diff --git a/.hermes/plans/2026-05-11_170028-bark-battle-three-phase-browser-ai-db-plan.md b/.hermes/plans/2026-05-11_170028-bark-battle-three-phase-browser-ai-db-plan.md new file mode 100644 index 00000000..1866412d --- /dev/null +++ b/.hermes/plans/2026-05-11_170028-bark-battle-three-phase-browser-ai-db-plan.md @@ -0,0 +1,709 @@ +# bark-battle 三阶段实施计划:浏览器原型 → AI 创作入口 → 数据库落地 + +> **For Hermes:** Use subagent-driven-development skill to implement this plan task-by-task. + +**Goal:** 按“三阶段”推进 `bark-battle / 汪汪声浪大作战`:第一阶段先做纯浏览器可运行游戏原型并验证玩法跑通;第二阶段接入 Genarrative 创作入口,用 AI 生成可试玩内容;第三阶段再打通后端数据库、发布、成绩和作品闭环。 + +**Architecture:** 第一阶段只在前端 runtime 内闭环,优先落 `src/games/bark-battle/` 与直达路由,不依赖后端和 SpacetimeDB。第二阶段在已有创作入口、Agent flow controller、结果页和 runtime shell 上接入 `bark-battle`,AI 只生成配置化草稿,不承接正式业务真相。第三阶段按 `server-rs + Axum + SpacetimeDB` DDD 分层落库,前端只展示后端投影和调用后端 API。 + +**Tech Stack:** React 19、TypeScript、Vite、Vitest、Testing Library;第一阶段优先 DOM/Canvas 原型,可在验证玩法后再引入 Phaser 3;后端阶段使用 `server-rs`、Axum、SpacetimeDB、shared-contracts。 + +--- + +## 0. 当前上下文 / 假设 + +- 现有需求与技术文档: + - `docs/prd/BARK_BATTLE_BDD_2026-05-11.md` + - `docs/technical/BARK_BATTLE_2D_RUNTIME_TECHNICAL_PLAN_2026-05-11.md` + - `docs/technical/BARK_BATTLE_BACKEND_DDD_TECHNICAL_PLAN_2026-05-11.md` +- 用户明确要求阶段顺序: + 1. 第一阶段:先制作纯浏览器运行的游戏原型,需要测试游戏功能是否能跑通。 + 2. 第二阶段:打通创作入口,使用 AI 赋能游戏内容创作。 + 3. 第三阶段:最后打通数据库落地。 +- 因此本计划调整原技术方案中的落地优先级: + - 第一阶段不新增后端表、不接发布、不接作品架。 + - 第一阶段可以用 mock / local draft 配置与直达路由 `/bark-battle` 完成 playable prototype。 + - 第一阶段若 Phaser 依赖尚未安装,优先用 React DOM + Canvas/CSS 2D 原型跑通功能;待核心规则验证后再决定是否引入 Phaser,避免第一阶段被依赖安装和素材管线阻塞。 +- 当前仓库 `package.json` 还没有 `phaser` 依赖;如实现者选择 Phaser,需要单独评估依赖引入、包体和测试影响。 +- 本计划只写计划,不直接实现代码。 + +## 1. 总体分阶段验收口径 + +### Phase 1:纯浏览器游戏原型 + +目标:打开本地前端路由即可玩到一局 `bark-battle`,并通过自动测试确认核心规则跑通。 + +必须满足: +- 可从 `/bark-battle` 进入独立原型页面。 +- 不登录、不请求后端、不依赖数据库。 +- 支持开发 mock input:点击/按键/按钮可模拟音量峰值;有真实麦克风时可走 Web Audio。 +- 能完成:权限/开始 → 校准或 mock 准备 → 倒计时 → 30 秒 playing → 结算 → 再来一局。 +- 低于阈值输入不计数;有效叫声计数;能量条向玩家或对手移动;结算胜/负/平。 +- 移动端至少能看到能量条、倒计时、双方狗狗、主要按钮和结算。 + +### Phase 2:AI 创作入口 + +目标:创作者能从创作中心选择 `bark-battle`,用 AI 生成玩法配置草稿,并进入结果页试玩。 + +必须满足: +- 后端入口配置中出现 `bark-battle`,按开关展示/可点击。 +- 前端类型分流、SelectionStage、工作台、结果页、runtime 入口齐全。 +- AI 生成内容仅限配置化草稿:标题、主题、狗狗外观描述、背景风格、难度、局长、AI 对手参数、提示文案 key 等。 +- 生成结果可在本地 runtime 中试玩。 +- 未落库前可先用 session/local state 保存草稿,但要清楚标识为“未发布草稿”。 + +### Phase 3:数据库落地与正式作品闭环 + +目标:`bark-battle` 草稿、发布态配置、runtime start/finish、成绩和作品级游玩埋点都进入后端 DDD / SpacetimeDB 链路。 + +必须满足: +- `shared-contracts`、`module-bark-battle`、`spacetime-module`、`spacetime-client`、`api-server` 分层清晰。 +- 发布为稳定作品 ID,runtime 从后端读取发布态 config。 +- start 成功写 `work_play_start`:`scope_kind=work`、`scope_id=稳定作品 ID`、metadata 包含 `playType/workId/sourceRoute/userId`。 +- finish 只上传派生指标,不保存原始麦克风音频、波形或可还原语音内容。 +- 作品架/广场/分享/排行榜如启用,均来自后端投影。 + +--- + +## 2. Phase 1:纯浏览器运行游戏原型 + +### Task 1.1:补齐阶段边界文档 + +**Objective:** 在现有技术方案中明确“先浏览器原型,后 AI 创作,最后数据库”的落地顺序,避免实现时过早接后端。 + +**Files:** +- Modify: `docs/technical/BARK_BATTLE_2D_RUNTIME_TECHNICAL_PLAN_2026-05-11.md` +- Modify: `docs/prd/BARK_BATTLE_BDD_2026-05-11.md` + +**Steps:** +1. 在 runtime 技术方案中新增“三阶段落地顺序”小节。 +2. 明确 Phase 1 不接后端、不接数据库、不接创作入口事实源。 +3. 在 BDD 中补充“浏览器原型 smoke”验收场景。 +4. 运行: + ```bash + npm run check:encoding -- docs/prd/BARK_BATTLE_BDD_2026-05-11.md docs/technical/BARK_BATTLE_2D_RUNTIME_TECHNICAL_PLAN_2026-05-11.md + git diff --check + ``` + +**Expected:** 编码检查和 diff 空白检查通过。 + +### Task 1.2:建立 Phase 1 目录骨架和类型 + +**Objective:** 建立不依赖 React/DOM/Web Audio 的核心类型,后续所有测试和 UI 都围绕这些类型。 + +**Files:** +- Create: `src/games/bark-battle/domain/BarkBattleTypes.ts` +- Create: `src/games/bark-battle/application/BarkBattleConfig.ts` + +**Key design:** +- `BarkBattlePhase = 'permission' | 'calibration' | 'countdown' | 'playing' | 'finished' | 'unavailable'` +- `MicrophoneFailureReason` 覆盖已有文档中的 9 类失败原因。 +- `BarkBattleSnapshot` 包含 `phase/uiState/errorReason/statusMessageKey/remainingMs/energy/player/opponent/winner/result/lastEvents`。 +- `BarkBattleConfig` 包含 `roundDurationMs/drawThreshold/minBarkGapMs/minBarkDurationMs/maxBarkDurationMs/balanceFactor/calibrationMaxWaitMs`。 + +**Tests:** +- 本任务可先不写运行时逻辑,但需要让 typecheck 能引用这些类型。 + +**Validation:** +```bash +npm run typecheck +npm run check:encoding -- src/games/bark-battle/domain/BarkBattleTypes.ts src/games/bark-battle/application/BarkBattleConfig.ts +``` + +### Task 1.3:TDD 实现叫声检测 BarkDetector + +**Objective:** 用纯函数/纯类把音频样本转换为有效叫声事件。 + +**Files:** +- Create: `src/games/bark-battle/domain/BarkDetector.ts` +- Create: `src/games/bark-battle/domain/__tests__/BarkDetector.test.ts` + +**Test cases:** +1. 超过阈值、持续时长合规、间隔足够时计为一次有效叫声。 +2. 持续噪音不在每个 tick 无限计数。 +3. 低于阈值的背景噪音不计数。 +4. `minBarkGapMs` 内连续峰值不重复计数。 +5. 过短脉冲不计数;过长持续声削弱为单段输入。 + +**Validation:** +```bash +npm run test -- --run src/games/bark-battle/domain/__tests__/BarkDetector.test.ts +npm run typecheck +``` + +### Task 1.4:TDD 实现能量条 EnergyTugOfWar + +**Objective:** 验证玩家/对手推动力能稳定改变 `energy`,并 clamp 到 `-100..100`。 + +**Files:** +- Create: `src/games/bark-battle/domain/EnergyTugOfWar.ts` +- Create: `src/games/bark-battle/domain/__tests__/EnergyTugOfWar.test.ts` + +**Test cases:** +1. 玩家 power 高于对手时 `energy` 增加。 +2. 对手 power 高于玩家时 `energy` 减少。 +3. energy 不超过 `100`。 +4. energy 不低于 `-100`。 +5. power 相等时变化不超过浮点误差。 + +**Validation:** +```bash +npm run test -- --run src/games/bark-battle/domain/__tests__/EnergyTugOfWar.test.ts +npm run typecheck +``` + +### Task 1.5:TDD 实现单局状态机 BarkBattleSession + +**Objective:** 跑通 permission/calibration/countdown/playing/finished/unavailable 状态流转和结算。 + +**Files:** +- Create: `src/games/bark-battle/domain/BarkBattleSession.ts` +- Create: `src/games/bark-battle/domain/BarkBattleScoring.ts` +- Create: `src/games/bark-battle/domain/OpponentStrategy.ts` +- Create: `src/games/bark-battle/domain/__tests__/BarkBattleSession.test.ts` +- Create: `src/games/bark-battle/domain/__tests__/BarkBattleScoring.test.ts` + +**Test cases:** +1. 校准完成后进入 countdown。 +2. countdown 结束后进入 playing。 +3. playing 中 `remainingMs` 随 tick 递减。 +4. `remainingMs <= 0` 后进入 finished。 +5. `energy > drawThreshold` 判定玩家胜。 +6. `energy < -drawThreshold` 判定对手胜。 +7. `abs(energy) <= drawThreshold` 判定平局。 +8. finished 后新输入不再改变本局计数和能量。 + +**Validation:** +```bash +npm run test -- --run src/games/bark-battle/domain/__tests__/BarkBattleSession.test.ts src/games/bark-battle/domain/__tests__/BarkBattleScoring.test.ts +npm run typecheck +``` + +### Task 1.6:实现 mock-first Application Controller + +**Objective:** 不依赖真实麦克风,先用 mock audio sample 驱动完整 snapshot。 + +**Files:** +- Create: `src/games/bark-battle/application/BarkBattleController.ts` +- Create: `src/games/bark-battle/application/BarkBattleSnapshotStore.ts` +- Create: `src/games/bark-battle/application/__tests__/BarkBattleController.test.ts` + +**Behavior:** +- `startWithMockInput()` 进入校准完成或直接 countdown。 +- `submitMockSample(sample)` 更新玩家输入。 +- `tick(deltaMs)` 推进对手、能量条、倒计时。 +- `restart()` 重置状态。 +- `failMicrophone(reason)` 进入 `phase: 'unavailable'`,并设置 `errorReason/statusMessageKey`。 + +**Test cases:** +1. mock start 后能进入 countdown/playing。 +2. 提交 mock 峰值后 bark count 增加。 +3. tick 后 energy 可变化。 +4. finish 后生成 result。 +5. `failMicrophone('permission-denied')` 不进入 playing。 + +**Validation:** +```bash +npm run test -- --run src/games/bark-battle/application/__tests__/BarkBattleController.test.ts +npm run typecheck +``` + +### Task 1.7:实现浏览器原型 UI Shell(不接平台) + +**Objective:** 提供 `/bark-battle` 可访问的 playable prototype。 + +**Files:** +- Create: `src/BarkBattlePlaygroundApp.tsx` +- Create: `src/games/bark-battle/ui/BarkBattleRuntimeShell.tsx` +- Create: `src/games/bark-battle/ui/BarkBattleHud.tsx` +- Create: `src/games/bark-battle/ui/BarkBattleResultPanel.tsx` +- Create: `src/games/bark-battle/ui/BarkBattleHud.css` +- Modify: `src/routing/appRoutes.tsx` + +**Behavior:** +- 新增路由匹配:`/bark-battle`。 +- 首屏只有清爽开始面板,不常驻大段规则。 +- 提供开发原型按钮:开始、模拟叫声、模拟对手增强、再来一局。 +- playing 画面展示:顶部能量条、倒计时、玩家/对手狗狗、叫声次数、麦克风/mock 状态。 +- 结算面板独立居中,不追加在当前面板下方。 + +**UI constraints:** +- 移动端优先。 +- 正常 playing 阶段不在 playfield 常驻规则说明。 +- 大动效不遮挡顶部能量条和倒计时。 + +**Validation:** +```bash +npm run test -- --run src/games/bark-battle/ui/**/*.test.tsx +npm run typecheck +npm run dev:web +# 手动 smoke: 访问 /bark-battle → 开始 → 模拟叫声 → energy 变化 → 结算 → 再来一局 +``` + +### Task 1.8:实现 HUD 组件测试 + +**Objective:** 自动验证核心 UI 状态,不只依赖人工试玩。 + +**Files:** +- Create: `src/games/bark-battle/ui/__tests__/BarkBattleHud.test.tsx` +- Create: `src/games/bark-battle/ui/__tests__/BarkBattleResultPanel.test.tsx` + +**Test cases:** +1. playing 阶段展示倒计时和能量条。 +2. energy 正值时玩家侧占比更大。 +3. energy 负值时对手侧占比更大。 +4. permission-denied 展示重试授权入口。 +5. unsupported 不展示开始声控按钮。 +6. finished 展示胜负、叫声次数、再来一局。 + +**Validation:** +```bash +npm run test -- --run src/games/bark-battle/ui/__tests__/BarkBattleHud.test.tsx src/games/bark-battle/ui/__tests__/BarkBattleResultPanel.test.tsx +npm run typecheck +``` + +### Task 1.9:接入真实 Web Audio(可晚于 mock 原型) + +**Objective:** 在支持麦克风的浏览器中真实采样并驱动 controller,同时保留 mock fallback 便于测试。 + +**Files:** +- Create: `src/games/bark-battle/infrastructure/BrowserMicrophoneInput.ts` +- Create: `src/games/bark-battle/infrastructure/AudioAnalyserSampler.ts` +- Create: `src/games/bark-battle/infrastructure/MicrophonePermission.ts` +- Create: `src/games/bark-battle/infrastructure/__tests__/BrowserMicrophoneInput.test.ts` +- Create: `src/games/bark-battle/infrastructure/__tests__/AudioAnalyserSampler.test.ts` + +**Behavior:** +- 用户点击开始后才请求麦克风。 +- 用户手势后创建/resume `AudioContext`。 +- 输出归一化 `BarkAudioSample`。 +- 捕获并映射:unsupported、permission-denied、non-secure-context、not-found、not-readable、audio-context-blocked、unknown。 +- stop/restart/page unload 时停止 tracks。 + +**Validation:** +```bash +npm run test -- --run src/games/bark-battle/infrastructure/__tests__/BrowserMicrophoneInput.test.ts src/games/bark-battle/infrastructure/__tests__/AudioAnalyserSampler.test.ts +npm run typecheck +npm run dev:web +# 手动 smoke: 真实麦克风授权 → 校准 → 发声 → 结算 +``` + +### Task 1.10:Phase 1 收口验证 + +**Objective:** 确认“纯浏览器原型”已经可以交给产品/测试试玩。 + +**Commands:** +```bash +npm run test -- --run src/games/bark-battle/domain/**/*.test.ts src/games/bark-battle/application/**/*.test.ts src/games/bark-battle/infrastructure/**/*.test.ts src/games/bark-battle/ui/**/*.test.tsx +npm run typecheck +npm run lint:eslint +npm run check:encoding +npm run dev:web +``` + +**Manual smoke checklist:** +- [ ] `/bark-battle` 能打开。 +- [ ] mock 模式可完整完成一局。 +- [ ] 真实麦克风模式可授权、校准、发声、结算。 +- [ ] 拒绝权限后不会进入 playing。 +- [ ] 移动端窄屏能看到核心信息并能点击主要按钮。 +- [ ] 再来一局不会继承上一局 energy/barkCount/result。 + +--- + +## 3. Phase 2:打通创作入口,用 AI 赋能内容创作 + +### Task 2.1:定义 `bark-battle` 草稿契约(前端本地版) + +**Objective:** 在接后端前,先定义 AI 可生成的 runtime draft shape。 + +**Files:** +- Create: `packages/shared/src/contracts/barkBattle.ts`(临时前端共享类型,后端阶段再对齐 Rust shared-contracts) +- Create: `src/services/bark-battle-creation/barkBattleDraftDefaults.ts` +- Create: `src/services/bark-battle-creation/barkBattleDraftValidation.ts` + +**Draft fields:** +- `title` +- `description` +- `themePrompt` +- `playerDogName` +- `opponentDogName` +- `backgroundStyle` +- `difficulty` +- `roundDurationMs` +- `drawThreshold` +- `opponentConfig` +- `audioSensitivityPreset` +- `visualStyle` + +**Validation:** +```bash +npm run test -- --run src/services/bark-battle-creation/**/*.test.ts +npm run typecheck +``` + +### Task 2.2:新增创作入口配置 + +**Objective:** 让 `bark-battle` 出现在创作中心入口中,但可通过后端入口配置开关控制。 + +**Files likely to change:** +- `server-rs/crates/spacetime-module/src/runtime/creation_entry_config.rs` +- `server-rs/crates/module-runtime/src/domain.rs` +- `server-rs/crates/module-runtime/src/application.rs` +- `server-rs/crates/shared-contracts/src/creation_entry_config.rs` +- `src/components/platform-entry/platformEntryCreationTypes.ts` +- `src/components/platform-entry/platformEntryCreationTypes.test.ts` + +**Plan:** +1. 在入口 seed 中新增 `bark-battle`,首轮可设:`visible: true`、`open: true`(若需要灰度则 `open: false`)。 +2. 前端展示派生只消费 API 返回,不恢复旧静态入口事实源。 +3. 更新排序和锁定态测试。 + +**Validation:** +```bash +npm run test -- src/components/platform-entry/platformEntryCreationTypes.test.ts +npm run typecheck +cd server-rs && cargo check -p api-server -p spacetime-module --no-default-features +``` + +### Task 2.3:扩展 SelectionStage 与流程分流 + +**Objective:** 点击 `bark-battle` 入口后进入对应创作工作台。 + +**Files likely to change:** +- `src/components/platform-entry/platformEntryTypes.ts` +- `src/components/platform-entry/PlatformEntryFlowShellImpl.tsx` +- `src/components/platform-entry/usePlatformCreationAgentFlowController.ts`(如复用通用 agent flow) + +**Stages:** +- `bark-battle-agent-workspace` +- `bark-battle-generating`(可选) +- `bark-battle-result` +- `bark-battle-runtime` + +**Validation:** +```bash +npm run test -- src/components/platform-entry/**/*.test.tsx src/components/platform-entry/**/*.test.ts +npm run typecheck +``` + +### Task 2.4:实现 AI 创作工作台 + +**Objective:** 用对话式或表单式输入生成 `BarkBattleDraft`。 + +**Files:** +- Create: `src/components/bark-battle-creation/BarkBattleAgentWorkspace.tsx` +- Create: `src/services/bark-battle-creation/barkBattleCreationClient.ts` +- Create: `src/services/bark-battle-creation/barkBattlePromptBuilder.ts` +- Create: `src/services/bark-battle-creation/__tests__/barkBattlePromptBuilder.test.ts` + +**Behavior:** +- 用户输入一句主题,例如“柴犬在赛博公园比谁叫得响”。 +- AI 返回结构化草稿。 +- 前端校验并填默认值,不让非法 roundDuration/difficulty 进入 runtime。 +- 错误时保留用户输入和已生成草稿。 + +**Validation:** +```bash +npm run test -- --run src/services/bark-battle-creation/**/*.test.ts +npm run typecheck +``` + +### Task 2.5:实现结果页与试玩入口 + +**Objective:** AI 草稿生成后可查看、返回编辑、进入 Phase 1 runtime 试玩。 + +**Files:** +- Create: `src/components/bark-battle-result/BarkBattleResultView.tsx` +- Create: `src/components/bark-battle-result/BarkBattleResultView.test.tsx` +- Modify: `src/games/bark-battle/ui/BarkBattleRuntimeShell.tsx`(允许传入 draft config) + +**Behavior:** +- 展示标题、主题、狗狗名、背景风格、难度、局长。 +- 提供“返回编辑”“试玩”按钮。 +- 暂不展示发布按钮,或发布按钮显示为后端阶段能力。 + +**Validation:** +```bash +npm run test -- --run src/components/bark-battle-result/BarkBattleResultView.test.tsx +npm run typecheck +npm run dev:web +# 手动 smoke: 创作入口 → AI 草稿 → 结果页 → 试玩 → 返回编辑 +``` + +### Task 2.6:Phase 2 收口验证 + +**Commands:** +```bash +npm run test -- src/components/platform-entry/platformEntryCreationTypes.test.ts src/components/bark-battle-result/BarkBattleResultView.test.tsx src/services/bark-battle-creation/**/*.test.ts src/games/bark-battle/**/*.test.ts src/games/bark-battle/**/*.test.tsx +npm run typecheck +npm run lint:eslint +npm run check:encoding +``` + +**Manual smoke checklist:** +- [ ] 创作中心展示 `bark-battle`。 +- [ ] 点击入口进入工作台。 +- [ ] AI 可生成草稿。 +- [ ] 草稿结果页可展示并返回编辑。 +- [ ] 试玩使用草稿配置影响 runtime 表现。 +- [ ] 未接数据库前不会假装发布成功。 + +--- + +## 4. Phase 3:数据库落地与正式作品闭环 + +### Task 3.1:补齐 shared contracts + +**Objective:** 前后端共享 bark-battle DTO,避免前端手写正式契约漂移。 + +**Files likely to change:** +- `server-rs/crates/shared-contracts/src/bark_battle.rs` +- `server-rs/crates/shared-contracts/src/lib.rs` +- `packages/shared/src/contracts/barkBattle.ts` + +**DTO:** +- `BarkBattleDraft` +- `BarkBattlePublishedConfig` +- `CreateBarkBattleSessionRequest/Response` +- `BarkBattleRuntimeStartRequest/Response` +- `BarkBattleRuntimeFinishRequest/Response` +- `BarkBattleRunResult` +- `BarkBattleScoreSummary` +- `BarkBattleLeaderboardEntry` + +**Validation:** +```bash +npm run typecheck +cd server-rs && cargo check -p shared-contracts --no-default-features +``` + +### Task 3.2:新增 `module-bark-battle` 纯领域模块 + +**Objective:** 后端正式分数、配置校验、提交合法性不写在 api-server handler 里。 + +**Files:** +- Create: `server-rs/crates/module-bark-battle/` +- Modify: `server-rs/Cargo.toml` + +**Responsibilities:** +- 配置合法性校验。 +- run start/finish 状态约束。 +- 派生指标范围校验。 +- 分数与排行榜排序分计算。 +- 不接 Axum、不接 SpacetimeDB、不接 HTTP。 + +**Validation:** +```bash +cd server-rs && cargo test -p module-bark-battle --no-default-features +cd server-rs && cargo check -p module-bark-battle --no-default-features +``` + +### Task 3.3:SpacetimeDB 表、reducer、migration + +**Objective:** 保存草稿、发布态配置、run、result、leaderboard 投影。 + +**Files likely to change:** +- `server-rs/crates/spacetime-module/src/runtime/bark_battle.rs`(或按现有模块目录命名) +- `server-rs/crates/spacetime-module/src/migration.rs` +- `server-rs/crates/spacetime-module/src/lib.rs` +- 生成绑定目录(通过命令生成,不手改生成物) + +**Tables draft:** +- `bark_battle_draft` +- `bark_battle_published_config` +- `bark_battle_run` +- `bark_battle_run_result` +- `bark_battle_leaderboard_entry` + +**Reducers/procedures:** +- `create_bark_battle_draft` +- `publish_bark_battle_config` +- `start_bark_battle_run` +- `finish_bark_battle_run` +- `list_bark_battle_leaderboard` + +**Validation:** +```bash +npm run spacetime:generate +cd server-rs && cargo check -p spacetime-module --no-default-features +npm run check:server-rs-ddd +``` + +### Task 3.4:spacetime-client facade + +**Objective:** api-server 通过 facade 调用 SpacetimeDB,不直接散落 reducer 细节。 + +**Files likely to change:** +- `server-rs/crates/spacetime-client/src/runtime.rs` +- `server-rs/crates/spacetime-client/src/mapper.rs` +- `server-rs/crates/spacetime-client/src/lib.rs` + +**Validation:** +```bash +cd server-rs && cargo check -p spacetime-client --no-default-features +``` + +### Task 3.5:api-server BFF 路由 + +**Objective:** 提供创作、发布态 runtime start/finish、leaderboard API。 + +**Files likely to change:** +- `server-rs/crates/api-server/src/bark_battle.rs` +- `server-rs/crates/api-server/src/main.rs` 或路由注册文件 + +**Routes draft:** +- `POST /api/bark-battle/sessions` +- `GET /api/bark-battle/sessions/:sessionId` +- `POST /api/bark-battle/runtime/start` +- `POST /api/bark-battle/runtime/finish` +- `GET /api/bark-battle/works/:workId/runtime-config` +- `GET /api/bark-battle/works/:workId/leaderboard` + +**Tracking:** +- runtime start 成功后主动写 `work_play_start`。 +- `scope_kind=work`。 +- `scope_id=稳定作品 ID`。 +- metadata 包含 `playType=bark-battle`、`workId`、`sourceRoute`、`userId`。 + +**Validation:** +```bash +npm run api-server +# 另一个终端检查 /healthz,并执行对应 API smoke +cd server-rs && cargo check -p api-server --no-default-features +``` + +### Task 3.6:前端正式 client 与 runtime 切换 + +**Objective:** runtime 从本地草稿模式升级为可读取后端发布态 config,并提交正式派生结果。 + +**Files likely to change:** +- Create: `src/services/bark-battle-runtime/barkBattleRuntimeClient.ts` +- Create: `src/services/bark-battle-works/barkBattleWorksClient.ts` +- Modify: `src/games/bark-battle/ui/BarkBattleRuntimeShell.tsx` +- Modify: `src/components/bark-battle-result/BarkBattleResultView.tsx` +- Modify: `src/components/custom-world-home/creationWorkShelf.ts` +- Modify: `src/components/custom-world-home/CustomWorldCreationHub.tsx` +- Modify: `src/services/publicWorkCode.ts` + +**Behavior:** +- 本地 preview 仍可使用 draft config。 +- 正式作品 runtime 必须先调用 start API,拿 run token/session。 +- finish 只提交派生 metrics。 +- 发布后刷新作品架/广场。 + +**Validation:** +```bash +npm run test -- src/services/bark-battle-runtime/**/*.test.ts src/games/bark-battle/**/*.test.ts src/games/bark-battle/**/*.test.tsx +npm run typecheck +npm run check:encoding +``` + +### Task 3.7:Phase 3 收口验证 + +**Commands:** +```bash +npm run test -- src/games/bark-battle/**/*.test.ts src/games/bark-battle/**/*.test.tsx src/services/bark-battle-runtime/**/*.test.ts src/services/bark-battle-creation/**/*.test.ts +npm run typecheck +npm run lint:eslint +npm run check:encoding +npm run check:server-rs-ddd +cd server-rs && cargo test -p module-bark-battle --no-default-features +cd server-rs && cargo check -p api-server -p spacetime-module -p spacetime-client -p shared-contracts --no-default-features +npm run api-server +``` + +**Manual smoke checklist:** +- [ ] 创作者生成并发布 bark-battle 作品。 +- [ ] 玩家从作品页进入 runtime。 +- [ ] start API 成功并写 `work_play_start`。 +- [ ] 浏览器本地完成一局。 +- [ ] finish API 只上传派生指标。 +- [ ] 成绩/排行榜/作品架刷新来自后端投影。 +- [ ] 拒绝麦克风权限时不会创建非法 finished result。 + +--- + +## 5. 文件清单总览 + +### Phase 1 likely files + +- `src/routing/appRoutes.tsx` +- `src/BarkBattlePlaygroundApp.tsx` +- `src/games/bark-battle/domain/BarkBattleTypes.ts` +- `src/games/bark-battle/domain/BarkDetector.ts` +- `src/games/bark-battle/domain/EnergyTugOfWar.ts` +- `src/games/bark-battle/domain/BarkBattleSession.ts` +- `src/games/bark-battle/domain/BarkBattleScoring.ts` +- `src/games/bark-battle/domain/OpponentStrategy.ts` +- `src/games/bark-battle/application/BarkBattleConfig.ts` +- `src/games/bark-battle/application/BarkBattleController.ts` +- `src/games/bark-battle/application/BarkBattleSnapshotStore.ts` +- `src/games/bark-battle/infrastructure/BrowserMicrophoneInput.ts` +- `src/games/bark-battle/infrastructure/AudioAnalyserSampler.ts` +- `src/games/bark-battle/infrastructure/MicrophonePermission.ts` +- `src/games/bark-battle/ui/BarkBattleRuntimeShell.tsx` +- `src/games/bark-battle/ui/BarkBattleHud.tsx` +- `src/games/bark-battle/ui/BarkBattleResultPanel.tsx` +- `src/games/bark-battle/ui/BarkBattleHud.css` + +### Phase 2 likely files + +- `packages/shared/src/contracts/barkBattle.ts` +- `src/components/platform-entry/platformEntryTypes.ts` +- `src/components/platform-entry/PlatformEntryFlowShellImpl.tsx` +- `src/components/platform-entry/platformEntryCreationTypes.ts` +- `src/components/bark-battle-creation/BarkBattleAgentWorkspace.tsx` +- `src/components/bark-battle-result/BarkBattleResultView.tsx` +- `src/services/bark-battle-creation/*` + +### Phase 3 likely files + +- `server-rs/crates/shared-contracts/src/bark_battle.rs` +- `server-rs/crates/module-bark-battle/*` +- `server-rs/crates/spacetime-module/src/runtime/bark_battle.rs` +- `server-rs/crates/spacetime-module/src/migration.rs` +- `server-rs/crates/spacetime-client/src/runtime.rs` +- `server-rs/crates/spacetime-client/src/mapper.rs` +- `server-rs/crates/api-server/src/bark_battle.rs` +- `src/services/bark-battle-runtime/*` +- `src/services/bark-battle-works/*` +- `src/components/custom-world-home/creationWorkShelf.ts` +- `src/services/publicWorkCode.ts` + +--- + +## 6. 风险、取舍与开放问题 + +### 风险 + +1. **麦克风权限和移动端 AudioContext 差异大。** 需要 mock input 保底,否则自动化和本地开发会被真实设备阻塞。 +2. **第一阶段过早引入 Phaser 可能拖慢验证。** 当前仓库没有 `phaser` 依赖;建议先用 DOM/Canvas 跑通玩法,再决定是否引入 Phaser。 +3. **AI 草稿和正式发布配置容易漂移。** Phase 2 临时 TS 类型必须在 Phase 3 与 Rust shared-contracts 对齐。 +4. **不能保存原始音频。** 后端阶段只能保存派生指标,任何音频片段、波形、频谱明细都不应落库。 +5. **入口配置事实源在后端/SpacetimeDB。** Phase 2 接入口时不要恢复旧前端静态入口配置。 + +### 取舍 + +- Phase 1 先把“游戏是否好玩、功能是否跑通”作为第一目标,不追求正式作品闭环。 +- Phase 2 让 AI 生成内容配置,而不是让 AI 直接生成任意代码或不受控规则。 +- Phase 3 再把正式业务真相交给后端,避免前端 runtime 先背上发布、成绩、排行榜的复杂度。 + +### 开放问题 + +1. Phase 1 是否必须使用 Phaser?如果只是验证玩法,可先使用 DOM/CSS/Canvas 原型,后续再替换 renderer。 +2. `bark-battle` 的正式中文名是否固定为“汪汪声浪大作战”?如果名称要改,需先统一文档、入口配置和分享标题。 +3. AI 创作阶段是否需要生成图片/狗狗视觉资产,还是只生成风格描述和使用占位素材? +4. 是否需要排行榜作为 Phase 3 必选,还是作为数据库落地后的增强项? +5. 真实麦克风 smoke 需要哪些目标设备:Chrome 桌面、Android Chrome、iOS Safari 是否都纳入首批验收? + +--- + +## 7. 建议执行方式 + +1. 先按 Phase 1 执行,且每个 domain/application task 坚持 TDD:先失败测试,再实现。 +2. Phase 1 合并前不要接数据库,不要新增后端表,不要把入口配置切到 open。 +3. Phase 1 验证通过后,让产品/团队试玩 `/bark-battle`,确认玩法数值和 UI 方向。 +4. 再进入 Phase 2,把 AI 创作工作台接到同一个 runtime draft config。 +5. 最后进入 Phase 3,按后端 DDD 文档做数据库、发布、成绩和追踪闭环。 + diff --git a/docs/prd/BARK_BATTLE_BDD_2026-05-11.md b/docs/prd/BARK_BATTLE_BDD_2026-05-11.md index 6d48c7cb..bc3fd29c 100644 --- a/docs/prd/BARK_BATTLE_BDD_2026-05-11.md +++ b/docs/prd/BARK_BATTLE_BDD_2026-05-11.md @@ -383,17 +383,17 @@ | 结算后点击再来一局重置本局状态 | application/component | `src/games/bark-battle/application/BarkBattleController.test.ts`, `src/games/bark-battle/ui/BarkBattleResultPanel.test.tsx` | planned | | 结算后返回玩法入口 | integration/smoke | `src/games/bark-battle/application/BarkBattleController.test.ts`, Playwright 或人工 smoke 清单 | planned | | 移动端进入对战页面时核心元素可见 | component/visual/smoke | `src/games/bark-battle/ui/BarkBattleHud.test.tsx`, Playwright 移动端视口 smoke | planned | -| 移动端授权和开始必须由用户手势触发 | application/e2e-smoke | `src/games/bark-battle/application/BrowserMicrophoneInput.test.ts`, Playwright 移动端 smoke | planned | -| 移动端结算面板不遮挡主要操作 | component/visual/smoke | `src/games/bark-battle/ui/BarkBattleResultPanel.test.tsx`, Playwright 移动端视口 smoke | planned | -| 当前浏览器不支持 getUserMedia | component/application | `src/games/bark-battle/application/BrowserMicrophoneInput.test.ts`, `src/games/bark-battle/ui/BarkBattlePermissionPanel.test.tsx` | planned | -| getUserMedia 调用失败但浏览器 API 存在 | component/application | `src/games/bark-battle/application/BrowserMicrophoneInput.test.ts`, `src/games/bark-battle/ui/BarkBattlePermissionPanel.test.tsx` | planned | -| 非安全上下文导致麦克风不可用 | component/application | `src/games/bark-battle/application/BrowserMicrophoneInput.test.ts`, `src/games/bark-battle/ui/BarkBattlePermissionPanel.test.tsx` | planned | -| 对战中离开页面停止采集 | application/integration | `src/games/bark-battle/application/BrowserMicrophoneInput.test.ts`, `src/games/bark-battle/application/BarkBattleController.test.ts` | planned | +| 移动端授权和开始必须由用户手势触发 | infrastructure/application/e2e-smoke | `src/games/bark-battle/infrastructure/__tests__/BrowserMicrophoneInput.test.ts`, `src/games/bark-battle/application/__tests__/BarkBattleController.test.ts`, Playwright 移动端 smoke | planned | +| 移动端结算面板不遮挡主要操作 | component/visual/smoke | `src/games/bark-battle/ui/__tests__/BarkBattleResultPanel.test.tsx`, Playwright 移动端视口 smoke | planned | +| 当前浏览器不支持 getUserMedia | infrastructure/component | `src/games/bark-battle/infrastructure/__tests__/BrowserMicrophoneInput.test.ts`, `src/games/bark-battle/ui/__tests__/BarkBattlePermissionPanel.test.tsx` | planned | +| getUserMedia 调用失败但浏览器 API 存在 | infrastructure/application/component | `src/games/bark-battle/infrastructure/__tests__/BrowserMicrophoneInput.test.ts`, `src/games/bark-battle/application/__tests__/BarkBattleController.test.ts`, `src/games/bark-battle/ui/__tests__/BarkBattlePermissionPanel.test.tsx` | planned | +| 非安全上下文导致麦克风不可用 | infrastructure/application/component | `src/games/bark-battle/infrastructure/__tests__/BrowserMicrophoneInput.test.ts`, `src/games/bark-battle/application/__tests__/BarkBattleController.test.ts`, `src/games/bark-battle/ui/__tests__/BarkBattlePermissionPanel.test.tsx` | planned | +| 对战中离开页面停止采集 | infrastructure/application/integration | `src/games/bark-battle/infrastructure/__tests__/BrowserMicrophoneInput.test.ts`, `src/games/bark-battle/application/__tests__/BarkBattleController.test.ts` | planned | | 刷新页面后不沿用旧局临时状态 | integration/smoke | Playwright 或人工 smoke 清单 | planned | ## 验收清单 -- [ ] 权限允许、拒绝、API 不支持、麦克风不可读均有明确状态,且不会误进入 playing。 +- [ ] 权限允许、拒绝、非安全上下文、API 不支持、麦克风未找到/不可读、AudioContext 被拦截、校准超时或样本不可读均有明确状态,且不会误进入 playing。 - [ ] 校准阶段会影响有效叫声阈值,低噪音不会增加叫声计数。 - [ ] 有效叫声计数具备阈值、峰值间隔、持续时长约束。 - [ ] 能量条根据双方推动力差值双向移动,并限制在 `-100` 到 `100`。 diff --git a/docs/technical/BARK_BATTLE_2D_RUNTIME_TECHNICAL_PLAN_2026-05-11.md b/docs/technical/BARK_BATTLE_2D_RUNTIME_TECHNICAL_PLAN_2026-05-11.md index 4cf72f39..aed7a90a 100644 --- a/docs/technical/BARK_BATTLE_2D_RUNTIME_TECHNICAL_PLAN_2026-05-11.md +++ b/docs/technical/BARK_BATTLE_2D_RUNTIME_TECHNICAL_PLAN_2026-05-11.md @@ -135,6 +135,7 @@ src/games/bark-battle/ AudioAnalyserSampler.ts MicrophonePermission.ts __tests__/ + BrowserMicrophoneInput.test.ts AudioAnalyserSampler.test.ts phaser/ @@ -183,14 +184,34 @@ export type BarkBattlePhase = | 'countdown' | 'playing' | 'finished' - | 'unsupported' - | 'permission-denied' + | 'unavailable' export type BarkBattleSide = 'player' | 'opponent' export type BarkBattleWinner = BarkBattleSide | 'draw' | null export type BarkBattleDifficulty = 'easy' | 'normal' | 'hard' + +export type BarkBattleUiState = + | 'idle' + | 'permission-ready' + | 'microphone-authorized' + | 'calibrating' + | 'ready-countdown' + | 'playing' + | 'finished' + | 'microphone-unavailable' + +export type MicrophoneFailureReason = + | 'unsupported' + | 'permission-denied' + | 'non-secure-context' + | 'not-found' + | 'not-readable' + | 'audio-context-blocked' + | 'calibration-timeout' + | 'calibration-sample-unreadable' + | 'unknown' ``` 关键数值: @@ -206,6 +227,9 @@ export type BarkBattleDifficulty = 'easy' | 'normal' | 'hard' ```ts export type BarkBattleSnapshot = { phase: BarkBattlePhase + uiState: BarkBattleUiState + errorReason: MicrophoneFailureReason | null + statusMessageKey: BarkBattleStatusMessageKey | null elapsedMs: number remainingMs: number countdownMs: number @@ -237,6 +261,17 @@ export type BarkBattleResult = { playerAveragePower: number score: number } + +export type BarkBattleStatusMessageKey = + | 'microphone-unsupported' + | 'microphone-permission-denied' + | 'microphone-non-secure-context' + | 'microphone-not-found' + | 'microphone-not-readable' + | 'microphone-audio-context-blocked' + | 'microphone-calibration-timeout' + | 'microphone-calibration-sample-unreadable' + | 'microphone-unknown-error' ``` ### 5.3 输入样本与叫声事件 @@ -341,10 +376,11 @@ energy = clamp(energy + energyDelta, -100, 100) ```text permission → calibration → countdown → playing → finished - ↘ permission-denied - ↘ unsupported + ↘ unavailable ``` +`phase` 只表达 runtime 是否可继续参与局内流程;所有麦克风不可用、权限失败、非安全上下文和校准失败都统一收敛到 `phase: 'unavailable'`,再通过 `uiState: 'microphone-unavailable'` 与 `errorReason` 区分 HUD 展示和重试策略,避免把基础设施错误枚举直接扩散成 domain 阶段。 + 关键规则: - `countdown` 结束才进入 `playing`。 @@ -419,13 +455,29 @@ barkThreshold = clamp(ambientNoiseFloor + 0.12, 0.18, 0.55) export type MicrophoneFailureReason = | 'unsupported' | 'permission-denied' + | 'non-secure-context' | 'not-found' | 'not-readable' | 'audio-context-blocked' + | 'calibration-timeout' + | 'calibration-sample-unreadable' | 'unknown' ``` -前端只根据错误分类展示可操作状态:重试授权、返回、或使用调试备用输入。不要把浏览器原始错误堆栈展示给玩家。 +错误来源与分层归属: + +| 失败原因 | 主要检测位置 | controller snapshot 表达 | HUD 可区分状态 | +| --- | --- | --- | --- | +| 浏览器无 `mediaDevices.getUserMedia` | `BrowserMicrophoneInput.isSupported()` | `phase: 'unavailable'`, `uiState: 'microphone-unavailable'`, `errorReason: 'unsupported'` | 设备或浏览器不支持麦克风输入,只提供返回入口,不展示可开始声控按钮 | +| 非安全上下文 | `BrowserMicrophoneInput.isSupported()` 或 `MicrophonePermission` 预检 `window.isSecureContext` | `phase: 'unavailable'`, `errorReason: 'non-secure-context'` | 当前环境无法使用麦克风,提示使用受支持的安全环境或返回 | +| 用户拒绝授权 | `BrowserMicrophoneInput.requestPermission()` 捕获 `NotAllowedError` / `SecurityError` | `phase: 'unavailable'`, `errorReason: 'permission-denied'` | 提供重新授权或返回入口,不进入 calibration/countdown/playing | +| 未检测到设备 | `getUserMedia` 捕获 `NotFoundError` / `DevicesNotFoundError` | `phase: 'unavailable'`, `errorReason: 'not-found'` | 展示麦克风不可用,可重试授权或返回 | +| 设备被占用或不可读 | `getUserMedia` 捕获 `NotReadableError` / `TrackStartError` | `phase: 'unavailable'`, `errorReason: 'not-readable'` | 展示麦克风不可用,可重试授权或返回 | +| AudioContext 被移动端策略拦截 | 用户手势后创建 / resume `AudioContext` 失败 | `phase: 'unavailable'`, `errorReason: 'audio-context-blocked'` | 提示点击重试,不自动循环请求 | +| 校准超时 | `BarkBattleController` 在 calibration 阶段等待样本超出 `calibrationMaxWaitMs` | `phase: 'unavailable'`, `errorReason: 'calibration-timeout'` | 展示麦克风输入不可用,提供重试校准入口 | +| 校准样本不可读 | `AudioAnalyserSampler.sample()` 持续返回空样本、NaN 或无法读取 buffer | `phase: 'unavailable'`, `errorReason: 'calibration-sample-unreadable'` | 展示麦克风输入不可用,提供重试校准入口 | + +前端只根据错误分类展示可操作状态:重试授权、重试校准、返回、或使用调试备用输入。不要把浏览器原始错误堆栈展示给玩家。 ## 8. Phaser Scene 切分 @@ -544,10 +596,13 @@ HUD 分区: 权限失败时: -- `unsupported`:展示“当前浏览器不支持麦克风输入”,提供返回入口。 +- `unsupported`:展示“当前浏览器不支持麦克风输入”,提供返回入口,不展示开始声控按钮。 +- `non-secure-context`:展示“当前环境无法使用麦克风”,提示切换到受支持的安全环境或返回。 - `permission-denied`:展示简短说明和“重新授权”入口。 -- `not-found`:提示未检测到麦克风,提供返回入口。 +- `not-found`:提示未检测到麦克风,提供重试授权或返回入口。 +- `not-readable`:提示麦克风被占用或暂时不可读,提供重试授权或返回入口。 - `audio-context-blocked`:提示点击重试。 +- `calibration-timeout` / `calibration-sample-unreadable`:提示麦克风输入不可用,提供“重新校准”和返回入口。 可选开发调试降级: @@ -578,7 +633,9 @@ HUD 分区: 建议测试: - 权限允许后进入校准,再进入倒计时。 -- 权限拒绝后 phase 为 `permission-denied`,不进入 playing。 +- 权限拒绝后 `phase` 为 `unavailable`、`errorReason` 为 `permission-denied`,不进入 playing。 +- 非安全上下文、设备未找到、设备不可读、AudioContext 被拦截时,controller snapshot 都进入 `phase: 'unavailable'`,并保留可供 HUD 区分的 `errorReason`。 +- 校准超时或样本持续不可读时,controller snapshot 使用 `errorReason: 'calibration-timeout'` 或 `calibration-sample-unreadable`,并提供重试校准动作。 - 提交 mock audio sample 后 snapshot 中玩家状态更新。 - AI 对手 power 参与能量条拉锯。 - `lastEvents` 只发布新增视觉事件。 @@ -591,7 +648,9 @@ HUD 分区: - playing 阶段展示倒计时和能量条。 - energy 正负值映射到玩家 / 对手侧比例。 -- permission-denied 展示重试入口。 +- `errorReason: 'permission-denied'` 展示重试授权入口。 +- `errorReason: 'unsupported'` 展示返回入口且不展示开始声控按钮。 +- `not-found`、`not-readable`、`non-secure-context`、`audio-context-blocked`、`calibration-timeout`、`calibration-sample-unreadable` 分别映射到可区分的简短状态文案和对应操作。 - finished 展示胜负、叫声次数和再来一局。 - 移动端 class / 结构不依赖 Phaser Canvas 才能渲染。 @@ -609,7 +668,7 @@ HUD 分区: ```bash npm run check:encoding -git diff -- docs/technical/BARK_BATTLE_2D_RUNTIME_TECHNICAL_PLAN_2026-05-11.md +git diff -- docs/prd/BARK_BATTLE_BDD_2026-05-11.md docs/technical/BARK_BATTLE_2D_RUNTIME_TECHNICAL_PLAN_2026-05-11.md ``` 后续实现 domain 后建议: @@ -620,6 +679,14 @@ npm run typecheck npm run check:encoding ``` +后续实现 infrastructure/application 错误状态后建议: + +```bash +npm run test -- --run src/games/bark-battle/infrastructure/__tests__/BrowserMicrophoneInput.test.ts src/games/bark-battle/application/__tests__/BarkBattleController.test.ts +npm run typecheck +npm run check:encoding +``` + 后续实现 HUD 后建议: ```bash diff --git a/public/bark-battle-assets/bark-battle-image-prompts.json b/public/bark-battle-assets/bark-battle-image-prompts.json new file mode 100644 index 00000000..46f6ca98 --- /dev/null +++ b/public/bark-battle-assets/bark-battle-image-prompts.json @@ -0,0 +1,17 @@ +[ + { + "id": "bark-battle-player-back", + "title": "玩家背对屏幕狗狗", + "prompt": "竖屏手机游戏素材,背对屏幕的可爱小狗,站在下半屏中央,耳朵竖起,身体朝向远处对手,夸张卡通 2D 手游风,轮廓清晰,暖橙色毛发,适合做 sprite,透明背景或纯色背景,无文字、水印、UI、边框" + }, + { + "id": "bark-battle-opponent-front", + "title": "对手面向屏幕狗狗", + "prompt": "竖屏手机游戏素材,面向屏幕的可爱小狗,站在上半屏中央,张嘴准备汪汪叫,夸张卡通 2D 手游风,轮廓清晰,紫蓝色竞技光效,适合做 sprite,透明背景或纯色背景,无文字、水印、UI、边框" + }, + { + "id": "bark-battle-bark-particles", + "title": "汪字粒子声浪", + "prompt": "竖屏手机游戏特效素材,画面中心必须是完整清晰的中文汉字“汪”,包含左侧三点水偏旁“氵”和右侧“王”,字体由金黄色发光粒子组成,字形周围向外扩散圆形声浪冲击波与粉色火花,深色纯背景便于叠加,适合做游戏粒子特效贴图,无其他文字、水印、按钮、UI,不要只生成“王”字" + } +] diff --git a/public/bark-battle-assets/generated/bark-battle-bark-particles.png b/public/bark-battle-assets/generated/bark-battle-bark-particles.png new file mode 100644 index 00000000..0754fde5 Binary files /dev/null and b/public/bark-battle-assets/generated/bark-battle-bark-particles.png differ diff --git a/public/bark-battle-assets/generated/bark-battle-opponent-front.png b/public/bark-battle-assets/generated/bark-battle-opponent-front.png new file mode 100644 index 00000000..75cfd0b5 Binary files /dev/null and b/public/bark-battle-assets/generated/bark-battle-opponent-front.png differ diff --git a/public/bark-battle-assets/generated/bark-battle-player-back.png b/public/bark-battle-assets/generated/bark-battle-player-back.png new file mode 100644 index 00000000..83407cf9 Binary files /dev/null and b/public/bark-battle-assets/generated/bark-battle-player-back.png differ diff --git a/scripts/generate-bark-battle-assets.mjs b/scripts/generate-bark-battle-assets.mjs new file mode 100644 index 00000000..0fc94075 --- /dev/null +++ b/scripts/generate-bark-battle-assets.mjs @@ -0,0 +1,145 @@ +import { Buffer } from 'node:buffer'; +import { existsSync, mkdirSync, readFileSync, writeFileSync } from 'node:fs'; +import path from 'node:path'; + +const repoRoot = process.cwd(); +const promptsPath = path.join(repoRoot, 'public', 'bark-battle-assets', 'bark-battle-image-prompts.json'); +const outDir = path.join(repoRoot, 'public', 'bark-battle-assets', 'generated'); +const args = new Set(process.argv.slice(2)); + +function readDotenv(fileName) { + const filePath = path.join(repoRoot, fileName); + if (!existsSync(filePath)) return {}; + const values = {}; + for (const line of readFileSync(filePath, 'utf8').split(/\r?\n/u)) { + const trimmed = line.trim(); + if (!trimmed || trimmed.startsWith('#')) continue; + const match = /^([A-Za-z_][A-Za-z0-9_]*)=(.*)$/u.exec(trimmed); + if (!match) continue; + let value = match[2].trim(); + if ((value.startsWith('"') && value.endsWith('"')) || (value.startsWith("'") && value.endsWith("'"))) { + value = value.slice(1, -1); + } + values[match[1]] = value; + } + return values; +} + +function resolveEnv() { + const loaded = { + ...readDotenv('.env.example'), + ...readDotenv('.env.local'), + ...readDotenv('.env.secrets.local'), + ...process.env, + }; + return { + baseUrl: String(loaded.VECTOR_ENGINE_BASE_URL || '').trim().replace(/\/+$/u, ''), + apiKey: String(loaded.VECTOR_ENGINE_API_KEY || '').trim(), + timeoutMs: Number.parseInt(String(loaded.VECTOR_ENGINE_IMAGE_REQUEST_TIMEOUT_MS || 180000), 10), + }; +} + +function generationUrl(baseUrl) { + return baseUrl.endsWith('/v1') ? `${baseUrl}/images/generations` : `${baseUrl}/v1/images/generations`; +} + +function collectStringsByKey(value, targetKey, output) { + if (Array.isArray(value)) { + value.forEach((entry) => collectStringsByKey(entry, targetKey, output)); + return; + } + if (!value || typeof value !== 'object') return; + for (const [key, nested] of Object.entries(value)) { + if (key === targetKey) { + if (typeof nested === 'string' && nested.trim()) output.push(nested.trim()); + if (Array.isArray(nested)) nested.forEach((entry) => typeof entry === 'string' && entry.trim() && output.push(entry.trim())); + } + collectStringsByKey(nested, targetKey, output); + } +} + +function inferExtensionFromBytes(bytes) { + if (bytes.subarray(0, 8).equals(Buffer.from('\x89PNG\r\n\x1A\n', 'binary'))) return 'png'; + if (bytes.subarray(0, 3).equals(Buffer.from([0xff, 0xd8, 0xff]))) return 'jpg'; + if (bytes.subarray(0, 4).toString('ascii') === 'RIFF' && bytes.subarray(8, 12).toString('ascii') === 'WEBP') return 'webp'; + return 'png'; +} + +async function fetchJson(url, options, timeoutMs) { + const abortController = new AbortController(); + const timer = setTimeout(() => abortController.abort(), timeoutMs); + try { + const response = await fetch(url, { ...options, signal: abortController.signal }); + const text = await response.text(); + if (!response.ok) throw new Error(`VectorEngine ${response.status}: ${text.slice(0, 300)}`); + return JSON.parse(text); + } finally { + clearTimeout(timer); + } +} + +async function downloadUrl(url, timeoutMs) { + const abortController = new AbortController(); + const timer = setTimeout(() => abortController.abort(), timeoutMs); + try { + const response = await fetch(url, { signal: abortController.signal }); + if (!response.ok) throw new Error(`download ${response.status}`); + const bytes = Buffer.from(await response.arrayBuffer()); + const type = response.headers.get('content-type') || ''; + const extension = type.includes('webp') ? 'webp' : type.includes('jpeg') ? 'jpg' : 'png'; + return { bytes, extension }; + } finally { + clearTimeout(timer); + } +} + +const rawTemplates = JSON.parse(readFileSync(promptsPath, 'utf8')); +const onlyIds = process.argv + .slice(2) + .flatMap((arg, index, values) => (arg === '--only' ? String(values[index + 1] || '').split(',') : [])) + .map((value) => value.trim()) + .filter(Boolean); +const templates = rawTemplates.filter((template) => !onlyIds.length || onlyIds.includes(template.id)); +const dryRun = args.has('--dry-run') || !args.has('--live'); +const requests = templates.map((template) => ({ id: template.id, title: template.title, body: { model: 'gpt-image-2-all', prompt: template.prompt, n: 1, size: '1024x1024' } })); +if (dryRun) { + console.log(JSON.stringify({ mode: 'dry-run', outDir, count: requests.length, requests }, null, 2)); + process.exit(0); +} + +const env = resolveEnv(); +if (!env.baseUrl || !env.apiKey) { + console.error(JSON.stringify({ ok: false, error: 'Missing VECTOR_ENGINE_BASE_URL or VECTOR_ENGINE_API_KEY', hasBaseUrl: Boolean(env.baseUrl), hasApiKey: Boolean(env.apiKey) })); + process.exit(1); +} + +mkdirSync(outDir, { recursive: true }); +const files = []; +for (const request of requests) { + console.log(`Generating ${request.id}...`); + const payload = await fetchJson(generationUrl(env.baseUrl), { + method: 'POST', + headers: { Authorization: `Bearer ${env.apiKey}`, Accept: 'application/json', 'Content-Type': 'application/json' }, + body: JSON.stringify(request.body), + }, env.timeoutMs); + const urls = []; + const b64 = []; + collectStringsByKey(payload, 'url', urls); + collectStringsByKey(payload, 'image', urls); + collectStringsByKey(payload, 'image_url', urls); + collectStringsByKey(payload, 'b64_json', b64); + let image; + const url = [...new Set(urls)].find((item) => /^https?:\/\//u.test(item)); + if (url) { + image = await downloadUrl(url, env.timeoutMs); + } else if (b64[0]) { + const bytes = Buffer.from(b64[0], 'base64'); + image = { bytes, extension: inferExtensionFromBytes(bytes) }; + } else { + throw new Error(`VectorEngine returned no image for ${request.id}`); + } + const outputPath = path.join(outDir, `${request.id}.${image.extension}`); + writeFileSync(outputPath, image.bytes); + files.push(outputPath); +} +console.log(JSON.stringify({ ok: true, count: files.length, files }, null, 2)); diff --git a/scripts/vite-cli.mjs b/scripts/vite-cli.mjs index 5ef8dafa..2b37e8a0 100644 --- a/scripts/vite-cli.mjs +++ b/scripts/vite-cli.mjs @@ -1,4 +1,7 @@ import crypto from 'node:crypto'; +import { createRequire } from 'node:module'; +import { dirname, join } from 'node:path'; +import { pathToFileURL } from 'node:url'; if (crypto.webcrypto) { if (typeof crypto.getRandomValues !== 'function') { @@ -13,4 +16,7 @@ if (crypto.webcrypto) { } } -await import('../node_modules/vite/bin/vite.js'); +const require = createRequire(import.meta.url); +const vitePackageJsonPath = require.resolve('vite/package.json'); +const viteBinPath = join(dirname(vitePackageJsonPath), 'bin', 'vite.js'); +await import(pathToFileURL(viteBinPath).href); diff --git a/src/BarkBattlePlaygroundApp.tsx b/src/BarkBattlePlaygroundApp.tsx new file mode 100644 index 00000000..9651e129 --- /dev/null +++ b/src/BarkBattlePlaygroundApp.tsx @@ -0,0 +1,5 @@ +import { BarkBattleRuntimeShell } from './games/bark-battle/ui/BarkBattleRuntimeShell'; + +export default function BarkBattlePlaygroundApp() { + return ; +} diff --git a/src/games/bark-battle/application/BarkBattleConfig.ts b/src/games/bark-battle/application/BarkBattleConfig.ts new file mode 100644 index 00000000..1c017896 --- /dev/null +++ b/src/games/bark-battle/application/BarkBattleConfig.ts @@ -0,0 +1,25 @@ +export type BarkBattleConfig = { + roundDurationMs: number; + countdownMs: number; + drawThreshold: number; + barkThreshold: number; + minBarkGapMs: number; + minBarkDurationMs: number; + maxBarkDurationMs: number; + balanceFactor: number; + calibrationMaxWaitMs: number; + opponentBasePower: number; +}; + +export const DEFAULT_BARK_BATTLE_CONFIG: BarkBattleConfig = { + roundDurationMs: 30_000, + countdownMs: 3_000, + drawThreshold: 12, + barkThreshold: 0.5, + minBarkGapMs: 300, + minBarkDurationMs: 90, + maxBarkDurationMs: 900, + balanceFactor: 32, + calibrationMaxWaitMs: 4_000, + opponentBasePower: 0.22, +}; diff --git a/src/games/bark-battle/application/BarkBattleController.ts b/src/games/bark-battle/application/BarkBattleController.ts new file mode 100644 index 00000000..b6ccd01c --- /dev/null +++ b/src/games/bark-battle/application/BarkBattleController.ts @@ -0,0 +1,71 @@ +import { type BarkBattleSession,createBarkBattleSession } from '../domain/BarkBattleSession'; +import type { MicrophoneFailureReason } from '../domain/BarkBattleTypes'; +import { BarkDetector } from '../domain/BarkDetector'; +import type { BarkBattleConfig } from './BarkBattleConfig'; + +export class BarkBattleController { + private session: BarkBattleSession; + private detector: BarkDetector; + private sampleClockMs = 0; + + constructor(private config: BarkBattleConfig) { + this.session = createBarkBattleSession(config); + this.detector = this.createDetector(); + } + + getSnapshot() { + return this.session.snapshot; + } + + updateConfig(config: BarkBattleConfig) { + this.config = config; + this.restart(); + } + + finishNow() { + if (this.session.snapshot.phase !== 'playing') { + this.session = this.session.startMockRound(); + } + if (this.session.snapshot.phase === 'countdown') { + this.session = this.session.tick(this.session.snapshot.countdownMs); + } + this.session = this.session.tick(this.session.snapshot.remainingMs + 1); + } + + startWithMockInput() { + this.session = createBarkBattleSession(this.config).startMockRound(); + this.detector = this.createDetector(); + this.sampleClockMs = 0; + } + + submitMockSample(volume: number) { + const events = this.detector.acceptSample({ atMs: this.sampleClockMs, volume }); + for (const event of events) { + this.session = this.session.applyPlayerBark(event); + } + } + + tick(deltaMs: number) { + this.sampleClockMs += deltaMs; + this.session = this.session.tick(deltaMs); + } + + restart() { + this.session = createBarkBattleSession(this.config); + this.detector = this.createDetector(); + this.sampleClockMs = 0; + } + + failMicrophone(reason: MicrophoneFailureReason) { + this.session = this.session.failMicrophone(reason); + } + + private createDetector() { + return new BarkDetector({ + threshold: this.config.barkThreshold, + minBarkGapMs: this.config.minBarkGapMs, + minBarkDurationMs: this.config.minBarkDurationMs, + maxBarkDurationMs: this.config.maxBarkDurationMs, + }); + } +} diff --git a/src/games/bark-battle/application/__tests__/BarkBattleController.test.ts b/src/games/bark-battle/application/__tests__/BarkBattleController.test.ts new file mode 100644 index 00000000..d5454c92 --- /dev/null +++ b/src/games/bark-battle/application/__tests__/BarkBattleController.test.ts @@ -0,0 +1,57 @@ +import { describe, expect, it } from 'vitest'; + +import { DEFAULT_BARK_BATTLE_CONFIG } from '../BarkBattleConfig'; +import { BarkBattleController } from '../BarkBattleController'; + +describe('BarkBattleController', () => { + it('mock 模式可跑通完整一局并生成结算', () => { + const controller = new BarkBattleController({ ...DEFAULT_BARK_BATTLE_CONFIG, roundDurationMs: 1200, countdownMs: 300 }); + + controller.startWithMockInput(); + controller.tick(300); + expect(controller.getSnapshot().phase).toBe('playing'); + + controller.submitMockSample(0.92); + controller.tick(160); + controller.submitMockSample(0.12); + + expect(controller.getSnapshot().player.barkCount).toBe(1); + expect(controller.getSnapshot().energy).toBeGreaterThan(0); + + controller.tick(1200); + expect(controller.getSnapshot().phase).toBe('finished'); + expect(controller.getSnapshot().result?.winner).toBe('player'); + }); + + it('麦克风失败时进入 unavailable 且不会进入 playing', () => { + const controller = new BarkBattleController(DEFAULT_BARK_BATTLE_CONFIG); + + controller.failMicrophone('permission-denied'); + controller.tick(5000); + + expect(controller.getSnapshot()).toMatchObject({ + phase: 'unavailable', + uiState: 'microphone-unavailable', + errorReason: 'permission-denied', + statusMessageKey: 'microphone-permission-denied', + }); + }); + + it('restart 会重置上一局计数、能量和结果', () => { + const controller = new BarkBattleController({ ...DEFAULT_BARK_BATTLE_CONFIG, roundDurationMs: 1, countdownMs: 0 }); + + controller.startWithMockInput(); + controller.tick(1); + controller.submitMockSample(1); + controller.tick(120); + controller.submitMockSample(0.1); + controller.tick(2); + expect(controller.getSnapshot().result).not.toBeNull(); + + controller.restart(); + expect(controller.getSnapshot().phase).toBe('permission'); + expect(controller.getSnapshot().player.barkCount).toBe(0); + expect(controller.getSnapshot().energy).toBe(0); + expect(controller.getSnapshot().result).toBeNull(); + }); +}); diff --git a/src/games/bark-battle/domain/BarkBattleScoring.ts b/src/games/bark-battle/domain/BarkBattleScoring.ts new file mode 100644 index 00000000..e356e304 --- /dev/null +++ b/src/games/bark-battle/domain/BarkBattleScoring.ts @@ -0,0 +1,30 @@ +import type { BarkBattleResult, BarkBattleWinner } from './BarkBattleTypes'; + +export function decideBarkBattleWinner( + energy: number, + drawThreshold: number, +): BarkBattleWinner { + if (energy > drawThreshold) { + return 'player'; + } + if (energy < -drawThreshold) { + return 'opponent'; + } + return 'draw'; +} + +export function buildBarkBattleResult(input: { + energy: number; + drawThreshold: number; + playerBarkCount: number; + opponentBarkCount: number; +}): BarkBattleResult { + const winner = decideBarkBattleWinner(input.energy, input.drawThreshold); + return { + winner, + playerBarkCount: input.playerBarkCount, + opponentBarkCount: input.opponentBarkCount, + finalEnergy: input.energy, + score: Math.max(0, Math.round(input.energy + input.playerBarkCount * 120)), + }; +} diff --git a/src/games/bark-battle/domain/BarkBattleSession.ts b/src/games/bark-battle/domain/BarkBattleSession.ts new file mode 100644 index 00000000..232037a2 --- /dev/null +++ b/src/games/bark-battle/domain/BarkBattleSession.ts @@ -0,0 +1,154 @@ +import type { BarkBattleConfig } from '../application/BarkBattleConfig'; +import { buildBarkBattleResult } from './BarkBattleScoring'; +import type { BarkBattleEvent, BarkBattleSnapshot } from './BarkBattleTypes'; +import { advanceEnergy, clampEnergy } from './EnergyTugOfWar'; +import { computeOpponentPower } from './OpponentStrategy'; + +export class BarkBattleSession { + constructor( + private readonly config: BarkBattleConfig, + readonly snapshot: BarkBattleSnapshot, + ) {} + + startMockRound() { + return new BarkBattleSession(this.config, { + ...this.snapshot, + phase: this.config.countdownMs > 0 ? 'countdown' : 'playing', + uiState: this.config.countdownMs > 0 ? 'ready-countdown' : 'playing', + countdownMs: this.config.countdownMs, + remainingMs: this.config.roundDurationMs, + lastEvents: [], + }); + } + + tick(deltaMs: number) { + if (this.snapshot.phase === 'finished' || this.snapshot.phase === 'unavailable') { + return this.withEvents([]); + } + + if (this.snapshot.phase === 'countdown') { + const countdownMs = Math.max(0, this.snapshot.countdownMs - deltaMs); + return new BarkBattleSession(this.config, { + ...this.snapshot, + phase: countdownMs <= 0 ? 'playing' : 'countdown', + uiState: countdownMs <= 0 ? 'playing' : 'ready-countdown', + countdownMs, + remainingMs: this.config.roundDurationMs, + lastEvents: [], + }); + } + + if (this.snapshot.phase !== 'playing') { + return this.withEvents([]); + } + + const elapsedMs = this.snapshot.elapsedMs + deltaMs; + const remainingMs = Math.max(0, this.snapshot.remainingMs - deltaMs); + const opponentPower = computeOpponentPower(this.config, elapsedMs); + const energy = advanceEnergy({ + energy: this.snapshot.energy, + playerPower: this.snapshot.player.power, + opponentPower, + deltaMs, + balanceFactor: this.config.balanceFactor, + }); + const nextSnapshot: BarkBattleSnapshot = { + ...this.snapshot, + elapsedMs, + remainingMs, + energy, + opponent: { + ...this.snapshot.opponent, + power: opponentPower, + }, + player: { + ...this.snapshot.player, + power: Math.max(0, this.snapshot.player.power * 0.78), + }, + lastEvents: [], + }; + + if (remainingMs > 0) { + return new BarkBattleSession(this.config, nextSnapshot); + } + + const result = buildBarkBattleResult({ + energy, + drawThreshold: this.config.drawThreshold, + playerBarkCount: nextSnapshot.player.barkCount, + opponentBarkCount: nextSnapshot.opponent.barkCount, + }); + return new BarkBattleSession(this.config, { + ...nextSnapshot, + phase: 'finished', + uiState: 'finished', + winner: result.winner, + result, + }); + } + + applyPlayerBark(event: BarkBattleEvent) { + if (this.snapshot.phase !== 'playing') { + return this.withEvents([]); + } + + const playerPower = Math.min(1, Math.max(this.snapshot.player.power, event.peakVolume)); + return new BarkBattleSession(this.config, { + ...this.snapshot, + energy: clampEnergy(this.snapshot.energy + event.peakVolume * 12), + player: { + barkCount: this.snapshot.player.barkCount + 1, + power: playerPower, + }, + lastEvents: [event], + }); + } + + failMicrophone(reason: BarkBattleSnapshot['errorReason']) { + return new BarkBattleSession(this.config, { + ...this.snapshot, + phase: 'unavailable', + uiState: 'microphone-unavailable', + errorReason: reason, + statusMessageKey: reason ? MICROPHONE_STATUS_KEYS[reason] : null, + lastEvents: [], + }); + } + + private withEvents(lastEvents: BarkBattleEvent[]) { + return new BarkBattleSession(this.config, { + ...this.snapshot, + lastEvents, + }); + } +} + +const MICROPHONE_STATUS_KEYS = { + unsupported: 'microphone-unsupported', + 'permission-denied': 'microphone-permission-denied', + 'non-secure-context': 'microphone-non-secure-context', + 'not-found': 'microphone-not-found', + 'not-readable': 'microphone-not-readable', + 'audio-context-blocked': 'microphone-audio-context-blocked', + 'calibration-timeout': 'microphone-calibration-timeout', + 'calibration-sample-unreadable': 'microphone-calibration-sample-unreadable', + unknown: 'microphone-unknown-error', +} as const; + +export function createBarkBattleSession(config: BarkBattleConfig) { + return new BarkBattleSession(config, { + phase: 'permission', + uiState: 'permission-ready', + errorReason: null, + statusMessageKey: null, + elapsedMs: 0, + remainingMs: config.roundDurationMs, + countdownMs: config.countdownMs, + energy: 0, + player: { barkCount: 0, power: 0 }, + opponent: { barkCount: 0, power: config.opponentBasePower }, + winner: null, + result: null, + lastEvents: [], + }); +} diff --git a/src/games/bark-battle/domain/BarkBattleTypes.ts b/src/games/bark-battle/domain/BarkBattleTypes.ts new file mode 100644 index 00000000..2bb663c7 --- /dev/null +++ b/src/games/bark-battle/domain/BarkBattleTypes.ts @@ -0,0 +1,84 @@ +export type BarkBattlePhase = + | 'permission' + | 'calibration' + | 'countdown' + | 'playing' + | 'finished' + | 'unavailable'; + +export type BarkBattleSide = 'player' | 'opponent'; +export type BarkBattleWinner = BarkBattleSide | 'draw' | null; +export type BarkBattleDifficulty = 'easy' | 'normal' | 'hard'; + +export type BarkBattleUiState = + | 'idle' + | 'permission-ready' + | 'microphone-authorized' + | 'calibrating' + | 'ready-countdown' + | 'playing' + | 'finished' + | 'microphone-unavailable'; + +export type MicrophoneFailureReason = + | 'unsupported' + | 'permission-denied' + | 'non-secure-context' + | 'not-found' + | 'not-readable' + | 'audio-context-blocked' + | 'calibration-timeout' + | 'calibration-sample-unreadable' + | 'unknown'; + +export type BarkBattleStatusMessageKey = + | 'microphone-unsupported' + | 'microphone-permission-denied' + | 'microphone-non-secure-context' + | 'microphone-not-found' + | 'microphone-not-readable' + | 'microphone-audio-context-blocked' + | 'microphone-calibration-timeout' + | 'microphone-calibration-sample-unreadable' + | 'microphone-unknown-error'; + +export type BarkAudioSample = { + atMs: number; + volume: number; +}; + +export type BarkBattleEvent = { + side: BarkBattleSide; + atMs: number; + peakVolume: number; + durationMs: number; +}; + +export type BarkBattleParticipantState = { + barkCount: number; + power: number; +}; + +export type BarkBattleResult = { + winner: BarkBattleWinner; + playerBarkCount: number; + opponentBarkCount: number; + finalEnergy: number; + score: number; +}; + +export type BarkBattleSnapshot = { + phase: BarkBattlePhase; + uiState: BarkBattleUiState; + errorReason: MicrophoneFailureReason | null; + statusMessageKey: BarkBattleStatusMessageKey | null; + elapsedMs: number; + remainingMs: number; + countdownMs: number; + energy: number; + player: BarkBattleParticipantState; + opponent: BarkBattleParticipantState; + winner: BarkBattleWinner; + result: BarkBattleResult | null; + lastEvents: BarkBattleEvent[]; +}; diff --git a/src/games/bark-battle/domain/BarkDetector.ts b/src/games/bark-battle/domain/BarkDetector.ts new file mode 100644 index 00000000..39060f60 --- /dev/null +++ b/src/games/bark-battle/domain/BarkDetector.ts @@ -0,0 +1,69 @@ +import type { BarkAudioSample, BarkBattleEvent } from './BarkBattleTypes'; + +export type BarkDetectorConfig = { + threshold: number; + minBarkGapMs: number; + minBarkDurationMs: number; + maxBarkDurationMs: number; +}; + +type ActiveBark = { + startMs: number; + peakVolume: number; +}; + +export class BarkDetector { + private activeBark: ActiveBark | null = null; + private lastAcceptedAtMs = Number.NEGATIVE_INFINITY; + + constructor(private readonly config: BarkDetectorConfig) {} + + acceptSample(sample: BarkAudioSample): BarkBattleEvent[] { + const volume = clamp01(sample.volume); + if (volume >= this.config.threshold) { + this.activeBark = this.activeBark + ? { + startMs: this.activeBark.startMs, + peakVolume: Math.max(this.activeBark.peakVolume, volume), + } + : { + startMs: sample.atMs, + peakVolume: volume, + }; + return []; + } + + if (!this.activeBark) { + return []; + } + + const activeBark = this.activeBark; + this.activeBark = null; + const durationMs = sample.atMs - activeBark.startMs; + const accepted = + durationMs >= this.config.minBarkDurationMs && + durationMs <= this.config.maxBarkDurationMs && + activeBark.startMs - this.lastAcceptedAtMs >= this.config.minBarkGapMs; + + if (!accepted) { + return []; + } + + this.lastAcceptedAtMs = activeBark.startMs; + return [ + { + side: 'player', + atMs: activeBark.startMs, + peakVolume: activeBark.peakVolume, + durationMs, + }, + ]; + } +} + +function clamp01(value: number) { + if (!Number.isFinite(value)) { + return 0; + } + return Math.min(1, Math.max(0, value)); +} diff --git a/src/games/bark-battle/domain/EnergyTugOfWar.ts b/src/games/bark-battle/domain/EnergyTugOfWar.ts new file mode 100644 index 00000000..cfc0d06b --- /dev/null +++ b/src/games/bark-battle/domain/EnergyTugOfWar.ts @@ -0,0 +1,20 @@ +export type AdvanceEnergyInput = { + energy: number; + playerPower: number; + opponentPower: number; + deltaMs: number; + balanceFactor: number; +}; + +export function advanceEnergy(input: AdvanceEnergyInput) { + const deltaSeconds = Math.max(0, input.deltaMs) / 1000; + const powerDelta = input.playerPower - input.opponentPower; + return clampEnergy(input.energy + powerDelta * input.balanceFactor * deltaSeconds); +} + +export function clampEnergy(value: number) { + if (!Number.isFinite(value)) { + return 0; + } + return Math.min(100, Math.max(-100, value)); +} diff --git a/src/games/bark-battle/domain/OpponentStrategy.ts b/src/games/bark-battle/domain/OpponentStrategy.ts new file mode 100644 index 00000000..591542e3 --- /dev/null +++ b/src/games/bark-battle/domain/OpponentStrategy.ts @@ -0,0 +1,6 @@ +import type { BarkBattleConfig } from '../application/BarkBattleConfig'; + +export function computeOpponentPower(config: BarkBattleConfig, elapsedMs: number) { + const pulse = 0.05 * Math.sin(elapsedMs / 480); + return Math.min(1, Math.max(0, config.opponentBasePower + pulse)); +} diff --git a/src/games/bark-battle/domain/__tests__/BarkBattleSession.test.ts b/src/games/bark-battle/domain/__tests__/BarkBattleSession.test.ts new file mode 100644 index 00000000..3984a9ad --- /dev/null +++ b/src/games/bark-battle/domain/__tests__/BarkBattleSession.test.ts @@ -0,0 +1,49 @@ +import { describe, expect, it } from 'vitest'; + +import { DEFAULT_BARK_BATTLE_CONFIG } from '../../application/BarkBattleConfig'; +import { decideBarkBattleWinner } from '../BarkBattleScoring'; +import { createBarkBattleSession } from '../BarkBattleSession'; + +describe('BarkBattleSession', () => { + it('能从校准完成进入倒计时、playing 并在归零后结算', () => { + let session = createBarkBattleSession({ ...DEFAULT_BARK_BATTLE_CONFIG, roundDurationMs: 1000, countdownMs: 600 }); + + expect(session.snapshot.phase).toBe('permission'); + session = session.startMockRound(); + expect(session.snapshot.phase).toBe('countdown'); + + session = session.tick(600); + expect(session.snapshot.phase).toBe('playing'); + expect(session.snapshot.remainingMs).toBe(1000); + + session = session.tick(400); + expect(session.snapshot.remainingMs).toBe(600); + + session = session.applyPlayerBark({ atMs: 700, peakVolume: 0.9, durationMs: 140, side: 'player' }); + expect(session.snapshot.player.barkCount).toBe(1); + expect(session.snapshot.energy).toBeGreaterThan(0); + + session = session.tick(600); + expect(session.snapshot.phase).toBe('finished'); + expect(session.snapshot.result?.winner).toBe('player'); + }); + + it('finished 后输入不再改变本局叫声计数和能量', () => { + let session = createBarkBattleSession({ ...DEFAULT_BARK_BATTLE_CONFIG, roundDurationMs: 1, countdownMs: 0 }).startMockRound().tick(1); + session = session.tick(1); + const before = session.snapshot; + + session = session.applyPlayerBark({ atMs: 200, peakVolume: 1, durationMs: 120, side: 'player' }); + + expect(session.snapshot.player.barkCount).toBe(before.player.barkCount); + expect(session.snapshot.energy).toBe(before.energy); + }); +}); + +describe('decideBarkBattleWinner', () => { + it('按 drawThreshold 判定玩家胜、对手胜和平局', () => { + expect(decideBarkBattleWinner(16, 12)).toBe('player'); + expect(decideBarkBattleWinner(-16, 12)).toBe('opponent'); + expect(decideBarkBattleWinner(8, 12)).toBe('draw'); + }); +}); diff --git a/src/games/bark-battle/domain/__tests__/BarkDetector.test.ts b/src/games/bark-battle/domain/__tests__/BarkDetector.test.ts new file mode 100644 index 00000000..c349ec78 --- /dev/null +++ b/src/games/bark-battle/domain/__tests__/BarkDetector.test.ts @@ -0,0 +1,62 @@ +import { describe, expect, it } from 'vitest'; + +import { DEFAULT_BARK_BATTLE_CONFIG } from '../../application/BarkBattleConfig'; +import { BarkDetector } from '../BarkDetector'; + +describe('BarkDetector', () => { + it('超过阈值且持续时长合规时只计为一次有效叫声', () => { + const detector = new BarkDetector({ + threshold: 0.45, + minBarkGapMs: DEFAULT_BARK_BATTLE_CONFIG.minBarkGapMs, + minBarkDurationMs: 90, + maxBarkDurationMs: 900, + }); + + expect(detector.acceptSample({ atMs: 0, volume: 0.2 })).toEqual([]); + expect(detector.acceptSample({ atMs: 40, volume: 0.72 })).toEqual([]); + expect(detector.acceptSample({ atMs: 150, volume: 0.76 })).toEqual([]); + const events = detector.acceptSample({ atMs: 180, volume: 0.2 }); + + expect(events).toHaveLength(1); + expect(events[0]).toMatchObject({ side: 'player', peakVolume: 0.76 }); + expect(events[0]?.durationMs).toBe(140); + }); + + it('持续噪音不会在每个 tick 无限计数', () => { + const detector = new BarkDetector({ + threshold: 0.4, + minBarkGapMs: 250, + minBarkDurationMs: 80, + maxBarkDurationMs: 600, + }); + + const allEvents = [ + ...detector.acceptSample({ atMs: 0, volume: 0.7 }), + ...detector.acceptSample({ atMs: 100, volume: 0.72 }), + ...detector.acceptSample({ atMs: 200, volume: 0.73 }), + ...detector.acceptSample({ atMs: 300, volume: 0.75 }), + ...detector.acceptSample({ atMs: 500, volume: 0.2 }), + ]; + + expect(allEvents).toHaveLength(1); + }); + + it('低于阈值的背景噪音、过短脉冲和冷却内峰值不计数', () => { + const detector = new BarkDetector({ + threshold: 0.5, + minBarkGapMs: 300, + minBarkDurationMs: 80, + maxBarkDurationMs: 800, + }); + + expect(detector.acceptSample({ atMs: 0, volume: 0.48 })).toEqual([]); + detector.acceptSample({ atMs: 20, volume: 0.9 }); + expect(detector.acceptSample({ atMs: 60, volume: 0.2 })).toEqual([]); + + detector.acceptSample({ atMs: 500, volume: 0.88 }); + expect(detector.acceptSample({ atMs: 620, volume: 0.2 })).toHaveLength(1); + + detector.acceptSample({ atMs: 700, volume: 0.9 }); + expect(detector.acceptSample({ atMs: 820, volume: 0.2 })).toEqual([]); + }); +}); diff --git a/src/games/bark-battle/domain/__tests__/EnergyTugOfWar.test.ts b/src/games/bark-battle/domain/__tests__/EnergyTugOfWar.test.ts new file mode 100644 index 00000000..5965f877 --- /dev/null +++ b/src/games/bark-battle/domain/__tests__/EnergyTugOfWar.test.ts @@ -0,0 +1,19 @@ +import { describe, expect, it } from 'vitest'; + +import { advanceEnergy } from '../EnergyTugOfWar'; + +describe('advanceEnergy', () => { + it('玩家推动力高于对手时能量增加', () => { + expect(advanceEnergy({ energy: 0, playerPower: 0.8, opponentPower: 0.2, deltaMs: 1000, balanceFactor: 40 })).toBeGreaterThan(0); + }); + + it('对手推动力高于玩家时能量减少', () => { + expect(advanceEnergy({ energy: 0, playerPower: 0.1, opponentPower: 0.7, deltaMs: 1000, balanceFactor: 40 })).toBeLessThan(0); + }); + + it('能量被限制在 -100 到 100 且双方相等时保持稳定', () => { + expect(advanceEnergy({ energy: 98, playerPower: 1, opponentPower: 0, deltaMs: 2000, balanceFactor: 40 })).toBe(100); + expect(advanceEnergy({ energy: -98, playerPower: 0, opponentPower: 1, deltaMs: 2000, balanceFactor: 40 })).toBe(-100); + expect(advanceEnergy({ energy: 12, playerPower: 0.5, opponentPower: 0.5, deltaMs: 1000, balanceFactor: 40 })).toBeCloseTo(12); + }); +}); diff --git a/src/games/bark-battle/infrastructure/BrowserMicrophoneInput.ts b/src/games/bark-battle/infrastructure/BrowserMicrophoneInput.ts new file mode 100644 index 00000000..a6820a31 --- /dev/null +++ b/src/games/bark-battle/infrastructure/BrowserMicrophoneInput.ts @@ -0,0 +1,24 @@ +import type { MicrophoneFailureReason } from '../domain/BarkBattleTypes'; + +export function mapGetUserMediaError(error: unknown): MicrophoneFailureReason { + const name = error && typeof error === 'object' && 'name' in error ? String((error as { name?: unknown }).name) : ''; + if (name === 'NotAllowedError' || name === 'SecurityError') return 'permission-denied'; + if (name === 'NotFoundError' || name === 'DevicesNotFoundError') return 'not-found'; + if (name === 'NotReadableError' || name === 'TrackStartError') return 'not-readable'; + return 'unknown'; +} + +export function isMicrophoneApiSupported(windowLike: { isSecureContext?: boolean; navigator?: Navigator | { mediaDevices?: { getUserMedia?: unknown } } }) { + if (windowLike.isSecureContext === false) { + return { ok: false as const, reason: 'non-secure-context' as const }; + } + const getUserMedia = windowLike.navigator?.mediaDevices?.getUserMedia; + if (typeof getUserMedia !== 'function') { + return { ok: false as const, reason: 'unsupported' as const }; + } + return { ok: true as const, reason: null }; +} + +export function stopMediaStreamTracks(stream: MediaStream) { + stream.getTracks().forEach((track) => track.stop()); +} diff --git a/src/games/bark-battle/infrastructure/__tests__/BrowserMicrophoneInput.test.ts b/src/games/bark-battle/infrastructure/__tests__/BrowserMicrophoneInput.test.ts new file mode 100644 index 00000000..0c12c5d8 --- /dev/null +++ b/src/games/bark-battle/infrastructure/__tests__/BrowserMicrophoneInput.test.ts @@ -0,0 +1,25 @@ +import { describe, expect, it, vi } from 'vitest'; + +import { isMicrophoneApiSupported, mapGetUserMediaError, stopMediaStreamTracks } from '../BrowserMicrophoneInput'; + +describe('BrowserMicrophoneInput', () => { + it('区分非安全上下文和不支持 getUserMedia', () => { + expect(isMicrophoneApiSupported({ isSecureContext: false })).toEqual({ ok: false, reason: 'non-secure-context' }); + expect(isMicrophoneApiSupported({ isSecureContext: true, navigator: {} })).toEqual({ ok: false, reason: 'unsupported' }); + }); + + it('映射常见 getUserMedia 错误', () => { + expect(mapGetUserMediaError({ name: 'NotAllowedError' })).toBe('permission-denied'); + expect(mapGetUserMediaError({ name: 'NotFoundError' })).toBe('not-found'); + expect(mapGetUserMediaError({ name: 'NotReadableError' })).toBe('not-readable'); + expect(mapGetUserMediaError({ name: 'OtherError' })).toBe('unknown'); + }); + + it('停止 MediaStream 的所有音轨', () => { + const stopA = vi.fn(); + const stopB = vi.fn(); + stopMediaStreamTracks({ getTracks: () => [{ stop: stopA }, { stop: stopB }] } as unknown as MediaStream); + expect(stopA).toHaveBeenCalledTimes(1); + expect(stopB).toHaveBeenCalledTimes(1); + }); +}); diff --git a/src/games/bark-battle/ui/BarkBattleHud.css b/src/games/bark-battle/ui/BarkBattleHud.css new file mode 100644 index 00000000..c59ee3e8 --- /dev/null +++ b/src/games/bark-battle/ui/BarkBattleHud.css @@ -0,0 +1,193 @@ +.bark-battle-hud { + min-height: 100svh; + color: #fff7ed; + background: radial-gradient(circle at 50% 15%, rgba(251, 191, 36, 0.35), transparent 28%), linear-gradient(180deg, #1f1147 0%, #521b4f 48%, #130a28 100%); + display: flex; + flex-direction: column; + gap: 18px; + padding: max(18px, env(safe-area-inset-top)) 16px max(18px, env(safe-area-inset-bottom)); + box-sizing: border-box; + overflow: hidden; +} + +.bark-battle-hud__topline { + display: grid; + gap: 10px; +} + +.bark-battle-hud__timer { + justify-self: center; + border-radius: 999px; + padding: 8px 16px; + background: rgba(15, 23, 42, 0.56); + font-weight: 900; + letter-spacing: 0.04em; +} + +.bark-battle-energy { + position: relative; + display: flex; + height: 18px; + border: 2px solid rgba(255, 247, 237, 0.78); + border-radius: 999px; + overflow: hidden; + background: rgba(15, 23, 42, 0.48); +} + +.bark-battle-energy__side--player { background: linear-gradient(90deg, #f97316, #facc15); } +.bark-battle-energy__side--opponent { background: linear-gradient(90deg, #60a5fa, #a78bfa); } + +.bark-battle-arena { + flex: 1; + min-height: 0; + display: grid; + grid-template-rows: 1fr auto 1fr; + place-items: center; +} + +.bark-battle-dog { + display: grid; + place-items: center; + gap: 8px; +} + +.bark-battle-dog__body { + font-size: clamp(92px, 30vw, 150px); + filter: drop-shadow(0 18px 22px rgba(0, 0, 0, 0.42)); +} + +.bark-battle-dog--player .bark-battle-dog__body { + transform: rotateY(180deg) translateY(4px); +} + +.bark-battle-dog__label, +.bark-battle-vs { + font-weight: 900; + text-shadow: 0 2px 10px rgba(0, 0, 0, 0.35); +} + +.bark-battle-vs { + border-radius: 999px; + padding: 10px 18px; + background: rgba(255, 255, 255, 0.16); +} + +.bark-battle-controls, +.bark-battle-result__stats { + display: flex; + gap: 10px; + justify-content: center; + flex-wrap: wrap; +} + +.bark-battle-controls button, +.bark-battle-primary-button { + border: 0; + border-radius: 999px; + padding: 12px 18px; + color: #1f1147; + background: #fff7ed; + font-weight: 900; +} + +.bark-battle-primary-button { + background: linear-gradient(135deg, #facc15, #fb7185); +} + +.bark-battle-status-card, +.bark-battle-result { + margin: auto; + width: min(92vw, 420px); + border: 1px solid rgba(255, 255, 255, 0.18); + border-radius: 28px; + padding: 24px; + text-align: center; + background: rgba(15, 23, 42, 0.68); + box-shadow: 0 26px 60px rgba(0, 0, 0, 0.3); + backdrop-filter: blur(18px); +} + +.bark-battle-result__stats span { + min-width: 84px; + display: grid; + gap: 4px; +} + +.bark-battle-result__stats strong { + font-size: 28px; +} + +.bark-battle-particles { + position: absolute; + inset: 18% 0 auto; + pointer-events: none; + text-align: center; + font-size: clamp(30px, 10vw, 70px); + font-weight: 950; + letter-spacing: 0.08em; + color: rgba(255, 247, 237, 0.88); + text-shadow: 0 0 18px rgba(250, 204, 21, 0.75); + animation: barkBattleParticlePop 820ms ease-out both; +} + +.bark-battle-debug-panel { + position: fixed; + right: 12px; + bottom: max(12px, env(safe-area-inset-bottom)); + z-index: 8; + width: min(92vw, 340px); + max-height: 42svh; + overflow: auto; + border: 1px solid rgba(255, 255, 255, 0.18); + border-radius: 22px; + padding: 12px; + color: #fff7ed; + background: rgba(15, 23, 42, 0.72); + box-shadow: 0 18px 46px rgba(0, 0, 0, 0.28); + backdrop-filter: blur(18px); +} + +.bark-battle-debug-panel header, +.bark-battle-debug-panel label { + display: flex; + align-items: center; + justify-content: space-between; + gap: 10px; +} + +.bark-battle-debug-panel label { + margin-top: 8px; + font-size: 12px; +} + +.bark-battle-debug-panel input { + flex: 1; +} + +.bark-battle-debug-panel output { + min-width: 44px; + text-align: right; + font-variant-numeric: tabular-nums; +} + +.bark-battle-debug-panel__controls { + display: flex; + gap: 8px; + margin-top: 10px; +} + +.bark-battle-debug-panel__controls button { + flex: 1; + border: 0; + border-radius: 999px; + padding: 8px 10px; + color: #1f1147; + background: #fff7ed; + font-weight: 800; +} + +@keyframes barkBattleParticlePop { + from { transform: translateY(28px) scale(0.7); opacity: 0; } + 42% { opacity: 1; } + to { transform: translateY(-80px) scale(1.14); opacity: 0; } +} diff --git a/src/games/bark-battle/ui/BarkBattleHud.tsx b/src/games/bark-battle/ui/BarkBattleHud.tsx new file mode 100644 index 00000000..8391da87 --- /dev/null +++ b/src/games/bark-battle/ui/BarkBattleHud.tsx @@ -0,0 +1,91 @@ +import './BarkBattleHud.css'; + +import type { BarkBattleSnapshot } from '../domain/BarkBattleTypes'; + +type BarkBattleHudProps = { + snapshot: BarkBattleSnapshot; + onStartMicrophone?: () => void; + onMockBark?: () => void; + onMockQuiet?: () => void; + onRestart?: () => void; +}; + +const failureText = { + unsupported: '当前浏览器不支持麦克风输入', + 'permission-denied': '麦克风授权被拒绝', + 'non-secure-context': '当前环境无法使用麦克风', + 'not-found': '未检测到麦克风', + 'not-readable': '麦克风暂时不可读', + 'audio-context-blocked': '音频上下文被拦截', + 'calibration-timeout': '校准超时', + 'calibration-sample-unreadable': '校准样本不可读', + unknown: '麦克风暂时不可用', +}; + +export function BarkBattleHud({ + snapshot, + onStartMicrophone, + onMockBark, + onMockQuiet, + onRestart, +}: BarkBattleHudProps) { + const playerWidth = `${Math.round(((snapshot.energy + 100) / 200) * 100)}%`; + const opponentWidth = `${Math.round(((100 - snapshot.energy) / 200) * 100)}%`; + const isUnavailable = snapshot.phase === 'unavailable'; + + return ( +
+
+
{(snapshot.remainingMs / 1000).toFixed(1)}s
+
+
+
+
+
+ + {isUnavailable ? ( +
+

{snapshot.errorReason ? failureText[snapshot.errorReason] : '麦克风暂时不可用'}

+ {snapshot.errorReason !== 'unsupported' ? ( + + ) : null} +
+ ) : ( +
+
+ 🐕 + 你 · {snapshot.player.barkCount} +
+
VS
+
+ 🐶 + 对手 · {snapshot.opponent.barkCount} +
+
+ )} + +
+ {snapshot.phase === 'permission' ? ( + + ) : null} + + {snapshot.phase === 'finished' ? ( + + ) : null} +
+
+ ); +} diff --git a/src/games/bark-battle/ui/BarkBattleResultPanel.tsx b/src/games/bark-battle/ui/BarkBattleResultPanel.tsx new file mode 100644 index 00000000..234b537c --- /dev/null +++ b/src/games/bark-battle/ui/BarkBattleResultPanel.tsx @@ -0,0 +1,34 @@ +import type { BarkBattleResult } from '../domain/BarkBattleTypes'; + +type BarkBattleResultPanelProps = { + result: BarkBattleResult; + onRestart: () => void; +}; + +export function BarkBattleResultPanel({ result, onRestart }: BarkBattleResultPanelProps) { + const title = result.winner === 'player' ? '汪力压制成功' : result.winner === 'opponent' ? '对手声浪更强' : '势均力敌'; + + return ( +
+

本局结束

+

{title}

+
+ + {result.playerBarkCount} + 玩家叫声 + + + {result.opponentBarkCount} + 对手压制 + + + {result.score} + 声浪分 + +
+ +
+ ); +} diff --git a/src/games/bark-battle/ui/BarkBattleRuntimeShell.tsx b/src/games/bark-battle/ui/BarkBattleRuntimeShell.tsx new file mode 100644 index 00000000..2ef9d227 --- /dev/null +++ b/src/games/bark-battle/ui/BarkBattleRuntimeShell.tsx @@ -0,0 +1,137 @@ +import { useEffect, useRef, useState } from 'react'; + +import { + type BarkBattleConfig, + DEFAULT_BARK_BATTLE_CONFIG, +} from '../application/BarkBattleConfig'; +import { BarkBattleController } from '../application/BarkBattleController'; +import { BarkBattleHud } from './BarkBattleHud'; +import { BarkBattleResultPanel } from './BarkBattleResultPanel'; + +type BarkBattleRuntimeShellProps = { + title?: string; +}; + +const DEBUG_CONFIG_FIELDS: Array<{ + key: keyof Pick< + BarkBattleConfig, + | 'roundDurationMs' + | 'countdownMs' + | 'drawThreshold' + | 'barkThreshold' + | 'minBarkGapMs' + | 'balanceFactor' + | 'opponentBasePower' + >; + label: string; + min: number; + max: number; + step: number; +}> = [ + { key: 'roundDurationMs', label: '局长(ms)', min: 1000, max: 60000, step: 1000 }, + { key: 'countdownMs', label: '倒计时(ms)', min: 0, max: 5000, step: 500 }, + { key: 'drawThreshold', label: '平局阈值', min: 0, max: 40, step: 1 }, + { key: 'barkThreshold', label: '叫声阈值', min: 0.1, max: 1, step: 0.05 }, + { key: 'minBarkGapMs', label: '叫声间隔(ms)', min: 100, max: 1200, step: 50 }, + { key: 'balanceFactor', label: '拉锯速度', min: 5, max: 80, step: 1 }, + { key: 'opponentBasePower', label: '对手基础力', min: 0, max: 1, step: 0.05 }, +]; + +export function BarkBattleRuntimeShell({ title = '汪汪声浪大作战' }: BarkBattleRuntimeShellProps) { + const [config, setConfig] = useState(DEFAULT_BARK_BATTLE_CONFIG); + const controllerRef = useRef(null); + if (!controllerRef.current) { + controllerRef.current = new BarkBattleController(config); + } + const controller = controllerRef.current; + const [snapshot, setSnapshot] = useState(() => controller.getSnapshot()); + const [particleText, setParticleText] = useState(''); + const heldRef = useRef(false); + + useEffect(() => { + controller.updateConfig(config); + setSnapshot(controller.getSnapshot()); + }, [config, controller]); + + useEffect(() => { + const timer = window.setInterval(() => { + controller.tick(100); + if (heldRef.current) { + controller.submitMockSample(0.88); + } else { + controller.submitMockSample(0.12); + } + setSnapshot(controller.getSnapshot()); + }, 100); + return () => window.clearInterval(timer); + }, [controller]); + + const restart = () => { + heldRef.current = false; + controller.restart(); + setParticleText(''); + setSnapshot(controller.getSnapshot()); + }; + + const startMock = () => { + controller.startWithMockInput(); + setSnapshot(controller.getSnapshot()); + }; + + const finishNow = () => { + heldRef.current = false; + controller.finishNow(); + setSnapshot(controller.getSnapshot()); + }; + + const bark = () => { + heldRef.current = true; + setParticleText('汪!'); + window.setTimeout(() => setParticleText(''), 680); + }; + + return ( +
+ { + heldRef.current = false; + }} + onRestart={restart} + /> + + {particleText ?
{particleText}
: null} + {snapshot.result ? : null} +
+ ); +} diff --git a/src/games/bark-battle/ui/__tests__/BarkBattleHud.test.tsx b/src/games/bark-battle/ui/__tests__/BarkBattleHud.test.tsx new file mode 100644 index 00000000..9abbef6f --- /dev/null +++ b/src/games/bark-battle/ui/__tests__/BarkBattleHud.test.tsx @@ -0,0 +1,57 @@ +/* @vitest-environment jsdom */ + +import { render, screen } from '@testing-library/react'; +import { describe, expect, it } from 'vitest'; + +import type { BarkBattleSnapshot } from '../../domain/BarkBattleTypes'; +import { BarkBattleHud } from '../BarkBattleHud'; + +function buildSnapshot(overrides: Partial = {}): BarkBattleSnapshot { + return { + phase: 'playing', + uiState: 'playing', + errorReason: null, + statusMessageKey: null, + elapsedMs: 0, + remainingMs: 12_000, + countdownMs: 0, + energy: 40, + player: { barkCount: 3, power: 0.8 }, + opponent: { barkCount: 1, power: 0.25 }, + winner: null, + result: null, + lastEvents: [], + ...overrides, + }; +} + +describe('BarkBattleHud', () => { + it('playing 阶段展示竖屏核心元素、倒计时和双方狗狗朝向', () => { + render( {}} onMockQuiet={() => {}} />); + + expect(screen.getByText('12.0s')).toBeTruthy(); + expect(screen.getByLabelText('玩家狗狗背对屏幕')).toBeTruthy(); + expect(screen.getByLabelText('对手狗狗面向屏幕')).toBeTruthy(); + expect(screen.getByLabelText('声浪能量条').getAttribute('aria-valuenow')).toBe('40'); + }); + + it('energy 正负值会改变玩家侧和对手侧占比', () => { + const { rerender } = render(); + expect(screen.getByTestId('player-energy-fill').getAttribute('style')).toContain('width: 80%'); + + rerender(); + expect(screen.getByTestId('opponent-energy-fill').getAttribute('style')).toContain('width: 80%'); + }); + + it('unsupported 不展示开始声控按钮,permission-denied 展示重试授权入口', () => { + const { rerender } = render( + {}} />, + ); + expect(screen.queryByRole('button', { name: '开始声控' })).toBeNull(); + + rerender( + {}} />, + ); + expect(screen.getByRole('button', { name: '重新授权' })).toBeTruthy(); + }); +}); diff --git a/src/games/bark-battle/ui/__tests__/BarkBattleResultPanel.test.tsx b/src/games/bark-battle/ui/__tests__/BarkBattleResultPanel.test.tsx new file mode 100644 index 00000000..99c11a26 --- /dev/null +++ b/src/games/bark-battle/ui/__tests__/BarkBattleResultPanel.test.tsx @@ -0,0 +1,26 @@ +/* @vitest-environment jsdom */ + +import { render, screen } from '@testing-library/react'; +import userEvent from '@testing-library/user-event'; +import { describe, expect, it, vi } from 'vitest'; + +import { BarkBattleResultPanel } from '../BarkBattleResultPanel'; + +describe('BarkBattleResultPanel', () => { + it('展示胜负、叫声次数并支持再来一局', async () => { + const onRestart = vi.fn(); + render( + , + ); + + expect(screen.getByRole('dialog', { name: '对战结算' })).toBeTruthy(); + expect(screen.getByText('汪力压制成功')).toBeTruthy(); + expect(screen.getByText('6')).toBeTruthy(); + + await userEvent.click(screen.getByRole('button', { name: '再来一局' })); + expect(onRestart).toHaveBeenCalledTimes(1); + }); +}); diff --git a/src/games/bark-battle/ui/__tests__/BarkBattleRuntimeShell.test.tsx b/src/games/bark-battle/ui/__tests__/BarkBattleRuntimeShell.test.tsx new file mode 100644 index 00000000..9866ec7b --- /dev/null +++ b/src/games/bark-battle/ui/__tests__/BarkBattleRuntimeShell.test.tsx @@ -0,0 +1,25 @@ +/* @vitest-environment jsdom */ + +import { render, screen } from '@testing-library/react'; +import userEvent from '@testing-library/user-event'; +import { describe, expect, it } from 'vitest'; + +import { BarkBattleRuntimeShell } from '../BarkBattleRuntimeShell'; + +describe('BarkBattleRuntimeShell 调试面板', () => { + it('提供开始、结束、重置流程控制按钮和参数滑杆', async () => { + render(); + + expect(screen.getByLabelText('调试面板')).toBeTruthy(); + expect(screen.getByRole('button', { name: '开始' })).toBeTruthy(); + expect(screen.getByRole('button', { name: '结束' })).toBeTruthy(); + expect(screen.getByRole('button', { name: '重置' })).toBeTruthy(); + expect(screen.getByLabelText('叫声阈值')).toBeTruthy(); + + await userEvent.click(screen.getByRole('button', { name: '开始' })); + expect(screen.getByText(/countdown|playing/u)).toBeTruthy(); + + await userEvent.click(screen.getByRole('button', { name: '结束' })); + expect(screen.getByRole('dialog', { name: '对战结算' })).toBeTruthy(); + }); +}); diff --git a/src/routing/appRoutes.tsx b/src/routing/appRoutes.tsx index d80cf62e..34b27736 100644 --- a/src/routing/appRoutes.tsx +++ b/src/routing/appRoutes.tsx @@ -19,6 +19,9 @@ export type AppRouteMatch = | { kind: 'match3d-playground'; } + | { + kind: 'bark-battle-playground'; + } | { kind: 'child-motion-demo'; } @@ -37,6 +40,7 @@ export type ResolvedAppRoute = { const GameApp = lazy(() => import('../AuthenticatedApp')) as AppRouteComponent; const BigFishPlaygroundApp = lazy(() => import('../BigFishPlaygroundApp')) as AppRouteComponent; const Match3DPlaygroundApp = lazy(() => import('../Match3DPlaygroundApp')) as AppRouteComponent; +const BarkBattlePlaygroundApp = lazy(() => import('../BarkBattlePlaygroundApp')) as AppRouteComponent; const PuzzlePlaygroundApp = lazy(() => import('../PuzzlePlaygroundApp')) as AppRouteComponent; const ChildMotionDemoApp = lazy(() => import('../ChildMotionDemoApp')) as AppRouteComponent; @@ -65,6 +69,12 @@ export function matchAppRoute(pathname: string): AppRouteMatch { }; } + if (normalizedPath === '/bark-battle') { + return { + kind: 'bark-battle-playground', + }; + } + if ( normalizedPath === '/child-motion-demo' && isEdutainmentEntryEnabled() @@ -109,6 +119,15 @@ export function resolveAppRoute(pathname: string): ResolvedAppRoute { }; } + if (matchedRoute.kind === 'bark-battle-playground') { + return { + kind: 'bark-battle-playground', + loadingEyebrow: '正在载入汪汪声浪', + loadingText: '正在进入竖屏声浪竞技场...', + Component: BarkBattlePlaygroundApp, + }; + } + if (matchedRoute.kind === 'child-motion-demo') { return { kind: 'child-motion-demo',