62f175948e
Replace the hardcoded green-screen auto-detection with a general flat-colour detector. When screen_color is null the background colour is now detected from the image border (dominant colour of the border strip) and used directly as the chroma model, with a failure gate that raises when the border is not one clean flat colour (gradient / texture / subject filling the frame). - chroma: add detect_background_color + _background_border_cluster; the null case of estimate_background_model samples the detected cluster directly (no seed search); compute_bg_confidence is now always perceptual (Lab/RGB distance). Removed the green heuristic (initial_green_candidates), the green multiplicative gating, the now-unused _smoothstep, and five green-only ChromaSettings fields. - pipeline: reuse the detected colour for de-spill in the auto case. - settings / default.yaml: add detect_* tuning fields; refresh screen_color docs. - README: document auto-detection + the failure gate, trimap modes, birefnet config. A supplied --screen-color hex still uses the seed-search refinement. Validated: detects green / pastel / text samples correctly, raises on gradient / two-colour, CLI exits 1 on failure, green and pastel mattes unchanged in quality. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
69 lines
2.2 KiB
YAML
69 lines
2.2 KiB
YAML
# Background-colour prior. null = auto-detect the flat background colour from the
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# image border (raises if the border is not one clean flat colour). A hex string
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# like "#CFEFFF" sets it explicitly. Also overridable via --screen-color.
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screen_color: null
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model:
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model_name: hustvl/vitmatte-base-composition-1k
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device: cuda
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matting_method: vitmatte
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fallback_to_chroma_alpha: false
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segmentation:
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# enabled: true = single-segmenter pipeline (one seg model drives the trimap)
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# enabled: false = no seg model, chroma-only pipeline (Chroma + ViTMatte)
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enabled: true
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backend: anime-seg # single trimap segmenter; switchable: anime-seg | birefnet
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model_name: skytnt/anime-seg # birefnet -> ZhengPeng7/BiRefNet
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device: cuda
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input_size: 1024
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trimap:
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sure_bg_threshold: 0.92
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sure_fg_threshold: 0.12
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unknown_radius_ratio: 0.012
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fg_safe_radius_ratio: 0.006
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seg_core_threshold: 0.60
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seg_loose_threshold: 0.08
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# Trimap mode (segmentation pipeline only; also settable via --trimap-mode):
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# directional = chroma + seg + hue split; background-hued residual
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# (blue between hair) -> unknown, white shirt kept. (default)
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# seg = original fuse_trimap (no hue split).
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# directional-hard-bg = hard-remove background-hued pixels (aggressive; can eat
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# cool/shadowed white cloth).
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mode: directional
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seg_low: 0.15
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bg_hue_proj_min: 4.0
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alpha_post:
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chroma_suppress: true
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chroma_suppress_bg_low: 0.35
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chroma_suppress_bg_high: 0.80
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chroma_suppress_strength: 1.0
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foreground:
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enabled: true
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method: ml
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fallback_to_unmix: true
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ml_regularization: 0.00001
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# Legacy "unmix" method params (used only when method: unmix).
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edge_low: 0.005
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edge_high: 0.995
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min_unmix_alpha: 0.08
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unmix_strength: 0.70
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local_strength: 0.45
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local_blur_radius: 11
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local_alpha_threshold: 0.92
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local_bg_confidence_max: 0.20
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green_excess_margin: 0.015
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bg_confidence_weight: 0.70
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despill:
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enabled: true
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edge_low: 0.005
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strength: 0.92
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green_excess_margin: 0.015
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edge_expand_radius: 2
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alpha_weight_floor: 0.35
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color_margin_lab: 4.0 # custom-screen despill: Lab chroma margin (screen_color set)
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