feat: add bark battle browser prototype
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25
src/games/bark-battle/application/BarkBattleConfig.ts
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25
src/games/bark-battle/application/BarkBattleConfig.ts
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export type BarkBattleConfig = {
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roundDurationMs: number;
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countdownMs: number;
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drawThreshold: number;
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barkThreshold: number;
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minBarkGapMs: number;
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minBarkDurationMs: number;
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maxBarkDurationMs: number;
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balanceFactor: number;
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calibrationMaxWaitMs: number;
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opponentBasePower: number;
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};
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export const DEFAULT_BARK_BATTLE_CONFIG: BarkBattleConfig = {
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roundDurationMs: 30_000,
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countdownMs: 3_000,
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drawThreshold: 12,
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barkThreshold: 0.5,
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minBarkGapMs: 300,
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minBarkDurationMs: 90,
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maxBarkDurationMs: 900,
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balanceFactor: 32,
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calibrationMaxWaitMs: 4_000,
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opponentBasePower: 0.22,
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};
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71
src/games/bark-battle/application/BarkBattleController.ts
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71
src/games/bark-battle/application/BarkBattleController.ts
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import { type BarkBattleSession,createBarkBattleSession } from '../domain/BarkBattleSession';
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import type { MicrophoneFailureReason } from '../domain/BarkBattleTypes';
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import { BarkDetector } from '../domain/BarkDetector';
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import type { BarkBattleConfig } from './BarkBattleConfig';
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export class BarkBattleController {
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private session: BarkBattleSession;
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private detector: BarkDetector;
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private sampleClockMs = 0;
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constructor(private config: BarkBattleConfig) {
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this.session = createBarkBattleSession(config);
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this.detector = this.createDetector();
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}
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getSnapshot() {
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return this.session.snapshot;
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}
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updateConfig(config: BarkBattleConfig) {
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this.config = config;
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this.restart();
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}
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finishNow() {
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if (this.session.snapshot.phase !== 'playing') {
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this.session = this.session.startMockRound();
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}
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if (this.session.snapshot.phase === 'countdown') {
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this.session = this.session.tick(this.session.snapshot.countdownMs);
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}
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this.session = this.session.tick(this.session.snapshot.remainingMs + 1);
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}
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startWithMockInput() {
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this.session = createBarkBattleSession(this.config).startMockRound();
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this.detector = this.createDetector();
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this.sampleClockMs = 0;
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}
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submitMockSample(volume: number) {
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const events = this.detector.acceptSample({ atMs: this.sampleClockMs, volume });
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for (const event of events) {
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this.session = this.session.applyPlayerBark(event);
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}
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}
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tick(deltaMs: number) {
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this.sampleClockMs += deltaMs;
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this.session = this.session.tick(deltaMs);
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}
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restart() {
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this.session = createBarkBattleSession(this.config);
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this.detector = this.createDetector();
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this.sampleClockMs = 0;
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}
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failMicrophone(reason: MicrophoneFailureReason) {
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this.session = this.session.failMicrophone(reason);
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}
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private createDetector() {
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return new BarkDetector({
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threshold: this.config.barkThreshold,
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minBarkGapMs: this.config.minBarkGapMs,
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minBarkDurationMs: this.config.minBarkDurationMs,
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maxBarkDurationMs: this.config.maxBarkDurationMs,
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});
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}
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}
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import { describe, expect, it } from 'vitest';
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import { DEFAULT_BARK_BATTLE_CONFIG } from '../BarkBattleConfig';
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import { BarkBattleController } from '../BarkBattleController';
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describe('BarkBattleController', () => {
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it('mock 模式可跑通完整一局并生成结算', () => {
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const controller = new BarkBattleController({ ...DEFAULT_BARK_BATTLE_CONFIG, roundDurationMs: 1200, countdownMs: 300 });
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controller.startWithMockInput();
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controller.tick(300);
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expect(controller.getSnapshot().phase).toBe('playing');
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controller.submitMockSample(0.92);
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controller.tick(160);
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controller.submitMockSample(0.12);
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expect(controller.getSnapshot().player.barkCount).toBe(1);
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expect(controller.getSnapshot().energy).toBeGreaterThan(0);
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controller.tick(1200);
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expect(controller.getSnapshot().phase).toBe('finished');
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expect(controller.getSnapshot().result?.winner).toBe('player');
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});
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it('麦克风失败时进入 unavailable 且不会进入 playing', () => {
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const controller = new BarkBattleController(DEFAULT_BARK_BATTLE_CONFIG);
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controller.failMicrophone('permission-denied');
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controller.tick(5000);
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expect(controller.getSnapshot()).toMatchObject({
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phase: 'unavailable',
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uiState: 'microphone-unavailable',
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errorReason: 'permission-denied',
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statusMessageKey: 'microphone-permission-denied',
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});
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});
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it('restart 会重置上一局计数、能量和结果', () => {
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const controller = new BarkBattleController({ ...DEFAULT_BARK_BATTLE_CONFIG, roundDurationMs: 1, countdownMs: 0 });
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controller.startWithMockInput();
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controller.tick(1);
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controller.submitMockSample(1);
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controller.tick(120);
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controller.submitMockSample(0.1);
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controller.tick(2);
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expect(controller.getSnapshot().result).not.toBeNull();
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controller.restart();
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expect(controller.getSnapshot().phase).toBe('permission');
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expect(controller.getSnapshot().player.barkCount).toBe(0);
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expect(controller.getSnapshot().energy).toBe(0);
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expect(controller.getSnapshot().result).toBeNull();
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});
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});
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