Pipeline concurrent requests over a shared GPU with a narrowed lock

The single asyncio lock serialized the whole request (chroma -> seg ->
trimap -> ViTMatte -> cross-check -> foreground -> despill), so the GPU
sat idle ~70-80% of each request while the CPU stages ran. Replace it
with a thread pool that runs several requests concurrently, and move the
mutex down to just the GPU forwards: when one request steps off the GPU
to do CPU work, another steps on, keeping the device fed.

Two opt-in env knobs, both defaulting to the old strictly-serial
behaviour:
  * BGFILTER_CPU_WORKERS (pool size) attacks the CPU-bound regime -- with
    cross-check off, throughput went 0.91 -> 1.67 req/s (1.84x) at pool=8
    on a 4080S, vs a mere +6% from a second worker process, at half the
    VRAM (one model copy).
  * BGFILTER_GPU_CONCURRENCY caps how many forwards may co-schedule on the
    SMs. batch-1 underfills the GPU, so =2 recovers the SM overlap a lock
    forgoes: cross-check on went 0.83 -> 1.01 req/s, beating two worker
    processes (0.92) with one model copy (~19 GB vs 24 GB).

The CLI/single-thread path passes no lock and uses a nullcontext, so it
stays allocation- and contention-free. Concurrent output verified
identical (10x same-frame -> one hash). A per-worker admission semaphore
bounds in-flight decoded images to the pool size.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-14 12:47:50 +00:00
parent a0caac001f
commit c748fc22a4
5 changed files with 63 additions and 16 deletions
+2
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@@ -219,6 +219,8 @@ redirect back to `huggingface.co`, which recent `huggingface_hub` rejects with
| `BGFILTER_MAX_IMAGE_PIXELS` | `4194304` | Reject larger inputs with `413` (~4 MP) |
| `BGFILTER_PRELOAD` | `1` | Load default models at startup (first request isn't cold) |
| `BGFILTER_CROSS_CHECK` | config (`on`) | Force the cross-check veto on/off (`0` disables; needs `BiRefNet_HR-matting`) |
| `BGFILTER_CPU_WORKERS` | `1` | Thread-pool size for request pipelining. `1` = strictly serial (one request at a time). `>1` lets that many requests run concurrently, overlapping their CPU stages while a GPU mutex serializes the model forwards — keeps the GPU fed instead of idle. Biggest win when the pipeline is CPU-bound (e.g. cross-check off). |
| `BGFILTER_GPU_CONCURRENCY` | `1` | How many requests may be inside a GPU forward at once. `1` = single-stream (safe). `2` lets two forwards co-schedule on the SMs (batch-1 underfills them), raising GPU-bound throughput — but concurrent activations multiply VRAM, so size it as `weights + N × peak_forward ≤ VRAM` (on a 32 GB card, `2` peaks ~19 GB at 2048 cross-check). Needs `BGFILTER_CPU_WORKERS>1` to matter. |
| `BGFILTER_AUTH_TOKEN` | — | If set, `/remove-background` requires header `X-Genarrative-Image-Token` to equal it (constant-time; `401` otherwise). Unset = **open** (auth left to a fronting proxy). `/healthz` stays open. See §10. |
| `BGFILTER_WEIGHTS_DIR` | `models` | Where local weight folders are looked up (Option B) |
| `HF_HOME` | — | HF cache location (Option A) |
+2
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@@ -202,6 +202,8 @@ export HF_HUB_DISABLE_XET=1 # 这些 repo 是 Xet 存储;强
| `BGFILTER_MAX_IMAGE_PIXELS` | `4194304` | 超过则返回 `413`(约 4 MP)|
| `BGFILTER_PRELOAD` | `1` | 启动时预加载默认模型(首个请求不用冷加载)|
| `BGFILTER_CROSS_CHECK` | 配置(`on`)| 强制开/关 cross-check 否决(`0` 关闭;需 `BiRefNet_HR-matting`)|
| `BGFILTER_CPU_WORKERS` | `1` | 请求流水线的线程池大小。`1` = 严格串行(一次一个请求)。`>1` 允许这么多请求并发,重叠各自的 CPU 段,同时用一把 GPU 互斥锁串行化模型前向——让 GPU 别闲着。CPU 为瓶颈时(如关 cross-check)收益最大。 |
| `BGFILTER_GPU_CONCURRENCY` | `1` | 允许几个请求同时进入 GPU 前向。`1` = 单流(安全)。`2` 让两次前向在 SM 上共同调度(batch-1 喂不满 SM),提升 GPU 瓶颈下的吞吐——但并发激活会成倍占显存,按 `权重 + N × 单次前向峰值 ≤ 显存` 来定(32GB 卡上 `2` 在 2048 cross-check 时峰值约 19GB)。需 `BGFILTER_CPU_WORKERS>1` 才有意义。 |
| `BGFILTER_AUTH_TOKEN` | — | 若设置,`/remove-background` 要求 header `X-Genarrative-Image-Token` 等于它(常量时间比较;否则 `401`)。不设 = **开放**(鉴权交给前置代理)。`/healthz` 始终开放。见 §10。 |
| `BGFILTER_WEIGHTS_DIR` | `models` | 本地权重文件夹的查找目录(方案 B)|
| `HF_HOME` | — | HF 缓存位置(方案 A)|
+21 -7
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@@ -13,6 +13,7 @@ import logging
import os
import re
import time
from concurrent.futures import ThreadPoolExecutor
from contextlib import asynccontextmanager
from pathlib import Path
@@ -67,7 +68,18 @@ async def require_auth(x_genarrative_image_token: str | None = Header(default=No
_manager: PipelineManager | None = None
_lock = asyncio.Lock()
# Request pipelining. Each request's process() runs on a small thread pool so the
# CPU stages (chroma / trimap / alpha_post / foreground) of concurrent requests
# overlap, while a GPU mutex inside the pipeline keeps the model forwards mutually
# exclusive on the single device -- i.e. when one request steps off the GPU to do
# CPU work, another steps on, keeping the GPU fed instead of idle.
# BGFILTER_CPU_WORKERS=1 (default) gives a 1-thread pool == the old strictly serial
# behaviour. A semaphore bounds in-flight requests (hence decoded-image RAM) to the
# pool size so a burst cannot pile unbounded decoded images before the pool drains.
CPU_WORKERS = max(1, _int_env("BGFILTER_CPU_WORKERS", 1))
_executor = ThreadPoolExecutor(max_workers=CPU_WORKERS, thread_name_prefix="bgf")
_sem = asyncio.Semaphore(CPU_WORKERS)
def _build_settings():
@@ -240,14 +252,16 @@ async def remove_background(
# Honors the lane lock (a locked cpu-fast box reports/runs "off" even on cross_check=on).
effective_cc = _manager.effective_cross_check(normalized_cc)
rgb = _decode_image(await file.read())
start = time.perf_counter()
async with _lock: # one inference at a time per process
# Bound in-flight requests to the pool size, then run on the pool. The GPU
# sections are serialized inside the pipeline (a shared GPU mutex); the CPU
# sections of concurrent requests overlap across the pool threads.
async with _sem:
rgb = _decode_image(await file.read())
start = time.perf_counter()
loop = asyncio.get_running_loop()
try:
result = await loop.run_in_executor(
None,
_executor,
lambda: _manager.process(
rgb,
screen_color=normalized_color,
@@ -268,7 +282,7 @@ async def remove_background(
except Exception:
logger.exception("inference failed")
raise HTTPException(status_code=500, detail="inference failed")
elapsed_ms = int((time.perf_counter() - start) * 1000)
elapsed_ms = int((time.perf_counter() - start) * 1000)
png = _encode_png(result.rgb, result.alpha)
headers = {
+20 -7
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@@ -1,5 +1,6 @@
from __future__ import annotations
import contextlib
import json
from dataclasses import asdict, dataclass
from pathlib import Path
@@ -60,6 +61,7 @@ class MattingPipeline:
runner: ViTMatteRunner | None = None,
segmenter=None,
cross_checker=None,
gpu_lock=None,
):
self.settings = settings
# Pre-loaded models can be injected so a long-lived service shares them
@@ -67,6 +69,10 @@ class MattingPipeline:
self._runner: ViTMatteRunner | None = runner
self._segmenter = segmenter
self._cross_checker = cross_checker
# Held around every GPU model forward so concurrent requests never drive the
# device at once (models are shared, single GPU). None = no contention
# (CLI / single-thread), so a no-op context keeps that path lock-free.
self._gpu_lock = gpu_lock if gpu_lock is not None else contextlib.nullcontext()
def _segment(self, rgb: np.ndarray) -> np.ndarray:
if self._segmenter is None:
@@ -166,10 +172,12 @@ def _process_rgb(rgb: np.ndarray, pipeline: MattingPipeline) -> MattingResult:
if reuse:
# One HR-matting forward serves both the trimap topology and the
# cross-check second opinion; the primary seg model is never loaded.
second_alpha = pipeline._second_opinion(rgb)
with pipeline._gpu_lock:
second_alpha = pipeline._second_opinion(rgb)
seg_mask = second_alpha
else:
seg_mask = pipeline._segment(rgb)
with pipeline._gpu_lock:
seg_mask = pipeline._segment(rgb)
# The directional modes are colour tests against the key colour; without
# one, the seg-topology trimap is the only meaningful choice.
mode = settings.trimap.mode if settings.chroma.enabled else "seg"
@@ -188,7 +196,8 @@ def _process_rgb(rgb: np.ndarray, pipeline: MattingPipeline) -> MattingResult:
else:
seg_mask = None
trimap, trimap_stats = generate_trimap(bg_confidence, settings.trimap)
raw_alpha, alpha_source = pipeline._predict_alpha(rgb, trimap, bg_confidence)
with pipeline._gpu_lock:
raw_alpha, alpha_source = pipeline._predict_alpha(rgb, trimap, bg_confidence)
alpha = enforce_trimap(raw_alpha, trimap)
if settings.chroma.enabled:
@@ -202,7 +211,8 @@ def _process_rgb(rgb: np.ndarray, pipeline: MattingPipeline) -> MattingResult:
if settings.cross_check.enabled:
lab = convert_color_spaces(rgb)[1]
if second_alpha is None:
second_alpha = pipeline._second_opinion(rgb)
with pipeline._gpu_lock:
second_alpha = pipeline._second_opinion(rgb)
alpha = cross_check_alpha(
alpha,
second_alpha,
@@ -213,9 +223,12 @@ def _process_rgb(rgb: np.ndarray, pipeline: MattingPipeline) -> MattingResult:
trimap,
settings.cross_check,
)
foreground = estimate_foreground_rgb(
rgb, alpha, bg_confidence, model, settings.foreground
)
# Foreground colour estimation runs on the GPU (cupy) when enabled, so it shares
# the mutex; the CPU fallback path is short and simply runs while holding it.
with pipeline._gpu_lock:
foreground = estimate_foreground_rgb(
rgb, alpha, bg_confidence, model, settings.foreground
)
corrected_rgb, color_mask = despill(foreground, alpha, model, settings.despill)
metadata = {
+18 -2
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@@ -1,6 +1,7 @@
from __future__ import annotations
import logging
import os
import threading
from dataclasses import replace
@@ -37,6 +38,14 @@ class PipelineManager:
self._segmenters: dict[str, object] = {}
self._cross_checker: BiRefNetSegmenter | None = None
self._load_lock = threading.Lock()
# Caps how many concurrent requests may be inside a GPU forward at once
# (the app may run several process() calls on a thread pool). Shared by every
# pipeline this manager builds. =1 (default) makes the device strictly
# single-stream; >1 lets that many forwards overlap so batch-1 kernels that
# underfill the SMs can co-schedule (higher GPU-bound throughput, but the
# concurrent activations multiply GPU memory). Uncontended when CPU_WORKERS=1.
gpu_conc = max(1, int(os.environ.get("BGFILTER_GPU_CONCURRENCY", "1")))
self._gpu_lock = threading.Lock() if gpu_conc == 1 else threading.BoundedSemaphore(gpu_conc)
if preload:
if base_settings.model.matting_method == "vitmatte":
self._get_runner()
@@ -169,11 +178,18 @@ class PipelineManager:
self._get_cross_checker() if settings.cross_check.enabled else None
)
pipeline = MattingPipeline(
settings, runner=runner, segmenter=segmenter, cross_checker=cross_checker
settings,
runner=runner,
segmenter=segmenter,
cross_checker=cross_checker,
gpu_lock=self._gpu_lock,
)
try:
return pipeline.run_rgb(rgb)
finally:
# Return this request's large freed activations to the OS so RSS does
# not ratchet up across requests in the long-lived service process.
release_freed_memory()
# Hold the GPU lock: empty_cache must not race a concurrent request's
# in-flight allocations on the same device.
with self._gpu_lock:
release_freed_memory()