WIP: 修复 AGC 原生壳 CI:同步 npm/Phaser 4 迁移与需求驱动视觉合同 #308
@@ -4710,10 +4710,12 @@ mod tests {
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assert!(!prompt.contains("你是 Codex"));
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assert!(prompt.contains("不要等待 Supervisor"));
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assert!(prompt.contains("提示词与技能"));
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assert!(prompt.contains("AGC 工程合同(仅说明项目边界,不是流程门槛)"));
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assert!(prompt.contains("AGC 工程合同:当前 cwd 是用户选择的项目目录"));
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assert!(prompt.contains("Phaser 固定为 4.2.1"));
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assert!(prompt.contains("完成后必须从 `dist/index.html` 试玩"));
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assert!(prompt.contains("客户端扩展列表中用户已启用的第三方 MCP"));
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assert!(prompt.contains("用户明确指定第三方 MCP Server 或工具时"));
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assert!(prompt.contains("先按需读取当前 cwd 下适用的 `AGENTS.md`"));
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assert!(prompt.contains("先读取当前 cwd 下适用的 AGENTS.md、README 或项目说明"));
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assert!(prompt.contains("agc_write_file"));
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assert!(prompt.contains("content 必须是目标文件的完整原始 UTF-8 正文"));
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assert!(prompt.contains("不得把 command.exec 的 Exit code、Wall time、Output 包装"));
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@@ -8895,7 +8895,7 @@ mod canvas_generation_tests {
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}
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#[test]
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fn strict_spritesheet_contract_requires_the_grid_2x2_provider_receipt() {
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fn strict_spritesheet_contract_accepts_need_based_slice_layout() {
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let canvas_context = ExternalCanvasGenerationContext {
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project_id: "canvas-project".to_string(),
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asset_folder_id: "asset-folder".to_string(),
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@@ -8927,7 +8927,7 @@ mod canvas_generation_tests {
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}
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})
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.collect::<Vec<_>>();
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let error = validate_strict_platform_art_spritesheet_contract(
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validate_strict_platform_art_spritesheet_contract(
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&slices,
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&canvas_context,
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Some("canvas-project"),
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@@ -8941,9 +8941,24 @@ mod canvas_generation_tests {
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true,
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true,
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)
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.expect_err("missing fixed-layout proof must not be accepted");
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.expect("slice layout is optional under the need-based spritesheet contract");
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assert!(error.contains("grid-2x2"));
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let error = validate_strict_platform_art_spritesheet_contract(
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&slices,
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&canvas_context,
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Some("canvas-project"),
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Some("spritesheet-resource"),
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Some("spritesheet-object"),
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Some("spritesheet-task"),
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"/api/external/v1/editor/icon-spritesheets/generations",
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"icon-spritesheet",
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None,
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&[],
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true,
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true,
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)
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.expect_err("missing art-spec reference must still fail closed");
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assert!(error.contains("art-spec"), "{error}");
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}
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#[test]
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@@ -10253,6 +10268,40 @@ mod canvas_generation_tests {
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error.contains("当前生成意图与已持久化请求快照不一致"),
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"{error}"
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);
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let (mut probe, _) = listener
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.accept()
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.expect("changed intent must probe the old operation once");
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probe
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.set_read_timeout(Some(Duration::from_secs(2)))
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.expect("set probe read timeout");
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use std::io::Read as _;
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let mut probe_request = Vec::new();
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let mut chunk = [0_u8; 512];
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loop {
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match probe.read(&mut chunk) {
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Ok(0) => break,
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Ok(read) => {
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probe_request.extend_from_slice(&chunk[..read]);
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if probe_request.windows(4).any(|window| window == b"\r\n\r\n") {
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break;
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}
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}
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Err(error)
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if matches!(
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error.kind(),
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std::io::ErrorKind::WouldBlock | std::io::ErrorKind::TimedOut
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) =>
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{
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break;
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}
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Err(error) => panic!("read changed-intent probe request: {error}"),
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}
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}
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let probe_request = String::from_utf8_lossy(&probe_request);
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assert!(
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probe_request.starts_with("GET /api/external/v1/generations/old-operation "),
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"{probe_request}"
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);
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assert!(matches!(
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listener.accept(),
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Err(error) if error.kind() == std::io::ErrorKind::WouldBlock
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@@ -10412,6 +10461,40 @@ mod canvas_generation_tests {
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"{error}"
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);
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assert!(error.contains("当前规范图身份"), "{error}");
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let (mut probe, _) = listener
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.accept()
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.expect("changed art-spec identity must probe the old operation once");
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probe
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.set_read_timeout(Some(Duration::from_secs(2)))
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.expect("set probe read timeout");
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use std::io::Read as _;
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let mut probe_request = Vec::new();
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let mut chunk = [0_u8; 512];
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loop {
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match probe.read(&mut chunk) {
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Ok(0) => break,
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Ok(read) => {
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probe_request.extend_from_slice(&chunk[..read]);
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if probe_request.windows(4).any(|window| window == b"\r\n\r\n") {
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break;
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}
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}
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Err(error)
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if matches!(
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error.kind(),
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std::io::ErrorKind::WouldBlock | std::io::ErrorKind::TimedOut
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) =>
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{
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break;
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}
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Err(error) => panic!("read changed-art-spec probe request: {error}"),
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}
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}
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let probe_request = String::from_utf8_lossy(&probe_request);
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assert!(
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probe_request.starts_with("GET /api/external/v1/generations/old-background-operation "),
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"{probe_request}"
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);
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assert!(matches!(
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listener.accept(),
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Err(error) if error.kind() == std::io::ErrorKind::WouldBlock
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@@ -10775,8 +10858,8 @@ mod canvas_generation_tests {
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output_path: Some(AGENT_RUNTIME_ART_SPEC_PATH.to_string()),
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aspect_ratio: "1:1".to_string(),
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image_size: "1K".to_string(),
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asset_kind: "icon-spec".to_string(),
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asset_label: "游戏统一视觉规范图".to_string(),
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asset_kind: "game-art".to_string(),
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asset_label: "AI 游戏首版美术素材".to_string(),
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replace_existing: false,
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slice_count: None,
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};
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@@ -11063,19 +11146,18 @@ mod canvas_generation_tests {
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}
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#[test]
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fn canonical_art_spritesheet_request_has_exactly_four_ordered_categories() {
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fn canonical_art_spritesheet_request_uses_one_need_based_description() {
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let descriptions = canonical_art_spritesheet_icon_descriptions("原创收集玩法");
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assert_eq!(descriptions.len(), 4);
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for (index, description) in descriptions.iter().enumerate() {
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assert!(description.starts_with(&format!("第 {} 类", index + 1)));
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}
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assert_eq!(descriptions.len(), 1);
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assert!(descriptions[0].contains("数量、类别、排列和切片方式由本次需求决定"));
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assert!(descriptions[0].contains("原创收集玩法"));
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}
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#[test]
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fn canonical_art_spritesheet_descriptions_obey_external_editor_item_limit() {
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let descriptions = canonical_art_spritesheet_icon_descriptions(&"原创玩法需求".repeat(128));
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assert_eq!(descriptions.len(), 4);
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assert_eq!(descriptions.len(), 1);
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assert!(descriptions
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.iter()
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.all(|description| description.chars().count() <= 200));
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@@ -11466,7 +11548,7 @@ mod canvas_generation_tests {
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}
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#[test]
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fn strict_slice_commit_rejects_non_four_slice_results_before_replacing_the_sheet() {
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fn strict_slice_commit_rejects_empty_slice_results_before_replacing_the_sheet() {
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let temporary = tempfile::tempdir().expect("create strict slice project");
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let root = temporary.path();
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init_local_game_project_at(root, "strict-slices", "严格切片测试")
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@@ -11481,9 +11563,9 @@ mod canvas_generation_tests {
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&replacement_options(),
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|_| Ok(()),
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)
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.expect_err("strict spritesheet commit must require exactly four slices");
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.expect_err("strict spritesheet commit must require at least one slice");
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assert!(error.contains("恰好包含 4 个独立切片"));
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assert!(error.contains("至少需要一个独立切片"));
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assert_eq!(fs::read(path).expect("read preserved sheet"), b"old-image");
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assert!(!root
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.join("assets/art-spritesheet-slices/manifest.json")
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@@ -1791,29 +1791,27 @@ mod tests {
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#[test]
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fn agent_prompt_design_foundation_forbids_implementation_and_browser_validation() {
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for editor_api_key_is_configured in [false, true] {
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let prompt = game_creator_design_foundation_tool_plan_prompt(
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"shared runtime contract",
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editor_api_key_is_configured,
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);
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let without_canvas =
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game_creator_design_foundation_tool_plan_prompt("shared runtime contract", false);
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assert!(without_canvas.contains("必须完成 memory/project.md 与 game/game_design.md"));
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assert!(without_canvas.contains("不调用 canvas.asset_generate"));
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assert!(without_canvas.contains("不伪造 assets/ui-prototype.png"));
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assert!(without_canvas.contains("每个功能页面各写一行 @genarrative-ui-page"));
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assert!(without_canvas.contains("不要自行运行任何验证命令"));
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assert!(without_canvas.contains("不修改 game/index.html,不启动预览或试玩"));
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assert!(prompt.contains("项目文件写入只允许 memory/project.md 与 game/game_design.md"));
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assert!(prompt.contains("不得创建、修改、删除或补丁 game/index.html"));
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assert!(prompt.contains("由 Runtime 在收束门内验证本人 owner 产物"));
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assert!(
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prompt.contains("不得调用 project.verify、command.run_limited、game.static_smoke")
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);
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assert!(prompt.contains("preview.start 或 preview.validate"));
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assert!(prompt.contains("最终静态验收仍属于 preview-readiness"));
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assert!(prompt.contains("浏览器验收仍属于 preview-playtest"));
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assert!(prompt.contains(
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"不得通过 command.exec、command.start 或其他工具启动本地预览服务、浏览器、Playwright"
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));
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}
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let with_canvas =
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game_creator_design_foundation_tool_plan_prompt("shared runtime contract", true);
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assert!(with_canvas.contains("根据当前玩法需求编写规格和界面建议"));
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assert!(with_canvas.contains("不要使用固定图片合同"));
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assert!(with_canvas.contains(
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"如需图片,明确说明用途、数量、输出路径、尺寸、参考资源和是否需要 spritesheet"
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));
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assert!(with_canvas.contains("不修改 game/index.html,不启动预览或试玩"));
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}
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#[test]
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fn agent_prompt_design_foundation_preserves_the_canvas_specific_contract() {
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fn agent_prompt_design_foundation_keeps_canvas_conditional_without_fixed_image_contract() {
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let without_canvas =
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game_creator_design_foundation_tool_plan_prompt("shared runtime contract", false);
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assert!(without_canvas.contains("不调用 canvas.asset_generate"));
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@@ -1823,26 +1821,10 @@ mod tests {
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let with_canvas =
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game_creator_design_foundation_tool_plan_prompt("shared runtime contract", true);
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assert!(with_canvas.contains("再调用 canvas.asset_generate"));
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assert!(with_canvas.contains("assets/art-spec.png"));
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assert!(with_canvas.contains("referenceImageSrcs 第一项"));
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assert!(with_canvas.contains("assets/ui-prototype.png"));
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assert!(with_canvas.contains("调用 image.inspect"));
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assert!(with_canvas.contains("ui-prototype.v2"));
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assert!(with_canvas.contains("成功只表示候选图片已生成并登记,不等于视觉验收完成"));
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assert!(with_canvas.contains("由 Runtime 在收束门内同时核对固定 owner 文档"));
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assert!(!with_canvas.contains("成功动作本身就是当前 revision 的验证"));
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assert!(with_canvas.contains("调用 ui.workflow.run"));
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assert!(with_canvas.contains("visual-binding 最终编辑器路由"));
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assert!(with_canvas.contains("每个功能页面各写一行 @genarrative-ui-page"));
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assert!(with_canvas.contains("ui.workflow.run 的 discover"));
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assert!(with_canvas.contains("assets/ui-pages/{pageId}.png"));
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assert!(with_canvas.contains("informationHud"));
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assert!(with_canvas.contains("failureRestartFlow"));
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assert!(with_canvas.contains("不得假设为塔防"));
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assert!(with_canvas
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.contains("POST /api/external/v1/editor/images/generations(kind=ui-design)"));
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assert!(with_canvas
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.contains("不得误用 POST /api/external/v1/editor/ui-designs/assets/extractions"));
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assert!(with_canvas.contains("不要使用固定图片合同"));
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assert!(!with_canvas.contains("assets/art-spec.png"));
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assert!(!with_canvas.contains("ui-prototype.v2"));
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assert!(!with_canvas.contains("informationHud"));
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}
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#[test]
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@@ -1856,15 +1838,17 @@ mod tests {
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let with_canvas =
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game_creator_art_director_tool_plan_prompt("shared runtime contract", true);
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assert!(with_canvas.contains("outputPath=assets/art-spec.png"));
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assert!(with_canvas.contains("assetKind=icon-spec"));
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assert!(with_canvas.contains("成功只表示固定候选已生成并登记,不等于视觉门已经通过"));
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assert!(with_canvas.contains("由 Runtime 在收束时核对当前 revision"));
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assert!(!with_canvas.contains("成功会为本人当前 revision 形成验证凭证"));
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assert!(with_canvas.contains(
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"根据项目实际需要选择 canvas.asset_generate 的 assetKind、outputPath、尺寸、比例和提示词"
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));
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assert!(with_canvas.contains("可以生成一张或多张图片,也可以不生成图片"));
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assert!(with_canvas.contains("不要假设固定图片名称、数量、素材类别或布局"));
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assert!(!with_canvas.contains("outputPath=assets/art-spec.png"));
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assert!(!with_canvas.contains("assetKind=icon-spec"));
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}
|
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|
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#[test]
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fn agent_prompt_art_asset_plan_uses_fixed_transparent_spritesheet_route_and_warnings() {
|
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fn agent_prompt_art_asset_plan_uses_need_based_generation_contract() {
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let without_canvas =
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game_creator_art_asset_plan_tool_plan_prompt("shared runtime contract", false);
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assert!(without_canvas.contains("不调用 canvas.asset_generate"));
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@@ -1872,21 +1856,15 @@ mod tests {
|
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|
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let with_canvas =
|
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game_creator_art_asset_plan_tool_plan_prompt("shared runtime contract", true);
|
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assert!(with_canvas.contains("用 asset.list 确认 assets/art-spec.png 已登记"));
|
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assert!(with_canvas.contains("由 Runtime 形成 iconDescriptions"));
|
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assert!(with_canvas.contains("玩家主体及朝向/状态"));
|
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assert!(with_canvas.contains("不得假设为塔防"));
|
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assert!(with_canvas.contains("权威 resourceId 作为 referenceId"));
|
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assert!(with_canvas.contains("POST /api/external/v1/editor/icon-spritesheets/generations"));
|
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assert!(with_canvas.contains("不得回退普通生图或 UI extraction"));
|
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assert!(with_canvas.contains("screenColor=auto"));
|
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assert!(with_canvas.contains("缺少规范图时必须等待 art-director"));
|
||||
assert!(with_canvas.contains("不得回退普通生图"));
|
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assert!(with_canvas.contains("真实 alpha"));
|
||||
assert!(with_canvas.contains("warning.code=postprocess-failed-source-preserved"));
|
||||
assert!(with_canvas.contains("不得登记、验收或自动重试"));
|
||||
assert!(with_canvas.contains("仅 sliceWarning"));
|
||||
assert!(with_canvas.contains("由 Runtime 在收束门内验证本人固定 manifest 产物"));
|
||||
assert!(with_canvas.contains("使用 asset.list 了解已有资源"));
|
||||
assert!(with_canvas.contains("按需调用 canvas.asset_generate"));
|
||||
assert!(with_canvas.contains("切片布局和尺寸由当前需求决定"));
|
||||
assert!(with_canvas.contains("不得套用固定图片包或固定 2x2"));
|
||||
assert!(with_canvas.contains("spritesheet 可通过 sliceCount 指定切片数量"));
|
||||
assert!(with_canvas.contains("也可以生成普通单图或多张独立图片"));
|
||||
assert!(with_canvas.contains("生成后核对资源登记、透明度、警告和实际使用情况"));
|
||||
assert!(!with_canvas.contains("screenColor=auto"));
|
||||
assert!(!with_canvas.contains("icon-spritesheets/generations"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
+10
-7
@@ -2012,14 +2012,17 @@ mod tests {
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn autonomous_initial_collaboration_requires_leader_artifacts() {
|
||||
let mut plan = autonomous_initial_leader_plan();
|
||||
plan.actions[1] = autonomous_initial_delegate("art-director", &[]);
|
||||
fn autonomous_initial_collaboration_allows_need_based_art_artifacts() {
|
||||
validate_agent_runtime_autonomous_initial_collaboration_contract(
|
||||
&autonomous_initial_leader_plan(),
|
||||
)
|
||||
.expect("empty need-based art artifacts must be accepted");
|
||||
|
||||
let error = validate_agent_runtime_autonomous_initial_collaboration_contract(&plan)
|
||||
.expect_err("art artifact must be required");
|
||||
|
||||
assert!(error.contains("expectedArtifacts 必须包含 assets/art-spec.png"));
|
||||
let mut declared_plan = autonomous_initial_leader_plan();
|
||||
declared_plan.actions[1] =
|
||||
autonomous_initial_delegate("art-director", &["assets/art-spec.png"]);
|
||||
validate_agent_runtime_autonomous_initial_collaboration_contract(&declared_plan)
|
||||
.expect("explicitly declared art artifacts must stay accepted");
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
||||
@@ -1924,7 +1924,7 @@ mod tests {
|
||||
}
|
||||
|
||||
#[tokio::test]
|
||||
async fn art_director_ready_task_is_read_only_without_key_and_canvas_owner_with_key() {
|
||||
async fn art_director_ready_task_stays_read_only_with_or_without_editor_key() {
|
||||
let task = seed_task("art-director");
|
||||
{
|
||||
let _config_guard = crate::tests::write_test_local_config("{}".to_string());
|
||||
@@ -1950,29 +1950,26 @@ mod tests {
|
||||
),
|
||||
async {
|
||||
let prompt = render_autonomous_manifest_ready_task_background_prompt(&task);
|
||||
assert!(prompt.contains("非只读视觉规范生成任务"));
|
||||
assert!(prompt.contains(
|
||||
crate::agent::AGENT_RUNTIME_AUTONOMOUS_ART_DIRECTOR_CANVAS_ONLY_TASK_MARKER
|
||||
));
|
||||
assert!(prompt.contains("生成并登记 assets/art-spec.png"));
|
||||
assert!(prompt.contains("会同时提交当前 run 的 mutation 与验证凭证"));
|
||||
assert!(prompt.contains("无生图凭据只读协调任务"));
|
||||
assert!(!prompt.contains("非只读视觉规范生成任务"));
|
||||
assert!(!prompt.contains("生成并登记 assets/art-spec.png"));
|
||||
assert!(prompt.contains("Runtime 会在子 Run 终态后幂等投影 manifest"));
|
||||
assert!(!prompt.contains("无生图凭据只读协调任务"));
|
||||
assert!(autonomous_manifest_ready_task_requires_visual_asset(
|
||||
assert!(!autonomous_manifest_ready_task_requires_visual_asset(
|
||||
"art-director"
|
||||
));
|
||||
assert!(!agent_runtime_task_requires_read_only_delivery(
|
||||
assert!(agent_runtime_task_requires_read_only_delivery(
|
||||
"art-director",
|
||||
&prompt
|
||||
));
|
||||
let art_asset_prompt = render_autonomous_manifest_ready_task_background_prompt(
|
||||
&seed_task("art-asset-plan"),
|
||||
);
|
||||
assert!(art_asset_prompt.contains("canvas.asset_generate"));
|
||||
assert!(art_asset_prompt.contains("asset.list"));
|
||||
assert!(art_asset_prompt.contains("file.write 写入 assets/manifest.art.json"));
|
||||
assert!(art_asset_prompt.contains("不要调用 image.inspect"));
|
||||
assert!(art_asset_prompt.contains("把结构化计划最后一步标记 completed"));
|
||||
assert!(art_asset_prompt.contains(
|
||||
"任务声明中的视觉图片按项目需求选择工具、数量、输出路径、尺寸和布局"
|
||||
));
|
||||
assert!(art_asset_prompt.contains("需要图集时用 sliceCount 指定切片数量"));
|
||||
assert!(art_asset_prompt
|
||||
.contains("Runtime 只核对实际声明的资源登记,不要求固定图片合同"));
|
||||
assert!(!art_asset_prompt.contains("按现有 visual gate 生成、登记并验收"));
|
||||
},
|
||||
)
|
||||
|
||||
@@ -1645,7 +1645,7 @@ mod tests {
|
||||
|
||||
#[test]
|
||||
fn npm_preview_requires_build_and_prefers_bundled_assets() {
|
||||
let base = PathBuf::from(std::env::var("HOME").unwrap()).join("data/tmp");
|
||||
let base = std::env::temp_dir().join("data/tmp");
|
||||
fs::create_dir_all(&base).unwrap();
|
||||
let root = tempfile::tempdir_in(base).unwrap();
|
||||
fs::write(root.path().join("package.json"), "{}").unwrap();
|
||||
|
||||
@@ -314,7 +314,7 @@ mod npm_export_tests {
|
||||
|
||||
#[test]
|
||||
fn npm_package_contains_only_dist_and_publish_readme() {
|
||||
let base = PathBuf::from(std::env::var("HOME").unwrap()).join("data/tmp");
|
||||
let base = std::env::temp_dir().join("data/tmp");
|
||||
fs::create_dir_all(&base).unwrap();
|
||||
let root = tempfile::tempdir_in(base).unwrap();
|
||||
for directory in ["dist/assets", "assets", "exports", "node_modules", "game"] {
|
||||
|
||||
@@ -896,7 +896,7 @@ mod npm_build_tests {
|
||||
|
||||
#[test]
|
||||
fn built_smoke_checks_module_files_without_inline_canvas() {
|
||||
let base = PathBuf::from(std::env::var("HOME").unwrap()).join("data/tmp");
|
||||
let base = std::env::temp_dir().join("data/tmp");
|
||||
fs::create_dir_all(&base).unwrap();
|
||||
let root = tempfile::tempdir_in(base).unwrap();
|
||||
fs::create_dir_all(root.path().join("dist/assets")).unwrap();
|
||||
|
||||
@@ -1132,91 +1132,8 @@ async fn background_agent_runtime_delegate_respects_project_policy() {
|
||||
fs::remove_dir_all(root).ok();
|
||||
}
|
||||
|
||||
#[tokio::test]
|
||||
async fn visual_specialists_reject_overriding_their_fixed_image_contract() {
|
||||
let root = unique_project_path();
|
||||
init_local_game_project_at(&root, "project-1", "视觉固定输出合同测试").expect("project init");
|
||||
write_project_permission_policy_at(
|
||||
&root,
|
||||
ProjectPermissionPolicy {
|
||||
denied_commands: Vec::new(),
|
||||
confirm_commands: Vec::new(),
|
||||
agent_policies: BTreeMap::new(),
|
||||
},
|
||||
)
|
||||
.expect("allow canvas generation");
|
||||
let action = AgentRuntimeToolAction {
|
||||
tool: "canvas.asset_generate".to_string(),
|
||||
reason: Some("尝试覆盖策划固定图片合同".to_string()),
|
||||
input: serde_json::json!({
|
||||
"prompt": "生成横屏界面原型",
|
||||
"outputPath": "assets/wrong-prototype.png",
|
||||
"aspectRatio": "1:1",
|
||||
"imageSize": "2K",
|
||||
"assetKind": "game-art",
|
||||
"assetLabel": "错误标签",
|
||||
"replaceExisting": false
|
||||
}),
|
||||
};
|
||||
|
||||
let observation = execute_game_creator_agent_runtime_tool_action_with_action_id(
|
||||
&root,
|
||||
"design-foundation",
|
||||
"visual-fixed-contract-run",
|
||||
"必须交付固定原型图",
|
||||
&action,
|
||||
Some("visual-fixed-contract-action"),
|
||||
)
|
||||
.await;
|
||||
|
||||
assert_eq!(observation.status, "failed");
|
||||
for expected in [
|
||||
"不能覆盖固定输出合同",
|
||||
"outputPath=assets/ui-prototype.png",
|
||||
"aspectRatio=16:9",
|
||||
"imageSize=2K",
|
||||
"assetKind=ui-prototype",
|
||||
"assetLabel=游戏横屏界面原型图",
|
||||
] {
|
||||
assert!(observation.summary.contains(expected));
|
||||
}
|
||||
assert_eq!(observation.detail, None);
|
||||
assert!(!root.join("assets/wrong-prototype.png").exists());
|
||||
assert!(read_manifest_for_project(&root)
|
||||
.expect("manifest after rejected override")
|
||||
.assets
|
||||
.is_empty());
|
||||
|
||||
let one_k_action = AgentRuntimeToolAction {
|
||||
tool: "canvas.asset_generate".to_string(),
|
||||
reason: Some("尝试使用会返回 3:2 文件的 1K 规格".to_string()),
|
||||
input: serde_json::json!({
|
||||
"prompt": "生成横屏界面原型",
|
||||
"outputPath": "assets/ui-prototype.png",
|
||||
"aspectRatio": "16:9",
|
||||
"imageSize": "1K",
|
||||
"assetKind": "ui-prototype",
|
||||
"assetLabel": "游戏横屏界面原型图",
|
||||
"replaceExisting": false
|
||||
}),
|
||||
};
|
||||
let one_k_observation = execute_game_creator_agent_runtime_tool_action_with_action_id(
|
||||
&root,
|
||||
"design-foundation",
|
||||
"visual-fixed-contract-run",
|
||||
"UI 原型必须使用真正的 16:9 输出规格",
|
||||
&one_k_action,
|
||||
Some("visual-fixed-contract-1k-action"),
|
||||
)
|
||||
.await;
|
||||
assert_eq!(one_k_observation.status, "failed");
|
||||
assert!(one_k_observation.summary.contains("不能覆盖固定输出合同"));
|
||||
|
||||
fs::remove_dir_all(root).ok();
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn design_foundation_rejects_scene_image_stale_run_and_stale_sha_visual_proofs() {
|
||||
fn design_foundation_finalization_ignores_ui_prototype_inspection_proofs() {
|
||||
let _platform_session = crate::platform_session::install_test_platform_session(
|
||||
"visual-semantic-gate-test-user",
|
||||
"visual-semantic-gate-test-key",
|
||||
@@ -1245,108 +1162,18 @@ fn design_foundation_rejects_scene_image_stale_run_and_stale_sha_visual_proofs()
|
||||
.expect("read UI prototype revision")
|
||||
.revision;
|
||||
|
||||
let uninspected = finish_game_creator_agent_background_runtime_turn_at(
|
||||
&root,
|
||||
state.clone(),
|
||||
"只有文件登记不能证明它是真正的 UI 原型。",
|
||||
revision,
|
||||
&[],
|
||||
)
|
||||
.expect("missing visual verdict remains recoverable");
|
||||
let uninspected_blocker = match uninspected {
|
||||
AgentBackgroundFinalizationOutcome::Stale(blocker) => blocker,
|
||||
_ => panic!("uninspected image must not complete design-foundation"),
|
||||
};
|
||||
assert!(uninspected_blocker
|
||||
.detail
|
||||
.as_deref()
|
||||
.is_some_and(|detail| detail.contains("requiredInspection=image.inspect")));
|
||||
|
||||
append_ui_prototype_inspection_fixture_with_profile(&root, run_id, true, "ui-prototype.v1");
|
||||
let legacy_v1 = finish_game_creator_agent_background_runtime_turn_at(
|
||||
&root,
|
||||
state.clone(),
|
||||
"历史 v1 审计不能放行当前 run。",
|
||||
revision,
|
||||
&[],
|
||||
)
|
||||
.expect("legacy v1 remains recoverable but not authoritative");
|
||||
assert!(matches!(
|
||||
legacy_v1,
|
||||
AgentBackgroundFinalizationOutcome::Stale(ref blocker)
|
||||
if blocker.tool == "runtime.visual_asset"
|
||||
));
|
||||
|
||||
append_ui_prototype_inspection_fixture(&root, run_id, false);
|
||||
let scene_blocked = finish_game_creator_agent_background_runtime_turn_at(
|
||||
&root,
|
||||
state.clone(),
|
||||
"场景图不能冒充 UI 原型。",
|
||||
revision,
|
||||
&[],
|
||||
)
|
||||
.expect("scene verdict remains recoverable");
|
||||
let scene_blocker = match scene_blocked {
|
||||
AgentBackgroundFinalizationOutcome::Stale(blocker) => blocker,
|
||||
_ => panic!("scene image must not complete design-foundation"),
|
||||
};
|
||||
assert_eq!(scene_blocker.tool, "runtime.visual_asset");
|
||||
assert!(scene_blocker.summary.contains("尚未通过结构化 UI 视觉检查"));
|
||||
assert!(scene_blocker
|
||||
.detail
|
||||
.as_deref()
|
||||
.is_some_and(|detail| detail.contains("informationHud=false")));
|
||||
|
||||
append_ui_prototype_inspection_fixture(&root, "another-design-run", true);
|
||||
let wrong_run = finish_game_creator_agent_background_runtime_turn_at(
|
||||
&root,
|
||||
state.clone(),
|
||||
"其他 run 的证据不能放行。",
|
||||
revision,
|
||||
&[],
|
||||
)
|
||||
.expect("wrong run verdict remains recoverable");
|
||||
assert!(matches!(
|
||||
wrong_run,
|
||||
AgentBackgroundFinalizationOutcome::Stale(ref blocker)
|
||||
if blocker.tool == "runtime.visual_asset"
|
||||
));
|
||||
|
||||
append_ui_prototype_inspection_fixture(&root, run_id, true);
|
||||
let mut replacement = valid_test_png_bytes();
|
||||
replacement.extend_from_slice(b"changed-ui-prototype");
|
||||
fs::write(root.join(AGENT_RUNTIME_UI_PROTOTYPE_PATH), replacement)
|
||||
.expect("replace UI prototype fixture");
|
||||
let stale_sha = finish_game_creator_agent_background_runtime_turn_at(
|
||||
&root,
|
||||
state.clone(),
|
||||
"旧图片 SHA 的证据不能放行。",
|
||||
revision,
|
||||
&[],
|
||||
)
|
||||
.expect("stale sha verdict remains recoverable");
|
||||
let stale_sha_blocker = match stale_sha {
|
||||
AgentBackgroundFinalizationOutcome::Stale(blocker) => blocker,
|
||||
_ => panic!("stale image proof must not complete design-foundation"),
|
||||
};
|
||||
assert!(stale_sha_blocker
|
||||
.detail
|
||||
.as_deref()
|
||||
.is_some_and(|detail| detail.contains("requiredInspection=image.inspect")));
|
||||
|
||||
append_ui_prototype_inspection_fixture(&root, run_id, true);
|
||||
let completed = finish_game_creator_agent_background_runtime_turn_at(
|
||||
let outcome = finish_game_creator_agent_background_runtime_turn_at(
|
||||
&root,
|
||||
state,
|
||||
"当前图片已通过全部八项 UI 原型检查。",
|
||||
"不再要求固定 UI 原型检查凭证。",
|
||||
revision,
|
||||
&[],
|
||||
)
|
||||
.expect("current passed UI proof allows finalization");
|
||||
assert!(matches!(
|
||||
completed,
|
||||
AgentBackgroundFinalizationOutcome::Completed(_)
|
||||
));
|
||||
.expect("need-based design finalization");
|
||||
assert!(
|
||||
matches!(outcome, AgentBackgroundFinalizationOutcome::Completed(_)),
|
||||
"{outcome:?}"
|
||||
);
|
||||
|
||||
fs::remove_dir_all(root).ok();
|
||||
}
|
||||
@@ -1804,6 +1631,12 @@ async fn canvas_replacement_rejects_parent_run_that_terminates_during_external_r
|
||||
"替换不符合原创要求的正式图片",
|
||||
&serde_json::json!({
|
||||
"prompt": "生成原创晶体与潮汐构装体图集",
|
||||
"outputPath": "assets/art-spritesheet.png",
|
||||
"assetKind": "art-spritesheet",
|
||||
"assetLabel": "游戏首版核心美术素材",
|
||||
"aspectRatio": "1:1",
|
||||
"imageSize": "1K",
|
||||
"sliceCount": 4,
|
||||
"replaceExisting": true
|
||||
}),
|
||||
),
|
||||
@@ -2181,7 +2014,7 @@ fn gui_and_cli_autonomous_game_build_runs_still_allow_publish_delegates() {
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn visual_specialist_delegations_require_image_artifacts_but_read_only_work_allows_none() {
|
||||
fn visual_specialist_delegations_accept_need_based_artifacts_and_read_only_work_allows_none() {
|
||||
let _platform_session = crate::platform_session::install_test_platform_session(
|
||||
"visual-delegation-contract-user",
|
||||
"visual-delegation-contract-key",
|
||||
@@ -2204,11 +2037,11 @@ fn visual_specialist_delegations_require_image_artifacts_but_read_only_work_allo
|
||||
)
|
||||
.expect("start supervisor parent runtime");
|
||||
|
||||
for (agent_id, required_path) in [
|
||||
for (agent_id, output_path) in [
|
||||
("design-foundation", "assets/ui-prototype.png"),
|
||||
("art-asset-plan", "assets/art-spritesheet.png"),
|
||||
] {
|
||||
let action_id = format!("reject-empty-visual-{agent_id}");
|
||||
let action_id = format!("accept-need-based-visual-{agent_id}");
|
||||
let observation = observe_agent_runtime_agent_delegate(
|
||||
&root,
|
||||
GAME_CREATOR_PROJECT_SUPERVISOR_AGENT_ID,
|
||||
@@ -2223,17 +2056,18 @@ fn visual_specialist_delegations_require_image_artifacts_but_read_only_work_allo
|
||||
"runId": null
|
||||
}),
|
||||
);
|
||||
assert_eq!(observation.status, "failed");
|
||||
assert!(observation.summary.contains(required_path));
|
||||
assert_eq!(observation.status, "ok", "{observation:?}");
|
||||
assert!(!observation.summary.contains(output_path));
|
||||
let delegation_id = agent_runtime_delegation_id(
|
||||
GAME_CREATOR_PROJECT_SUPERVISOR_AGENT_ID,
|
||||
parent_run_id,
|
||||
agent_id,
|
||||
&action_id,
|
||||
);
|
||||
assert!(read_static_delegate_delivery_at(&root, &delegation_id)
|
||||
.expect("read rejected visual delivery")
|
||||
.is_none());
|
||||
let delivery = read_static_delegate_delivery_at(&root, &delegation_id)
|
||||
.expect("read need-based visual delivery")
|
||||
.expect("need-based visual delivery exists");
|
||||
assert!(delivery.expected_artifacts.is_empty());
|
||||
}
|
||||
|
||||
let target_agent_id = "quality-review";
|
||||
|
||||
@@ -653,7 +653,7 @@ fn parallel_read_batch_finishes_before_concurrent_steer_is_accepted() {
|
||||
#[tokio::test]
|
||||
async fn provider_action_batch_verification_then_parallel_reads_share_current_gate_snapshot() {
|
||||
let root = unique_project_path();
|
||||
init_local_game_project_at(
|
||||
init_legacy_single_html_project_at(
|
||||
&root,
|
||||
"project-provider-batch-verification-parallel-read",
|
||||
"Provider 批次验证后并行读取测试",
|
||||
|
||||
@@ -944,33 +944,12 @@ fn visual_specialist_prompts_require_real_registered_image_deliveries() {
|
||||
AGENT_RUNTIME_SUPERVISOR_GUI_SOURCE,
|
||||
);
|
||||
for expected in [
|
||||
"文本策划只是中间结果",
|
||||
"canvas.asset_generate",
|
||||
"16:9",
|
||||
"2K",
|
||||
"assets/ui-prototype.png",
|
||||
"assetKind=ui-prototype",
|
||||
"asset.list",
|
||||
"image.inspect",
|
||||
"ui-prototype.v2",
|
||||
"informationHud",
|
||||
"gameplaySurface",
|
||||
"objectiveEntities",
|
||||
"failureRestartFlow",
|
||||
"responsiveLayout",
|
||||
"不得假设为塔防",
|
||||
"原创标题、实体、资源、目标名称与视觉语言",
|
||||
"assets/art-spec.png",
|
||||
"icon-spec",
|
||||
"referenceImageSrcs 第一项",
|
||||
"POST /api/external/v1/editor/images/generations(kind=ui-design)",
|
||||
"不得误用 POST /api/external/v1/editor/ui-designs/assets/extractions",
|
||||
"canvas.asset_generate 成功只表示候选图片已生成并登记,不等于视觉验收完成",
|
||||
"由 Runtime 在收束门内同时核对固定 owner 文档",
|
||||
"已有同路径画布资产时先核对登记",
|
||||
"检查已通过时不得重复生成或再次扣费",
|
||||
"纯场景图",
|
||||
"不得把计划写完当成 completed",
|
||||
"根据当前玩法需求编写规格和界面建议",
|
||||
"明确说明用途、数量、输出路径、尺寸、参考资源和是否需要 spritesheet",
|
||||
"再调用 canvas.asset_generate",
|
||||
"不要使用固定图片合同",
|
||||
"不创建固定图片槽位,不规定固定数量或布局",
|
||||
"不修改 game/index.html,不启动预览或试玩",
|
||||
] {
|
||||
assert!(
|
||||
design_prompt.contains(expected),
|
||||
@@ -983,14 +962,10 @@ fn visual_specialist_prompts_require_real_registered_image_deliveries() {
|
||||
AGENT_RUNTIME_SUPERVISOR_GUI_SOURCE,
|
||||
);
|
||||
for expected in [
|
||||
"assets/art-spec.png",
|
||||
"assetKind=icon-spec",
|
||||
"POST /api/external/v1/editor/images/generations(kind=spec)",
|
||||
"后续 UI 和透明图集共同引用",
|
||||
"不得用 generationInputs.artSpec JSON",
|
||||
"成功只表示固定候选已生成并登记,不等于视觉门已经通过",
|
||||
"由 Runtime 在收束时核对当前 revision",
|
||||
"缺少 resourceId 时不得提交最终回复",
|
||||
"根据项目实际需要选择 canvas.asset_generate 的 assetKind、outputPath、尺寸、比例和提示词",
|
||||
"可以生成一张或多张图片,也可以不生成图片",
|
||||
"需要参考图时使用已登记资源 ID",
|
||||
"不要假设固定图片名称、数量、素材类别或布局",
|
||||
] {
|
||||
assert!(
|
||||
director_prompt.contains(expected),
|
||||
@@ -1003,28 +978,12 @@ fn visual_specialist_prompts_require_real_registered_image_deliveries() {
|
||||
AGENT_RUNTIME_SUPERVISOR_GUI_SOURCE,
|
||||
);
|
||||
for expected in [
|
||||
"资产清单和美术计划只是中间结果",
|
||||
"canvas.asset_generate",
|
||||
"assets/manifest.art.json",
|
||||
"assets/art-spritesheet.png",
|
||||
"固定使用 1:1、1K",
|
||||
"assetKind=art-spritesheet",
|
||||
"用 asset.list 确认 assets/art-spec.png 已登记",
|
||||
"由 Runtime 形成 iconDescriptions",
|
||||
"权威 resourceId 作为 referenceId",
|
||||
"POST /api/external/v1/editor/icon-spritesheets/generations",
|
||||
"screenColor=auto",
|
||||
"不得回退普通生图",
|
||||
"回读 observation 与 asset.list",
|
||||
"真实 alpha",
|
||||
"warning.code=postprocess-failed-source-preserved",
|
||||
"不得登记、验收或自动重试",
|
||||
"仅 sliceWarning",
|
||||
"已有有效同路径资产时不得重复生成或扣费",
|
||||
"asset.list",
|
||||
"不得运行 game.static_smoke 或 preview.validate",
|
||||
"不得编辑 game/index.html",
|
||||
"透明证据不足时不得提交最终回复",
|
||||
"使用 asset.list 了解已有资源",
|
||||
"按需调用 canvas.asset_generate",
|
||||
"切片布局和尺寸由当前需求决定",
|
||||
"不得套用固定图片包或固定 2x2",
|
||||
"spritesheet 可通过 sliceCount 指定切片数量",
|
||||
"生成后核对资源登记、透明度、警告和实际使用情况",
|
||||
] {
|
||||
assert!(
|
||||
art_prompt.contains(expected),
|
||||
|
||||
@@ -2330,7 +2330,8 @@ async fn executed_project_verification_audit_failure_requires_reconciliation() {
|
||||
#[test]
|
||||
fn project_verification_gate_accepts_only_exact_game_static_smoke() {
|
||||
let root = unique_project_path();
|
||||
init_local_game_project_at(&root, "project-1", "精确静态验证项目").expect("project init");
|
||||
init_legacy_single_html_project_at(&root, "project-1", "精确静态验证项目")
|
||||
.expect("project init");
|
||||
advance_project_revision_for_test(&root, "playtest", "playtest-run", "file.write");
|
||||
fs::write(
|
||||
root.join("game/index.html"),
|
||||
@@ -2536,7 +2537,7 @@ fn agent_runtime_project_verify_summary_hashes_command_without_head_or_tail() {
|
||||
#[test]
|
||||
fn limited_local_command_runs_static_game_smoke_and_writes_log() {
|
||||
let root = unique_project_path();
|
||||
init_local_game_project_at(&root, "project-1", "像素动作原型").expect("project init");
|
||||
init_legacy_single_html_project_at(&root, "project-1", "像素动作原型").expect("project init");
|
||||
fs::write(
|
||||
root.join("game/index.html"),
|
||||
fake_llm_game_draft().game_html,
|
||||
@@ -2866,7 +2867,7 @@ async fn project_verification_runs_without_prepost_and_records_failure_and_timeo
|
||||
#[test]
|
||||
fn limited_local_command_appends_playtest_to_existing_trace() {
|
||||
let root = unique_project_path();
|
||||
init_local_game_project_at(&root, "project-1", "像素动作原型").expect("project init");
|
||||
init_legacy_single_html_project_at(&root, "project-1", "像素动作原型").expect("project init");
|
||||
fs::write(
|
||||
root.join("game/index.html"),
|
||||
fake_llm_game_draft().game_html,
|
||||
@@ -2915,7 +2916,7 @@ fn limited_local_command_appends_playtest_to_existing_trace() {
|
||||
#[test]
|
||||
fn limited_local_command_rejects_placeholder_game_smoke() {
|
||||
let root = unique_project_path();
|
||||
init_local_game_project_at(&root, "project-1", "像素动作原型").expect("project init");
|
||||
init_legacy_single_html_project_at(&root, "project-1", "像素动作原型").expect("project init");
|
||||
|
||||
let error = run_limited_local_command_at(&root, "game.static_smoke")
|
||||
.expect_err("placeholder game should fail smoke");
|
||||
@@ -2927,7 +2928,7 @@ fn limited_local_command_rejects_placeholder_game_smoke() {
|
||||
#[test]
|
||||
fn limited_local_command_rejects_forbidden_runtime_apis() {
|
||||
let root = unique_project_path();
|
||||
init_local_game_project_at(&root, "project-1", "像素动作原型").expect("project init");
|
||||
init_legacy_single_html_project_at(&root, "project-1", "像素动作原型").expect("project init");
|
||||
let html = fake_llm_game_draft()
|
||||
.game_html
|
||||
.replace("const marker =", "fetch('/secret');\n const marker =");
|
||||
@@ -2943,7 +2944,7 @@ fn limited_local_command_rejects_forbidden_runtime_apis() {
|
||||
#[test]
|
||||
fn limited_local_command_rejects_blank_canvas_game_smoke() {
|
||||
let root = unique_project_path();
|
||||
init_local_game_project_at(&root, "project-1", "像素动作原型").expect("project init");
|
||||
init_legacy_single_html_project_at(&root, "project-1", "像素动作原型").expect("project init");
|
||||
let html = r#"<!doctype html>
|
||||
<html lang="zh-CN">
|
||||
<body>
|
||||
@@ -2970,7 +2971,8 @@ fn limited_local_command_rejects_blank_canvas_game_smoke() {
|
||||
#[test]
|
||||
fn limited_local_command_rejects_invalid_javascript_before_surface_checks() {
|
||||
let root = unique_project_path();
|
||||
init_local_game_project_at(&root, "project-1", "脚本语法优先验证测试").expect("project init");
|
||||
init_legacy_single_html_project_at(&root, "project-1", "脚本语法优先验证测试")
|
||||
.expect("project init");
|
||||
let html = r#"<!doctype html>
|
||||
<html lang="zh-CN">
|
||||
<body>
|
||||
@@ -2994,7 +2996,8 @@ fn limited_local_command_rejects_invalid_javascript_before_surface_checks() {
|
||||
#[test]
|
||||
fn limited_local_command_rejects_token_rich_truncated_script() {
|
||||
let root = unique_project_path();
|
||||
init_local_game_project_at(&root, "project-1", "截断游戏入口测试").expect("project init");
|
||||
init_legacy_single_html_project_at(&root, "project-1", "截断游戏入口测试")
|
||||
.expect("project init");
|
||||
let html = r#"<!doctype html>
|
||||
<html lang="zh-CN">
|
||||
<body>
|
||||
|
||||
@@ -1944,7 +1944,7 @@ fn validate_llm_game_draft_accepts_win_condition_as_goal() {
|
||||
#[tokio::test]
|
||||
async fn agent_run_resume_restarts_generation_from_latest_goal() {
|
||||
let root = unique_project_path();
|
||||
init_local_game_project_at(&root, "project-1", "像素动作原型").expect("project init");
|
||||
init_legacy_single_html_project_at(&root, "project-1", "像素动作原型").expect("project init");
|
||||
write_agent_run_trace(
|
||||
&root,
|
||||
"run-control-resume",
|
||||
|
||||
@@ -314,6 +314,37 @@ fn unique_project_path() -> PathBuf {
|
||||
))
|
||||
}
|
||||
|
||||
/// npm + Vite 脚手架出现前的默认单文件入口,占位文案仍内联在 HTML 里。
|
||||
const LEGACY_GAME_INDEX_HTML: &str = r#"<!doctype html>
|
||||
<html lang="zh-CN">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<title>Genarrative Game Draft</title>
|
||||
<style>
|
||||
body { margin: 0; display: grid; min-height: 100vh; place-items: center; background: #101827; color: #d9e7ff; font: 16px system-ui, sans-serif; }
|
||||
main { width: min(720px, calc(100vw - 32px)); }
|
||||
</style>
|
||||
</head>
|
||||
<body><main>还没有生成游戏。回到聊天输入创意并确认生成后,这里会写入可试玩原型。</main></body>
|
||||
</html>
|
||||
"#;
|
||||
|
||||
/// 旧版单文件 HTML 项目:JSON Generator、game.static_smoke、预览与导出都走
|
||||
/// `game/index.html` 布局。必须在初始化前写入入口,否则 init 会播种 npm + Vite 脚手架,
|
||||
/// 后续门禁就会改为只认 `game/dist` 构建产物。
|
||||
pub(crate) fn init_legacy_single_html_project_at(
|
||||
root: &Path,
|
||||
project_id: &str,
|
||||
name: &str,
|
||||
) -> Result<InitLocalProjectResult, String> {
|
||||
fs::create_dir_all(root.join("game"))
|
||||
.map_err(|error| format!("创建旧版单文件项目目录失败:{error}"))?;
|
||||
fs::write(root.join("game/index.html"), LEGACY_GAME_INDEX_HTML)
|
||||
.map_err(|error| format!("写入旧版单文件游戏入口失败:{error}"))?;
|
||||
init_local_game_project_at(root, project_id, name)
|
||||
}
|
||||
|
||||
pub(crate) fn freeze_test_root_goal_contract_at(
|
||||
root: &Path,
|
||||
run_id: &str,
|
||||
|
||||
@@ -550,7 +550,7 @@ fn canonical_visual_completion_requires_persisted_route_kind_and_current_spec_re
|
||||
#[tokio::test]
|
||||
async fn background_agent_runtime_can_start_local_preview() {
|
||||
let root = unique_project_path();
|
||||
init_local_game_project_at(&root, "project-1", "月光厨房").expect("project init");
|
||||
init_legacy_single_html_project_at(&root, "project-1", "月光厨房").expect("project init");
|
||||
fs::write(
|
||||
root.join("game/index.html"),
|
||||
fake_llm_game_draft().game_html,
|
||||
@@ -1289,6 +1289,8 @@ async fn platform_art_external_request_does_not_hold_project_lock_or_overwrite_m
|
||||
#[tokio::test]
|
||||
async fn generate_local_game_draft_fails_after_max_passes_without_final_artifacts() {
|
||||
let root = unique_project_path();
|
||||
init_legacy_single_html_project_at(&root, "project-1", "厨房游戏重试测试")
|
||||
.expect("project init");
|
||||
let mut invalid_draft = fake_llm_game_draft();
|
||||
invalid_draft.game_html = r#"<!doctype html>
|
||||
<html lang="zh-CN">
|
||||
@@ -2590,7 +2592,7 @@ fn local_project_file_commands_read_write_list_and_delete_text_files() {
|
||||
#[test]
|
||||
fn local_project_export_package_uses_runtime_whitelist_and_records() {
|
||||
let root = unique_project_path();
|
||||
init_local_game_project_at(&root, "project-1", "像素动作原型").expect("project init");
|
||||
init_legacy_single_html_project_at(&root, "project-1", "像素动作原型").expect("project init");
|
||||
write_local_project_file_at(&root, "game/index.html", &fake_llm_game_draft().game_html)
|
||||
.expect("write playable html");
|
||||
write_local_project_file_at(&root, "assets/hero.txt", "hero asset").expect("write asset");
|
||||
@@ -2709,7 +2711,7 @@ fn local_project_export_package_list_skips_symlink_packages() {
|
||||
#[test]
|
||||
fn local_project_export_package_rejects_symlink_assets() {
|
||||
let root = unique_project_path();
|
||||
init_local_game_project_at(&root, "project-1", "像素动作原型").expect("project init");
|
||||
init_legacy_single_html_project_at(&root, "project-1", "像素动作原型").expect("project init");
|
||||
write_local_project_file_at(&root, "game/index.html", &fake_llm_game_draft().game_html)
|
||||
.expect("write playable html");
|
||||
write_local_project_file_at(&root, "exports/README.md", "playtest notes")
|
||||
@@ -2731,7 +2733,7 @@ fn local_project_export_package_rejects_symlink_assets() {
|
||||
#[test]
|
||||
fn local_project_export_package_rejects_symlink_runtime_dirs_and_readme() {
|
||||
let root = unique_project_path();
|
||||
init_local_game_project_at(&root, "project-1", "像素动作原型").expect("project init");
|
||||
init_legacy_single_html_project_at(&root, "project-1", "像素动作原型").expect("project init");
|
||||
write_local_project_file_at(&root, "game/index.html", &fake_llm_game_draft().game_html)
|
||||
.expect("write playable html");
|
||||
write_local_project_file_at(&root, "memory/project.md", "private memory")
|
||||
@@ -2763,7 +2765,7 @@ fn local_project_export_package_rejects_symlink_runtime_dirs_and_readme() {
|
||||
#[test]
|
||||
fn local_project_export_package_requires_playable_html_and_readme() {
|
||||
let root = unique_project_path();
|
||||
init_local_game_project_at(&root, "project-1", "像素动作原型").expect("project init");
|
||||
init_legacy_single_html_project_at(&root, "project-1", "像素动作原型").expect("project init");
|
||||
let missing_readme =
|
||||
export_local_project_package_at(&root).expect_err("default html is not playable");
|
||||
assert!(missing_readme.contains("游戏入口必须包含可渲染画布"));
|
||||
@@ -3640,7 +3642,7 @@ fn cli_agent_resume_without_appdata_fails_before_runtime_dispatch() {
|
||||
#[test]
|
||||
fn local_preview_server_serves_game_index() {
|
||||
let root = unique_project_path();
|
||||
init_local_game_project_at(&root, "project-1", "像素动作原型").expect("project init");
|
||||
init_legacy_single_html_project_at(&root, "project-1", "像素动作原型").expect("project init");
|
||||
fs::write(root.join("assets/player.png"), b"PNGDATA").expect("asset");
|
||||
|
||||
let (preview, stop) = start_local_game_preview_for_project(&root).expect("preview start");
|
||||
@@ -4619,7 +4621,7 @@ fn local_preview_bridge_injection_stays_outside_unclosed_inert_html_contexts() {
|
||||
#[test]
|
||||
fn local_preview_server_drains_split_browser_headers_before_response() {
|
||||
let root = unique_project_path();
|
||||
init_local_game_project_at(&root, "project-1", "鍍忕礌鍔ㄤ綔鍘熷瀷").expect("project init");
|
||||
init_legacy_single_html_project_at(&root, "project-1", "像素动作原型").expect("project init");
|
||||
|
||||
let (preview, stop) = start_local_game_preview_for_project(&root).expect("preview start");
|
||||
let mut stream = TcpStream::connect(("127.0.0.1", preview.port)).expect("preview connect");
|
||||
@@ -4699,7 +4701,7 @@ fn preview_content_type_covers_common_game_assets() {
|
||||
#[test]
|
||||
fn local_preview_head_preserves_asset_content_length() {
|
||||
let root = unique_project_path();
|
||||
init_local_game_project_at(&root, "project-1", "像素动作原型").expect("project init");
|
||||
init_legacy_single_html_project_at(&root, "project-1", "像素动作原型").expect("project init");
|
||||
fs::write(root.join("assets/player.png"), b"PNGDATA").expect("asset");
|
||||
|
||||
let response = build_preview_response(&root, "HEAD", "/assets/player.png");
|
||||
@@ -4741,7 +4743,7 @@ fn local_preview_project_revision_reports_the_current_atomic_sidecar() {
|
||||
#[test]
|
||||
fn local_preview_start_rejects_a_stale_validated_revision_atomically() {
|
||||
let root = unique_project_path();
|
||||
init_local_game_project_at(&root, "project-1", "预览 revision 启动门禁测试")
|
||||
init_legacy_single_html_project_at(&root, "project-1", "预览 revision 启动门禁测试")
|
||||
.expect("project init");
|
||||
let revision = advance_project_revision_for_test(
|
||||
&root,
|
||||
@@ -4768,7 +4770,8 @@ fn local_preview_start_rejects_a_stale_validated_revision_atomically() {
|
||||
#[test]
|
||||
fn stale_preview_cleanup_does_not_stop_a_newer_matching_project_server() {
|
||||
let root = unique_project_path();
|
||||
init_local_game_project_at(&root, "project-1", "预览原子停止测试").expect("project init");
|
||||
init_legacy_single_html_project_at(&root, "project-1", "预览原子停止测试")
|
||||
.expect("project init");
|
||||
let registry = PreviewRegistry::default();
|
||||
let (first, first_stop) =
|
||||
start_local_game_preview_for_project(&root).expect("first preview start");
|
||||
@@ -4799,7 +4802,8 @@ fn stale_preview_cleanup_does_not_stop_a_newer_matching_project_server() {
|
||||
#[test]
|
||||
fn stale_preview_cleanup_cannot_be_blocked_by_project_stop_policy() {
|
||||
let root = unique_project_path();
|
||||
init_local_game_project_at(&root, "project-1", "预览补偿清理策略测试").expect("project init");
|
||||
init_legacy_single_html_project_at(&root, "project-1", "预览补偿清理策略测试")
|
||||
.expect("project init");
|
||||
write_project_permission_policy_at(
|
||||
&root,
|
||||
ProjectPermissionPolicy {
|
||||
@@ -4826,6 +4830,7 @@ fn stale_preview_cleanup_cannot_be_blocked_by_project_stop_policy() {
|
||||
#[test]
|
||||
fn local_preview_serves_generated_playable_game() {
|
||||
let root = unique_project_path();
|
||||
init_legacy_single_html_project_at(&root, "project-1", "预览试玩项目").expect("project init");
|
||||
write_local_game_draft_at(&root, "像素风横版动作", &fake_llm_game_draft())
|
||||
.expect("draft should generate");
|
||||
|
||||
|
||||
@@ -98,6 +98,7 @@ async fn request_llm_game_draft_uses_openai_compatible_provider_output() {
|
||||
#[tokio::test]
|
||||
async fn generate_local_game_draft_sends_asset_context_to_llm() {
|
||||
let root = unique_project_path();
|
||||
init_legacy_single_html_project_at(&root, "project-1", "资产上下文项目").expect("project init");
|
||||
let uploaded = upload_local_asset_at(&root, "../角色.png", "image/png", b"fake-png")
|
||||
.expect("asset upload");
|
||||
append_local_conversation_message_at(
|
||||
@@ -1344,7 +1345,7 @@ async fn provider_action_batch_agent_db_failure_does_not_advance_cursor() {
|
||||
#[tokio::test]
|
||||
async fn provider_action_batch_mutation_then_verification_rolls_forward_gate() {
|
||||
let root = unique_project_path();
|
||||
init_local_game_project_at(
|
||||
init_legacy_single_html_project_at(
|
||||
&root,
|
||||
"project-provider-batch-mutation-verification",
|
||||
"Provider 批次修改后验证测试",
|
||||
@@ -5864,7 +5865,7 @@ async fn background_agent_runtime_cancellation_wins_over_inflight_llm_error() {
|
||||
#[tokio::test]
|
||||
async fn agent_loop_uses_per_agent_llm_overrides() {
|
||||
let root = unique_project_path();
|
||||
init_local_game_project_at(&root, "local-project-draft", "未命名游戏原型")
|
||||
init_legacy_single_html_project_at(&root, "local-project-draft", "未命名游戏原型")
|
||||
.expect("init project");
|
||||
let (planner_sender, planner_receiver) = mpsc::channel();
|
||||
let planner_base_url = spawn_mock_llm_server_responses_with_capture(
|
||||
@@ -6081,7 +6082,7 @@ async fn agent_role_briefs_run_same_wave_llm_agents_in_parallel() {
|
||||
#[tokio::test]
|
||||
async fn agent_loop_writes_spec_findings_and_retries_generator() {
|
||||
let root = unique_project_path();
|
||||
init_local_game_project_at(&root, "project-1", "月光厨房").expect("project init");
|
||||
init_legacy_single_html_project_at(&root, "project-1", "月光厨房").expect("project init");
|
||||
let mut first_draft = fake_llm_game_draft();
|
||||
first_draft.game_html = r#"<!doctype html>
|
||||
<html lang="zh-CN">
|
||||
|
||||
@@ -981,7 +981,7 @@ async fn provider_retry_final_reply_thinking_only_response_retries_before_handof
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn visual_specialist_finalization_requires_existing_registered_canvas_image() {
|
||||
fn visual_specialist_finalization_ignores_need_based_visual_assets() {
|
||||
let _platform_session = crate::platform_session::install_test_platform_session(
|
||||
"visual-finalization-test-user",
|
||||
"visual-finalization-test-key",
|
||||
@@ -990,22 +990,10 @@ fn visual_specialist_finalization_requires_existing_registered_canvas_image() {
|
||||
let _config_guard = crate::tests::write_test_local_config(
|
||||
r#"{"editorApi":{"apiKey":"visual-finalization-test-key"}}"#.to_string(),
|
||||
);
|
||||
for (agent_id, local_path, kind) in [
|
||||
(
|
||||
"design-foundation",
|
||||
"assets/ui-prototype.png",
|
||||
"ui-prototype",
|
||||
),
|
||||
(
|
||||
"art-asset-plan",
|
||||
"assets/art-spritesheet.png",
|
||||
"art-spritesheet",
|
||||
),
|
||||
] {
|
||||
for agent_id in ["design-foundation", "art-asset-plan"] {
|
||||
let root = unique_project_path();
|
||||
init_local_game_project_at(&root, "project-1", "视觉 Runtime 完成门禁测试")
|
||||
.expect("project init");
|
||||
register_canvas_visual_asset_fixture(&root, "assets/art-spec.png", "icon-spec");
|
||||
let run_id = format!("visual-finalization-{agent_id}");
|
||||
let state = start_game_creator_agent_runtime_task_at(
|
||||
&root,
|
||||
@@ -1021,134 +1009,18 @@ fn visual_specialist_finalization_requires_existing_registered_canvas_image() {
|
||||
.expect("read visual revision")
|
||||
.revision;
|
||||
|
||||
let missing_file = finish_game_creator_agent_background_runtime_turn_at(
|
||||
&root,
|
||||
state.clone(),
|
||||
"不能在缺图时完成",
|
||||
revision,
|
||||
&[],
|
||||
)
|
||||
.expect("missing image is recoverable blocker");
|
||||
let blocker = match missing_file {
|
||||
AgentBackgroundFinalizationOutcome::Stale(blocker) => blocker,
|
||||
_ => panic!("missing image must block finalization"),
|
||||
};
|
||||
assert_eq!(blocker.tool, "runtime.visual_asset");
|
||||
assert!(blocker.summary.contains("不能完成任务"));
|
||||
assert!(blocker
|
||||
.detail
|
||||
.as_deref()
|
||||
.is_some_and(|detail| detail.contains(local_path)));
|
||||
|
||||
let absolute_path = root.join(local_path);
|
||||
fs::create_dir_all(absolute_path.parent().expect("visual parent"))
|
||||
.expect("create unregistered visual directory");
|
||||
fs::write(
|
||||
&absolute_path,
|
||||
if kind == "art-spritesheet" {
|
||||
transparent_test_png_bytes()
|
||||
} else {
|
||||
valid_test_png_bytes()
|
||||
},
|
||||
)
|
||||
.expect("write unregistered visual image");
|
||||
let unregistered = finish_game_creator_agent_background_runtime_turn_at(
|
||||
&root,
|
||||
state.clone(),
|
||||
"不能在图片未登记时完成",
|
||||
revision,
|
||||
&[],
|
||||
)
|
||||
.expect("unregistered image is recoverable blocker");
|
||||
assert!(matches!(
|
||||
unregistered,
|
||||
AgentBackgroundFinalizationOutcome::Stale(ref blocker)
|
||||
if blocker.tool == "runtime.visual_asset"
|
||||
));
|
||||
|
||||
register_local_asset_at(
|
||||
&root,
|
||||
local_path,
|
||||
kind,
|
||||
"image/png",
|
||||
"canvas",
|
||||
GameCreationAppAssetSource {
|
||||
kind: GameCreationAppAssetSourceKind::Canvas,
|
||||
canvas_project_id: Some("canvas-project-1".to_string()),
|
||||
resource_id: Some(format!("resource-{kind}")),
|
||||
asset_object_id: Some(format!("asset-object-{kind}")),
|
||||
task_id: Some(format!("task-{kind}")),
|
||||
prompt: Some("测试视觉资产".to_string()),
|
||||
model: Some("gpt-image-2".to_string()),
|
||||
generation_route: None,
|
||||
generation_kind: None,
|
||||
reference_resource_ids: Vec::new(),
|
||||
},
|
||||
)
|
||||
.expect("register legacy canvas image");
|
||||
let legacy = finish_game_creator_agent_background_runtime_turn_at(
|
||||
&root,
|
||||
state.clone(),
|
||||
"旧文件不能冒充正式视觉产物",
|
||||
revision,
|
||||
&[],
|
||||
)
|
||||
.expect("legacy image is a recoverable blocker");
|
||||
assert!(matches!(
|
||||
legacy,
|
||||
AgentBackgroundFinalizationOutcome::Stale(ref blocker)
|
||||
if blocker.tool == "runtime.visual_asset"
|
||||
&& blocker.detail.as_deref().is_some_and(|detail| detail.contains("legacy"))
|
||||
));
|
||||
register_local_asset_at(
|
||||
&root,
|
||||
local_path,
|
||||
kind,
|
||||
"image/png",
|
||||
"canvas",
|
||||
GameCreationAppAssetSource {
|
||||
kind: GameCreationAppAssetSourceKind::Canvas,
|
||||
canvas_project_id: Some("canvas-project-1".to_string()),
|
||||
resource_id: Some(format!("resource-{kind}")),
|
||||
asset_object_id: Some(format!("asset-object-{kind}")),
|
||||
task_id: Some(format!("task-{kind}")),
|
||||
prompt: Some("测试视觉资产".to_string()),
|
||||
model: Some("gpt-image-2".to_string()),
|
||||
generation_route: Some(
|
||||
if kind == "ui-prototype" {
|
||||
"/api/external/v1/editor/images/generations"
|
||||
} else {
|
||||
"/api/external/v1/editor/icon-spritesheets/generations"
|
||||
}
|
||||
.to_string(),
|
||||
),
|
||||
generation_kind: Some(
|
||||
if kind == "ui-prototype" {
|
||||
"ui-design"
|
||||
} else {
|
||||
"icon-spritesheet"
|
||||
}
|
||||
.to_string(),
|
||||
),
|
||||
reference_resource_ids: vec!["resource-icon-spec".to_string()],
|
||||
},
|
||||
)
|
||||
.expect("register provenanced canvas image");
|
||||
if agent_id == "design-foundation" {
|
||||
append_ui_prototype_inspection_fixture(&root, &run_id, true);
|
||||
}
|
||||
let completed = finish_game_creator_agent_background_runtime_turn_at(
|
||||
let outcome = finish_game_creator_agent_background_runtime_turn_at(
|
||||
&root,
|
||||
state,
|
||||
"真实图片已经生成并登记。",
|
||||
"不再要求固定视觉资产。",
|
||||
revision,
|
||||
&[],
|
||||
)
|
||||
.expect("registered image allows finalization");
|
||||
assert!(matches!(
|
||||
completed,
|
||||
AgentBackgroundFinalizationOutcome::Completed(_)
|
||||
));
|
||||
.expect("need-based visual finalization");
|
||||
assert!(
|
||||
matches!(outcome, AgentBackgroundFinalizationOutcome::Completed(_)),
|
||||
"{outcome:?}"
|
||||
);
|
||||
|
||||
fs::remove_dir_all(root).ok();
|
||||
}
|
||||
|
||||
+10
-11
@@ -539,7 +539,7 @@ async fn background_agent_runtime_can_read_other_agent_status() {
|
||||
#[tokio::test]
|
||||
async fn background_agent_runtime_can_run_limited_static_smoke() {
|
||||
let root = unique_project_path();
|
||||
init_local_game_project_at(&root, "project-1", "月光厨房").expect("project init");
|
||||
init_legacy_single_html_project_at(&root, "project-1", "月光厨房").expect("project init");
|
||||
let playable_game_html = fake_llm_game_draft().game_html;
|
||||
write_project_permission_policy_at(
|
||||
&root,
|
||||
@@ -1550,9 +1550,9 @@ async fn background_agent_runtime_deletes_file_then_verifies_before_completion()
|
||||
}
|
||||
|
||||
#[tokio::test]
|
||||
async fn art_asset_plan_cannot_delete_registered_fixed_visual_asset() {
|
||||
async fn art_asset_plan_can_delete_registered_canvas_asset() {
|
||||
let root = unique_project_path();
|
||||
init_local_game_project_at(&root, "project-1", "固定美术资产删除门禁").expect("project init");
|
||||
init_local_game_project_at(&root, "project-1", "画布资产删除测试").expect("project init");
|
||||
register_canvas_visual_asset_fixture(&root, "assets/art-spritesheet.png", "art-spritesheet");
|
||||
write_project_permission_policy_at(
|
||||
&root,
|
||||
@@ -1566,27 +1566,26 @@ async fn art_asset_plan_cannot_delete_registered_fixed_visual_asset() {
|
||||
|
||||
let action = AgentRuntimeToolAction {
|
||||
tool: "file.delete".to_string(),
|
||||
reason: Some("尝试删除已登记的固定美术素材".to_string()),
|
||||
reason: Some("按当前需求替换旧画布素材".to_string()),
|
||||
input: serde_json::json!({ "path": "assets/art-spritesheet.png" }),
|
||||
};
|
||||
let observation = execute_game_creator_agent_runtime_tool_action_with_action_id(
|
||||
&root,
|
||||
"art-asset-plan",
|
||||
"art-delete-protection-run",
|
||||
"已登记的固定美术素材必须复用",
|
||||
"art-delete-need-based-run",
|
||||
"按当前需求替换画布素材",
|
||||
&action,
|
||||
Some("art-delete-protection-action"),
|
||||
Some("art-delete-need-based-action"),
|
||||
)
|
||||
.await;
|
||||
|
||||
assert_eq!(observation.status, "blocked");
|
||||
assert!(observation.summary.contains("禁止删除固定正式产物"));
|
||||
assert!(root.join("assets/art-spritesheet.png").is_file());
|
||||
assert_eq!(observation.status, "ok", "{observation:?}");
|
||||
assert!(!root.join("assets/art-spritesheet.png").exists());
|
||||
assert_eq!(
|
||||
read_game_creator_agent_runtime_project_revision(&root)
|
||||
.expect("read revision")
|
||||
.revision,
|
||||
0
|
||||
1
|
||||
);
|
||||
|
||||
fs::remove_dir_all(root).ok();
|
||||
|
||||
@@ -13,8 +13,8 @@ pub(super) use super::super::{
|
||||
advance_project_revision_for_test, agent_runtime_verification_plan,
|
||||
append_auto_tool_action_audit_pair_for_test, assert_auto_tool_action_audit_pair,
|
||||
assert_pending_runtime_decision_revalidates_after_lock, assert_task_status,
|
||||
fake_llm_game_draft, final_tool_plan_response, mock_http_request_json,
|
||||
native_agent_tool_plan_chat_response, pending_tool_action_for_test,
|
||||
fake_llm_game_draft, final_tool_plan_response, init_legacy_single_html_project_at,
|
||||
mock_http_request_json, native_agent_tool_plan_chat_response, pending_tool_action_for_test,
|
||||
persist_needs_reconciliation_runtime_for_test, persist_project_verification_for_test,
|
||||
read_agent_db_records_for_test, register_canvas_visual_asset_fixture,
|
||||
spawn_barrier_mock_llm_server, spawn_interruptible_mock_llm_server_with_capture,
|
||||
|
||||
@@ -3990,7 +3990,7 @@ async fn background_task_recovers_when_assistant_message_cannot_persist() {
|
||||
}
|
||||
|
||||
#[tokio::test]
|
||||
async fn task_update_requires_registered_visual_asset_before_completion() {
|
||||
async fn task_update_does_not_require_fixed_visual_assets_before_completion() {
|
||||
let _platform_session = crate::platform_session::install_test_platform_session(
|
||||
"visual-task-update-test-user",
|
||||
"visual-task-update-test-key",
|
||||
@@ -3999,26 +3999,7 @@ async fn task_update_requires_registered_visual_asset_before_completion() {
|
||||
let _config_guard = crate::tests::write_test_local_config(
|
||||
r#"{"editorApi":{"apiKey":"visual-task-update-test-key"}}"#.to_string(),
|
||||
);
|
||||
for (task_id, local_path, kind, missing_summary) in [
|
||||
(
|
||||
"art-director",
|
||||
"assets/art-spec.png",
|
||||
"icon-spec",
|
||||
"统一视觉规范图尚未按正式视觉流程生成并登记",
|
||||
),
|
||||
(
|
||||
"design-foundation",
|
||||
"assets/ui-prototype.png",
|
||||
"ui-prototype",
|
||||
"策划界面原型图尚未按正式视觉流程生成并登记",
|
||||
),
|
||||
(
|
||||
"art-asset-plan",
|
||||
"assets/art-spritesheet.png",
|
||||
"art-spritesheet",
|
||||
"首版美术素材图尚未按正式视觉流程生成并登记",
|
||||
),
|
||||
] {
|
||||
for task_id in ["art-director", "design-foundation", "art-asset-plan"] {
|
||||
let root = unique_project_path();
|
||||
init_local_game_project_at(&root, "project-1", "视觉任务完成门禁测试")
|
||||
.expect("project init");
|
||||
@@ -4040,71 +4021,16 @@ async fn task_update_requires_registered_visual_asset_before_completion() {
|
||||
"status": "completed"
|
||||
}),
|
||||
};
|
||||
let missing = execute_game_creator_agent_runtime_tool_action_with_action_id(
|
||||
let observation = execute_game_creator_agent_runtime_tool_action_with_action_id(
|
||||
&root,
|
||||
task_id,
|
||||
&run_id,
|
||||
"完成视觉任务",
|
||||
&action,
|
||||
Some("visual-task-update-missing"),
|
||||
Some("visual-task-update-need-based"),
|
||||
)
|
||||
.await;
|
||||
assert_eq!(missing.status, "failed");
|
||||
assert!(missing.summary.contains(missing_summary));
|
||||
let manifest = read_manifest_for_project(&root).expect("manifest after rejected update");
|
||||
assert_eq!(
|
||||
manifest
|
||||
.tasks
|
||||
.iter()
|
||||
.find(|task| task.id == task_id)
|
||||
.expect("visual task")
|
||||
.status,
|
||||
GameCreationAppTaskStatus::Pending
|
||||
);
|
||||
|
||||
if task_id != "art-director" {
|
||||
register_canvas_visual_asset_fixture(&root, "assets/art-spec.png", "icon-spec");
|
||||
}
|
||||
if task_id == "art-asset-plan" {
|
||||
register_canvas_visual_asset_fixture(&root, "assets/ui-prototype.png", "ui-prototype");
|
||||
}
|
||||
register_canvas_visual_asset_fixture(&root, local_path, kind);
|
||||
if task_id == "design-foundation" {
|
||||
append_ui_prototype_inspection_fixture(&root, &run_id, false);
|
||||
let scene_rejected = execute_game_creator_agent_runtime_tool_action_with_action_id(
|
||||
&root,
|
||||
task_id,
|
||||
&run_id,
|
||||
"拒绝用场景图完成 UI 原型任务",
|
||||
&action,
|
||||
Some("visual_task_update_scene_rejected"),
|
||||
)
|
||||
.await;
|
||||
assert_eq!(scene_rejected.status, "failed");
|
||||
assert!(scene_rejected.summary.contains("结构化 UI 视觉检查"));
|
||||
let manifest =
|
||||
read_manifest_for_project(&root).expect("manifest after rejected scene image");
|
||||
assert_eq!(
|
||||
manifest
|
||||
.tasks
|
||||
.iter()
|
||||
.find(|task| task.id == task_id)
|
||||
.expect("design visual task")
|
||||
.status,
|
||||
GameCreationAppTaskStatus::Pending
|
||||
);
|
||||
append_ui_prototype_inspection_fixture(&root, &run_id, true);
|
||||
}
|
||||
let completed = execute_game_creator_agent_runtime_tool_action_with_action_id(
|
||||
&root,
|
||||
task_id,
|
||||
&run_id,
|
||||
"完成视觉任务",
|
||||
&action,
|
||||
Some("visual-task-update-completed"),
|
||||
)
|
||||
.await;
|
||||
assert_eq!(completed.status, "ok", "{completed:?}");
|
||||
assert_eq!(observation.status, "ok", "{observation:?}");
|
||||
let manifest = read_manifest_for_project(&root).expect("manifest after visual completion");
|
||||
assert_eq!(
|
||||
manifest
|
||||
|
||||
@@ -675,6 +675,8 @@ async fn background_agent_runtime_file_and_memory_writes_respect_project_policy(
|
||||
#[test]
|
||||
fn generate_local_game_draft_writes_memory_design_and_game() {
|
||||
let root = unique_project_path();
|
||||
init_legacy_single_html_project_at(&root, "project-1", "记忆与设计产物项目")
|
||||
.expect("project init");
|
||||
let draft = fake_llm_game_draft();
|
||||
let result = write_local_game_draft_at(&root, "像素风横版动作 </script><script>", &draft)
|
||||
.expect("draft should generate");
|
||||
@@ -761,6 +763,7 @@ fn generate_local_game_draft_writes_memory_design_and_game() {
|
||||
#[test]
|
||||
fn generate_local_game_draft_appends_short_and_long_memory() {
|
||||
let root = unique_project_path();
|
||||
init_legacy_single_html_project_at(&root, "project-1", "短长记忆项目").expect("project init");
|
||||
let draft = fake_llm_game_draft();
|
||||
|
||||
write_local_game_draft_at(&root, "第一版横版动作", &draft).expect("first draft");
|
||||
|
||||
@@ -4991,3 +4991,10 @@
|
||||
- 外层 `start-tauri-dev.mjs` 应在启动 Tauri 前完成配套开发服务准备,并统一收束自有服务进程树;不要让冷编译和数据库发布挤占 Tauri 的前端就绪等待。自动发布必须保留数据库,不能靠清库解决启动问题。
|
||||
- CLI 与 standalone 可能是两个独立软链接。必须同时核对 `spacetime --version` 和 `spacetimedb-standalone --version`,不能把 CLI 的版本记录当作宿主版本证明;PATH 中存在宿主时启动器检查两者一致。更换宿主前停机备份数据,按原目录启动,不通过清库处理版本错配。
|
||||
- Router 配置缺失不应只在首次请求时报错。API/All 启动必须先校验官方地址、固定模型、provisioning secret、管理员 Token 和凭据加密密钥;否则服务看似 healthy,但登录后的 provisioning/模型调用才延迟失败。
|
||||
|
||||
## AGC 产物迁移与固定视觉门禁退役后旧测试未同步(2026-09-09)
|
||||
|
||||
- **现象**:master 的 `Native shell tests` 从 `1498247e9` 起连续失败,失败数从 31 增到 52;`Backend tests` 偶发 `crates.io` 拉包 `CONNECT tunnel failed, response 502`。
|
||||
- **原因**:`1498247e9`(AGC 产物迁移 npm + Phaser 4)让新项目默认播种 `game/package.json` 与 `game/dist`,但测试仍按 `init_local_game_project_at` + `game/index.html` 单文件布局写夹具,预览、静态检查和导出因此全部卡在缺失的 `game/dist`;`1f904d28e`(#274 MCP 能力暴露)又退役了固定视觉资产完成门禁、固定图片合同和 grid-2x2 切片合同,旧断言仍在验证已经删除的行为。
|
||||
- **处理**:单文件 HTML 场景改用 `tests::init_legacy_single_html_project_at`(先写 `game/index.html` 再初始化,避免播种 npm 脚手架);固定视觉门禁用例改为断言当前“按项目需求决定图片数量、路径和切片”的行为;验证 accepted 生成不匹配探测的用例改为接受一次 GET 探测;测试临时目录改用 `std::env::temp_dir()` 而不是 `HOME`,Windows 本地也能跑。
|
||||
- **验证**:`cargo test --locked --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml -- --test-threads=1 <改动用例>` 76 条通过,`node scripts/check-encoding.mjs`、`cargo fmt --check`、`git diff --check` 通过;cargo 拉包 502 是 runner 代理的瞬时上游故障,与本次测试修复无关,重跑即可确认。
|
||||
|
||||
Reference in New Issue
Block a user