suzmii
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5574f41129
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文档同步:PR #419 合并前复核结论与全量测试口径
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 6m51s
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- 待办文档补「合并前复核(2026-09-21,PR #419)」:仓库根全量 373 文件 / 4512 通过 / 34 跳过 / 0 失败、No Conflicts、范围核对(后端与契约零改动)
- decision-log 的验证段补同一口径;同时记下未复验的两类(真实客户端观感、远程 CI)都不阻塞合并
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2026-09-21 01:45:18 +08:00 |
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suzmii
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cd98e0603e
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合并 master:音频后台化与 Mac 构建管线进分支,冲突按新口径解
Project CI / AI game creator shell Rust shard 2/4 (pull_request) Has been cancelled
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- index.tsx 的 audio/video 提交:取 master 侧(#437 已把它改成后台任务队列 + 项目内账本),
卡片浮层那套本地提交记录在这条链路上不再需要——队列本身就是它的可见性与幂等来源
- PRD 更新时间两边的两条事实合成一行;decision-log 保留 master 的音频章节与我们的
派生任务/提交即关章节,并把「appSurface 16 条既有失败」更正为 cwd 假红的口径
- 样式守卫里撤掉「生图面板」这条探针:它走 AGC 自有类名,本就不吃
`image-canvas-editor__*` 那一族(守卫自身加的空集断言把这条假探针暴露了出来)
- 合并后从仓库根验证:appSurface 538 通过 / 17 跳过 / 0 失败;AGC 定向 84 条、typecheck、
check:encoding、git diff --check 全通过
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2026-09-21 01:33:06 +08:00 |
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suzmii
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4bc0f04d74
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补齐画布验收待办:review 修复与生图浮层美化的进展记录
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
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- 记下在途拦截补齐生成动画、样式守卫扩到三面板、窄屏差异显式放行、生图浮层紧凑化与基类 token
- 更正「appSurface 16 条既有失败」的口径:那是从 apps 目录跑造成的 cwd 假红,仓库根跑为 0 失败
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2026-09-21 01:24:56 +08:00 |
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suzmii
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329dd749eb
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美化生图浮层:紧凑排布不再出现滚动条,画布卡片外形收敛到基类 token
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
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- 字段行改两列(标签在左、控件在右),比例与尺寸并排一行,提示词 6 行降到 3 行
- 润色入口、参考图计数与取消 / 生成两个按钮收进同一行动作:原先它们各占一行把内容顶到
几何上界之外,面板因此出现滚动条;重排后面板高度回落到上界以内(overflow 仅作兜底)
- 新增画布卡片基类 token(.game-project-workbench 上的 --game-canvas-card-*),取值照抄
网页端美术画布的面板;占位卡与生成浮层/弹窗从此共用一套圆角、描边、底色与投影,各卡只表达差异
- 用例补一条结构回归:动作行同时装下润色 / 参考计数 / 两个动作,比例与尺寸同处一格
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2026-09-21 01:24:03 +08:00 |
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suzmii
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2a2e4c1cea
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按 review 修:动画在途拦截、样式守卫扩到三面板、窄屏差异显式放行、用例不再依赖 cwd
- 在途拦截补齐生成动画:提交记录的「属于哪张资源」从 draftKey 拆成 resourcePath,
`resourceCanvasResourceEditSubmissionBlocksResource` 被快速编辑与生成动画共用;
此前动画这条键对不上、拦不住,重开面板再提交会复用同一 operationId 卡在原生锁上,
或(改了提示词)直接多出一笔付费生成
- 样式缺口守卫扩到三块面板(动画面板 / 快速编辑面板 / 生图面板),判据改为按
「选择器分支 + 声明」逐条比对;两个面板的实测缺口一并照抄补上(快速编辑面板的
`overflow: auto → visible` 与窄屏底栏两条按宿主差异显式登记,不静默漂移)
- 窄屏只搬动画面板那一支:网页端 ≤760px 会把快速编辑浮层也变成整宽底栏,AGC 的
快速编辑是「居中贴资源卡」的绝对定位,跟随它会压住栏目工具栏与任务侧栏
- 用例路径不再依赖 cwd:新增 tests/repoPath.ts(按 import.meta.url 反推仓库根),
19 个用例文件的 `resolve(process.cwd(), …)` 统一改用它;顺手修掉
`HOST_STYLE_SHEETS.filter(existsSync)` 把仓库相对路径交给 cwd 解析的假红
- 清掉两处死代码:不可达的 `quickEditPanel.status === 'generating'` 判据与
未被使用的 prune 导出
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2026-09-21 01:23:35 +08:00 |
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suzmii
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eed72ba39a
|
Merge branch 'master' into fix/agc-acceptance-followup
Project CI / AI game creator shell Rust shard 4/4 (pull_request) Failing after 19s
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2026-09-21 00:38:08 +08:00 |
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suzmii
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aa3e29f04e
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修掉生图弹窗点输入框就弹素材选择框:label 转发点击到 @ 按钮
Project CI / AI game creator shell Rust shard 3/4 (pull_request) Has been cancelled
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- 现象:点生成提示词输入框任意位置都会弹出「选择素材」。根因是这一格用 `<label>` 包住,而 `<label>` 会把点击转发给内部第一个可标注控件——正好是引用输入区里的「插入素材引用」按钮
- 处理:该格改为 `<div>` 包裹;可访问名仍由控件自身的 aria-label 提供(引用输入区 `ariaLabel` 与 `PlatformTextField` 的 `aria-label`),不依赖 label 关联
- 用例:`resourceCanvasAssetGenerationReferences` 新增「点提示词输入区不该自己弹出素材选择框,只有 @ 按钮才开」——先用旧代码复现出红灯再修
- 顺带扫过资源工作台其余 `<label>`:都只包纯 input / textarea(音频与视频生成面板用纯 textarea,没有 @ 按钮),无同类隐患
- 待办文档补「2026-09-21 第三批」:卡片浮层提交即关、动画面板样式整档照抄与守卫升级、本条 label 修复
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2026-09-21 00:37:08 +08:00 |
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suzmii
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55259683b8
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删除角色动画面板里重复回显提示词的「动画描述」行
- 共享组件 ImageCanvasCharacterAnimationPanelView 不再渲染只读的生成文本回显(与上方输入区内容重复,且两个宿主都没有为它定义样式)
- 用例同步:原断言「生成文本:…」改为钉住该节点不再渲染,并保留「输入区确实收下这段文本」的检查
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2026-09-21 00:28:26 +08:00 |
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suzmii
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5b4f9e961d
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按美术画布原样补齐动画面板样式:关闭键落位、提示词态与 760px 整档
- 补 `.image-canvas-editor__generation-close` 的第二条同名规则(浮层内绝对定位):上一版只搬了基础外观,关闭键因此掉进网格流、独自占一行并居中
- 补提示词输入区的聚焦态与 aria-invalid 两档,以及 composer 内参数簇的透明底色与 hover / 展开态
- 新增 `@media (max-width: 760px)` 整档照抄(浮层落底部整宽、composer 定宽、动作竖排、参数与提交整宽),替换上一版按 720px 手写的那一小段,选择器与断点都与网页端逐字一致
- 守卫升级为「选择器 + 声明」逐条比对:同名规则只搬第一条不再判过;范围限定在 `image-canvas-editor__` 命名空间(共享 chrome 类与全局 reset 不归宿主 chrome 表照抄)
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2026-09-21 00:26:31 +08:00 |
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suzmii
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973e965f4f
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卡片浮层改为提交即关:快速编辑 / 生成动画只负责交任务
- 快速编辑与生成动画点提交当帧即关面板(不等 IPC、不留等待态),进度、阶段与结果只由「生成任务」侧栏承载,与图片类生成面板同一口径
- 受理之后的失败不再重开面板:侧栏那条收口为失败 + 提示条,草稿回落成「未完成编辑」等用户重开;只有点击瞬间就失败(名称预检、源素材不在画布、无客户端)留在面板里
- 派生请求身份改为按「入口 + 资源路径」记忆:重开面板再提交时提示词没变就沿用同一 operationId / 幂等键,命中同一 operation 账本;派生成成功后清除
- 删除 canDismissResourceCanvasQuickEdit 与宿主里只为它服务的两块面板状态 ref,clearResourceCanvasFocus 回到「清选中 + 关两块浮层」的直线逻辑
- 三条既有用例按新口径改写为「重开面板再重试,身份不变」;PRD §3.10 与 decision-log 同步
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2026-09-21 00:19:42 +08:00 |
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suzmii
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573f9f447a
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补齐 AGC「生成动画」面板的宿主样式并加样式缺口守卫
- resourceCanvasChrome.css 逐条照抄 src/index.css 的角色动画面板规则:面板 / 提示词 textarea / 动作预设 / 底部动作行 / 提交按钮,以及关闭键、素材缩略图与 reference-chip 全族
- 窄屏(≤720px)与网页端同口径:面板落到底部整宽、动作竖排、提交按钮整宽
- 新增 tests/resourceCanvasCharacterAnimationPanelStyle.test.tsx:渲染共享动画面板,按 src/main.tsx 的真实 import 关系解析 AGC 实际加载的样式表,断言「网页端给出规则的类 AGC 必须也有一条」并抽查撑开布局的关键声明
- 变异验证:临时移除本次补的样式块,守卫用例列出缺规则的 15 个类并红灯
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2026-09-20 23:48:53 +08:00 |
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suzmii
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5b73082ad0
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补齐画布验收第二批:派生任务进生成任务侧栏、提交中让出草稿与重复提交防护
- 新增 resourceCanvasResourceEditTaskModel:原生资源编辑阶段到面板状态/文案的映射,本地提交记录与原生待办按 operationId 合并,派生任务的终态与耗时判据
- 「生成任务」侧栏同时收派生/修改类任务:与图片类生成任务同一条列表、同一套分栏与状态徽标,多一行提示词,样式沿用既有卡片类
- 快速编辑、生成动画、视频/音效/背景音乐三条派生提交:按下提交当帧写入本地记录并在侧栏可见,成功后收口为已完成、失败带原因并重读原生待办
- 「管理未完成编辑」不再列出正在提交的那一笔草稿,失败后自动回落,提示词与 @ 引用不丢
- 同一张素材存在在途提交时,重新打开面板再提交会被拦下并给出原因,避免重复派生与重复计费
- 侧栏与工具条入口的在途计数把派生任务一并计入
- 新增 tests/resourceCanvasResourceEditTasks.test.ts(9 条);resourceCanvasQuickEditDraft.test.tsx 补两组宿主用例(提交当帧进侧栏并收口、在途重复提交被拦),两处新判据均做过变异验证
- 同步 PRD 派生任务侧栏口径、decision-log 与画布验收待办文档
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2026-09-20 23:04:13 +08:00 |
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suzmii
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a0d432b63d
|
Merge remote-tracking branch 'origin/master' into fix/agc-acceptance-followup
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2026-09-20 21:27:23 +08:00 |
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suzmii
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6fb17de9db
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Merge remote-tracking branch 'origin/master' into fix/agc-acceptance-followup
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2026-09-20 19:25:45 +08:00 |
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suzmii
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1e17d2c852
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补齐画布验收第一批:润色回包提示、未提交草稿恢复与派生名预检
Project CI / AI game creator shell Rust shard 1/4 (pull_request) Successful in 7m44s
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AI 润色回包与原文相同时给出明确提示,不再落下点了等于没点的「恢复原文」假入口
润色「与原文相同」的判据改为规范化之后要写回宿主的文本,回包被长度上限截回原文同样算没变化
共享聊天输入区显示润色提示,并让提示随用户手改提示词失效
快速编辑未提交草稿改按资源路径归属,收起面板或被旁路重投影后都不再静默丢掉
恢复入口按路径与本会话草稿对号,并区分「本会话未提交」与原生账本条目
账本读取失败时入口仍报出本会话草稿条数,「继续编辑」重开面板回填提示词与 @ 引用
派生资源名预检接入快速编辑与角色动画两条提交路径,早于正规化写盘
名称预检自身抛错时回写面板失败态,不再留下「点了没反应」的提交按钮
浮层关闭判定改在捕获阶段冻结,避免浮层内按钮卸载自己时整块面板被自己人收掉
恢复入口动作按钮收进统一容器,补移动端纵向排布与禁用态样式
空草稿表改工厂函数,跨语言对表用例按模块路径解析 Rust 源码
补回归用例:旁路重投影后的草稿、原样回包提示、提交前名称拦截、草稿表读写与跨卡隔离
同步 decision-log 与画布验收待办的进展说明
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2026-09-20 17:36:02 +08:00 |
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suzmii
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ca80cb28d2
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登记首批合并后的画布验收遗留问题
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从master已合并的PR412建立后续修复范围。
区分动画与编辑等缺陷、卡片与任务浮层需求及未验证风险,不宣称已修复。
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2026-09-18 15:57:32 +08:00 |
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