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- `build_game_creator_agent_runtime_pending_tool_action` 在嵌入 observations 前按存储口径脱敏:pending ledger 受 fail-closed 门禁保护,工具原文里的项目绝对路径会让整次持久化被拒 - `runtime_driver/main_loop`、`runtime_state` 的过期续跑、`runtime_actions/parallel_read` 不再把脱敏结果写回内存观察向量,prompt 继续用原文 - `parallel_read` 的前缀核对仍用脱敏投影比较,只是不再覆盖内存向量 - 持久化侧(context bundle / pending action)自己脱敏,内存与落盘两份从此解耦