feat: add bark battle browser prototype
This commit is contained in:
5
src/BarkBattlePlaygroundApp.tsx
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5
src/BarkBattlePlaygroundApp.tsx
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@@ -0,0 +1,5 @@
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import { BarkBattleRuntimeShell } from './games/bark-battle/ui/BarkBattleRuntimeShell';
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export default function BarkBattlePlaygroundApp() {
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return <BarkBattleRuntimeShell />;
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}
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25
src/games/bark-battle/application/BarkBattleConfig.ts
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25
src/games/bark-battle/application/BarkBattleConfig.ts
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@@ -0,0 +1,25 @@
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export type BarkBattleConfig = {
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roundDurationMs: number;
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countdownMs: number;
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drawThreshold: number;
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barkThreshold: number;
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minBarkGapMs: number;
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minBarkDurationMs: number;
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maxBarkDurationMs: number;
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balanceFactor: number;
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calibrationMaxWaitMs: number;
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opponentBasePower: number;
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};
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export const DEFAULT_BARK_BATTLE_CONFIG: BarkBattleConfig = {
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roundDurationMs: 30_000,
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countdownMs: 3_000,
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drawThreshold: 12,
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barkThreshold: 0.5,
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minBarkGapMs: 300,
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minBarkDurationMs: 90,
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maxBarkDurationMs: 900,
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balanceFactor: 32,
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calibrationMaxWaitMs: 4_000,
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opponentBasePower: 0.22,
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};
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71
src/games/bark-battle/application/BarkBattleController.ts
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71
src/games/bark-battle/application/BarkBattleController.ts
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@@ -0,0 +1,71 @@
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import { type BarkBattleSession,createBarkBattleSession } from '../domain/BarkBattleSession';
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import type { MicrophoneFailureReason } from '../domain/BarkBattleTypes';
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import { BarkDetector } from '../domain/BarkDetector';
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import type { BarkBattleConfig } from './BarkBattleConfig';
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export class BarkBattleController {
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private session: BarkBattleSession;
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private detector: BarkDetector;
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private sampleClockMs = 0;
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constructor(private config: BarkBattleConfig) {
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this.session = createBarkBattleSession(config);
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this.detector = this.createDetector();
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}
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getSnapshot() {
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return this.session.snapshot;
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}
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updateConfig(config: BarkBattleConfig) {
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this.config = config;
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this.restart();
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}
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finishNow() {
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if (this.session.snapshot.phase !== 'playing') {
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this.session = this.session.startMockRound();
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}
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if (this.session.snapshot.phase === 'countdown') {
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this.session = this.session.tick(this.session.snapshot.countdownMs);
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}
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this.session = this.session.tick(this.session.snapshot.remainingMs + 1);
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}
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startWithMockInput() {
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this.session = createBarkBattleSession(this.config).startMockRound();
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this.detector = this.createDetector();
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this.sampleClockMs = 0;
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}
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submitMockSample(volume: number) {
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const events = this.detector.acceptSample({ atMs: this.sampleClockMs, volume });
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for (const event of events) {
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this.session = this.session.applyPlayerBark(event);
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}
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}
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tick(deltaMs: number) {
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this.sampleClockMs += deltaMs;
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this.session = this.session.tick(deltaMs);
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}
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restart() {
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this.session = createBarkBattleSession(this.config);
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this.detector = this.createDetector();
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this.sampleClockMs = 0;
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}
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failMicrophone(reason: MicrophoneFailureReason) {
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this.session = this.session.failMicrophone(reason);
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}
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private createDetector() {
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return new BarkDetector({
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threshold: this.config.barkThreshold,
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minBarkGapMs: this.config.minBarkGapMs,
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minBarkDurationMs: this.config.minBarkDurationMs,
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maxBarkDurationMs: this.config.maxBarkDurationMs,
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});
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}
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}
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@@ -0,0 +1,57 @@
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import { describe, expect, it } from 'vitest';
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import { DEFAULT_BARK_BATTLE_CONFIG } from '../BarkBattleConfig';
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import { BarkBattleController } from '../BarkBattleController';
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describe('BarkBattleController', () => {
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it('mock 模式可跑通完整一局并生成结算', () => {
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const controller = new BarkBattleController({ ...DEFAULT_BARK_BATTLE_CONFIG, roundDurationMs: 1200, countdownMs: 300 });
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controller.startWithMockInput();
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controller.tick(300);
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expect(controller.getSnapshot().phase).toBe('playing');
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controller.submitMockSample(0.92);
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controller.tick(160);
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controller.submitMockSample(0.12);
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expect(controller.getSnapshot().player.barkCount).toBe(1);
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expect(controller.getSnapshot().energy).toBeGreaterThan(0);
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controller.tick(1200);
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expect(controller.getSnapshot().phase).toBe('finished');
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expect(controller.getSnapshot().result?.winner).toBe('player');
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});
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it('麦克风失败时进入 unavailable 且不会进入 playing', () => {
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const controller = new BarkBattleController(DEFAULT_BARK_BATTLE_CONFIG);
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controller.failMicrophone('permission-denied');
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controller.tick(5000);
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expect(controller.getSnapshot()).toMatchObject({
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phase: 'unavailable',
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uiState: 'microphone-unavailable',
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errorReason: 'permission-denied',
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statusMessageKey: 'microphone-permission-denied',
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});
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});
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it('restart 会重置上一局计数、能量和结果', () => {
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const controller = new BarkBattleController({ ...DEFAULT_BARK_BATTLE_CONFIG, roundDurationMs: 1, countdownMs: 0 });
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controller.startWithMockInput();
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controller.tick(1);
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controller.submitMockSample(1);
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controller.tick(120);
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controller.submitMockSample(0.1);
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controller.tick(2);
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expect(controller.getSnapshot().result).not.toBeNull();
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controller.restart();
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expect(controller.getSnapshot().phase).toBe('permission');
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expect(controller.getSnapshot().player.barkCount).toBe(0);
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expect(controller.getSnapshot().energy).toBe(0);
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expect(controller.getSnapshot().result).toBeNull();
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});
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});
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30
src/games/bark-battle/domain/BarkBattleScoring.ts
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30
src/games/bark-battle/domain/BarkBattleScoring.ts
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@@ -0,0 +1,30 @@
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import type { BarkBattleResult, BarkBattleWinner } from './BarkBattleTypes';
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export function decideBarkBattleWinner(
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energy: number,
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drawThreshold: number,
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): BarkBattleWinner {
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if (energy > drawThreshold) {
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return 'player';
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}
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if (energy < -drawThreshold) {
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return 'opponent';
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}
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return 'draw';
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}
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export function buildBarkBattleResult(input: {
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energy: number;
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drawThreshold: number;
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playerBarkCount: number;
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opponentBarkCount: number;
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}): BarkBattleResult {
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const winner = decideBarkBattleWinner(input.energy, input.drawThreshold);
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return {
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winner,
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playerBarkCount: input.playerBarkCount,
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opponentBarkCount: input.opponentBarkCount,
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finalEnergy: input.energy,
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score: Math.max(0, Math.round(input.energy + input.playerBarkCount * 120)),
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};
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}
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154
src/games/bark-battle/domain/BarkBattleSession.ts
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154
src/games/bark-battle/domain/BarkBattleSession.ts
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@@ -0,0 +1,154 @@
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import type { BarkBattleConfig } from '../application/BarkBattleConfig';
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import { buildBarkBattleResult } from './BarkBattleScoring';
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import type { BarkBattleEvent, BarkBattleSnapshot } from './BarkBattleTypes';
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import { advanceEnergy, clampEnergy } from './EnergyTugOfWar';
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import { computeOpponentPower } from './OpponentStrategy';
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export class BarkBattleSession {
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constructor(
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private readonly config: BarkBattleConfig,
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readonly snapshot: BarkBattleSnapshot,
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) {}
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startMockRound() {
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return new BarkBattleSession(this.config, {
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...this.snapshot,
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phase: this.config.countdownMs > 0 ? 'countdown' : 'playing',
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uiState: this.config.countdownMs > 0 ? 'ready-countdown' : 'playing',
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countdownMs: this.config.countdownMs,
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remainingMs: this.config.roundDurationMs,
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lastEvents: [],
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});
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}
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tick(deltaMs: number) {
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if (this.snapshot.phase === 'finished' || this.snapshot.phase === 'unavailable') {
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return this.withEvents([]);
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}
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if (this.snapshot.phase === 'countdown') {
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const countdownMs = Math.max(0, this.snapshot.countdownMs - deltaMs);
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return new BarkBattleSession(this.config, {
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...this.snapshot,
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phase: countdownMs <= 0 ? 'playing' : 'countdown',
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uiState: countdownMs <= 0 ? 'playing' : 'ready-countdown',
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countdownMs,
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remainingMs: this.config.roundDurationMs,
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lastEvents: [],
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});
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}
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if (this.snapshot.phase !== 'playing') {
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return this.withEvents([]);
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}
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const elapsedMs = this.snapshot.elapsedMs + deltaMs;
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const remainingMs = Math.max(0, this.snapshot.remainingMs - deltaMs);
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const opponentPower = computeOpponentPower(this.config, elapsedMs);
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const energy = advanceEnergy({
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energy: this.snapshot.energy,
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playerPower: this.snapshot.player.power,
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opponentPower,
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deltaMs,
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balanceFactor: this.config.balanceFactor,
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});
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const nextSnapshot: BarkBattleSnapshot = {
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...this.snapshot,
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elapsedMs,
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remainingMs,
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energy,
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opponent: {
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...this.snapshot.opponent,
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power: opponentPower,
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},
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player: {
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...this.snapshot.player,
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power: Math.max(0, this.snapshot.player.power * 0.78),
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},
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lastEvents: [],
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};
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if (remainingMs > 0) {
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return new BarkBattleSession(this.config, nextSnapshot);
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}
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const result = buildBarkBattleResult({
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energy,
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drawThreshold: this.config.drawThreshold,
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playerBarkCount: nextSnapshot.player.barkCount,
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opponentBarkCount: nextSnapshot.opponent.barkCount,
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});
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return new BarkBattleSession(this.config, {
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...nextSnapshot,
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phase: 'finished',
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uiState: 'finished',
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winner: result.winner,
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result,
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});
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}
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applyPlayerBark(event: BarkBattleEvent) {
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if (this.snapshot.phase !== 'playing') {
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return this.withEvents([]);
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}
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const playerPower = Math.min(1, Math.max(this.snapshot.player.power, event.peakVolume));
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return new BarkBattleSession(this.config, {
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...this.snapshot,
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energy: clampEnergy(this.snapshot.energy + event.peakVolume * 12),
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player: {
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barkCount: this.snapshot.player.barkCount + 1,
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power: playerPower,
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},
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lastEvents: [event],
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});
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}
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failMicrophone(reason: BarkBattleSnapshot['errorReason']) {
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return new BarkBattleSession(this.config, {
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...this.snapshot,
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phase: 'unavailable',
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uiState: 'microphone-unavailable',
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errorReason: reason,
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statusMessageKey: reason ? MICROPHONE_STATUS_KEYS[reason] : null,
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lastEvents: [],
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});
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}
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private withEvents(lastEvents: BarkBattleEvent[]) {
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return new BarkBattleSession(this.config, {
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...this.snapshot,
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lastEvents,
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});
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}
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}
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const MICROPHONE_STATUS_KEYS = {
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unsupported: 'microphone-unsupported',
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'permission-denied': 'microphone-permission-denied',
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'non-secure-context': 'microphone-non-secure-context',
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'not-found': 'microphone-not-found',
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'not-readable': 'microphone-not-readable',
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'audio-context-blocked': 'microphone-audio-context-blocked',
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'calibration-timeout': 'microphone-calibration-timeout',
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'calibration-sample-unreadable': 'microphone-calibration-sample-unreadable',
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unknown: 'microphone-unknown-error',
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} as const;
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export function createBarkBattleSession(config: BarkBattleConfig) {
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return new BarkBattleSession(config, {
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phase: 'permission',
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uiState: 'permission-ready',
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errorReason: null,
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statusMessageKey: null,
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elapsedMs: 0,
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remainingMs: config.roundDurationMs,
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countdownMs: config.countdownMs,
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energy: 0,
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player: { barkCount: 0, power: 0 },
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opponent: { barkCount: 0, power: config.opponentBasePower },
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winner: null,
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result: null,
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lastEvents: [],
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});
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}
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84
src/games/bark-battle/domain/BarkBattleTypes.ts
Normal file
84
src/games/bark-battle/domain/BarkBattleTypes.ts
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@@ -0,0 +1,84 @@
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export type BarkBattlePhase =
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| 'permission'
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| 'calibration'
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| 'countdown'
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| 'playing'
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| 'finished'
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| 'unavailable';
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export type BarkBattleSide = 'player' | 'opponent';
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export type BarkBattleWinner = BarkBattleSide | 'draw' | null;
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export type BarkBattleDifficulty = 'easy' | 'normal' | 'hard';
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export type BarkBattleUiState =
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| 'idle'
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| 'permission-ready'
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| 'microphone-authorized'
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| 'calibrating'
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| 'ready-countdown'
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| 'playing'
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| 'finished'
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| 'microphone-unavailable';
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export type MicrophoneFailureReason =
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| 'unsupported'
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| 'permission-denied'
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| 'non-secure-context'
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| 'not-found'
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| 'not-readable'
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| 'audio-context-blocked'
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| 'calibration-timeout'
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| 'calibration-sample-unreadable'
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| 'unknown';
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export type BarkBattleStatusMessageKey =
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| 'microphone-unsupported'
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| 'microphone-permission-denied'
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| 'microphone-non-secure-context'
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| 'microphone-not-found'
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| 'microphone-not-readable'
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| 'microphone-audio-context-blocked'
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| 'microphone-calibration-timeout'
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| 'microphone-calibration-sample-unreadable'
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| 'microphone-unknown-error';
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export type BarkAudioSample = {
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atMs: number;
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volume: number;
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};
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export type BarkBattleEvent = {
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side: BarkBattleSide;
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atMs: number;
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peakVolume: number;
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durationMs: number;
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};
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export type BarkBattleParticipantState = {
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barkCount: number;
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power: number;
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};
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export type BarkBattleResult = {
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winner: BarkBattleWinner;
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playerBarkCount: number;
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opponentBarkCount: number;
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finalEnergy: number;
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score: number;
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};
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export type BarkBattleSnapshot = {
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phase: BarkBattlePhase;
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uiState: BarkBattleUiState;
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errorReason: MicrophoneFailureReason | null;
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statusMessageKey: BarkBattleStatusMessageKey | null;
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elapsedMs: number;
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remainingMs: number;
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countdownMs: number;
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energy: number;
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player: BarkBattleParticipantState;
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opponent: BarkBattleParticipantState;
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winner: BarkBattleWinner;
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result: BarkBattleResult | null;
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lastEvents: BarkBattleEvent[];
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};
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69
src/games/bark-battle/domain/BarkDetector.ts
Normal file
69
src/games/bark-battle/domain/BarkDetector.ts
Normal file
@@ -0,0 +1,69 @@
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import type { BarkAudioSample, BarkBattleEvent } from './BarkBattleTypes';
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export type BarkDetectorConfig = {
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threshold: number;
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minBarkGapMs: number;
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minBarkDurationMs: number;
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maxBarkDurationMs: number;
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};
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type ActiveBark = {
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startMs: number;
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peakVolume: number;
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};
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export class BarkDetector {
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private activeBark: ActiveBark | null = null;
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private lastAcceptedAtMs = Number.NEGATIVE_INFINITY;
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constructor(private readonly config: BarkDetectorConfig) {}
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acceptSample(sample: BarkAudioSample): BarkBattleEvent[] {
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const volume = clamp01(sample.volume);
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if (volume >= this.config.threshold) {
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this.activeBark = this.activeBark
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? {
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startMs: this.activeBark.startMs,
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peakVolume: Math.max(this.activeBark.peakVolume, volume),
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}
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: {
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startMs: sample.atMs,
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peakVolume: volume,
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};
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return [];
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}
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if (!this.activeBark) {
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return [];
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}
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const activeBark = this.activeBark;
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this.activeBark = null;
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const durationMs = sample.atMs - activeBark.startMs;
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const accepted =
|
||||
durationMs >= this.config.minBarkDurationMs &&
|
||||
durationMs <= this.config.maxBarkDurationMs &&
|
||||
activeBark.startMs - this.lastAcceptedAtMs >= this.config.minBarkGapMs;
|
||||
|
||||
if (!accepted) {
|
||||
return [];
|
||||
}
|
||||
|
||||
this.lastAcceptedAtMs = activeBark.startMs;
|
||||
return [
|
||||
{
|
||||
side: 'player',
|
||||
atMs: activeBark.startMs,
|
||||
peakVolume: activeBark.peakVolume,
|
||||
durationMs,
|
||||
},
|
||||
];
|
||||
}
|
||||
}
|
||||
|
||||
function clamp01(value: number) {
|
||||
if (!Number.isFinite(value)) {
|
||||
return 0;
|
||||
}
|
||||
return Math.min(1, Math.max(0, value));
|
||||
}
|
||||
20
src/games/bark-battle/domain/EnergyTugOfWar.ts
Normal file
20
src/games/bark-battle/domain/EnergyTugOfWar.ts
Normal file
@@ -0,0 +1,20 @@
|
||||
export type AdvanceEnergyInput = {
|
||||
energy: number;
|
||||
playerPower: number;
|
||||
opponentPower: number;
|
||||
deltaMs: number;
|
||||
balanceFactor: number;
|
||||
};
|
||||
|
||||
export function advanceEnergy(input: AdvanceEnergyInput) {
|
||||
const deltaSeconds = Math.max(0, input.deltaMs) / 1000;
|
||||
const powerDelta = input.playerPower - input.opponentPower;
|
||||
return clampEnergy(input.energy + powerDelta * input.balanceFactor * deltaSeconds);
|
||||
}
|
||||
|
||||
export function clampEnergy(value: number) {
|
||||
if (!Number.isFinite(value)) {
|
||||
return 0;
|
||||
}
|
||||
return Math.min(100, Math.max(-100, value));
|
||||
}
|
||||
6
src/games/bark-battle/domain/OpponentStrategy.ts
Normal file
6
src/games/bark-battle/domain/OpponentStrategy.ts
Normal file
@@ -0,0 +1,6 @@
|
||||
import type { BarkBattleConfig } from '../application/BarkBattleConfig';
|
||||
|
||||
export function computeOpponentPower(config: BarkBattleConfig, elapsedMs: number) {
|
||||
const pulse = 0.05 * Math.sin(elapsedMs / 480);
|
||||
return Math.min(1, Math.max(0, config.opponentBasePower + pulse));
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
import { describe, expect, it } from 'vitest';
|
||||
|
||||
import { DEFAULT_BARK_BATTLE_CONFIG } from '../../application/BarkBattleConfig';
|
||||
import { decideBarkBattleWinner } from '../BarkBattleScoring';
|
||||
import { createBarkBattleSession } from '../BarkBattleSession';
|
||||
|
||||
describe('BarkBattleSession', () => {
|
||||
it('能从校准完成进入倒计时、playing 并在归零后结算', () => {
|
||||
let session = createBarkBattleSession({ ...DEFAULT_BARK_BATTLE_CONFIG, roundDurationMs: 1000, countdownMs: 600 });
|
||||
|
||||
expect(session.snapshot.phase).toBe('permission');
|
||||
session = session.startMockRound();
|
||||
expect(session.snapshot.phase).toBe('countdown');
|
||||
|
||||
session = session.tick(600);
|
||||
expect(session.snapshot.phase).toBe('playing');
|
||||
expect(session.snapshot.remainingMs).toBe(1000);
|
||||
|
||||
session = session.tick(400);
|
||||
expect(session.snapshot.remainingMs).toBe(600);
|
||||
|
||||
session = session.applyPlayerBark({ atMs: 700, peakVolume: 0.9, durationMs: 140, side: 'player' });
|
||||
expect(session.snapshot.player.barkCount).toBe(1);
|
||||
expect(session.snapshot.energy).toBeGreaterThan(0);
|
||||
|
||||
session = session.tick(600);
|
||||
expect(session.snapshot.phase).toBe('finished');
|
||||
expect(session.snapshot.result?.winner).toBe('player');
|
||||
});
|
||||
|
||||
it('finished 后输入不再改变本局叫声计数和能量', () => {
|
||||
let session = createBarkBattleSession({ ...DEFAULT_BARK_BATTLE_CONFIG, roundDurationMs: 1, countdownMs: 0 }).startMockRound().tick(1);
|
||||
session = session.tick(1);
|
||||
const before = session.snapshot;
|
||||
|
||||
session = session.applyPlayerBark({ atMs: 200, peakVolume: 1, durationMs: 120, side: 'player' });
|
||||
|
||||
expect(session.snapshot.player.barkCount).toBe(before.player.barkCount);
|
||||
expect(session.snapshot.energy).toBe(before.energy);
|
||||
});
|
||||
});
|
||||
|
||||
describe('decideBarkBattleWinner', () => {
|
||||
it('按 drawThreshold 判定玩家胜、对手胜和平局', () => {
|
||||
expect(decideBarkBattleWinner(16, 12)).toBe('player');
|
||||
expect(decideBarkBattleWinner(-16, 12)).toBe('opponent');
|
||||
expect(decideBarkBattleWinner(8, 12)).toBe('draw');
|
||||
});
|
||||
});
|
||||
62
src/games/bark-battle/domain/__tests__/BarkDetector.test.ts
Normal file
62
src/games/bark-battle/domain/__tests__/BarkDetector.test.ts
Normal file
@@ -0,0 +1,62 @@
|
||||
import { describe, expect, it } from 'vitest';
|
||||
|
||||
import { DEFAULT_BARK_BATTLE_CONFIG } from '../../application/BarkBattleConfig';
|
||||
import { BarkDetector } from '../BarkDetector';
|
||||
|
||||
describe('BarkDetector', () => {
|
||||
it('超过阈值且持续时长合规时只计为一次有效叫声', () => {
|
||||
const detector = new BarkDetector({
|
||||
threshold: 0.45,
|
||||
minBarkGapMs: DEFAULT_BARK_BATTLE_CONFIG.minBarkGapMs,
|
||||
minBarkDurationMs: 90,
|
||||
maxBarkDurationMs: 900,
|
||||
});
|
||||
|
||||
expect(detector.acceptSample({ atMs: 0, volume: 0.2 })).toEqual([]);
|
||||
expect(detector.acceptSample({ atMs: 40, volume: 0.72 })).toEqual([]);
|
||||
expect(detector.acceptSample({ atMs: 150, volume: 0.76 })).toEqual([]);
|
||||
const events = detector.acceptSample({ atMs: 180, volume: 0.2 });
|
||||
|
||||
expect(events).toHaveLength(1);
|
||||
expect(events[0]).toMatchObject({ side: 'player', peakVolume: 0.76 });
|
||||
expect(events[0]?.durationMs).toBe(140);
|
||||
});
|
||||
|
||||
it('持续噪音不会在每个 tick 无限计数', () => {
|
||||
const detector = new BarkDetector({
|
||||
threshold: 0.4,
|
||||
minBarkGapMs: 250,
|
||||
minBarkDurationMs: 80,
|
||||
maxBarkDurationMs: 600,
|
||||
});
|
||||
|
||||
const allEvents = [
|
||||
...detector.acceptSample({ atMs: 0, volume: 0.7 }),
|
||||
...detector.acceptSample({ atMs: 100, volume: 0.72 }),
|
||||
...detector.acceptSample({ atMs: 200, volume: 0.73 }),
|
||||
...detector.acceptSample({ atMs: 300, volume: 0.75 }),
|
||||
...detector.acceptSample({ atMs: 500, volume: 0.2 }),
|
||||
];
|
||||
|
||||
expect(allEvents).toHaveLength(1);
|
||||
});
|
||||
|
||||
it('低于阈值的背景噪音、过短脉冲和冷却内峰值不计数', () => {
|
||||
const detector = new BarkDetector({
|
||||
threshold: 0.5,
|
||||
minBarkGapMs: 300,
|
||||
minBarkDurationMs: 80,
|
||||
maxBarkDurationMs: 800,
|
||||
});
|
||||
|
||||
expect(detector.acceptSample({ atMs: 0, volume: 0.48 })).toEqual([]);
|
||||
detector.acceptSample({ atMs: 20, volume: 0.9 });
|
||||
expect(detector.acceptSample({ atMs: 60, volume: 0.2 })).toEqual([]);
|
||||
|
||||
detector.acceptSample({ atMs: 500, volume: 0.88 });
|
||||
expect(detector.acceptSample({ atMs: 620, volume: 0.2 })).toHaveLength(1);
|
||||
|
||||
detector.acceptSample({ atMs: 700, volume: 0.9 });
|
||||
expect(detector.acceptSample({ atMs: 820, volume: 0.2 })).toEqual([]);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,19 @@
|
||||
import { describe, expect, it } from 'vitest';
|
||||
|
||||
import { advanceEnergy } from '../EnergyTugOfWar';
|
||||
|
||||
describe('advanceEnergy', () => {
|
||||
it('玩家推动力高于对手时能量增加', () => {
|
||||
expect(advanceEnergy({ energy: 0, playerPower: 0.8, opponentPower: 0.2, deltaMs: 1000, balanceFactor: 40 })).toBeGreaterThan(0);
|
||||
});
|
||||
|
||||
it('对手推动力高于玩家时能量减少', () => {
|
||||
expect(advanceEnergy({ energy: 0, playerPower: 0.1, opponentPower: 0.7, deltaMs: 1000, balanceFactor: 40 })).toBeLessThan(0);
|
||||
});
|
||||
|
||||
it('能量被限制在 -100 到 100 且双方相等时保持稳定', () => {
|
||||
expect(advanceEnergy({ energy: 98, playerPower: 1, opponentPower: 0, deltaMs: 2000, balanceFactor: 40 })).toBe(100);
|
||||
expect(advanceEnergy({ energy: -98, playerPower: 0, opponentPower: 1, deltaMs: 2000, balanceFactor: 40 })).toBe(-100);
|
||||
expect(advanceEnergy({ energy: 12, playerPower: 0.5, opponentPower: 0.5, deltaMs: 1000, balanceFactor: 40 })).toBeCloseTo(12);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,24 @@
|
||||
import type { MicrophoneFailureReason } from '../domain/BarkBattleTypes';
|
||||
|
||||
export function mapGetUserMediaError(error: unknown): MicrophoneFailureReason {
|
||||
const name = error && typeof error === 'object' && 'name' in error ? String((error as { name?: unknown }).name) : '';
|
||||
if (name === 'NotAllowedError' || name === 'SecurityError') return 'permission-denied';
|
||||
if (name === 'NotFoundError' || name === 'DevicesNotFoundError') return 'not-found';
|
||||
if (name === 'NotReadableError' || name === 'TrackStartError') return 'not-readable';
|
||||
return 'unknown';
|
||||
}
|
||||
|
||||
export function isMicrophoneApiSupported(windowLike: { isSecureContext?: boolean; navigator?: Navigator | { mediaDevices?: { getUserMedia?: unknown } } }) {
|
||||
if (windowLike.isSecureContext === false) {
|
||||
return { ok: false as const, reason: 'non-secure-context' as const };
|
||||
}
|
||||
const getUserMedia = windowLike.navigator?.mediaDevices?.getUserMedia;
|
||||
if (typeof getUserMedia !== 'function') {
|
||||
return { ok: false as const, reason: 'unsupported' as const };
|
||||
}
|
||||
return { ok: true as const, reason: null };
|
||||
}
|
||||
|
||||
export function stopMediaStreamTracks(stream: MediaStream) {
|
||||
stream.getTracks().forEach((track) => track.stop());
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
import { describe, expect, it, vi } from 'vitest';
|
||||
|
||||
import { isMicrophoneApiSupported, mapGetUserMediaError, stopMediaStreamTracks } from '../BrowserMicrophoneInput';
|
||||
|
||||
describe('BrowserMicrophoneInput', () => {
|
||||
it('区分非安全上下文和不支持 getUserMedia', () => {
|
||||
expect(isMicrophoneApiSupported({ isSecureContext: false })).toEqual({ ok: false, reason: 'non-secure-context' });
|
||||
expect(isMicrophoneApiSupported({ isSecureContext: true, navigator: {} })).toEqual({ ok: false, reason: 'unsupported' });
|
||||
});
|
||||
|
||||
it('映射常见 getUserMedia 错误', () => {
|
||||
expect(mapGetUserMediaError({ name: 'NotAllowedError' })).toBe('permission-denied');
|
||||
expect(mapGetUserMediaError({ name: 'NotFoundError' })).toBe('not-found');
|
||||
expect(mapGetUserMediaError({ name: 'NotReadableError' })).toBe('not-readable');
|
||||
expect(mapGetUserMediaError({ name: 'OtherError' })).toBe('unknown');
|
||||
});
|
||||
|
||||
it('停止 MediaStream 的所有音轨', () => {
|
||||
const stopA = vi.fn();
|
||||
const stopB = vi.fn();
|
||||
stopMediaStreamTracks({ getTracks: () => [{ stop: stopA }, { stop: stopB }] } as unknown as MediaStream);
|
||||
expect(stopA).toHaveBeenCalledTimes(1);
|
||||
expect(stopB).toHaveBeenCalledTimes(1);
|
||||
});
|
||||
});
|
||||
193
src/games/bark-battle/ui/BarkBattleHud.css
Normal file
193
src/games/bark-battle/ui/BarkBattleHud.css
Normal file
@@ -0,0 +1,193 @@
|
||||
.bark-battle-hud {
|
||||
min-height: 100svh;
|
||||
color: #fff7ed;
|
||||
background: radial-gradient(circle at 50% 15%, rgba(251, 191, 36, 0.35), transparent 28%), linear-gradient(180deg, #1f1147 0%, #521b4f 48%, #130a28 100%);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 18px;
|
||||
padding: max(18px, env(safe-area-inset-top)) 16px max(18px, env(safe-area-inset-bottom));
|
||||
box-sizing: border-box;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.bark-battle-hud__topline {
|
||||
display: grid;
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
.bark-battle-hud__timer {
|
||||
justify-self: center;
|
||||
border-radius: 999px;
|
||||
padding: 8px 16px;
|
||||
background: rgba(15, 23, 42, 0.56);
|
||||
font-weight: 900;
|
||||
letter-spacing: 0.04em;
|
||||
}
|
||||
|
||||
.bark-battle-energy {
|
||||
position: relative;
|
||||
display: flex;
|
||||
height: 18px;
|
||||
border: 2px solid rgba(255, 247, 237, 0.78);
|
||||
border-radius: 999px;
|
||||
overflow: hidden;
|
||||
background: rgba(15, 23, 42, 0.48);
|
||||
}
|
||||
|
||||
.bark-battle-energy__side--player { background: linear-gradient(90deg, #f97316, #facc15); }
|
||||
.bark-battle-energy__side--opponent { background: linear-gradient(90deg, #60a5fa, #a78bfa); }
|
||||
|
||||
.bark-battle-arena {
|
||||
flex: 1;
|
||||
min-height: 0;
|
||||
display: grid;
|
||||
grid-template-rows: 1fr auto 1fr;
|
||||
place-items: center;
|
||||
}
|
||||
|
||||
.bark-battle-dog {
|
||||
display: grid;
|
||||
place-items: center;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.bark-battle-dog__body {
|
||||
font-size: clamp(92px, 30vw, 150px);
|
||||
filter: drop-shadow(0 18px 22px rgba(0, 0, 0, 0.42));
|
||||
}
|
||||
|
||||
.bark-battle-dog--player .bark-battle-dog__body {
|
||||
transform: rotateY(180deg) translateY(4px);
|
||||
}
|
||||
|
||||
.bark-battle-dog__label,
|
||||
.bark-battle-vs {
|
||||
font-weight: 900;
|
||||
text-shadow: 0 2px 10px rgba(0, 0, 0, 0.35);
|
||||
}
|
||||
|
||||
.bark-battle-vs {
|
||||
border-radius: 999px;
|
||||
padding: 10px 18px;
|
||||
background: rgba(255, 255, 255, 0.16);
|
||||
}
|
||||
|
||||
.bark-battle-controls,
|
||||
.bark-battle-result__stats {
|
||||
display: flex;
|
||||
gap: 10px;
|
||||
justify-content: center;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.bark-battle-controls button,
|
||||
.bark-battle-primary-button {
|
||||
border: 0;
|
||||
border-radius: 999px;
|
||||
padding: 12px 18px;
|
||||
color: #1f1147;
|
||||
background: #fff7ed;
|
||||
font-weight: 900;
|
||||
}
|
||||
|
||||
.bark-battle-primary-button {
|
||||
background: linear-gradient(135deg, #facc15, #fb7185);
|
||||
}
|
||||
|
||||
.bark-battle-status-card,
|
||||
.bark-battle-result {
|
||||
margin: auto;
|
||||
width: min(92vw, 420px);
|
||||
border: 1px solid rgba(255, 255, 255, 0.18);
|
||||
border-radius: 28px;
|
||||
padding: 24px;
|
||||
text-align: center;
|
||||
background: rgba(15, 23, 42, 0.68);
|
||||
box-shadow: 0 26px 60px rgba(0, 0, 0, 0.3);
|
||||
backdrop-filter: blur(18px);
|
||||
}
|
||||
|
||||
.bark-battle-result__stats span {
|
||||
min-width: 84px;
|
||||
display: grid;
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.bark-battle-result__stats strong {
|
||||
font-size: 28px;
|
||||
}
|
||||
|
||||
.bark-battle-particles {
|
||||
position: absolute;
|
||||
inset: 18% 0 auto;
|
||||
pointer-events: none;
|
||||
text-align: center;
|
||||
font-size: clamp(30px, 10vw, 70px);
|
||||
font-weight: 950;
|
||||
letter-spacing: 0.08em;
|
||||
color: rgba(255, 247, 237, 0.88);
|
||||
text-shadow: 0 0 18px rgba(250, 204, 21, 0.75);
|
||||
animation: barkBattleParticlePop 820ms ease-out both;
|
||||
}
|
||||
|
||||
.bark-battle-debug-panel {
|
||||
position: fixed;
|
||||
right: 12px;
|
||||
bottom: max(12px, env(safe-area-inset-bottom));
|
||||
z-index: 8;
|
||||
width: min(92vw, 340px);
|
||||
max-height: 42svh;
|
||||
overflow: auto;
|
||||
border: 1px solid rgba(255, 255, 255, 0.18);
|
||||
border-radius: 22px;
|
||||
padding: 12px;
|
||||
color: #fff7ed;
|
||||
background: rgba(15, 23, 42, 0.72);
|
||||
box-shadow: 0 18px 46px rgba(0, 0, 0, 0.28);
|
||||
backdrop-filter: blur(18px);
|
||||
}
|
||||
|
||||
.bark-battle-debug-panel header,
|
||||
.bark-battle-debug-panel label {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
.bark-battle-debug-panel label {
|
||||
margin-top: 8px;
|
||||
font-size: 12px;
|
||||
}
|
||||
|
||||
.bark-battle-debug-panel input {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.bark-battle-debug-panel output {
|
||||
min-width: 44px;
|
||||
text-align: right;
|
||||
font-variant-numeric: tabular-nums;
|
||||
}
|
||||
|
||||
.bark-battle-debug-panel__controls {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
margin-top: 10px;
|
||||
}
|
||||
|
||||
.bark-battle-debug-panel__controls button {
|
||||
flex: 1;
|
||||
border: 0;
|
||||
border-radius: 999px;
|
||||
padding: 8px 10px;
|
||||
color: #1f1147;
|
||||
background: #fff7ed;
|
||||
font-weight: 800;
|
||||
}
|
||||
|
||||
@keyframes barkBattleParticlePop {
|
||||
from { transform: translateY(28px) scale(0.7); opacity: 0; }
|
||||
42% { opacity: 1; }
|
||||
to { transform: translateY(-80px) scale(1.14); opacity: 0; }
|
||||
}
|
||||
91
src/games/bark-battle/ui/BarkBattleHud.tsx
Normal file
91
src/games/bark-battle/ui/BarkBattleHud.tsx
Normal file
@@ -0,0 +1,91 @@
|
||||
import './BarkBattleHud.css';
|
||||
|
||||
import type { BarkBattleSnapshot } from '../domain/BarkBattleTypes';
|
||||
|
||||
type BarkBattleHudProps = {
|
||||
snapshot: BarkBattleSnapshot;
|
||||
onStartMicrophone?: () => void;
|
||||
onMockBark?: () => void;
|
||||
onMockQuiet?: () => void;
|
||||
onRestart?: () => void;
|
||||
};
|
||||
|
||||
const failureText = {
|
||||
unsupported: '当前浏览器不支持麦克风输入',
|
||||
'permission-denied': '麦克风授权被拒绝',
|
||||
'non-secure-context': '当前环境无法使用麦克风',
|
||||
'not-found': '未检测到麦克风',
|
||||
'not-readable': '麦克风暂时不可读',
|
||||
'audio-context-blocked': '音频上下文被拦截',
|
||||
'calibration-timeout': '校准超时',
|
||||
'calibration-sample-unreadable': '校准样本不可读',
|
||||
unknown: '麦克风暂时不可用',
|
||||
};
|
||||
|
||||
export function BarkBattleHud({
|
||||
snapshot,
|
||||
onStartMicrophone,
|
||||
onMockBark,
|
||||
onMockQuiet,
|
||||
onRestart,
|
||||
}: BarkBattleHudProps) {
|
||||
const playerWidth = `${Math.round(((snapshot.energy + 100) / 200) * 100)}%`;
|
||||
const opponentWidth = `${Math.round(((100 - snapshot.energy) / 200) * 100)}%`;
|
||||
const isUnavailable = snapshot.phase === 'unavailable';
|
||||
|
||||
return (
|
||||
<section className="bark-battle-hud" aria-label="汪汪声浪大作战">
|
||||
<header className="bark-battle-hud__topline">
|
||||
<div className="bark-battle-hud__timer">{(snapshot.remainingMs / 1000).toFixed(1)}s</div>
|
||||
<div
|
||||
className="bark-battle-energy"
|
||||
role="meter"
|
||||
aria-label="声浪能量条"
|
||||
aria-valuemin={-100}
|
||||
aria-valuemax={100}
|
||||
aria-valuenow={Math.round(snapshot.energy)}
|
||||
>
|
||||
<div className="bark-battle-energy__side bark-battle-energy__side--player" data-testid="player-energy-fill" style={{ width: playerWidth }} />
|
||||
<div className="bark-battle-energy__side bark-battle-energy__side--opponent" data-testid="opponent-energy-fill" style={{ width: opponentWidth }} />
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{isUnavailable ? (
|
||||
<div className="bark-battle-status-card">
|
||||
<h1>{snapshot.errorReason ? failureText[snapshot.errorReason] : '麦克风暂时不可用'}</h1>
|
||||
{snapshot.errorReason !== 'unsupported' ? (
|
||||
<button type="button" className="bark-battle-primary-button" onClick={onStartMicrophone}>
|
||||
{snapshot.errorReason === 'permission-denied' ? '重新授权' : '重试'}
|
||||
</button>
|
||||
) : null}
|
||||
</div>
|
||||
) : (
|
||||
<div className="bark-battle-arena" aria-label="竖屏声浪竞技场">
|
||||
<div className="bark-battle-dog bark-battle-dog--player" aria-label="玩家狗狗背对屏幕">
|
||||
<span className="bark-battle-dog__body">🐕</span>
|
||||
<span className="bark-battle-dog__label">你 · {snapshot.player.barkCount}</span>
|
||||
</div>
|
||||
<div className="bark-battle-vs">VS</div>
|
||||
<div className="bark-battle-dog bark-battle-dog--opponent" aria-label="对手狗狗面向屏幕">
|
||||
<span className="bark-battle-dog__body">🐶</span>
|
||||
<span className="bark-battle-dog__label">对手 · {snapshot.opponent.barkCount}</span>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
<footer className="bark-battle-controls">
|
||||
{snapshot.phase === 'permission' ? (
|
||||
<button className="bark-battle-primary-button" type="button" onClick={onStartMicrophone}>
|
||||
开始声控
|
||||
</button>
|
||||
) : null}
|
||||
<button type="button" onPointerDown={onMockBark} onPointerUp={onMockQuiet} onClick={onMockBark}>
|
||||
模拟叫声
|
||||
</button>
|
||||
{snapshot.phase === 'finished' ? (
|
||||
<button type="button" onClick={onRestart}>再来一局</button>
|
||||
) : null}
|
||||
</footer>
|
||||
</section>
|
||||
);
|
||||
}
|
||||
34
src/games/bark-battle/ui/BarkBattleResultPanel.tsx
Normal file
34
src/games/bark-battle/ui/BarkBattleResultPanel.tsx
Normal file
@@ -0,0 +1,34 @@
|
||||
import type { BarkBattleResult } from '../domain/BarkBattleTypes';
|
||||
|
||||
type BarkBattleResultPanelProps = {
|
||||
result: BarkBattleResult;
|
||||
onRestart: () => void;
|
||||
};
|
||||
|
||||
export function BarkBattleResultPanel({ result, onRestart }: BarkBattleResultPanelProps) {
|
||||
const title = result.winner === 'player' ? '汪力压制成功' : result.winner === 'opponent' ? '对手声浪更强' : '势均力敌';
|
||||
|
||||
return (
|
||||
<section className="bark-battle-result" role="dialog" aria-label="对战结算">
|
||||
<p className="bark-battle-result__eyebrow">本局结束</p>
|
||||
<h2>{title}</h2>
|
||||
<div className="bark-battle-result__stats">
|
||||
<span>
|
||||
<strong>{result.playerBarkCount}</strong>
|
||||
玩家叫声
|
||||
</span>
|
||||
<span>
|
||||
<strong>{result.opponentBarkCount}</strong>
|
||||
对手压制
|
||||
</span>
|
||||
<span>
|
||||
<strong>{result.score}</strong>
|
||||
声浪分
|
||||
</span>
|
||||
</div>
|
||||
<button className="bark-battle-primary-button" type="button" onClick={onRestart}>
|
||||
再来一局
|
||||
</button>
|
||||
</section>
|
||||
);
|
||||
}
|
||||
137
src/games/bark-battle/ui/BarkBattleRuntimeShell.tsx
Normal file
137
src/games/bark-battle/ui/BarkBattleRuntimeShell.tsx
Normal file
@@ -0,0 +1,137 @@
|
||||
import { useEffect, useRef, useState } from 'react';
|
||||
|
||||
import {
|
||||
type BarkBattleConfig,
|
||||
DEFAULT_BARK_BATTLE_CONFIG,
|
||||
} from '../application/BarkBattleConfig';
|
||||
import { BarkBattleController } from '../application/BarkBattleController';
|
||||
import { BarkBattleHud } from './BarkBattleHud';
|
||||
import { BarkBattleResultPanel } from './BarkBattleResultPanel';
|
||||
|
||||
type BarkBattleRuntimeShellProps = {
|
||||
title?: string;
|
||||
};
|
||||
|
||||
const DEBUG_CONFIG_FIELDS: Array<{
|
||||
key: keyof Pick<
|
||||
BarkBattleConfig,
|
||||
| 'roundDurationMs'
|
||||
| 'countdownMs'
|
||||
| 'drawThreshold'
|
||||
| 'barkThreshold'
|
||||
| 'minBarkGapMs'
|
||||
| 'balanceFactor'
|
||||
| 'opponentBasePower'
|
||||
>;
|
||||
label: string;
|
||||
min: number;
|
||||
max: number;
|
||||
step: number;
|
||||
}> = [
|
||||
{ key: 'roundDurationMs', label: '局长(ms)', min: 1000, max: 60000, step: 1000 },
|
||||
{ key: 'countdownMs', label: '倒计时(ms)', min: 0, max: 5000, step: 500 },
|
||||
{ key: 'drawThreshold', label: '平局阈值', min: 0, max: 40, step: 1 },
|
||||
{ key: 'barkThreshold', label: '叫声阈值', min: 0.1, max: 1, step: 0.05 },
|
||||
{ key: 'minBarkGapMs', label: '叫声间隔(ms)', min: 100, max: 1200, step: 50 },
|
||||
{ key: 'balanceFactor', label: '拉锯速度', min: 5, max: 80, step: 1 },
|
||||
{ key: 'opponentBasePower', label: '对手基础力', min: 0, max: 1, step: 0.05 },
|
||||
];
|
||||
|
||||
export function BarkBattleRuntimeShell({ title = '汪汪声浪大作战' }: BarkBattleRuntimeShellProps) {
|
||||
const [config, setConfig] = useState(DEFAULT_BARK_BATTLE_CONFIG);
|
||||
const controllerRef = useRef<BarkBattleController | null>(null);
|
||||
if (!controllerRef.current) {
|
||||
controllerRef.current = new BarkBattleController(config);
|
||||
}
|
||||
const controller = controllerRef.current;
|
||||
const [snapshot, setSnapshot] = useState(() => controller.getSnapshot());
|
||||
const [particleText, setParticleText] = useState('');
|
||||
const heldRef = useRef(false);
|
||||
|
||||
useEffect(() => {
|
||||
controller.updateConfig(config);
|
||||
setSnapshot(controller.getSnapshot());
|
||||
}, [config, controller]);
|
||||
|
||||
useEffect(() => {
|
||||
const timer = window.setInterval(() => {
|
||||
controller.tick(100);
|
||||
if (heldRef.current) {
|
||||
controller.submitMockSample(0.88);
|
||||
} else {
|
||||
controller.submitMockSample(0.12);
|
||||
}
|
||||
setSnapshot(controller.getSnapshot());
|
||||
}, 100);
|
||||
return () => window.clearInterval(timer);
|
||||
}, [controller]);
|
||||
|
||||
const restart = () => {
|
||||
heldRef.current = false;
|
||||
controller.restart();
|
||||
setParticleText('');
|
||||
setSnapshot(controller.getSnapshot());
|
||||
};
|
||||
|
||||
const startMock = () => {
|
||||
controller.startWithMockInput();
|
||||
setSnapshot(controller.getSnapshot());
|
||||
};
|
||||
|
||||
const finishNow = () => {
|
||||
heldRef.current = false;
|
||||
controller.finishNow();
|
||||
setSnapshot(controller.getSnapshot());
|
||||
};
|
||||
|
||||
const bark = () => {
|
||||
heldRef.current = true;
|
||||
setParticleText('汪!');
|
||||
window.setTimeout(() => setParticleText(''), 680);
|
||||
};
|
||||
|
||||
return (
|
||||
<main className="bark-battle-runtime" aria-label={title}>
|
||||
<BarkBattleHud
|
||||
snapshot={snapshot}
|
||||
onStartMicrophone={startMock}
|
||||
onMockBark={bark}
|
||||
onMockQuiet={() => {
|
||||
heldRef.current = false;
|
||||
}}
|
||||
onRestart={restart}
|
||||
/>
|
||||
<aside className="bark-battle-debug-panel" aria-label="调试面板">
|
||||
<header>
|
||||
<strong>调试面板</strong>
|
||||
<span>{snapshot.phase}</span>
|
||||
</header>
|
||||
<div className="bark-battle-debug-panel__controls">
|
||||
<button type="button" onClick={startMock}>开始</button>
|
||||
<button type="button" onClick={finishNow}>结束</button>
|
||||
<button type="button" onClick={restart}>重置</button>
|
||||
</div>
|
||||
{DEBUG_CONFIG_FIELDS.map((field) => (
|
||||
<label key={field.key}>
|
||||
<span>{field.label}</span>
|
||||
<input
|
||||
aria-label={field.label}
|
||||
type="range"
|
||||
min={field.min}
|
||||
max={field.max}
|
||||
step={field.step}
|
||||
value={config[field.key]}
|
||||
onChange={(event) => {
|
||||
const value = Number(event.currentTarget.value);
|
||||
setConfig((current) => ({ ...current, [field.key]: value }));
|
||||
}}
|
||||
/>
|
||||
<output>{config[field.key]}</output>
|
||||
</label>
|
||||
))}
|
||||
</aside>
|
||||
{particleText ? <div className="bark-battle-particles">{particleText}</div> : null}
|
||||
{snapshot.result ? <BarkBattleResultPanel result={snapshot.result} onRestart={restart} /> : null}
|
||||
</main>
|
||||
);
|
||||
}
|
||||
57
src/games/bark-battle/ui/__tests__/BarkBattleHud.test.tsx
Normal file
57
src/games/bark-battle/ui/__tests__/BarkBattleHud.test.tsx
Normal file
@@ -0,0 +1,57 @@
|
||||
/* @vitest-environment jsdom */
|
||||
|
||||
import { render, screen } from '@testing-library/react';
|
||||
import { describe, expect, it } from 'vitest';
|
||||
|
||||
import type { BarkBattleSnapshot } from '../../domain/BarkBattleTypes';
|
||||
import { BarkBattleHud } from '../BarkBattleHud';
|
||||
|
||||
function buildSnapshot(overrides: Partial<BarkBattleSnapshot> = {}): BarkBattleSnapshot {
|
||||
return {
|
||||
phase: 'playing',
|
||||
uiState: 'playing',
|
||||
errorReason: null,
|
||||
statusMessageKey: null,
|
||||
elapsedMs: 0,
|
||||
remainingMs: 12_000,
|
||||
countdownMs: 0,
|
||||
energy: 40,
|
||||
player: { barkCount: 3, power: 0.8 },
|
||||
opponent: { barkCount: 1, power: 0.25 },
|
||||
winner: null,
|
||||
result: null,
|
||||
lastEvents: [],
|
||||
...overrides,
|
||||
};
|
||||
}
|
||||
|
||||
describe('BarkBattleHud', () => {
|
||||
it('playing 阶段展示竖屏核心元素、倒计时和双方狗狗朝向', () => {
|
||||
render(<BarkBattleHud snapshot={buildSnapshot()} onMockBark={() => {}} onMockQuiet={() => {}} />);
|
||||
|
||||
expect(screen.getByText('12.0s')).toBeTruthy();
|
||||
expect(screen.getByLabelText('玩家狗狗背对屏幕')).toBeTruthy();
|
||||
expect(screen.getByLabelText('对手狗狗面向屏幕')).toBeTruthy();
|
||||
expect(screen.getByLabelText('声浪能量条').getAttribute('aria-valuenow')).toBe('40');
|
||||
});
|
||||
|
||||
it('energy 正负值会改变玩家侧和对手侧占比', () => {
|
||||
const { rerender } = render(<BarkBattleHud snapshot={buildSnapshot({ energy: 60 })} />);
|
||||
expect(screen.getByTestId('player-energy-fill').getAttribute('style')).toContain('width: 80%');
|
||||
|
||||
rerender(<BarkBattleHud snapshot={buildSnapshot({ energy: -60 })} />);
|
||||
expect(screen.getByTestId('opponent-energy-fill').getAttribute('style')).toContain('width: 80%');
|
||||
});
|
||||
|
||||
it('unsupported 不展示开始声控按钮,permission-denied 展示重试授权入口', () => {
|
||||
const { rerender } = render(
|
||||
<BarkBattleHud snapshot={buildSnapshot({ phase: 'unavailable', errorReason: 'unsupported' })} onStartMicrophone={() => {}} />,
|
||||
);
|
||||
expect(screen.queryByRole('button', { name: '开始声控' })).toBeNull();
|
||||
|
||||
rerender(
|
||||
<BarkBattleHud snapshot={buildSnapshot({ phase: 'unavailable', errorReason: 'permission-denied' })} onStartMicrophone={() => {}} />,
|
||||
);
|
||||
expect(screen.getByRole('button', { name: '重新授权' })).toBeTruthy();
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,26 @@
|
||||
/* @vitest-environment jsdom */
|
||||
|
||||
import { render, screen } from '@testing-library/react';
|
||||
import userEvent from '@testing-library/user-event';
|
||||
import { describe, expect, it, vi } from 'vitest';
|
||||
|
||||
import { BarkBattleResultPanel } from '../BarkBattleResultPanel';
|
||||
|
||||
describe('BarkBattleResultPanel', () => {
|
||||
it('展示胜负、叫声次数并支持再来一局', async () => {
|
||||
const onRestart = vi.fn();
|
||||
render(
|
||||
<BarkBattleResultPanel
|
||||
result={{ winner: 'player', playerBarkCount: 6, opponentBarkCount: 2, finalEnergy: 72, score: 792 }}
|
||||
onRestart={onRestart}
|
||||
/>,
|
||||
);
|
||||
|
||||
expect(screen.getByRole('dialog', { name: '对战结算' })).toBeTruthy();
|
||||
expect(screen.getByText('汪力压制成功')).toBeTruthy();
|
||||
expect(screen.getByText('6')).toBeTruthy();
|
||||
|
||||
await userEvent.click(screen.getByRole('button', { name: '再来一局' }));
|
||||
expect(onRestart).toHaveBeenCalledTimes(1);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,25 @@
|
||||
/* @vitest-environment jsdom */
|
||||
|
||||
import { render, screen } from '@testing-library/react';
|
||||
import userEvent from '@testing-library/user-event';
|
||||
import { describe, expect, it } from 'vitest';
|
||||
|
||||
import { BarkBattleRuntimeShell } from '../BarkBattleRuntimeShell';
|
||||
|
||||
describe('BarkBattleRuntimeShell 调试面板', () => {
|
||||
it('提供开始、结束、重置流程控制按钮和参数滑杆', async () => {
|
||||
render(<BarkBattleRuntimeShell />);
|
||||
|
||||
expect(screen.getByLabelText('调试面板')).toBeTruthy();
|
||||
expect(screen.getByRole('button', { name: '开始' })).toBeTruthy();
|
||||
expect(screen.getByRole('button', { name: '结束' })).toBeTruthy();
|
||||
expect(screen.getByRole('button', { name: '重置' })).toBeTruthy();
|
||||
expect(screen.getByLabelText('叫声阈值')).toBeTruthy();
|
||||
|
||||
await userEvent.click(screen.getByRole('button', { name: '开始' }));
|
||||
expect(screen.getByText(/countdown|playing/u)).toBeTruthy();
|
||||
|
||||
await userEvent.click(screen.getByRole('button', { name: '结束' }));
|
||||
expect(screen.getByRole('dialog', { name: '对战结算' })).toBeTruthy();
|
||||
});
|
||||
});
|
||||
@@ -19,6 +19,9 @@ export type AppRouteMatch =
|
||||
| {
|
||||
kind: 'match3d-playground';
|
||||
}
|
||||
| {
|
||||
kind: 'bark-battle-playground';
|
||||
}
|
||||
| {
|
||||
kind: 'child-motion-demo';
|
||||
}
|
||||
@@ -37,6 +40,7 @@ export type ResolvedAppRoute = {
|
||||
const GameApp = lazy(() => import('../AuthenticatedApp')) as AppRouteComponent;
|
||||
const BigFishPlaygroundApp = lazy(() => import('../BigFishPlaygroundApp')) as AppRouteComponent;
|
||||
const Match3DPlaygroundApp = lazy(() => import('../Match3DPlaygroundApp')) as AppRouteComponent;
|
||||
const BarkBattlePlaygroundApp = lazy(() => import('../BarkBattlePlaygroundApp')) as AppRouteComponent;
|
||||
const PuzzlePlaygroundApp = lazy(() => import('../PuzzlePlaygroundApp')) as AppRouteComponent;
|
||||
const ChildMotionDemoApp = lazy(() => import('../ChildMotionDemoApp')) as AppRouteComponent;
|
||||
|
||||
@@ -65,6 +69,12 @@ export function matchAppRoute(pathname: string): AppRouteMatch {
|
||||
};
|
||||
}
|
||||
|
||||
if (normalizedPath === '/bark-battle') {
|
||||
return {
|
||||
kind: 'bark-battle-playground',
|
||||
};
|
||||
}
|
||||
|
||||
if (
|
||||
normalizedPath === '/child-motion-demo' &&
|
||||
isEdutainmentEntryEnabled()
|
||||
@@ -109,6 +119,15 @@ export function resolveAppRoute(pathname: string): ResolvedAppRoute {
|
||||
};
|
||||
}
|
||||
|
||||
if (matchedRoute.kind === 'bark-battle-playground') {
|
||||
return {
|
||||
kind: 'bark-battle-playground',
|
||||
loadingEyebrow: '正在载入汪汪声浪',
|
||||
loadingText: '正在进入竖屏声浪竞技场...',
|
||||
Component: BarkBattlePlaygroundApp,
|
||||
};
|
||||
}
|
||||
|
||||
if (matchedRoute.kind === 'child-motion-demo') {
|
||||
return {
|
||||
kind: 'child-motion-demo',
|
||||
|
||||
Reference in New Issue
Block a user