 'finished'
|
||||
| 'microphone-unavailable'
|
||||
|
||||
export type MicrophoneFailureReason =
|
||||
| 'unsupported'
|
||||
| 'permission-denied'
|
||||
| 'non-secure-context'
|
||||
| 'not-found'
|
||||
| 'not-readable'
|
||||
| 'audio-context-blocked'
|
||||
| 'calibration-timeout'
|
||||
| 'calibration-sample-unreadable'
|
||||
| 'unknown'
|
||||
```
|
||||
|
||||
关键数值:
|
||||
@@ -206,6 +227,9 @@ export type BarkBattleDifficulty = 'easy' | 'normal' | 'hard'
|
||||
```ts
|
||||
export type BarkBattleSnapshot = {
|
||||
phase: BarkBattlePhase
|
||||
uiState: BarkBattleUiState
|
||||
errorReason: MicrophoneFailureReason | null
|
||||
statusMessageKey: BarkBattleStatusMessageKey | null
|
||||
elapsedMs: number
|
||||
remainingMs: number
|
||||
countdownMs: number
|
||||
@@ -237,6 +261,17 @@ export type BarkBattleResult = {
|
||||
playerAveragePower: number
|
||||
score: number
|
||||
}
|
||||
|
||||
export type BarkBattleStatusMessageKey =
|
||||
| 'microphone-unsupported'
|
||||
| 'microphone-permission-denied'
|
||||
| 'microphone-non-secure-context'
|
||||
| 'microphone-not-found'
|
||||
| 'microphone-not-readable'
|
||||
| 'microphone-audio-context-blocked'
|
||||
| 'microphone-calibration-timeout'
|
||||
| 'microphone-calibration-sample-unreadable'
|
||||
| 'microphone-unknown-error'
|
||||
```
|
||||
|
||||
### 5.3 输入样本与叫声事件
|
||||
@@ -341,10 +376,11 @@ energy = clamp(energy + energyDelta, -100, 100)
|
||||
|
||||
```text
|
||||
permission → calibration → countdown → playing → finished
|
||||
↘ permission-denied
|
||||
↘ unsupported
|
||||
↘ unavailable
|
||||
```
|
||||
|
||||
`phase` 只表达 runtime 是否可继续参与局内流程;所有麦克风不可用、权限失败、非安全上下文和校准失败都统一收敛到 `phase: 'unavailable'`,再通过 `uiState: 'microphone-unavailable'` 与 `errorReason` 区分 HUD 展示和重试策略,避免把基础设施错误枚举直接扩散成 domain 阶段。
|
||||
|
||||
关键规则:
|
||||
|
||||
- `countdown` 结束才进入 `playing`。
|
||||
@@ -419,13 +455,29 @@ barkThreshold = clamp(ambientNoiseFloor + 0.12, 0.18, 0.55)
|
||||
export type MicrophoneFailureReason =
|
||||
| 'unsupported'
|
||||
| 'permission-denied'
|
||||
| 'non-secure-context'
|
||||
| 'not-found'
|
||||
| 'not-readable'
|
||||
| 'audio-context-blocked'
|
||||
| 'calibration-timeout'
|
||||
| 'calibration-sample-unreadable'
|
||||
| 'unknown'
|
||||
```
|
||||
|
||||
前端只根据错误分类展示可操作状态:重试授权、返回、或使用调试备用输入。不要把浏览器原始错误堆栈展示给玩家。
|
||||
错误来源与分层归属:
|
||||
|
||||
| 失败原因 | 主要检测位置 | controller snapshot 表达 | HUD 可区分状态 |
|
||||
| --- | --- | --- | --- |
|
||||
| 浏览器无 `mediaDevices.getUserMedia` | `BrowserMicrophoneInput.isSupported()` | `phase: 'unavailable'`, `uiState: 'microphone-unavailable'`, `errorReason: 'unsupported'` | 设备或浏览器不支持麦克风输入,只提供返回入口,不展示可开始声控按钮 |
|
||||
| 非安全上下文 | `BrowserMicrophoneInput.isSupported()` 或 `MicrophonePermission` 预检 `window.isSecureContext` | `phase: 'unavailable'`, `errorReason: 'non-secure-context'` | 当前环境无法使用麦克风,提示使用受支持的安全环境或返回 |
|
||||
| 用户拒绝授权 | `BrowserMicrophoneInput.requestPermission()` 捕获 `NotAllowedError` / `SecurityError` | `phase: 'unavailable'`, `errorReason: 'permission-denied'` | 提供重新授权或返回入口,不进入 calibration/countdown/playing |
|
||||
| 未检测到设备 | `getUserMedia` 捕获 `NotFoundError` / `DevicesNotFoundError` | `phase: 'unavailable'`, `errorReason: 'not-found'` | 展示麦克风不可用,可重试授权或返回 |
|
||||
| 设备被占用或不可读 | `getUserMedia` 捕获 `NotReadableError` / `TrackStartError` | `phase: 'unavailable'`, `errorReason: 'not-readable'` | 展示麦克风不可用,可重试授权或返回 |
|
||||
| AudioContext 被移动端策略拦截 | 用户手势后创建 / resume `AudioContext` 失败 | `phase: 'unavailable'`, `errorReason: 'audio-context-blocked'` | 提示点击重试,不自动循环请求 |
|
||||
| 校准超时 | `BarkBattleController` 在 calibration 阶段等待样本超出 `calibrationMaxWaitMs` | `phase: 'unavailable'`, `errorReason: 'calibration-timeout'` | 展示麦克风输入不可用,提供重试校准入口 |
|
||||
| 校准样本不可读 | `AudioAnalyserSampler.sample()` 持续返回空样本、NaN 或无法读取 buffer | `phase: 'unavailable'`, `errorReason: 'calibration-sample-unreadable'` | 展示麦克风输入不可用,提供重试校准入口 |
|
||||
|
||||
前端只根据错误分类展示可操作状态:重试授权、重试校准、返回、或使用调试备用输入。不要把浏览器原始错误堆栈展示给玩家。
|
||||
|
||||
## 8. Phaser Scene 切分
|
||||
|
||||
@@ -544,10 +596,13 @@ HUD 分区:
|
||||
|
||||
权限失败时:
|
||||
|
||||
- `unsupported`:展示“当前浏览器不支持麦克风输入”,提供返回入口。
|
||||
- `unsupported`:展示“当前浏览器不支持麦克风输入”,提供返回入口,不展示开始声控按钮。
|
||||
- `non-secure-context`:展示“当前环境无法使用麦克风”,提示切换到受支持的安全环境或返回。
|
||||
- `permission-denied`:展示简短说明和“重新授权”入口。
|
||||
- `not-found`:提示未检测到麦克风,提供返回入口。
|
||||
- `not-found`:提示未检测到麦克风,提供重试授权或返回入口。
|
||||
- `not-readable`:提示麦克风被占用或暂时不可读,提供重试授权或返回入口。
|
||||
- `audio-context-blocked`:提示点击重试。
|
||||
- `calibration-timeout` / `calibration-sample-unreadable`:提示麦克风输入不可用,提供“重新校准”和返回入口。
|
||||
|
||||
可选开发调试降级:
|
||||
|
||||
@@ -578,7 +633,9 @@ HUD 分区:
|
||||
建议测试:
|
||||
|
||||
- 权限允许后进入校准,再进入倒计时。
|
||||
- 权限拒绝后 phase 为 `permission-denied`,不进入 playing。
|
||||
- 权限拒绝后 `phase` 为 `unavailable`、`errorReason` 为 `permission-denied`,不进入 playing。
|
||||
- 非安全上下文、设备未找到、设备不可读、AudioContext 被拦截时,controller snapshot 都进入 `phase: 'unavailable'`,并保留可供 HUD 区分的 `errorReason`。
|
||||
- 校准超时或样本持续不可读时,controller snapshot 使用 `errorReason: 'calibration-timeout'` 或 `calibration-sample-unreadable`,并提供重试校准动作。
|
||||
- 提交 mock audio sample 后 snapshot 中玩家状态更新。
|
||||
- AI 对手 power 参与能量条拉锯。
|
||||
- `lastEvents` 只发布新增视觉事件。
|
||||
@@ -591,7 +648,9 @@ HUD 分区:
|
||||
|
||||
- playing 阶段展示倒计时和能量条。
|
||||
- energy 正负值映射到玩家 / 对手侧比例。
|
||||
- permission-denied 展示重试入口。
|
||||
- `errorReason: 'permission-denied'` 展示重试授权入口。
|
||||
- `errorReason: 'unsupported'` 展示返回入口且不展示开始声控按钮。
|
||||
- `not-found`、`not-readable`、`non-secure-context`、`audio-context-blocked`、`calibration-timeout`、`calibration-sample-unreadable` 分别映射到可区分的简短状态文案和对应操作。
|
||||
- finished 展示胜负、叫声次数和再来一局。
|
||||
- 移动端 class / 结构不依赖 Phaser Canvas 才能渲染。
|
||||
|
||||
@@ -609,7 +668,7 @@ HUD 分区:
|
||||
|
||||
```bash
|
||||
npm run check:encoding
|
||||
git diff -- docs/technical/BARK_BATTLE_2D_RUNTIME_TECHNICAL_PLAN_2026-05-11.md
|
||||
git diff -- docs/prd/BARK_BATTLE_BDD_2026-05-11.md docs/technical/BARK_BATTLE_2D_RUNTIME_TECHNICAL_PLAN_2026-05-11.md
|
||||
```
|
||||
|
||||
后续实现 domain 后建议:
|
||||
@@ -620,6 +679,14 @@ npm run typecheck
|
||||
npm run check:encoding
|
||||
```
|
||||
|
||||
后续实现 infrastructure/application 错误状态后建议:
|
||||
|
||||
```bash
|
||||
npm run test -- --run src/games/bark-battle/infrastructure/__tests__/BrowserMicrophoneInput.test.ts src/games/bark-battle/application/__tests__/BarkBattleController.test.ts
|
||||
npm run typecheck
|
||||
npm run check:encoding
|
||||
```
|
||||
|
||||
后续实现 HUD 后建议:
|
||||
|
||||
```bash
|
||||
|
||||
17
public/bark-battle-assets/bark-battle-image-prompts.json
Normal file
17
public/bark-battle-assets/bark-battle-image-prompts.json
Normal file
@@ -0,0 +1,17 @@
|
||||
[
|
||||
{
|
||||
"id": "bark-battle-player-back",
|
||||
"title": "玩家背对屏幕狗狗",
|
||||
"prompt": "竖屏手机游戏素材,背对屏幕的可爱小狗,站在下半屏中央,耳朵竖起,身体朝向远处对手,夸张卡通 2D 手游风,轮廓清晰,暖橙色毛发,适合做 sprite,透明背景或纯色背景,无文字、水印、UI、边框"
|
||||
},
|
||||
{
|
||||
"id": "bark-battle-opponent-front",
|
||||
"title": "对手面向屏幕狗狗",
|
||||
"prompt": "竖屏手机游戏素材,面向屏幕的可爱小狗,站在上半屏中央,张嘴准备汪汪叫,夸张卡通 2D 手游风,轮廓清晰,紫蓝色竞技光效,适合做 sprite,透明背景或纯色背景,无文字、水印、UI、边框"
|
||||
},
|
||||
{
|
||||
"id": "bark-battle-bark-particles",
|
||||
"title": "汪字粒子声浪",
|
||||
"prompt": "竖屏手机游戏特效素材,画面中心必须是完整清晰的中文汉字“汪”,包含左侧三点水偏旁“氵”和右侧“王”,字体由金黄色发光粒子组成,字形周围向外扩散圆形声浪冲击波与粉色火花,深色纯背景便于叠加,适合做游戏粒子特效贴图,无其他文字、水印、按钮、UI,不要只生成“王”字"
|
||||
}
|
||||
]
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 1.9 MiB |
Binary file not shown.
|
After Width: | Height: | Size: 2.4 MiB |
BIN
public/bark-battle-assets/generated/bark-battle-player-back.png
Normal file
BIN
public/bark-battle-assets/generated/bark-battle-player-back.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.7 MiB |
145
scripts/generate-bark-battle-assets.mjs
Normal file
145
scripts/generate-bark-battle-assets.mjs
Normal file
@@ -0,0 +1,145 @@
|
||||
import { Buffer } from 'node:buffer';
|
||||
import { existsSync, mkdirSync, readFileSync, writeFileSync } from 'node:fs';
|
||||
import path from 'node:path';
|
||||
|
||||
const repoRoot = process.cwd();
|
||||
const promptsPath = path.join(repoRoot, 'public', 'bark-battle-assets', 'bark-battle-image-prompts.json');
|
||||
const outDir = path.join(repoRoot, 'public', 'bark-battle-assets', 'generated');
|
||||
const args = new Set(process.argv.slice(2));
|
||||
|
||||
function readDotenv(fileName) {
|
||||
const filePath = path.join(repoRoot, fileName);
|
||||
if (!existsSync(filePath)) return {};
|
||||
const values = {};
|
||||
for (const line of readFileSync(filePath, 'utf8').split(/\r?\n/u)) {
|
||||
const trimmed = line.trim();
|
||||
if (!trimmed || trimmed.startsWith('#')) continue;
|
||||
const match = /^([A-Za-z_][A-Za-z0-9_]*)=(.*)$/u.exec(trimmed);
|
||||
if (!match) continue;
|
||||
let value = match[2].trim();
|
||||
if ((value.startsWith('"') && value.endsWith('"')) || (value.startsWith("'") && value.endsWith("'"))) {
|
||||
value = value.slice(1, -1);
|
||||
}
|
||||
values[match[1]] = value;
|
||||
}
|
||||
return values;
|
||||
}
|
||||
|
||||
function resolveEnv() {
|
||||
const loaded = {
|
||||
...readDotenv('.env.example'),
|
||||
...readDotenv('.env.local'),
|
||||
...readDotenv('.env.secrets.local'),
|
||||
...process.env,
|
||||
};
|
||||
return {
|
||||
baseUrl: String(loaded.VECTOR_ENGINE_BASE_URL || '').trim().replace(/\/+$/u, ''),
|
||||
apiKey: String(loaded.VECTOR_ENGINE_API_KEY || '').trim(),
|
||||
timeoutMs: Number.parseInt(String(loaded.VECTOR_ENGINE_IMAGE_REQUEST_TIMEOUT_MS || 180000), 10),
|
||||
};
|
||||
}
|
||||
|
||||
function generationUrl(baseUrl) {
|
||||
return baseUrl.endsWith('/v1') ? `${baseUrl}/images/generations` : `${baseUrl}/v1/images/generations`;
|
||||
}
|
||||
|
||||
function collectStringsByKey(value, targetKey, output) {
|
||||
if (Array.isArray(value)) {
|
||||
value.forEach((entry) => collectStringsByKey(entry, targetKey, output));
|
||||
return;
|
||||
}
|
||||
if (!value || typeof value !== 'object') return;
|
||||
for (const [key, nested] of Object.entries(value)) {
|
||||
if (key === targetKey) {
|
||||
if (typeof nested === 'string' && nested.trim()) output.push(nested.trim());
|
||||
if (Array.isArray(nested)) nested.forEach((entry) => typeof entry === 'string' && entry.trim() && output.push(entry.trim()));
|
||||
}
|
||||
collectStringsByKey(nested, targetKey, output);
|
||||
}
|
||||
}
|
||||
|
||||
function inferExtensionFromBytes(bytes) {
|
||||
if (bytes.subarray(0, 8).equals(Buffer.from('\x89PNG\r\n\x1A\n', 'binary'))) return 'png';
|
||||
if (bytes.subarray(0, 3).equals(Buffer.from([0xff, 0xd8, 0xff]))) return 'jpg';
|
||||
if (bytes.subarray(0, 4).toString('ascii') === 'RIFF' && bytes.subarray(8, 12).toString('ascii') === 'WEBP') return 'webp';
|
||||
return 'png';
|
||||
}
|
||||
|
||||
async function fetchJson(url, options, timeoutMs) {
|
||||
const abortController = new AbortController();
|
||||
const timer = setTimeout(() => abortController.abort(), timeoutMs);
|
||||
try {
|
||||
const response = await fetch(url, { ...options, signal: abortController.signal });
|
||||
const text = await response.text();
|
||||
if (!response.ok) throw new Error(`VectorEngine ${response.status}: ${text.slice(0, 300)}`);
|
||||
return JSON.parse(text);
|
||||
} finally {
|
||||
clearTimeout(timer);
|
||||
}
|
||||
}
|
||||
|
||||
async function downloadUrl(url, timeoutMs) {
|
||||
const abortController = new AbortController();
|
||||
const timer = setTimeout(() => abortController.abort(), timeoutMs);
|
||||
try {
|
||||
const response = await fetch(url, { signal: abortController.signal });
|
||||
if (!response.ok) throw new Error(`download ${response.status}`);
|
||||
const bytes = Buffer.from(await response.arrayBuffer());
|
||||
const type = response.headers.get('content-type') || '';
|
||||
const extension = type.includes('webp') ? 'webp' : type.includes('jpeg') ? 'jpg' : 'png';
|
||||
return { bytes, extension };
|
||||
} finally {
|
||||
clearTimeout(timer);
|
||||
}
|
||||
}
|
||||
|
||||
const rawTemplates = JSON.parse(readFileSync(promptsPath, 'utf8'));
|
||||
const onlyIds = process.argv
|
||||
.slice(2)
|
||||
.flatMap((arg, index, values) => (arg === '--only' ? String(values[index + 1] || '').split(',') : []))
|
||||
.map((value) => value.trim())
|
||||
.filter(Boolean);
|
||||
const templates = rawTemplates.filter((template) => !onlyIds.length || onlyIds.includes(template.id));
|
||||
const dryRun = args.has('--dry-run') || !args.has('--live');
|
||||
const requests = templates.map((template) => ({ id: template.id, title: template.title, body: { model: 'gpt-image-2-all', prompt: template.prompt, n: 1, size: '1024x1024' } }));
|
||||
if (dryRun) {
|
||||
console.log(JSON.stringify({ mode: 'dry-run', outDir, count: requests.length, requests }, null, 2));
|
||||
process.exit(0);
|
||||
}
|
||||
|
||||
const env = resolveEnv();
|
||||
if (!env.baseUrl || !env.apiKey) {
|
||||
console.error(JSON.stringify({ ok: false, error: 'Missing VECTOR_ENGINE_BASE_URL or VECTOR_ENGINE_API_KEY', hasBaseUrl: Boolean(env.baseUrl), hasApiKey: Boolean(env.apiKey) }));
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
mkdirSync(outDir, { recursive: true });
|
||||
const files = [];
|
||||
for (const request of requests) {
|
||||
console.log(`Generating ${request.id}...`);
|
||||
const payload = await fetchJson(generationUrl(env.baseUrl), {
|
||||
method: 'POST',
|
||||
headers: { Authorization: `Bearer ${env.apiKey}`, Accept: 'application/json', 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify(request.body),
|
||||
}, env.timeoutMs);
|
||||
const urls = [];
|
||||
const b64 = [];
|
||||
collectStringsByKey(payload, 'url', urls);
|
||||
collectStringsByKey(payload, 'image', urls);
|
||||
collectStringsByKey(payload, 'image_url', urls);
|
||||
collectStringsByKey(payload, 'b64_json', b64);
|
||||
let image;
|
||||
const url = [...new Set(urls)].find((item) => /^https?:\/\//u.test(item));
|
||||
if (url) {
|
||||
image = await downloadUrl(url, env.timeoutMs);
|
||||
} else if (b64[0]) {
|
||||
const bytes = Buffer.from(b64[0], 'base64');
|
||||
image = { bytes, extension: inferExtensionFromBytes(bytes) };
|
||||
} else {
|
||||
throw new Error(`VectorEngine returned no image for ${request.id}`);
|
||||
}
|
||||
const outputPath = path.join(outDir, `${request.id}.${image.extension}`);
|
||||
writeFileSync(outputPath, image.bytes);
|
||||
files.push(outputPath);
|
||||
}
|
||||
console.log(JSON.stringify({ ok: true, count: files.length, files }, null, 2));
|
||||
@@ -1,4 +1,7 @@
|
||||
import crypto from 'node:crypto';
|
||||
import { createRequire } from 'node:module';
|
||||
import { dirname, join } from 'node:path';
|
||||
import { pathToFileURL } from 'node:url';
|
||||
|
||||
if (crypto.webcrypto) {
|
||||
if (typeof crypto.getRandomValues !== 'function') {
|
||||
@@ -13,4 +16,7 @@ if (crypto.webcrypto) {
|
||||
}
|
||||
}
|
||||
|
||||
await import('../node_modules/vite/bin/vite.js');
|
||||
const require = createRequire(import.meta.url);
|
||||
const vitePackageJsonPath = require.resolve('vite/package.json');
|
||||
const viteBinPath = join(dirname(vitePackageJsonPath), 'bin', 'vite.js');
|
||||
await import(pathToFileURL(viteBinPath).href);
|
||||
|
||||
5
src/BarkBattlePlaygroundApp.tsx
Normal file
5
src/BarkBattlePlaygroundApp.tsx
Normal file
@@ -0,0 +1,5 @@
|
||||
import { BarkBattleRuntimeShell } from './games/bark-battle/ui/BarkBattleRuntimeShell';
|
||||
|
||||
export default function BarkBattlePlaygroundApp() {
|
||||
return <BarkBattleRuntimeShell />;
|
||||
}
|
||||
25
src/games/bark-battle/application/BarkBattleConfig.ts
Normal file
25
src/games/bark-battle/application/BarkBattleConfig.ts
Normal file
@@ -0,0 +1,25 @@
|
||||
export type BarkBattleConfig = {
|
||||
roundDurationMs: number;
|
||||
countdownMs: number;
|
||||
drawThreshold: number;
|
||||
barkThreshold: number;
|
||||
minBarkGapMs: number;
|
||||
minBarkDurationMs: number;
|
||||
maxBarkDurationMs: number;
|
||||
balanceFactor: number;
|
||||
calibrationMaxWaitMs: number;
|
||||
opponentBasePower: number;
|
||||
};
|
||||
|
||||
export const DEFAULT_BARK_BATTLE_CONFIG: BarkBattleConfig = {
|
||||
roundDurationMs: 30_000,
|
||||
countdownMs: 3_000,
|
||||
drawThreshold: 12,
|
||||
barkThreshold: 0.5,
|
||||
minBarkGapMs: 300,
|
||||
minBarkDurationMs: 90,
|
||||
maxBarkDurationMs: 900,
|
||||
balanceFactor: 32,
|
||||
calibrationMaxWaitMs: 4_000,
|
||||
opponentBasePower: 0.22,
|
||||
};
|
||||
71
src/games/bark-battle/application/BarkBattleController.ts
Normal file
71
src/games/bark-battle/application/BarkBattleController.ts
Normal file
@@ -0,0 +1,71 @@
|
||||
import { type BarkBattleSession,createBarkBattleSession } from '../domain/BarkBattleSession';
|
||||
import type { MicrophoneFailureReason } from '../domain/BarkBattleTypes';
|
||||
import { BarkDetector } from '../domain/BarkDetector';
|
||||
import type { BarkBattleConfig } from './BarkBattleConfig';
|
||||
|
||||
export class BarkBattleController {
|
||||
private session: BarkBattleSession;
|
||||
private detector: BarkDetector;
|
||||
private sampleClockMs = 0;
|
||||
|
||||
constructor(private config: BarkBattleConfig) {
|
||||
this.session = createBarkBattleSession(config);
|
||||
this.detector = this.createDetector();
|
||||
}
|
||||
|
||||
getSnapshot() {
|
||||
return this.session.snapshot;
|
||||
}
|
||||
|
||||
updateConfig(config: BarkBattleConfig) {
|
||||
this.config = config;
|
||||
this.restart();
|
||||
}
|
||||
|
||||
finishNow() {
|
||||
if (this.session.snapshot.phase !== 'playing') {
|
||||
this.session = this.session.startMockRound();
|
||||
}
|
||||
if (this.session.snapshot.phase === 'countdown') {
|
||||
this.session = this.session.tick(this.session.snapshot.countdownMs);
|
||||
}
|
||||
this.session = this.session.tick(this.session.snapshot.remainingMs + 1);
|
||||
}
|
||||
|
||||
startWithMockInput() {
|
||||
this.session = createBarkBattleSession(this.config).startMockRound();
|
||||
this.detector = this.createDetector();
|
||||
this.sampleClockMs = 0;
|
||||
}
|
||||
|
||||
submitMockSample(volume: number) {
|
||||
const events = this.detector.acceptSample({ atMs: this.sampleClockMs, volume });
|
||||
for (const event of events) {
|
||||
this.session = this.session.applyPlayerBark(event);
|
||||
}
|
||||
}
|
||||
|
||||
tick(deltaMs: number) {
|
||||
this.sampleClockMs += deltaMs;
|
||||
this.session = this.session.tick(deltaMs);
|
||||
}
|
||||
|
||||
restart() {
|
||||
this.session = createBarkBattleSession(this.config);
|
||||
this.detector = this.createDetector();
|
||||
this.sampleClockMs = 0;
|
||||
}
|
||||
|
||||
failMicrophone(reason: MicrophoneFailureReason) {
|
||||
this.session = this.session.failMicrophone(reason);
|
||||
}
|
||||
|
||||
private createDetector() {
|
||||
return new BarkDetector({
|
||||
threshold: this.config.barkThreshold,
|
||||
minBarkGapMs: this.config.minBarkGapMs,
|
||||
minBarkDurationMs: this.config.minBarkDurationMs,
|
||||
maxBarkDurationMs: this.config.maxBarkDurationMs,
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
import { describe, expect, it } from 'vitest';
|
||||
|
||||
import { DEFAULT_BARK_BATTLE_CONFIG } from '../BarkBattleConfig';
|
||||
import { BarkBattleController } from '../BarkBattleController';
|
||||
|
||||
describe('BarkBattleController', () => {
|
||||
it('mock 模式可跑通完整一局并生成结算', () => {
|
||||
const controller = new BarkBattleController({ ...DEFAULT_BARK_BATTLE_CONFIG, roundDurationMs: 1200, countdownMs: 300 });
|
||||
|
||||
controller.startWithMockInput();
|
||||
controller.tick(300);
|
||||
expect(controller.getSnapshot().phase).toBe('playing');
|
||||
|
||||
controller.submitMockSample(0.92);
|
||||
controller.tick(160);
|
||||
controller.submitMockSample(0.12);
|
||||
|
||||
expect(controller.getSnapshot().player.barkCount).toBe(1);
|
||||
expect(controller.getSnapshot().energy).toBeGreaterThan(0);
|
||||
|
||||
controller.tick(1200);
|
||||
expect(controller.getSnapshot().phase).toBe('finished');
|
||||
expect(controller.getSnapshot().result?.winner).toBe('player');
|
||||
});
|
||||
|
||||
it('麦克风失败时进入 unavailable 且不会进入 playing', () => {
|
||||
const controller = new BarkBattleController(DEFAULT_BARK_BATTLE_CONFIG);
|
||||
|
||||
controller.failMicrophone('permission-denied');
|
||||
controller.tick(5000);
|
||||
|
||||
expect(controller.getSnapshot()).toMatchObject({
|
||||
phase: 'unavailable',
|
||||
uiState: 'microphone-unavailable',
|
||||
errorReason: 'permission-denied',
|
||||
statusMessageKey: 'microphone-permission-denied',
|
||||
});
|
||||
});
|
||||
|
||||
it('restart 会重置上一局计数、能量和结果', () => {
|
||||
const controller = new BarkBattleController({ ...DEFAULT_BARK_BATTLE_CONFIG, roundDurationMs: 1, countdownMs: 0 });
|
||||
|
||||
controller.startWithMockInput();
|
||||
controller.tick(1);
|
||||
controller.submitMockSample(1);
|
||||
controller.tick(120);
|
||||
controller.submitMockSample(0.1);
|
||||
controller.tick(2);
|
||||
expect(controller.getSnapshot().result).not.toBeNull();
|
||||
|
||||
controller.restart();
|
||||
expect(controller.getSnapshot().phase).toBe('permission');
|
||||
expect(controller.getSnapshot().player.barkCount).toBe(0);
|
||||
expect(controller.getSnapshot().energy).toBe(0);
|
||||
expect(controller.getSnapshot().result).toBeNull();
|
||||
});
|
||||
});
|
||||
30
src/games/bark-battle/domain/BarkBattleScoring.ts
Normal file
30
src/games/bark-battle/domain/BarkBattleScoring.ts
Normal file
@@ -0,0 +1,30 @@
|
||||
import type { BarkBattleResult, BarkBattleWinner } from './BarkBattleTypes';
|
||||
|
||||
export function decideBarkBattleWinner(
|
||||
energy: number,
|
||||
drawThreshold: number,
|
||||
): BarkBattleWinner {
|
||||
if (energy > drawThreshold) {
|
||||
return 'player';
|
||||
}
|
||||
if (energy < -drawThreshold) {
|
||||
return 'opponent';
|
||||
}
|
||||
return 'draw';
|
||||
}
|
||||
|
||||
export function buildBarkBattleResult(input: {
|
||||
energy: number;
|
||||
drawThreshold: number;
|
||||
playerBarkCount: number;
|
||||
opponentBarkCount: number;
|
||||
}): BarkBattleResult {
|
||||
const winner = decideBarkBattleWinner(input.energy, input.drawThreshold);
|
||||
return {
|
||||
winner,
|
||||
playerBarkCount: input.playerBarkCount,
|
||||
opponentBarkCount: input.opponentBarkCount,
|
||||
finalEnergy: input.energy,
|
||||
score: Math.max(0, Math.round(input.energy + input.playerBarkCount * 120)),
|
||||
};
|
||||
}
|
||||
154
src/games/bark-battle/domain/BarkBattleSession.ts
Normal file
154
src/games/bark-battle/domain/BarkBattleSession.ts
Normal file
@@ -0,0 +1,154 @@
|
||||
import type { BarkBattleConfig } from '../application/BarkBattleConfig';
|
||||
import { buildBarkBattleResult } from './BarkBattleScoring';
|
||||
import type { BarkBattleEvent, BarkBattleSnapshot } from './BarkBattleTypes';
|
||||
import { advanceEnergy, clampEnergy } from './EnergyTugOfWar';
|
||||
import { computeOpponentPower } from './OpponentStrategy';
|
||||
|
||||
export class BarkBattleSession {
|
||||
constructor(
|
||||
private readonly config: BarkBattleConfig,
|
||||
readonly snapshot: BarkBattleSnapshot,
|
||||
) {}
|
||||
|
||||
startMockRound() {
|
||||
return new BarkBattleSession(this.config, {
|
||||
...this.snapshot,
|
||||
phase: this.config.countdownMs > 0 ? 'countdown' : 'playing',
|
||||
uiState: this.config.countdownMs > 0 ? 'ready-countdown' : 'playing',
|
||||
countdownMs: this.config.countdownMs,
|
||||
remainingMs: this.config.roundDurationMs,
|
||||
lastEvents: [],
|
||||
});
|
||||
}
|
||||
|
||||
tick(deltaMs: number) {
|
||||
if (this.snapshot.phase === 'finished' || this.snapshot.phase === 'unavailable') {
|
||||
return this.withEvents([]);
|
||||
}
|
||||
|
||||
if (this.snapshot.phase === 'countdown') {
|
||||
const countdownMs = Math.max(0, this.snapshot.countdownMs - deltaMs);
|
||||
return new BarkBattleSession(this.config, {
|
||||
...this.snapshot,
|
||||
phase: countdownMs <= 0 ? 'playing' : 'countdown',
|
||||
uiState: countdownMs <= 0 ? 'playing' : 'ready-countdown',
|
||||
countdownMs,
|
||||
remainingMs: this.config.roundDurationMs,
|
||||
lastEvents: [],
|
||||
});
|
||||
}
|
||||
|
||||
if (this.snapshot.phase !== 'playing') {
|
||||
return this.withEvents([]);
|
||||
}
|
||||
|
||||
const elapsedMs = this.snapshot.elapsedMs + deltaMs;
|
||||
const remainingMs = Math.max(0, this.snapshot.remainingMs - deltaMs);
|
||||
const opponentPower = computeOpponentPower(this.config, elapsedMs);
|
||||
const energy = advanceEnergy({
|
||||
energy: this.snapshot.energy,
|
||||
playerPower: this.snapshot.player.power,
|
||||
opponentPower,
|
||||
deltaMs,
|
||||
balanceFactor: this.config.balanceFactor,
|
||||
});
|
||||
const nextSnapshot: BarkBattleSnapshot = {
|
||||
...this.snapshot,
|
||||
elapsedMs,
|
||||
remainingMs,
|
||||
energy,
|
||||
opponent: {
|
||||
...this.snapshot.opponent,
|
||||
power: opponentPower,
|
||||
},
|
||||
player: {
|
||||
...this.snapshot.player,
|
||||
power: Math.max(0, this.snapshot.player.power * 0.78),
|
||||
},
|
||||
lastEvents: [],
|
||||
};
|
||||
|
||||
if (remainingMs > 0) {
|
||||
return new BarkBattleSession(this.config, nextSnapshot);
|
||||
}
|
||||
|
||||
const result = buildBarkBattleResult({
|
||||
energy,
|
||||
drawThreshold: this.config.drawThreshold,
|
||||
playerBarkCount: nextSnapshot.player.barkCount,
|
||||
opponentBarkCount: nextSnapshot.opponent.barkCount,
|
||||
});
|
||||
return new BarkBattleSession(this.config, {
|
||||
...nextSnapshot,
|
||||
phase: 'finished',
|
||||
uiState: 'finished',
|
||||
winner: result.winner,
|
||||
result,
|
||||
});
|
||||
}
|
||||
|
||||
applyPlayerBark(event: BarkBattleEvent) {
|
||||
if (this.snapshot.phase !== 'playing') {
|
||||
return this.withEvents([]);
|
||||
}
|
||||
|
||||
const playerPower = Math.min(1, Math.max(this.snapshot.player.power, event.peakVolume));
|
||||
return new BarkBattleSession(this.config, {
|
||||
...this.snapshot,
|
||||
energy: clampEnergy(this.snapshot.energy + event.peakVolume * 12),
|
||||
player: {
|
||||
barkCount: this.snapshot.player.barkCount + 1,
|
||||
power: playerPower,
|
||||
},
|
||||
lastEvents: [event],
|
||||
});
|
||||
}
|
||||
|
||||
failMicrophone(reason: BarkBattleSnapshot['errorReason']) {
|
||||
return new BarkBattleSession(this.config, {
|
||||
...this.snapshot,
|
||||
phase: 'unavailable',
|
||||
uiState: 'microphone-unavailable',
|
||||
errorReason: reason,
|
||||
statusMessageKey: reason ? MICROPHONE_STATUS_KEYS[reason] : null,
|
||||
lastEvents: [],
|
||||
});
|
||||
}
|
||||
|
||||
private withEvents(lastEvents: BarkBattleEvent[]) {
|
||||
return new BarkBattleSession(this.config, {
|
||||
...this.snapshot,
|
||||
lastEvents,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
const MICROPHONE_STATUS_KEYS = {
|
||||
unsupported: 'microphone-unsupported',
|
||||
'permission-denied': 'microphone-permission-denied',
|
||||
'non-secure-context': 'microphone-non-secure-context',
|
||||
'not-found': 'microphone-not-found',
|
||||
'not-readable': 'microphone-not-readable',
|
||||
'audio-context-blocked': 'microphone-audio-context-blocked',
|
||||
'calibration-timeout': 'microphone-calibration-timeout',
|
||||
'calibration-sample-unreadable': 'microphone-calibration-sample-unreadable',
|
||||
unknown: 'microphone-unknown-error',
|
||||
} as const;
|
||||
|
||||
export function createBarkBattleSession(config: BarkBattleConfig) {
|
||||
return new BarkBattleSession(config, {
|
||||
phase: 'permission',
|
||||
uiState: 'permission-ready',
|
||||
errorReason: null,
|
||||
statusMessageKey: null,
|
||||
elapsedMs: 0,
|
||||
remainingMs: config.roundDurationMs,
|
||||
countdownMs: config.countdownMs,
|
||||
energy: 0,
|
||||
player: { barkCount: 0, power: 0 },
|
||||
opponent: { barkCount: 0, power: config.opponentBasePower },
|
||||
winner: null,
|
||||
result: null,
|
||||
lastEvents: [],
|
||||
});
|
||||
}
|
||||
84
src/games/bark-battle/domain/BarkBattleTypes.ts
Normal file
84
src/games/bark-battle/domain/BarkBattleTypes.ts
Normal file
@@ -0,0 +1,84 @@
|
||||
export type BarkBattlePhase =
|
||||
| 'permission'
|
||||
| 'calibration'
|
||||
| 'countdown'
|
||||
| 'playing'
|
||||
| 'finished'
|
||||
| 'unavailable';
|
||||
|
||||
export type BarkBattleSide = 'player' | 'opponent';
|
||||
export type BarkBattleWinner = BarkBattleSide | 'draw' | null;
|
||||
export type BarkBattleDifficulty = 'easy' | 'normal' | 'hard';
|
||||
|
||||
export type BarkBattleUiState =
|
||||
| 'idle'
|
||||
| 'permission-ready'
|
||||
| 'microphone-authorized'
|
||||
| 'calibrating'
|
||||
| 'ready-countdown'
|
||||
| 'playing'
|
||||
| 'finished'
|
||||
| 'microphone-unavailable';
|
||||
|
||||
export type MicrophoneFailureReason =
|
||||
| 'unsupported'
|
||||
| 'permission-denied'
|
||||
| 'non-secure-context'
|
||||
| 'not-found'
|
||||
| 'not-readable'
|
||||
| 'audio-context-blocked'
|
||||
| 'calibration-timeout'
|
||||
| 'calibration-sample-unreadable'
|
||||
| 'unknown';
|
||||
|
||||
export type BarkBattleStatusMessageKey =
|
||||
| 'microphone-unsupported'
|
||||
| 'microphone-permission-denied'
|
||||
| 'microphone-non-secure-context'
|
||||
| 'microphone-not-found'
|
||||
| 'microphone-not-readable'
|
||||
| 'microphone-audio-context-blocked'
|
||||
| 'microphone-calibration-timeout'
|
||||
| 'microphone-calibration-sample-unreadable'
|
||||
| 'microphone-unknown-error';
|
||||
|
||||
export type BarkAudioSample = {
|
||||
atMs: number;
|
||||
volume: number;
|
||||
};
|
||||
|
||||
export type BarkBattleEvent = {
|
||||
side: BarkBattleSide;
|
||||
atMs: number;
|
||||
peakVolume: number;
|
||||
durationMs: number;
|
||||
};
|
||||
|
||||
export type BarkBattleParticipantState = {
|
||||
barkCount: number;
|
||||
power: number;
|
||||
};
|
||||
|
||||
export type BarkBattleResult = {
|
||||
winner: BarkBattleWinner;
|
||||
playerBarkCount: number;
|
||||
opponentBarkCount: number;
|
||||
finalEnergy: number;
|
||||
score: number;
|
||||
};
|
||||
|
||||
export type BarkBattleSnapshot = {
|
||||
phase: BarkBattlePhase;
|
||||
uiState: BarkBattleUiState;
|
||||
errorReason: MicrophoneFailureReason | null;
|
||||
statusMessageKey: BarkBattleStatusMessageKey | null;
|
||||
elapsedMs: number;
|
||||
remainingMs: number;
|
||||
countdownMs: number;
|
||||
energy: number;
|
||||
player: BarkBattleParticipantState;
|
||||
opponent: BarkBattleParticipantState;
|
||||
winner: BarkBattleWinner;
|
||||
result: BarkBattleResult | null;
|
||||
lastEvents: BarkBattleEvent[];
|
||||
};
|
||||
69
src/games/bark-battle/domain/BarkDetector.ts
Normal file
69
src/games/bark-battle/domain/BarkDetector.ts
Normal file
@@ -0,0 +1,69 @@
|
||||
import type { BarkAudioSample, BarkBattleEvent } from './BarkBattleTypes';
|
||||
|
||||
export type BarkDetectorConfig = {
|
||||
threshold: number;
|
||||
minBarkGapMs: number;
|
||||
minBarkDurationMs: number;
|
||||
maxBarkDurationMs: number;
|
||||
};
|
||||
|
||||
type ActiveBark = {
|
||||
startMs: number;
|
||||
peakVolume: number;
|
||||
};
|
||||
|
||||
export class BarkDetector {
|
||||
private activeBark: ActiveBark | null = null;
|
||||
private lastAcceptedAtMs = Number.NEGATIVE_INFINITY;
|
||||
|
||||
constructor(private readonly config: BarkDetectorConfig) {}
|
||||
|
||||
acceptSample(sample: BarkAudioSample): BarkBattleEvent[] {
|
||||
const volume = clamp01(sample.volume);
|
||||
if (volume >= this.config.threshold) {
|
||||
this.activeBark = this.activeBark
|
||||
? {
|
||||
startMs: this.activeBark.startMs,
|
||||
peakVolume: Math.max(this.activeBark.peakVolume, volume),
|
||||
}
|
||||
: {
|
||||
startMs: sample.atMs,
|
||||
peakVolume: volume,
|
||||
};
|
||||
return [];
|
||||
}
|
||||
|
||||
if (!this.activeBark) {
|
||||
return [];
|
||||
}
|
||||
|
||||
const activeBark = this.activeBark;
|
||||
this.activeBark = null;
|
||||
const durationMs = sample.atMs - activeBark.startMs;
|
||||
const accepted =
|
||||
durationMs >= this.config.minBarkDurationMs &&
|
||||
durationMs <= this.config.maxBarkDurationMs &&
|
||||
activeBark.startMs - this.lastAcceptedAtMs >= this.config.minBarkGapMs;
|
||||
|
||||
if (!accepted) {
|
||||
return [];
|
||||
}
|
||||
|
||||
this.lastAcceptedAtMs = activeBark.startMs;
|
||||
return [
|
||||
{
|
||||
side: 'player',
|
||||
atMs: activeBark.startMs,
|
||||
peakVolume: activeBark.peakVolume,
|
||||
durationMs,
|
||||
},
|
||||
];
|
||||
}
|
||||
}
|
||||
|
||||
function clamp01(value: number) {
|
||||
if (!Number.isFinite(value)) {
|
||||
return 0;
|
||||
}
|
||||
return Math.min(1, Math.max(0, value));
|
||||
}
|
||||
20
src/games/bark-battle/domain/EnergyTugOfWar.ts
Normal file
20
src/games/bark-battle/domain/EnergyTugOfWar.ts
Normal file
@@ -0,0 +1,20 @@
|
||||
export type AdvanceEnergyInput = {
|
||||
energy: number;
|
||||
playerPower: number;
|
||||
opponentPower: number;
|
||||
deltaMs: number;
|
||||
balanceFactor: number;
|
||||
};
|
||||
|
||||
export function advanceEnergy(input: AdvanceEnergyInput) {
|
||||
const deltaSeconds = Math.max(0, input.deltaMs) / 1000;
|
||||
const powerDelta = input.playerPower - input.opponentPower;
|
||||
return clampEnergy(input.energy + powerDelta * input.balanceFactor * deltaSeconds);
|
||||
}
|
||||
|
||||
export function clampEnergy(value: number) {
|
||||
if (!Number.isFinite(value)) {
|
||||
return 0;
|
||||
}
|
||||
return Math.min(100, Math.max(-100, value));
|
||||
}
|
||||
6
src/games/bark-battle/domain/OpponentStrategy.ts
Normal file
6
src/games/bark-battle/domain/OpponentStrategy.ts
Normal file
@@ -0,0 +1,6 @@
|
||||
import type { BarkBattleConfig } from '../application/BarkBattleConfig';
|
||||
|
||||
export function computeOpponentPower(config: BarkBattleConfig, elapsedMs: number) {
|
||||
const pulse = 0.05 * Math.sin(elapsedMs / 480);
|
||||
return Math.min(1, Math.max(0, config.opponentBasePower + pulse));
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
import { describe, expect, it } from 'vitest';
|
||||
|
||||
import { DEFAULT_BARK_BATTLE_CONFIG } from '../../application/BarkBattleConfig';
|
||||
import { decideBarkBattleWinner } from '../BarkBattleScoring';
|
||||
import { createBarkBattleSession } from '../BarkBattleSession';
|
||||
|
||||
describe('BarkBattleSession', () => {
|
||||
it('能从校准完成进入倒计时、playing 并在归零后结算', () => {
|
||||
let session = createBarkBattleSession({ ...DEFAULT_BARK_BATTLE_CONFIG, roundDurationMs: 1000, countdownMs: 600 });
|
||||
|
||||
expect(session.snapshot.phase).toBe('permission');
|
||||
session = session.startMockRound();
|
||||
expect(session.snapshot.phase).toBe('countdown');
|
||||
|
||||
session = session.tick(600);
|
||||
expect(session.snapshot.phase).toBe('playing');
|
||||
expect(session.snapshot.remainingMs).toBe(1000);
|
||||
|
||||
session = session.tick(400);
|
||||
expect(session.snapshot.remainingMs).toBe(600);
|
||||
|
||||
session = session.applyPlayerBark({ atMs: 700, peakVolume: 0.9, durationMs: 140, side: 'player' });
|
||||
expect(session.snapshot.player.barkCount).toBe(1);
|
||||
expect(session.snapshot.energy).toBeGreaterThan(0);
|
||||
|
||||
session = session.tick(600);
|
||||
expect(session.snapshot.phase).toBe('finished');
|
||||
expect(session.snapshot.result?.winner).toBe('player');
|
||||
});
|
||||
|
||||
it('finished 后输入不再改变本局叫声计数和能量', () => {
|
||||
let session = createBarkBattleSession({ ...DEFAULT_BARK_BATTLE_CONFIG, roundDurationMs: 1, countdownMs: 0 }).startMockRound().tick(1);
|
||||
session = session.tick(1);
|
||||
const before = session.snapshot;
|
||||
|
||||
session = session.applyPlayerBark({ atMs: 200, peakVolume: 1, durationMs: 120, side: 'player' });
|
||||
|
||||
expect(session.snapshot.player.barkCount).toBe(before.player.barkCount);
|
||||
expect(session.snapshot.energy).toBe(before.energy);
|
||||
});
|
||||
});
|
||||
|
||||
describe('decideBarkBattleWinner', () => {
|
||||
it('按 drawThreshold 判定玩家胜、对手胜和平局', () => {
|
||||
expect(decideBarkBattleWinner(16, 12)).toBe('player');
|
||||
expect(decideBarkBattleWinner(-16, 12)).toBe('opponent');
|
||||
expect(decideBarkBattleWinner(8, 12)).toBe('draw');
|
||||
});
|
||||
});
|
||||
62
src/games/bark-battle/domain/__tests__/BarkDetector.test.ts
Normal file
62
src/games/bark-battle/domain/__tests__/BarkDetector.test.ts
Normal file
@@ -0,0 +1,62 @@
|
||||
import { describe, expect, it } from 'vitest';
|
||||
|
||||
import { DEFAULT_BARK_BATTLE_CONFIG } from '../../application/BarkBattleConfig';
|
||||
import { BarkDetector } from '../BarkDetector';
|
||||
|
||||
describe('BarkDetector', () => {
|
||||
it('超过阈值且持续时长合规时只计为一次有效叫声', () => {
|
||||
const detector = new BarkDetector({
|
||||
threshold: 0.45,
|
||||
minBarkGapMs: DEFAULT_BARK_BATTLE_CONFIG.minBarkGapMs,
|
||||
minBarkDurationMs: 90,
|
||||
maxBarkDurationMs: 900,
|
||||
});
|
||||
|
||||
expect(detector.acceptSample({ atMs: 0, volume: 0.2 })).toEqual([]);
|
||||
expect(detector.acceptSample({ atMs: 40, volume: 0.72 })).toEqual([]);
|
||||
expect(detector.acceptSample({ atMs: 150, volume: 0.76 })).toEqual([]);
|
||||
const events = detector.acceptSample({ atMs: 180, volume: 0.2 });
|
||||
|
||||
expect(events).toHaveLength(1);
|
||||
expect(events[0]).toMatchObject({ side: 'player', peakVolume: 0.76 });
|
||||
expect(events[0]?.durationMs).toBe(140);
|
||||
});
|
||||
|
||||
it('持续噪音不会在每个 tick 无限计数', () => {
|
||||
const detector = new BarkDetector({
|
||||
threshold: 0.4,
|
||||
minBarkGapMs: 250,
|
||||
minBarkDurationMs: 80,
|
||||
maxBarkDurationMs: 600,
|
||||
});
|
||||
|
||||
const allEvents = [
|
||||
...detector.acceptSample({ atMs: 0, volume: 0.7 }),
|
||||
...detector.acceptSample({ atMs: 100, volume: 0.72 }),
|
||||
...detector.acceptSample({ atMs: 200, volume: 0.73 }),
|
||||
...detector.acceptSample({ atMs: 300, volume: 0.75 }),
|
||||
...detector.acceptSample({ atMs: 500, volume: 0.2 }),
|
||||
];
|
||||
|
||||
expect(allEvents).toHaveLength(1);
|
||||
});
|
||||
|
||||
it('低于阈值的背景噪音、过短脉冲和冷却内峰值不计数', () => {
|
||||
const detector = new BarkDetector({
|
||||
threshold: 0.5,
|
||||
minBarkGapMs: 300,
|
||||
minBarkDurationMs: 80,
|
||||
maxBarkDurationMs: 800,
|
||||
});
|
||||
|
||||
expect(detector.acceptSample({ atMs: 0, volume: 0.48 })).toEqual([]);
|
||||
detector.acceptSample({ atMs: 20, volume: 0.9 });
|
||||
expect(detector.acceptSample({ atMs: 60, volume: 0.2 })).toEqual([]);
|
||||
|
||||
detector.acceptSample({ atMs: 500, volume: 0.88 });
|
||||
expect(detector.acceptSample({ atMs: 620, volume: 0.2 })).toHaveLength(1);
|
||||
|
||||
detector.acceptSample({ atMs: 700, volume: 0.9 });
|
||||
expect(detector.acceptSample({ atMs: 820, volume: 0.2 })).toEqual([]);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,19 @@
|
||||
import { describe, expect, it } from 'vitest';
|
||||
|
||||
import { advanceEnergy } from '../EnergyTugOfWar';
|
||||
|
||||
describe('advanceEnergy', () => {
|
||||
it('玩家推动力高于对手时能量增加', () => {
|
||||
expect(advanceEnergy({ energy: 0, playerPower: 0.8, opponentPower: 0.2, deltaMs: 1000, balanceFactor: 40 })).toBeGreaterThan(0);
|
||||
});
|
||||
|
||||
it('对手推动力高于玩家时能量减少', () => {
|
||||
expect(advanceEnergy({ energy: 0, playerPower: 0.1, opponentPower: 0.7, deltaMs: 1000, balanceFactor: 40 })).toBeLessThan(0);
|
||||
});
|
||||
|
||||
it('能量被限制在 -100 到 100 且双方相等时保持稳定', () => {
|
||||
expect(advanceEnergy({ energy: 98, playerPower: 1, opponentPower: 0, deltaMs: 2000, balanceFactor: 40 })).toBe(100);
|
||||
expect(advanceEnergy({ energy: -98, playerPower: 0, opponentPower: 1, deltaMs: 2000, balanceFactor: 40 })).toBe(-100);
|
||||
expect(advanceEnergy({ energy: 12, playerPower: 0.5, opponentPower: 0.5, deltaMs: 1000, balanceFactor: 40 })).toBeCloseTo(12);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,24 @@
|
||||
import type { MicrophoneFailureReason } from '../domain/BarkBattleTypes';
|
||||
|
||||
export function mapGetUserMediaError(error: unknown): MicrophoneFailureReason {
|
||||
const name = error && typeof error === 'object' && 'name' in error ? String((error as { name?: unknown }).name) : '';
|
||||
if (name === 'NotAllowedError' || name === 'SecurityError') return 'permission-denied';
|
||||
if (name === 'NotFoundError' || name === 'DevicesNotFoundError') return 'not-found';
|
||||
if (name === 'NotReadableError' || name === 'TrackStartError') return 'not-readable';
|
||||
return 'unknown';
|
||||
}
|
||||
|
||||
export function isMicrophoneApiSupported(windowLike: { isSecureContext?: boolean; navigator?: Navigator | { mediaDevices?: { getUserMedia?: unknown } } }) {
|
||||
if (windowLike.isSecureContext === false) {
|
||||
return { ok: false as const, reason: 'non-secure-context' as const };
|
||||
}
|
||||
const getUserMedia = windowLike.navigator?.mediaDevices?.getUserMedia;
|
||||
if (typeof getUserMedia !== 'function') {
|
||||
return { ok: false as const, reason: 'unsupported' as const };
|
||||
}
|
||||
return { ok: true as const, reason: null };
|
||||
}
|
||||
|
||||
export function stopMediaStreamTracks(stream: MediaStream) {
|
||||
stream.getTracks().forEach((track) => track.stop());
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
import { describe, expect, it, vi } from 'vitest';
|
||||
|
||||
import { isMicrophoneApiSupported, mapGetUserMediaError, stopMediaStreamTracks } from '../BrowserMicrophoneInput';
|
||||
|
||||
describe('BrowserMicrophoneInput', () => {
|
||||
it('区分非安全上下文和不支持 getUserMedia', () => {
|
||||
expect(isMicrophoneApiSupported({ isSecureContext: false })).toEqual({ ok: false, reason: 'non-secure-context' });
|
||||
expect(isMicrophoneApiSupported({ isSecureContext: true, navigator: {} })).toEqual({ ok: false, reason: 'unsupported' });
|
||||
});
|
||||
|
||||
it('映射常见 getUserMedia 错误', () => {
|
||||
expect(mapGetUserMediaError({ name: 'NotAllowedError' })).toBe('permission-denied');
|
||||
expect(mapGetUserMediaError({ name: 'NotFoundError' })).toBe('not-found');
|
||||
expect(mapGetUserMediaError({ name: 'NotReadableError' })).toBe('not-readable');
|
||||
expect(mapGetUserMediaError({ name: 'OtherError' })).toBe('unknown');
|
||||
});
|
||||
|
||||
it('停止 MediaStream 的所有音轨', () => {
|
||||
const stopA = vi.fn();
|
||||
const stopB = vi.fn();
|
||||
stopMediaStreamTracks({ getTracks: () => [{ stop: stopA }, { stop: stopB }] } as unknown as MediaStream);
|
||||
expect(stopA).toHaveBeenCalledTimes(1);
|
||||
expect(stopB).toHaveBeenCalledTimes(1);
|
||||
});
|
||||
});
|
||||
193
src/games/bark-battle/ui/BarkBattleHud.css
Normal file
193
src/games/bark-battle/ui/BarkBattleHud.css
Normal file
@@ -0,0 +1,193 @@
|
||||
.bark-battle-hud {
|
||||
min-height: 100svh;
|
||||
color: #fff7ed;
|
||||
background: radial-gradient(circle at 50% 15%, rgba(251, 191, 36, 0.35), transparent 28%), linear-gradient(180deg, #1f1147 0%, #521b4f 48%, #130a28 100%);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 18px;
|
||||
padding: max(18px, env(safe-area-inset-top)) 16px max(18px, env(safe-area-inset-bottom));
|
||||
box-sizing: border-box;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.bark-battle-hud__topline {
|
||||
display: grid;
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
.bark-battle-hud__timer {
|
||||
justify-self: center;
|
||||
border-radius: 999px;
|
||||
padding: 8px 16px;
|
||||
background: rgba(15, 23, 42, 0.56);
|
||||
font-weight: 900;
|
||||
letter-spacing: 0.04em;
|
||||
}
|
||||
|
||||
.bark-battle-energy {
|
||||
position: relative;
|
||||
display: flex;
|
||||
height: 18px;
|
||||
border: 2px solid rgba(255, 247, 237, 0.78);
|
||||
border-radius: 999px;
|
||||
overflow: hidden;
|
||||
background: rgba(15, 23, 42, 0.48);
|
||||
}
|
||||
|
||||
.bark-battle-energy__side--player { background: linear-gradient(90deg, #f97316, #facc15); }
|
||||
.bark-battle-energy__side--opponent { background: linear-gradient(90deg, #60a5fa, #a78bfa); }
|
||||
|
||||
.bark-battle-arena {
|
||||
flex: 1;
|
||||
min-height: 0;
|
||||
display: grid;
|
||||
grid-template-rows: 1fr auto 1fr;
|
||||
place-items: center;
|
||||
}
|
||||
|
||||
.bark-battle-dog {
|
||||
display: grid;
|
||||
place-items: center;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.bark-battle-dog__body {
|
||||
font-size: clamp(92px, 30vw, 150px);
|
||||
filter: drop-shadow(0 18px 22px rgba(0, 0, 0, 0.42));
|
||||
}
|
||||
|
||||
.bark-battle-dog--player .bark-battle-dog__body {
|
||||
transform: rotateY(180deg) translateY(4px);
|
||||
}
|
||||
|
||||
.bark-battle-dog__label,
|
||||
.bark-battle-vs {
|
||||
font-weight: 900;
|
||||
text-shadow: 0 2px 10px rgba(0, 0, 0, 0.35);
|
||||
}
|
||||
|
||||
.bark-battle-vs {
|
||||
border-radius: 999px;
|
||||
padding: 10px 18px;
|
||||
background: rgba(255, 255, 255, 0.16);
|
||||
}
|
||||
|
||||
.bark-battle-controls,
|
||||
.bark-battle-result__stats {
|
||||
display: flex;
|
||||
gap: 10px;
|
||||
justify-content: center;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.bark-battle-controls button,
|
||||
.bark-battle-primary-button {
|
||||
border: 0;
|
||||
border-radius: 999px;
|
||||
padding: 12px 18px;
|
||||
color: #1f1147;
|
||||
background: #fff7ed;
|
||||
font-weight: 900;
|
||||
}
|
||||
|
||||
.bark-battle-primary-button {
|
||||
background: linear-gradient(135deg, #facc15, #fb7185);
|
||||
}
|
||||
|
||||
.bark-battle-status-card,
|
||||
.bark-battle-result {
|
||||
margin: auto;
|
||||
width: min(92vw, 420px);
|
||||
border: 1px solid rgba(255, 255, 255, 0.18);
|
||||
border-radius: 28px;
|
||||
padding: 24px;
|
||||
text-align: center;
|
||||
background: rgba(15, 23, 42, 0.68);
|
||||
box-shadow: 0 26px 60px rgba(0, 0, 0, 0.3);
|
||||
backdrop-filter: blur(18px);
|
||||
}
|
||||
|
||||
.bark-battle-result__stats span {
|
||||
min-width: 84px;
|
||||
display: grid;
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.bark-battle-result__stats strong {
|
||||
font-size: 28px;
|
||||
}
|
||||
|
||||
.bark-battle-particles {
|
||||
position: absolute;
|
||||
inset: 18% 0 auto;
|
||||
pointer-events: none;
|
||||
text-align: center;
|
||||
font-size: clamp(30px, 10vw, 70px);
|
||||
font-weight: 950;
|
||||
letter-spacing: 0.08em;
|
||||
color: rgba(255, 247, 237, 0.88);
|
||||
text-shadow: 0 0 18px rgba(250, 204, 21, 0.75);
|
||||
animation: barkBattleParticlePop 820ms ease-out both;
|
||||
}
|
||||
|
||||
.bark-battle-debug-panel {
|
||||
position: fixed;
|
||||
right: 12px;
|
||||
bottom: max(12px, env(safe-area-inset-bottom));
|
||||
z-index: 8;
|
||||
width: min(92vw, 340px);
|
||||
max-height: 42svh;
|
||||
overflow: auto;
|
||||
border: 1px solid rgba(255, 255, 255, 0.18);
|
||||
border-radius: 22px;
|
||||
padding: 12px;
|
||||
color: #fff7ed;
|
||||
background: rgba(15, 23, 42, 0.72);
|
||||
box-shadow: 0 18px 46px rgba(0, 0, 0, 0.28);
|
||||
backdrop-filter: blur(18px);
|
||||
}
|
||||
|
||||
.bark-battle-debug-panel header,
|
||||
.bark-battle-debug-panel label {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
.bark-battle-debug-panel label {
|
||||
margin-top: 8px;
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
.bark-battle-debug-panel input {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.bark-battle-debug-panel output {
|
||||
min-width: 44px;
|
||||
text-align: right;
|
||||
font-variant-numeric: tabular-nums;
|
||||
}
|
||||
|
||||
.bark-battle-debug-panel__controls {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
margin-top: 10px;
|
||||
}
|
||||
|
||||
.bark-battle-debug-panel__controls button {
|
||||
flex: 1;
|
||||
border: 0;
|
||||
border-radius: 999px;
|
||||
padding: 8px 10px;
|
||||
color: #1f1147;
|
||||
background: #fff7ed;
|
||||
font-weight: 800;
|
||||
}
|
||||
|
||||
@keyframes barkBattleParticlePop {
|
||||
from { transform: translateY(28px) scale(0.7); opacity: 0; }
|
||||
42% { opacity: 1; }
|
||||
to { transform: translateY(-80px) scale(1.14); opacity: 0; }
|
||||
}
|
||||
91
src/games/bark-battle/ui/BarkBattleHud.tsx
Normal file
91
src/games/bark-battle/ui/BarkBattleHud.tsx
Normal file
@@ -0,0 +1,91 @@
|
||||
import './BarkBattleHud.css';
|
||||
|
||||
import type { BarkBattleSnapshot } from '../domain/BarkBattleTypes';
|
||||
|
||||
type BarkBattleHudProps = {
|
||||
snapshot: BarkBattleSnapshot;
|
||||
onStartMicrophone?: () => void;
|
||||
onMockBark?: () => void;
|
||||
onMockQuiet?: () => void;
|
||||
onRestart?: () => void;
|
||||
};
|
||||
|
||||
const failureText = {
|
||||
unsupported: '当前浏览器不支持麦克风输入',
|
||||
'permission-denied': '麦克风授权被拒绝',
|
||||
'non-secure-context': '当前环境无法使用麦克风',
|
||||
'not-found': '未检测到麦克风',
|
||||
'not-readable': '麦克风暂时不可读',
|
||||
'audio-context-blocked': '音频上下文被拦截',
|
||||
'calibration-timeout': '校准超时',
|
||||
'calibration-sample-unreadable': '校准样本不可读',
|
||||
unknown: '麦克风暂时不可用',
|
||||
};
|
||||
|
||||
export function BarkBattleHud({
|
||||
snapshot,
|
||||
onStartMicrophone,
|
||||
onMockBark,
|
||||
onMockQuiet,
|
||||
onRestart,
|
||||
}: BarkBattleHudProps) {
|
||||
const playerWidth = `${Math.round(((snapshot.energy + 100) / 200) * 100)}%`;
|
||||
const opponentWidth = `${Math.round(((100 - snapshot.energy) / 200) * 100)}%`;
|
||||
const isUnavailable = snapshot.phase === 'unavailable';
|
||||
|
||||
return (
|
||||
<section className="bark-battle-hud" aria-label="汪汪声浪大作战">
|
||||
<header className="bark-battle-hud__topline">
|
||||
<div className="bark-battle-hud__timer">{(snapshot.remainingMs / 1000).toFixed(1)}s</div>
|
||||
<div
|
||||
className="bark-battle-energy"
|
||||
role="meter"
|
||||
aria-label="声浪能量条"
|
||||
aria-valuemin={-100}
|
||||
aria-valuemax={100}
|
||||
aria-valuenow={Math.round(snapshot.energy)}
|
||||
>
|
||||
<div className="bark-battle-energy__side bark-battle-energy__side--player" data-testid="player-energy-fill" style={{ width: playerWidth }} />
|
||||
<div className="bark-battle-energy__side bark-battle-energy__side--opponent" data-testid="opponent-energy-fill" style={{ width: opponentWidth }} />
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{isUnavailable ? (
|
||||
<div className="bark-battle-status-card">
|
||||
<h1>{snapshot.errorReason ? failureText[snapshot.errorReason] : '麦克风暂时不可用'}</h1>
|
||||
{snapshot.errorReason !== 'unsupported' ? (
|
||||
<button type="button" className="bark-battle-primary-button" onClick={onStartMicrophone}>
|
||||
{snapshot.errorReason === 'permission-denied' ? '重新授权' : '重试'}
|
||||
</button>
|
||||
) : null}
|
||||
</div>
|
||||
) : (
|
||||
<div className="bark-battle-arena" aria-label="竖屏声浪竞技场">
|
||||
<div className="bark-battle-dog bark-battle-dog--player" aria-label="玩家狗狗背对屏幕">
|
||||
<span className="bark-battle-dog__body">🐕</span>
|
||||
<span className="bark-battle-dog__label">你 · {snapshot.player.barkCount}</span>
|
||||
</div>
|
||||
<div className="bark-battle-vs">VS</div>
|
||||
<div className="bark-battle-dog bark-battle-dog--opponent" aria-label="对手狗狗面向屏幕">
|
||||
<span className="bark-battle-dog__body">🐶</span>
|
||||
<span className="bark-battle-dog__label">对手 · {snapshot.opponent.barkCount}</span>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
<footer className="bark-battle-controls">
|
||||
{snapshot.phase === 'permission' ? (
|
||||
<button className="bark-battle-primary-button" type="button" onClick={onStartMicrophone}>
|
||||
开始声控
|
||||
</button>
|
||||
) : null}
|
||||
<button type="button" onPointerDown={onMockBark} onPointerUp={onMockQuiet} onClick={onMockBark}>
|
||||
模拟叫声
|
||||
</button>
|
||||
{snapshot.phase === 'finished' ? (
|
||||
<button type="button" onClick={onRestart}>再来一局</button>
|
||||
) : null}
|
||||
</footer>
|
||||
</section>
|
||||
);
|
||||
}
|
||||
34
src/games/bark-battle/ui/BarkBattleResultPanel.tsx
Normal file
34
src/games/bark-battle/ui/BarkBattleResultPanel.tsx
Normal file
@@ -0,0 +1,34 @@
|
||||
import type { BarkBattleResult } from '../domain/BarkBattleTypes';
|
||||
|
||||
type BarkBattleResultPanelProps = {
|
||||
result: BarkBattleResult;
|
||||
onRestart: () => void;
|
||||
};
|
||||
|
||||
export function BarkBattleResultPanel({ result, onRestart }: BarkBattleResultPanelProps) {
|
||||
const title = result.winner === 'player' ? '汪力压制成功' : result.winner === 'opponent' ? '对手声浪更强' : '势均力敌';
|
||||
|
||||
return (
|
||||
<section className="bark-battle-result" role="dialog" aria-label="对战结算">
|
||||
<p className="bark-battle-result__eyebrow">本局结束</p>
|
||||
<h2>{title}</h2>
|
||||
<div className="bark-battle-result__stats">
|
||||
<span>
|
||||
<strong>{result.playerBarkCount}</strong>
|
||||
玩家叫声
|
||||
</span>
|
||||
<span>
|
||||
<strong>{result.opponentBarkCount}</strong>
|
||||
对手压制
|
||||
</span>
|
||||
<span>
|
||||
<strong>{result.score}</strong>
|
||||
声浪分
|
||||
</span>
|
||||
</div>
|
||||
<button className="bark-battle-primary-button" type="button" onClick={onRestart}>
|
||||
再来一局
|
||||
</button>
|
||||
</section>
|
||||
);
|
||||
}
|
||||
137
src/games/bark-battle/ui/BarkBattleRuntimeShell.tsx
Normal file
137
src/games/bark-battle/ui/BarkBattleRuntimeShell.tsx
Normal file
@@ -0,0 +1,137 @@
|
||||
import { useEffect, useRef, useState } from 'react';
|
||||
|
||||
import {
|
||||
type BarkBattleConfig,
|
||||
DEFAULT_BARK_BATTLE_CONFIG,
|
||||
} from '../application/BarkBattleConfig';
|
||||
import { BarkBattleController } from '../application/BarkBattleController';
|
||||
import { BarkBattleHud } from './BarkBattleHud';
|
||||
import { BarkBattleResultPanel } from './BarkBattleResultPanel';
|
||||
|
||||
type BarkBattleRuntimeShellProps = {
|
||||
title?: string;
|
||||
};
|
||||
|
||||
const DEBUG_CONFIG_FIELDS: Array<{
|
||||
key: keyof Pick<
|
||||
BarkBattleConfig,
|
||||
| 'roundDurationMs'
|
||||
| 'countdownMs'
|
||||
| 'drawThreshold'
|
||||
| 'barkThreshold'
|
||||
| 'minBarkGapMs'
|
||||
| 'balanceFactor'
|
||||
| 'opponentBasePower'
|
||||
>;
|
||||
label: string;
|
||||
min: number;
|
||||
max: number;
|
||||
step: number;
|
||||
}> = [
|
||||
{ key: 'roundDurationMs', label: '局长(ms)', min: 1000, max: 60000, step: 1000 },
|
||||
{ key: 'countdownMs', label: '倒计时(ms)', min: 0, max: 5000, step: 500 },
|
||||
{ key: 'drawThreshold', label: '平局阈值', min: 0, max: 40, step: 1 },
|
||||
{ key: 'barkThreshold', label: '叫声阈值', min: 0.1, max: 1, step: 0.05 },
|
||||
{ key: 'minBarkGapMs', label: '叫声间隔(ms)', min: 100, max: 1200, step: 50 },
|
||||
{ key: 'balanceFactor', label: '拉锯速度', min: 5, max: 80, step: 1 },
|
||||
{ key: 'opponentBasePower', label: '对手基础力', min: 0, max: 1, step: 0.05 },
|
||||
];
|
||||
|
||||
export function BarkBattleRuntimeShell({ title = '汪汪声浪大作战' }: BarkBattleRuntimeShellProps) {
|
||||
const [config, setConfig] = useState(DEFAULT_BARK_BATTLE_CONFIG);
|
||||
const controllerRef = useRef<BarkBattleController | null>(null);
|
||||
if (!controllerRef.current) {
|
||||
controllerRef.current = new BarkBattleController(config);
|
||||
}
|
||||
const controller = controllerRef.current;
|
||||
const [snapshot, setSnapshot] = useState(() => controller.getSnapshot());
|
||||
const [particleText, setParticleText] = useState('');
|
||||
const heldRef = useRef(false);
|
||||
|
||||
useEffect(() => {
|
||||
controller.updateConfig(config);
|
||||
setSnapshot(controller.getSnapshot());
|
||||
}, [config, controller]);
|
||||
|
||||
useEffect(() => {
|
||||
const timer = window.setInterval(() => {
|
||||
controller.tick(100);
|
||||
if (heldRef.current) {
|
||||
controller.submitMockSample(0.88);
|
||||
} else {
|
||||
controller.submitMockSample(0.12);
|
||||
}
|
||||
setSnapshot(controller.getSnapshot());
|
||||
}, 100);
|
||||
return () => window.clearInterval(timer);
|
||||
}, [controller]);
|
||||
|
||||
const restart = () => {
|
||||
heldRef.current = false;
|
||||
controller.restart();
|
||||
setParticleText('');
|
||||
setSnapshot(controller.getSnapshot());
|
||||
};
|
||||
|
||||
const startMock = () => {
|
||||
controller.startWithMockInput();
|
||||
setSnapshot(controller.getSnapshot());
|
||||
};
|
||||
|
||||
const finishNow = () => {
|
||||
heldRef.current = false;
|
||||
controller.finishNow();
|
||||
setSnapshot(controller.getSnapshot());
|
||||
};
|
||||
|
||||
const bark = () => {
|
||||
heldRef.current = true;
|
||||
setParticleText('汪!');
|
||||
window.setTimeout(() => setParticleText(''), 680);
|
||||
};
|
||||
|
||||
return (
|
||||
<main className="bark-battle-runtime" aria-label={title}>
|
||||
<BarkBattleHud
|
||||
snapshot={snapshot}
|
||||
onStartMicrophone={startMock}
|
||||
onMockBark={bark}
|
||||
onMockQuiet={() => {
|
||||
heldRef.current = false;
|
||||
}}
|
||||
onRestart={restart}
|
||||
/>
|
||||
<aside className="bark-battle-debug-panel" aria-label="调试面板">
|
||||
<header>
|
||||
<strong>调试面板</strong>
|
||||
<span>{snapshot.phase}</span>
|
||||
</header>
|
||||
<div className="bark-battle-debug-panel__controls">
|
||||
<button type="button" onClick={startMock}>开始</button>
|
||||
<button type="button" onClick={finishNow}>结束</button>
|
||||
<button type="button" onClick={restart}>重置</button>
|
||||
</div>
|
||||
{DEBUG_CONFIG_FIELDS.map((field) => (
|
||||
<label key={field.key}>
|
||||
<span>{field.label}</span>
|
||||
<input
|
||||
aria-label={field.label}
|
||||
type="range"
|
||||
min={field.min}
|
||||
max={field.max}
|
||||
step={field.step}
|
||||
value={config[field.key]}
|
||||
onChange={(event) => {
|
||||
const value = Number(event.currentTarget.value);
|
||||
setConfig((current) => ({ ...current, [field.key]: value }));
|
||||
}}
|
||||
/>
|
||||
<output>{config[field.key]}</output>
|
||||
</label>
|
||||
))}
|
||||
</aside>
|
||||
{particleText ? <div className="bark-battle-particles">{particleText}</div> : null}
|
||||
{snapshot.result ? <BarkBattleResultPanel result={snapshot.result} onRestart={restart} /> : null}
|
||||
</main>
|
||||
);
|
||||
}
|
||||
57
src/games/bark-battle/ui/__tests__/BarkBattleHud.test.tsx
Normal file
57
src/games/bark-battle/ui/__tests__/BarkBattleHud.test.tsx
Normal file
@@ -0,0 +1,57 @@
|
||||
/* @vitest-environment jsdom */
|
||||
|
||||
import { render, screen } from '@testing-library/react';
|
||||
import { describe, expect, it } from 'vitest';
|
||||
|
||||
import type { BarkBattleSnapshot } from '../../domain/BarkBattleTypes';
|
||||
import { BarkBattleHud } from '../BarkBattleHud';
|
||||
|
||||
function buildSnapshot(overrides: Partial<BarkBattleSnapshot> = {}): BarkBattleSnapshot {
|
||||
return {
|
||||
phase: 'playing',
|
||||
uiState: 'playing',
|
||||
errorReason: null,
|
||||
statusMessageKey: null,
|
||||
elapsedMs: 0,
|
||||
remainingMs: 12_000,
|
||||
countdownMs: 0,
|
||||
energy: 40,
|
||||
player: { barkCount: 3, power: 0.8 },
|
||||
opponent: { barkCount: 1, power: 0.25 },
|
||||
winner: null,
|
||||
result: null,
|
||||
lastEvents: [],
|
||||
...overrides,
|
||||
};
|
||||
}
|
||||
|
||||
describe('BarkBattleHud', () => {
|
||||
it('playing 阶段展示竖屏核心元素、倒计时和双方狗狗朝向', () => {
|
||||
render(<BarkBattleHud snapshot={buildSnapshot()} onMockBark={() => {}} onMockQuiet={() => {}} />);
|
||||
|
||||
expect(screen.getByText('12.0s')).toBeTruthy();
|
||||
expect(screen.getByLabelText('玩家狗狗背对屏幕')).toBeTruthy();
|
||||
expect(screen.getByLabelText('对手狗狗面向屏幕')).toBeTruthy();
|
||||
expect(screen.getByLabelText('声浪能量条').getAttribute('aria-valuenow')).toBe('40');
|
||||
});
|
||||
|
||||
it('energy 正负值会改变玩家侧和对手侧占比', () => {
|
||||
const { rerender } = render(<BarkBattleHud snapshot={buildSnapshot({ energy: 60 })} />);
|
||||
expect(screen.getByTestId('player-energy-fill').getAttribute('style')).toContain('width: 80%');
|
||||
|
||||
rerender(<BarkBattleHud snapshot={buildSnapshot({ energy: -60 })} />);
|
||||
expect(screen.getByTestId('opponent-energy-fill').getAttribute('style')).toContain('width: 80%');
|
||||
});
|
||||
|
||||
it('unsupported 不展示开始声控按钮,permission-denied 展示重试授权入口', () => {
|
||||
const { rerender } = render(
|
||||
<BarkBattleHud snapshot={buildSnapshot({ phase: 'unavailable', errorReason: 'unsupported' })} onStartMicrophone={() => {}} />,
|
||||
);
|
||||
expect(screen.queryByRole('button', { name: '开始声控' })).toBeNull();
|
||||
|
||||
rerender(
|
||||
<BarkBattleHud snapshot={buildSnapshot({ phase: 'unavailable', errorReason: 'permission-denied' })} onStartMicrophone={() => {}} />,
|
||||
);
|
||||
expect(screen.getByRole('button', { name: '重新授权' })).toBeTruthy();
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,26 @@
|
||||
/* @vitest-environment jsdom */
|
||||
|
||||
import { render, screen } from '@testing-library/react';
|
||||
import userEvent from '@testing-library/user-event';
|
||||
import { describe, expect, it, vi } from 'vitest';
|
||||
|
||||
import { BarkBattleResultPanel } from '../BarkBattleResultPanel';
|
||||
|
||||
describe('BarkBattleResultPanel', () => {
|
||||
it('展示胜负、叫声次数并支持再来一局', async () => {
|
||||
const onRestart = vi.fn();
|
||||
render(
|
||||
<BarkBattleResultPanel
|
||||
result={{ winner: 'player', playerBarkCount: 6, opponentBarkCount: 2, finalEnergy: 72, score: 792 }}
|
||||
onRestart={onRestart}
|
||||
/>,
|
||||
);
|
||||
|
||||
expect(screen.getByRole('dialog', { name: '对战结算' })).toBeTruthy();
|
||||
expect(screen.getByText('汪力压制成功')).toBeTruthy();
|
||||
expect(screen.getByText('6')).toBeTruthy();
|
||||
|
||||
await userEvent.click(screen.getByRole('button', { name: '再来一局' }));
|
||||
expect(onRestart).toHaveBeenCalledTimes(1);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,25 @@
|
||||
/* @vitest-environment jsdom */
|
||||
|
||||
import { render, screen } from '@testing-library/react';
|
||||
import userEvent from '@testing-library/user-event';
|
||||
import { describe, expect, it } from 'vitest';
|
||||
|
||||
import { BarkBattleRuntimeShell } from '../BarkBattleRuntimeShell';
|
||||
|
||||
describe('BarkBattleRuntimeShell 调试面板', () => {
|
||||
it('提供开始、结束、重置流程控制按钮和参数滑杆', async () => {
|
||||
render(<BarkBattleRuntimeShell />);
|
||||
|
||||
expect(screen.getByLabelText('调试面板')).toBeTruthy();
|
||||
expect(screen.getByRole('button', { name: '开始' })).toBeTruthy();
|
||||
expect(screen.getByRole('button', { name: '结束' })).toBeTruthy();
|
||||
expect(screen.getByRole('button', { name: '重置' })).toBeTruthy();
|
||||
expect(screen.getByLabelText('叫声阈值')).toBeTruthy();
|
||||
|
||||
await userEvent.click(screen.getByRole('button', { name: '开始' }));
|
||||
expect(screen.getByText(/countdown|playing/u)).toBeTruthy();
|
||||
|
||||
await userEvent.click(screen.getByRole('button', { name: '结束' }));
|
||||
expect(screen.getByRole('dialog', { name: '对战结算' })).toBeTruthy();
|
||||
});
|
||||
});
|
||||
@@ -19,6 +19,9 @@ export type AppRouteMatch =
|
||||
| {
|
||||
kind: 'match3d-playground';
|
||||
}
|
||||
| {
|
||||
kind: 'bark-battle-playground';
|
||||
}
|
||||
| {
|
||||
kind: 'child-motion-demo';
|
||||
}
|
||||
@@ -37,6 +40,7 @@ export type ResolvedAppRoute = {
|
||||
const GameApp = lazy(() => import('../AuthenticatedApp')) as AppRouteComponent;
|
||||
const BigFishPlaygroundApp = lazy(() => import('../BigFishPlaygroundApp')) as AppRouteComponent;
|
||||
const Match3DPlaygroundApp = lazy(() => import('../Match3DPlaygroundApp')) as AppRouteComponent;
|
||||
const BarkBattlePlaygroundApp = lazy(() => import('../BarkBattlePlaygroundApp')) as AppRouteComponent;
|
||||
const PuzzlePlaygroundApp = lazy(() => import('../PuzzlePlaygroundApp')) as AppRouteComponent;
|
||||
const ChildMotionDemoApp = lazy(() => import('../ChildMotionDemoApp')) as AppRouteComponent;
|
||||
|
||||
@@ -65,6 +69,12 @@ export function matchAppRoute(pathname: string): AppRouteMatch {
|
||||
};
|
||||
}
|
||||
|
||||
if (normalizedPath === '/bark-battle') {
|
||||
return {
|
||||
kind: 'bark-battle-playground',
|
||||
};
|
||||
}
|
||||
|
||||
if (
|
||||
normalizedPath === '/child-motion-demo' &&
|
||||
isEdutainmentEntryEnabled()
|
||||
@@ -109,6 +119,15 @@ export function resolveAppRoute(pathname: string): ResolvedAppRoute {
|
||||
};
|
||||
}
|
||||
|
||||
if (matchedRoute.kind === 'bark-battle-playground') {
|
||||
return {
|
||||
kind: 'bark-battle-playground',
|
||||
loadingEyebrow: '正在载入汪汪声浪',
|
||||
loadingText: '正在进入竖屏声浪竞技场...',
|
||||
Component: BarkBattlePlaygroundApp,
|
||||
};
|
||||
}
|
||||
|
||||
if (matchedRoute.kind === 'child-motion-demo') {
|
||||
return {
|
||||
kind: 'child-motion-demo',
|
||||
|
||||
Reference in New Issue
Block a user