4cd53688e9
before:  after:  close #267 --------- Co-authored-by: 段舒康 <kdletters@qq.com> Reviewed-on: http://192.168.35.82/git/GenarrativeAI/Genarrative/pulls/265 Co-authored-by: 王德宇 <kvtodev@outlook.com> Co-committed-by: 王德宇 <kvtodev@outlook.com>
116 lines
3.4 KiB
TypeScript
116 lines
3.4 KiB
TypeScript
// @vitest-environment jsdom
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import { act, fireEvent, render, screen } from '@testing-library/react';
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import { afterEach, describe, expect, it, vi } from 'vitest';
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import type { Transform } from '../src/features/ui-editor/types/Transform';
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import { TransformEditor } from '../src/view/ui-editor/components/Inspector/Transform/TransformEditor';
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const transform: Transform = {
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anchor_min: [0, 0],
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anchor_max: [1, 1],
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offset_min: [10, 20],
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offset_max: [30, 40],
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};
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function firePointerDown(element: HTMLElement, button: number) {
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const event = new Event('pointerdown', { bubbles: true });
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Object.defineProperty(event, 'button', { value: button });
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fireEvent(element, event);
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}
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function renderEditor(onChange = vi.fn()) {
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return {
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onChange,
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...render(<TransformEditor transform={transform} onChange={onChange} />),
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};
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}
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describe('TransformEditor corner offset controls', () => {
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afterEach(() => {
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vi.useRealTimers();
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});
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it('uses one X/Y input pair for the selected corner', () => {
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renderEditor();
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expect(
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screen.getByRole('spinbutton', { name: '位置微调 X' }),
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).toHaveProperty('value', '10');
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expect(
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screen.getByRole('spinbutton', { name: '位置微调 Y' }),
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).toHaveProperty('value', '20');
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expect(screen.getAllByRole('spinbutton')).toHaveLength(2);
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fireEvent.click(screen.getByRole('button', { name: '右下角' }));
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expect(
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screen.getByRole('spinbutton', { name: '位置微调 X' }),
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).toHaveProperty('value', '30');
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expect(
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screen.getByRole('spinbutton', { name: '位置微调 Y' }),
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).toHaveProperty('value', '40');
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});
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it('writes the selected corner input back to the matching offset component', () => {
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const { onChange } = renderEditor();
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fireEvent.click(screen.getByRole('button', { name: '右上角' }));
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const xInput = screen.getByRole('spinbutton', { name: '位置微调 X' });
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fireEvent.change(xInput, { target: { value: '55' } });
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fireEvent.blur(xInput);
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expect(onChange).toHaveBeenLastCalledWith({
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...transform,
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offset_max: [55, 40],
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});
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});
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it('moves only the selected corner with direction keys', () => {
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const { onChange } = renderEditor();
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fireEvent.click(screen.getByRole('button', { name: '右下角' }));
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fireEvent.click(screen.getByRole('button', { name: '右下角向左' }));
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expect(onChange).toHaveBeenLastCalledWith({
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...transform,
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offset_max: [29, 40],
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});
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fireEvent.click(screen.getByRole('button', { name: '右下角向上' }), {
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shiftKey: true,
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});
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expect(onChange).toHaveBeenLastCalledWith({
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...transform,
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offset_max: [30, 30],
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});
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});
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it('allows a click adjustment after a cancelled long press', () => {
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vi.useFakeTimers();
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const { onChange } = renderEditor();
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const button = screen.getByRole('button', { name: '左上角向右' });
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firePointerDown(button, 0);
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act(() => {
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vi.advanceTimersByTime(350);
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});
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fireEvent.pointerCancel(button);
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fireEvent.click(button);
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expect(onChange).toHaveBeenCalledTimes(2);
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});
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it('does not start repeating for non-primary pointer buttons', () => {
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vi.useFakeTimers();
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const { onChange } = renderEditor();
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const button = screen.getByRole('button', { name: '左上角向右' });
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firePointerDown(button, 2);
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act(() => {
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vi.advanceTimersByTime(350);
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});
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expect(onChange).not.toHaveBeenCalled();
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});
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});
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