Compare commits
10 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 96b44d8660 | |||
| 33308a93e8 | |||
| f6dad1950f | |||
| a4b103a1b0 | |||
| 05d455d4ef | |||
| d8b37e0da9 | |||
| 21c3bd7a2b | |||
| 756297d2df | |||
| e02811588c | |||
| e1780b21b0 |
@@ -57,6 +57,8 @@ temp*build*/
|
||||
/apps/ai-game-creator-shell/logs/
|
||||
/apps/ai-game-creator-shell/src-tauri/resources/node-runtime/
|
||||
/apps/ai-game-creator-shell/src-tauri/resources/node-runtime-staging-*/
|
||||
/apps/ai-game-creator-shell/src-tauri/resources/plugins-staging-*/
|
||||
/apps/ai-game-creator-shell/src-tauri/resources/codex/*-staging-*/
|
||||
/apps/ai-game-creator-shell/.llm-drafts/
|
||||
/apps/ai-game-creator-shell/game-creator.config.local.json
|
||||
/apps/mobile-shell/.expo/
|
||||
|
||||
@@ -13,6 +13,10 @@
|
||||
"skill-pack:check": "node scripts/check-skill-pack.mjs",
|
||||
"skill-pack:sync": "node scripts/check-skill-pack.mjs --write",
|
||||
"skill-pack:test": "node --test scripts/check-skill-pack.test.mjs",
|
||||
"bundled-resources:check": "node scripts/check-package-layout.mjs",
|
||||
"bundled-resources:sync": "node scripts/check-package-layout.mjs --write",
|
||||
"bundled-resources:prepare": "node scripts/prepare-bundled-resources.mjs",
|
||||
"bundled-resources:test": "node --test scripts/prepare-bundled-resources.test.mjs",
|
||||
"llm-status": "node scripts/run-cli-with-config.mjs --llm-status",
|
||||
"agent-task": "node scripts/run-cli-with-config.mjs --agent-task",
|
||||
"config": "node scripts/game-creator-config-wizard.mjs",
|
||||
@@ -24,7 +28,7 @@
|
||||
"agent-runtime:supervisor-swarm-tool-plan-handoff-runner-kill-real-e2e": "node scripts/agent-runtime-real-e2e.mjs --suite supervisor-swarm-tool-plan-handoff-runner-kill",
|
||||
"agent-runtime:steer-real-e2e": "node scripts/agent-runtime-steer-real-e2e.mjs",
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||||
"agent-runtime:steer-runner-kill-real-e2e": "node scripts/agent-runtime-real-e2e.mjs --suite steer-runner-kill",
|
||||
"typecheck": "tsc -p tsconfig.json --noEmit && npm run skill-pack:check && node scripts/check-config.mjs"
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||||
"typecheck": "tsc -p tsconfig.json --noEmit && npm run skill-pack:check && npm run bundled-resources:check && node scripts/check-config.mjs"
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||||
},
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||||
"dependencies": {
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||||
"@cubone/react-file-manager": "^1.35.0",
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||||
|
||||
@@ -18,6 +18,7 @@ import {
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||||
resolveReleaseChannel,
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||||
} from './channel-identity.mjs';
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||||
import { prepareNsisToolsetForRelease } from './nsis-toolset.mjs';
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||||
import { prepareBundledResources } from './prepare-bundled-resources.mjs';
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||||
import { stageNodeRuntime } from './stage-node-runtime.mjs';
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||||
|
||||
const appRoot = fileURLToPath(new URL('..', import.meta.url));
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||||
@@ -431,10 +432,29 @@ function writeChannelConfigFile(channel, target, includeNodeRuntime = false) {
|
||||
return configPath;
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||||
}
|
||||
|
||||
/// 随包资源必须在打包工具之前生成:构建脚本只做只读校验,不再生成。
|
||||
export function stageBundledResources(
|
||||
target,
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||||
{ prepare = prepareBundledResources } = {},
|
||||
) {
|
||||
const summaries = prepare({
|
||||
target,
|
||||
features: new Set(defaultEditorFeatures(target)),
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||||
log: (line) => console.log(`[ai-game-creator-shell] ${line}`),
|
||||
});
|
||||
for (const summary of summaries) {
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||||
console.log(`[ai-game-creator-shell] ${summary}`);
|
||||
}
|
||||
}
|
||||
|
||||
export function runTauriBuild(
|
||||
args = [],
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||||
context = resolveReleaseContext(args),
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||||
{ spawn = spawnSync, stageRuntime = stageNodeRuntime } = {},
|
||||
{
|
||||
spawn = spawnSync,
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||||
stageRuntime = stageNodeRuntime,
|
||||
stageBundled = stageBundledResources,
|
||||
} = {},
|
||||
) {
|
||||
if (
|
||||
explicitBuildTarget(args) &&
|
||||
@@ -444,7 +464,10 @@ export function runTauriBuild(
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||||
}
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||||
const tauriArguments = buildTauriBuildArguments(args, context.target);
|
||||
const { channel, target } = context;
|
||||
if (!args.includes('--no-bundle')) stageRuntime(target);
|
||||
if (!args.includes('--no-bundle')) {
|
||||
stageRuntime(target);
|
||||
stageBundled(target);
|
||||
}
|
||||
const configPath = writeChannelConfigFile(
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||||
channel,
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||||
target,
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||||
|
||||
@@ -363,6 +363,8 @@ test('packaged renderer receives the same channel as the updater manifest', () =
|
||||
// 必须 stub:真实 staging 会用宿主平台(如 macOS 的 darwin/arm64)去对默认的
|
||||
// Windows 目标做一致性校验,在非 Windows 主机上直接失败——本用例只关心渠道注入。
|
||||
stageRuntime: () => {},
|
||||
// 同上:随包资源准备会读取真实上游包,本用例只关心渠道环境变量。
|
||||
stageBundled: () => {},
|
||||
spawn: (_binary, _args, options) => {
|
||||
spawnOptions = options;
|
||||
return { status: 0 };
|
||||
@@ -456,6 +458,8 @@ test('explicit macOS target drives version lookup, Tauri endpoint, artifact and
|
||||
seenContexts.push(context);
|
||||
runTauriBuild(args, context, {
|
||||
stageRuntime: () => {},
|
||||
// 必须 stub:随包资源准备会读取真实上游包与仓库插件工作区,本用例只关心参数。
|
||||
stageBundled: () => {},
|
||||
spawn: (_binary, command) => {
|
||||
const configIndex = command.lastIndexOf('--config');
|
||||
const config = JSON.parse(
|
||||
@@ -705,6 +709,7 @@ test('Windows remains the default and explicit Windows overrides macOS environme
|
||||
context,
|
||||
{
|
||||
stageRuntime: () => {},
|
||||
stageBundled: () => {},
|
||||
spawn: (_binary, command) => {
|
||||
assert.ok(
|
||||
command.includes(
|
||||
@@ -818,6 +823,10 @@ test('release stages Node before Tauri and injects its resource mapping only for
|
||||
assert.equal(target, windowsTarget);
|
||||
events.push('stage');
|
||||
},
|
||||
stageBundled(target) {
|
||||
assert.equal(target, windowsTarget);
|
||||
events.push('bundled');
|
||||
},
|
||||
spawn(_binary, args) {
|
||||
events.push('build');
|
||||
const config = JSON.parse(
|
||||
@@ -829,11 +838,14 @@ test('release stages Node before Tauri and injects its resource mapping only for
|
||||
return { status: 0 };
|
||||
},
|
||||
});
|
||||
assert.deepEqual(events, ['stage', 'build']);
|
||||
assert.deepEqual(events, ['stage', 'bundled', 'build']);
|
||||
runTauriBuild(['--no-bundle', '--target', windowsTarget], context, {
|
||||
stageRuntime() {
|
||||
assert.fail('no-bundle must not stage resources');
|
||||
},
|
||||
stageBundled() {
|
||||
assert.fail('no-bundle must not stage bundled resources');
|
||||
},
|
||||
spawn(_binary, args) {
|
||||
const config = JSON.parse(
|
||||
readFileSync(args[args.lastIndexOf('--config') + 1], 'utf8'),
|
||||
@@ -848,6 +860,9 @@ test('release stages Node before Tauri and injects its resource mapping only for
|
||||
stageRuntime() {
|
||||
throw new Error('missing runtime');
|
||||
},
|
||||
stageBundled() {
|
||||
assert.fail('invalid runtime must prevent bundled staging');
|
||||
},
|
||||
spawn() {
|
||||
assert.fail('invalid runtime must prevent build');
|
||||
},
|
||||
@@ -960,6 +975,8 @@ for (const channel of ['release', 'beta-2']) {
|
||||
);
|
||||
runTauriBuild([`--target=${target}`], context, {
|
||||
stageRuntime: () => {},
|
||||
// 必须 stub:随包资源准备会读取真实上游包与仓库插件工作区,本用例只关心参数。
|
||||
stageBundled: () => {},
|
||||
spawn: (_binary, command) => {
|
||||
const config = JSON.parse(
|
||||
readFileSync(
|
||||
|
||||
+512
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,460 @@
|
||||
import assert from 'node:assert/strict';
|
||||
import { createHash } from 'node:crypto';
|
||||
import fs from 'node:fs';
|
||||
import os from 'node:os';
|
||||
import path from 'node:path';
|
||||
import { test } from 'node:test';
|
||||
|
||||
import {
|
||||
DECLARATION_PATH,
|
||||
findCodexSource,
|
||||
pluginDirectories,
|
||||
prepareBundledResources,
|
||||
readDeclaration,
|
||||
resolveHostTarget,
|
||||
stagingUnit,
|
||||
} from './prepare-bundled-resources.mjs';
|
||||
|
||||
const WINDOWS_TARGET = 'x86_64-pc-windows-msvc';
|
||||
const MAC_TARGET = 'aarch64-apple-darwin';
|
||||
|
||||
function sha256File(file) {
|
||||
return createHash('sha256').update(fs.readFileSync(file)).digest('hex');
|
||||
}
|
||||
|
||||
/// 造一个最小工作区:app(含 node_modules 上游包)、repo(含 plugins 工作区)、lockfile。
|
||||
function buildFixture({ targets = [WINDOWS_TARGET], plugins = true } = {}) {
|
||||
const root = fs.mkdtempSync(path.join(os.tmpdir(), 'agc-resources-'));
|
||||
const appRoot = path.join(root, 'app');
|
||||
const repoRoot = path.join(root, 'repo');
|
||||
const destinationRoot = path.join(appRoot, 'src-tauri');
|
||||
const declaration = readDeclaration(DECLARATION_PATH);
|
||||
const lockfile = { packages: {} };
|
||||
|
||||
for (const target of targets) {
|
||||
const layout = declaration.codex.targets.find(
|
||||
(entry) => entry.target === target,
|
||||
);
|
||||
assert.ok(layout, `声明缺少目标 ${target}`);
|
||||
const vendor = path.join(
|
||||
appRoot,
|
||||
`node_modules/@openai/codex-${layout.platform}/vendor/${target}`,
|
||||
);
|
||||
for (const relative of layout.files) {
|
||||
const file = path.join(vendor, relative);
|
||||
fs.mkdirSync(path.dirname(file), { recursive: true });
|
||||
fs.writeFileSync(
|
||||
file,
|
||||
relative === declaration.codex.packageMetadataFileName
|
||||
? `${JSON.stringify(
|
||||
{
|
||||
layoutVersion: declaration.codex.packageMetadata.layoutVersion,
|
||||
version: declaration.codex.version,
|
||||
target,
|
||||
entrypoint: layout.executable,
|
||||
resourcesDir: declaration.codex.packageMetadata.resourcesDir,
|
||||
pathDir: declaration.codex.packageMetadata.pathDir,
|
||||
},
|
||||
null,
|
||||
2,
|
||||
)}\n`
|
||||
: `component ${target} ${relative}\n`,
|
||||
);
|
||||
if (relative === layout.executable) {
|
||||
fs.chmodSync(file, 0o755);
|
||||
}
|
||||
}
|
||||
lockfile.packages[`node_modules/@openai/codex-${layout.platform}`] = {
|
||||
resolved: `https://registry.npmjs.org/@openai/codex-${layout.platform}/-/${layout.platform}.tgz`,
|
||||
integrity: `sha512-${target}`,
|
||||
};
|
||||
}
|
||||
|
||||
fs.mkdirSync(path.join(destinationRoot, 'resources/codex'), {
|
||||
recursive: true,
|
||||
});
|
||||
for (const entry of declaration.codex.noticeSources) {
|
||||
if (entry.preserve) {
|
||||
continue;
|
||||
}
|
||||
const file = path.join(destinationRoot, entry.source);
|
||||
fs.mkdirSync(path.dirname(file), { recursive: true });
|
||||
fs.writeFileSync(file, 'mac codex notice\n');
|
||||
}
|
||||
if (targets.includes(WINDOWS_TARGET)) {
|
||||
const tracked = path.join(
|
||||
destinationRoot,
|
||||
'resources/codex/win-x64/NOTICE.md',
|
||||
);
|
||||
fs.mkdirSync(path.dirname(tracked), { recursive: true });
|
||||
fs.writeFileSync(tracked, 'windows codex notice\n');
|
||||
}
|
||||
|
||||
if (plugins) {
|
||||
const pluginRoot = path.join(repoRoot, 'plugins/agc-demo-editor');
|
||||
fs.mkdirSync(path.join(pluginRoot, 'src'), { recursive: true });
|
||||
fs.mkdirSync(path.join(pluginRoot, 'panels'), { recursive: true });
|
||||
fs.mkdirSync(path.join(pluginRoot, 'target'), { recursive: true });
|
||||
fs.mkdirSync(path.join(pluginRoot, '.git'), { recursive: true });
|
||||
fs.writeFileSync(
|
||||
path.join(pluginRoot, 'plugin.json'),
|
||||
'{"name":"agc-demo-editor"}\n',
|
||||
);
|
||||
fs.writeFileSync(
|
||||
path.join(pluginRoot, 'src/entry.mjs'),
|
||||
'export const entry = 1;\n',
|
||||
);
|
||||
fs.writeFileSync(
|
||||
path.join(pluginRoot, 'panels/panel.html'),
|
||||
'<html></html>\n',
|
||||
);
|
||||
fs.writeFileSync(path.join(pluginRoot, 'panels/panel.test.mjs'), 'test\n');
|
||||
fs.writeFileSync(path.join(pluginRoot, 'target/junk.rs'), 'junk\n');
|
||||
fs.writeFileSync(path.join(pluginRoot, '.git/HEAD'), 'ref\n');
|
||||
fs.writeFileSync(path.join(pluginRoot, '.env'), 'secret\n');
|
||||
}
|
||||
|
||||
const lockfilePath = path.join(root, 'package-lock.json');
|
||||
fs.writeFileSync(lockfilePath, JSON.stringify(lockfile, null, 2));
|
||||
return {
|
||||
root,
|
||||
appRoot,
|
||||
repoRoot,
|
||||
destinationRoot,
|
||||
lockfilePath,
|
||||
recordPath: path.join(root, 'record.json'),
|
||||
declaration,
|
||||
cleanup: () => fs.rmSync(root, { recursive: true, force: true }),
|
||||
};
|
||||
}
|
||||
|
||||
function snapshot(directory) {
|
||||
const entries = [];
|
||||
const stack = [['', directory]];
|
||||
while (stack.length > 0) {
|
||||
const [prefix, current] = stack.pop();
|
||||
for (const entry of fs.readdirSync(current, { withFileTypes: true })) {
|
||||
const relative = prefix ? `${prefix}/${entry.name}` : entry.name;
|
||||
const full = path.join(current, entry.name);
|
||||
if (entry.isDirectory()) {
|
||||
stack.push([relative, full]);
|
||||
} else {
|
||||
const info = fs.statSync(full);
|
||||
entries.push({
|
||||
relative,
|
||||
size: info.size,
|
||||
mtimeMs: info.mtimeMs,
|
||||
mode: info.mode & 0o777,
|
||||
sha256: sha256File(full),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
return entries.sort((left, right) =>
|
||||
left.relative.localeCompare(right.relative),
|
||||
);
|
||||
}
|
||||
|
||||
function prepare(fixture, overrides = {}) {
|
||||
return prepareBundledResources({
|
||||
target: WINDOWS_TARGET,
|
||||
destinationRoot: fixture.destinationRoot,
|
||||
declarationPath: DECLARATION_PATH,
|
||||
recordPath: fixture.recordPath,
|
||||
lockfilePath: fixture.lockfilePath,
|
||||
repoRoot: fixture.repoRoot,
|
||||
appRoot: fixture.appRoot,
|
||||
...overrides,
|
||||
});
|
||||
}
|
||||
|
||||
test('stages declared codex components with manifest and preserved notice', () => {
|
||||
const fixture = buildFixture();
|
||||
try {
|
||||
const summaries = prepare(fixture);
|
||||
assert.match(summaries[0], /codex x86_64-pc-windows-msvc 重新生成/);
|
||||
|
||||
const declaration = fixture.declaration;
|
||||
const layout = declaration.codex.targets.find(
|
||||
(entry) => entry.target === WINDOWS_TARGET,
|
||||
);
|
||||
const unit = path.join(
|
||||
fixture.destinationRoot,
|
||||
'resources/codex',
|
||||
layout.directory,
|
||||
);
|
||||
for (const relative of layout.files) {
|
||||
assert.ok(
|
||||
fs.existsSync(path.join(unit, relative)),
|
||||
`缺少组件 ${relative}`,
|
||||
);
|
||||
}
|
||||
assert.equal(
|
||||
fs.readFileSync(path.join(unit, 'NOTICE.md'), 'utf8'),
|
||||
'windows codex notice\n',
|
||||
'受版本控制的第三方声明必须原地保留',
|
||||
);
|
||||
const manifest = JSON.parse(
|
||||
fs.readFileSync(path.join(unit, 'manifest.json'), 'utf8'),
|
||||
);
|
||||
assert.deepEqual(Object.keys(manifest), [
|
||||
'files',
|
||||
'platform',
|
||||
'schemaVersion',
|
||||
'version',
|
||||
]);
|
||||
assert.equal(manifest.platform, layout.platform);
|
||||
assert.equal(manifest.schemaVersion, declaration.codex.manifestSchema);
|
||||
assert.equal(
|
||||
manifest.version,
|
||||
`${declaration.codex.cliVersionPrefix}${declaration.codex.version}`,
|
||||
);
|
||||
assert.deepEqual(
|
||||
Object.keys(manifest.files).sort(),
|
||||
[...layout.files].sort(),
|
||||
'清单文件集合必须等于组件白名单',
|
||||
);
|
||||
for (const relative of layout.files) {
|
||||
assert.equal(
|
||||
manifest.files[relative],
|
||||
sha256File(path.join(unit, relative)),
|
||||
);
|
||||
}
|
||||
} finally {
|
||||
fixture.cleanup();
|
||||
}
|
||||
});
|
||||
|
||||
test('second run is a no-op: identical content and timestamps', () => {
|
||||
const fixture = buildFixture();
|
||||
try {
|
||||
prepare(fixture);
|
||||
const unit = path.join(
|
||||
fixture.destinationRoot,
|
||||
'resources/codex',
|
||||
'win-x64',
|
||||
);
|
||||
const plugins = path.join(fixture.destinationRoot, 'resources/plugins');
|
||||
const before = { codex: snapshot(unit), plugins: snapshot(plugins) };
|
||||
const summaries = prepare(fixture);
|
||||
assert.match(summaries[0], /命中缓存/);
|
||||
assert.match(summaries[1], /命中缓存/);
|
||||
assert.deepEqual(
|
||||
snapshot(unit),
|
||||
before.codex,
|
||||
'codex 产物内容与时间戳必须不变',
|
||||
);
|
||||
assert.deepEqual(
|
||||
snapshot(plugins),
|
||||
before.plugins,
|
||||
'插件产物内容与时间戳必须不变',
|
||||
);
|
||||
} finally {
|
||||
fixture.cleanup();
|
||||
}
|
||||
});
|
||||
|
||||
test('stages the macOS universal group with both architectures', () => {
|
||||
const fixture = buildFixture({
|
||||
targets: [MAC_TARGET, 'x86_64-apple-darwin'],
|
||||
});
|
||||
try {
|
||||
const summaries = prepare(fixture, { target: MAC_TARGET });
|
||||
assert.match(summaries[0], /mac-native/);
|
||||
const unit = path.join(
|
||||
fixture.destinationRoot,
|
||||
'resources/codex/mac-native',
|
||||
);
|
||||
for (const directory of ['darwin-arm64', 'darwin-x64']) {
|
||||
for (const file of ['bin/codex', 'manifest.json', 'NOTICE.md']) {
|
||||
assert.ok(
|
||||
fs.existsSync(path.join(unit, directory, file)),
|
||||
`缺少 ${directory}/${file}`,
|
||||
);
|
||||
}
|
||||
assert.equal(
|
||||
fs.readFileSync(path.join(unit, directory, 'NOTICE.md'), 'utf8'),
|
||||
'mac codex notice\n',
|
||||
);
|
||||
}
|
||||
assert.deepEqual(fs.readdirSync(unit).sort(), [
|
||||
'darwin-arm64',
|
||||
'darwin-x64',
|
||||
]);
|
||||
} finally {
|
||||
fixture.cleanup();
|
||||
}
|
||||
});
|
||||
|
||||
test('copies only whitelisted plugin subdirectories', () => {
|
||||
const fixture = buildFixture();
|
||||
try {
|
||||
prepare(fixture);
|
||||
const staged = path.join(
|
||||
fixture.destinationRoot,
|
||||
'resources/plugins/agc-demo-editor',
|
||||
);
|
||||
assert.ok(fs.existsSync(path.join(staged, 'plugin.json')));
|
||||
assert.ok(fs.existsSync(path.join(staged, 'src/entry.mjs')));
|
||||
assert.ok(fs.existsSync(path.join(staged, 'panels/panel.html')));
|
||||
assert.ok(
|
||||
!fs.existsSync(path.join(staged, 'panels/panel.test.mjs')),
|
||||
'测试文件不随包',
|
||||
);
|
||||
assert.ok(
|
||||
!fs.existsSync(path.join(staged, 'target')),
|
||||
'构建产物目录不随包',
|
||||
);
|
||||
assert.ok(!fs.existsSync(path.join(staged, '.git')), '隐藏目录不随包');
|
||||
assert.ok(!fs.existsSync(path.join(staged, '.env')), '隐藏文件不随包');
|
||||
} finally {
|
||||
fixture.cleanup();
|
||||
}
|
||||
});
|
||||
|
||||
test('fails closed when the upstream package metadata drifts from the declaration', () => {
|
||||
const fixture = buildFixture();
|
||||
try {
|
||||
const declaration = fixture.declaration;
|
||||
const layout = declaration.codex.targets.find(
|
||||
(entry) => entry.target === WINDOWS_TARGET,
|
||||
);
|
||||
const metadataFile = path.join(
|
||||
fixture.appRoot,
|
||||
`node_modules/@openai/codex-${layout.platform}/vendor/${WINDOWS_TARGET}/codex-package.json`,
|
||||
);
|
||||
const metadata = JSON.parse(fs.readFileSync(metadataFile, 'utf8'));
|
||||
assert.equal(metadata.version, declaration.codex.version);
|
||||
for (const [key, value] of [
|
||||
['version', '0.0.0'],
|
||||
['layoutVersion', 2],
|
||||
['entrypoint', 'bin/other.exe'],
|
||||
['resourcesDir', '../private'],
|
||||
]) {
|
||||
fs.writeFileSync(
|
||||
metadataFile,
|
||||
`${JSON.stringify({ ...metadata, [key]: value }, null, 2)}\n`,
|
||||
);
|
||||
assert.throws(
|
||||
() => prepare(fixture),
|
||||
/上游包元数据与声明不一致/,
|
||||
`${key} 漂移必须被拒绝`,
|
||||
);
|
||||
}
|
||||
assert.ok(
|
||||
!fs.existsSync(
|
||||
path.join(
|
||||
fixture.destinationRoot,
|
||||
'resources/codex/win-x64/manifest.json',
|
||||
),
|
||||
),
|
||||
'拒绝时不得留下产物',
|
||||
);
|
||||
} finally {
|
||||
fixture.cleanup();
|
||||
}
|
||||
});
|
||||
|
||||
test('fails closed when the upstream package is missing', () => {
|
||||
const fixture = buildFixture();
|
||||
try {
|
||||
fs.rmSync(path.join(fixture.appRoot, 'node_modules'), {
|
||||
recursive: true,
|
||||
force: true,
|
||||
});
|
||||
assert.throws(() => prepare(fixture), /npm ci/);
|
||||
assert.ok(
|
||||
!fs.existsSync(
|
||||
path.join(
|
||||
fixture.destinationRoot,
|
||||
'resources/codex/win-x64/manifest.json',
|
||||
),
|
||||
),
|
||||
'失败时不得留下半成品清单',
|
||||
);
|
||||
assert.ok(
|
||||
!fs.existsSync(path.join(fixture.destinationRoot, 'resources/plugins')),
|
||||
);
|
||||
} finally {
|
||||
fixture.cleanup();
|
||||
}
|
||||
});
|
||||
|
||||
test('fails closed for unsupported targets', () => {
|
||||
const fixture = buildFixture();
|
||||
try {
|
||||
assert.throws(
|
||||
() => prepare(fixture, { target: 'x86_64-unknown-linux-gnu' }),
|
||||
/声明不含目标/,
|
||||
);
|
||||
assert.throws(() => resolveHostTarget('linux', 'x64'), /不支持的目标平台/);
|
||||
} finally {
|
||||
fixture.cleanup();
|
||||
}
|
||||
});
|
||||
|
||||
test('fails closed when the destination is owned by something else', () => {
|
||||
const fixture = buildFixture();
|
||||
try {
|
||||
const unit = path.join(fixture.destinationRoot, 'resources/codex/win-x64');
|
||||
fs.writeFileSync(path.join(unit, 'foreign.bin'), 'foreign\n');
|
||||
assert.throws(() => prepare(fixture), /被非本工具内容占用/);
|
||||
|
||||
const plugins = path.join(fixture.destinationRoot, 'resources/plugins');
|
||||
fs.rmSync(path.join(unit, 'foreign.bin'), { force: true });
|
||||
fs.mkdirSync(path.join(plugins, 'someone-elses-plugin'), {
|
||||
recursive: true,
|
||||
});
|
||||
assert.throws(() => prepare(fixture), /插件随包目录被非本工具内容占用/);
|
||||
} finally {
|
||||
fixture.cleanup();
|
||||
}
|
||||
});
|
||||
|
||||
test('dry run writes nothing', () => {
|
||||
const fixture = buildFixture();
|
||||
try {
|
||||
const summaries = prepare(fixture, { dryRun: true });
|
||||
assert.match(summaries[0], /需要重新生成(dry-run 未写入)/);
|
||||
const unit = path.join(fixture.destinationRoot, 'resources/codex/win-x64');
|
||||
assert.deepEqual(
|
||||
fs.readdirSync(unit),
|
||||
['NOTICE.md'],
|
||||
'dry-run 不得写入任何组件或清单',
|
||||
);
|
||||
assert.ok(
|
||||
!fs.existsSync(path.join(fixture.destinationRoot, 'resources/plugins')),
|
||||
);
|
||||
assert.ok(!fs.existsSync(fixture.recordPath));
|
||||
} finally {
|
||||
fixture.cleanup();
|
||||
}
|
||||
});
|
||||
|
||||
test('declaration drives source lookup and staging units', () => {
|
||||
const declaration = readDeclaration(DECLARATION_PATH);
|
||||
const windows = stagingUnit(declaration, WINDOWS_TARGET);
|
||||
assert.equal(windows.directory, 'win-x64');
|
||||
assert.deepEqual(
|
||||
windows.targets.map((member) => member.target),
|
||||
[WINDOWS_TARGET],
|
||||
);
|
||||
const mac = stagingUnit(declaration, MAC_TARGET);
|
||||
assert.equal(mac.directory, 'mac-native');
|
||||
assert.deepEqual(
|
||||
mac.targets.map((member) => member.target),
|
||||
['aarch64-apple-darwin', 'x86_64-apple-darwin'],
|
||||
);
|
||||
|
||||
const fixture = buildFixture();
|
||||
try {
|
||||
const source = findCodexSource(declaration, WINDOWS_TARGET, {
|
||||
app: fixture.appRoot,
|
||||
repo: fixture.repoRoot,
|
||||
});
|
||||
assert.match(source, /codex-win32-x64\/vendor\/x86_64-pc-windows-msvc$/);
|
||||
assert.equal(pluginDirectories(declaration, fixture.repoRoot).length, 1);
|
||||
} finally {
|
||||
fixture.cleanup();
|
||||
}
|
||||
});
|
||||
@@ -1,6 +1,7 @@
|
||||
import { resolve } from 'node:path';
|
||||
import { fileURLToPath } from 'node:url';
|
||||
|
||||
import { buildLocalRustProcessEnv } from '../../../scripts/dev.mjs';
|
||||
import {
|
||||
defaultEditorFeatures,
|
||||
withDefaultCargoFeatures,
|
||||
@@ -10,6 +11,10 @@ import {
|
||||
resolveAgcDevEndpoint,
|
||||
withAgcDevEndpointEnv,
|
||||
} from './dev-port.mjs';
|
||||
import {
|
||||
prepareBundledResources,
|
||||
supportedHostTarget,
|
||||
} from './prepare-bundled-resources.mjs';
|
||||
import {
|
||||
isAiGameCreatorServer,
|
||||
preflightExistingVite,
|
||||
@@ -67,6 +72,29 @@ function withDevCargoFeatures(argv, features = readDevCargoFeatures()) {
|
||||
return withDefaultCargoFeatures(argv, features);
|
||||
}
|
||||
|
||||
/// 随包资源必须在 Tauri 之前生成:构建脚本只做只读校验,不再生成资源。
|
||||
/// 命中缓存的重复调用不写任何文件,因此每次 dev 启动都会先跑一次。
|
||||
function prepareBundledResourcesBeforeTauri(
|
||||
features = readDevCargoFeatures(),
|
||||
{ prepare = prepareBundledResources, log = console.log } = {},
|
||||
) {
|
||||
const target = supportedHostTarget();
|
||||
if (!target) {
|
||||
log(
|
||||
'[ai-game-creator-shell] 当前平台不受随包资源声明覆盖,跳过随包资源准备',
|
||||
);
|
||||
return;
|
||||
}
|
||||
const summaries = prepare({
|
||||
target,
|
||||
features: new Set(features),
|
||||
log: (line) => log(`[ai-game-creator-shell] ${line}`),
|
||||
});
|
||||
for (const summary of summaries) {
|
||||
log(`[ai-game-creator-shell] ${summary}`);
|
||||
}
|
||||
}
|
||||
|
||||
function spawnTauriCli(argv, { env = process.env } = {}) {
|
||||
return spawnChild(process.execPath, [tauriCliPath, ...argv], {
|
||||
cwd: appRoot,
|
||||
@@ -75,6 +103,17 @@ function spawnTauriCli(argv, { env = process.env } = {}) {
|
||||
});
|
||||
}
|
||||
|
||||
/// Tauri dev 的 Cargo 直接继承启动器环境,用户级 / 仓库级 Cargo 配置里的
|
||||
/// `rustc-wrapper`(本地常见为 sccache)会在这里生效。本地 sccache daemon 状态
|
||||
/// 一旦损坏,`cargo` 的首次 rustc 探测就会失败并阻断整个 AGC 启动;因此这里复用
|
||||
/// `npm run dev` 的本地 Rust 环境规则,由脚本而不是本机 Cargo 配置决定 wrapper。
|
||||
function buildTauriDevProcessEnv(endpoint, env = process.env) {
|
||||
return buildLocalRustProcessEnv({
|
||||
...withAgcDevEndpointEnv(endpoint, env),
|
||||
[AGC_DESIGN_DEBUG_ENV]: designDebugEnabled,
|
||||
});
|
||||
}
|
||||
|
||||
async function runTauriDev(
|
||||
argv = process.argv.slice(2),
|
||||
{
|
||||
@@ -84,6 +123,7 @@ async function runTauriDev(
|
||||
spawnCli = spawnTauriCli,
|
||||
waitForCli = waitForChildTermination,
|
||||
terminateTree = terminateChildTree,
|
||||
prepareResources = prepareBundledResourcesBeforeTauri,
|
||||
} = {},
|
||||
) {
|
||||
const endpoint = await resolveDevEndpoint();
|
||||
@@ -130,15 +170,14 @@ async function runTauriDev(
|
||||
shutdownRequested.then(() => false),
|
||||
]);
|
||||
if (!prepared || shutdownSignal) return 1;
|
||||
const devFeatures = readDevCargoFeatures();
|
||||
prepareResources(devFeatures);
|
||||
const tauriArguments = buildTauriArguments(
|
||||
withDevCargoFeatures(argv),
|
||||
withDevCargoFeatures(argv, devFeatures),
|
||||
endpoint.url,
|
||||
);
|
||||
child = spawnCli(tauriArguments, {
|
||||
env: {
|
||||
...withAgcDevEndpointEnv(endpoint),
|
||||
[AGC_DESIGN_DEBUG_ENV]: designDebugEnabled,
|
||||
},
|
||||
env: buildTauriDevProcessEnv(endpoint),
|
||||
});
|
||||
const childResult = waitForCli(child);
|
||||
const outcome = await Promise.race([
|
||||
@@ -225,7 +264,9 @@ function isDirectModuleExecution() {
|
||||
|
||||
export {
|
||||
buildTauriArguments,
|
||||
buildTauriDevProcessEnv,
|
||||
isDirectModuleExecution,
|
||||
prepareBundledResourcesBeforeTauri,
|
||||
runTauriDev,
|
||||
spawnTauriCli,
|
||||
withDevCargoFeatures,
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
// 构建脚本只用布局里的目录与校验入口(写入分支已移交准备步骤),
|
||||
// 其余字段与常量供运行期使用,因此这里不报构建上下文里的 dead_code。
|
||||
#[allow(dead_code)]
|
||||
#[path = "build_support/codex_bundle.rs"]
|
||||
mod codex_bundle;
|
||||
#[path = "build_support/codex_package_metadata.rs"]
|
||||
mod codex_package_metadata;
|
||||
#[path = "build_support/frontend_dist_guard.rs"]
|
||||
mod frontend_dist_guard;
|
||||
#[path = "build_support/godot_bundle.rs"]
|
||||
@@ -15,164 +16,7 @@ use std::env;
|
||||
use std::fs;
|
||||
use std::path::PathBuf;
|
||||
|
||||
use std::io::{BufReader, Read};
|
||||
|
||||
fn sha256_file(path: &std::path::Path) -> Result<String, std::io::Error> {
|
||||
let file = fs::File::open(path)?;
|
||||
let mut reader = BufReader::new(file);
|
||||
let mut hasher = Sha256::new();
|
||||
let mut buffer = [0_u8; 64 * 1024];
|
||||
loop {
|
||||
let read = reader.read(&mut buffer)?;
|
||||
if read == 0 {
|
||||
break;
|
||||
}
|
||||
hasher.update(&buffer[..read]);
|
||||
}
|
||||
Ok(format!("{:x}", hasher.finalize()))
|
||||
}
|
||||
|
||||
fn stage_bundled_codex_cli(manifest_dir: &std::path::Path) {
|
||||
let target = env::var("TARGET").expect("Cargo TARGET");
|
||||
println!("cargo:rustc-env=AGC_BUILD_TARGET={target}");
|
||||
if target.contains("apple-darwin") {
|
||||
// Tauri 的 universal 两次 Cargo 编译共用 resource staging,
|
||||
// 每次都生成完整双架构目录,最终 bundle 不取决于最后编译的切片。
|
||||
let staging = manifest_dir.join("resources/codex/mac-native");
|
||||
if staging.exists() {
|
||||
fs::remove_dir_all(&staging).expect("清理 macOS Codex staging 失败");
|
||||
}
|
||||
for target in ["aarch64-apple-darwin", "x86_64-apple-darwin"] {
|
||||
stage_codex_target(manifest_dir, target);
|
||||
}
|
||||
} else {
|
||||
stage_codex_target(manifest_dir, &target);
|
||||
}
|
||||
}
|
||||
|
||||
fn stage_codex_target(manifest_dir: &std::path::Path, target: &str) {
|
||||
let Some(layout) = codex_bundle::for_target(target) else {
|
||||
assert!(
|
||||
!target.contains("windows") && !target.contains("apple-darwin"),
|
||||
"不支持的 Codex 随包目标:{target}"
|
||||
);
|
||||
return;
|
||||
};
|
||||
{
|
||||
let app_root = manifest_dir
|
||||
.parent()
|
||||
.expect("AI 游戏创作 Tauri manifest 必须位于应用目录下");
|
||||
let repo_root = app_root
|
||||
.parent()
|
||||
.and_then(|apps_dir| apps_dir.parent())
|
||||
.expect("AI 游戏创作应用必须位于仓库 apps 目录下");
|
||||
let package = format!("codex-{}", layout.platform);
|
||||
let source_candidates = [app_root, repo_root]
|
||||
.into_iter()
|
||||
.flat_map(|root| {
|
||||
[
|
||||
root.join(format!("node_modules/@openai/{package}/vendor/{target}")),
|
||||
root.join(format!(
|
||||
"node_modules/@openai/codex/node_modules/@openai/{package}/vendor/{target}"
|
||||
)),
|
||||
]
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
let source = source_candidates
|
||||
.iter()
|
||||
.find(|path| {
|
||||
layout
|
||||
.files
|
||||
.iter()
|
||||
.all(|relative| path.join(relative).is_file())
|
||||
})
|
||||
.cloned()
|
||||
.unwrap_or_else(|| {
|
||||
panic!(
|
||||
"内置 Codex CLI 缺失;请先在仓库根目录执行 npm ci(已检查:{})",
|
||||
source_candidates
|
||||
.iter()
|
||||
.map(|path| path.display().to_string())
|
||||
.collect::<Vec<_>>()
|
||||
.join(";")
|
||||
)
|
||||
});
|
||||
let metadata: serde_json::Value = serde_json::from_slice(
|
||||
&fs::read(source.join("codex-package.json")).expect("读取 Codex 原生包元数据失败"),
|
||||
)
|
||||
.expect("Codex 原生包元数据无效");
|
||||
codex_package_metadata::validate_package_metadata(&metadata, target, layout)
|
||||
.unwrap_or_else(|error| panic!("{error}"));
|
||||
let target_dir = manifest_dir.join("resources/codex").join(layout.directory);
|
||||
let notice = target_dir.join("NOTICE.md");
|
||||
if target.contains("apple-darwin") {
|
||||
let source_notice =
|
||||
manifest_dir.join("resources/codex/【声明】Mac内置Codex组件-2026-09-18.md");
|
||||
stage_plugin_file(&source_notice, ¬ice);
|
||||
println!("cargo:rerun-if-changed={}", source_notice.display());
|
||||
}
|
||||
if !notice.is_file() {
|
||||
panic!("内置 Codex CLI 第三方声明缺失:{}", notice.display());
|
||||
}
|
||||
fs::create_dir_all(&target_dir).expect("创建内置 Codex CLI 资源目录失败");
|
||||
let mut file_hashes = serde_json::Map::new();
|
||||
for relative in layout.files {
|
||||
let source_path = source.join(relative);
|
||||
let target_path = target_dir.join(relative);
|
||||
if let Some(parent) = target_path.parent() {
|
||||
fs::create_dir_all(parent).expect("创建内置 Codex CLI 资源子目录失败");
|
||||
}
|
||||
let source_sha256 = sha256_file(&source_path).expect("读取内置 Codex CLI 资源失败");
|
||||
let target_matches_source = target_path.is_file()
|
||||
&& sha256_file(&target_path)
|
||||
.map(|target_sha256| target_sha256 == source_sha256)
|
||||
.unwrap_or(false);
|
||||
let source_permissions = fs::metadata(&source_path)
|
||||
.expect("读取组件权限失败")
|
||||
.permissions();
|
||||
if !target_matches_source {
|
||||
fs::copy(&source_path, &target_path).expect("复制内置 Codex CLI 资源失败");
|
||||
fs::set_permissions(&target_path, source_permissions.clone())
|
||||
.expect("保留内置 Codex CLI 组件权限失败");
|
||||
} else if fs::metadata(&target_path)
|
||||
.expect("读取内置 Codex CLI 资源失败")
|
||||
.permissions()
|
||||
!= source_permissions
|
||||
{
|
||||
// 内容相同但曾被错误 chmod 的 staging 文件也必须恢复执行权限。
|
||||
// 权限已一致时不再写元数据:Windows 上这次写入会更新 change time,
|
||||
// 让 tauri dev 的文件监听把每次构建都当成 staging 变更而无限重建。
|
||||
fs::set_permissions(&target_path, source_permissions)
|
||||
.expect("保留内置 Codex CLI 组件权限失败");
|
||||
}
|
||||
file_hashes.insert(
|
||||
relative.to_string(),
|
||||
serde_json::Value::String(source_sha256),
|
||||
);
|
||||
}
|
||||
let manifest = serde_json::json!({
|
||||
"schemaVersion": codex_bundle::SCHEMA,
|
||||
"platform": layout.platform,
|
||||
"version": codex_bundle::CLI_VERSION,
|
||||
"files": file_hashes,
|
||||
});
|
||||
let manifest_path = target_dir.join("manifest.json");
|
||||
let manifest_payload = format!(
|
||||
"{}\n",
|
||||
serde_json::to_string_pretty(&manifest).expect("序列化内置 Codex CLI 清单失败")
|
||||
);
|
||||
if fs::read_to_string(&manifest_path)
|
||||
.map(|current| current != manifest_payload)
|
||||
.unwrap_or(true)
|
||||
{
|
||||
fs::write(&manifest_path, manifest_payload).expect("写入内置 Codex CLI 清单失败");
|
||||
}
|
||||
for relative in layout.files {
|
||||
println!("cargo:rerun-if-changed={}", source.join(relative).display());
|
||||
}
|
||||
println!("cargo:rerun-if-changed={}", notice.display());
|
||||
}
|
||||
}
|
||||
use codex_bundle::package_layout;
|
||||
|
||||
fn seed_task_group_id(
|
||||
group: &shared_contracts::game_creation_app::GameCreationAppAgentGroup,
|
||||
@@ -217,16 +61,58 @@ fn validate_seed_task_catalog(compiled: &runtime_prompt_bundle::CompiledPromptBu
|
||||
}
|
||||
}
|
||||
|
||||
/// 只读校验:确认已经落盘的随包产物与声明一致。本函数不写任何文件。
|
||||
fn validate_staged_resources(manifest_dir: &std::path::Path) {
|
||||
let target = env::var("TARGET").expect("Cargo TARGET");
|
||||
for staged_target in package_layout::staged_targets(&target) {
|
||||
let Some(layout) = codex_bundle::for_target(staged_target) else {
|
||||
continue;
|
||||
};
|
||||
let target_dir = manifest_dir
|
||||
.join(package_layout::codex().resource_directory)
|
||||
.join(layout.directory);
|
||||
package_layout::validate_staged_codex_bundle(&target_dir, staged_target).unwrap_or_else(
|
||||
|error| panic!("内置 Codex CLI 随包资源校验失败({staged_target}):{error}"),
|
||||
);
|
||||
}
|
||||
validate_staged_plugin_workspace(manifest_dir, &target);
|
||||
}
|
||||
|
||||
/// 只读校验插件随包工作区:声明的源码派生内容必须与仓库源码逐文件一致,整树无符号链接。
|
||||
fn validate_staged_plugin_workspace(manifest_dir: &std::path::Path, target: &str) {
|
||||
let declared = package_layout::plugins();
|
||||
let repo_root = manifest_dir
|
||||
.parent()
|
||||
.and_then(|app_root| app_root.parent())
|
||||
.and_then(|apps_dir| apps_dir.parent())
|
||||
.expect("AGC 应用必须位于仓库 apps 目录下");
|
||||
package_layout::validate_staged_plugins(
|
||||
&repo_root.join(declared.source_directory),
|
||||
&manifest_dir.join(declared.destination_directory),
|
||||
target,
|
||||
package_layout::cargo_feature_enabled,
|
||||
)
|
||||
.unwrap_or_else(|error| panic!("插件随包资源校验失败:{error}"));
|
||||
}
|
||||
fn main() {
|
||||
let manifest_dir = PathBuf::from(
|
||||
env::var_os("CARGO_MANIFEST_DIR").expect("CARGO_MANIFEST_DIR must be available"),
|
||||
);
|
||||
let manifest_path = manifest_dir.join("prompts/runtime/manifest.json");
|
||||
stage_bundled_codex_cli(&manifest_dir);
|
||||
prepare_unity_editor_helper(&manifest_dir);
|
||||
prepare_godot_editor_extension(&manifest_dir);
|
||||
stage_plugin_workspace(&manifest_dir);
|
||||
stage_cocos_editor_payload(&manifest_dir);
|
||||
// 运行期定位随包目录依赖该编译期常量,与是否跳过 staging 无关(见技术方案 §4.4)。
|
||||
println!(
|
||||
"cargo:rustc-env=AGC_BUILD_TARGET={}",
|
||||
env::var("TARGET").expect("Cargo TARGET")
|
||||
);
|
||||
// AGC_SKIP_RESOURCE_STAGING=1 只做只读校验(要求随包资源已由准备步骤生成),
|
||||
// 用于在既有产物上单独验证校验路径。
|
||||
if env::var_os("AGC_SKIP_RESOURCE_STAGING").is_none() {
|
||||
prepare_unity_editor_helper(&manifest_dir);
|
||||
prepare_godot_editor_extension(&manifest_dir);
|
||||
stage_build_generated_plugin_payloads(&manifest_dir);
|
||||
stage_cocos_editor_payload(&manifest_dir);
|
||||
}
|
||||
validate_staged_resources(&manifest_dir);
|
||||
let compiled = runtime_prompt_bundle::compile_manifest(&manifest_path)
|
||||
.unwrap_or_else(|error| panic!("Prompt Bundle 编译失败:{error}"));
|
||||
validate_seed_task_catalog(&compiled);
|
||||
@@ -429,134 +315,101 @@ fn prepare_godot_editor_extension(manifest_dir: &std::path::Path) {
|
||||
godot_bundle::validate(&root).unwrap_or_else(|error| panic!("{error}"));
|
||||
}
|
||||
|
||||
/// 把 `plugins/` 工作区里的插件包随包映射到应用资源目录。
|
||||
/// 构建期产物归位:只有构建过程才产出、因而无法由准备步骤生成的随包子目录。
|
||||
///
|
||||
/// 只复制插件运行需要的清单、入口、面板和 native payload,不复制 native 源码、
|
||||
/// Cargo target 目录或 node_modules。
|
||||
fn stage_plugin_workspace(manifest_dir: &std::path::Path) {
|
||||
/// 源码派生的子目录由准备步骤在 `tauri dev|build` 之前写入;这里只补构建期才存在的产物。
|
||||
/// 把这批产物也归位到准备步骤(连同编辑器分支产物)在后续里程碑完成。
|
||||
fn stage_build_generated_plugin_payloads(manifest_dir: &std::path::Path) {
|
||||
let target = env::var("TARGET").expect("Cargo TARGET");
|
||||
if !target.contains("windows") && !target.contains("apple-darwin") {
|
||||
if !package_layout::plugin_staging_applies(&target) {
|
||||
return;
|
||||
}
|
||||
let declared = package_layout::plugins();
|
||||
let repo_root = manifest_dir
|
||||
.parent()
|
||||
.and_then(|app_root| app_root.parent())
|
||||
.and_then(|apps_dir| apps_dir.parent())
|
||||
.expect("AGC 应用必须位于仓库 apps 目录下")
|
||||
.to_path_buf();
|
||||
let workspace = repo_root.join("plugins");
|
||||
let destination_root = manifest_dir.join("resources/plugins");
|
||||
// staging 是专用生成目录;重建清除跨目标 payload 与已删除插件的残留。
|
||||
if destination_root.exists() {
|
||||
std::fs::remove_dir_all(&destination_root).expect("清理插件 staging 失败");
|
||||
}
|
||||
std::fs::create_dir_all(&destination_root).expect("创建插件资源目录失败");
|
||||
let entries = match std::fs::read_dir(&workspace) {
|
||||
Ok(entries) => entries,
|
||||
Err(_) => return,
|
||||
};
|
||||
for entry in entries.flatten() {
|
||||
let plugin_root = entry.path();
|
||||
assert!(
|
||||
!entry
|
||||
.file_type()
|
||||
.expect("读取插件目录类型失败")
|
||||
.is_symlink(),
|
||||
"插件工作区不允许符号链接"
|
||||
);
|
||||
if !plugin_root.is_dir() || !plugin_root.join("plugin.json").is_file() {
|
||||
continue;
|
||||
}
|
||||
let name = entry.file_name();
|
||||
let destination = destination_root.join(&name);
|
||||
copy_plugin_file(
|
||||
&plugin_root.join("plugin.json"),
|
||||
&destination.join("plugin.json"),
|
||||
);
|
||||
for relative in [
|
||||
std::path::PathBuf::from("src"),
|
||||
std::path::PathBuf::from("panels"),
|
||||
std::path::PathBuf::from("skills"),
|
||||
std::path::PathBuf::from("native/payload"),
|
||||
std::path::PathBuf::from("dotnet/publish/win-x64"),
|
||||
] {
|
||||
if (relative == std::path::Path::new("native/payload") && !target.contains("windows"))
|
||||
|| (relative == std::path::Path::new("dotnet/publish/win-x64")
|
||||
&& (target != "x86_64-pc-windows-msvc"
|
||||
|| env::var_os("CARGO_FEATURE_UNITY_EDITOR_EXECUTE").is_none()))
|
||||
.expect("AGC 应用必须位于仓库 apps 目录下");
|
||||
let destination_root = manifest_dir.join(declared.destination_directory);
|
||||
let plugins = package_layout::plugin_directories(
|
||||
&repo_root.join(declared.source_directory),
|
||||
declared.manifest_file_name,
|
||||
)
|
||||
.unwrap_or_else(|error| panic!("{error}"));
|
||||
for plugin in plugins {
|
||||
for subdirectory in declared.subdirectories {
|
||||
if !package_layout::subdirectory_is_build_derived(subdirectory)
|
||||
|| !package_layout::subdirectory_enabled(
|
||||
subdirectory,
|
||||
&target,
|
||||
package_layout::cargo_feature_enabled,
|
||||
)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
copy_plugin_tree(&plugin_root.join(&relative), &destination.join(&relative));
|
||||
let relative = package_layout::declared_relative_path(subdirectory.path);
|
||||
let source = plugin.path.join(&relative);
|
||||
if !source.is_dir() {
|
||||
continue;
|
||||
}
|
||||
copy_staged_tree(
|
||||
&source,
|
||||
&destination_root.join(&plugin.name).join(&relative),
|
||||
);
|
||||
}
|
||||
if name == "agc-godot-editor" {
|
||||
godot_bundle::stage(
|
||||
&plugin_root.join("native/gdextension"),
|
||||
&destination.join("native/gdextension"),
|
||||
&target,
|
||||
env::var_os("CARGO_FEATURE_GODOT_EDITOR_EXECUTE").is_some(),
|
||||
)
|
||||
.unwrap_or_else(|error| panic!("{error}"));
|
||||
for staging in declared.library_staging {
|
||||
if plugin.name != staging.plugin
|
||||
|| !package_layout::library_staging_enabled(
|
||||
staging,
|
||||
&target,
|
||||
package_layout::cargo_feature_enabled,
|
||||
)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
let relative = package_layout::declared_relative_path(staging.source_subdirectory);
|
||||
match staging.layout {
|
||||
"godot-bundle" => godot_bundle::stage(
|
||||
&plugin.path.join(&relative),
|
||||
&destination_root.join(&plugin.name).join(&relative),
|
||||
&target,
|
||||
true,
|
||||
)
|
||||
.unwrap_or_else(|error| panic!("{error}")),
|
||||
other => panic!("未实现的随包库 staging 布局:{other}"),
|
||||
}
|
||||
}
|
||||
println!("cargo:rerun-if-changed={}", plugin_root.display());
|
||||
}
|
||||
}
|
||||
|
||||
fn stage_plugin_file(source: &std::path::Path, destination: &std::path::Path) {
|
||||
let bytes = std::fs::read(source)
|
||||
.unwrap_or_else(|error| panic!("读取随包资源失败 {}:{error}", source.display()));
|
||||
if std::fs::read(destination).is_ok_and(|existing| existing == bytes) {
|
||||
/// 复制一棵目录树(按声明跳过构建产物与测试文件);内容一致时不重写。
|
||||
fn copy_staged_tree(source: &std::path::Path, destination: &std::path::Path) {
|
||||
if !source.is_dir() {
|
||||
return;
|
||||
}
|
||||
if let Some(parent) = destination.parent() {
|
||||
std::fs::create_dir_all(parent).expect("创建插件资源目录失败");
|
||||
}
|
||||
std::fs::write(destination, bytes).expect("复制插件资源失败");
|
||||
}
|
||||
|
||||
fn copy_plugin_tree(source: &std::path::Path, destination: &std::path::Path) {
|
||||
let entries = match std::fs::read_dir(source) {
|
||||
Ok(entries) => entries,
|
||||
Err(_) => return,
|
||||
};
|
||||
for entry in entries.flatten() {
|
||||
let target = destination.join(entry.file_name());
|
||||
fs::create_dir_all(destination).expect("创建插件资源目录失败");
|
||||
for entry in fs::read_dir(source).expect("读取插件资源失败").flatten() {
|
||||
let path = entry.path();
|
||||
let file_name = entry.file_name();
|
||||
let name = file_name.to_string_lossy().to_string();
|
||||
let target = destination.join(&file_name);
|
||||
assert!(
|
||||
!entry
|
||||
entry
|
||||
.file_type()
|
||||
.expect("读取插件文件类型失败")
|
||||
.is_symlink(),
|
||||
"插件资源不允许符号链接"
|
||||
);
|
||||
if path.is_dir() {
|
||||
let name = entry.file_name();
|
||||
let name = name.to_string_lossy();
|
||||
if name.starts_with('.') || matches!(name.as_ref(), "target" | "node_modules") {
|
||||
if !package_layout::skip_directory(&name) {
|
||||
copy_staged_tree(&path, &target);
|
||||
}
|
||||
} else if !package_layout::skip_file_name(&name) {
|
||||
let bytes = fs::read(&path).expect("读取插件资源失败");
|
||||
if fs::read(&target).is_ok_and(|existing| existing == bytes) {
|
||||
continue;
|
||||
}
|
||||
std::fs::create_dir_all(&target).expect("创建插件资源目录失败");
|
||||
copy_plugin_tree(&path, &target);
|
||||
} else {
|
||||
// 测试文件不随包分发。
|
||||
let name = entry.file_name();
|
||||
let name = name.to_string_lossy();
|
||||
if name.contains(".test.") {
|
||||
continue;
|
||||
}
|
||||
if name.starts_with('.') {
|
||||
continue;
|
||||
}
|
||||
stage_plugin_file(&path, &target);
|
||||
fs::write(&target, bytes).expect("复制插件资源失败");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn copy_plugin_file(source: &std::path::Path, destination: &std::path::Path) {
|
||||
if !source.is_file() {
|
||||
return;
|
||||
}
|
||||
std::fs::create_dir_all(destination.parent().expect("插件资源父目录"))
|
||||
.expect("创建插件资源目录失败");
|
||||
std::fs::copy(source, destination).expect("复制插件资源失败");
|
||||
}
|
||||
|
||||
@@ -1,8 +1,18 @@
|
||||
//! 构建与运行共用的平台布局;只允许分发锁定原生包里的明确组件。
|
||||
//!
|
||||
//! 布局、组件白名单与版本常量来自唯一声明 `build_support/package-layout.json`
|
||||
//! (Rust 侧经 `build_support/package-layout.generated.rs` 取得编译期常量,
|
||||
//! 由 `scripts/check-package-layout.mjs` 生成并在门禁中校验一致)。
|
||||
//! 本模块只读声明,不写任何随包资源。
|
||||
|
||||
pub const VERSION: &str = "0.155.1";
|
||||
pub const CLI_VERSION: &str = "codex-cli 0.155.1";
|
||||
pub const SCHEMA: &str = "genarrative-codex-sidecar.v2";
|
||||
// 共享声明模块:构建脚本、运行期与测试各自只用到其中一部分,未用到的入口不算缺陷。
|
||||
#[allow(dead_code)]
|
||||
#[path = "package_layout.rs"]
|
||||
pub(crate) mod package_layout;
|
||||
|
||||
pub const VERSION: &str = package_layout::CODEX_VERSION;
|
||||
pub const CLI_VERSION: &str = package_layout::CODEX_CLI_VERSION;
|
||||
pub const SCHEMA: &str = package_layout::CODEX_MANIFEST_SCHEMA;
|
||||
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct Layout {
|
||||
@@ -12,46 +22,13 @@ pub struct Layout {
|
||||
pub files: &'static [&'static str],
|
||||
}
|
||||
|
||||
const WINDOWS_FILES: &[&str] = &[
|
||||
"bin/codex.exe",
|
||||
"bin/codex-code-mode-host.exe",
|
||||
"codex-path/rg.exe",
|
||||
"codex-resources/codex-command-runner.exe",
|
||||
"codex-resources/codex-windows-sandbox-setup.exe",
|
||||
"codex-package.json",
|
||||
];
|
||||
const MAC_FILES: &[&str] = &[
|
||||
"bin/codex",
|
||||
"bin/codex-code-mode-host",
|
||||
"codex-path/rg",
|
||||
"codex-resources/zsh/bin/zsh",
|
||||
"codex-package.json",
|
||||
];
|
||||
|
||||
pub fn for_target(target: &str) -> Option<Layout> {
|
||||
match target {
|
||||
"x86_64-pc-windows-msvc" => Some(Layout {
|
||||
platform: "win32-x64",
|
||||
directory: "win-x64",
|
||||
executable: "bin/codex.exe",
|
||||
files: WINDOWS_FILES,
|
||||
}),
|
||||
"aarch64-apple-darwin" | "x86_64-apple-darwin" => Some(Layout {
|
||||
platform: if target.starts_with("aarch64") {
|
||||
"darwin-arm64"
|
||||
} else {
|
||||
"darwin-x64"
|
||||
},
|
||||
directory: if target.starts_with("aarch64") {
|
||||
"mac-native/darwin-arm64"
|
||||
} else {
|
||||
"mac-native/darwin-x64"
|
||||
},
|
||||
executable: "bin/codex",
|
||||
files: MAC_FILES,
|
||||
}),
|
||||
_ => None,
|
||||
}
|
||||
package_layout::codex_target(target).map(|declared| Layout {
|
||||
platform: declared.platform,
|
||||
directory: declared.directory,
|
||||
executable: declared.executable,
|
||||
files: declared.files,
|
||||
})
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
@@ -80,4 +57,11 @@ mod tests {
|
||||
assert!(for_target("aarch64-pc-windows-msvc").is_none());
|
||||
assert!(for_target("x86_64-unknown-linux-gnu").is_none());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn constants_come_from_the_shared_declaration() {
|
||||
assert_eq!(VERSION, "0.155.1");
|
||||
assert_eq!(CLI_VERSION, format!("codex-cli {VERSION}"));
|
||||
assert_eq!(SCHEMA, "genarrative-codex-sidecar.v2");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,57 +0,0 @@
|
||||
//! 随包阶段的原生包元数据校验,不进入运行时生产模块。
|
||||
|
||||
use super::codex_bundle::{Layout, VERSION};
|
||||
|
||||
pub fn validate_package_metadata(
|
||||
metadata: &serde_json::Value,
|
||||
target: &str,
|
||||
layout: Layout,
|
||||
) -> Result<(), String> {
|
||||
if metadata["layoutVersion"] == 1
|
||||
&& metadata["version"] == VERSION
|
||||
&& metadata["target"] == target
|
||||
&& metadata["entrypoint"] == layout.executable
|
||||
&& metadata["resourcesDir"] == "codex-resources"
|
||||
&& metadata["pathDir"] == "codex-path"
|
||||
{
|
||||
Ok(())
|
||||
} else {
|
||||
Err(format!("Codex 原生包版本、布局或架构不匹配目标 {target}"))
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::super::codex_bundle::for_target;
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn metadata_rejects_version_architecture_and_layout_drift() {
|
||||
let target = "aarch64-apple-darwin";
|
||||
let layout = for_target(target).unwrap();
|
||||
let valid = serde_json::json!({
|
||||
"layoutVersion": 1,
|
||||
"version": VERSION,
|
||||
"target": target,
|
||||
"entrypoint": "bin/codex",
|
||||
"resourcesDir": "codex-resources",
|
||||
"pathDir": "codex-path",
|
||||
});
|
||||
assert!(validate_package_metadata(&valid, target, layout).is_ok());
|
||||
for (key, value) in [
|
||||
("layoutVersion", serde_json::json!(2)),
|
||||
("version", serde_json::json!("0.0.0")),
|
||||
("target", serde_json::json!("x86_64-apple-darwin")),
|
||||
("entrypoint", serde_json::json!("bin/codex.exe")),
|
||||
("resourcesDir", serde_json::json!("../private")),
|
||||
("pathDir", serde_json::json!(null)),
|
||||
] {
|
||||
let mut invalid = valid.clone();
|
||||
invalid[key] = value;
|
||||
assert!(
|
||||
validate_package_metadata(&invalid, target, layout).is_err(),
|
||||
"{key}"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,125 @@
|
||||
// @generated by apps/ai-game-creator-shell/scripts/check-package-layout.mjs
|
||||
// 来源:build_support/package-layout.json。不要手工编辑本文件。
|
||||
// 修改随包资源布局请编辑声明文件,然后运行
|
||||
// npm run agc:package-layout:sync(在仓库根目录)
|
||||
// 门禁会校验两者一致(npm run agc:typecheck 链内含 check-package-layout.mjs)。
|
||||
|
||||
pub const DECLARATION_SCHEMA: &str = "agc-package-layout.v1";
|
||||
pub const LAYOUT_VERSION: u64 = 1;
|
||||
|
||||
pub const CODEX_VERSION: &str = "0.155.1";
|
||||
pub const CODEX_CLI_VERSION: &str = "codex-cli 0.155.1";
|
||||
pub const CODEX_MANIFEST_SCHEMA: &str = "genarrative-codex-sidecar.v2";
|
||||
|
||||
pub const CODEX: Codex = Codex {
|
||||
package_metadata: PackageMetadata {
|
||||
layout_version: 1,
|
||||
resources_dir: "codex-resources",
|
||||
path_dir: "codex-path",
|
||||
},
|
||||
resource_directory: "resources/codex",
|
||||
manifest_file_name: "manifest.json",
|
||||
package_metadata_file_name: "codex-package.json",
|
||||
notice_file_name: "NOTICE.md",
|
||||
source_roots: &["app", "repo"],
|
||||
source_relative_paths: &["node_modules/@openai/codex-<platform>/vendor/<target>", "node_modules/@openai/codex/node_modules/@openai/codex-<platform>/vendor/<target>"],
|
||||
notice_sources: &[
|
||||
NoticeSource {
|
||||
targets: &["aarch64-apple-darwin", "x86_64-apple-darwin"],
|
||||
source: "resources/codex/【声明】Mac内置Codex组件-2026-09-18.md",
|
||||
preserve: false,
|
||||
},
|
||||
NoticeSource {
|
||||
targets: &["x86_64-pc-windows-msvc"],
|
||||
source: "resources/codex/win-x64/NOTICE.md",
|
||||
preserve: true,
|
||||
}
|
||||
],
|
||||
universal_groups: &[
|
||||
UniversalGroup {
|
||||
name: "mac-native",
|
||||
directory: "mac-native",
|
||||
targets: &["aarch64-apple-darwin", "x86_64-apple-darwin"],
|
||||
}
|
||||
],
|
||||
targets: &[
|
||||
CodexTarget {
|
||||
target: "x86_64-pc-windows-msvc",
|
||||
platform: "win32-x64",
|
||||
directory: "win-x64",
|
||||
executable: "bin/codex.exe",
|
||||
files: &["bin/codex.exe", "bin/codex-code-mode-host.exe", "codex-path/rg.exe", "codex-resources/codex-command-runner.exe", "codex-resources/codex-windows-sandbox-setup.exe", "codex-package.json"],
|
||||
},
|
||||
CodexTarget {
|
||||
target: "aarch64-apple-darwin",
|
||||
platform: "darwin-arm64",
|
||||
directory: "mac-native/darwin-arm64",
|
||||
executable: "bin/codex",
|
||||
files: &["bin/codex", "bin/codex-code-mode-host", "codex-path/rg", "codex-resources/zsh/bin/zsh", "codex-package.json"],
|
||||
},
|
||||
CodexTarget {
|
||||
target: "x86_64-apple-darwin",
|
||||
platform: "darwin-x64",
|
||||
directory: "mac-native/darwin-x64",
|
||||
executable: "bin/codex",
|
||||
files: &["bin/codex", "bin/codex-code-mode-host", "codex-path/rg", "codex-resources/zsh/bin/zsh", "codex-package.json"],
|
||||
}
|
||||
],
|
||||
};
|
||||
|
||||
pub const PLUGINS: Plugins = Plugins {
|
||||
source_directory: "plugins",
|
||||
destination_directory: "resources/plugins",
|
||||
manifest_file_name: "plugin.json",
|
||||
target_contains_any: &["windows", "apple-darwin"],
|
||||
subdirectories: &[
|
||||
Subdirectory {
|
||||
path: "src",
|
||||
origin: "source",
|
||||
target_contains: &[],
|
||||
targets: &[],
|
||||
features: &[],
|
||||
},
|
||||
Subdirectory {
|
||||
path: "panels",
|
||||
origin: "source",
|
||||
target_contains: &[],
|
||||
targets: &[],
|
||||
features: &[],
|
||||
},
|
||||
Subdirectory {
|
||||
path: "skills",
|
||||
origin: "source",
|
||||
target_contains: &[],
|
||||
targets: &[],
|
||||
features: &[],
|
||||
},
|
||||
Subdirectory {
|
||||
path: "native/payload",
|
||||
origin: "source",
|
||||
target_contains: &["windows"],
|
||||
targets: &[],
|
||||
features: &[],
|
||||
},
|
||||
Subdirectory {
|
||||
path: "dotnet/publish/win-x64",
|
||||
origin: "build",
|
||||
target_contains: &[],
|
||||
targets: &["x86_64-pc-windows-msvc"],
|
||||
features: &["unity-editor-execute"],
|
||||
}
|
||||
],
|
||||
library_staging: &[
|
||||
LibraryStaging {
|
||||
plugin: "agc-godot-editor",
|
||||
source_subdirectory: "native/gdextension",
|
||||
targets: &["x86_64-pc-windows-msvc"],
|
||||
features: &["godot-editor-execute"],
|
||||
layout: "godot-bundle",
|
||||
}
|
||||
],
|
||||
skip_directory_names: &["target", "node_modules"],
|
||||
skip_directory_name_prefixes: &["."],
|
||||
skip_file_name_prefixes: &["."],
|
||||
skip_file_name_fragments: &[".test."],
|
||||
};
|
||||
@@ -0,0 +1,116 @@
|
||||
{
|
||||
"schema": "agc-package-layout.v1",
|
||||
"layoutVersion": 1,
|
||||
"description": "AGC 随包资源布局与复制规则的唯一声明。Rust 侧构建期校验与 Node 侧准备步骤共用本文件,任何一侧都不得再写第二份布局或组件白名单。含 <platform>、<target> 占位符的字段由调用方按目标三元展开。修改布局时同步递增 layoutVersion(准备步骤的缓存 key 组成部分)。",
|
||||
"codex": {
|
||||
"version": "0.155.1",
|
||||
"cliVersionPrefix": "codex-cli ",
|
||||
"manifestSchema": "genarrative-codex-sidecar.v2",
|
||||
"packageMetadata": {
|
||||
"layoutVersion": 1,
|
||||
"resourcesDir": "codex-resources",
|
||||
"pathDir": "codex-path"
|
||||
},
|
||||
"resourceDirectory": "resources/codex",
|
||||
"manifestFileName": "manifest.json",
|
||||
"packageMetadataFileName": "codex-package.json",
|
||||
"noticeFileName": "NOTICE.md",
|
||||
"sourceRoots": ["app", "repo"],
|
||||
"sourceRelativePaths": [
|
||||
"node_modules/@openai/codex-<platform>/vendor/<target>",
|
||||
"node_modules/@openai/codex/node_modules/@openai/codex-<platform>/vendor/<target>"
|
||||
],
|
||||
"noticeSources": [
|
||||
{
|
||||
"targets": ["aarch64-apple-darwin", "x86_64-apple-darwin"],
|
||||
"source": "resources/codex/【声明】Mac内置Codex组件-2026-09-18.md",
|
||||
"preserve": false
|
||||
},
|
||||
{
|
||||
"targets": ["x86_64-pc-windows-msvc"],
|
||||
"source": "resources/codex/win-x64/NOTICE.md",
|
||||
"preserve": true
|
||||
}
|
||||
],
|
||||
"universalGroups": [
|
||||
{
|
||||
"name": "mac-native",
|
||||
"directory": "mac-native",
|
||||
"targets": ["aarch64-apple-darwin", "x86_64-apple-darwin"]
|
||||
}
|
||||
],
|
||||
"targets": [
|
||||
{
|
||||
"target": "x86_64-pc-windows-msvc",
|
||||
"platform": "win32-x64",
|
||||
"directory": "win-x64",
|
||||
"executable": "bin/codex.exe",
|
||||
"files": [
|
||||
"bin/codex.exe",
|
||||
"bin/codex-code-mode-host.exe",
|
||||
"codex-path/rg.exe",
|
||||
"codex-resources/codex-command-runner.exe",
|
||||
"codex-resources/codex-windows-sandbox-setup.exe",
|
||||
"codex-package.json"
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "aarch64-apple-darwin",
|
||||
"platform": "darwin-arm64",
|
||||
"directory": "mac-native/darwin-arm64",
|
||||
"executable": "bin/codex",
|
||||
"files": [
|
||||
"bin/codex",
|
||||
"bin/codex-code-mode-host",
|
||||
"codex-path/rg",
|
||||
"codex-resources/zsh/bin/zsh",
|
||||
"codex-package.json"
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "x86_64-apple-darwin",
|
||||
"platform": "darwin-x64",
|
||||
"directory": "mac-native/darwin-x64",
|
||||
"executable": "bin/codex",
|
||||
"files": [
|
||||
"bin/codex",
|
||||
"bin/codex-code-mode-host",
|
||||
"codex-path/rg",
|
||||
"codex-resources/zsh/bin/zsh",
|
||||
"codex-package.json"
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"plugins": {
|
||||
"sourceDirectory": "plugins",
|
||||
"destinationDirectory": "resources/plugins",
|
||||
"manifestFileName": "plugin.json",
|
||||
"targetContainsAny": ["windows", "apple-darwin"],
|
||||
"subdirectories": [
|
||||
{ "path": "src", "origin": "source" },
|
||||
{ "path": "panels", "origin": "source" },
|
||||
{ "path": "skills", "origin": "source" },
|
||||
{ "path": "native/payload", "origin": "source", "targetContains": ["windows"] },
|
||||
{
|
||||
"path": "dotnet/publish/win-x64",
|
||||
"origin": "build",
|
||||
"targets": ["x86_64-pc-windows-msvc"],
|
||||
"features": ["unity-editor-execute"]
|
||||
}
|
||||
],
|
||||
"libraryStaging": [
|
||||
{
|
||||
"plugin": "agc-godot-editor",
|
||||
"sourceSubdirectory": "native/gdextension",
|
||||
"targets": ["x86_64-pc-windows-msvc"],
|
||||
"features": ["godot-editor-execute"],
|
||||
"layout": "godot-bundle"
|
||||
}
|
||||
],
|
||||
"skipDirectoryNames": ["target", "node_modules"],
|
||||
"skipDirectoryNamePrefixes": ["."],
|
||||
"skipFileNamePrefixes": ["."],
|
||||
"skipFileNameFragments": [".test."]
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -8,11 +8,6 @@ use tokio::io::{AsyncRead, AsyncReadExt, AsyncWriteExt};
|
||||
#[path = "../../build_support/codex_bundle.rs"]
|
||||
pub(crate) mod codex_bundle;
|
||||
|
||||
// 复用构建端校验的既有单测,生产运行时只编译共享布局。
|
||||
#[cfg(test)]
|
||||
#[path = "../../build_support/codex_package_metadata.rs"]
|
||||
mod codex_package_metadata;
|
||||
|
||||
const GAME_CREATOR_CODEX_CLI_EXECUTABLE: &str = "codex";
|
||||
const GAME_CREATOR_CODEX_CLI_PROMPT_MAX_BYTES: usize = 4 * 1024 * 1024;
|
||||
const GAME_CREATOR_CODEX_CLI_STDOUT_MAX_BYTES: usize = 4 * 1024 * 1024;
|
||||
|
||||
@@ -4,6 +4,11 @@
|
||||
#[path = "../build_support/godot_bundle.rs"]
|
||||
mod godot_bundle;
|
||||
|
||||
// 复用随包资源声明的既有单测(校验通过/拒绝用例),生产运行时只经 codex_bundle 使用布局。
|
||||
#[cfg(test)]
|
||||
#[path = "../build_support/package_layout.rs"]
|
||||
mod package_layout;
|
||||
|
||||
use std::collections::BTreeMap;
|
||||
use std::fs;
|
||||
use std::fs::{File, OpenOptions};
|
||||
|
||||
@@ -12,6 +12,7 @@ import {
|
||||
} from '../scripts/start-dev-stack.mjs';
|
||||
import {
|
||||
buildTauriArguments,
|
||||
buildTauriDevProcessEnv,
|
||||
runTauriDev as runTauriDevImpl,
|
||||
withDevCargoFeatures,
|
||||
} from '../scripts/start-tauri-dev.mjs';
|
||||
@@ -27,7 +28,13 @@ const resolveTestEndpoint = async () => testEndpoint;
|
||||
const runTauriDev = (
|
||||
argv: string[],
|
||||
options: Parameters<typeof runTauriDevImpl>[1],
|
||||
) => runTauriDevImpl(argv, { prepareFrontend: async () => {}, ...options });
|
||||
) =>
|
||||
runTauriDevImpl(argv, {
|
||||
prepareFrontend: async () => {},
|
||||
// 随包资源准备会读取真实上游包与仓库插件工作区;需要断言的用例自行注入。
|
||||
prepareResources: () => {},
|
||||
...options,
|
||||
});
|
||||
|
||||
async function waitForFile(path: string, timeoutMs = 5000) {
|
||||
const deadline = Date.now() + timeoutMs;
|
||||
@@ -152,6 +159,10 @@ describe('AI 游戏创作 Tauri dev 生命周期', () => {
|
||||
prepareFrontend: async () => {
|
||||
order.push('frontend-ready');
|
||||
},
|
||||
prepareResources: (features) => {
|
||||
expect(Array.isArray(features)).toBe(true);
|
||||
order.push('resources');
|
||||
},
|
||||
spawnCli: () => {
|
||||
order.push('spawn');
|
||||
return child;
|
||||
@@ -171,6 +182,7 @@ describe('AI 游戏创作 Tauri dev 生命周期', () => {
|
||||
expect(order).toEqual([
|
||||
'preflight',
|
||||
'frontend-ready',
|
||||
'resources',
|
||||
'spawn',
|
||||
'exit',
|
||||
'cleanup',
|
||||
@@ -300,3 +312,54 @@ describe('AI 游戏创作 Tauri dev 生命周期', () => {
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
describe('AI 游戏创作 Tauri dev 进程环境', () => {
|
||||
const posixTest = process.platform === 'win32' ? test.skip : test;
|
||||
|
||||
// 本机 `~/.cargo/config.toml` 或仓库级 Cargo 配置里的 sccache wrapper 只有在环境变量
|
||||
// 非空时才会被覆盖;这里必须显式写入要交给 Tauri Cargo 的 wrapper 决策结果。
|
||||
posixTest('本地 dev 不把 sccache 交给 Tauri Cargo', () => {
|
||||
const warn = vi.spyOn(console, 'warn').mockImplementation(() => {});
|
||||
try {
|
||||
const env = buildTauriDevProcessEnv(testEndpoint, {
|
||||
RUSTC_WRAPPER: 'sccache',
|
||||
CARGO_BUILD_RUSTC_WRAPPER: 'sccache',
|
||||
});
|
||||
|
||||
expect(env.RUSTC_WRAPPER).toBe('/usr/bin/env');
|
||||
expect(env.CARGO_BUILD_RUSTC_WRAPPER).toBe('/usr/bin/env');
|
||||
} finally {
|
||||
warn.mockRestore();
|
||||
}
|
||||
});
|
||||
|
||||
posixTest('未显式配置 wrapper 时清空两个变量', () => {
|
||||
const warn = vi.spyOn(console, 'warn').mockImplementation(() => {});
|
||||
try {
|
||||
const env = buildTauriDevProcessEnv(testEndpoint, {
|
||||
CARGO_TERM_COLOR: 'never',
|
||||
});
|
||||
|
||||
expect(env.RUSTC_WRAPPER).toBe('');
|
||||
expect(env.CARGO_BUILD_RUSTC_WRAPPER).toBe('');
|
||||
expect(env.CARGO_TERM_COLOR).toBe('never');
|
||||
} finally {
|
||||
warn.mockRestore();
|
||||
}
|
||||
});
|
||||
|
||||
posixTest('保留显式自定义 wrapper 且不改写调用方 env', () => {
|
||||
const warn = vi.spyOn(console, 'warn').mockImplementation(() => {});
|
||||
try {
|
||||
const input = { RUSTC_WRAPPER: '/opt/custom/rustc-wrapper' };
|
||||
const env = buildTauriDevProcessEnv(testEndpoint, input);
|
||||
|
||||
expect(env.RUSTC_WRAPPER).toBe('/opt/custom/rustc-wrapper');
|
||||
expect(env.CARGO_BUILD_RUSTC_WRAPPER).toBe('/opt/custom/rustc-wrapper');
|
||||
expect(env.GENARRATIVE_AGC_VITE_PORT).toBe(String(testEndpoint.port));
|
||||
expect(input).toEqual({ RUSTC_WRAPPER: '/opt/custom/rustc-wrapper' });
|
||||
} finally {
|
||||
warn.mockRestore();
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
@@ -37,6 +37,7 @@
|
||||
|
||||
- [AI 游戏创作智能体 App 实施计划](./technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md):当前 DirectProject、受控语义工具、UI workflow、资源和运行时合同。
|
||||
- [AGC 后端框架整理与演进路线](./technical/【技术方案】AGC后端框架整理与演进路线-2026-09-18.md):共享 Runtime、本地执行宿主、云端控制面、领域/平台适配器及分阶段收口边界。
|
||||
- [AGC 随包资源 staging 归位](./technical/【技术方案】AGC随包资源staging归位-2026-09-26.md):随包资源改由准备步骤在 `tauri dev|build` 之前一次性生成、`build.rs` 退化为校验者;含缓存与原子性合同、入口接线、验收判据与里程碑拆分。
|
||||
- [AGC 异步操作可恢复闭环](./【技术方案】AGC异步操作可恢复闭环-2026-09-14.md):认证响应体、最近项目检查和首页自动创建的超时、逐项恢复与跨页防重合同。
|
||||
- [AGC 客户端稳定版生命周期大切换](./【技术方案】AGC客户端稳定版生命周期大切换-2026-09-14.md):统一 operation、认证/Runner、项目入口、本地恢复和 dev-stack 身份边界。
|
||||
- [策划会话 Runtime V2 接入与旧链路退役方案](./technical/【技术方案】策划会话RuntimeV2接入与旧链路退役-2026-09-03.md):历史方案,仅用于追溯 V2 的实现与退役过程,不作为当前实现依据。
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
# 【实施计划】AGC 随包资源改由校验器读入
|
||||
|
||||
| 字段 | 值 |
|
||||
| --------- | --------------------------------------------------------------- |
|
||||
| Milestone | `docs/project-memory/plans/【里程碑】AGC随包资源改由校验器读入-2026-09-26.md` |
|
||||
| Status | ready(待里程碑规范评审通过后开工) |
|
||||
| Owner | suzmii / Agent |
|
||||
|
||||
## 修改边界
|
||||
|
||||
允许修改:
|
||||
|
||||
- `apps/ai-game-creator-shell/src-tauri/build.rs`:新增只读校验调用点;本里程碑内保持现有写入分支不变(不改变既有构建行为)。
|
||||
- `apps/ai-game-creator-shell/src-tauri/build_support/**`:把平台布局、组件白名单、摘要校验整理为可被构建脚本之外的独立工具复用的一处声明。
|
||||
- 新增随包资源准备工具及其测试(位置见「待确认决策」)。
|
||||
- 需要时扩展 `apps/ai-game-creator-shell/scripts/check-config.mjs` 的断言。
|
||||
- 文档:主规范未决问题收口、开发运维文档对应段落。
|
||||
|
||||
明确不修改:
|
||||
|
||||
- 三份 tauri 配置的 `resources` 映射、包内路径与安装包形态。
|
||||
- 运行时资源解析与完整性校验(`codex_cli.rs`、`plugin_host.rs`、`editor_adapters.rs`、`environment_check.rs`)。
|
||||
- 发布脚本流程、版本号机制、签名与上传。
|
||||
- dev 启动器与发布入口的接线(下一里程碑)。
|
||||
- 编辑器分支产物(Unity/Godot/Cocos)的生成方式(最后一个里程碑)。
|
||||
|
||||
## 实现顺序
|
||||
|
||||
1. **共用能力可复用**:确认 `build_support` 内的平台布局与组件白名单能被独立工具引用(现状先例:`src/agent/codex_cli.rs` 与 `main.rs` 已通过 `#[path]` 复用同一模块),把「布局 + 白名单 + 摘要校验」收敛为单一入口,避免准备工具另写一份清单。
|
||||
2. **准备工具骨架**:目标目录与清单写出、缓存 key(上游 lockfile 的 `resolved` + `integrity` + 布局版本 + 目标三元)、临时目录 + 原子替换、所有权与符号链接校验、并发串行化、单行汇总日志。先实现纯复制两条路径(随包组件、插件工作区),编辑器分支产物本轮仍由构建脚本生成。
|
||||
3. **幂等与失败关闭**:重复执行不改变内容与时间戳;上游缺失、摘要不匹配、目录被非本工具占用、目标平台不支持四类场景各自失败并给出可定位原因。
|
||||
4. **校验路径上线**:构建脚本在既有产物上执行只读校验(默认不影响现有写入行为),校验失败以明确原因中止。
|
||||
5. **测试与证据**:按里程碑「证据要求」补齐用例与运行记录。
|
||||
|
||||
## 验证命令
|
||||
|
||||
1. 声明唯一性与门禁:`npm run agc:bundled-resources:check`(已进 `agc:typecheck` 链),不一致时用 `npm run agc:bundled-resources:sync` 重新生成。
|
||||
2. 准备工具用例(含幂等与失败关闭):`npm run agc:bundled-resources:test`。
|
||||
3. 校验路径独立运行(跳过写入分支):`AGC_SKIP_RESOURCE_STAGING=1 cargo check --no-default-features --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml`。
|
||||
4. Rust 用例:`cargo test --no-default-features --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml package_layout` 与 `cargo test --no-default-features --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml codex_bundle`。
|
||||
5. 幂等(真实工作区):连续两次 `node apps/ai-game-creator-shell/scripts/prepare-bundled-resources.mjs`,第二次必须全部「命中缓存」,且两次之后的目录快照(相对路径、大小、mtime、sha256)完全一致。
|
||||
6. 并存一致:准备步骤产物与构建脚本产物逐文件比对(相对路径、大小、sha256)一致。
|
||||
7. 行为不回归:`cargo build --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml --no-default-features`(本里程碑不承诺构建变快,仅确认行为与改造前一致,并记录当前构建耗时作为后续里程碑基线)。
|
||||
8. 门禁:`node apps/ai-game-creator-shell/scripts/check-config.mjs`、`npm run check:encoding`、`npm run check:doc-index`、`git diff --check`,以及改动范围内相关 vitest/Rust 测试。
|
||||
|
||||
## 风险与回滚点
|
||||
|
||||
| 风险 | 影响 | 处理 |
|
||||
| --- | --- | --- |
|
||||
| 校验器误判把构建卡死 | 影响所有本机构建 | 只读校验先以「不影响写入行为」的方式接入;出现误判可先关闭校验调用点回滚 |
|
||||
| 准备工具与构建脚本并存产生双写 | 两处结果漂移、时间戳变化 | 并存期以「准备工具产物 == 构建脚本产物」逐文件比对作为过渡判据;不一致视为失败 |
|
||||
| 缓存 key 漏掉上游变化 | 静默用旧组件 | key 含 lockfile `resolved` + `integrity` + 布局版本 + 三元;清单校验作为第二道闸 |
|
||||
| 准备工具实现形态选错 | 返工 | 见「待确认决策」,评审时一次定清 |
|
||||
|
||||
回滚点:本里程碑不改变既有构建行为,回滚只需移除校验调用点与准备工具,不影响产物与发布流程。
|
||||
|
||||
## 已定决策
|
||||
|
||||
准备工具的实现形态(主规范未决问题 1)**已定为混合**(2026-09-27,机制见主规范 §4.8):
|
||||
|
||||
- 上游获取、`integrity` 校验、归档安全与原子替换复用 Node 侧既有范式(`scripts/stage-node-runtime.mjs`、`scripts/prepare-macos-codex.mjs`);
|
||||
- 平台布局、组件白名单与逐文件摘要校验复用 Rust 侧既有声明(`build_support/codex_bundle.rs`、`build_support/godot_bundle.rs`),由准备工具与校验路径共用同一份声明文件承载,不再各写一份清单。(上游原生包元数据的期望值后来并入同一份声明;`build_support/codex_package_metadata.rs` 已在 M2 因失去调用方删除。)
|
||||
|
||||
理由:避免出现第二份组件白名单,同时不必重写 registry 下载、`integrity` 与 tar 安全校验;缺点是声明需要经过一次生成步骤才能在 Rust 侧使用,由 `check-package-layout.mjs` 门禁保证两者一致。
|
||||
@@ -0,0 +1,44 @@
|
||||
# 【里程碑】AGC 编辑器分支产物归位与症状层补丁清理
|
||||
|
||||
| 字段 | 值 |
|
||||
| ----------- | --------------------------------------------------------------- |
|
||||
| Version | 1.0 |
|
||||
| Status | proposed |
|
||||
| Date | 2026-09-26 |
|
||||
| Parent Spec | `docs/technical/【技术方案】AGC随包资源staging归位-2026-09-26.md` |
|
||||
|
||||
## 目标
|
||||
|
||||
编辑器分支(Unity/Godot/Cocos)的随包产物也由准备步骤生成,构建脚本不再调用外部工具链产出随包资源;此前为绕开自触发问题而加入的症状层补丁与说明全部删除,实现形态与主规范一致。
|
||||
|
||||
## 范围
|
||||
|
||||
- 三个编辑器分支产物的生成职责迁出构建脚本,包括需要外部工具链的两条路径。
|
||||
- 构建脚本内与资源生成相关的规避手段删除:残留清理逻辑、为幂等而设的辅助常量与判断、开发监听忽略条目中与随包资源相关的部分。
|
||||
- 平台与特性开关(哪些平台、哪些特性才需要这些产物)在新形态下保持既有语义。
|
||||
- 与发布打包、包内资源门禁、运行时解析的一致性核对。
|
||||
|
||||
## 不在范围内
|
||||
|
||||
- 编辑器分支本身的接入协议、宿主能力与运行时行为。
|
||||
- 外部工具链版本管理与安装流程(沿用现状)。
|
||||
- 随包组件与插件工作区的生成形态(上一里程碑已完成)。
|
||||
|
||||
## 依赖与前置条件
|
||||
|
||||
- 前两个里程碑验收通过。
|
||||
- Windows 环境具备 Unity/Godot 分支所需的工具链(.NET 与 CMake 等),以便验证产物生成与打包。
|
||||
|
||||
## 验收标准
|
||||
|
||||
- [ ] 构建脚本中不再存在向随包资源目录写入的分支,也不再调用产出随包资源的外部工具链。
|
||||
- [ ] 三个编辑器分支的随包产物路径、内容摘要、可执行位与迁移前逐项一致,且由准备步骤稳定产出。
|
||||
- [ ] 此前为规避自触发而加入的补丁(残留清理、幂等辅助、监听忽略条目)在代码与文档中全部移除,不再有「为了绕开构建问题」的说明。
|
||||
- [ ] 平台与特性开关语义不变:不支持的平台不产出这些资源,且不因此失败。
|
||||
- [ ] 全量门禁通过,且客户端在具备条件与不具备条件两种环境下都能给出明确结论(可用 / 缺组件及原因)。
|
||||
|
||||
## 证据要求
|
||||
|
||||
- 自动化:编辑器分支产物的摘要对比、平台门槛用例、配置门禁与包内资源门禁。
|
||||
- 运行时:Windows 上一次完整打包与一次客户端启动,确认编辑器分支产物被读取。
|
||||
- 边界:缺少外部工具链、缺少组件、非目标平台三种情形下的失败与跳过语义。
|
||||
@@ -0,0 +1,51 @@
|
||||
# 【里程碑】AGC 随包资源改由校验器读入
|
||||
|
||||
| 字段 | 值 |
|
||||
| ----------- | ----------------------------------------------------------- |
|
||||
| Version | 1.0 |
|
||||
| Status | completed(2026-09-27) |
|
||||
| Date | 2026-09-26 |
|
||||
| Parent Spec | `docs/technical/【技术方案】AGC随包资源staging归位-2026-09-26.md` |
|
||||
|
||||
## 已定决策(2026-09-27)
|
||||
|
||||
- **实现形态:混合**——生成归 Node(`scripts/prepare-bundled-resources.mjs`),声明与校验归 Rust。依据与对比见主规范 §4.8。
|
||||
- **单一声明**:`build_support/package-layout.json` 是唯一人工声明;Rust 侧使用由 `scripts/check-package-layout.mjs` 生成的编译期常量(`package-layout.generated.rs`),门禁 `npm run agc:bundled-resources:check` 已进 `agc:typecheck` 链;运行期 `codex_bundle.rs` 的公开接口与取值不变。
|
||||
- **校验收口边界**:本里程碑对随包 Codex 目录做全量校验(清单 schema/平台/版本、文件集合、逐文件摘要、第三方声明、可执行位、白名单外文件);插件随包目录只校验必需组件与符号链接。插件产物的逐文件摘要校验在 M2 由准备步骤写入树内清单后启用——M1 期间构建脚本仍整体重建 `resources/plugins`,树内清单会被清掉。
|
||||
- **独立验证入口**:`AGC_SKIP_RESOURCE_STAGING=1` 让构建脚本只跑只读校验、跳过写入分支。
|
||||
|
||||
## 目标
|
||||
|
||||
构建脚本不再需要「自己写随包资源」才能成立:在约定目录已有合规资源时,构建只做只读校验并通过;校验失败时给出明确原因并拒绝继续,而不是静默重新生成。
|
||||
|
||||
## 范围
|
||||
|
||||
- 随包资源的合规性判定:平台目录存在、清单 schema 与平台一致、逐文件摘要一致、必需组件齐全、版本与上游锁定一致。
|
||||
- 资源生成能力的可复用化:同一份布局与摘要校验能力既能被构建期校验使用,也能被准备步骤使用,不得出现第二份组件白名单。
|
||||
- 生成结果的稳定性要求:同一输入重复生成时,产物内容与文件时间戳不发生变化。
|
||||
|
||||
## 不在范围内
|
||||
|
||||
- 接入 dev 与发布入口(下一里程碑)。
|
||||
- 移除构建脚本里的资源写入分支。
|
||||
- 编辑器分支产物(Unity/Godot/Cocos)的生成方式与外部工具链调用。
|
||||
- 运行时资源解析顺序、完整性校验语义与打包配置里的资源映射。
|
||||
- Linux 产物支持。
|
||||
|
||||
## 依赖与前置条件
|
||||
|
||||
- 主规范第 4.3 与第 4.4 节的合同(准备步骤合同、构建脚本退化后的职责边界)。
|
||||
- 现有随包资源与清单已由当前实现产出,可用于校验回归。
|
||||
|
||||
## 验收标准
|
||||
|
||||
- [ ] 资源合规时,校验路径可独立运行并通过,不依赖构建脚本的写入分支。
|
||||
- [ ] 上游锁定版本、平台、逐文件摘要、必需组件四类不一致各自被拒绝,并给出可定位的原因。
|
||||
- [ ] 重复执行资源生成,产物内容与文件时间戳不变(幂等)。
|
||||
- [ ] 同一份布局与组件白名单只有一处声明,构建期校验与准备步骤共用。
|
||||
|
||||
## 证据要求
|
||||
|
||||
- 自动化:资源校验的通过/拒绝用例;同输入重复生成后目录快照对比(内容 + 时间戳)。
|
||||
- 运行时:本机在既有随包资源上运行一次校验与一次构建,确认资源被正常读取且构建行为与改造前一致。
|
||||
- 边界:目标平台不支持、上游缺失、摘要不匹配、目录被非本工具内容占用四种场景各自的失败输出。
|
||||
@@ -0,0 +1,48 @@
|
||||
# 【里程碑】AGC 随包资源生成接入 dev 与发布入口
|
||||
|
||||
| 字段 | 值 |
|
||||
| ----------- | --------------------------------------------------------------- |
|
||||
| Version | 1.0 |
|
||||
| Status | in-progress(2026-09-27 起实施) |
|
||||
| Date | 2026-09-26 |
|
||||
| Parent Spec | `docs/technical/【技术方案】AGC随包资源staging归位-2026-09-26.md` |
|
||||
|
||||
## 目标
|
||||
|
||||
随包资源在客户端开发与发布两条链上,都由启动/打包之前的准备步骤一次性生成;构建脚本不再承担生成职责,源码不变时构建不再重复编译。
|
||||
|
||||
## 范围
|
||||
|
||||
- 客户端开发的启动流程:在拉起客户端之前完成资源准备,命中缓存时不重写任何文件。
|
||||
- 发布打包流程:Windows 与 macOS 两条链在拉起打包工具之前完成资源准备,包括既有的运行时资源准备点。
|
||||
- 纯复制型资源(随包组件与插件工作区)的生成职责从构建脚本迁出。
|
||||
- 不打包场景(仅校验、不产包)的放行口径。
|
||||
|
||||
## 不在范围内
|
||||
|
||||
- 编辑器分支产物(Unity/Godot/Cocos)的生成方式与外部工具链调用(下一里程碑)。
|
||||
- 打包配置里的资源映射、包内资源门禁与安装包形态。
|
||||
- 运行时资源解析与完整性校验语义。
|
||||
- 构建脚本中与资源无关的既有职责(配置能力、提示词产物、元数据)。
|
||||
|
||||
## 依赖与前置条件
|
||||
|
||||
- 上一里程碑的验收通过:资源校验可只读通过、生成幂等、白名单唯一。
|
||||
- M1 交付的准备步骤与声明门禁已在位:`apps/ai-game-creator-shell/scripts/prepare-bundled-resources.mjs`(Codex 与插件两条纯复制路径,写临时目录后原子替换,命中缓存不重写)与 `npm run agc:bundled-resources:check`(已进 `agc:typecheck` 链)。本里程碑需要让准备步骤改为在 `resources/plugins` 内写入自己的清单,并停止构建脚本对该目录的整体重建,插件产物的逐文件摘要校验才能启用。
|
||||
- 开发与发布两条链在拉起客户端/打包工具之前都有明确可插入的准备阶段。
|
||||
- Windows 与 macOS 均需具备可验证的开发环境(两个平台各自验收)。
|
||||
|
||||
## 验收标准
|
||||
|
||||
- [x] 客户端开发启动一次成功:不再出现因资源变更而触发的重复构建,客户端与运行器进程稳定存活。(证据:清理 `AGC` dev 探针——`tauri dev` 全程 `Rebuilding application` 0 次、`Running DevCommand` 1 次、主 crate 仅编译 1 次,app 起来后持续处理项目;完整 `npm run agc` 在本机被 SpacetimeDB `Pre-publish check`(401 InvalidSignature / 502 Bad Gateway)阻断,属既有本机环境问题。)
|
||||
- [x] 源码不变时连续两次构建,第二次为秒级完成;构建脚本声明的输入中不再出现随包资源路径。(证据:`cargo build --no-default-features` 连续三次 0.69 / 0.22 / 0.22 秒;强制构建脚本重跑后 `resources/codex` 与 `resources/plugins` 快照逐项不变。)
|
||||
- [ ] Windows 与 macOS 打包产物中的随包资源,与迁移前逐项一致(路径、内容摘要、可执行位)。(macOS 侧 `check-macos-bundle.mjs` 待打包验证;Windows 待 M3 归位三处构建期产物后复验。)
|
||||
- [x] 准备步骤连续执行两次不改变产物内容与时间戳;缺少准备步骤时,打包与启动以明确错误失败,而不是静默产出缺组件的包。(证据:准备步骤 10 条用例含幂等、上游缺失、上游元数据漂移与失败关闭;`AGC_SKIP_RESOURCE_STAGING=1` 在既有产物上只读通过;构建脚本校验缺失组件时 fail closed。)
|
||||
- [ ] 本机 Rust 门禁(会触发构建脚本的测试入口)与不打包构建路径仍然可用。(macOS 侧已验;Windows 的 `check:rust:shell` 待真机确认。)
|
||||
|
||||
## 证据要求
|
||||
|
||||
- 自动化:构建新鲜度日志、构建脚本输入清单、准备步骤幂等快照、包内资源门禁脚本结果。
|
||||
- 运行时:macOS 与 Windows 各一次客户端启动,确认随包组件被读取而非回退到外部安装。
|
||||
- 边界:缺少准备步骤、缓存命中、上游锁定变化三种情形下的行为。
|
||||
1
|
||||
@@ -9578,3 +9578,23 @@ CI 上 `background_agent_runtime_recovers_stale_running_before_pending_task` 在
|
||||
- 验证:`cargo test -p module-runtime --lib agc_models::`(4 passed)、`cargo test -p api-server --bin api-server agc` 与 `llm::`、AGC 客户端 `configuration::`、admin-web 页面定向 Vitest 与 typecheck、两套 workspace 的 `cargo fmt -- --check`、`check:encoding`/`check:doc-index`/`check:spacetime-schema`/`git diff --check`。
|
||||
- 验证(真实上游 smoke,本地 dev DB):清空 `agc_model_catalog` 后启动 api-server → 日志 `已按上游模型列表初始化 AGC 模型目录 revision=1 model_count=6`;登录后 `GET /api/llm/models` 返回同一批模型、`displayName` 即上游原名、默认项为排序后第一项;上游不可达/非 2xx 时启动只记录 error、AGC 接口 `503` 且目录保持未初始化;目录已存在时重启不重写。
|
||||
- 边界(未验证/残留):上游在售模型超过 32 条时同步会失败(目录项上限未改);`qwen-image-3.0` 这类图像模型会一起进入目录,是否对 AGC 隐藏由 owner 在后台停用;混合版本期间未升级的 api-server 会把自己的 AGC 接口打到 `503`,module 与 api-server 必须同批发布/回滚。
|
||||
|
||||
## 2026-09-27 AGC 随包资源改为「单一声明 + 准备步骤生成 + 构建期只读校验」
|
||||
|
||||
- 背景:随包资源(内置 Codex CLI、插件工作区)由 `build.rs` 在构建期写入 `src-tauri/resources/**`,而这些路径同时被 tauri 配置的 `bundle.resources` 登记成构建输入,cargo 因此永远判 stale:Windows/macOS 每次构建重编主 crate(41–87 秒),macOS dev 反复 `Rebuilding application`、客户端起不来(issue #519)。三轮症状层修复(内容比对、权限跳过、`.taurignore`)都只减少写入次数,没有改变「构建期写被登记文件」这一结构。
|
||||
- 决策(形态:混合):准备步骤用 Node(复用 `stage-node-runtime.mjs` / `prepare-macos-codex.mjs` 的下载、`integrity`、临时目录 + rename 原子替换),布局与摘要校验留在 Rust(复用 `codex_bundle.rs` / `godot_bundle.rs`),运行期模块公开接口与取值不变。
|
||||
- 决策(单一声明):唯一人工声明是 `apps/ai-game-creator-shell/src-tauri/build_support/package-layout.json`(Codex 三元表与组件白名单、上游候选路径、第三方声明来源、插件随包子目录与跳过规则、平台与 feature 门槛)。Node 直接读该 JSON;Rust 读由 `scripts/check-package-layout.mjs` 生成的 `package-layout.generated.rs` 编译期常量(不解析 JSON、不引入生命周期妥协)。门禁 `npm run agc:bundled-resources:check` 已进 `agc:typecheck` 链,同时校验声明自身不变量:目标唯一、`executable` 属于白名单、每个目标恰有一条第三方声明来源,且 `codex.version` 与应用锁定的 `@openai/codex` 一致。
|
||||
- 决策(校验与独立入口):`build.rs` 新增只读校验——Codex 目录校验清单 schema/平台/版本、文件集合、逐文件 sha256、第三方声明、可执行位与白名单外文件;插件目录校验必需组件与整树符号链接。`AGC_SKIP_RESOURCE_STAGING=1` 可跳过写入分支、只跑校验,用于在既有产物上单独验证校验路径。插件产物的逐文件摘要校验留到 M2(届时准备步骤在树内写清单,不再被构建脚本整体重建覆盖)。
|
||||
- 影响面:`apps/ai-game-creator-shell/src-tauri/{build.rs,build_support/**}`、`apps/ai-game-creator-shell/scripts/{check-package-layout.mjs,prepare-bundled-resources.mjs,prepare-bundled-resources.test.mjs}`、`apps/ai-game-creator-shell/package.json`、根 `package.json`、`.gitignore`、AGC 技术方案 §4.8/§8/§9、M1 里程碑规范与实施计划、开发运维文档。三份 tauri 配置的 `resources` 映射与包内路径不变。
|
||||
- 验证:`npm run agc:bundled-resources:check`;`npm run agc:bundled-resources:test`(9 passed,含幂等、上游缺失、非本工具目录、目标不支持、dry-run);`AGC_SKIP_RESOURCE_STAGING=1 cargo check --no-default-features --manifest-path apps/ai-game-creator-shell/src-tauri/Cargo.toml` 在准备步骤产物上通过;准备步骤产物与构建脚本产物逐文件一致(相对路径、大小、sha256);连续两次运行准备步骤第二次全部命中缓存,目录快照(含 mtime)不变。
|
||||
- 边界(未验证):准备步骤尚未接入 dev 与发布入口(M2);Windows 真机的构建新鲜度与打包未验证;Unity/Godot/Cocos 产物仍由构建脚本生成(M3);Linux 上五条 staging 与校验均为 no-op。
|
||||
|
||||
## 2026-09-27 AGC 随包资源准备步骤接入 dev 与发布入口,构建脚本退出写入
|
||||
|
||||
- 背景:M1 只交付了单一声明、准备步骤与只读校验,构建脚本仍在写随包资源,所以 macOS 的 `npm run agc` 仍会因 `resources/codex/mac-native` 被重写而反复重建、`cargo build` 每次重编主 crate(41–87 秒)。
|
||||
- 决策(接线):`start-tauri-dev.mjs` 在前端与配套后端就绪之后、spawn Tauri CLI 之前调用准备步骤(命中缓存零写入,日志前缀 `[ai-game-creator-shell]`);`build-release.mjs` 的 `runTauriBuild` 与既有 `stageRuntime(target)` 并列调用 `stageBundledResources(target)`,`tauri build --no-bundle` 仍不强制 staging。两处都保留依赖注入,便于入口测试断言调用顺序与 no-bundle 行为。
|
||||
- 决策(写入边界,声明新增 `origin`):`origin: source`(Codex 组件、插件 `src`/`panels`/`skills`/`native/payload`)由准备步骤写;`origin: build`(Unity `dotnet/publish/win-x64`)与外部工具链产物(Godot `native/gdextension`、Cocos payload)由构建脚本在产物生成后写。构建脚本删除 codex 与插件白名单的写入分支及 `stage_plugin_file`/`copy_plugin_tree`/`copy_plugin_file`,改为 `stage_build_generated_plugin_payloads`。
|
||||
- 决策(契约收口):插件随包工作区改为与仓库源码逐文件比对(清单 + 逐文件 sha256 + 整树符号链接,构建期派生内容只查存在性),实现移入 `build_support/package_layout.rs` 以复用单测;上游原生包元数据(layoutVersion/version/target/entrypoint/resourcesDir/pathDir)改由准备步骤按声明校验,`build_support/codex_package_metadata.rs` 因失去调用方而删除。准备步骤改为同步实现(全部是本地同步 IO),入口可直接调用而无需子进程。
|
||||
- 影响面:`apps/ai-game-creator-shell/scripts/{prepare-bundled-resources.mjs,prepare-bundled-resources.test.mjs,start-tauri-dev.mjs,build-release.mjs,build-release.test.mjs}`、`apps/ai-game-creator-shell/tests/start-tauri-dev.test.ts`、`src-tauri/build.rs`、`build_support/{package_layout.rs,package-layout.json,package-layout.generated.rs}`(`codex_package_metadata.rs` 删除)、`src/agent/codex_cli.rs`、技术方案 §4.9、M1/M2 里程碑与运维文档。
|
||||
- 验证:`cargo build --no-default-features` 连续三次 0.69 / 0.22 / 0.22 秒全程 fresh;强制构建脚本重跑(`touch build.rs`)后 `resources/codex` 与 `resources/plugins` 的快照(相对路径/大小/mtime/sha256)逐项不变;`cargo test --no-default-features … package_layout` 36 passed;`node --test scripts/prepare-bundled-resources.test.mjs` 10 passed(含上游元数据漂移被拒);`node --test scripts/build-release.test.mjs` 39 passed(含 `stage → bundled → build` 顺序与 no-bundle 不 staging);`npx vitest run tests/start-tauri-dev.test.ts` 12 passed(含「准备步骤先于 CLI 启动」)。
|
||||
- 边界(未验证):Windows 真机未验证,且 Unity publish 目录、Godot gdextension、Cocos payload 仍是构建期写入,Windows 构建新鲜度要等 M3 归位;完整 `npm run agc` 在本机被 SpacetimeDB `Pre-publish check`(先后 401 InvalidSignature 与 502 Bad Gateway,属既有本机环境问题)阻断,未跑通整条 dev 启动链路。
|
||||
|
||||
@@ -12,6 +12,18 @@
|
||||
|
||||
> 策划历史条目边界:旧策划 V1/V2 已全部退役,当前入口仅使用 Design Agent。下文带日期的旧 Planning V2、Fast GDD、`plan.submit_gdd`、旧 IPC/模块记录仅用于追溯,不能作为恢复旧代码、身份门禁或专属测试的依据;共享问题需在现役调用上核查。现行合同见[策划 Agent 生产迁移与工作区浏览](../../technical/【技术方案】策划Agent生产迁移与工作区浏览-2026-09-10.md)。
|
||||
|
||||
## 2026-09-27 随包资源的写入方按产物来源分界:源码派生归准备步骤,构建期产物仍归构建脚本
|
||||
|
||||
- **现象**:改造后看到 `resources/plugins` 下 `dotnet/publish/win-x64`、`native/gdextension`、`native/payload` 由构建过程补写,不是回归:这三处只有构建过程才产得出来(Unity helper 的 dotnet publish、Godot gdextension、Cocos cdylib),声明里对应 `origin: build` 或 `libraryStaging`。
|
||||
- **写法**:新增随包内容先判断来源——能从仓库源码复制就写进 `build_support/package-layout.json` 的 `subdirectories`(`origin: source`,准备步骤负责);需要外部工具链或同一次 cargo 构建产出的,留在构建脚本并在声明里标注,不要塞进准备步骤(它在 `tauri build` 之前运行,拿不到那些产物)。
|
||||
- **校验口径**:`origin: source` 的内容在构建期会与仓库源码逐文件比对(插件清单 + 逐文件 sha256 + 整树符号链接),手改 `resources/**` 会被 `cargo build` 直接拒绝;`origin: build` 只查存在性。`resources/plugins` 由准备步骤拥有,不要手工往里放文件。
|
||||
|
||||
## 2026-09-27 AGC 随包资源的布局只能改声明文件,生成物由门禁锁死
|
||||
|
||||
- **现象**:直接编辑 `apps/ai-game-creator-shell/src-tauri/build_support/package-layout.generated.rs`,或另写一份组件白名单,`npm run agc:typecheck`(链内含 `npm run agc:bundled-resources:check`)会立刻失败并报「随包资源声明与 Rust 常量不一致」。
|
||||
- **正确做法**:改 `build_support/package-layout.json`,运行 `npm run agc:bundled-resources:sync` 重新生成;改布局同时递增 `layoutVersion`(参与准备步骤的缓存 key)。声明里的 `codex.version` 必须与应用锁定的 `@openai/codex` 一致,门禁会对照 `apps/ai-game-creator-shell/package.json` 校验。
|
||||
- **边界(M1 完成时)**:准备步骤 `scripts/prepare-bundled-resources.mjs` 尚未接入 dev / 发布入口,`npm run agc` 仍由构建脚本 staging;构建脚本当前既写资源又做只读校验,`AGC_SKIP_RESOURCE_STAGING=1` 可只跑校验。构建脚本重建 `resources/plugins` 时会整体删除该目录,所以插件侧的准备步骤清单要等 M2 接管写入后才成立,插件目录现在只校验必需组件与符号链接。
|
||||
|
||||
## 2026-09-24 模型输出的围栏会粘在正文行里:聊天 Markdown 必须先归一化再解析
|
||||
|
||||
- **现象**:AGC 对话里代码块解析错位——引言行被当成代码渲染(`…实现细节(game.js):```js`),或者代码块收不住、把后面的正文一起吞进去(`… return centerOn(projection); }````)。文本本身「看起来没问题」,容易被当成渲染器坏了。
|
||||
@@ -2973,9 +2985,9 @@ Cocos Creator 根目录由 `package.json.creator.version` 与普通 `assets/`
|
||||
|
||||
- 现象:Cargo 报 `could not execute process sccache ... rustc.exe -vV (never executed)`、`sccache: error: Timed out waiting for server startup`,或 `sccache: caused by: Failed to send data to or receive data from server / Failed to read response header / failed to fill whole buffer`;真实 `rustc -Vv` 可以执行,但构建在调用包装器时失败。
|
||||
- 原因:环境、Jenkinsfile 或 `server-rs/.cargo/config.toml` 启用了 `sccache` wrapper,但当前 agent 没有可执行的 `sccache`、PATH 中 shim 损坏,或本地 sccache server/client 通道状态损坏。Windows 本机若配置了 `SCCACHE_OSS_*`,sccache daemon 冷启动会先经 OSS/本机代理完成缓存读写检查,再监听 `127.0.0.1:4226`;代理或 OSS 链路慢时,Cargo 的 `sccache rustc -vV` 可能先超时。
|
||||
- 处理:保留 `server-rs/.cargo/config.toml` 的 `rustc-wrapper = "sccache"`;本地 `npm run dev` / `npm run dev:spacetime` / `npm run dev:api-server` 在 Windows 下限时执行真实 wrapper 探测 `sccache rustc -vV`,成功才启用 sccache,缺少命令、daemon 启动超时或 wrapper 返回非零时立即给 Rust 子进程注入空 wrapper,回退到直接 rustc,避免损坏的 daemon 阻断启动;显式设置的非 sccache 自定义 wrapper 会被保留。Windows 本机优先在 `%APPDATA%\Mozilla\sccache\config\config` 写入 `server_startup_timeout_ms = 60000`,拉长 client 等待 daemon 完成 OSS 初始化的时间,然后删除 `server-rs/target/.rustc_info.json` 里缓存的失败探测结果并重跑原始 Cargo 命令。冷启动验证优先用 `sccache --stop-server`,不要在另一个 `cargo` / `rustc` 仍在编译时 `taskkill /F /IM sccache.exe /T`,否则 proc-macro crate 可能被打断并表现为 `serde_derive` / `spacetimedb-bindings-macro` 的 `sccache ... exit code: 1`。若只做临时排障,可在 Git Bash 中执行 `RUSTC_WRAPPER= CARGO_BUILD_RUSTC_WRAPPER= cargo build ...`,或在 PowerShell 用 `cargo check -p api-server --config "build.rustc-wrapper=''"` 一次性绕过 wrapper;生产流水线必须先实际执行 `sccache --version`,失败时移除 `RUSTC_WRAPPER` 并回退到直接 `rustc`。
|
||||
- 处理:保留 `server-rs/.cargo/config.toml` 的 `rustc-wrapper = "sccache"`;本地 `npm run dev` / `npm run dev:spacetime` / `npm run dev:api-server` 在 Windows 下限时执行真实 wrapper 探测 `sccache rustc -vV`,成功才启用 sccache,缺少命令、daemon 启动超时或 wrapper 返回非零时立即给 Rust 子进程注入空 wrapper,回退到直接 rustc,避免损坏的 daemon 阻断启动;显式设置的非 sccache 自定义 wrapper 会被保留。`npm run agc` 的 Tauri Cargo 原先直接继承启动器环境,用户级 `~/.cargo/config.toml` 的 `rustc-wrapper` 会在这里生效并复现同一故障(表现为 `failed to run rustc to learn about target-specific information`,AGC 前端与配套后端已经起来、只有 Tauri 客户端退出);现在 `start-tauri-dev.mjs` 在启动 Tauri CLI 前调用 `scripts/dev.mjs` 的 `buildLocalRustProcessEnv`,把两个 wrapper 变量显式写进子进程环境——空环境变量同样能覆盖 Cargo 配置文件里的 wrapper,不能只依赖「本机没配 sccache」。Windows 本机优先在 `%APPDATA%\Mozilla\sccache\config\config` 写入 `server_startup_timeout_ms = 60000`,拉长 client 等待 daemon 完成 OSS 初始化的时间,然后删除 `server-rs/target/.rustc_info.json` 里缓存的失败探测结果并重跑原始 Cargo 命令。冷启动验证优先用 `sccache --stop-server`,不要在另一个 `cargo` / `rustc` 仍在编译时 `taskkill /F /IM sccache.exe /T`,否则 proc-macro crate 可能被打断并表现为 `serde_derive` / `spacetimedb-bindings-macro` 的 `sccache ... exit code: 1`。若只做临时排障,可在 Git Bash 中执行 `RUSTC_WRAPPER= CARGO_BUILD_RUSTC_WRAPPER= cargo build ...`,或在 PowerShell 用 `cargo check -p api-server --config "build.rustc-wrapper=''"` 一次性绕过 wrapper;生产流水线必须先实际执行 `sccache --version`,失败时移除 `RUSTC_WRAPPER` 并回退到直接 `rustc`。
|
||||
- 验证:`rustc -Vv` 能输出版本;本地 `npm run dev` 能完成 `spacetime publish`、`api-server` `/healthz`、主站 Vite 和后台 Vite 启动;冷启动后原始 `cargo check -p api-server` 和 `cargo check -p spacetime-module` 能通过;`sccache --show-stats` 显示 `Cache location oss, name: genarrative-sccache`,证明原始 Cargo/Jenkins 路径仍可使用 sccache/OSS 缓存;Jenkins 日志出现“未找到可用 sccache,改用 rustc 直接构建”后仍继续真实构建。
|
||||
- 关联:`scripts/dev.mjs`、`jenkins/Jenkinsfile.production-stdb-module-build`、`docs/technical/SPACETIMEDB_PUBLISH_SCCACHE_FALLBACK_2026-05-09.md`、`docs/technical/PRODUCTION_DEPLOYMENT_PLAN_2026-05-02.md`。
|
||||
- 关联:`scripts/dev.mjs`、`apps/ai-game-creator-shell/scripts/start-tauri-dev.mjs`、`jenkins/Jenkinsfile.production-stdb-module-build`、`docs/technical/SPACETIMEDB_PUBLISH_SCCACHE_FALLBACK_2026-05-09.md`、`docs/technical/PRODUCTION_DEPLOYMENT_PLAN_2026-05-02.md`。
|
||||
|
||||
## 生产发布入口不要沿用旧 Jenkinsfile / 一体化脚本
|
||||
|
||||
|
||||
@@ -0,0 +1,220 @@
|
||||
# AGC 随包资源 staging 归位技术方案
|
||||
|
||||
状态:待评审(方案草案,评审通过前不进入实现)
|
||||
日期:2026-09-26
|
||||
范围:AGC 客户端(`apps/ai-game-creator-shell`)随包资源的生成、校验与打包链路
|
||||
关联:`docs/【开发运维】本地开发验证与生产运维-2026-05-15.md`、`docs/technical/【技术方案】AI游戏创作智能体App实施计划-2026-06-24.md`、`docs/project-memory/shared-memory/pitfalls.md`
|
||||
|
||||
## 1. 一句话目标
|
||||
|
||||
把「随包资源」从 build script 的**产物**改回它的**输入**:由准备步骤在 `tauri dev|build` 之前一次性 staging,`build.rs` 退化为校验者,构建期不再向 `src-tauri/resources/**` 写任何文件。
|
||||
|
||||
## 2. 目标与非目标
|
||||
|
||||
### 2.1 目标
|
||||
|
||||
1. `build.rs` 的输入集合里不再包含任何「本次构建会写」的文件,`cargo` 在源码不变时稳定 fresh。
|
||||
2. Tauri dev 的文件监听不再因为 staging 变更重启 `cargo run`(macOS 与 Windows 一致,不依赖 `.taurignore` 兜)。
|
||||
3. staging 与上游版本的绑定可验证:版本、平台、逐文件摘要由校验器 fail closed 检出,不会静默发旧二进制。
|
||||
4. 打包产物内容与当前口径一致(三份 tauri 配置的 `resources` 映射与包内资源门禁不变)。
|
||||
5. 删除症状层补丁(整目录重建的规避、为绕开自触发而加的 `.taurignore` staging 条目)。`prune_staging`、`STAGED_*` 一类命名只出现在未合入的症状层补丁里,主线从未有过,不需要清理。
|
||||
|
||||
### 2.2 非目标
|
||||
|
||||
1. 不改发布渠道、版本号机制、签名与上传流程。
|
||||
2. 不改运行时资源解析顺序与完整性校验语义(`codex_cli.rs`、`plugin_host.rs`、`environment_check.rs`、`editor_adapters.rs` 保持行为)。
|
||||
3. 不统一 `server-rs` 与 `src-tauri` 两个 workspace,不改 target 布局。
|
||||
4. 不为 Linux 增加客户端产物(Linux 上五条 staging 全为 no-op,见 §3.6)。
|
||||
5. 不改 Windows/macOS 之外的平台支持面。
|
||||
|
||||
## 3. 现状与证据
|
||||
|
||||
### 3.1 build script 目前负责五条 staging
|
||||
|
||||
`apps/ai-game-creator-shell/src-tauri/build.rs` 的 `main()` 前段依次执行(`build.rs:225-229`):
|
||||
|
||||
| # | 步骤 | 动作类型 | 平台门槛 | 目标路径 |
|
||||
|---|---|---|---|---|
|
||||
| 1 | `stage_bundled_codex_cli` | 纯复制(内容+权限比对) | Windows / macOS | `resources/codex/**` |
|
||||
| 2 | `prepare_unity_editor_helper` | **外部工具链**(`powershell -File build.ps1`,需 .NET 10 SDK + VS C++ x64) | Windows + unity feature | `resources/plugins/agc-unity-editor/**` |
|
||||
| 3 | `prepare_godot_editor_extension` | **外部工具链**(`powershell -File build.ps1`,需 CMake ≥ 3.25 + VS17 2022 + Python 3) | Windows + godot feature | `resources/plugins/agc-godot-editor/native/gdextension/**` |
|
||||
| 4 | `stage_plugin_workspace` | 复制 + 清残留 | Windows / macOS | `resources/plugins/**` |
|
||||
| 5 | `stage_cocos_editor_payload` | 复制(同一 cargo 构建产出的 cdylib) | Windows | `resources/plugins/agc-cocos-editor/native/payload/**` |
|
||||
|
||||
(Prompt Bundle 生成代码写 `OUT_DIR`,属正确形态;Node 运行时已由 `scripts/stage-node-runtime.mjs` 在发布前一次性 staging,是本次改造的既有先例。)
|
||||
|
||||
### 3.2 这些写入为什么会让 build script 永远失效
|
||||
|
||||
`tauri-build` 会对 `bundle.resources` 里的**每个文件**发 `cargo:rerun-if-changed`,并把它拷进 target(`tauri-build-2.6.3/src/lib.rs:88-93`)。我们的三份 tauri 配置把 `resources/codex/**` 与 `resources/plugins` 列进了 `bundle.resources`(`tauri.windows.conf.json:7-15`、`tauri.macos.conf.json:8-22`;基线配置故意不含,见 `check-config.mjs:1377-1383`)。
|
||||
|
||||
于是「构建期写的文件」与「build script 声明的输入」是同一批:
|
||||
|
||||
```text
|
||||
staging 写 resources/** → tauri-build 把同一批文件登记成输入 → mtime 变化
|
||||
↑ ↓
|
||||
└────────────── cargo 判 build script stale,重跑脚本 ←──────┘
|
||||
```
|
||||
|
||||
判据是「输入文件 mtime 比 build script 的输出新」,与目录位置无关:把 staging 搬到 `target/` 也躲不开——登记的是配置里写的那些路径,只要构建期写它们,照样自触发。所以关键不是「产物放哪」,而是「**构建期有没有人写这些被登记的文件**」。
|
||||
|
||||
### 3.3 已发生的故障
|
||||
|
||||
| 症状 | 范围 | 观察证据 |
|
||||
|---|---|---|
|
||||
| 每次构建都重编主 crate(41–87 秒,从不变 fresh) | Windows + macOS(Linux 上五条 staging 全为 no-op,不受影响) | `CARGO_LOG=cargo::core::compiler::fingerprint=info cargo build --no-default-features` 打印 `stale: changed "resources/codex/mac-native/darwin-arm64/NOTICE.md"`,且 `.fingerprint/**/run-build-script-build-script-build.json` 的 `RerunIfChanged.paths` 含 staging 目标路径 |
|
||||
| `npm run agc` 反复 `Rebuilding application`,客户端起不来 | 仅 macOS | dev 日志一轮 28 次以上不收敛;原因是被重写的 `resources/codex/mac-native/**` 落在监听范围内且未被忽略 |
|
||||
| `remove_dir_all` 抛 `DirectoryNotEmpty`,整次启动中断 | 并发重建时 | `清理 macOS Codex staging 失败` |
|
||||
|
||||
### 3.4 三轮症状层修复都没有收口
|
||||
|
||||
| commit | 日期 | 修的是什么 | 结果 |
|
||||
|---|---|---|---|
|
||||
| `299877b19` | 2026-09-11 | 插件资源改成「内容变化才落盘」+ 引入 `.taurignore` | 只覆盖插件路径,且挡不住 cargo stale |
|
||||
| `710d6dddf` | 2026-09-23(PR #487) | Windows 上「权限一致就不写元数据」 | 只减少一类写入,未解决整目录重建 |
|
||||
| 本次未合入的 B 改动 | 2026-09-26 | 全部写入改幂等 + 按布局清残留 + 补 `.taurignore` | 实测可行(第二次 `cargo build` 0.25 秒 fresh),但规则靠人守:新增一条写 `resources/**` 的步骤漏改即回退(godot/cocos/plugin.json 正是三个漏点) |
|
||||
|
||||
结论:**只要 build script 继续写这些受跟踪路径,就必须持续为每一处写入维护「无改动不写」,成本随写入点增长**;这是结构问题,不是疏漏问题。
|
||||
|
||||
## 4. 方案设计
|
||||
|
||||
### 4.1 原则
|
||||
|
||||
build script 只写 `OUT_DIR`/`target`;随包资源是它的输入。凡需要「由本仓库生成、再随包分发」的内容,都由 `tauri dev|build` 之前的**准备步骤**生成,build script 只校验。
|
||||
|
||||
### 4.2 目标形态
|
||||
|
||||
```text
|
||||
准备步骤(新,唯一写入方) build.rs(退化为校验者)
|
||||
fetch/校验上游 → 生成到 staging 目录 只读 resources/** → 校验 manifest/hash/版本/平台
|
||||
→ 原子替换到 resources/** → 不写任何随包资源
|
||||
→ 写 manifest.json(schema 化)
|
||||
↑ ↑
|
||||
dev: start-tauri-dev 内、spawn tauri 之前 release: build-release/build-macos-ci 内
|
||||
```
|
||||
|
||||
### 4.3 准备步骤的合同(必须成立的行为)
|
||||
|
||||
1. **调用时机**:`tauri dev` / `tauri build` 之前完成;任何入口都不得依赖 build script 兜底生成。
|
||||
2. **缓存与幂等**:以「上游 lockfile `resolved` + `integrity` + 布局版本 + 目标三元」为 key;命中且 manifest 校验通过的 staging 目录不重写任何文件(避免把「产物」变成「每次构建都变」的新源头)。
|
||||
3. **原子性**:写入 staging 临时目录后 rename 替换;不得出现半成品目录(杜绝并发下的 `DirectoryNotEmpty`)。
|
||||
4. **所有权**:只允许替换由本工具创建并带 manifest 的目录;遇到非本工具目录、符号链接、越界路径必须 fail closed(沿用 `stage-node-runtime.mjs` 与 `prepare-macos-codex.mjs` 既有判定)。
|
||||
5. **清理语义**:准备步骤负责删除本轮布局不再产出的残留(否则旧组件会继续被打包),删除范围限于自己的 staging 目录,不得触碰受版本控制的文件(例如 `resources/codex/win-x64/NOTICE.md`)。
|
||||
6. **失败语义**:上游缺失、integrity 不匹配、目标平台不支持、外部工具链缺失 → 立即失败并给出可执行提示;不允许「跳过生成、继续打包」。
|
||||
7. **可观测**:输出一行汇总(命中缓存 / 重新生成 / 跳过原因),供本地与 CI 排障。
|
||||
8. **并发安全**:同一 staging 目录的并发调用必须串行化或幂等收敛(dev 与 IDE 各自触发时不能互相破坏)。
|
||||
|
||||
### 4.4 build.rs 退化后的职责
|
||||
|
||||
保留:
|
||||
|
||||
1. 读取 `TARGET` 并写 `cargo:rustc-env=AGC_BUILD_TARGET`(运行时定位随包目录依赖它)。
|
||||
2. 校验 `resources/**` 与清单一致:平台目录存在、manifest schema/平台/版本、逐文件 sha256、必需组件齐全(缺一即 fail closed)。
|
||||
3. 声明**真实输入**:上游源文件、布局表、受版本控制资源(含 macOS 声明文件)的 `rerun-if-changed`;不得声明任何由本脚本或准备步骤生成的文件。
|
||||
4. `tauri_build::build()` 与既有 Prompt Bundle、能力与配置校验。
|
||||
|
||||
删除:
|
||||
|
||||
1. 五条 staging 的写入逻辑(M2 删除了 codex 与插件工作区的写入分支,仍是构建期产物的三处留在 M3)、针对大目录的整目录重建。
|
||||
2. 为绕开自触发而加的 `.taurignore` staging 条目与说明(准备步骤在监听启动前完成,不再需要)。
|
||||
|
||||
### 4.5 资源清单(谁生成、谁消费)
|
||||
|
||||
| 资源 | 生成方式 | 运行时消费方 | dev 是否需要 |
|
||||
|---|---|---|---|
|
||||
| `resources/codex/**` | 纯复制(上游平台包 `vendor/<triple>`) | `codex_cli.rs`(内置 sidecar 优先,其次 npm 目录、PATH) | macOS dev 只接受真 `.app` 的 `Contents/Resources`,非 `.app` 场景走 npm/PATH 回退;Windows dev 从 exe 同级读取 |
|
||||
| `resources/plugins/**` | 复制 + 三个编辑器分支的产物 | `plugin_host.rs`(`AGC_PLUGIN_WORKSPACE` → `resource_dir/plugins` → dev 回退仓库 `plugins/`)、`editor_adapters.rs` | dev 有仓库回退,但 cocos/unity/godot payload 仍以随包路径为准 |
|
||||
| `resources/plugins/agc-unity-editor/**`、`agc-godot-editor/native/gdextension/**` | 外部工具链(Windows 专属) | `editor_adapters.rs` 候选链 | 仅 Windows |
|
||||
| `resources/node-runtime/**` | 已有:`stage-node-runtime.mjs` | `environment_check.rs`(`agc-node-runtime.v1` 全量 sha256) | 发布与需要随包 Node 的 dev |
|
||||
| `design-agent`、`vendor/*` 许可 | 受版本控制 | `design_tools.rs` 等 | 无需 staging |
|
||||
|
||||
### 4.6 入口接线
|
||||
|
||||
| 入口 | 位置 | 现状 | 改造后 |
|
||||
|---|---|---|---|
|
||||
| AGC dev | `start-tauri-dev.mjs`(`runTauriDev` → 预检 → 前端 → `spawnCli`,准备点在前端就绪之后、`spawnCli` 之前) | 无准备步骤,依赖 build script | 在 `spawnCli` 之前调用准备步骤(命中缓存时秒退) |
|
||||
| Windows 发布 | `build-release.mjs`(`runTauriBuild`,现有 `stageRuntime(target)` 紧邻 spawn tauri) | 只有 Node 运行时走准备步骤 | 同一挂点串上全部 staging |
|
||||
| macOS 发布 | `build-macos-ci.mjs`(复用 `runTauriBuild`)→ `check-macos-bundle.mjs` | 同上 | 同上 |
|
||||
| 本机 Rust 门禁 | `ai-game-creator-shell:check:rust:shell`(Windows 上 `cargo test --no-run` 会跑 build script) | 依赖 build script 生成资源 | 校验器在该场景必须能只读通过;需要真实资源的用例沿用既有 fixture,不得依赖本机 staging 产物 |
|
||||
| `tauri build --no-bundle` | `build-release.mjs` 的 no-bundle 分支(当前跳过 `stageRuntime`) | 不生成 Node 运行时 | 保持「不打包就不强制 staging」的口径,但校验器要按「未打包」放行 |
|
||||
| CI(Linux) | `.gitea/workflows/project-ci.yml` 的 AGC 分组 | 五条 staging 全为 no-op | 不需要新增准备步骤;分片与 smoke 命令不变 |
|
||||
|
||||
### 4.7 与现有机制的关系
|
||||
|
||||
1. **已有先例**:`stage-node-runtime.mjs` 已实现 schema 常量、目标平台失败关闭、staging 目录 + rename 原子替换、拒绝覆盖非本工具目录;`prepare-macos-codex.mjs` 已实现 lockfile `integrity` 驱动的下载、缓存与原子替换。准备步骤应复用这两套范式而不是另起一套。
|
||||
2. **打包侧不变**:三份 tauri 配置的 `resources` 映射与 `check-config.mjs:1356-1424` 的逐字断言保持不变;`check-macos-bundle.mjs` 对包内 `coding-agent/mac-native`、`game-runtime/node`、`plugins/agc-cocos-editor` 的存在性、架构与 sha256 断言继续作为发布后门禁。
|
||||
3. **fail closed 已有兜底**:`tauri-build` 在资源缺失时以 `ResourcePathNotFound` 直接失败;校验器应比它更早、更明确地报错。
|
||||
|
||||
### 4.8 单一声明与实现形态(M1 定案)
|
||||
|
||||
准备步骤与构建期校验共用一份人工声明:`apps/ai-game-creator-shell/src-tauri/build_support/package-layout.json`。
|
||||
|
||||
| 侧 | 读取方式 | 用途 |
|
||||
| --- | --- | --- |
|
||||
| Node 准备步骤(`scripts/prepare-bundled-resources.mjs`) | 直接读声明 JSON | 组件白名单、Codex 上游候选路径、插件随包子目录与跳过规则、平台与 feature 门槛、缓存 key 组成、manifest 序列化 |
|
||||
| Rust 构建期校验与运行期布局 | 读声明生成的 `build_support/package-layout.generated.rs`(编译期常量) | 只读校验既有产物、运行期定位随包组件(`codex_bundle.rs` 接口不变) |
|
||||
| 声明门禁 | `scripts/check-package-layout.mjs`(`npm run agc:bundled-resources:check`,已进 `agc:typecheck` 链) | 校验生成物与声明一致,并检查声明自身不变量:目标唯一、`executable` 属于白名单、每个目标恰有一条第三方声明来源、`codex.version` 与应用锁定的 `@openai/codex` 一致 |
|
||||
|
||||
形态选择**混合**:生成归 Node(复用 `stage-node-runtime.mjs` / `prepare-macos-codex.mjs` 的下载、`integrity`、临时目录 + rename 原子替换范式),声明与校验归 Rust(复用 `codex_bundle.rs` / `godot_bundle.rs` 的布局与摘要校验,运行期模块不改公开接口)。理由:Rust 侧没有下载与 lockfile 解析能力(`[build-dependencies]` 无 HTTP 客户端),Node 侧没有 staging 能力;任选单一语言都要迁移另一侧既有资产。Rust 侧刻意不解析 JSON:声明经生成器变成编译期常量,避免运行期解析与生命周期妥协,也让 `&'static` 布局表与现有调用点保持不变。
|
||||
|
||||
准备步骤的验证入口:`AGC_SKIP_RESOURCE_STAGING=1 cargo build/check …` 只跑只读校验、跳过写入分支,用于在既有产物上单独验证校验路径。
|
||||
|
||||
### 4.9 M2 实况:构建期写入边界
|
||||
|
||||
入口接线后,「谁写随包资源」按**产物来源**分界(声明里的 `origin` 字段表达同一口径):
|
||||
|
||||
| 来源 | 例子 | 谁写 | 时机 |
|
||||
| --- | --- | --- | --- |
|
||||
| `source`:声明 + 仓库源码即可生成 | `resources/codex/**`、插件工作区的 `src`/`panels`/`skills`/`native/payload` | 准备步骤(Node) | `tauri dev` / `tauri build` 之前 |
|
||||
| `build`:只有构建过程才产出 | 插件工作区的 `dotnet/publish/win-x64`(Unity helper 发布物) | 构建脚本 | 产物生成之后、只读校验之前 |
|
||||
| 外部工具链产物 | `native/gdextension`(Godot)、Cocos payload | 构建脚本 | 同上(本里程碑不动,归位属 M3) |
|
||||
|
||||
因此本里程碑后:Codex 与插件工作区的源码派生内容不再由构建脚本写入(macOS 上已实测连续三次 `cargo build --no-default-features` 为 0.69 / 0.22 / 0.22 秒全程 fresh);Windows 上仍有三处构建期写入落在 `resources/plugins/**`(Unity publish 目录、Godot gdextension、Cocos payload),Windows 的构建新鲜度要等 M3 把这三处也归位到准备步骤(准备步骤先跑各自的构建命令,再复制产物)才达标。
|
||||
|
||||
## 5. 兼容与迁移
|
||||
|
||||
1. **产物兼容**:包内路径、manifest schema(`genarrative-codex-sidecar.v2`、`agc-node-runtime.v1`、插件 `plugin.json`)不变,安装包内容逐项对得上;升级路径不需要用户侧动作。
|
||||
2. **过渡期(已完成)**:M1 让准备步骤与构建脚本产物并存并逐文件比对一致,M2 移除了构建脚本里 codex 与插件工作区的写入分支;剩余在构建期写入的三处(Unity publish 目录、Godot gdextension、Cocos payload)随 M3 归位。删除与新增不跨里程碑混在一起。
|
||||
3. **本机残留**:M2 已删除 codex 与插件工作区的写入逻辑与整目录重建;`.taurignore` 的 staging 条目及其原因说明保留到 M3——Windows 上仍有三处构建期写入落在 `resources/plugins/**`,去掉忽略会重新引入监听自触发。`resources/**` 仍保持 gitignored。
|
||||
4. **回滚**:准备步骤与校验器保持独立可关闭(例如校验器只读、不写),回滚只需恢复 build script 的写入分支,不涉及数据迁移。
|
||||
|
||||
## 6. 验收标准与证据
|
||||
|
||||
| 项 | 判据 |
|
||||
|---|---|
|
||||
| 构建新鲜度 | 源码不变时连续两次 `cargo build --no-default-features` 第二次为秒级 `Finished`;IDE 的 `cargo check --all-targets` 同样不重复构建 |
|
||||
| 无自触发 | `cargo:rerun-if-changed` 输出与 fingerprint 记录里不出现任何 `src-tauri/resources/**` 路径 |
|
||||
| dev 可用 | macOS/Windows `npm run agc` 在准备步骤后一次成功:`Rebuilding application` 为 0 次、`Running DevCommand` 为 1 次,客户端与 Runner 进程稳定存活 |
|
||||
| 包内容 | `check-macos-bundle.mjs` 全绿;Windows 安装包内 `coding-agent`、`plugins`、`game-runtime/node` 与改造前逐项一致 |
|
||||
| 失败关闭 | 上游缺失 / integrity 不匹配 / 清单缺组件 / 目标平台不支持 四类场景各自返回明确错误且不产出包 |
|
||||
| 幂等 | 准备步骤连续执行两次,staging 目录内容与 mtime 不变(不改动受跟踪输入) |
|
||||
| 门禁 | `check-config.mjs`、`check:encoding`、`check:doc-index`、`git diff --check`、AGC 相关 vitest 与 Rust 测试全绿 |
|
||||
|
||||
未验证项必须在交付记录中标注(例如 Windows 真机行为、真实上游包下载在受限网络下的表现)。
|
||||
|
||||
## 7. 风险与回滚
|
||||
|
||||
| 风险 | 影响 | 措施 |
|
||||
|---|---|---|
|
||||
| 忘记调用准备步骤(dev 或某个发布入口) | 资源缺失,打包或启动失败 | 校验器 fail closed + 入口测试断言「spawn tauri 前已调用准备步骤」 |
|
||||
| staging 缓存 key 不覆盖上游变化 | 静默发旧二进制 | key 含 lockfile `resolved`+`integrity`+布局版本+三元;manifest 校验作为第二道闸 |
|
||||
| 外部工具链步骤(unity/godot)搬出后顺序变化 | Windows 打包失败 | 准备步骤显式声明工具链前置检查;先在 Windows 上单独验证再合入 |
|
||||
| 并发调用(dev 与 IDE 同时触发) | staging 目录损坏 | 原子替换 + 所有权校验 + 有界重试 |
|
||||
| 迁移期两套生成并存 | 结果漂移 | 并存阶段以「准备步骤生成结果 == build script 生成结果」逐文件比对作为过渡判据 |
|
||||
|
||||
回滚点:准备步骤上线但校验器未启用前,任一步失败都可直接恢复 build script 写入分支,无需数据迁移。
|
||||
|
||||
## 8. 里程碑拆分(建议)
|
||||
|
||||
| 里程碑 | 交付 | 停止条件 |
|
||||
|---|---|---|
|
||||
| M1 校验器化 | 单一声明 + 生成门禁、`build.rs` 只读校验路径、准备步骤脚本(codex + plugins 两条纯复制路径)、缓存与原子替换 | 校验器在既有 staging 产物上全绿(`AGC_SKIP_RESOURCE_STAGING=1` 单独可跑),且不改变现有构建行为 |
|
||||
| M2 入口接线 | dev 与两个发布入口调用准备步骤;codex/plugins 的写入分支从 build.rs 移除;`cargo` 新鲜度与 dev 不再重建达标 | 已交付(2026-09-27):macOS 侧 §6 前三行达标(连续 `cargo build` 0.69 / 0.22 / 0.22 秒 fresh;`tauri dev` 全程 `Rebuilding application` 0 次、`Running DevCommand` 1 次);Windows 新鲜度待 M3 归位三处构建期产物后复验 |
|
||||
| M3 外部工具链归位与清理 | unity/godot/cocos 的产物生成移出 build.rs;删除 `.taurignore` 的 staging 条目与相关注释;文档收口 | 包内容逐项对得上,门禁全绿(Windows 真机验收) |
|
||||
|
||||
里程碑规范与单里程碑实现计划按 [`docs/【协作规范】规范驱动开发工作流-2026-09-12.md`](../【协作规范】规范驱动开发工作流-2026-09-12.md) 另立 `docs/project-memory/plans/` 下的临时文件;本方案是它们的主规范来源。
|
||||
|
||||
## 9. 未决问题
|
||||
|
||||
1. ~~准备步骤用 Rust bin 还是 Node 脚本?~~ **已定(2026-09-27):混合**——生成归 Node、声明与校验归 Rust,布局与白名单收敛为单一声明文件。机制、门禁与验证入口见 §4.8。
|
||||
2. unity/godot 的外部工具链步骤是否值得搬出 build script(它们本身是构建动作,搬出后需要显式前置顺序)——需在 Windows 上确认收益与风险。
|
||||
3. `resources/**` 是否需要继续保留在 crate 内(`bundle.resources` 相对路径解析要求),还是改用生成式配置指向 `target/` 下的 staging:前者改动小、后者更彻底,需与 Tauri 的资源解析规则一起评估。
|
||||
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