修复策划模式输入提示显示 #379
@@ -5170,7 +5170,12 @@ pub(crate) fn create_game_creator_agent_session(
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let root = Path::new(project_path.trim());
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enforce_project_permission_policy(root, "conversation.read")?;
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enforce_project_permission_policy(root, "conversation.write")?;
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let _lock = acquire_project_write_lock(root, "conversation.write")?;
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// 首轮策划消息可能紧跟项目初始化写入到达;对话保存应等待这段短暂的
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// 项目锁竞争,避免把可恢复的初始化竞态直接显示成保存失败。
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let _lock = acquire_game_creator_agent_runtime_project_write_lock_with_wait(
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root,
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"conversation.write",
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)?;
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create_game_creator_agent_session_at(root, agent_id.trim(), title.trim())
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}
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@@ -491,7 +491,9 @@ export function ProjectSupervisorView({
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placeholder={
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directCodex
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? '告诉陶泥儿接下来要做什么,或输入 @ 选择资源'
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: '告诉项目总控接下来要做什么,或输入 @ 选择资源'
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: planningSurfaceActive
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? ''
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: '告诉项目总控接下来要做什么,或输入 @ 选择资源'
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}
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onChange={onChatInputChange}
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/>
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@@ -577,6 +577,21 @@ export function registerPlanGddApprovalTests() {
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expect(screen.queryByText(/计划 \d+\/\d+/)).toBeNull();
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});
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it('keeps the chat composer but hides its placeholder in the planning lane', async () => {
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const harness = createProjectSupervisorRuntimeHarness({
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planningV2Result: planningV2WorkingResult(),
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});
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await mountPlanningSurface(harness);
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expect(screen.getByRole('textbox', { name: '项目需求' })).not.toBeNull();
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expect(
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screen.queryByText('告诉策划 Agent 接下来要做什么,或输入 @ 选择资源'),
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).toBeNull();
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expect(
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screen.queryByText('告诉项目总控接下来要做什么,或输入 @ 选择资源'),
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).toBeNull();
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});
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it('still surfaces the clarification card on the planning lane', async () => {
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// 澄清卡是 V2 策划链路唯一需要用户动手的交互面之一。
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const harness = createProjectSupervisorRuntimeHarness({
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