8fc53925e084b9d71326228fe4fe9ead764842dc
BgFilter
Offline green screen character matting for AI-generated character images.
The first implementation follows the workflow in
docs/green_screen_matting_workflow.md:
RGB input -> chroma confidence -> trimap -> ViTMatte -> alpha cleanup -> despill -> RGBA PNG -> QA previews
Environment
Use the conda environment lightML.
conda activate lightML
pip install -r requirements.txt
If the shell is not activated, call the environment Python directly:
D:\MiniConda\envs\lightML\python.exe -m bgfilter.cli --help
Single Image
D:\MiniConda\envs\lightML\python.exe -m bgfilter.cli `
--input Samples\TestImage.png `
--output Outputs\TestImage_rgba.png `
--debug-dir Outputs\TestImage_debug `
--device cuda
Use CPU for validation when CUDA is unavailable:
D:\MiniConda\envs\lightML\python.exe -m bgfilter.cli `
--input Samples\TestImage.png `
--output Outputs\TestImage_rgba.png `
--debug-dir Outputs\TestImage_debug `
--device cpu
Batch
D:\MiniConda\envs\lightML\python.exe -m bgfilter.cli `
--input-dir Samples `
--output-dir Outputs `
--debug-dir Outputs\debug `
--device cuda
Chroma-Only Debug Mode
This mode skips ViTMatte and uses chroma confidence as an alpha seed. It is useful for fast debugging of chroma confidence, trimap, despill, and QA outputs.
D:\MiniConda\envs\lightML\python.exe -m bgfilter.cli `
--input-dir Samples `
--output-dir Outputs\chroma `
--debug-dir Outputs\chroma_debug `
--matting-method chroma `
--device cpu
Outputs
For each processed image, the CLI writes an RGBA PNG and optional debug files:
bg_confidence.png
trimap.png
alpha.png
despill_mask.png
preview_black.png
preview_white.png
preview_gray.png
preview_red.png
preview_blue.png
qa_grid.png
metadata.json
Current Notes
Samples/andOutputs/are ignored by Git.ViTMattemodel weights are loaded from Hugging Face on first use.- Current despill is conservative and edge-local. Strong green spill around hair may still need parameter tuning or a stronger foreground color estimation pass.
Description
Languages
Python
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