AGC macOS universal 随包 Node 双架构运行时(修复 Mac 管线 #7 起连续失败) #445
Closed
suzmii
wants to merge 3 commits from
feat/agc-macos-universal-node-runtime into master
pull from: feat/agc-macos-universal-node-runtime
merge into: GenarrativeAI:master
GenarrativeAI:master
GenarrativeAI:feat/agc_track
GenarrativeAI:refactor/split-direct-project
GenarrativeAI:feat/gptimage2to2.5
GenarrativeAI:feat/log-the-dianosis
GenarrativeAI:codex/agc-godot-templates-20260921
GenarrativeAI:codex/agc-channel-install-identity
GenarrativeAI:backup/agc-macos-dualarch-node-runtime
GenarrativeAI:codex/game-distribution
GenarrativeAI:codex/godot-editor-plugin-20260920
GenarrativeAI:codex/agc-project-upload-download
GenarrativeAI:feat/tribo3d-integeration
GenarrativeAI:feat/mac-universal-package
GenarrativeAI:feat/ui-editor-v3
GenarrativeAI:fix/ref-persistent
GenarrativeAI:feat/more-ref
GenarrativeAI:codex/platform-session-identity-credential-split
GenarrativeAI:feat/Crt_Ws
GenarrativeAI:codex/fix-model-refresh
GenarrativeAI:feat/smart-ref-ui-res
GenarrativeAI:codex/preview-llm-router-config
GenarrativeAI:fix/stroke-width-regression-from-285
GenarrativeAI:agent-organize
GenarrativeAI:feat/expose-image2edit
GenarrativeAI:feat/game-agent-canvas-resource-workbench-v2
GenarrativeAI:feat/agc-new-workflow
GenarrativeAI:fix/agc-release-version-sync
GenarrativeAI:codex/shared-components-followup
GenarrativeAI:codex/agc-runtime-generation-reliability
GenarrativeAI:codex/game-agent-runtime-interaction-design
GenarrativeAI:feat/spine-sequence-export-v2
GenarrativeAI:codex/agc-platform-account-editor-api
GenarrativeAI:codex/game-agent-run
GenarrativeAI:codex/ui-spritesheet-durable-transaction-latest
GenarrativeAI:feat/art-agent-more-tools
GenarrativeAI:codex/editor-canvas-null-source-repair
GenarrativeAI:hotfix/editor-layout-2mib
GenarrativeAI:codex/showcase
3 Commits
| Author | SHA1 | Message | Date | |
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92c05428ec |
另一架构切片不得借用宿主 npm
Project CI / AI game creator shell Rust smoke (pull_request) Successful in 3m55s
Project CI / Backend tests (pull_request) Failing after 16s
Project CI / AI game creator shell Rust crates (pull_request) Successful in 1m17s
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Failing after 6m48s
Project CI / Repository checks (pull_request) Failing after 15s
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Failing after 7m43s
Project CI / AI game creator shell web tests (pull_request) Successful in 5m28s
Project CI / Frontend tests (pull_request) Successful in 8m34s
Project CI / Native shell tests (pull_request) Successful in 12m47s
- runtimeSourceForTarget 对非宿主架构返回 npmCli: null,明令按该发行版自己的安装目录查找 npm - 覆盖经 npm run 触发(npm_execpath 指向宿主 npm)时两份切片仍各带自己那份 npm 的用例 |
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91f1554ac7 |
macOS universal 管线接入双架构 Node 运行时前置
Project CI / Frontend tests (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 1/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust lane 2/2 (pull_request) Has been cancelled
Project CI / AI game creator shell Rust smoke (pull_request) Has been cancelled
Project CI / AI game creator shell Rust crates (pull_request) Has been cancelled
Project CI / Backend tests (pull_request) Has been cancelled
Project CI / Native shell tests (pull_request) Has been cancelled
Project CI / Repository checks (pull_request) Has been cancelled
Project CI / AI game creator shell web tests (pull_request) Has been cancelled
- Jenkinsfile.ai-game-creator-shell-macos-build 增加 AGC_NODE_RUNTIME_DARWIN_X64_HOME,并在 Toolchain 阶段编译前核对 x86_64 发行版存在且与构建 Node 同版本 - Package 阶段导出 AGC_NODE_RUNTIME_DARWIN_X64_PATH / _LICENSE_PATH,供 universal staging 取另一架构来源 - 开发运维文档记录节点前置:官方 darwin-x64 发行版安装与校验命令、同版本要求、按架构并列的资源布局、Rust 侧按运行架构选择、约 260 MB 解包体积代价,以及本机跨架构诊断构建的取值方式 - 实施计划与更新检查方案文档同步 universal 携带两套架构运行时的契约 |
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6a0b75779b |
AGC 随包 Node 支持 universal 双架构运行时
- stage-node-runtime 新增 targetRuntimes:universal 展开为 aarch64/x86_64 两份单架构运行时 - 新增 runtimeSourceForTarget:宿主架构取当前构建 Node,其它架构必须由 AGC_NODE_RUNTIME_<PLATFORM>_<ARCH>_PATH 显式提供,缺失即失败关闭 - 把 stageNodeRuntime 拆成 inspectRuntimeSource(只读校验)+ writeRuntimeBundle(落盘),universal 在写出任何目录前完成全部来源校验与版本一致性核对 - stageNodeRuntimeForTarget 单架构仍写扁平 node-runtime/,universal 按架构写 node-runtime/<platform>-<arch>/ - build-release 默认按发布目标 stage,universal 构建不再只带宿主架构的运行时 - environment_check resolve_at 在扁平目录之后按当前运行架构查找 <platform>-<arch> 子目录,两份候选都要过清单校验,存在但损坏则失败关闭 - 覆盖双架构 staging、缺非宿主运行时、版本不一致、按运行架构解析等用例 |