Files
Genarrative/apps/ai-game-creator-shell/scripts/start-tauri-dev.mjs
T
suzmii 0bfc5768cc 修复AGC跨平台资源构建目标
让Linux no-bundle smoke不再误用Windows随包资源目标。

统一dev与release的Cargo目标和feature解析,补充跨平台回归测试。

同步随包资源staging技术方案中的实际构建目标约定。
2026-09-30 20:24:23 +08:00

296 lines
9.4 KiB
JavaScript

import { resolve } from 'node:path';
import { fileURLToPath } from 'node:url';
import { buildLocalRustProcessEnv } from '../../../scripts/dev.mjs';
import {
readCargoTarget,
resolveEditorFeatures,
withDefaultCargoFeatures,
} from './cargo-features.mjs';
import {
readAgcDevEndpoint,
resolveAgcDevEndpoint,
withAgcDevEndpointEnv,
} from './dev-port.mjs';
import {
prepareBundledResources,
supportedHostTarget,
} from './prepare-bundled-resources.mjs';
import {
isAiGameCreatorServer,
preflightExistingVite,
readChildFailure,
readExistingViteServer,
spawnChild,
stopChild,
terminateChildTree,
waitForChildTermination,
} from './start-dev-stack.mjs';
const appRoot = fileURLToPath(new URL('..', import.meta.url));
const repoRoot = resolve(appRoot, '../..');
const tauriCliPath = resolve(repoRoot, 'node_modules/@tauri-apps/cli/tauri.js');
const AGC_DESIGN_DEBUG_ENV = 'GENARRATIVE_AGC_DESIGN_DEBUG';
const designDebugEnabled =
process.env[AGC_DESIGN_DEBUG_ENV]?.trim() === '0' ? '0' : '1';
function buildTauriArguments(argv, devUrl = readAgcDevEndpoint().url) {
const args = [...argv];
const configOverride = JSON.stringify({
build: { devUrl, beforeDevCommand: '' },
});
const separatorIndex = args.indexOf('--');
if (separatorIndex < 0) {
return ['dev', ...args, '--config', configOverride];
}
const separatedArguments = args.slice(separatorIndex);
if (separatedArguments[1] !== '--') {
separatedArguments.unshift('--');
}
return [
'dev',
...args.slice(0, separatorIndex),
'--config',
configOverride,
...separatedArguments,
];
}
// 开发和发行构建使用同一平台编辑器 feature 集合。
// 可用 AGC_DEV_CARGO_FEATURES(逗号分隔)覆盖,传空串即关闭;
// 命令行显式 `--features` / `-f` 优先于环境变量(cargo 实际收到的是命令行参数)。
// 入参是「最终交给 Tauri 的参数」:默认平台由其中的显式 `--target` 决定,未指定才是宿主平台。
function readDevCargoFeatures(argv = []) {
return resolveEditorFeatures({
argv,
target: readCargoTarget(argv) ?? process.platform,
});
}
function withDevCargoFeatures(argv, features = readDevCargoFeatures(argv)) {
return withDefaultCargoFeatures(argv, features);
}
/// 随包资源必须在 Tauri 之前生成:构建脚本只做只读校验,不再生成资源。
/// 命中缓存的重复调用不写任何文件,因此每次 dev 启动都会先跑一次。
/// `argv` 是「最终交给 Tauri 的参数」;staging 目标与本次 cargo 构建目标同源:
/// 显式 `--target` 优先,未指定时回落宿主目标;宿主平台不受声明覆盖(如 Linux)时保持跳过,
/// 不为其新增随包资源准备。`features` 省略时按同一份参数解析,不允许「cargo 一套、staging 另一套」。
function prepareBundledResourcesBeforeTauri(
features,
argv = [],
{
prepare = prepareBundledResources,
log = console.log,
hostTarget = supportedHostTarget(),
} = {},
) {
const target = readCargoTarget(argv) ?? hostTarget;
if (!target) {
log(
'[ai-game-creator-shell] 当前平台不受随包资源声明覆盖,跳过随包资源准备',
);
return;
}
const summaries = prepare({
target,
features: new Set(features ?? readDevCargoFeatures(argv)),
log: (line) => log(`[ai-game-creator-shell] ${line}`),
});
for (const summary of summaries) {
log(`[ai-game-creator-shell] ${summary}`);
}
}
function spawnTauriCli(argv, { env = process.env } = {}) {
return spawnChild(process.execPath, [tauriCliPath, ...argv], {
cwd: appRoot,
env,
shell: false,
});
}
/// Tauri dev 的 Cargo 直接继承启动器环境,用户级 / 仓库级 Cargo 配置里的
/// `rustc-wrapper`(本地常见为 sccache)会在这里生效。本地 sccache daemon 状态
/// 一旦损坏,`cargo` 的首次 rustc 探测就会失败并阻断整个 AGC 启动;因此这里复用
/// `npm run dev` 的本地 Rust 环境规则,由脚本而不是本机 Cargo 配置决定 wrapper。
function buildTauriDevProcessEnv(endpoint, env = process.env) {
return buildLocalRustProcessEnv({
...withAgcDevEndpointEnv(endpoint, env),
[AGC_DESIGN_DEBUG_ENV]: designDebugEnabled,
});
}
async function runTauriDev(
argv = process.argv.slice(2),
{
resolveDevEndpoint = resolveAgcDevEndpoint,
preflight = preflightExistingVite,
prepareFrontend = prepareFrontendDev,
spawnCli = spawnTauriCli,
waitForCli = waitForChildTermination,
terminateTree = terminateChildTree,
prepareResources = prepareBundledResourcesBeforeTauri,
} = {},
) {
const endpoint = await resolveDevEndpoint();
await preflight({ endpoint });
let child = null;
let frontendChild = null;
const preparationAbort = new AbortController();
let resolveShutdown;
let shutdownSignal = '';
let repeatedSignal = false;
const shutdownRequested = new Promise((resolveRequest) => {
resolveShutdown = resolveRequest;
});
const signalHandlers = new Map();
for (const signal of ['SIGINT', 'SIGTERM']) {
const handler = () => {
if (!shutdownSignal) {
shutdownSignal = signal;
stopChild(child, 'SIGTERM');
stopChild(frontendChild, 'SIGTERM');
preparationAbort.abort();
resolveShutdown(signal);
return;
}
repeatedSignal = true;
stopChild(child, 'SIGKILL');
stopChild(frontendChild, 'SIGKILL');
};
signalHandlers.set(signal, handler);
process.on(signal, handler);
}
try {
// 目标与 feature 都从「最终交给 Tauri 的参数」解析:启动器自己的 `--` 之后是应用参数,
// 不能参与解析;注入默认 feature 也不改变这份解析结果。
const devTauriArguments = buildTauriArguments(argv, endpoint.url);
const devFeatures = readDevCargoFeatures(devTauriArguments);
prepareResources(devFeatures, devTauriArguments);
// Windows 下 Vite 会监听资源目录;必须在启动前完成目录替换,避免 rename 被占用。
const preparation = prepareFrontend(endpoint, {
signal: preparationAbort.signal,
onChild(frontend) {
frontendChild = frontend;
},
});
const prepared = await Promise.race([
preparation.then(() => true),
shutdownRequested.then(() => false),
]);
if (!prepared || shutdownSignal) return 1;
const tauriArguments = buildTauriArguments(
withDevCargoFeatures(argv, devFeatures),
endpoint.url,
);
child = spawnCli(tauriArguments, {
env: buildTauriDevProcessEnv(endpoint),
});
const childResult = waitForCli(child);
const outcome = await Promise.race([
childResult.then((failure) => ({ type: 'exit', failure })),
shutdownRequested.then((signal) => ({ type: 'signal', signal })),
...(frontendChild
? [
waitForChildTermination(frontendChild).then((failure) => ({
type: 'frontend-exit',
failure,
})),
]
: []),
]);
const cleanup = await terminateTree(child, {
gracefulTimeoutMs: repeatedSignal ? 0 : 2500,
});
if (!cleanup.stopped) {
console.error(
'[ai-game-creator-shell] Tauri dev exited, but its process tree could not be fully stopped.',
);
return 1;
}
if (outcome.type === 'signal') {
return 1;
}
if (outcome.type === 'frontend-exit') return 1;
const { failure } = outcome;
return failure.type === 'error' || failure.signal ? 1 : (failure.code ?? 0);
} finally {
for (const [signal, handler] of signalHandlers) {
process.off(signal, handler);
}
preparationAbort.abort();
if (frontendChild) {
const cleanup = await terminateTree(frontendChild);
if (!cleanup.stopped) {
console.error('[ai-game-creator-shell] 配套开发服务未能完全停止。');
}
}
}
}
async function prepareFrontendDev(endpoint, { onChild, signal }) {
const frontend = spawnChild(
process.platform === 'win32' ? 'npm.cmd' : 'npm',
['run', 'agc:serve'],
{
cwd: repoRoot,
env: {
...withAgcDevEndpointEnv(endpoint),
},
},
);
onChild(frontend);
console.log(
'[ai-game-creator-shell] 正在准备前端与配套后端,完成后启动 Tauri',
);
const deadline = Date.now() + 660_000;
while (Date.now() < deadline) {
signal.throwIfAborted();
const failure = readChildFailure(frontend);
if (failure) {
throw new Error(
`配套开发服务退出,前端未就绪:${failure.error?.message ?? failure.signal ?? failure.code}`,
);
}
if (isAiGameCreatorServer(await readExistingViteServer(endpoint))) return;
await Promise.race([
new Promise((resolveWait) => setTimeout(resolveWait, 1000)),
waitForChildTermination(frontend),
]);
}
throw new Error(`等待前端与配套后端就绪超时:${endpoint.url}`);
}
function isDirectModuleExecution() {
return Boolean(
process.argv[1] &&
resolve(process.argv[1]) === fileURLToPath(import.meta.url),
);
}
export {
buildTauriArguments,
buildTauriDevProcessEnv,
isDirectModuleExecution,
prepareBundledResourcesBeforeTauri,
runTauriDev,
spawnTauriCli,
withDevCargoFeatures,
};
if (isDirectModuleExecution()) {
try {
process.exitCode = await runTauriDev();
} catch (error) {
console.error(
`[ai-game-creator-shell] ${error instanceof Error ? error.message : String(error)}`,
);
process.exitCode = 1;
}
}