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Genarrative/server-rs/crates
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新增游戏买断制泥点付费领域规则、SpacetimeDB schema、钱包来源与 Rust DTO
- server-rs/crates/module-game-distribution:新增价格校验 normalize_game_price_mud_points(0..=1000000,0 为免费)、购买资格 resolve_game_purchase_decision、GamePurchaseSnapshot 与 game_purchase_id(前缀 gdpurchase_);GameSnapshot/GameVersionSnapshot 增加 price_mud_points,审核通过时随版本价格生效;新增购买服务方法与纯内存测试。
- server-rs/crates/spacetime-module/src/game_distribution.rs:GameDistributionGame 末尾追加 #[default(0u64)] price_mud_points;新增私有表 game_distribution_purchase(purchase_id 主键 + user_id/game_id btree 索引);新增 purchase_game_distribution_game_and_return(同事务校验可见性/价格 CAS/未购买并原子扣费、幂等收据 action=purchase)与只读 get_game_distribution_purchase_and_return;approve 在同一事务内把冻结资料 priceMudPoints 生效到游戏行;公开游戏投影带出 priceMudPoints。
- server-rs/crates/spacetime-module/src/runtime/active/profile.rs:新增 consume_profile_wallet_points_for_game_purchase 复用通用钱包写入路径(来源类型 game_purchase、流水 ID game_purchase:{userId}:{gameId}、metadata_json 记 kind/gameId);profile_wallet_balance 提升为 pub(crate)。
- server-rs/crates/spacetime-module/src/migration.rs:迁移表白名单登记 game_distribution_purchase。
- server-rs/crates/module-runtime/src/domain.rs:RuntimeProfileWalletLedgerSourceType 追加 GamePurchase 变体与 game_purchase 文案,未改 profile_wallet_ledger 表结构。
- server-rs/crates/shared-contracts:新增 PROFILE_WALLET_LEDGER_SOURCE_TYPE_GAME_PURCHASE;公开游戏摘要/详情增加 priceMudPoints 与 purchased;GameDistributionPrivateVersion 与 GameDistributionCreateVersionRequest 增加 priceMudPoints;新增 GameDistributionPurchaseRequest/GameDistributionPurchase/GameDistributionPurchaseResponse/GameDistributionPlaySessionResponse。
- server-rs/crates/spacetime-client:新增购买与回读 typed facade、GameDistributionPurchaseRecord 与 row mapper,GameDistributionGameRecord 带出 price_mud_points,钱包来源 mapper 支持 GamePurchase。
- docs/【后端架构】server-rs与SpacetimeDB数据契约-2026-05-15.md:登记 price_mud_points、game_distribution_purchase 与 game_purchase 流水来源。
- 重新生成 SpacetimeDB Rust 绑定(购买表/过程与价格字段)。
2026-10-05 17:02:56 +08:00
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2026-07-16 18:33:06 +08:00