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以 projectVersion 作为 AGC 唯一用户版本,支持同版本重复提交和版本回退。 保留 publicationRevision 并发校验与旧客户端自动递增兼容。
420 lines
14 KiB
TypeScript
420 lines
14 KiB
TypeScript
// @vitest-environment jsdom
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import { afterEach, beforeEach, describe, expect, test, vi } from 'vitest';
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import type { GameCreationAppManifest } from '../../../packages/shared/src/contracts/gameCreationApp';
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import type { TauriInvoke } from '../src/app/types';
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import {
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generateGameDistributionCover,
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publishLocalProjectGame,
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readGameCoverGenerationPrice,
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readGameDistributionPublication,
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saveGameDistributionProjectVersion,
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suggestGameDistributionPublishMetadata,
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} from '../src/services/gameDistributionPublish';
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const MANIFEST = {
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projectId: 'local-proj-1',
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name: '星轨防线',
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goal: '守住轨道城',
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} as unknown as GameCreationAppManifest;
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const PUBLISH_RESULT = {
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gameId: 'game_1',
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versionId: 'gamever_1',
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versionNumber: 1,
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status: 'pending_review',
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packageSha256: 'a'.repeat(64),
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packageSizeBytes: 1024,
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fileCount: 1,
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};
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type InvokeCall = {
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command: string;
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args: Record<string, unknown> | undefined;
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};
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function installNativeInvoke(
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implementation: (command: string, args?: Record<string, unknown>) => unknown,
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) {
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const calls: InvokeCall[] = [];
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const invoke = vi.fn(
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async (command: string, args?: Record<string, unknown>) => {
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calls.push({ command, args });
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return implementation(command, args);
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},
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) as unknown as TauriInvoke;
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return { invoke, calls };
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}
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beforeEach(() => {
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window.localStorage.clear();
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});
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afterEach(() => {
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vi.useRealTimers();
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delete (window as unknown as { __TAURI__?: unknown }).__TAURI__;
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});
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describe('Rust 发布 facade', () => {
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test('发布只通过一个 native command 传递本地路径、资料和幂等键', async () => {
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const { invoke, calls } = installNativeInvoke((command) => {
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if (command === 'publish_local_project_game') return PUBLISH_RESULT;
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throw new Error(`未预期的命令:${command}`);
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});
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const result = await publishLocalProjectGame({
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invoke,
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projectPath: '/tmp/project',
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packageRelativePath: 'exports/playtest-package-1.zip',
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manifest: MANIFEST,
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metadata: {
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coverAssetId: 'asset_cover',
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screenshots: ['asset_shot_1', 'asset_shot_2'],
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},
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idempotencyKey: 'agc-publish-test',
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});
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expect(result).toEqual(PUBLISH_RESULT);
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expect(calls).toHaveLength(1);
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expect(calls[0]?.command).toBe('publish_local_project_game');
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expect(calls[0]?.args).toMatchObject({
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projectPath: '/tmp/project',
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packageRelativePath: 'exports/playtest-package-1.zip',
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idempotencyKey: 'agc-publish-test',
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metadata: {
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localProjectId: 'local-proj-1',
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coverAssetId: 'asset_cover',
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screenshots: ['asset_shot_1', 'asset_shot_2'],
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},
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});
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expect(calls[0]?.args).not.toHaveProperty('accessToken');
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expect(calls[0]?.args).not.toHaveProperty('apiBaseUrl');
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expect(calls[0]?.args).not.toHaveProperty('packageBytes');
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});
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test('未显式给出根幂等键时不生成键,交由原生账本解析', async () => {
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const { invoke, calls } = installNativeInvoke((command) => {
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if (command === 'publish_local_project_game') return PUBLISH_RESULT;
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throw new Error(`未预期的命令:${command}`);
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});
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await publishLocalProjectGame({
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invoke,
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projectPath: '/tmp/project',
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packageRelativePath: 'exports/playtest-package-1.zip',
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manifest: MANIFEST,
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metadata: { coverAssetId: 'asset_cover' },
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});
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expect(calls).toHaveLength(1);
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// 渲染层不铸键也不落盘:Rust 按「账号 + 本地项目 + 包摘要」的账本解析根幂等键,
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// 这样响应丢失、重启与分片续传才会落在同一次服务端尝试上。
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expect(calls[0]?.args).not.toHaveProperty('idempotencyKey');
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expect(calls[0]?.args).toMatchObject({
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projectPath: '/tmp/project',
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packageRelativePath: 'exports/playtest-package-1.zip',
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metadata: { localProjectId: 'local-proj-1' },
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});
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});
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test('缺少本地项目标识时在发起 native command 前失败关闭', async () => {
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const invoke = vi.fn() as unknown as TauriInvoke;
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await expect(
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publishLocalProjectGame({
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invoke,
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projectPath: '/tmp/project',
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packageRelativePath: 'exports/playtest-package-1.zip',
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manifest: { ...MANIFEST, projectId: ' ' } as GameCreationAppManifest,
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metadata: { coverAssetId: 'asset_cover' },
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}),
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).rejects.toThrow('发布需要本地项目标识');
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expect(invoke).not.toHaveBeenCalled();
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});
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test('缺少封面时在创建 native 发布任务前失败关闭', async () => {
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const invoke = vi.fn() as unknown as TauriInvoke;
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await expect(
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publishLocalProjectGame({
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invoke,
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projectPath: '/tmp/project',
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packageRelativePath: 'exports/playtest-package-1.zip',
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manifest: MANIFEST,
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metadata: { coverAssetId: ' ' },
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}),
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).rejects.toThrow('请先选择游戏封面');
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expect(invoke).not.toHaveBeenCalled();
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});
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test('截图超过 6 张时在 native command 前失败关闭', async () => {
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const invoke = vi.fn() as unknown as TauriInvoke;
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await expect(
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publishLocalProjectGame({
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invoke,
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projectPath: '/tmp/project',
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packageRelativePath: 'exports/playtest-package-1.zip',
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manifest: MANIFEST,
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metadata: {
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coverAssetId: 'asset_cover',
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screenshots: Array.from(
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{ length: 7 },
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(_, index) => `asset_${index}`,
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),
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},
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}),
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).rejects.toThrow('游戏截图最多 6 张');
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expect(invoke).not.toHaveBeenCalled();
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});
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test('资料建议和价格均通过 native command', async () => {
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const { invoke, calls } = installNativeInvoke((command) => {
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if (command === 'suggest_game_distribution_publish_metadata') {
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return { summary: '驾驶炮台守住轨道城', category: '策略' };
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}
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if (command === 'read_game_cover_generation_price') return 5;
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throw new Error(`未预期的命令:${command}`);
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});
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await expect(
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suggestGameDistributionPublishMetadata(
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{
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name: '星轨防线',
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goal: '守住轨道城',
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context:
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'当前任务与状态:原型已完成;现有素材:image:assets/hero.png',
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},
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invoke,
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),
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).resolves.toEqual({ summary: '驾驶炮台守住轨道城', category: '策略' });
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await expect(
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readGameCoverGenerationPrice(
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{ model: 'gpt-image-2', imageSize: '2K' },
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invoke,
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),
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).resolves.toBe(5);
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expect(calls).toEqual([
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{
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command: 'suggest_game_distribution_publish_metadata',
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args: {
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name: '星轨防线',
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goal: '守住轨道城',
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context:
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'当前任务与状态:原型已完成;现有素材:image:assets/hero.png',
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},
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},
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{
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command: 'read_game_cover_generation_price',
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args: { model: 'gpt-image-2', imageSize: '2K' },
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},
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]);
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});
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test('封面生成由 Rust 等待队列后一次性返回已登记素材', async () => {
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const { invoke, calls } = installNativeInvoke((command) => {
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if (command === 'generate_game_distribution_cover') {
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return {
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assetObjectId: 'asset_generated_cover',
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previewUrl: 'https://assets.example.com/generated-cover.png',
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taskId: 'task_cover_1',
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model: 'gpt-image-2',
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};
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}
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throw new Error(`未预期的命令:${command}`);
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});
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await expect(
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generateGameDistributionCover(
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{
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prompt: '为《星轨防线》生成游戏封面',
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model: 'gpt-image-2',
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aspectRatio: '16:9',
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imageSize: '2K',
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},
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invoke,
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),
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).resolves.toEqual({
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assetObjectId: 'asset_generated_cover',
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previewUrl: 'https://assets.example.com/generated-cover.png',
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taskId: 'task_cover_1',
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model: 'gpt-image-2',
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});
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expect(calls).toEqual([
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{
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command: 'generate_game_distribution_cover',
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args: {
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prompt: '为《星轨防线》生成游戏封面',
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model: 'gpt-image-2',
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aspectRatio: '16:9',
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imageSize: '2K',
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assetLabel: '游戏封面',
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},
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},
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]);
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});
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test('发布状态恢复通过单个 native command 传递项目路径与三态结果', async () => {
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const updateResult = {
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state: 'update',
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binding: {
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accountId: 'user-1',
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apiBaseUrl: 'https://dev.test',
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gameId: 'game_9',
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revision: 7,
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latestVersionId: 'gamever_2',
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latestVersionNumber: 2,
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status: 'pending_review',
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},
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refreshed: true,
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draft: null,
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visibility: 'published',
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};
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const { invoke, calls } = installNativeInvoke((command) => {
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if (command === 'read_game_distribution_publication') {
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return updateResult;
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}
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throw new Error(`未预期的命令:${command}`);
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});
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await expect(
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readGameDistributionPublication({ projectPath: '/tmp/project' }, invoke),
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).resolves.toEqual(updateResult);
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expect(calls).toEqual([
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{
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command: 'read_game_distribution_publication',
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args: { projectPath: '/tmp/project' },
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},
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]);
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});
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test('恢复结果缺少已知三态时失败关闭,不把未知结果当成首次发布', async () => {
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const { invoke } = installNativeInvoke(() => undefined);
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await expect(
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readGameDistributionPublication({ projectPath: '/tmp/project' }, invoke),
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).rejects.toThrow('发布状态回读结果无效');
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});
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test('更新发布会带上原 gameId、项目版本与公开修订号', async () => {
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const { invoke, calls } = installNativeInvoke(() => PUBLISH_RESULT);
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await publishLocalProjectGame({
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invoke,
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projectPath: '/tmp/project',
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packageRelativePath: 'exports/playtest-package-1.zip',
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manifest: MANIFEST,
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metadata: { coverAssetId: 'asset_cover' },
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gameId: 'game_9',
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versionNumber: 3,
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expectedPublicationRevision: 7,
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});
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expect(calls[0]?.args).toMatchObject({
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gameId: 'game_9',
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versionNumber: 3,
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expectedPublicationRevision: 7,
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});
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});
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test('未显式给出项目版本时沿用清单里的唯一发行版本', async () => {
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const { invoke, calls } = installNativeInvoke(() => PUBLISH_RESULT);
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// 旧清单没有 projectVersion:首版回落 1,不把「没写」变成服务端自动递增。
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await publishLocalProjectGame({
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invoke,
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projectPath: '/tmp/project',
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packageRelativePath: 'exports/playtest-package-1.zip',
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manifest: MANIFEST,
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metadata: { coverAssetId: 'asset_cover' },
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});
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expect(calls[0]?.args).toMatchObject({ versionNumber: 1 });
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// 清单写过的项目版本就是这次提交的标签;同一标签重复提交由服务端接受。
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await publishLocalProjectGame({
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invoke,
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projectPath: '/tmp/project',
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packageRelativePath: 'exports/playtest-package-1.zip',
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manifest: {
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...MANIFEST,
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projectVersion: 4,
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} as unknown as GameCreationAppManifest,
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metadata: { coverAssetId: 'asset_cover' },
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gameId: 'game_9',
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expectedPublicationRevision: 7,
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});
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expect(calls[1]?.args).toMatchObject({
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gameId: 'game_9',
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versionNumber: 4,
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expectedPublicationRevision: 7,
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});
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});
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test('更新发布缺少公开修订号时在 native command 前失败关闭', async () => {
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const invoke = vi.fn() as unknown as TauriInvoke;
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await expect(
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publishLocalProjectGame({
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invoke,
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projectPath: '/tmp/project',
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packageRelativePath: 'exports/playtest-package-1.zip',
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manifest: MANIFEST,
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metadata: { coverAssetId: 'asset_cover' },
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gameId: 'game_9',
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versionNumber: 3,
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}),
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).rejects.toThrow('缺少公开修订号');
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expect(invoke).not.toHaveBeenCalled();
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});
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test('项目版本不是正整数安全整数时在 native command 前失败关闭', async () => {
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const invoke = vi.fn() as unknown as TauriInvoke;
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for (const versionNumber of [0, -1, 1.5, Number.MAX_SAFE_INTEGER + 1]) {
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await expect(
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publishLocalProjectGame({
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invoke,
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projectPath: '/tmp/project',
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packageRelativePath: 'exports/playtest-package-1.zip',
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manifest: MANIFEST,
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metadata: { coverAssetId: 'asset_cover' },
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versionNumber,
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}),
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).rejects.toThrow('项目版本必须是大于 0 的安全整数');
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}
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expect(invoke).not.toHaveBeenCalled();
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});
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test('项目版本写回清单通过单个 native command 并回传整份 manifest', async () => {
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const savedManifest = {
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...MANIFEST,
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projectVersion: 6,
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} as unknown as GameCreationAppManifest;
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const { invoke, calls } = installNativeInvoke(() => savedManifest);
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const updated = await saveGameDistributionProjectVersion(
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{ projectPath: '/tmp/project', projectVersion: 6 },
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invoke,
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);
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expect(updated).toEqual(savedManifest);
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expect(calls).toEqual([
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{
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command: 'update_game_distribution_project_version',
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args: { projectPath: '/tmp/project', projectVersion: 6 },
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},
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]);
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});
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test('项目版本写回在非法输入时失败关闭', async () => {
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const invoke = vi.fn() as unknown as TauriInvoke;
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await expect(
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saveGameDistributionProjectVersion(
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{ projectPath: '/tmp/project', projectVersion: 0 },
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invoke,
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),
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).rejects.toThrow('项目版本必须是大于 0 的安全整数');
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await expect(
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saveGameDistributionProjectVersion(
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{ projectPath: ' ', projectVersion: 2 },
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invoke,
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),
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).rejects.toThrow('发布需要绑定本地项目');
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expect(invoke).not.toHaveBeenCalled();
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});
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});
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