46458a8253
与 665982eb9 的 tauri 事件注销竞态是两个独立原因,用户看到的是同一个症状:
① 切换版本时的重载被事件竞态报错打断(665982eb9,已并入 6618207b5);
② 版本菜单在选项收到 click 之前被「点外部」判定收掉,onSelectVersion 永远不被调用(本提交)。
- 现象:在运行模块点版本菜单里的选项没有任何反应(菜单直接消失、当前版本不切换)。
- 原因:菜单用 createPortal 挂到 document.body(运行画面会缩放,挂 body 才不跟着画布跑偏),DOM 上不在触发按钮 rootRef 的子树里;而「点外部关闭」判定只认 rootRef,落在选项上的那一次按下就被当成点外部,菜单在选项收到 click 之前被卸载,选项的 onClick 永远不会触发。
- 改法:删掉自建的 window mousedown 判定,复用共享 hook useImageCanvasFloatingOptionDismiss(AGC 的 view/project-development/index.tsx:1661 已在用同一份口径,不新造第二套判定),并把 portal 菜单登记成第二个边界:GameRunVersionPicker.tsx:35 新增 menuRef、:37-41 传 boundaryRefs: [rootRef, menuRef]、:69 把 menuRef 挂到菜单容器上。菜单的关闭时机随之从 mousedown 变为 click,与画布浮层口径一致。
- 回归用例(apps/ai-game-creator-shell/tests/resourceVersionSwitch.test.tsx,全部走真实指针序列 mousedown → mouseup → click,不再像旧用例那样只派发 click):
- does not dismiss the portal version menu when an option is pressed down:mousedown 后菜单必须还在,随后 mouseup+click 必须调用 onSelectVersion('version-root')。
- selects the version from the run module when the option is clicked after a real press:真实 launcher + 运行模块,走完真实序列后宿主必须收到 onActiveVersionChange('version-root')。
- keeps the portal menu mounted when the click lands on the menu itself:点 portal 菜单自身(非选项区)不算点外部。
- 变异验证(两条,都先红后绿):
- 还原旧实现(window mousedown + 只认 rootRef)→ 3 条新用例全红:2 条 AssertionError: expected null not to be null(菜单被关掉),1 条 expected "spy" to be called with arguments: [ 'version-root' ] / Number of calls: 0(onActiveVersionChange 没被调用,正是用户症状)。
- 只把边界收回 boundaryRefs: [rootRef](仍复用 hook,但不登记 portal 菜单)→ keeps the portal menu mounted when the click lands on the menu itself 变红(expected null not to be null)。注意另两条此时仍绿:共享 hook 的判定在 click 而非 mousedown,所以要复现用户现象必须连旧的 mousedown 判定一起还原,这也是本次把判定整体换成共享 hook 的直接理由。
- 验证:npx vitest run apps/ai-game-creator-shell/tests/resourceVersionSwitch.test.tsx 7 passed(原 4 条 + 新 3 条);npm --prefix apps/ai-game-creator-shell run typecheck exit 0。
384 lines
13 KiB
TypeScript
384 lines
13 KiB
TypeScript
// @vitest-environment jsdom
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import { afterEach, describe, expect, test, vi } from 'vitest';
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import type { GameCreationAppManifest } from '../../../packages/shared/src/contracts/gameCreationApp';
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import { GameRunVersionPicker } from '../src/features/resource-canvas/GameRunVersionPicker';
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import {
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cleanup,
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createGameCreationAppManifest,
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createGameCreationAppSeedTasks,
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fireEvent,
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ProjectDevelopmentView,
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React,
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render,
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screen,
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waitFor,
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within,
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} from './appSurface/harness';
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const PROJECT_PATH = '/tmp/workbench-version-switch';
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function installResourceCardIntersectionObserver() {
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class ResourceCardIntersectionObserver {
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readonly root = null;
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readonly rootMargin = '160px';
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readonly thresholds = [0];
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readonly observed = new Set<Element>();
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constructor(readonly callback: IntersectionObserverCallback) {}
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observe(element: Element) {
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this.observed.add(element);
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}
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unobserve(element: Element) {
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this.observed.delete(element);
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}
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disconnect() {
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this.observed.clear();
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}
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takeRecords() {
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return [];
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}
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}
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Object.defineProperty(window, 'IntersectionObserver', {
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configurable: true,
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value: ResourceCardIntersectionObserver,
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});
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}
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function createVersionedManifest(): GameCreationAppManifest {
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const manifest = createGameCreationAppManifest(
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'workbench-version-switch',
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'版本切换测试',
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);
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// 运行模块的可用性与版本入口无关,这里用一条已完成原型任务把它打开。
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manifest.tasks = createGameCreationAppSeedTasks().map((task) =>
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task.id === 'code-prototype'
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? { ...task, status: 'completed' as const }
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: task,
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);
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// 两件资产必须落在同一栏目才能同屏比较版本高亮,因此都用 `character` 分类。
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manifest.assets = [
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{
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id: 'asset-player',
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kind: 'character',
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mediaType: 'image/png',
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localPath: 'assets/player.png',
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source: { kind: 'generated' },
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},
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{
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id: 'asset-town',
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kind: 'character',
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mediaType: 'image/png',
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localPath: 'assets/town.png',
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source: { kind: 'generated' },
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},
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];
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// createdAt 是 Unix 秒(写入侧 manifest.rs 用 unix_timestamp())。
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manifest.versions = [
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{
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versionId: 'version-root',
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parentVersionId: null,
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projectRevision: 3,
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resourceBindings: [
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{ slotId: 'asset:asset-player', resourceId: 'asset-player' },
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],
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createdReason: 'initial',
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createdAt: 1_788_075_047,
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},
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{
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versionId: 'version-child',
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parentVersionId: 'version-root',
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projectRevision: 4,
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resourceBindings: [
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{ slotId: 'asset:asset-town', resourceId: 'asset-town' },
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],
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createdReason: 'agent-revision',
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createdAt: 1_788_075_104,
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},
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];
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return manifest;
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}
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function renderWorkbench(
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manifest: GameCreationAppManifest,
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props: {
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activeVersionId?: string | null;
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onActiveVersionChange?: (versionId: string) => void;
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} = {},
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) {
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const { rerender } = render(
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React.createElement(ProjectDevelopmentView, {
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projectName: manifest.name,
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projectPath: PROJECT_PATH,
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manifest,
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attachments: [],
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recentRunStatus: null,
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recentRunStopReason: null,
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supervisor: React.createElement('div', null, '项目总控'),
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onHomeOpen: vi.fn(),
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onProjectsOpen: vi.fn(),
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onPlay: vi.fn(),
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...props,
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}),
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);
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return {
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rerenderWith(next: Partial<Record<string, unknown>>) {
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rerender(
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React.createElement(ProjectDevelopmentView, {
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projectName: manifest.name,
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projectPath: PROJECT_PATH,
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manifest,
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attachments: [],
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recentRunStatus: null,
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recentRunStopReason: null,
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supervisor: React.createElement('div', null, '项目总控'),
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onHomeOpen: vi.fn(),
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onProjectsOpen: vi.fn(),
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onPlay: vi.fn(),
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...props,
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...next,
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}),
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);
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},
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};
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}
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async function openArtCategory() {
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fireEvent.click(screen.getByRole('button', { name: '按类型' }));
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// 左侧栏目大纲导航已按用户要求删除:切栏目走「资源总览」的栏目缩略卡片。
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if (document.querySelector('[data-resource-book-view="child"]')) {
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fireEvent.click(await screen.findByRole('button', { name: '收起资源' }));
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await waitFor(() =>
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expect(
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document.querySelector('[data-resource-book-view="main"]'),
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).not.toBeNull(),
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);
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}
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fireEvent.click(
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await screen.findByRole('button', { name: '打开角色与对象' }),
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);
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await waitFor(() => {
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expect(
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document.querySelector('[data-resource-book-view="child"]'),
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).not.toBeNull();
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});
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}
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function cardFor(label: string) {
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return screen
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.getByRole('button', { name: `选中资源:角色与对象 ${label}` })
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.closest('.game-resource-card');
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}
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afterEach(() => {
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cleanup();
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});
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describe('C7 运行模块版本切换', () => {
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test('keeps the version entry hidden without versions and shows the latest one by default', async () => {
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installResourceCardIntersectionObserver();
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const manifest = createVersionedManifest();
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manifest.versions = [];
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const withoutVersions = renderWorkbench(manifest);
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fireEvent.click(screen.getByRole('tab', { name: '运行' }));
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expect(screen.queryByLabelText(/^当前版本:/)).toBeNull();
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withoutVersions.rerenderWith({ manifest: createVersionedManifest() });
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const trigger = await screen.findByLabelText(/^当前版本:/);
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expect(trigger.getAttribute('aria-label')).toContain('智能体修订');
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});
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test('switches the current version through the entry and reports it to the host', async () => {
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installResourceCardIntersectionObserver();
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const manifest = createVersionedManifest();
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const onActiveVersionChange = vi.fn();
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renderWorkbench(manifest, { onActiveVersionChange });
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fireEvent.click(screen.getByRole('tab', { name: '运行' }));
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fireEvent.click(await screen.findByLabelText(/^当前版本:/));
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const menu = await screen.findByRole('listbox', {
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name: '切换游戏版本',
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});
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expect(within(menu).getAllByRole('option')).toHaveLength(2);
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// 当前版本(最新的那个)已在菜单里标记为选中。
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expect(
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within(menu)
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.getByRole('option', { name: /智能体修订/ })
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.getAttribute('aria-selected'),
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).toBe('true');
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fireEvent.click(within(menu).getByRole('option', { name: /初始版本/ }));
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expect(onActiveVersionChange).toHaveBeenCalledWith('version-root');
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});
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test('reloads the current preview when the version changes in the run module', async () => {
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installResourceCardIntersectionObserver();
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const manifest = createVersionedManifest();
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const onPlay = vi.fn();
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const onActiveVersionChange = vi.fn();
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renderWorkbench(manifest, { onPlay, onActiveVersionChange });
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fireEvent.click(screen.getByRole('tab', { name: '运行' }));
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fireEvent.click(await screen.findByLabelText(/^当前版本:/));
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const menu = await screen.findByRole('listbox', {
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name: '切换游戏版本',
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});
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fireEvent.click(within(menu).getByRole('option', { name: /初始版本/ }));
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expect(onActiveVersionChange).toHaveBeenCalledWith('version-root');
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// 验收用例 S16 的「并重载当前预览」:只改记录层而不重载,用户看到的仍是上一个版本的
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// 画面(素材不可变,画面靠重载预览回到该版本对应的资源),切换就成了"点了没反应"。
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expect(onPlay).toHaveBeenCalled();
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});
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test('drives the "current use" card highlight from the active version', async () => {
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installResourceCardIntersectionObserver();
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const manifest = createVersionedManifest();
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const rendered = renderWorkbench(manifest);
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await openArtCategory();
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// 默认当前版本是 manifest 里最新的那个:只有它绑定的资源算「当前使用」。
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expect(cardFor('town.png')?.classList.contains('is-current-version')).toBe(
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true,
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);
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expect(
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cardFor('player.png')?.classList.contains('is-current-version'),
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).toBe(false);
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// 同一件事的 DOM 合同:命中的卡片带 `data-used-by-current-version="true"`,
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// 未命中的卡片**根本没有这个属性**(不是 `"false"`),排障与验收都读它。
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expect(
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cardFor('town.png')?.getAttribute('data-used-by-current-version'),
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).toBe('true');
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expect(
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cardFor('player.png')?.hasAttribute('data-used-by-current-version'),
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).toBe(false);
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rendered.rerenderWith({ activeVersionId: 'version-root' });
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await waitFor(() => {
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expect(
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cardFor('player.png')?.classList.contains('is-current-version'),
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).toBe(true);
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});
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expect(cardFor('town.png')?.classList.contains('is-current-version')).toBe(
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false,
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);
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// 切版本后属性跟着换手,而不是两件资产都亮着。
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expect(
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cardFor('player.png')?.getAttribute('data-used-by-current-version'),
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).toBe('true');
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expect(
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cardFor('town.png')?.hasAttribute('data-used-by-current-version'),
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).toBe(false);
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// 选中的版本已经不存在时按空态处理(与 `@` 面板同一口径),不残留旧高亮;
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// 工作台壳会在版本消失时把选择清回「最新版本」。
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rendered.rerenderWith({ activeVersionId: 'version-removed' });
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await waitFor(() => {
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expect(
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cardFor('town.png')?.classList.contains('is-current-version'),
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).toBe(false);
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});
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expect(
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cardFor('player.png')?.classList.contains('is-current-version'),
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).toBe(false);
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expect(
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cardFor('town.png')?.hasAttribute('data-used-by-current-version'),
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).toBe(false);
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expect(
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cardFor('player.png')?.hasAttribute('data-used-by-current-version'),
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).toBe(false);
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});
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/**
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* 用户实测「切换版本点了选项没反应」的直接原因(与事件订阅报错互相独立)。
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*
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* 菜单 portal 到 `document.body`,DOM 上不在触发按钮的子树里。只认 `rootRef` 的
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* 「点外部」判定会把落在选项上的 mousedown 当成点外部、当场卸载菜单,随后的 click
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* 就落不到选项上,`onSelectVersion` 永远不会被调用。
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*
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* 这两条用例必须走**真实指针序列**(mousedown → mouseup → click):只派发 click
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* 会绕过「点外部」判定,正是旧用例没抓住这个 bug 的原因。
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*/
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test('does not dismiss the portal version menu when an option is pressed down', async () => {
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const onSelectVersion = vi.fn();
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render(
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React.createElement(GameRunVersionPicker, {
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versions: createVersionedManifest().versions,
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activeVersionId: null,
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onSelectVersion,
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}),
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);
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fireEvent.click(await screen.findByLabelText(/^当前版本:/));
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const menu = await screen.findByRole('listbox', {
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name: '切换游戏版本',
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});
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const option = within(menu).getByRole('option', { name: /初始版本/ });
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fireEvent.mouseDown(option);
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// 按下选项时菜单必须还在:被卸载掉就说明这次 mousedown 被判成了「点外部」。
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expect(
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screen.queryByRole('listbox', { name: '切换游戏版本' }),
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).not.toBeNull();
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fireEvent.mouseUp(option);
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fireEvent.click(option);
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expect(onSelectVersion).toHaveBeenCalledWith('version-root');
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});
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/**
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* portal 菜单本身必须登记成「点这里不算外部」:菜单挂在 `document.body` 上,
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* 不在触发按钮的子树里,只按 `rootRef` 判定就会把落在菜单自己身上的点击
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* 当成点外部把它收掉(选项与菜单之间的空隙、菜单容器的内边距都算)。
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*/
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test('keeps the portal menu mounted when the click lands on the menu itself', async () => {
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render(
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React.createElement(GameRunVersionPicker, {
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versions: createVersionedManifest().versions,
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activeVersionId: null,
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onSelectVersion: vi.fn(),
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}),
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);
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fireEvent.click(await screen.findByLabelText(/^当前版本:/));
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const menu = await screen.findByRole('listbox', {
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name: '切换游戏版本',
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});
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fireEvent.mouseDown(menu);
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fireEvent.click(menu);
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expect(
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screen.queryByRole('listbox', { name: '切换游戏版本' }),
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).not.toBeNull();
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});
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test('selects the version from the run module when the option is clicked after a real press', async () => {
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installResourceCardIntersectionObserver();
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const manifest = createVersionedManifest();
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const onActiveVersionChange = vi.fn();
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renderWorkbench(manifest, { onActiveVersionChange });
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fireEvent.click(screen.getByRole('tab', { name: '运行' }));
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fireEvent.click(await screen.findByLabelText(/^当前版本:/));
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const menu = await screen.findByRole('listbox', {
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name: '切换游戏版本',
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});
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const option = within(menu).getByRole('option', { name: /初始版本/ });
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// 真实的一次「点选项」:按下 → 抬起 → click。菜单若在按下那一刻被卸载,
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// 这次 click 就落不到选项上,宿主收不到任何版本变更(即「点了没反应」)。
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fireEvent.mouseDown(option);
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fireEvent.mouseUp(option);
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fireEvent.click(option);
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expect(onActiveVersionChange).toHaveBeenCalledWith('version-root');
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});
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});
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