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发布门禁阻断提示改为独立弹窗且不写入聊天记录 移除发布面板发行包技术摘要 新增免费发布简介与分类建议接口和前端回填 接入封面泥点定价、确认与生成流程 截图改为并行上传,单张失败隔离且不阻断发布 截图操作改为图标,失败项内嵌错误与删除 同步发布合同、实施计划和决策记录
520 lines
17 KiB
TypeScript
520 lines
17 KiB
TypeScript
// @vitest-environment jsdom
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/**
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* AGC「发布到游戏广场」面板的行为边界。
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*
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* 这里只覆盖面板自身(预填资料、必填门禁、防重复点击、成功/失败态与无 Tauri 宿主),
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* 真实的 HTTP 链路由 `gameDistributionPublishLive.test.ts` 覆盖。
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*/
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import {
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cleanup,
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fireEvent,
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render,
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screen,
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waitFor,
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within,
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} from '@testing-library/react';
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import { afterEach, beforeEach, describe, expect, test, vi } from 'vitest';
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import type { GameCreationAppManifest } from '../../../packages/shared/src/contracts/gameCreationApp';
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import type { LocalProjectExportPackageResult } from '../src/app/types';
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import { GameDistributionPublishPanel } from '../src/components/game-distribution/GameDistributionPublishPanel';
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import { uploadPlatformMediaAsset } from '../src/services/assetDirectUpload';
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import {
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generateGameDistributionCover,
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publishLocalProjectGame,
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readGameCoverGenerationPrice,
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suggestGameDistributionPublishMetadata,
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} from '../src/services/gameDistributionPublish';
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vi.mock('../src/services/gameDistributionPublish', async (importOriginal) => {
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const actual =
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await importOriginal<
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typeof import('../src/services/gameDistributionPublish')
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>();
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return {
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...actual,
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generateGameDistributionCover: vi.fn(),
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publishLocalProjectGame: vi.fn(),
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readGameCoverGenerationPrice: vi.fn(),
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suggestGameDistributionPublishMetadata: vi.fn(),
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};
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});
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// 面板只负责选图与调用上传;这里替换掉真实直传,避免测试触达 Tauri/OSS。
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vi.mock('../src/services/assetDirectUpload', () => ({
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uploadPlatformMediaAsset: vi.fn(),
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}));
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type TauriInvoke = (
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command: string,
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args?: Record<string, unknown>,
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) => Promise<unknown>;
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function installTauriInvoke(invoke: TauriInvoke) {
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const mock = vi.fn(invoke);
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(
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window as unknown as {
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__TAURI__?: { core?: { invoke?: typeof mock } };
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}
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).__TAURI__ = { core: { invoke: mock } };
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return mock;
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}
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const MANIFEST = {
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projectId: 'local-proj-1',
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name: '星轨防线',
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goal: '守住轨道城',
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} as unknown as GameCreationAppManifest;
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const PACKAGE_RESULT = {
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packageRelativePath: 'exports/playtest-package-unit.zip',
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packageBytes: [1, 2, 3],
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packageSha256: 'a'.repeat(64),
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packageSizeBytes: 3,
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fileCount: 2,
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totalBytes: 3,
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} as unknown as LocalProjectExportPackageResult;
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function buildImageFile(name: string) {
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return new File(['cover-bytes'], name, { type: 'image/png' });
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}
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/** 选择封面并等待上传完成;面板只有在素材拿到 ID 之后才允许发布。 */
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async function selectCover(
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file: File = buildImageFile('cover.png'),
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assetObjectId = 'asset_cover',
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) {
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vi.mocked(uploadPlatformMediaAsset).mockResolvedValueOnce({
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assetObjectId,
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objectKey: `game-distribution/cover/${file.name}`,
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});
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fireEvent.change(screen.getByLabelText(/游戏封面/u), {
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target: { files: [file] },
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});
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await screen.findByText(new RegExp(`已选择「${file.name}」`, 'u'));
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}
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function renderPanel(
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overrides: Partial<Parameters<typeof GameDistributionPublishPanel>[0]> = {},
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) {
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const onClose = vi.fn();
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const onPublished = vi.fn();
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render(
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<GameDistributionPublishPanel
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open
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projectPath="/tmp/authorized-game"
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manifest={MANIFEST}
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packageResult={PACKAGE_RESULT}
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onClose={onClose}
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onPublished={onPublished}
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{...overrides}
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/>,
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);
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return { onClose, onPublished };
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}
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beforeEach(() => {
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vi.mocked(readGameCoverGenerationPrice).mockImplementation(
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() => new Promise(() => undefined),
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);
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vi.mocked(suggestGameDistributionPublishMetadata).mockImplementation(
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() => new Promise(() => undefined),
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);
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});
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afterEach(() => {
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cleanup();
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vi.mocked(generateGameDistributionCover).mockReset();
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vi.mocked(publishLocalProjectGame).mockReset();
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vi.mocked(readGameCoverGenerationPrice).mockReset();
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vi.mocked(suggestGameDistributionPublishMetadata).mockReset();
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vi.mocked(uploadPlatformMediaAsset).mockReset();
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delete (window as unknown as { __TAURI__?: unknown }).__TAURI__;
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window.localStorage.clear();
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});
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describe('GameDistributionPublishPanel', () => {
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test('打开时预填游戏资料且不展示发行包技术摘要', async () => {
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installTauriInvoke(async () => undefined);
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renderPanel();
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expect(screen.getByLabelText('游戏名称')).toHaveProperty(
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'value',
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'星轨防线',
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);
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expect(screen.getByLabelText('一句话简介')).toHaveProperty(
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'value',
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'守住轨道城',
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);
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expect(screen.queryByLabelText('发行包摘要')).toBeNull();
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expect(
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screen.queryByText(/exports\/playtest-package-unit\.zip/u),
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).toBeNull();
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expect(screen.queryByText(/只上传已导出的 ZIP/u)).toBeNull();
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await screen.findByText(/简介和分类/u);
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});
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test('打开时根据创作上下文补全简介和分类', async () => {
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vi.mocked(suggestGameDistributionPublishMetadata).mockResolvedValueOnce({
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summary: '驾驶星轨炮台守住轨道城',
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category: '策略',
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});
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installTauriInvoke(async () => undefined);
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renderPanel();
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await waitFor(() => {
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expect(screen.getByLabelText('一句话简介')).toHaveProperty(
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'value',
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'驾驶星轨炮台守住轨道城',
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);
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});
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expect(screen.getByLabelText('分类')).toHaveProperty('value', '策略');
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expect(
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screen.getByText(
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'AI 已根据创作内容生成简介和分类,免费;你可以直接修改。',
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),
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).not.toBeNull();
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});
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test('确认后基于项目上下文生成封面并作为发布素材', async () => {
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vi.mocked(readGameCoverGenerationPrice).mockResolvedValueOnce(5);
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installTauriInvoke(async () => undefined);
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vi.mocked(generateGameDistributionCover).mockResolvedValue({
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assetObjectId: 'asset_generated_cover',
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previewUrl: 'https://assets.example.com/generated-cover.png',
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taskId: 'task_cover_1',
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model: 'gpt-image-2',
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});
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vi.mocked(publishLocalProjectGame).mockResolvedValue({
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gameId: 'game_1',
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versionId: 'gamever_1',
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versionNumber: 1,
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status: 'pending_review',
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packageSha256: 'a'.repeat(64),
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packageSizeBytes: 3,
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fileCount: 2,
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});
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renderPanel();
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fireEvent.click(
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await screen.findByRole('button', { name: 'AI 生成封面(5 泥点)' }),
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);
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const confirm = await screen.findByRole('dialog', {
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name: '确认生成游戏封面',
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});
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expect(confirm.textContent ?? '').toContain('本次生成预计消耗 5 泥点');
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fireEvent.click(screen.getByRole('button', { name: '生成封面' }));
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await waitFor(() =>
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expect(generateGameDistributionCover).toHaveBeenCalledWith(
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expect.objectContaining({
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model: 'gpt-image-2',
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aspectRatio: '16:9',
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imageSize: '2K',
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}),
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),
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);
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expect(
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await screen.findByText(
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'封面已生成并自动设为发布封面;重新生成会再次消耗泥点。',
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),
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).not.toBeNull();
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fireEvent.click(screen.getByRole('button', { name: '发布游戏' }));
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await waitFor(() =>
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expect(publishLocalProjectGame).toHaveBeenCalledTimes(1),
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);
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expect(
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vi.mocked(publishLocalProjectGame).mock.calls[0]?.[0].metadata
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?.coverAssetId,
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).toBe('asset_generated_cover');
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});
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test('提交时带上项目路径、发行包与资料,成功后展示审核状态', async () => {
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const invoke = installTauriInvoke(async () => undefined);
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vi.mocked(publishLocalProjectGame).mockResolvedValue({
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gameId: 'game_1',
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versionId: 'gamever_1',
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versionNumber: 1,
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status: 'pending_review',
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packageSha256: 'a'.repeat(64),
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packageSizeBytes: 3,
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fileCount: 2,
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});
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const { onPublished } = renderPanel();
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fireEvent.change(screen.getByLabelText('游戏名称'), {
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target: { value: '星轨防线二' },
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});
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fireEvent.change(screen.getByLabelText('分类'), {
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target: { value: '动作' },
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});
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await selectCover();
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vi.mocked(uploadPlatformMediaAsset).mockResolvedValueOnce({
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assetObjectId: 'asset_shot_1',
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objectKey: 'game-distribution/screenshot/shot-1.png',
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});
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fireEvent.change(screen.getByLabelText(/游戏截图/u), {
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target: { files: [buildImageFile('shot-1.png')] },
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});
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await screen.findByRole('button', { name: '删除截图 1' });
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fireEvent.click(screen.getByRole('button', { name: '发布游戏' }));
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await waitFor(() =>
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expect(publishLocalProjectGame).toHaveBeenCalledTimes(1),
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);
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const args = vi.mocked(publishLocalProjectGame).mock.calls[0]?.[0];
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expect(args?.invoke).toBeDefined();
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expect(args?.projectPath).toBe('/tmp/authorized-game');
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expect(args?.packageRelativePath).toBe('exports/playtest-package-unit.zip');
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expect(args?.manifest).toBe(MANIFEST);
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expect(args?.metadata).toEqual({
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title: '星轨防线二',
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summary: '守住轨道城',
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category: '动作',
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coverAssetId: 'asset_cover',
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screenshots: ['asset_shot_1'],
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});
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expect(String(args?.idempotencyKey)).toMatch(/^agc-publish-/u);
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expect(invoke).toBeDefined();
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expect(await screen.findByText('已提交审核')).not.toBeNull();
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expect(screen.getByText(/版本 1/u)).not.toBeNull();
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expect(onPublished).toHaveBeenCalledTimes(1);
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});
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test('连续点击只提交一次,上传中禁用动作按钮', async () => {
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installTauriInvoke(async () => undefined);
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let resolvePublish: (value: unknown) => void = () => undefined;
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vi.mocked(publishLocalProjectGame).mockImplementation(
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() =>
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new Promise((resolve) => {
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resolvePublish = resolve as (value: unknown) => void;
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}) as never,
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);
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renderPanel();
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await selectCover();
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const submit = screen.getByRole('button', { name: '发布游戏' });
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fireEvent.click(submit);
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fireEvent.click(submit);
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expect(await screen.findByText('上传中…')).not.toBeNull();
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expect(publishLocalProjectGame).toHaveBeenCalledTimes(1);
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resolvePublish({
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gameId: 'game_1',
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versionId: 'gamever_1',
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versionNumber: 1,
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status: 'pending_review',
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packageSha256: 'a'.repeat(64),
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packageSizeBytes: 3,
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fileCount: 2,
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});
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expect(await screen.findByText('已提交审核')).not.toBeNull();
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});
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test('服务端失败时保留面板并展示可读错误', async () => {
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installTauriInvoke(async () => undefined);
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vi.mocked(publishLocalProjectGame).mockRejectedValue(
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new Error('上传游戏发行包失败:游戏分发服务暂不可用(503)'),
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);
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renderPanel();
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await selectCover();
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fireEvent.click(screen.getByRole('button', { name: '发布游戏' }));
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expect(
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await screen.findByText(
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'上传游戏发行包失败:游戏分发服务暂不可用(503)',
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),
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).not.toBeNull();
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expect(screen.queryByText('已提交审核')).toBeNull();
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});
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test('没有选择封面时不发起发布并给出可操作提示', async () => {
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installTauriInvoke(async () => undefined);
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renderPanel();
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fireEvent.click(screen.getByRole('button', { name: '发布游戏' }));
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expect(
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await screen.findByText('请先选择游戏封面(JPG/PNG/WebP)'),
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).not.toBeNull();
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expect(publishLocalProjectGame).not.toHaveBeenCalled();
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});
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test('封面与截图都先上传成平台素材,重复提交复用同一素材 ID', async () => {
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installTauriInvoke(async () => undefined);
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vi.mocked(publishLocalProjectGame).mockRejectedValue(new Error('先失败'));
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const coverFile = buildImageFile('cover.png');
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renderPanel();
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await selectCover(coverFile, 'asset_cover_cached');
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expect(vi.mocked(uploadPlatformMediaAsset).mock.calls[0]?.[0]).toEqual(
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expect.objectContaining({
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assetKind: 'game_distribution_cover',
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entityId: 'game-distribution-cover',
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}),
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);
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fireEvent.click(screen.getByRole('button', { name: '发布游戏' }));
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await waitFor(() =>
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expect(publishLocalProjectGame).toHaveBeenCalledTimes(1),
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);
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// 再次选择同一个文件对象不应重新上传(面板按文件签名复用素材 ID)。
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fireEvent.change(screen.getByLabelText(/游戏封面/u), {
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target: { files: [coverFile] },
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});
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await screen.findByText(/已选择「cover.png」/u);
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expect(uploadPlatformMediaAsset).toHaveBeenCalledTimes(1);
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});
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test('截图并行上传,单张失败只标记该张并在发布时跳过', async () => {
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installTauriInvoke(async () => undefined);
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let resolveShot1: (() => void) | undefined;
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let resolveShot3: (() => void) | undefined;
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let rejectShot2: (() => void) | undefined;
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vi.mocked(uploadPlatformMediaAsset).mockImplementation((input) => {
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const file = input.file;
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if (file.name === 'cover.png') {
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return Promise.resolve({
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assetObjectId: 'asset_cover',
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objectKey: 'game-distribution/cover/cover.png',
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});
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}
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if (file.name === 'shot-1.png') {
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return new Promise((resolve) => {
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resolveShot1 = () =>
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resolve({
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assetObjectId: 'asset_shot_1',
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objectKey: 'game-distribution/screenshot/shot-1.png',
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});
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});
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}
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if (file.name === 'shot-2.png') {
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return new Promise((_, reject) => {
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rejectShot2 = () => reject(new Error('截图 2 上传失败'));
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});
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}
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return new Promise((resolve) => {
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resolveShot3 = () =>
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resolve({
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assetObjectId: 'asset_shot_3',
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objectKey: 'game-distribution/screenshot/shot-3.png',
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});
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});
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});
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vi.mocked(publishLocalProjectGame).mockResolvedValue({
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gameId: 'game_1',
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versionId: 'gamever_1',
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versionNumber: 1,
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status: 'pending_review',
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packageSha256: 'a'.repeat(64),
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packageSizeBytes: 3,
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fileCount: 2,
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});
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renderPanel();
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await selectCover();
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fireEvent.change(screen.getByLabelText(/游戏截图/u), {
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target: {
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files: [
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buildImageFile('shot-1.png'),
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buildImageFile('shot-2.png'),
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buildImageFile('shot-3.png'),
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],
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},
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});
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await waitFor(() =>
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expect(uploadPlatformMediaAsset).toHaveBeenCalledTimes(4),
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);
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resolveShot3?.();
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rejectShot2?.();
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resolveShot1?.();
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const failedError = await screen.findByText('截图 2 上传失败');
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expect(
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within(
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failedError.closest(
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'.game-distribution-publish-panel__shot-media',
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) as HTMLElement,
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).getByRole('button', { name: '删除截图 2' }),
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).not.toBeNull();
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expect(
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await screen.findByRole('button', { name: '删除截图 1' }),
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).not.toBeNull();
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||
expect(
|
||
await screen.findByRole('button', { name: '删除截图 3' }),
|
||
).not.toBeNull();
|
||
|
||
fireEvent.click(screen.getByRole('button', { name: '预览截图 1' }));
|
||
expect(
|
||
await screen.findByRole('dialog', { name: '截图预览' }),
|
||
).not.toBeNull();
|
||
fireEvent.keyDown(window, { key: 'Escape' });
|
||
await waitFor(() => {
|
||
expect(screen.queryByRole('dialog', { name: '截图预览' })).toBeNull();
|
||
});
|
||
|
||
fireEvent.click(screen.getByRole('button', { name: '发布游戏' }));
|
||
await waitFor(() =>
|
||
expect(publishLocalProjectGame).toHaveBeenCalledTimes(1),
|
||
);
|
||
expect(
|
||
vi.mocked(publishLocalProjectGame).mock.calls[0]?.[0].metadata
|
||
?.screenshots,
|
||
).toEqual(['asset_shot_1', 'asset_shot_3']);
|
||
});
|
||
|
||
test('截图超过 6 张时本地拦截且不上传', async () => {
|
||
installTauriInvoke(async () => undefined);
|
||
renderPanel();
|
||
|
||
fireEvent.change(screen.getByLabelText(/游戏截图/u), {
|
||
target: {
|
||
files: Array.from({ length: 7 }, (_, index) =>
|
||
buildImageFile(`shot-${index}.png`),
|
||
),
|
||
},
|
||
});
|
||
|
||
expect(await screen.findByText(/游戏截图最多 6 张/u)).not.toBeNull();
|
||
expect(uploadPlatformMediaAsset).not.toHaveBeenCalled();
|
||
});
|
||
|
||
test('素材上传失败时保留面板并展示原因', async () => {
|
||
installTauriInvoke(async () => undefined);
|
||
vi.mocked(uploadPlatformMediaAsset).mockRejectedValueOnce(
|
||
new Error('创建素材上传凭证失败'),
|
||
);
|
||
renderPanel();
|
||
|
||
fireEvent.change(screen.getByLabelText(/游戏封面/u), {
|
||
target: { files: [buildImageFile('cover.png')] },
|
||
});
|
||
|
||
expect(await screen.findByText('创建素材上传凭证失败')).not.toBeNull();
|
||
expect(screen.getByText('还没有封面')).not.toBeNull();
|
||
expect(publishLocalProjectGame).not.toHaveBeenCalled();
|
||
});
|
||
|
||
test('不在 Tauri 宿主或缺少试玩包时失败关闭且不调用发布接口', async () => {
|
||
renderPanel();
|
||
fireEvent.click(screen.getByRole('button', { name: '发布游戏' }));
|
||
expect(await screen.findByText('需要在 Tauri App 内发布')).not.toBeNull();
|
||
expect(publishLocalProjectGame).not.toHaveBeenCalled();
|
||
|
||
cleanup();
|
||
installTauriInvoke(async () => undefined);
|
||
renderPanel({ packageResult: null });
|
||
expect(screen.getByRole('button', { name: '发布游戏' })).toHaveProperty(
|
||
'disabled',
|
||
true,
|
||
);
|
||
expect(screen.queryByLabelText('发行包摘要')).toBeNull();
|
||
});
|
||
});
|