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Genarrative/deploy/container/nginx.conf
T
suzmii 909f3d5fa2
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网页端共创主题:共创 Tab + 主题页(逐根内嵌作品树)+ 详情页主题入口 + 网关清单
- 客户端:新增 listThemes(游标分页,读 nextCursor)与 getTheme(404 由页面渲染成降级态);getGame 的返回类型增量 themes(匿名也返回;无主题时是空数组而不是缺键)
- 共创 Tab:广场页新增「游戏 / 共创」页签,复用既有 game-category-tabs 结构与类名,切到 /games/themes
- 主题列表页 GameThemesPage:卡片展示 name / summary / badge / memberCount;只有 nextCursor 非空才渲染「加载更多」并在点击时追加;空态与失败重试照既有写法
- 主题页 GameThemePage:标题 / 简介 / 角标 + 成员根清单;**逐根内嵌渲染作品树**——直接复用族谱页(GameLineagePage 新增 embedded 变体,只隐藏页面外壳:返回按钮 / 页头 / 脚注),树查询、可见性过滤、稳定排序与截断全部走 M3 那一份实现,不新建第二套树查询或树渲染(每根一次 /lineage 的 N+1 是技术方案 §3.10.4 已接受的取舍);已发布但可见成员为空 → 明确空态而不是错误;主题不存在 / 未发布 → 错误态
- 详情页:共创信息卡渲染所属主题角标(点击进主题页),第 N 代作品同样可见(服务端按根反查);无主题时不渲染空容器
- 路由登记:新增 /games/themes 与 /games/theme(详情用 ?id=),四处同批登记(STAGE_ROUTE_ENTRIES + SelectionStage 类型 + 壳层 lazy/回调/渲染分支 + 页面标题),并同步三份 nginx SPA allowlist 与 Pingora MAIN_SPA_PATHS:check:nginx-spa-routes(20 SPA routes / 3 模板)与 check:pingora-route-parity 均绿
- 测试:主题列表三例(渲染与卡片跳转 / 有游标时的加载更多与追加 / 空态与失败重试)、主题页三例(逐根两棵树且复用 lineage 查询 + 全屏入口参数 / 空成员空态 / 404 错误态)、详情页主题入口两例(渲染并可跳转 / 无主题不渲染容器)、路由与标题登记断言、壳层三例(页签切换 / 列表进主题页 / 主题页按 ?id= 渲染并复用族谱查询)
2026-10-06 03:45:38 +08:00

175 lines
6.0 KiB
Nginx Configuration File
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worker_processes auto;
events {
worker_connections 768;
}
http {
include /etc/nginx/mime.types;
default_type application/octet-stream;
log_format genarrative_upstream
'$remote_addr - $remote_user [$time_local] "$request" '
'$status $body_bytes_sent "$http_referer" "$http_user_agent" '
'request_time=$request_time upstream_connect_time=$upstream_connect_time '
'upstream_header_time=$upstream_header_time upstream_response_time=$upstream_response_time '
'upstream_status=$upstream_status request_id=$request_id';
upstream genarrative_api {
server api-server:8082;
keepalive 64;
}
limit_conn_zone $binary_remote_addr zone=genarrative_api_conn:10m;
limit_req_zone $binary_remote_addr zone=genarrative_api_rps:10m rate=300r/s;
limit_req_zone $binary_remote_addr zone=genarrative_admin_rps:10m rate=30r/s;
sendfile on;
keepalive_timeout 65;
gzip on;
gzip_vary on;
gzip_proxied any;
gzip_comp_level 5;
gzip_min_length 1024;
gzip_types
text/plain
text/css
text/javascript
application/javascript
application/json
application/xml
application/xml+rss
image/svg+xml;
server {
listen 80;
server_name _;
access_log /var/log/nginx/genarrative.access.log genarrative_upstream;
error_log /var/log/nginx/genarrative.error.log warn;
limit_conn_status 429;
limit_conn_log_level warn;
limit_req_status 429;
limit_req_log_level warn;
root /srv/genarrative/web;
index index.html;
location ^~ /admin/api/ {
default_type application/json;
limit_conn genarrative_api_conn 64;
limit_req zone=genarrative_admin_rps burst=16 nodelay;
proxy_pass http://genarrative_api/admin/api/;
proxy_http_version 1.1;
proxy_set_header Connection "";
proxy_set_header Host $host;
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header X-Forwarded-Proto $scheme;
proxy_set_header X-Request-Id $request_id;
}
location = /admin {
return 301 /admin/;
}
location ^~ /admin/assets/ {
try_files $uri =404;
}
location ^~ /admin/ {
try_files $uri $uri/ /admin/index.html;
}
location ^~ /assets/ {
try_files $uri =404;
}
location ~ ^/api(?:/|$) {
default_type application/json;
# 中文注释:创作接口会携带参考图 Data URL,游戏发行包 PUT 更大,Nginx 只负责放行到 api-server;
# 真实大小限制仍由路由 DefaultBodyLimit(发行包 200 MiB + 1 KiB)和业务字节校验负责。
client_max_body_size 210m;
limit_conn genarrative_api_conn 64;
limit_req zone=genarrative_api_rps burst=64 nodelay;
proxy_pass http://genarrative_api;
proxy_http_version 1.1;
proxy_buffering off;
proxy_read_timeout 3600s;
proxy_send_timeout 3600s;
add_header X-Accel-Buffering no always;
proxy_set_header Connection "";
proxy_set_header Host $host;
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header X-Forwarded-Proto $scheme;
proxy_set_header X-Forwarded-Host $host;
proxy_set_header X-Request-Id $request_id;
}
location ~ ^/(generated-|healthz|readyz) {
return 404;
}
location ~ ^/v1/database/[^/]+/subscribe$ {
proxy_pass http://spacetimedb:3101;
proxy_http_version 1.1;
proxy_set_header Upgrade $http_upgrade;
proxy_set_header Connection "Upgrade";
proxy_set_header Host $host;
proxy_read_timeout 3600s;
}
location ^~ /v1/identity {
proxy_pass http://spacetimedb:3101;
proxy_http_version 1.1;
proxy_set_header Upgrade $http_upgrade;
proxy_set_header Connection "Upgrade";
proxy_set_header Host $host;
}
location ^~ /v1/ {
return 404;
}
# 平台同源路径发行入口:/games/<gameId>/ 与 /games/<gameId>/<asset> 映射到
# api-server 发行网关。游戏文档跑在 iframe sandbox="allow-scripts" 的不透明来源里,
# 离开页面即随 iframe 卸载,因此不再要求独立发行域名与通配证书。
location ~ "^/games/(?<game_id>game_[0-9a-f]{32})(?<game_path>/.*)?$" {
proxy_http_version 1.1;
proxy_set_header Host $host;
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header X-Forwarded-Proto $scheme;
proxy_set_header X-Request-Id $request_id;
proxy_set_header Cookie "";
proxy_pass http://genarrative_api/api/game-distribution/releases/$game_id$game_path;
proxy_read_timeout 60s;
proxy_send_timeout 60s;
}
# BEGIN GENARRATIVE MAIN SPA ROUTES
location = / {
try_files /index.html =404;
}
location ~* "^/(?:creation|editor/canvas|pay|profile|profile/payment|project|components|design-system|creators|creators/connections|games|games/compare|games/detail|games/lineage|games/mine|games/play|games/publish|games/theme|games/themes)/?$" {
try_files $uri /index.html =404;
}
# 收银台深链 `/pay/<checkoutToken>`:只放行裸前缀会让真实收银台链接落到默认 location 变 404。
location ~* "^/pay/[^/]+/?$" {
try_files $uri /index.html =404;
}
# END GENARRATIVE MAIN SPA ROUTES
location / {
try_files $uri $uri/ =404;
}
}
}